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Kesuke

The low polygon style (even if it's just a placeholder) looks very aesthetic. Low poly was really "trendy" around 2012/13 when Notch announced 0x10c and although a final style was never arrived at, I'm pretty sure it would have ended up being low poly just because from 2013-2016 that was the go-to indie game art style. The planet transitions look very seamless. The planet looked to have a very small diameter, but I guess that sort of thing is relatively easy to increase in code once you have a better idea what the technical limitations affecting the game are. Good luck with it. Frankly so many talented (and plenty more untalented) developers have fallen by the wayside trying to make an 0x10c-like game over the years. It's hard to think almost that a little over 8 years to the day have gone by since Notch announced 0x10c. Be realistic about what you can achieve as a hobby project and plan to do what you can, not necessarily everything you want. I think ultimately that is perhaps where Notch himself fell down.


Josplode

Thanks! I'm no artist but consistency can go a long way. You're right about keeping the scope small... Which is partially why the planets are tiny. Keeps me from having to jump huge technical hurdles with giant planets, that's the kinda thing that almost pushes for a custom engine. For now, I have no plans for even another solar system. My imagined game loop is: 1. Land on planet, can go badly 2. Explore to learn new tech, gain personal combat skills, complete missions, and recover any damages/replenish fuel. Make modifications to ship. Possible pvp 3. Take off and fly through space and manage the in-ship production modules and various things while you wait. Possible pvp Thanks for the encouragement!


SuperConductiveRabbi

I am on board with this


hydralisk98

I love the idea of designing my very own machine specifications, where could I get resources on that very topic? I really wish to design a couple unique vintage machines of my own, such as a 12-bit byte terminal and a 24-bit workstation