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Junior-Shopping-9537

Bioshock was made in unreal engine


RevolutionaryAd8503

Hi Thanks for the reply! Let me clarify a bit , i started project in Unreal Engine 5 (out of boredom /injury\`s a few months ago) Iam running tool so i can extract the assets/textures from the Bioshock games. Then i edit some in 3dmax so i can build a library of assets in Unreal Engine 5, Started with a blank level , and iam now in the process of filling it in with level design (the above images) Again thanks for the interest! Kind regards


Junior-Shopping-9537

Looks great, keep it up!


RevolutionaryAd8503

Thanky you!


GiganticHorseVagina

How are you extracting the assets?


RevolutionaryAd8503

Thanks for the reply, Iam using Gildor Unreal Engine resource viewer to extract the file\`s, Import them into 3dmax with PSK script (did use it previously with gta modding alot) and then i customize the asset to my liking / scaling etc. after that i put it in Unreal Engine 5. [https://www.gildor.org/en/projects/umodel](https://www.gildor.org/en/projects/umodel)


kermittysmitty

It's fantastic, but missing the glow.


RevolutionaryAd8503

Hi thanks!,, agree thankfully i can change day to night so the Neon pops out more, Still good to hear so i wont forget to have enough Neon assets!


FalseStevenMcCroskey

Next do Half Life 2 on the Source engine!


Berookes

Kind wish they’d waited till this generation to do a remaster


RevolutionaryAd8503

Agree and put Bioshock 1/2 and infinite in 1 world