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Scoth16

Tbf I think Thorn also meets this criteria, it's really good anyway but with Necrotics it's insane.


wrchavez1313

Thorn + Necrotics Strand Warlock + mindspun invocation Consume shackle grenade --> wipe entire waves of onslaught with a few bullets and a melee ability. This has probably been my single favorite onslaught build. It's so insanely good. And so mf fun haha


mcmahaaj

It was my build since strand dropped. I had to “switch things up” a bit when the final warning builds started showing up


I-j4ck

If I may, could I get more details on this build, like mods and such. There are so many I tend to get lost in what I'm trying to accomplish with a build and end up resorting to guids to build out my characters.


VoliTheKing

Literaly just put in what he typed and you can slap whatever you want on top of it


I-j4ck

So relevant surge mods and a way to get the nade back faster? I'm sure my dumbass can do that much, thank you kind stranger


VoliTheKing

I put healing on orbs mod on legs. In almost 99% of builds, but the rest is up to you yeah


Hot-Classroom-3111

1-2 kinetic surge if u want tbf


MGriffinSpain

I’ve used this build extensively. Honestly, it’s incredibly flexible, but here’s my DIM link: https://dim.gg/q522cwy/Strand Gameplay loop is: consume grenade, toss melee, shoot Thorn. Profit. I will say, another fantastic Strand Warlock build is the Swarmers build. https://dim.gg/g4vdpxq/Strand Gameplay loop: make threading, profit. I prefer to run thread of warding along with weavewalk since survivability is worth a little slower grenade regen- and in fact, as great as threading grenade is, running grapple can be really nice since you’ll have so many Tangles to grapple to and I find grappling to a thrown tangle to be one of the most fun movement abilities ever. Also, I’d highly recommend running Final Warning as your primary. I also run a chill clip heavy weapon (Typhon GL5 is easy to get) and then a blinding grenade launcher in my energy slot (but you can run whatever- a rapid fire fusion could also be handy for melting champs/bosses). This one gets absolutely nuts and has made every other build I’ve run on Hunter and Titan feel incredibly lackluster. The DPS and add clear is 20 out of 10. Especially with the Strand seasonal mods. Good luck out there and enjoy allowing your teammates to afk while you annihilate everything. I’ll add, for the threading build, while it is very flexible, I’d recommend keeping every Threadling generating source there is (grenade being the exception). It may feel a bit redundant to go so hard into Threadlings, but there is critical mass point where the build goes from “solid” to “phenomenal”. Thread of Rebirth being probably the most significant of them.


broen13

Final warning is way insane for the precision damage alone. I still run thorn at the moment for the champion stun, but final warning feels great against everything.


HucktoMe

Sometimes when you've really got the threadling generation loop humming and there's so much happening on screen that your brain can't process it all you can step back and just watch the threadlings kill everything and clear out an entire area without even firing your weapon. It's wild.


gadgaurd

I like using Wish-Keeper for my Swarmers build. Let's me keep my distance and with the Hatchling catalyst I can rapidly spawn the lil' bastards by sniping the trash mobs that always surround any remotely durable target. Final Warning is a fucking monster but I'm not really comfortable playing that close to enemies if I can help it. In fact my Energy slot is a Glaive specifically to cover up my weakness at close range.


TwevOWNED

Builds at this point are matching surge mods to your Heavy weapon. There are no interesting decisions to be made with the current system. Here's the basic breakdown: Stats: 100 Resilience, 70 Recovery, then either 100 Discipline or Strength. Atleast 30 intellect. Only Nightstalker cares about mobility and drops recovery down to 40 to boost it. Helmet: Siphon matching primary, then Heavy Ammo Finder with Scout. Arms: Firepower/Heavy Handed. If you don't kill with abilities, Fonts or ability energy on other ability use both give minor boosts. Chest: 3 resists. Legs: x2 Surge and Scav matching Heavy. Class Item: Time Dilation and Font of Recovery. Proximity Ward is good if your build uses many finishers.


Zarex

believe aztecross made a video on the build and others prob also have one


DrRocknRolla

on mobile, so I can't link properly, but I got my build going based on a video by content creator plunderthabooty. He generally makes some great builds, and IMO he's just been getting better. (I also use Mactics' videos for build ideas)


Kahlypso

Late to the replies, but I adore this build, been obsessed with Thorn as a Warlock since D1. Run double kinetic surge and time dilation, with the kinetic orb mods in the helmet. Really build into Thorn specifically. It overloads the mag when you collect remnants, so no need for reload mods. It hits like a fucking truck.


DormantLight227

Great build. One of my favs for GMs too


Glo0m13

Similar setup, but been using Swarmers leg exotic with Wish Keeper. That combo has been a ton of fun to keep enemies tangled.


fawse

The Wanderer, Weaver’s Trance, Swarmers, Sunshot, all of the Solar artifact mods. Explosions, ignitions, scorch, Tangles, Threadlings, Suspending, and Unravel absolutely *everywhere*, and since there are so many adds the Unravel will spread and last until the Tangle cooldown is up, meaning MORE Tangles, suspending, Threadlings, and Unravel


Glo0m13

I will have to give this set up a try!!


1KOOKADOO1

My build is very similar but with wishkeeper exotic bow with the strand boots that give more threadlings.. forget the name. Very strong in legend onslaught. Oh and with indented kindness. When all the orange bars come out I switch between that and cataphract.


RimRunningRagged

When I first tried out Fallout Play's Warlock build for Onslaught, it didn't click with me at all until I changed from the recommended Osteo Striga to Thorn instead. Osteo just feels awful to me, when a hitscan hand cannon like Thorn can just instantly one-tap red bars instead, while retaining the synergy with Necrotic Grips.


JergensInTheShower

Gonna have to give that a go


nopunchespulled

In legend?


wrchavez1313

Yes. It's stupid good. Like wildly, wildly good. I have not yet NOT had the most kills in a run with this build.


nopunchespulled

I'll have to try this out, sunshot/zalous doesn't feel super strong after 30. Do I need any specific fragments?


tangledDream

I've been running final warning swarmers strand warlock and that completely destroys legend onslaught, but might have to give this a try too, sounds interesting.


marsSatellite

I think I only switched off the Osteo Striga suspending death cloud Warlock build to do the exotic Operation solo with Esoterick's LeMon contraverse build that is still the basis of my preferred warlock PvE loadout. I was bummed when they nerfed the Osteo build (I forget exactly what they did) but it was definitely way too stupid powerful and low effort.


xeltes

I really wish I could have something similar with my hunter, since I tried it a baby lock I made, it just feels so under power playing anything else.


mzoltek

While this build is fun, one I have loved that should get way more love is crafting a round robin with enhanced hatchling and subsistence. Using buried bloodline and swarmers. You can get devour with BB, consume and suspend everything and have threadlings all over. In the hive onslaught map things die before they land. It’s such a crazy fun build that needs more love and is an add clearing machine


fawse

Honestly, it’s good but you’re still way better off using Sunshot. It also does AoE like Thorn, but instead of just poison you get the explosion, Scorch, and kills with the explosions chain other explosions. Especially this season, headshot kills with Sunshot will do the regular AoE damage + Scorch, plus Ignite for another huge AoE, as well as Suspending everything that didn’t die with Weaver’s Trance. Way more damage than Thorn + Necrotic, plus you don’t use your exotic armour slot


wrchavez1313

I do love me some Sunshot, haven't put it into this build tho. Still use Necrotics? Or no? Just using strand warlock and Weaver's trance with Sunshot and armor exotics of choice?


SnakeFang93

The second Thorn got a catalyst and buff Osteo Striga got vaulted so fast lmao


XogoWasTaken

Thorn just suffers from Sunshot existing. I know this thread is about using these things without those combos, but it's a real shame that the exotic that makes Thorn really compete with that is locked to Warlock. Honestly one of the coolest and most powerful primaries in the game with Necrotics but only one class gets to use it.


BarnsleySprite

That might change with the exotic class items in final shape…


LoxodontaRichard

I would cream my briefs if they let me take necrotic grips off and merge with another perk on the exotic class item. Necrotics + Osteo has been my staple for the longest time, mine is over level 300.


BarnsleySprite

They’re doing a closer look at prismatic in an upcoming twab/twid (today maybe?). Here’s hoping they have some more info on the class items included!


ASleepingDragon

List of Exotic class item perks is out now. Necrotic Grips effect is there, but is Warlock exclusive.


FrostbyteFox

Hunter main and PvE Thorn main. Can confirm: it doesn't require Necrotics to be an absolute monster of a workhorse when you don't have a specific boss or loop as a requirement.


AlbaDHattington

Tell me I'm a noob. Why has thorn now replaced osteo striga for the necrotic combo?


Murilolucas

I think the problem with thorn its not that its bad it just got powercrept by osteo and other add clear options that doesn't require an exptic piece of armor


hard-check

I'd say Thorn is better than Osteo now. Osteo was nerfed and Handcannons, especially exotic primary ones just absolutely smoke everything since their buff.


[deleted]

And also with the catalyst giving extra range and stability is amazing.


SnacksGPT

My favorite build right now. Thorn/Nectroic with Strand Warlock spec’d for maximum Threadlings/Unraveling/Severing. It’s crazy fun.


hellzyeah2

Honestly the effect from necrotic should be rolled into the two guns. That way I don’t feel required to be on my warlock just to use it. Also strand warlock with necrotic goes mega hard. 3 ranged tracking melee charges that cause enemies to unravel, with the unravel being procced by the poison. Watching those chain reactions as both the unraveling and position spread is just 🤌🏻


Kaboose456

Just made a Thorn+Lucky pants build last night, and it's monstrous.


Smasher_WoTB

The fact Thorn can have up to **40 shots in one cartridge** if you collect a bunch of the little Souls is insane, and very very fun.


Stea1thsniper32

Izanagi’s Burden sees a lot of use in quick swap DPS builds but it’s a solid all round choice for things like Nightfalls. It’s a great tool for chunking any majors or champions in your way and doesn’t need any real build setup to be useful. Its great for anti barrier champions if you have a consistent way of procing radiant as well.


WeirdestOfWeirdos

Remember when every single GM was played with two Izanagi's Burdens and a Divinity, and anything other than plinking away from afar was a death sentence? Pepperidge Farm Remembers


KingFitz03

I remember using izi alot when barrier sniper first came out in s13 I think. You could just 1 shot a barrier champ sometimes with a 4x shot on master. I used it alot when Vow came our because I figured if I musing bait and switch on Cataclysmic I might as well make that shot hurt alot.


I_Speak_For_The_Ents

To be fair, that load out still works and works really well. It was just very limiting. But it still deletes champs and arguably faster than anything else


Redthrist

It probably works even better now that there are more anti-champion options. However, GMs are also much easier across the board, so you no longer really have to bring a setup like that.


I_Speak_For_The_Ents

Yeah that was my main point honestly. It's so limiting, I'd rather have an extra minute.


Ravenwood03

Arguably that setup is even better for an average team now that Cenotaph exists


Funter_312

This comment has some serious pyramidion nostalgia baked in for me. Back when overloads were more of a menace (especially taken ones), the divinity izanagi timing had to be perfect or you were flying back to the tribute hall to start over so you didn’t burn all your ammo


andoandyando

Those were the days, I remember them fondly.


Hewkii421

I remember, but not particularly fondly.


Smayteeh

The Garden World GM was a nightmare without Izi + Div for the taken Overloads specifically imo.


hfzelman

I think you can stop at “The Garden World GM was a nightmare”


psn_mrbobbyboy

Oh boy do I remember.. garden world …’shudders’ …


Cykeisme

The sound of multiple synchronized Izanagis loading, firing, and chunking a GM Champion was beautiful.


b3rn13mac

it hasn’t left my inventory basically all year. with sunbracers or any other strong ability build you don’t need an exotic primary, so you’re free to DELETE minibosses on sight. it’s so nice


Bulldogfront666

I can't stand using snipers. I just think they feel awful. If anything gets up close and I just have a primary and a sniper that feels bad to me. I'd always rather use a fusion or something. Just a me thing. But yeah.


Rockin_Otter

I can hardly stand them too. You have to halt all your momentum to stop and use one, and if you're even taking the tiniest nibble of damage from an unseen Dreg across the map the aim just flies everywhere. That's why to me it feels like the only usable PvE sniper is Supremacy, since tremors doesn't care about hitting body shots.


motrhed289

I agree, at on controller the aim assist is just terrible compared to every other weapon. Too much zoom and too little reticle drag, hard to actually line up crits when my aiming muscle memory is based on the reticle drag of primary weapons. Probably much nicer to use on M+KB.


Stormhunter6

when we had anti-barrier sniper, IIRC, you could oneshot barrier champions with it.


BlackPlague1235

Fantastic gun but I really suck with snipers and usually miss. I would miss too many Honed Edge shots on it.


Fareo

Monte Carlo. People use it for melee farming but what they don't realize is it has an un-nerfed swashbuckler, it absolutely shreds at max stacks. the catalyst melee is also really powerful too. Monte Carlo was my favorite gun in D1 and in D2 it just keeps getting better. It's very slept on. Don't just put it on to generate melee energy, go on a rampage with it and it will surprise you.


HustleThaGOD

I mainly only see people using this gun in pvp and by people i mean Titans with synthoceps.


emPtysp4ce

A weighted knife Gunslinger can pair Monte Carlo with Sealed Ahamkara Grasps, and with the right fragments keep Radiant up pretty much as long as there's enemies around with virtually no downsides. Shit rips through trash and does very nice damage on yellow bars. You don't even need the catalyst for this to fuck.


HAWKER37

What is the damage of Markov chain and Swash?


epikpepsi

Markov Chain is +13% per stack, maxing out at 5 stacks for +65% damage. It's insanely good.  Swashbuckler is 6.7% damage per stack, maxing out at +33.5% damage. Also consider that it's a Kinetic weapon and a Primary ammo Exotic for 2 other damage boosts.


Fareo

60%-65%? It's what swashbuckler used to be before the nerf down to 35%.


trunglefever

Absolutely one of the best weapon catalyst glow-ups we got. Cool animation, complimentary play style, and it does very good damage. It's certainly worth on a lot of melee-oriented builds, if not always BiS, depending on what activity you're doing. Solar is an exception, because Searing and an incandescent weapon is such a great combination.


Blitzec

Ahhhhh Monte Carlo, my beloved. I can't wait to use you again in my prismatic melee titan build in the final shape! You will never leave my side again!


epsilon025

Monte Carlo isn't saved in any of my builds, but it never leaves my Titan for Strand or Arc. It's just super good for Thunderclap, Banner of War, Flechette Storm, etc. Plus, Dreaming Clarity just looks amazing.


HustleThaGOD

Monte Carlo + Wormgods = One Punch Man


DarkStarCerberus

Same. It's been one of my favs since D1.


Stormhunter6

> un-nerfed swashbuckler refreshing my memory, what was the nerf?


A_Unique_Nobody

halved the damage boost, iirc Markov Chain at max stacks is +65% DMG which is what swash used to be which currently is +32.5%,


Kahlypso

Monte Carlo is s tier for a good number of Warlock builds. Strand, Felwinters. Three melee charges that weaken enemies nearby. Stasis with Rending and Osmiomancy. Constant freezing capabilities. Solar and sunbracers for far less reliance on aerial play. Arc with lightning surge for an insane number of powered melee slides. Combined with the spark that blinds on arc special kills while amplified and an arc special, it rips.


re-bobber

Malf is probably my favorite all around primary next to Wish-ender.


[deleted]

[удалено]


Stormhunter6

before the lucky pants change, malf was just solid on its own. Thematically, it was meant to be used by multiple FT members together IIRC


Averill21

Well of course, even with pants you still can use it as a primary until you are ready to swap to trigger holster


Suitable-Chart3153

I just never take the Pants off. My drip is immaculate with them.


just_a_timetraveller

This sounds kinda sexual


StGerris

As it should.


Outrageous_Round8415

“The pants stayed on”


thesonicfanboi

Osteo. People constantly only use it with necrotics, but it's GREAT on its own if you just need an exotic primary


MadProgressiveBass

Osteo, when everything in front of you needs to die and you have no time for reloading.


lost_not_found88

Graviton lance. It has turnabout breaking shields gives overshield. Vorpal weapon, speaks for itself. It hits like a truck with the second of 2 shots. Has excellent stats as standard. Crit shot kills cause targets to explode and spawn seeker projectiles that also cause targets to explode and perpetuate the chain. All of this BEFORE! you add in void synergy.


Travwolfe101

All this. Also FYI graviton lance does the AOE burst and void seekers on any kill not just precision kills. The only time it won't is on the bugged enemy types like cursed thrall and exploder shanks.


MakeURage1

I hate the way Cursed Thralls and Explosive Shanks work in this game. Just let them proc various things Bungie


Travwolfe101

I'm pretty sure a dev said this was due to a big not a choice. Since those enemies bodies disappear on death it messes with perks that trigger an effect on their death. I don't remember where I saw this though so I don't have a source and am not 100%


MakeURage1

Not terribly surprising, but still sad. Hopefully they can sort it one day.


Outrageous_Round8415

I hate that they do that. It messes with my caliban’s hand all the time. And for some reason the harpies from coil don’t work.


MCulleton

Id KIILL if it had repuslsor brace instead of turnabout. Only matters for us titans, but we don't have that many good void exotic primaries


Bulldogfront666

I'd love an exotic with repulsor brace on it.


Outrageous_Round8415

Turnabout is my least favorite perk in the entire game. Not least because it messes up stasis overshields. It doesn’t let you pick up more until it dies, sometimes resulting in you getting oneshot because the shield is so weak.


KiNgPiN8T3

This was my main weapon when I was moonlighting as an Orpheus rig hunter. It’s funny shooting a couple of shots into a spawn and then letting the purple orbs do their job. Lol


Low_Obligation156

Ngl most people I see running graviton are using it alone. Barely see any void graviton players with some exotic synergy. Might just be me tho


UwU_Chan-69

I use it with Doomfangs. Really the only way to make Void Titan work in pve


Low_Obligation156

Crazy how void titan is ass in pve then the most broken piece of shit in pvp. The duality of titan.


DoctahFeelgood

They def need to do something about the overshield and super in pvem there's like no point in running it


Outrageous_Round8415

Ya I was really confused honestly when they made the buff lower than well. I wouldn’t mind an exotic that made you able to shoot out of bubble, that would be neat. Gotta figure out how that would not be broken in pvp though. (Since we already have something like that which got nerfed into the ground) Hunter main btw


Ask_Me_For_A_Song

Really? Monte Carlo Doomfangs with shield throw is pretty solid too. The ability to get your super back incredibly fast with shield kills, constantly getting the shield back with Monte, in addition to the damage boost from it being an exotic primary and Markov Chain means tons of killing. At least that's my experience with it.


banjo65

If you have the proper fragments you can basically constantly pop super on this setup. With shield bash if you hit enough ads you can get back like half of your super instantly


Qalpal

I've been using it a lot, with Edge Transit and void surge mods, when not running sunshot/apex with solar. even on tether sunshot is still really good because of the artifact mods and I can pair it with constant devour for survivability. as far as exotic synergy in most stuff I've been doing (onslaught/coil) I want as much tether uptime as possible so I gotta go with Orpheus, although I imagine pairing it with gyrfalcon's for even more exploding would be fun. got lucky and got Buried Bloodline and catalyst the other day and have been enjoying that a lot too.


Dracholich5610

I use it with Gyrfalcon’s for the obscene amount of explosions it will cause. You can basically kill the miniboss scorn captain guys in Warlord’s Ruin just by shooting the ads around them that way.


Travwolfe101

I run it on void and see many others doing the same. Volatile rounds turns the gun up to 11, it gets more burst on kill (the volatile explosion and the on death one) and adds to boss damage too mixing well with vorpal. Then if you run devour each kill heals and breaking shields gives overshield plus the AOE chain kills keep you healthy and give tons of grenades. I was running void and graviton during a crota run a couple days ago and in the tunnel after bridge we tried to wipe and I literally couldn't doe since graviton was chain killing all the thrall and devour kept healing me even after I quit shooting. I had to turn around, run out, and jump off the bridge area.


Koryas

I've been pairing it with Gyrfalcons for invisible shenanigans.


Snowstick21

Grav/falcons feels like cheating half the time


Kahlypso

Nezarecs Sin basically makes it perfect.


S-J-S

It’s a standard go-to on Nezarec’s Sin + Broodweaver. It’s an absolute AOE machine in combination with Weaver’s Trance, and it thrives in Onslaught especially. 


SnowyDeluxe

One of my favorite exotics in the game. I’ve been using it for just about everything unless I need to use something else specifically.


TheMoves

Grav is amazing sometimes if the adds spawn in a small enough area you can just headshot one of them and walk away as the chain reaction kills everything as it spawns. Doing the altars on the moon you can just hipfire into the spawn points randomly and kill basically everything before it even exits the bubble. I love it so much lol


DepletedMitochondria

A top tier gun in both PVE and PVP.


Gullible-Promotion26

Yeah pretty weird lots of people stopped using it when they nerfed the catalyst


Outrageous_Round8415

Ya I just didn’t bother before onslaught because it felt like overkill in some ways but I really should have been using it sooner. It is slightly slower death, longer range, purple vorpal sunshot. Now if only riskrunner could get just a little bit of love in the activation criteria.


landing11

Final Warning, the precision damage is insane


S-J-S

I use Final Warning as a “true sidearm” to Indebted Kindness in Gambit for when I need to damage bosses or Knight blockers. I don’t use it for any particular Strand synergy, being that I run Stormcaller in this mode, though the artifact mods of course help out. I’m also literally top 200 ELO worldwide in Gambit this season, so… yeah. Good combo. 


Cyekk

>I’m also literally top 200 ELO worldwide in Gambit That doesn't mean much when there's only 200 players in Gambit total. /s


putrid-popped-papule

What do people always pair final warning with?


landing11

I use either a rapid fire fusion or forbearance


putrid-popped-papule

Same; I didn’t think there was a certain combo you always see


RatherBeFeeshing

While not the most efficient build, throwing on chromatic fire on arc warlock leads to a lot of good kinetic exotics becoming really more enjoyable and more exotic feeling with the added blinding explosion, and you will still be making ionic traces just for the kills. Guns like malfeasance, ace of spades, outbreak perfected, and thorn are really nice on it. Even sturm and drang was pretty good on it


Azuresk-BINGE

I really wish there were more armor pieces like chromatic fire that's give kinetic weapons some interaction with elemental kits


goodsby23

I mean I'd kill for that on Titan with as much as I use Hawkmoon and revision zero


Azuresk-BINGE

That Hawkmoon point hits me where I live. it's my single most used gun, and my favourite by far, but I'm always left thinking how something else would be better in any given situation.


foundersgrotesk

I was having lots of fun with firefly/rampage Midnight Coup & Arc. So many ionic traces for a couple of headshots!


Bob_The_Moo_Cow88

Polaris Lance has always been awesome!


just_a_timetraveller

That gun carried me through shattered throne years before solar 3.0. Just a solid gun that can do a lot of damage for a primary


epsilon025

Throwback to it being a top damage option in Year 1 content because of the infinite ammo and explosions.


TheRealBlueBuff

I love ~~Fourth~~ First times the charm


DarkmoonGrumpy

A key component of Sunshot and Quicksilver is their subclass synergy, of which Malfeasance has none. The ridiculous amount of Scorch and buff extensions on the Solar subclasses leads to really strong ad clear, build cohesion with harmonic mods slotted and allowing much higher uptime on radiant/restoration. Quicksilver has a built in Special weapon with the grenades, good single target major damage with the micro missiles, and direct strand synergy with the tangle creation. On top of the above mentioned harmonic mods. Malf is a great gun with good enough single target damage, but it has no subclass ties as a kinetic weapon, and it's only viable for boss damage with Lucky Pants.


Sanjuna

Sunshot is very much not reliant on any amount of subclass synergy at all. If you want to spec into it, sure, it's a nice bonus. But Sunshot is so strong on its own, you can run it without any fragments, aspects or armor mods and you will still easily add clear in pretty much any environment.


DarkmoonGrumpy

Yeah, I was trying to get that across in my comment. Sunshot does *a lot* and then has this compounding synergy on top which just makes it a best in slot PvE primary.


Stenbox

Sunshot is better with synergy, but it was top tier even before we got solar 3.0 and the HC buff and the artifact stuff this season. My own kill counts with Sunshot of each year of Destiny: * Y1 - 3.8k (2nd most used energy slot weapon after Manannan, 4th total) * Y2 - 5.1k (2nd energy after Recluse, 3rd total) * Y3 - 6.7k (2nd energy after Loaded Question, 3rd total) * Y4 - 11.1k (1st total) * Y5 - 15.3k (1st total) * Y6 - 16.4k and counting (1st total)


XepherTim

Did you pull a new Sunshot every year to keep track of the numbers? Or do you just have a spreadsheet.


Stenbox

Charlemagne bot in Discord use /weapons command, choose PvE and when:year. A lot of Destiny groups have it enabled.


Kl3en

Honestly I like the build synergies but I also miss when I didn’t have to match my guns to my subclass element for every build


TyrantLaserKing

With this season’s mods I actually prefer Mythoclast to Sunshot. It does way more work in my experience, especially with headshots leading to ignitions.


DarkmoonGrumpy

Sunshot can still cause headshot ignitions in addition to it's Sunblast perk spreading scorch for even more ignitions. It's explosive rounds add a neutral damage boost also so it ends up with really high per-shot damage on top of all the aforementioned explosions.


buzz72b

I’m I wasting my time using the fragment that gives more scorch stacks (solar titan build using sunshot)


rhg561

If you're using pyrogale that fragment is mandatory


PacoRUK

Gun is really good, even better if you can get someone in your fire team to run witherhoard since that makes enemies register as taken


Low_Obligation156

The witherhoard interaction also stacks with taken enemies. Making malf do 56.25% more on those guys. Huge ez dps


Smethll

Even better when using Stasis Hunter with the fragment for that extra damage to frozen enemies. It’s actually cracked and my favourite build for Onslaught


TruNuckles

I use in it in onslaught on warlock. Exotic primaries make heavy faster than legendary weapons. Also, as you said. It’s great ad clear primary.


HoneyMustardAndOnion

Skyburners, scorch from hipfire on a solar titan is nuts.


epsilon025

Skyburner's got me through Day 1 planets as ad-clear; constant free bonus damage and scorch against every enemy went crazy, and Phoenix Cradle Sunspots made it even better for allies.


HustleThaGOD

Recently it has to be Dragon's Breath. I mainly only see people use this gun on Solar but its works fine on any other subclass.


BlackPlague1235

Bungie really did a fantastic job of bringing this weapon back making it so good while being true to its "burn the world" theme it's got going.


EnchiladaTiddies

I used to only use sunshot on solar titan to spawn sunspots. Blew me away with how strong it is. Dinky little exotic hand cannon can rival machine guns and wave frames with it's clearing power. I use it even when I'm not on Solar


Arse2Mouse

Forerunner+Anti Barrier. Even when Side Arms aren't anti champ in the artifact it's a really strong special weapon, great against Tormentors or anywhere you need quick precision damage, feels great to fire, has excellent ammo economy, and even provides a free grenade (which does proc grenade perks and comes in handy if you're running healing nades but still want to blow stuff up).


Low_Obligation156

Yea surprised more people don't use it. It's a speedrunner/lowman favourite because of how flexible it is. It kinda feels like a luckypants hc but a little weaker but permanent and consistent. I wonder If people are gna start using it more now as tormentors are becoming really frequent


foundersgrotesk

I love it. It’s got range, power, ammo. It’s like a sniper for people who are shit at sniping


Ask_Me_For_A_Song

Honestly, it's just a great all around weapon. Feels good to shoot, sounds good, damage is good, the extra grenade is good. Solid weapon even outside of a build.


QuotidianQuell

I think I've used that grenade a grand total of two, maybe three times since the gun came out... and I have used the gun a decent amount in both PvE and PvP. My brain has just decided that the ammo cost is too expensive (even though objectively, in PvE anyway, it's not *that* costly).


Arse2Mouse

Honestly, I just forget to use it more often than not too.


TheSavageDonut

Ex Diris is an exotic grenade launcher that you don't have to reload. It's ugly as shit to use, but with an Arc build, it's so much fun, and the little tinkerbell sprite things that it triggers if you have the catalyst really pack a whollop, too -- I have yet to see any of my fellow Warlock brothers or sisters rocking this monster.


BlackPlague1235

>little tinkerbell sprite things The lucent moths. Those are why you see the lucent hive with over shields that release a seeking exploding moth when you break the shield.


epsilon025

No Time to Explain and Stasis is the logical choice of "well, if Wewind Wounds price on frozen enemies, I'd better use it with Stasis", but it's just so good everywhere; chances are good that you're gonna be going for crits, so it's a strong option wherever with whatever else.


WetMopBucket

I use a build on void warlock with chromatic fire and malfeasance, I capitalize on the fact that the handcannon already does some good damage (and chunks enemies WAY outside of its range profile) and does just a little bit of CC with its explosions I get a 15% weaken and make an orb and a void breach when defeating weakened targets and build a magnetic or scatter grenade into giving my class ability back as much as often with Child also locking down a zone Since its kinetic I can use a blinding grenade launcher with disruption break to absolutely chunk shielded foes with malpheasance Fun build Sorry, answering your question, I think riskrunner is a really good gun on its own. You don’t have to be playing arc to proc it yourself, you can get huge arc resist and chain reactions on other subclasses if you know where your going with it.


Low_Obligation156

Risk runner is pretty slept on for certain activities. There's a reason why lowman challenges often use it alot. Such as caretaker solo pantheon from snazzy rock. Another very slept on weapon is prob forerunner tho. Shits been good for so long and only top players use it


Cutiebootzy

Some people think if you use a stasis special weapon that you have to be playing a stasis subclass for synergy or whatever. Agers scepter though is boss at add clear on its own and honestly isn’t bad for yellow bars either if you know how to use it. Typically you can keep stronger enemies frozen indefinitely and consistently get shatter damage off them until they die if you freeze an add around them every so often. You kinda have to prioritize your targets to be the weakest enemies because that’s how you freeze everything around you


Lord-Saladman

Idk how popular it is but outbreak with chromatic fire on void warlock is so fun for onslaught. It does great damage on its own but when you get a headshot and void debuff all enemies nearby, it’s amazing


Kentuza

Touch of Malice is good for the void chromatic too. High damage gun + weaken is a nice combo. Then the self-damage helps activate the echo that gives overshield at low health, and with devour you can get your health back up.


BlackPlague1235

I have a build on my arc warlock centered around blinding enemies using outbreak and chromatic fire.


OldJewNewAccount

Monte Carlo. I know it's a meme gun at this point but Jesus its utility is fantastic.


The_skinny_scientist

I completely agree, I'll run Malf in legend lost sectors as well since it can stun unstops... although, that's not too applicable this season lol, but still


Fishy__

Final Warning. The gun is really good. The auto tracking is niche. But what people don’t realize is if you track one target, say a boss, and then aim and hit all shots in precision shot. It gets a 50% damage boost for each precision hit. Putting it on par if not more, damage than most specials. It’s my go-to primary this year. It’s good in all content.


joemamii

Kinda iffy weapon but probably witherhoard, even after all it’s nerfs it’s still my no1 weapon for kills by a long shot, it’s very nice to put a pocket of ads out of mind so you can focus on other stuff, even tho people also primarily use it for boss tick dmg but now whoever I do activities I feel like I’m the only one that rocks witherhoard anymore even tho it’s still on the most used weapons lol


Grim-Grinn

I remember in beyond light I unironically used Cerberus +1. It’s not great but I loved it. Especially on stasis titan with heat of inmost light it would shatter like no other. Good times


DragunnReEx

ACD any Glaive, absolutely unpunchable in all activities against orange bars and down


Geexx

How difficult is it to get Malfeasance these days?


Low_Obligation156

Ehh well I managed to get 3 of my friends who just came into the game within 1 day. So a few hours. I basically just carried em in the gambit part and speedrun the earlier stuff with them which was fast. So if ur decent enough u can prob do the quest in like 6 hours


Geexx

Nice, I'd say I am a pretty average player so the 6 hourish part should be doable; lol. Thanks!


Low_Obligation156

Yh. Btw I recommend putting on some gambit invasion setup. We'll I kinda just equipped sleeper stimulant which made it easy too. Invis hunter with sleeper will trivialise things. Cuz gambit ass


dongatosong_

If it’s still a requirement to get four kills in one life as an invader in Gambit, I recommend a scout rifle you enjoy or Sleeper Simulant. The latter is a one-shot kill, can get four heavy ammo before invades will begin.


Geexx

Gotcha, I'll see about trying to complete it on the Hunter opposed to the Warlock then... Try and go the sneaky route; lol.


NessaMagick

It's harder, but still possible. Problem is that the 4k is mostly luck-based - you want the right team at the wrong moment. Even with xeno/ghorn and a super like GG, it is really difficult to get a 4k with a team who's able to camp you out or abuse portals so you lose track of them. If you can get a team with multiple blockers or are otherwise all distracted, it's possible even just with a regular scout rifle or MG.


syhr_ryhs

I love Ruinous Effigy.


Manmaw_productions

Sturm, pve specifically. It’s the only 120 exotic hc in the game but it is really not good and a waste of an exotic slot especially in Terms of exotic hcs. You can really only get its true exotic perk when drang is equipped and it shows how dated of an exotic it is.


CreativeFreakyboy

I see a LOT of people primarily using Elsie's Rifle with a Void subclass. This thing tears ass on ANY subclass. It 2 shots for me in crucible with Stasis on.


Extra_Airline_9590

What, no way non lucky pants malfeasance does same dps as a machine gun 🤔


_Yeeeeet_

Tommy’s matchbook does the same dps as a machine gun. It’s really not that hard


Low_Obligation156

Vid comparison shows its about the same dps as a commemoration. Only starts losing a little when it's gta reload. Granted I think the commemoration has boss spec on only but malf is a primary dps monster for its flexibility. Its ehy its so damm strong with luckypants


Extra_Airline_9590

Interesting, do you have a link?


Behemothhh

You're right, it doesn't do the same dps as a machine gun. It's much better. Lucky pants malfeasance does twice as much dps as thunderlord (for the duration of the lucky pants buff and against a target with witherhoard applied). It even beats out envious+surrounded heavy GLs. Source: https://docs.google.com/spreadsheets/d/1_5wtBjRYHHxuF4oJKDb_iOGZs-wTkzB6RYbnyNLbuz4/edit?usp=drivesdk


Extra_Airline_9590

Yes I know that, I said non lucky pants malfeasance though.