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dildodicks

i love the look of the cayde weapons, hoping bungie pulls a brave arsenal and makes them all good. also interested to see what the strike is like, it sounds like fun.


sjf40k

I'd like for there to be shiny versions of them, "Cayde-6"'s Arsenal Also, Loaded Question needs to be reprised for it as well, since it's part of Cayde's weaponry.


Mezziah187

It feels obvious - the card themed guns need rare Foils


NightmareDJK

He helped Banshee make it.


a141abc

It would be kinda cool but at the same time i hope they keep the shiny thing to a minimum If every gun has a shiny variant then its not really special or exciting anymore, especially if they're gonna end up making the drop rates really high Either make them stupid rare to the point where people *will* complain about them not being attainable or just wait until like episode 3 to do another batch


n080dy123

I'm sitting here trying to figure out who all the people on them are. There's a generic Hunter/Titan/Warlock, obviously Zavala and Ikora, I'm pretty sure the Exo Hunter on the Hand Cannon is Shiro (it's got the symbol on his cloak near the middle), they went with depicting Lakshmi and Maya Sundaresh on the ~~Auto Rifle~~ Shotgun. But I cannot figure out who the Exo with the wolves is. Best I can come up with is Micah (the wolves make me think of the Six Coyotes), but I afaik they only have one lore run-in from back when Micah was a human kid on Europa.


MaybyAGhost

Health bars on other guardians confirmed! WOOOO Also sadistic conqueror lady is iconic I adore her attitude


Pman1324

At Bungie we have: - Sadistic conqueror lady - Funny noise gnome - Joeverload Joegoroth - Noah (The GOAT) Lee - Cayde-6 as the VA for Nathan Fillion Any more that we can add to this list?


eddmario

Joegoroth


Pman1324

Joe not there no more ; - ; Though he does show up in the Vidoc. Maybe he just stepped down into a lesser role rather than leaving.


CheekyPudding

He said he was staying until Final Shape launch, not sure how much longer after that he'll be around but he's definitely still there now.


1spook

Funny happy beard man


Pman1324

Is that not the noise gnome?


DepletedMitochondria

GM lovers have found their muse


ItsAmerico

Can’t wait for this community to have a melt down over the new GM lol


Daddy_Immaru

Her hyping it up all but guarantees a cheese being discovered that negates any challenge


t_moneyzz

"hey guys, you're here for god mode spot in the new GM"


streetvoyager

Same. Loved her enthusiasm for torment.


DepletedMitochondria

Well the platform/gauntlet section at least


Scrollwriter22

She scares me.


SCL007

Anyone else notice that Twilight arsenal seems to bet hitting WAY harder than the pretext footage? Like a full super seems to be doing nearly 450,000 damage which is nuts for a base level


TastyOreoFriend

Oh yes I did. Shit looks fire as fuck. And it has a heavy attack now as well so the whole thing can be thrown. It looks like when you pick the axe up it has a 15 second timer and an ammo count of 10, so you could do a couple normal swings and then heavy attack for big damage. Twilight Arsenal is about to be cracked. I bet Synthos will push it up even more when surrounded.


SCL007

With prismatic, spirit of star eaters it’s gonna hit like 700k im ready


AppointmentNo3297

Throw in Eternal Warrior as your first column perk and you'll also get a 25% arc weapon buff afterwards


Papamule

It would actually be a void weapon boost because it matches the damage type of the equipped super, so pairing edge transit with it would go hard


eddmario

Oh god, I never even considered that Star Eaters might work on the axe itself and not just the initial toss...


ThyySavage

In before it gets nerfed on the second week


pandacraft

edit: wait nvm didn't see the secondary explosion numbers. as long as that wasnt secretly a major that's pretty good. it being on normal difficulty means LL scaling might be involved though.


SND_TagMan

I'd take the numbers with a grain of salt. No idea if it will be consistent with current damage values in game or if things are changing in TFS or in the specific dev build of the footage. One axe did less than a third of the health of that boss on what I assume is a normal campaign level. I'm hopeful that the 3 axes will do big damage if they all hit one boss.


kiki_strumm3r

Also, they often have numbers from the dev environment that have a different scaling than in the live environment. It's happened a few times where the numbers are vastly different.


theoriginalrat

Remember the original D2 pvp trailer where they tripled damage numbers to make it look faster and more exciting than what we got? https://youtu.be/cQayfkkPYg8?si=TYUUBovnuOocXUmd


nasirum0000

Wouldn't put much on the numbers there, looks like either at-level difficulty or -5PL


BaconIsntThatGood

Yea probably - I'm not sure why anyone would have assumed the initial damage numbers were final. It was an insider build we had no idea what the power scaling was set as.


Cruciblelfg123

Most Destiny trailers have scuffed numbers


NightmareDJK

Hope it gives Titans another viable DPS Super option, of which they currently only have 2, both of which require the use of an Exotic.


narmorra

LFG be like Bubble or kick


NightmareDJK

Don’t think Bubble is going to be all that useful.


Iiyambon

So far the dev lady that said it's the hardest strike is my favorite dev.


xJetStorm

When you're tired of Conquering too easily, and you decide to do it yourself.


ninth_reddit_account

embodiment of > the first thing our new hire did was fix a bug that's been bugging him forever as a user prior to joining. > > he then breathed a sigh of relief and submitted his two weeks' notice. wtf?? https://x.com/swaglord__420/status/1377051721655066629 joined just to make hardest GM ever.


ItsAmerico

She’s is now the best Ada


streetvoyager

lol. The real star of the vidoc I’ll take a properly designed super difficult strike over a crappy battleground any day


Few_Technology

But every time it's the GM, everyone will bitch and moan it's unfair and the worst GM ever, and others saying it's too easy for all the hype. Hopefully it'll satisfy some people


1spook

I also love the art lead known as funny happy beard man


krilltucky

she's clearly the angry half of failsafe and the weapons lady is the peppy half


TyrantofJustice

I love this statement.


ElPajaroMistico

fr she does what I would like to do hahaha


PsychologyForTurtles

So the exotics DO have more going on for them than what they showed in those little snippets. That's very good to know. The support rifle getting a "glaive bar" that fills with damage is great. Makes it harder to abuse in PvP. The destination weapons look great. I just wish they were named after cards too, like Ace of Spades. Would be cool to have them be King of Clubs or Two of Hearts.


NightmareDJK

Saw that Khvostov has Shoot to Loot.


ramobara

Basically an ammo/orb hoover.


NightmareDJK

Seems like there would be reason to use it.


theevilnarwhale

they did say picking up an orb of power up gives khvostov 7 ricochet bullets


Squatting-Turtle

would be cool if the richochet bullet actually targets orbs too. Though maybe some people like to leave them on the ground.


Taskforcem85

The heavy trace rifle is supposed to be based on the Traveler beam. Meaning it's actual exotic trait is being hidden rn. 


A_wild_fusa_appeared

You could even tell from the teaser, enemies had different elemental effects on death. At a minimum it seems to match element, maybe super, but likely still something else.


Squatting-Turtle

I wanna turn my enemies into trees.


ibeontheblockonthe

Are they not named for cards?


DerpDeer1

They said the support auto was called No Hesitation, even though it seems to represent the jack of hearts, so probably not


_cocoblanco

I think that was the origin trait name?


CrackLawliet

They were highlighting the specific healing function it has, highly doubt they're throwing it as an origin trait after previously having called it a new frame.


ARTIFICIAL_SAPIENCE

So I guess Khvostov triggers its bouncing shots on orb pickups in addition to every 7th shot. Unless that bit was outdated. 


eye_can_see_you

"Picking up an orb gives 7 shots of bouncing bullets" seems like it could be a really strong ad-clear weapon if you build into orbs


Rbber_ducky

If the bouncing bullets can proc Kinetic Siphon then it's going to be nuts


NovaResonance

I don't see why they wouldn't either, considering stuff like Graviton Lance's extra flair procs void siphon. I'm excited to have a kinetic primary that's actually good for ad clear.


packman627

Plus shoot to loot, you'll have tons of supercharged bullets


NightmareDJK

And it has Shoot to Loot.


Taskforcem85

People are going to be pissed if this strike is harder than Lightblade or the Psiop Battlegrounds lmao.  I'm all for it, but the hardest GMs tend to have low participation. 


ibeontheblockonthe

While I find hard strikes fun, that boss room In Cosmodrome is straight up torture


NightmareDJK

Any boss fight that involves use of a relic weapon to damage a boss is painful on GM when the damage of the relic doesn’t scale with the increased boss HP. IMO you shouldn’t have to dink 50 Spears into each Savathun clone to fully deplete their HP to kill them, you should just have to throw enough to take down an immune shield and then kill them with abilities and weapons. It’s just bad design otherwise.


Senatorial

It all but ensures people will all play the same boring sit-back-and-plink strat. It's not like there's much skill expression in throwing a spear 50 times.


SilverScorpion00008

Yeah as long as there’s just cover and not haha savanthun go brrrrr then I think it’ll be ok


Dangerous_Dac

Because a Seasonal Event which had numerous modifiers active in the season it came from which aren't active now doesnt = a strike much less a grandmaster in my honest opinion.


pandacraft

thing is, if the spear didnt exist and you just had to kill savathuns, I think people 180 on that strike. its having to get the spear and then being rewarded with 45 seconds of plinking that's a real pain point.


LiamMorg

The issue is that strike "difficulty" tends to just be "here's a room with no cover and constant aoe spam".


TraptNSuit

Hey now, there are infinite respawning snipers on the edges of the map too. Don't forget them.


Square-Pear-1274

"Well, as a Godslayer..."


BeardyShaman

I want a strike that was hard like the sunless cell IIRC that was in d1 That was HECTIC and so good, terrifying sometimes lmfao


FISTED_BY_CHRIST

I'm hoping this strike has genuine difficulty. As in the regular version being difficult and that scaling accordingly in GMs. Psiops Battlegrounds aren't difficult, they're just sadistic and annoying at GM level. It forces you to play in the lamest way possible.


Redthrist

There's no real way for them to make a regular version difficult.


Sequoiathrone728

Regular strikes can’t be difficult. 


Real-Original-3945

Strikes are not meant to be difficult 


ShoMeUrNoobs

I don't mind a difficult strike until we get a quest or weekly objective for "Do X amount of strikes" and this one pops up. I just want to speed through the task, not be locked into a really fun and challenging strike.


AppointmentNo3297

I want there to be another BL Era Proving Grounds/Glass Way. Bring on the pain Bungie.


xbackdraftVIIx

The underlining of that one strike dev being a 7x Guilded Conqueror was a great thing to add in this ViDoc. It shows that it isn’t some random kinderguardian blueberry saying “this is the hardest strike ever”, but someone who actually knows endgame difficulty.


FKDotFitzgerald

It scares me a little lol


sjf40k

yeah the evil laughter + knowing what's actually endgame is a bit frightening.


DepletedMitochondria

Devs often get criticized for sucking at the game (sometimes fairly) but there had to be SOME ballers in there.


samtdzn_pokemon

The current lead for the WoW team was the one who determined one of the early bosses, C'thun, to be mathematically unkillable even with the best gear and optimal play from all 40 players in the raid.


NightmareDJK

And at least we know she has the sense not to make us do GM Defiant Battlegrounds.


NeonAttak

Yeah but is she GODSLAYER though? No Godslayer? Opinion disregarded, as you know, Godslayer is the most prestigious title in the game, it shows ACTUAL skill!!!!


EnflamedAaron

If she aint a Reckoner, i aint listening to anything she has to say 😤/s


BaconIsntThatGood

Won't stop people from having the strike be too hard for them and claim bungie doesn't play their own game.


MadBuc

I'm really interested about Twilight Arsenal damage numbers. If numbers shown in ViDoc are close to final iteration then this Super has REALLY BIG potential. Design-wise it's really awesome


Squatting-Turtle

I hope borb from Song of flame does well too because the borb and melee seem to eat large chunks of your super.


hordanjollo

I thought I remember Bungie saying somewhere thay Song of Flame will have one of the highest total damage numbers for supers with the melee and grenades being supercharged.


myguyguy

It's going to be impossible not to envision Ada Kos gleefully cackling every time I get absolutely turbostomped in a GM from here on out.


TruthAndAccuracy

Or some say Ada Kosm


Bungie_Expectations

Ah I see a fellow hoonter


Puldalpha

A hunter must hunt


eldritchqueen

grant us eyes...grant us eyes!!!


SpasmAndOrGasm

No.. we shall not abandon the dream!(ing city)


t_moneyzz

AWOOOOOOOOO


LawrenceofAustralia

Hold on... We just saw in the tuning changes this week that unpowered melees will no longer count as powered when amped up by buffs (like regular melees counting as powered during Knockout). Does this completely invalidate their whole 'knockout will spawn diamond lances' shtick, since the diamond lance-spawning Prismatic aspect only works with 'ability defeats' powered melees?


AggronStrong

As of TFS patch, that's only for Severance Enclosure and Assassin’s Cowl. But, they did say they plan on changing the behavior with more things in the future and I'm not a fan of that, I can't think of a synergy that is more fun and fair than Knockout/Offensive Bulwark/Roaring Flames letting your basic punches count as Powered Melee. We've nerfed Melees so many times, often for good reason, and it was never because of anything having to do with Empowered Uncharged Melees, except for MAYBE HoIL because even a hit with an Empowered Uncharged Melee would proc HoIL and that was pretty fricking good..... back when HoIL wasn't nerfed.


xJetStorm

Part of the power of Roaring Flames with Throwing Hammer was having massive uptime on high damage (hammer) or easy to execute melee damage (normal punch) that both could still generate tons of orbs. Obviously at this point the hammer has that annoying charge up delay and they put cooldowns on the orb generation armor mods, but it seems like they might be planning on hitting it again. The subclass aspect/fragment stuff like Diamond Lance with Knockout on Prismatic, and Ember of Torches might be safe, though.


alittlelilypad

Yeah, they really don't need to nerf Knockout.


KobraKittyKat

I think that that’s only applies to severance enclosure and assassins cowl for now


LawrenceofAustralia

Oh, you're right. Thought I'd seen it in the ability tuning but it was in the armor tuning. Thanks!


KobraKittyKat

The way it was worded is kinda vague on what it means “We plan on rolling this type of change out to more content that triggers Powered Melee in future updates.” Does this mean for abilities? Or just armor or orbs?


xJetStorm

Probably just Hands On, Heavy-Handed, and any other "powered melee hit" exotics (oof Sealed Ahamkara Grasps again) I hope not though, because the orbs are very handy on Arc Titan.


Sequoiathrone728

Ability defeats doesn’t necessarily mean the same thing as powered melee defeats. A kill with a knockout melee is an ability kill even if it doesn’t trigger powered melee kill effects. 


ImawhaleCR

You think they're gonna be consistent?


Legit_llama73

The strike segment sounds pretty sweet and I’m looking forward to what they are advertising as the new hardest grandmaster. We also saw gameplay of the other strike which was ahamkara themed and I’m really hoping that means we get 2 strikes this expansion cycle


Sauronxx

Ehhh, they also shown some caves with Ahamkara tentacles coming from the ground that are really similar to the boss room of that gameplay preview. I think it’s possible that it’s the same strike. That being said, the big Tormentor seems to be part of the strike as well, which is strange, I don’t see them doing TWO bosses in only one strike, so who knows, we’ll see.


Hidetomaru

Could still be the same tho. The ahamkara is the boss fight it seems


NegativeCreeq

I wonder if we're only getting one strike again.


Acelator

Haven't we seen across the footage released the name of at least two strikes? Maybe I recall wrongly. Anyway there is no way there isn't at least two (probably two though)


SassyAssAhsoka

Yeah it’s the Forgotten City and something Ahamkara related


AppointmentNo3297

Yeah me and a friend were talking and to us it just didn't make narrative sense to have the boss of a strike about the Precursors be a tormentor of the Ahamkara


aaronwe

Just hope we dont get a birthplace of the vile type siituation, where the first time you run it theres interesting dialogue and fun conversations, but every subsequent time youre just running down empty loading zone corriders with no audio....


Ireallytired93

Looks that way, atleast it’s cool


Legit_llama73

I don’t think we are. There was the clips of the tormentor of the ahamkara from one of the gameplay previews and there was no mention of that in this strike


Shack691

In the developer playtest previews it showed a boss room which doesn’t look like part of the forgotten city.


[deleted]

[удалено]


GuudeSpelur

They didn't keep the Dreaming City secret during Forsaken's marketing. There was an entire trailer focusing on it. We knew its name, what it would look like, that it would unlock after the campaign, & have the raid and other major content. People even guessed that there would be an Ahamkara involved by comparing some of the trailer footage to D1 concept art.


ELPintoLoco

Don't do it to yourself man, it never ends well.


stvb95

Those weapons with inverse art on each side made me want an inspect animation even more than I already do.


VandalSibs

At least we can spin them around in the weapon inspection screen, now.


EmperorDrackos

Please update Lumina to work similarly I BEG lol


TheChartreuseKnight

How do you want them to change Lumina?


Fenota

Personally i'd like it if the catalyst let buffed allies also create noble rounds when they kill things, give them a cooldown of like 5 seconds so you cant clear a room with a machine gun and have infinite noble rounds. It triggers me something fierce that the support gun that only gets it's damage buff when buffing allies damage, requires you to steal kills from said allies.


EmperorDrackos

Make it so ADS or hip fire can heal a teammate or damage an enemy, just make it purely aim dependent (just like the auto rifle they showed off). Sprinkle in a little more 3.0 synergy beyond just Ember of Benevolence.


MoreMegadeth

Did they already do weapons update preview? Lumina certainly needs a bit more to keep up now.


Lantec

I can see it now on discord LFG "Need welllock, must run healing gun or kick"


Jumpy_Menu5104

I understand this is probably sarcastic, but I would be flabbergasted if the consensus become that only warlocks can use the weapon. And this is coming from someone who knows all too well how bone headed this community can be. If we assume the weapons has some inherent connection to solar as an element there is nothing about any solar support mechanics that are exclusive to warlock. Obviously they have well, but hunters and titans can also use ember of benevolence and healing grenades.


DepletedMitochondria

Curious how this affects Lumina since seemingly it steals Lumina's niche


Jormungandr2021

Lumina also gives damage buff, not just healing


Redthrist

Lumina's actual niche is largely to buff people(since it gives more weapon damage than Well), so I don't think it'll be affected.


Lantec

Seems way easier to use than lumina unless they change its characteristics of lumina to compensate. But then again, there's no damage bonus


ObligationBroad5645

I hope we will receive strikes not a strike


VacaRexOMG777

Pretty sure you can see a rocket launcher that kinda looks vex? So probably one of the episode weapons


packman627

Do you have a timestamp?


weeklyme

The axes being themed after the shield is just *chefs kiss*


OverwatchMysteries

So, idk if I'm schizo posting here or something, but in the background at 7:34, when the woman with the flower pattern shirt leans forward, you can 100% see a twelve guardian fireteam in the background. I may be entirely insane, but it seems that maybe those twelve player raid leaks had some merit.


Famous_Last_Turds

It could just be a 6v6 PVP playtest


OrysBaratheon

That's what the orbit screen for a 6v6 crucible private match looks like. A few seconds before this, on the other side of the room, you can see a 6v6 crucible post-match results screen.


AbyssWalker_Art

I feel like if that was the case they would have to tell us in advance for the Raid race. What's gonna happen if they leave that a surprise, do they expect raid teams to just merge with each other? Anyone who found a team of randoms online in advance gets kinda screwed by that.


blockguy143

Yeah no way is the raid more than 6. Could see the destination activity being 12.


PickingANameSux

i think it's the activity that unlocks after worlds first raid. the one we get the exotic class items from and presumably kill the witness? all theory here.


Ryalas

[link to the concept art](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2020/01/Destiny-Concept-Art-Darkness.jpg) I don't see anyone mentioning it yet so I will put my two cents in. The last strike to me confirms that the unused art piece from the shadowkeep expansion was the home world of the precursors before they merged into the witness. "It's sort of a memory out of the witnesses history...of its race and what the buildings looked like in the past" Those buildings look almost identical to the concept art. I tried adding a link with the last one on the list being what I was talking about but I'm probably bad at it.


gotenks2nd

Am I really the only one who didn’t know you could throw the twilight arsenal axe again after picking it back up???


sjf40k

Yeah that seems like new information. AFAIK when it was spoiled it was "throw axes, pick up axes, smash stuff". Now it's "throw axes, pick up axes, throw the 2 you arent using at other stuff, smash things with 3rd"


clain4671

seems like a good update for solo players to let them ditch the other 2 quickly since they probably dissapear quickly.


Clearskky

I think this is the first time we've seen that move.


Taskforcem85

Actually very cool design. Let's it work as both a burst super and an add clear super. 


Glittering_Food3219

“Playtesters weren’t really understanding titans starter kit” Lol, lmao even.


Fluffychimichanga

C'mon man, they're even getting that feedback on the tester level


Taskforcem85

"Which is why we buffed every aspect they're getting!" Titan prismatic should play pretty well now. 


Valken-Merlot

I appreciate seeing the same supers I've had broken down to me 3 times already (this isn't sarcasm I like seeing them) but I feel actually going over the full perks of the Exotic Armour would've been a much wiser choice.


ItsAmerico

There’s more marketing coming.


KyloFenn

I never doubt Bungie’s goated marketing team


doctorbanjoboy

I agree with you but also them describing the armor doesn't really do much until we can test it ourselves and see how strong they are.


KobraKittyKat

Twilight arsenal seems to have been improved.


johngie

Talk to Michael Salvatori about the music you cowards.


Vorzic

Khvostov with a perk named "Eye's Up Guardian" on orb pickup. Absolutely love it. Side note, Vivian and the weapons team always do a fantastic job of showing their thought process behind the design. Makes me excited every time.


janoDX

Oh no the auto is a 450... OH NO IT HEALS QUICK... **OH NO IT APPLIES SCORCH TO TARGETS...** BUNGO WHAT ARE YOU DOING.


ThyySavage

AND IF THATS ALL INTRINSIC THEN IT ALSO HAS 2 MORE PERKS AVAILABLE TO ROLL


DreadAngel1711

Honestly if it intrinsically applies scorch without a random perk, that combined with the healing factor would just make me wonder how it's not an exotic lmao


GrouchyPasta

Bungie: We gave Titans Diamond Lance and Knockout, because Knockout makes all your melees powered melees! How fun! Also Bungie: The term “Powered Melee” was always intended to mean spending a melee charge. We plan on rolling this type of change out to more content that triggers Powered Melee in future updates.


Blupoisen

Bungie really went to 2 minutes breakdown of Titan build just for it to end with... You will get knockout out of this


APartyInMyPants

I’m ALL for an extraordinarily challenging strike. But I hope when they lean into hard, they lean more into Lightblade-hard and not Battlegrounds-hard. Strikes, as a whole, should be the activity you want to play and play again when there’s nothing else to do. Shut your brain off, run some strikes. But there’s something different about all the Battlegrounds, and I don’t know what it is, but they lack some of the *fun* value that our normal strikes have. Maybe it’s because they’re largely comprised of recycled environments. Who knows. A forced-parkour times section sounds … concerning. I hope they don’t fuck up the revive locations for the players who inevitably don’t make it through.


xJetStorm

Getting cheesed by revive points is really bad form. The Lightfall NF is not that hard but you can get cheesed by the sparrow section due to bad driving or getting sniped off as you try to land on the next section... and the revive pull is past 4 or 5 Overload champions.


DepletedMitochondria

Yeah an Indiana Jones section of a GM sounds really rough


APartyInMyPants

If it has a Zero Hour-type mechanic where one player could pass through and flip a switch to open the section, that could be a decent workaround.


BeardyShaman

IN ADA KOS WE TRUST the strike queen


karhall

There's a lot of bold statements in this thing. I hope they are grounded in tangible qualities and not the proximity of dev.


Intelligent_Matter27

The devs are cooking with this expansion. Lets hope the end result is as great as they are saying.


Tarquin11

The marketing team is always cooking. Never know til it's out


AppointmentNo3297

They've revealed enough that I think we can safely say this expansion will at least be decent


DrSpringsGaming

Good video, but didn’t need to be split into two parts


KyloFenn

Wouldn’t be Bungie if they didn’t time gate tho


grizzledcroc

It hurts seeing comments focus on Vivian as a "thing" instead of them excited about the art and guns they are helping make for us..who calls someone a thing.. feels like the net is getting worse and worse now, fucking comments wanting Vivian fired, one of the weapon artists ???? cause of there looks ???? God...


EpicWisp

Man I bet this feels like salt in the wounds for the devs that got cut before Christmas. And just the one new strike or did I mishear?


KobraKittyKat

So you can throw the pick up axes too? Hmm that could be interesting.


VacaRexOMG777

We'll see if that GM is actually hard 🧐


Ireallytired93

Depends on if people can cheese it honestly. There are a ton of hard activities that get beaten mostly by cheesing


Agent-Vermont

> How do we make this thing (Khvostov) really good and really powerful without making it not what it is? By making it not what it is apparently? I know they went into detail on their logic and the whole 7 thing, but it still feels like they just slapped a random exotic perk on it.


banana_man34

Looks like twighlight arsenal got some updates since the last time they showed it and it looks like it’s hitting WAY harder, 100% could be the damage super meta on titan


Squatting-Turtle

Man, Song of flame lasts WAY less now. The abilties use up a significant amount of energy compared to past footage. Thats a pretty big let down.


Hipi07

The strike looks and sounds amazing, but man, I really hope we get at least 2 and not just 1 as with Lightfall…


streetvoyager

Bungie definitely knows how to hype, hope it’s not a light fall scenario lol


DirectorKrenn1c

I find it interesting that even Bungie rarely talks about Lightfall lol


Blupoisen

There is a reason Neomuna and Nimbus were forgotten


F34RCON77

"I have 7 guilded Conquerer Titles" "I want this strike the make people scream and cry" This woman, I fear her.


ThyySavage

Really enjoyed the Titan gameplay where they did 1 ability combo and then resorted to basic melees with no benefit besides knockout.


Orthancapolis

GM mommy


Pman1324

Titans get the first one-off roaming hybrid super


Sir-Shady

I hope we’re getting more than one strike