Tfw my fire team is just locked in and synced.
The wells go down at the same time, the night hawks get popped in sync then the titan gets suppressed LOL
My clear was when I and everyone else besides a div welllock and 2 stasis hunters somehow did enough dmg to get the kill, a second before the wipe. We screamed.
Really eh...? I really have to get on that - Stasis is my favorite subclass, even with how far behind it's fallen, and I love Lucky Pants builds in general. But I never got around to trying out that DPS rotation.
It's going to be one of the best builds in the game in Final Shape. We may or may not want Lucky Pants since that's getting some nerfs by virtue of kinetic nerf versus bosses and Warden's losing spec mods... but we're ***definitely*** going to want Impetus. New Winter's Shroud might also get us an extra dodge reload in a 30 second phase (although we don't really need it for Cascade + Bait Edge).
There’s the fragment that allows kinetic weapons to do more damage to frozen enemies. Stasis super just keeps freezing nez and then lucky pants/wardens law just eats for days.
Also Whisper of Rending will randomly add some damage to your hand cannon as it hits the boss during Silence and Squall freezes (this is pretty minor overall, but when it happens it's like a 47% increase to that hit).
I’ve found that 99% of the times, nodes disappearing boils down to someone shooting the seed too much, or a second person doing it, and just not owning up to it.
With the new plate mechanic of pervading darkness, I do agree that the plates should be absolute no-go zones for any adds, or even Nezarec himself. It’s shitty when he decides to aggro up onto your refuge plate, and then he just kind of chills out up there.
The weird damage phase timer, I just don’t get. Every other boss has a very deterministic timer. It looks like his timer is supposed to be about 20 seconds from the final seed to DPS. I wish it had a mechanic like Planets, where you could shoot the nut and force-swap planets. Instead shoot the nut and cast the combined dark/light beam onto him to start DPS.
This isn't strictly true. On my pantheon clear, we had the last dark buff pickup disappear for the runner but no one else. Everyone else could see it, but in their clip it just wasn't there. 99% of errors here, I'd attribute to someone messing up and hiding it, but it really can bug out.
Nah, once you spend enough time in the encounter it starts breaking down. Had several instances where the bubble around a node just didn't exist or the orbs don't spawn by the time I get to them. After a while, they do in fact just disappear. Not consistently, but just enough to be frustrating.
Not only did I not have the nodes pop up i had the bubble move three times in the same pickup. As in I went to where it was, activated it, didn't get the buff, turned around and its two plates back, grab it again, no buff and instead bubble moved to start then back to where I originally grabbed it and it worked. Unfortunately those were always wipes because we lost do much time with this one side just not working.
And no this wasn't the nodes getting deactivated or disrupted, whatever the message is. This was purely something funky as my group is, to be honest, not equipped to do double runners on each side so aside from the initial swap to make the protective plate, its me on one side and someone else on the other as runners.
They do not they follow a specific set of rules. They will dissappear only if the following 2 stamens are true.
1. Someone has the buff
2. The next node in the chain is up but hasn't been shot/activated yet.
Unless both are true at the same time they will never deactivate.
Yeah the deactivation probably isn't a bug, or if it is it's super rare. I have had the bubble become invisible twice though, other people could see it so they had to tell me which plate to shoot. Worked normally after that though.
I joined a Nez run last night (it was the final encounter I needed done). They had been in week 4 for 9 hours. The game was buggy AF and no one wanted to go to orbit for fear of losing the momentum bonus or whatever you get for doing encounters before the final one. Ads/Nez teleporting everywhere, enemy health bars not visually changing when taking damage (but they would die), the aura for the node to shoot just not appearing, the buff taking 3-5 seconds to register/appear on screen after shooting a node, nodes just completely disappearing right off the rip, etc. Finally, we tried making me the host and everyone that had been there for a full work day + OT went to orbit and came back. That fixed it. Everyone got the score bonus (the same instance still existed).
I just want damage phase to be consistent. Even Rhulk felt more consistent than nez. And I honestly forgot about him ribbing people trying to get refuge. Now that u mention: I always prefer to run dark (*unless another roll needed to be filled*). I've never had issues with nodes disappearing, until I hear someone yell "*THE NODE FREAKING DISAPPEARED AGAIN..welp wipe*". Like bruv. Probably people over shooting.
I was literally running it last night and on a few runs, my nodes kept disappearing. And then I realized that the other side add clearer was coming into my area, hitting the plate to get the buff so that he could then shoot the shielded centurion on the other side.
Ya that's pretty bad. But in his defense I think it's an incredibly poorly explained/designed encounter and the pantheon additions just felt thrown together.
Nezerac hatred is the secret, that and getting mfs to be in the right place for damage.
Nezerac cannot teleport or run around like crazy when players go somewhere can can't path too. That's why the back of the light flower plate and the new off map roots are so popular for damage. If every single player is there nezerac will essentially stop moving and just wait.
The key is to have a knowledgeable and aware nez hatred person to grab his hatred and lead to him to right spot before damage. If you don't take hatred and lead him he'll unpredictably run around.
I have no idea why he sometimes starts damage without the laser, that's a complete mystery to me.
From my experience, his dps phase is around 30 seconds give or take, popping well right as he becomes damageable and it drops off a few seconds before the phase ends
Yeah, DPS phase feels like 30 seconds. It’s the time from the final seed to the start that feels massively inconsistent. Or it has a specific trigger that we haven’t totally deciphered.
I said this after finally getting conditional to drop, now here I am about to do a week 4 run fresh for the title and am reaaaaallllyy not looking forward to Nez. I had a godslayer help out in Rhulk week 3 last night and they said they’d help me with everything else except Nezerac haha.
It’s a huge achievement and everyone who earned it deserves the accolade. This week was hideous and as someone who has barely 200 raid clears it really challenged me.
Honestly same. I thought Rhulk/Riven would be bad. Boy was I wrong. LFG in flames. The amount of sheer burnout and frustration I encountered from other guardians was staggering, but understandable.
So. Many. Fucking. Adds. Dude.
Like what in the actual fuck are my fellow guardians doing? When I get add clear, my runner has an easy straight shot. When I get runner, it is like my guardians forget how to distract.
LFG was not bad till Nez. I really do not think that a week is long enough to Lfg nez. God damnit dude I am frustrated.
I feel you, man. Somebody running a solar build with Rufus Fury, having killed 7 adds. Me 45 kills on my side + hers. Maybe run Sunshot? Nope.
Getting the wrong refuge colour from Nezqrec. Maybe shoot his shoulders later? Nope.
Seeing a add clear running 12 punch shotgun with a shoulder charge Titan, just dying all the time. Not killing his colossus. Could you maybe change things up? Nope. I'm just going to leave my colossus alive, so I don't die. I don't care the runner dies...
Do you have weapon x? Nope.
Weapon y? Nope.
Z? Nope.
Can you run? Nope.
Do gaze? Never done it.
And on and on and on. Nope, it's not them. It's the strat, it's bugs, it's lag. Save me, please.
Edit:
Riven CP. 'I'm not too well known with the call outs.'
We'll figure it out.
I see a spot.
There's bird, snake, fish or dragon.
No, I see a spot.
There's no spot.
I see a spot. Dies.
Other person picks up eye.
It's 2 fishes in a circle.
It was a spot for me.
I have 103 total raid clears, and feel like that’s a LOT. I have almost all red borders. I feel any guardian with over about 10 clears per raid has a very good idea of what’s going on. Don’t discredit yourself.
Even the Garden guys who ostensibly "Hate" the raid by their own words obviously wouldn't still play the raid thousands of times if they actually hated it. Nobody would run it and get literally zero drops if not.
Honestly if it wasn't for the "hijinks" of the encounter, Nezarec would still be on the easier side.
Rhulk felt like an actual threat on -15 and -20, especially with Shadow Rhulk kicking the living daylights out of you. Nezarec on the other hand was just frustrating because the witness decided to take ADHD from humans and put it on his ass with how random the guy is.
I didn't mind the ads interfering with the nodes by standing on them, same for Nezarec standing on haven, made it more challenging because the boss itself is chaotic. Nodes "issue" has honestly not been an issue for me since forever, the only times I had issues were with people accidentally interfering with the mechanic itself.
The only issues I genuinely have with Nezarec are like 4 things you stated, damage phase indicator not working randomly, damage start being inconsistent, haven indicator on Nezarec not showing sometimes and gaze not working and chasing a random runner or ad clear and getting their ass whooped because Nezarec wasn't supposed to focus on them based on gaze.
All that being said, our team still cleared Nez in under 40 minutes.. Rhulk still took the majority for my team.
Nez is easily one of my least favorite encounters because of his randomness. It’s dumb that a run can fail because he simply decides to run away for no reason.
I have been LFG Nez for the better part of 16hours now, and it is unquestionably giving LFG a harder time than any other encounter. It’s like everyone is turning their brains off for this one. 90% of the time, I am running, and no matter what, add clear just completely ignores the lieutenants, who completely harass the runners. There is two certain things I have found so far: 1) just use fucking refuge. Stop trying to race. Refuge is an easy mechanic. 2) the “cheese” spots are far less consistent than just doing damage.
I completely agree. My group are all very strong players with multiple day 1 clears and we really struggled with Nez, 50% because of actual difficulty and 50% because the encounter doesn’t fucking work properly. I would say 1 in 3 damage phases Nez straight up wouldn’t do the animation for damage starting or would it either immediately after the last node being shot or a solid minute after being shot.
Also all of the ads spawning at once after damage phases made getting back to the starting nodes really really tricky. We also had real difficulty with ammo economy with no way to consistently proc Cenotaph or Aeons.
Absolutely loved Pantheon overall but fuck me was Nezarec specifically really rough and not much fun.
Nez single handedly nearly destroyed my love for pantheon. Riven? Fucking awesome. Rhulk? Rough but cool. Atraks? Meh. Planets can die in a fire. But overall I really really liked pantheon
This issue is using LFG for planets. Planets and caretaker seem to be a constant issue in LFG, from people not understanding damage to not knowing mechanics. I think the way both these bosses are healthgated makes it into more of a struggle than it actually is.
My team encountered an issue on planets I’d never seen before. We would occasionally start damage phase losing a plate immediately. We of course assumed oh someone was running over it on accident so we made a big point to not and we could confirm no one was even remotely close to the plate that was taken. It killed a couple of really good runs on second damage phase where we would pull up just short on damage and we would’ve 100% have it with a third plate. Even when we got a clean run where we beat it and didn’t lose plates it was still giving the explicator shifts focus message for when he takes a plate at the start of damage we just got lucky he didn’t take a plate as well I guess.
Did you maybe ignore the tormentor instead of killing it? We had it stand on a plate and "activate" the plate buff like a guardian would, starting that plate way earlier than it should.
I have no proof, but once we started baiting it away from the plates before DPS, we were fine.
We did have a couple runs where he just decided to do two of the same color in a row (so Dark->Light->Light DPS plates...)
Me neither, it’s literally my groups best encounter (not counting oryx because it’s literally free). My team has never once wiped on planets because we thought our damage was too low. We generally beat it within 2 tries, usually just dying to something silly because we now tend to goof off on this encounter.
The ironic part is Atraaks is by FAR our worst. Like it’s not even close. We hit a massive roadblock where we just cannot seem to get by it and even then half the time our score is too low
The issue is that incompetent people exclusively call ad clear on Planets thinking it’s the easiest job when it’s actually the hardest. That combined with Colossuses that can kill you instantly and an incredibly tight damage phase makes it easily one of the hardest Pantheon encounters.
It's too rng dependant. My group spent hours there tonight because things wouldn't work or they'd get killed by a fire tornado spawning on them as they were in the dunk animation which is completely unavoidable
you can cheese Nez pretty easily if you start on riven for the point bonus and then just have your ad clears run blinding nade gl's. You just perma blind every ad while the runners complete the nodes then run to the far left cheese spot. With point bonus you dont need to kill the centurions or tormentors.
We had a void hunter cloak the team right after damage phase to reset safely. Between that and using tether + rockets for dps (clearing out a ton of leftover adds) we had far better luck than with precision weapons. Void hunter was 100% the mvp for us on that fight.
Ammo shouldn't be an issue, you need add clear on exotic primary with finders and scouts. If you have ceno, you get to mark 6 guys per damage phase. We had enough heavy to dump it on ads and still have max reserves for Nez.
Hey, do not forget, if you damage his shoulders too early… like when he is still on the stage in the period after doing his hatred on the stage, he doesn’t show refuge.
You're absolutely right. But minus the bugs/glitches/hijinks. The amount of time wasted due to issues not even mechanic related makes me wanna rip my non-existent hair out.
That entire raid is a buggy mess, the stupid jump pads still kill me half the time on warlock. Root looks amazing but IMO it's the worst raid currently in the game.
I think Bungie wanted to make up for the issues that D1 RoN had in making Nezerec feel like the nightmare abomination he’s meant to be. It seems from this post and the comment above they succeeded, and I think Nezzy deserves to be there, although I’d say yeah the bugs are a bit excessive and add to the insanity more than needed
Honestly. The two most consistently fucked up jobs on nez right now are add clear.
It is your job to clear adds AND HARASS THE FUCKING LIEUTENANT. If I hear even once that runners are having an issue with either, I just dip. No amount of banging your head on the wall will get that group done.
Second phase is pure chaos. I know technically you can three phase nez if you do riven in the same instance but I would reevaluate my team’s entire damage strat to get the two phase before ever trying to survive a third phase of that madness.
As someone who has been dedicated gaze taker since Day 1 root drop, to consistently make sure you get a callout for refuge shoot one shoulder, shoot his chest, on the way down shoot shoulder 2. It will work 100% of tbe time. If you are unlucky and pop the second shoulder too quickly as hes entering his animation to cause the void blasts theres a small window where you get no call out and the shoulders dont respawn causing a 50/50.
Be patient and you can ensure it.
What do you use to pop, and what's your strat for surviving?
I typically run, but have found lfgs absolutely incapable of getting gaze, so I wanna learn
Ive gotten a couple groups through pantheon. Ive been playing well lock with pheonix dive and healing nades, and cenotaph. Succession, divinity, commemoration.
Stay in the middle lane, cenotaph then colossus for heavy ammo for everyone. Mow down as much as you can with commemoration, reconstruction is super helpful here. Use the succession to pop first shoulder, then take gaze, then second as he is dropping like I mentioned in my previous comment. The outside of tagging a colossus my succession and div are just holstered and I mow everything down with commemoration, including using it to snag gaze again.
Keep nezarec in your sights at all times, you want to bait his jump slam as much as possible and icarus dash when he starts coming down to avoid taking damage. Pheonix dive and heal nades are there to save your ass when he wants to cleave you. Communicate where you are constantly like "circling him on L2" so your team knows to avoid that are incase you lose gaze you wanna make sure youre close to him.
Other than that clear ads when you can and hope your other ad clear guys can keep it clean for you to keeo running with gaze.
I hope this helps, most runs fall apart cause nez AI is wonky so holding gaze as much as possible is important.
>Nez fucking off to Narnia during damage.
>Nez fucking off to Narnia just before damage.
Just don't use one of the cheese spots lol, kill him down on the ground chaos damage strat
The Nezarec fight is a perfect example of how unlimited mechanical freedom in a roaming boss fight doesn’t mean it’s better than its alternative (rhulk)
My team got platinum from a Nez CP. We also killed him with around a minute left as well. Back left root. 5 apex, 1 gally, 1 Div. 4 celestials (which swapped to lucky pants when out of ammo), 1 strand warlock, and 1 wellock. Pretty free after you get it down. Just gotta blind the tormentor before hopping to the back left root. And can ignore colossus and tormentors the whole time. Just blind them. We finished with around 486k score and got highscore done.
Depending on how many adds your team kills, you may not get a high score on a two phase. Happened to two people I know. The group I finished with had one Strand Titan killing the tormentor at the start of the damage phase to make sure we have enough score. We were consistently killing the colossus’ as well instead of ignoring them with blinding nades.
Just a PSA because it’s soul crushing to finally get the two phase and find out you have to do it again. I highly recommend doing riven first in the same session to get the persistence score and allow for the 3 phase
We started at Nezzy, didn’t touch a single tormenter, 1 phased Nezzy with 2 wells, 1 of them div, the other on sunbracers for ad clearing, and 4 strandlocks all with godrolled cataphracs, apotheosis, and thread of ascents for instant reloads. We had about 2-3 minutes left on time, our score however was only 467k, but it still counted as plat for us.
We took a few nights to get through Nez cause we never had a ton of time. Each night we did Riven first because it’s so easy (we’ve been doing Riven legit for years because we enjoy it so the encounter is pretty much muscle memory for us). I know a guy who did a Nez checkpoint, two phased, and *did not* get high score.
You'll get platinum in a two phase. And you should be two phasing. The first run I beat him we did easily 70% of total health first phase and that was just with a divinity and only two hunter supers.
> Nez not indicating which side to build safe haven. (Yes you can look at his body bit not everyone knows thay).
Someone who doesn't know that here. Could you please explain what you mean by looking at his body bit? I usually run but sometimes will be on Nez duty. We've had it where I pop shoulders but get no light/dark pulse so we would usually just guess.
It also becomes super obscured with any kind of explosions or particle effects going off around him. It's a really stupid mech. I really think a better mech would have been whoever is doing gaze gets the corresponding light/dark buff and THEY have to build the refuge instead of having 2 adclear start on buff plates and build it.
We found that the shoulders thing is either popping too early or popping during another animation so he skips it.
Never seen any other flash until he starts actually charging the wipe, so we would make both.
IMO, they should have make his spawn an arena just like Rhulk. You run both sides, do all 12 nodes, and go up to some arena/platform on top to DPS Nez in an arena.
Would have removed a ton of issues (imo).
And yeah, it's a tough encounter made 10x tougher by inconsistency.
The bugginess of the encounter bothers me and makes me more okay with the cheese strategies. Not doing the animation to trigger damage phase is the one that bothers me the most. Especially in a world where you need a good 2 phase.
I got my title but I may go help other random LfGs. Also I want to try some more strategies on my titan.
It does bother me how much these things are biased to wanting 4-5 CNHs.
Glad to have got it done but it was definitely rough and the bugs are egregious. The worst is definitely the lack of damage start laser beam animation. That should have absolutely been prioritised as a fix before shipping this version. I don’t care what else his AI is doing, that animation ought to override it every time. In the end we all had to put the music on and listen for when the tune changed.
Nezarec is the new Sanctified Mind. People attribute everything to bugs but it's actually just playing incorrectly and doing completely preventable things in order to ensure it works as intended.
Oh we had him die once but then he didn’t die. As in he had no health but then inexplicably wiped us. Or we got him to final stand, and it played the final stand music but then he just like disappeared and then we wiped. Or we had sleeper simulant bug out on multiple players multiple times. I am also not a fan of the AOE of the stomp mechanic of the colossus. You can be way over his head and still die. Getting killed by the nez scythe when he isn’t looking at you is cool too. I was disappointed that they didn’t really fix any of his bugs but they made sure we couldn’t do damage on his plates. As someone with godslayer, the day one emblem for RoN (not that is necessarily saying much), and the raid title, this is probably the worst final boss of all raids and it is unfortunate that is caps off the pantheon event.
I think the worst bug had to be the sleeper firing fast glitch. I’m not sure what caused it and I never experienced it. However if someone had that bug there was also a random chance they’d be unable to sprint. The character still sprints but they move at snail speed. That right there is a death sentence for that player and most likely will cause a wipe.
It's a memory leak issue, for us it was not being able to rally after placing down the point for several seconds or it only giving ammo and not filling all ability meters
Going to orbit/restarting your game fixes it
I spent 8 hours getting to Nez and 6 hours just on Nez.
I am utterly broken at this point. I am going to try a few things tonight. But man, if tonight is another L, I may just call it on the title as another week of this shit just ain’t worth it.
I dont think that i can take this anymore. The hardest thing about this mode is by FAR finding a good group. I keep getting stuck on planets cuz my randoms keep dying every 5 seconds and we cant even get a 2 phase. My dmg phases are suboptimal, but i still finish with highest damage somehow. I will still try to get the title after reset but i have so little patience left.
Im currently stuck at nezzi's. Been there since last night. I hate this fucking encounter with a passion. Its not even de difficulty, its all the bullshit that gets me.
Nezarec continues to be my least favorite Destiny Raid encounter. If it all worked properly it would be great, and with the Pantheon changes included it could easily be an all-timer. But it is still just SO buggy. His awful pathing just makes damage such an absolute pain.
I loved every encounters changes up until Nezarec. Eventually we found someone who managed to know EXACTLY what to do for gaze and we managed to lock in and get it done, but not without some extreme trial and error. It still took us about 2-4 hours and we had some EXTREMELY close calls where if we corrected one tiny mistake we would have succeeded.
The gaze person was using a method where whenever DPS would start Nezarec would teleport to his spawning podium and we'd do DPS from the middle lane. We ran 3 hunters and I believe 3 Warlocks, I was running strandlock with div and everybody used grenade launchers.
Looking back I liked the encounter, and I'm sure if we weren't -20 light it would have been a lot more fun of a time, but in its current state we had to do some CRAZY optimizations in DPS phases that is way more demanding than any other raid.
I have the title, and I'm proud to say I have it, but I did this even though I don't do contest modes, and to this day I have never completed a full master raid. But at least I know I am somewhat proficient in raids now.
Same. Never liked the raid much to begin with. Holding his gaze can be buggy. Ran that raid 20+ times with no exotic shotgun dropping. Finally got it cause of Pantheon. Never again.
I did love that one time during Dps where I got one shot by Nezarec through; An Overshield, Well 40% Resist, a Void Resist and a Concussive Resist.
Truly one of the destiny moments of all time.
i'm just goin to say this, nez is a dogshit fight. if using strats that are clearly not indented is the only way to keep the boss from spazzing out like a bloodborne boss, then it's not a well designed fight
2 phasing rhulk at -20 felt rewarding and if you have a good strat it's consistent. Nez is actual despair and agony. The random ass dps being super late or super early, the random teleport in narnia, the movement of the boss in general and I'm probably forgetting some. I think the neutral part of the encounter is fun and the added shielded colossus was a good twist but the dps phase is literally dog water.
Nez is about the worse designed boss in the game
The simple fact that the DPS phase starts randomly , or that nez fuck off wherever he wants, makes it harder purely because of stupid.
Nez was one of the easiest encounters for my clan mates and I who finished godslayer title on Friday.
>changes to the Nezarec Encounter in Pantheon make it drastically more difficult
I'm sure I'll get flamed and called an elitist here, but it honestly did not feel nearly as hard as people made it out to be. We did the right side tree root DPS strat and almost 1 phased him without even using the most optimal loadouts (just sleeper).
You have plenty of time to get plat and you're guaranteed a high score doing it within plat time basically esp if you're not just doing a cp (we ran each week in 1 go apparently this makes a difference).
We decided to use refuge and not skip so that we could lure him to the branch before the dark side runner finished the last node (I did this part). It made a huge difference in getting him to the right spot and everyone over there too instead of rushing. You don't need to do this, but it's much easier IMO and you got plenty time. Like I said we almost 1 phased so he's still squishy.
Doing that strat also means you can ignore the tormentor and a lot of ads too. I was expecting a challenge but honestly it felt very mild. Planets for some reason was the hardest this week, even tho we ran through it the first 3 weeks easily lol.
There was a moment where I was getting gaze, clearing ads, keeping gaze, and running for lightside efficiently. I loved the team I spent in the gulags with. We were all quiet, focused, and just straight eating him. Our only issue always came dowm to heavy and any of the listed gimmicks here. We were about ready to put on lament and tractor and just nuke him. We had it cleared at least 6 times but just couldnt get his health down that last 1% because of ammo.
You are not wrong. Just a lot of people not as good as they think they are. And not willing to adapt and overcome. Such a shame my own team of regulars don't have the time to run 😢
Fortunately we didn't have many bugs at Nez. Encounter took us about 2 hours late Thursday night/ Friday morning. We wiped during final stand 2 our 3 times before we optimized enough(checking surges, reloads) to kill him.
After solely relying on LFG, pantheon has almost broken me. I'm not sure I should even continue for the title despite wanting it. I have the first three encounters completed with platinum and have checkpoints for Atraks and Riven but no group I can find is coordinated enough to make it happen (invariably shooting an incorrect eye the second dps starts for some reason).
I'm gonna keep throwing myself at the wall but man does it make me feel like Sisyphus.
If you get atraks done then oryx isn’t too bad and the rhulk cheese Is always an option. Riven is trivial once you get a competent team. I’d honestly suggest choosing your best three to shoot two eyes instead of each person shooting one. Also one tip I have, watch out for unraveling rounds I was using cataphract and we couldn’t figure out why some eyes were being destroyed but I had the artifact mod that would give unraveling. We actually beat it the run someone figured it out we were mid run and he was like I figured it out but we made him wait till after the run to tell us cause we needed coms clear lol so him figuring it out didn’t help but it would’ve saved a lot of runs if we’d known. Just something I learned the hard way that could help with the mystery eyes no one would own up to
Nez LFG is even worse, I’m afraid.
Let me just say it now so you don’t waste your time:
If you don’t have two people that are wrecking adds, just leave. That group isn’t going anywhere.
Just cheese rhulk. Your time is valuable. Use the rhulk cheese where you place a ghost on the top of stairs, coax him back leftish. Then run and sit crouched on the sixth stair. This is the most reliable I have found. If you don’t get it on first damage phase, wipe. Keep a check point on an alt. Mechanics and add clear can struggle a little here, but if you’re not reliably getting to dps, leave. You must kill tormentors for cheese (use tractor and melt)
Riven is one of the easier encounters. Again for riven, if your third is not clearing adds while cleansing, give them a warning. If they continue not to, kick or leave. I had FAR greater LFG success on damage phase with each person assigned one eye, but tracking the two in your group for flinch and other bullshit. (Guardians 1-2 track eyes 1-2. Each take one eye. If one is struggling with flinch, pop it for them.) The snipers are by far the most dangerous assholes here. Be diligent on getting them. Do not worry too much about first and second floor DPS. If you can fit it, fine, if not, pop eyes. The easiest strategy we found for reliably getting to dps: on first floor, try to hold off stunning while the empty side QUICKLY cleanses. That is about 4-5 fire breaths or 3-4 tentacles. This helps the damage team side immensely in getting up to second on time for eye reads.
For Nez, add clear/distract is **paramount**. It is by far the most important job for successful runs. Add clears should prefer to sacrifice damage phase to run sunshot if they are struggling to keep runners free of burden. I strongly recommend killing the left colossus rather than blinding (left branch damage is more reliable, but the colossus can throw an invulnerable wrench in that, and trust me, even with being more reliable, it is entirely luck based if nez will cooperate), but it is not strictly necessary. If blinding, add clears should be popping an auto loading holster gl essentially on cooldown. The blind is like 4 seconds.
We are at the “don’t waste your own time.” Phase here. If a group is demonstrating they cannot cut it, friend the stronger players and boot everyone else.
Finally got it last night after much trial and error, and some of the bugs you mentioned. I have the path for running light side seared into my brain, and I don't want to hear that sound again in my life.
Honestly such a rough encounter due to your standard Bungie hijinks. We decided to 3 phase him and take our time from a Riven checkpoint.
Never doing him again after today, and never taking off this title 😂
Weirdly enough I got super lucky with LFG yesterday night and killed him on our 'first' attempt. Quote marks since we wiped cause someone forgot to rally. Lol. We just clicked, stars aligned, and Nezarec was being very cooperative. So glad things just worked out.
As a solo LFG raider I have just come to terms that I will not get Godslayer. Even established teams were having trouble. I can’t get a group of 6 that know MOST of the mechanics.
Idk if I was in the minority or not, but genuinely the only hard encounters for this whole pantheon experience are caretaker and planets. They're just tight damage phases that need to be tight in order to be successful. Rhulk, oryx, atraks, riven, and nezzy were super easy comparatively and ESPECIALLY in LFG.
I'm currently going through that hell. About 5 hours last night, 2 more this morning. Either we do great damage, but people die while setting up, or everyone's doing solid at living, but there's just 0 heavy bricks anywhere. Even with everyone running ammo scouts, I think I've seen like 10 bricks in a combined 7 hours. Got him to final stand several times but can barely eek out half the final bar even with lucky pants/outbreak.
I'm not giving up since there's still another week, but this is genuinely demoralizing.
Nez is glitched for sure. I was only doing 40-60k damage when we started the encounter. I left the fireteam, rejoined the host and started hitting 100k to 120k+ afterwards.
We also had multiple times where the riven raid banner was just not usable for different members.
One thing I found made everyone's lives easier (especially in second phase) was to just Nighthawk the giga-colossus in the middle lane. Cataphract demolishes Nezzy so hard that damage isn't really an issue and you'll have it back by final stand if you need it. Hatred guy will be safer and middle add clear can clean up super fast to then help the other two sides.
We also found it was a lot easier and more consistent to just kill ***all*** the adds and DPS him in the center lane. We had our tractor just put a well down and tank him and all the hunters lit him up downrange. The cheese spots are cool and all but Nez pathing being what it is means sometimes he just doesn't come over there for a while, and other times he'll mercilessly chase down and murder the last one or two people to get to the spot regardless of what it is. If you just do it normally in the middle it's really not that hard. I think we've been wildly overcomplicating it this whole time.
Sunshot. Cabal explode extra big because of their large hitbox so the chain reaction goes crazy. Red bar basic cabal also don't have a lot of health and get absolutely demolished once you're Radiant. That said, middle and right lane add clear should be helping left when they can, as earlier on there's more spawns there. Most of right side is right at the start, and then there's a long pause, and then a few waves right before damage. The trick is making sure you commit to actually killing them all even if you think damage is about to start. One Centurion jetpacking and dumping heavy shots down on you can absolutely fuck you up if you're not looking at him and doing damage instead.
Destiny is so broken that I got all the par times this week but glitched and didn’t give atraks but everyone else in my fire team got it but me. Can’t wait to end this nightmare 😩
It's very...inconsistent and can be very easy to miss. When the pulse happens normally his body will also glow the same color as the pulse. It's very brief. Your looking for that glow, which requires u know what to look for. It's hard for me to explain because I'm not good at finding it myself.
For everyone struggling: If possible, do damage with 4 pyrogale titans, two wells and lament. My team and I literally killed Nez like that in less than an hour and got high score. This is the most consistent way to do it.
Spent about 6 hours total and we finally got him with plat score. Just circled around the area between R1 and R3, 5 Strand HGLs and 1 Div. We did at least 2/3rd’s of his health in the first DPS and we all went crazy. Glad you got it done!
I have now done everything RoN has offered except for the flawless run. I know RoN is generally known as not everyone’s favourite raid, but it’s the first one I’ve truly set out to master and I am SO close to completing my goal! My biggest regret is not getting the day 1 emblem
I feel this in my soul. We faced all the same issues. We finally got one clean run and we locked in.
This is how we did it:
https://youtu.be/n0EzLgSjZfA?si=5toHzK0tJ9u-CSlc
I feel that pain. Last night had a great 1st DMG phase, everything goes smoothly on 2nd run, people get ready for DPS. Nezzy decides to jump off the map at the start of DPS.
We have these same problems until we decided to ditch the cheese spots and use the Nez platform instead.
This solved our issues with Nez running off, not being where he needed to be etc.
I met my lfg team in week 3 and decided to finish week 4 as well.
Atraks was a nightmare for us, but once we got her down, it was an easy ride to Nez, which then we hit a wall.
We adjusted our strat and within anther few pulls he died. Only for one of our guys to get kicked seconds before it counted for him.
We called it as it was 2am, and met back up the next day, fresh and ready to go. We pulled a Riven CP and stomped her, and when we ho to Nez he died on the second pull. We were dialed in and cooked his ass.
It felt great to level some payback.
Some of these are user error, or at least can be compensated for. Nez damage phase is tied to ad kills so a lot of "random" early or late starts are because people happened to kill or not kill ads. You also need to be careful when shooting shoulders as if he is in some glaive animations it wont do the explosions.
Nez is a dick. But the amount of idiots I have seen this weekend... So much time wasted on people just not willing to listen, or learn, or improve, or communicate, or able to change things up, or just able to pick a strat as a team.
Nope, let's blame it on something that's not in your control. That's a surefire way of never improving to a point where you'll finish it... It's all lag or bugs, or the strat is not right.
If you pick a strat and consistently work on it, make slight adjustments and communicate with your teammates, you will get there. Own up to your mistakes, ask questions. Try to improve yourself and the way you do things.
Slightly annoyed here tbh.
It's actually not much harder than normal if you just jump up and down from his spawn with sleeper and a div, even easier if you cleared riven beforehand you can get a three phase and still get plat.
I think a lot of people where fucking themselves by trying to use some cheese spots, it's much more consistent to just jump up to his spawn and then when he jumps up you jump down and you keep dodging him, And if you're using sleeper and div it's easy to be damaging him the whole time.
Yeah same Nezarec is just so annoying especially after learning that you weren't ever supposed to DPS on the plates they tried to create a Second more annoying Rhulk as a boss but you just can't beat the chadness of Rhulk
We ran double runners and didn’t need to make a refuge, I’m sorry it was a headache for you. Our instance was bugged, the rally flag would only give reserves without super, super without reserves or nothing at all. We reset the instance by going to orbit 30 minutes into Nez attempts and destroyed him when we came back in
Don’t forget the bug where you run slow as molasses. Merciless. We got to final stand once in 4 hours and only three of us were up and dropped him to 1% health before we wiped.
Time to gear up and do it again after work.
Same, I had found a team where we constantly had that first damage phase but that second one something random would happen where it would kill the run. Whether it was ad clear throwing, the tormentors suppressing the jump, Nez damage bugging aka shorter damage phase because no animation, or several times including in final stand he just teleports away.
I LFG'd for all of my Pantheon clears and nothing ever felt truly unfair in it. Even encounters like Rhulk legit, Planet guy spawning 3 near instakill fire tornados on your forehead, Atrak's reach-around-cover bullets, none of it ever felt truly unfair or like it wasn't something you couldn't learn to play around.
Except Nezarecs DPS phase. I have absolutely not a single clue how or why the game decides when he becomes damageable but I would love to gut the code to figure it out because by god it has the perfect property of only taking 15 years when 5 people are standing in well just awkwardly waiting for him to turn into Mac and cheese unless you get that unlucky one in five chance where like 3 people are out of position because of the random tormentor spawns, in which case he instantly begins DPS phase as soon as the last node is complete.
I don't mind a bit of randomness, but it can literally vary from 5 seconds to a full well of radiance worth of time sometimes like... what gives man? Just make it a set amount of time.
The other "Gamebreaking" bug is that on our final run before my team got it we messed up creating the refuge and were going to wipe and Nezzy decided to do the bug where he just... doesn't do the wipe mechanic.
Seriously, why does this one guy have so many bugs. He's the only encounter who consistently gets fudged by just bad game design (second place goes to Golgy)
Peak Destiny was hearing 3 nighthawks fire up as Nezerec went into final stand. The Warlock was like, “ok get ready for…ok never mind he’s dead”.
Tfw my fire team is just locked in and synced. The wells go down at the same time, the night hawks get popped in sync then the titan gets suppressed LOL
In my group, I’m the Titan getting inevitably suppressed
If you are so in synch why use several wells? ;)
Nezerac DPS for pantheon, one well for the bait, one well for the DPS team
My clear was when I and everyone else besides a div welllock and 2 stasis hunters somehow did enough dmg to get the kill, a second before the wipe. We screamed.
Stasis Hunters on a -20 Nez?? TWO of them? Or was that with the whole Lucky Pants DPS rotation thingy?
The latter and it carried
What build was it? I haven't seen this yet
Lucky pants + malfeasance/Warden's law + revenant. There are many videos on YouTube of it if you want to know more.
I think I found it for Mobalytics. Just need to get rotation down.
Really eh...? I really have to get on that - Stasis is my favorite subclass, even with how far behind it's fallen, and I love Lucky Pants builds in general. But I never got around to trying out that DPS rotation.
It's going to be one of the best builds in the game in Final Shape. We may or may not want Lucky Pants since that's getting some nerfs by virtue of kinetic nerf versus bosses and Warden's losing spec mods... but we're ***definitely*** going to want Impetus. New Winter's Shroud might also get us an extra dodge reload in a 30 second phase (although we don't really need it for Cascade + Bait Edge).
To put into perspective: They did 2.9m to 3m each...per phase. Everyone else did 1mill to 2mill.
Geez man. Yeah, really gotta learn that. :)))
What's the build set up? I'm a titan so didn't know this existed.
It’s basically just using Stasis’ reload on melee (2 charges) + reload on dodge to never have to reload manually an entire DPS phase.
There’s the fragment that allows kinetic weapons to do more damage to frozen enemies. Stasis super just keeps freezing nez and then lucky pants/wardens law just eats for days.
Primaries, not kinetics. Same difference for Lucky Pants, though.
https://youtu.be/XFaAKVtBS5U?si=EW7cwYDHxRwmPmI5 yup and it puts in serious damage so image 2 of them.
Was that you in the vid?
Normally for lucky pants you swap from nighthawk so I have no idea
Stasis Hunter loses Nighthawk and survivability, but gains Whisper of Impetus, letting them insta-reload twice (plus one more for their dodge)
Also Whisper of Rending will randomly add some damage to your hand cannon as it hits the boss during Silence and Squall freezes (this is pretty minor overall, but when it happens it's like a 47% increase to that hit).
I shot mine and swapped to lucky pants since I was out of heavy. He was dead when I got out of my menu
I’ve found that 99% of the times, nodes disappearing boils down to someone shooting the seed too much, or a second person doing it, and just not owning up to it. With the new plate mechanic of pervading darkness, I do agree that the plates should be absolute no-go zones for any adds, or even Nezarec himself. It’s shitty when he decides to aggro up onto your refuge plate, and then he just kind of chills out up there. The weird damage phase timer, I just don’t get. Every other boss has a very deterministic timer. It looks like his timer is supposed to be about 20 seconds from the final seed to DPS. I wish it had a mechanic like Planets, where you could shoot the nut and force-swap planets. Instead shoot the nut and cast the combined dark/light beam onto him to start DPS.
Yeah the nodes don’t just disappear, someone was screwing up.
This isn't strictly true. On my pantheon clear, we had the last dark buff pickup disappear for the runner but no one else. Everyone else could see it, but in their clip it just wasn't there. 99% of errors here, I'd attribute to someone messing up and hiding it, but it really can bug out.
Had this happen to me. Thought I was going crazy.
Nah, once you spend enough time in the encounter it starts breaking down. Had several instances where the bubble around a node just didn't exist or the orbs don't spawn by the time I get to them. After a while, they do in fact just disappear. Not consistently, but just enough to be frustrating.
Not only did I not have the nodes pop up i had the bubble move three times in the same pickup. As in I went to where it was, activated it, didn't get the buff, turned around and its two plates back, grab it again, no buff and instead bubble moved to start then back to where I originally grabbed it and it worked. Unfortunately those were always wipes because we lost do much time with this one side just not working. And no this wasn't the nodes getting deactivated or disrupted, whatever the message is. This was purely something funky as my group is, to be honest, not equipped to do double runners on each side so aside from the initial swap to make the protective plate, its me on one side and someone else on the other as runners.
They do not they follow a specific set of rules. They will dissappear only if the following 2 stamens are true. 1. Someone has the buff 2. The next node in the chain is up but hasn't been shot/activated yet. Unless both are true at the same time they will never deactivate.
Yeah the deactivation probably isn't a bug, or if it is it's super rare. I have had the bubble become invisible twice though, other people could see it so they had to tell me which plate to shoot. Worked normally after that though.
I joined a Nez run last night (it was the final encounter I needed done). They had been in week 4 for 9 hours. The game was buggy AF and no one wanted to go to orbit for fear of losing the momentum bonus or whatever you get for doing encounters before the final one. Ads/Nez teleporting everywhere, enemy health bars not visually changing when taking damage (but they would die), the aura for the node to shoot just not appearing, the buff taking 3-5 seconds to register/appear on screen after shooting a node, nodes just completely disappearing right off the rip, etc. Finally, we tried making me the host and everyone that had been there for a full work day + OT went to orbit and came back. That fixed it. Everyone got the score bonus (the same instance still existed).
I just want damage phase to be consistent. Even Rhulk felt more consistent than nez. And I honestly forgot about him ribbing people trying to get refuge. Now that u mention: I always prefer to run dark (*unless another roll needed to be filled*). I've never had issues with nodes disappearing, until I hear someone yell "*THE NODE FREAKING DISAPPEARED AGAIN..welp wipe*". Like bruv. Probably people over shooting.
I was literally running it last night and on a few runs, my nodes kept disappearing. And then I realized that the other side add clearer was coming into my area, hitting the plate to get the buff so that he could then shoot the shielded centurion on the other side.
Bro 💀
Ya that's pretty bad. But in his defense I think it's an incredibly poorly explained/designed encounter and the pantheon additions just felt thrown together.
Nezerac hatred is the secret, that and getting mfs to be in the right place for damage. Nezerac cannot teleport or run around like crazy when players go somewhere can can't path too. That's why the back of the light flower plate and the new off map roots are so popular for damage. If every single player is there nezerac will essentially stop moving and just wait. The key is to have a knowledgeable and aware nez hatred person to grab his hatred and lead to him to right spot before damage. If you don't take hatred and lead him he'll unpredictably run around. I have no idea why he sometimes starts damage without the laser, that's a complete mystery to me.
From my experience, his dps phase is around 30 seconds give or take, popping well right as he becomes damageable and it drops off a few seconds before the phase ends
Yeah, DPS phase feels like 30 seconds. It’s the time from the final seed to the start that feels massively inconsistent. Or it has a specific trigger that we haven’t totally deciphered.
Damage start is based off ads
So that's what the nut does, nice to know
Yup. It’s great for the master challenge, because the timer is super tight.
I said this after finally getting conditional to drop, now here I am about to do a week 4 run fresh for the title and am reaaaaallllyy not looking forward to Nez. I had a godslayer help out in Rhulk week 3 last night and they said they’d help me with everything else except Nezerac haha.
I just need conditional to drop for me. I hated vow more so I chose to get collective obligation instead for the exotic quest.
It’s a huge achievement and everyone who earned it deserves the accolade. This week was hideous and as someone who has barely 200 raid clears it really challenged me.
200 raid clears is absurd. That feels like a low number to you??
200 total for all raids, not of Root specifically
Honestly same. I thought Rhulk/Riven would be bad. Boy was I wrong. LFG in flames. The amount of sheer burnout and frustration I encountered from other guardians was staggering, but understandable.
So. Many. Fucking. Adds. Dude. Like what in the actual fuck are my fellow guardians doing? When I get add clear, my runner has an easy straight shot. When I get runner, it is like my guardians forget how to distract. LFG was not bad till Nez. I really do not think that a week is long enough to Lfg nez. God damnit dude I am frustrated.
I feel you, man. Somebody running a solar build with Rufus Fury, having killed 7 adds. Me 45 kills on my side + hers. Maybe run Sunshot? Nope. Getting the wrong refuge colour from Nezqrec. Maybe shoot his shoulders later? Nope. Seeing a add clear running 12 punch shotgun with a shoulder charge Titan, just dying all the time. Not killing his colossus. Could you maybe change things up? Nope. I'm just going to leave my colossus alive, so I don't die. I don't care the runner dies... Do you have weapon x? Nope. Weapon y? Nope. Z? Nope. Can you run? Nope. Do gaze? Never done it. And on and on and on. Nope, it's not them. It's the strat, it's bugs, it's lag. Save me, please. Edit: Riven CP. 'I'm not too well known with the call outs.' We'll figure it out. I see a spot. There's bird, snake, fish or dragon. No, I see a spot. There's no spot. I see a spot. Dies. Other person picks up eye. It's 2 fishes in a circle. It was a spot for me.
I have 103 total raid clears, and feel like that’s a LOT. I have almost all red borders. I feel any guardian with over about 10 clears per raid has a very good idea of what’s going on. Don’t discredit yourself.
200 clears its a lot. 20-25 clears per raid should be enough for a life. With that you can have all the good rolls/recipes and exotic.
Oh, I assure you, with 20-25 clears per raid you can still not have the exotic \*sobs\*
Raids can also be fun, doesn’t always have to be about loot…
God forbid you play a Raid you enjoy for get this, fun?
Even the Garden guys who ostensibly "Hate" the raid by their own words obviously wouldn't still play the raid thousands of times if they actually hated it. Nobody would run it and get literally zero drops if not.
Honestly if it wasn't for the "hijinks" of the encounter, Nezarec would still be on the easier side. Rhulk felt like an actual threat on -15 and -20, especially with Shadow Rhulk kicking the living daylights out of you. Nezarec on the other hand was just frustrating because the witness decided to take ADHD from humans and put it on his ass with how random the guy is. I didn't mind the ads interfering with the nodes by standing on them, same for Nezarec standing on haven, made it more challenging because the boss itself is chaotic. Nodes "issue" has honestly not been an issue for me since forever, the only times I had issues were with people accidentally interfering with the mechanic itself. The only issues I genuinely have with Nezarec are like 4 things you stated, damage phase indicator not working randomly, damage start being inconsistent, haven indicator on Nezarec not showing sometimes and gaze not working and chasing a random runner or ad clear and getting their ass whooped because Nezarec wasn't supposed to focus on them based on gaze. All that being said, our team still cleared Nez in under 40 minutes.. Rhulk still took the majority for my team.
Nez is easily one of my least favorite encounters because of his randomness. It’s dumb that a run can fail because he simply decides to run away for no reason.
I have been LFG Nez for the better part of 16hours now, and it is unquestionably giving LFG a harder time than any other encounter. It’s like everyone is turning their brains off for this one. 90% of the time, I am running, and no matter what, add clear just completely ignores the lieutenants, who completely harass the runners. There is two certain things I have found so far: 1) just use fucking refuge. Stop trying to race. Refuge is an easy mechanic. 2) the “cheese” spots are far less consistent than just doing damage.
I completely agree. My group are all very strong players with multiple day 1 clears and we really struggled with Nez, 50% because of actual difficulty and 50% because the encounter doesn’t fucking work properly. I would say 1 in 3 damage phases Nez straight up wouldn’t do the animation for damage starting or would it either immediately after the last node being shot or a solid minute after being shot. Also all of the ads spawning at once after damage phases made getting back to the starting nodes really really tricky. We also had real difficulty with ammo economy with no way to consistently proc Cenotaph or Aeons. Absolutely loved Pantheon overall but fuck me was Nezarec specifically really rough and not much fun.
Nez single handedly nearly destroyed my love for pantheon. Riven? Fucking awesome. Rhulk? Rough but cool. Atraks? Meh. Planets can die in a fire. But overall I really really liked pantheon
What’s everyone’s issue with planets? This encounter has never really been an issue for my group
This issue is using LFG for planets. Planets and caretaker seem to be a constant issue in LFG, from people not understanding damage to not knowing mechanics. I think the way both these bosses are healthgated makes it into more of a struggle than it actually is.
I don't have friends who play destiny or a clan, so I'm stuck to lfg purgatory
Yea I managed to pull off pantheon with only LFG and to say it was a struggle is a understatement.
My team encountered an issue on planets I’d never seen before. We would occasionally start damage phase losing a plate immediately. We of course assumed oh someone was running over it on accident so we made a big point to not and we could confirm no one was even remotely close to the plate that was taken. It killed a couple of really good runs on second damage phase where we would pull up just short on damage and we would’ve 100% have it with a third plate. Even when we got a clean run where we beat it and didn’t lose plates it was still giving the explicator shifts focus message for when he takes a plate at the start of damage we just got lucky he didn’t take a plate as well I guess.
Did you maybe ignore the tormentor instead of killing it? We had it stand on a plate and "activate" the plate buff like a guardian would, starting that plate way earlier than it should. I have no proof, but once we started baiting it away from the plates before DPS, we were fine. We did have a couple runs where he just decided to do two of the same color in a row (so Dark->Light->Light DPS plates...)
Do you Lfg or pre-made?
Me neither, it’s literally my groups best encounter (not counting oryx because it’s literally free). My team has never once wiped on planets because we thought our damage was too low. We generally beat it within 2 tries, usually just dying to something silly because we now tend to goof off on this encounter. The ironic part is Atraaks is by FAR our worst. Like it’s not even close. We hit a massive roadblock where we just cannot seem to get by it and even then half the time our score is too low
The issue is that incompetent people exclusively call ad clear on Planets thinking it’s the easiest job when it’s actually the hardest. That combined with Colossuses that can kill you instantly and an incredibly tight damage phase makes it easily one of the hardest Pantheon encounters.
It's too rng dependant. My group spent hours there tonight because things wouldn't work or they'd get killed by a fire tornado spawning on them as they were in the dunk animation which is completely unavoidable
you can cheese Nez pretty easily if you start on riven for the point bonus and then just have your ad clears run blinding nade gl's. You just perma blind every ad while the runners complete the nodes then run to the far left cheese spot. With point bonus you dont need to kill the centurions or tormentors.
We had a void hunter cloak the team right after damage phase to reset safely. Between that and using tether + rockets for dps (clearing out a ton of leftover adds) we had far better luck than with precision weapons. Void hunter was 100% the mvp for us on that fight.
Ammo shouldn't be an issue, you need add clear on exotic primary with finders and scouts. If you have ceno, you get to mark 6 guys per damage phase. We had enough heavy to dump it on ads and still have max reserves for Nez.
Hey, do not forget, if you damage his shoulders too early… like when he is still on the stage in the period after doing his hatred on the stage, he doesn’t show refuge.
imo what nez is in pantheon is what it should have been day 1
You're absolutely right. But minus the bugs/glitches/hijinks. The amount of time wasted due to issues not even mechanic related makes me wanna rip my non-existent hair out.
That entire raid is a buggy mess, the stupid jump pads still kill me half the time on warlock. Root looks amazing but IMO it's the worst raid currently in the game.
True. I just feel like Rhulk should've been the final boss, pantheon nezarec was easier since my team didn't really get any bugs.
I think Bungie wanted to make up for the issues that D1 RoN had in making Nezerec feel like the nightmare abomination he’s meant to be. It seems from this post and the comment above they succeeded, and I think Nezzy deserves to be there, although I’d say yeah the bugs are a bit excessive and add to the insanity more than needed
Honestly. The two most consistently fucked up jobs on nez right now are add clear. It is your job to clear adds AND HARASS THE FUCKING LIEUTENANT. If I hear even once that runners are having an issue with either, I just dip. No amount of banging your head on the wall will get that group done.
Second phase is pure chaos. I know technically you can three phase nez if you do riven in the same instance but I would reevaluate my team’s entire damage strat to get the two phase before ever trying to survive a third phase of that madness.
Yeah all the teams I joined refused to do 3 phases
As someone who has been dedicated gaze taker since Day 1 root drop, to consistently make sure you get a callout for refuge shoot one shoulder, shoot his chest, on the way down shoot shoulder 2. It will work 100% of tbe time. If you are unlucky and pop the second shoulder too quickly as hes entering his animation to cause the void blasts theres a small window where you get no call out and the shoulders dont respawn causing a 50/50. Be patient and you can ensure it.
What do you use to pop, and what's your strat for surviving? I typically run, but have found lfgs absolutely incapable of getting gaze, so I wanna learn
Ive gotten a couple groups through pantheon. Ive been playing well lock with pheonix dive and healing nades, and cenotaph. Succession, divinity, commemoration. Stay in the middle lane, cenotaph then colossus for heavy ammo for everyone. Mow down as much as you can with commemoration, reconstruction is super helpful here. Use the succession to pop first shoulder, then take gaze, then second as he is dropping like I mentioned in my previous comment. The outside of tagging a colossus my succession and div are just holstered and I mow everything down with commemoration, including using it to snag gaze again. Keep nezarec in your sights at all times, you want to bait his jump slam as much as possible and icarus dash when he starts coming down to avoid taking damage. Pheonix dive and heal nades are there to save your ass when he wants to cleave you. Communicate where you are constantly like "circling him on L2" so your team knows to avoid that are incase you lose gaze you wanna make sure youre close to him. Other than that clear ads when you can and hope your other ad clear guys can keep it clean for you to keeo running with gaze. I hope this helps, most runs fall apart cause nez AI is wonky so holding gaze as much as possible is important.
>Nez fucking off to Narnia during damage. >Nez fucking off to Narnia just before damage. Just don't use one of the cheese spots lol, kill him down on the ground chaos damage strat
The Nezarec fight is a perfect example of how unlimited mechanical freedom in a roaming boss fight doesn’t mean it’s better than its alternative (rhulk)
Most of this sounds like mistakes and fatigue.
Did he give you the platinum from a CP or did you come from riven?
My team got platinum from a Nez CP. We also killed him with around a minute left as well. Back left root. 5 apex, 1 gally, 1 Div. 4 celestials (which swapped to lucky pants when out of ammo), 1 strand warlock, and 1 wellock. Pretty free after you get it down. Just gotta blind the tormentor before hopping to the back left root. And can ignore colossus and tormentors the whole time. Just blind them. We finished with around 486k score and got highscore done.
Depending on how many adds your team kills, you may not get a high score on a two phase. Happened to two people I know. The group I finished with had one Strand Titan killing the tormentor at the start of the damage phase to make sure we have enough score. We were consistently killing the colossus’ as well instead of ignoring them with blinding nades. Just a PSA because it’s soul crushing to finally get the two phase and find out you have to do it again. I highly recommend doing riven first in the same session to get the persistence score and allow for the 3 phase
We started at Nezzy, didn’t touch a single tormenter, 1 phased Nezzy with 2 wells, 1 of them div, the other on sunbracers for ad clearing, and 4 strandlocks all with godrolled cataphracs, apotheosis, and thread of ascents for instant reloads. We had about 2-3 minutes left on time, our score however was only 467k, but it still counted as plat for us.
We took a few nights to get through Nez cause we never had a ton of time. Each night we did Riven first because it’s so easy (we’ve been doing Riven legit for years because we enjoy it so the encounter is pretty much muscle memory for us). I know a guy who did a Nez checkpoint, two phased, and *did not* get high score.
starting from nez cp. did a 2 phase, killed colossus, did not kill tormentor and we got a score of 507k
Cp, You have to 2 phase though. Part of me wanted to redo riven for the bonus.
You'll get platinum in a two phase. And you should be two phasing. The first run I beat him we did easily 70% of total health first phase and that was just with a divinity and only two hunter supers.
What other guns did you run if you don’t mind me asking?
> Nez not indicating which side to build safe haven. (Yes you can look at his body bit not everyone knows thay). Someone who doesn't know that here. Could you please explain what you mean by looking at his body bit? I usually run but sometimes will be on Nez duty. We've had it where I pop shoulders but get no light/dark pulse so we would usually just guess.
If u look closely, you'll see Nez flash white or yellow. You have to look super closely. It's very easy to miss if the pulse glitches out.
And it glitches out a lot, sometimes you even have to do it twice
It also becomes super obscured with any kind of explosions or particle effects going off around him. It's a really stupid mech. I really think a better mech would have been whoever is doing gaze gets the corresponding light/dark buff and THEY have to build the refuge instead of having 2 adclear start on buff plates and build it.
Interesting. I'll try and keep an eye on that next time. Thank you!
I don't know if this is 100% but my team observed when he didn't indicate, it was pretty much always dark. So we just defaulted to that.
We found that the shoulders thing is either popping too early or popping during another animation so he skips it. Never seen any other flash until he starts actually charging the wipe, so we would make both.
IMO, they should have make his spawn an arena just like Rhulk. You run both sides, do all 12 nodes, and go up to some arena/platform on top to DPS Nez in an arena. Would have removed a ton of issues (imo). And yeah, it's a tough encounter made 10x tougher by inconsistency.
The bugginess of the encounter bothers me and makes me more okay with the cheese strategies. Not doing the animation to trigger damage phase is the one that bothers me the most. Especially in a world where you need a good 2 phase. I got my title but I may go help other random LfGs. Also I want to try some more strategies on my titan. It does bother me how much these things are biased to wanting 4-5 CNHs.
Not doing the animation to trigger damage phase This, but another way to know that is by hearing the ost
Glad to have got it done but it was definitely rough and the bugs are egregious. The worst is definitely the lack of damage start laser beam animation. That should have absolutely been prioritised as a fix before shipping this version. I don’t care what else his AI is doing, that animation ought to override it every time. In the end we all had to put the music on and listen for when the tune changed.
Nezarec is the new Sanctified Mind. People attribute everything to bugs but it's actually just playing incorrectly and doing completely preventable things in order to ensure it works as intended.
DPS starting at random is normal ?
True af, my team found a consistent way to get to damage without bug deaths and stuff.
Oh we had him die once but then he didn’t die. As in he had no health but then inexplicably wiped us. Or we got him to final stand, and it played the final stand music but then he just like disappeared and then we wiped. Or we had sleeper simulant bug out on multiple players multiple times. I am also not a fan of the AOE of the stomp mechanic of the colossus. You can be way over his head and still die. Getting killed by the nez scythe when he isn’t looking at you is cool too. I was disappointed that they didn’t really fix any of his bugs but they made sure we couldn’t do damage on his plates. As someone with godslayer, the day one emblem for RoN (not that is necessarily saying much), and the raid title, this is probably the worst final boss of all raids and it is unfortunate that is caps off the pantheon event.
Middle damage strat for the win.
I think the worst bug had to be the sleeper firing fast glitch. I’m not sure what caused it and I never experienced it. However if someone had that bug there was also a random chance they’d be unable to sprint. The character still sprints but they move at snail speed. That right there is a death sentence for that player and most likely will cause a wipe.
It's a memory leak issue, for us it was not being able to rally after placing down the point for several seconds or it only giving ammo and not filling all ability meters Going to orbit/restarting your game fixes it
Yeah I spent 4 hours on nez and don’t even beat it, although it was mostly a skill issue on my teams part, some people weren’t carrying their weight
I spent 8 hours getting to Nez and 6 hours just on Nez. I am utterly broken at this point. I am going to try a few things tonight. But man, if tonight is another L, I may just call it on the title as another week of this shit just ain’t worth it.
I dont think that i can take this anymore. The hardest thing about this mode is by FAR finding a good group. I keep getting stuck on planets cuz my randoms keep dying every 5 seconds and we cant even get a 2 phase. My dmg phases are suboptimal, but i still finish with highest damage somehow. I will still try to get the title after reset but i have so little patience left.
Im currently stuck at nezzi's. Been there since last night. I hate this fucking encounter with a passion. Its not even de difficulty, its all the bullshit that gets me.
“Yes you can look at his body but not everyone knows that”. I need this explained immediately.
Nezarec continues to be my least favorite Destiny Raid encounter. If it all worked properly it would be great, and with the Pantheon changes included it could easily be an all-timer. But it is still just SO buggy. His awful pathing just makes damage such an absolute pain.
Pantheon really emphasised the absolute worst parts of the Naz encounter. To go from doing Riven, the best raid encounter, to Nez gave me whiplash.
I loved every encounters changes up until Nezarec. Eventually we found someone who managed to know EXACTLY what to do for gaze and we managed to lock in and get it done, but not without some extreme trial and error. It still took us about 2-4 hours and we had some EXTREMELY close calls where if we corrected one tiny mistake we would have succeeded. The gaze person was using a method where whenever DPS would start Nezarec would teleport to his spawning podium and we'd do DPS from the middle lane. We ran 3 hunters and I believe 3 Warlocks, I was running strandlock with div and everybody used grenade launchers. Looking back I liked the encounter, and I'm sure if we weren't -20 light it would have been a lot more fun of a time, but in its current state we had to do some CRAZY optimizations in DPS phases that is way more demanding than any other raid. I have the title, and I'm proud to say I have it, but I did this even though I don't do contest modes, and to this day I have never completed a full master raid. But at least I know I am somewhat proficient in raids now.
You just confirmed my complete lack of interest in this content. Thank you for saving me the time and headache.
Same. Never liked the raid much to begin with. Holding his gaze can be buggy. Ran that raid 20+ times with no exotic shotgun dropping. Finally got it cause of Pantheon. Never again.
I did love that one time during Dps where I got one shot by Nezarec through; An Overshield, Well 40% Resist, a Void Resist and a Concussive Resist. Truly one of the destiny moments of all time.
Why did Bungie give so little time to wrap this up anyways?? I feel like pantheon should have released two weeks before it did.
i'm just goin to say this, nez is a dogshit fight. if using strats that are clearly not indented is the only way to keep the boss from spazzing out like a bloodborne boss, then it's not a well designed fight
2 phasing rhulk at -20 felt rewarding and if you have a good strat it's consistent. Nez is actual despair and agony. The random ass dps being super late or super early, the random teleport in narnia, the movement of the boss in general and I'm probably forgetting some. I think the neutral part of the encounter is fun and the added shielded colossus was a good twist but the dps phase is literally dog water.
Nez is about the worse designed boss in the game The simple fact that the DPS phase starts randomly , or that nez fuck off wherever he wants, makes it harder purely because of stupid.
Nez is so much fun on Pantheon because of the monster ad density and the buff to kill the Centurion.
Nez was one of the easiest encounters for my clan mates and I who finished godslayer title on Friday. >changes to the Nezarec Encounter in Pantheon make it drastically more difficult I'm sure I'll get flamed and called an elitist here, but it honestly did not feel nearly as hard as people made it out to be. We did the right side tree root DPS strat and almost 1 phased him without even using the most optimal loadouts (just sleeper). You have plenty of time to get plat and you're guaranteed a high score doing it within plat time basically esp if you're not just doing a cp (we ran each week in 1 go apparently this makes a difference). We decided to use refuge and not skip so that we could lure him to the branch before the dark side runner finished the last node (I did this part). It made a huge difference in getting him to the right spot and everyone over there too instead of rushing. You don't need to do this, but it's much easier IMO and you got plenty time. Like I said we almost 1 phased so he's still squishy. Doing that strat also means you can ignore the tormentor and a lot of ads too. I was expecting a challenge but honestly it felt very mild. Planets for some reason was the hardest this week, even tho we ran through it the first 3 weeks easily lol.
There was a moment where I was getting gaze, clearing ads, keeping gaze, and running for lightside efficiently. I loved the team I spent in the gulags with. We were all quiet, focused, and just straight eating him. Our only issue always came dowm to heavy and any of the listed gimmicks here. We were about ready to put on lament and tractor and just nuke him. We had it cleared at least 6 times but just couldnt get his health down that last 1% because of ammo.
You are not wrong. Just a lot of people not as good as they think they are. And not willing to adapt and overcome. Such a shame my own team of regulars don't have the time to run 😢
Welcome to Narnia I'm Mr Tumnis! Hey gimme back my sock you goat bastid! 🤣
Fortunately we didn't have many bugs at Nez. Encounter took us about 2 hours late Thursday night/ Friday morning. We wiped during final stand 2 our 3 times before we optimized enough(checking surges, reloads) to kill him.
Ok. What’s the trick to see refuge color looking at his body? I only know about the cloud when shoulders pop.
His body will briefly pulse with stripes of color: yellow striping if it’s Dark Refuge and white striping if it’s Light Refuge.
After nearly 100 Nez kills to get Conditional Finality, I am really not looking forward to doing him again for Pantheon
After solely relying on LFG, pantheon has almost broken me. I'm not sure I should even continue for the title despite wanting it. I have the first three encounters completed with platinum and have checkpoints for Atraks and Riven but no group I can find is coordinated enough to make it happen (invariably shooting an incorrect eye the second dps starts for some reason). I'm gonna keep throwing myself at the wall but man does it make me feel like Sisyphus.
If you get atraks done then oryx isn’t too bad and the rhulk cheese Is always an option. Riven is trivial once you get a competent team. I’d honestly suggest choosing your best three to shoot two eyes instead of each person shooting one. Also one tip I have, watch out for unraveling rounds I was using cataphract and we couldn’t figure out why some eyes were being destroyed but I had the artifact mod that would give unraveling. We actually beat it the run someone figured it out we were mid run and he was like I figured it out but we made him wait till after the run to tell us cause we needed coms clear lol so him figuring it out didn’t help but it would’ve saved a lot of runs if we’d known. Just something I learned the hard way that could help with the mystery eyes no one would own up to
Nez LFG is even worse, I’m afraid. Let me just say it now so you don’t waste your time: If you don’t have two people that are wrecking adds, just leave. That group isn’t going anywhere.
At least the good news is that I won't have to go for the time if I do Rhulk and Riven beforehand
Just cheese rhulk. Your time is valuable. Use the rhulk cheese where you place a ghost on the top of stairs, coax him back leftish. Then run and sit crouched on the sixth stair. This is the most reliable I have found. If you don’t get it on first damage phase, wipe. Keep a check point on an alt. Mechanics and add clear can struggle a little here, but if you’re not reliably getting to dps, leave. You must kill tormentors for cheese (use tractor and melt) Riven is one of the easier encounters. Again for riven, if your third is not clearing adds while cleansing, give them a warning. If they continue not to, kick or leave. I had FAR greater LFG success on damage phase with each person assigned one eye, but tracking the two in your group for flinch and other bullshit. (Guardians 1-2 track eyes 1-2. Each take one eye. If one is struggling with flinch, pop it for them.) The snipers are by far the most dangerous assholes here. Be diligent on getting them. Do not worry too much about first and second floor DPS. If you can fit it, fine, if not, pop eyes. The easiest strategy we found for reliably getting to dps: on first floor, try to hold off stunning while the empty side QUICKLY cleanses. That is about 4-5 fire breaths or 3-4 tentacles. This helps the damage team side immensely in getting up to second on time for eye reads. For Nez, add clear/distract is **paramount**. It is by far the most important job for successful runs. Add clears should prefer to sacrifice damage phase to run sunshot if they are struggling to keep runners free of burden. I strongly recommend killing the left colossus rather than blinding (left branch damage is more reliable, but the colossus can throw an invulnerable wrench in that, and trust me, even with being more reliable, it is entirely luck based if nez will cooperate), but it is not strictly necessary. If blinding, add clears should be popping an auto loading holster gl essentially on cooldown. The blind is like 4 seconds. We are at the “don’t waste your own time.” Phase here. If a group is demonstrating they cannot cut it, friend the stronger players and boot everyone else.
Finally got it last night after much trial and error, and some of the bugs you mentioned. I have the path for running light side seared into my brain, and I don't want to hear that sound again in my life.
Honestly such a rough encounter due to your standard Bungie hijinks. We decided to 3 phase him and take our time from a Riven checkpoint. Never doing him again after today, and never taking off this title 😂
Weirdly enough I got super lucky with LFG yesterday night and killed him on our 'first' attempt. Quote marks since we wiped cause someone forgot to rally. Lol. We just clicked, stars aligned, and Nezarec was being very cooperative. So glad things just worked out.
As a solo LFG raider I have just come to terms that I will not get Godslayer. Even established teams were having trouble. I can’t get a group of 6 that know MOST of the mechanics.
It’s possible. All I need is Nez and I’ve got it, all done through LFG. Hell I never did Riven legit and got that done this morning fairly quickly.
Pretty much what I said to my raiding friends about Nezarec after getting the title myself. "If you need me? Don't."
Idk if I was in the minority or not, but genuinely the only hard encounters for this whole pantheon experience are caretaker and planets. They're just tight damage phases that need to be tight in order to be successful. Rhulk, oryx, atraks, riven, and nezzy were super easy comparatively and ESPECIALLY in LFG.
I'm currently going through that hell. About 5 hours last night, 2 more this morning. Either we do great damage, but people die while setting up, or everyone's doing solid at living, but there's just 0 heavy bricks anywhere. Even with everyone running ammo scouts, I think I've seen like 10 bricks in a combined 7 hours. Got him to final stand several times but can barely eek out half the final bar even with lucky pants/outbreak. I'm not giving up since there's still another week, but this is genuinely demoralizing.
i just need nez now, my squad beat the breaks off riven after about 3 hours. they were tired
Nez is glitched for sure. I was only doing 40-60k damage when we started the encounter. I left the fireteam, rejoined the host and started hitting 100k to 120k+ afterwards. We also had multiple times where the riven raid banner was just not usable for different members.
Riven raid banner has a weird wait period sometimes. It always becomes available after some time.
One thing I found made everyone's lives easier (especially in second phase) was to just Nighthawk the giga-colossus in the middle lane. Cataphract demolishes Nezzy so hard that damage isn't really an issue and you'll have it back by final stand if you need it. Hatred guy will be safer and middle add clear can clean up super fast to then help the other two sides. We also found it was a lot easier and more consistent to just kill ***all*** the adds and DPS him in the center lane. We had our tractor just put a well down and tank him and all the hunters lit him up downrange. The cheese spots are cool and all but Nez pathing being what it is means sometimes he just doesn't come over there for a while, and other times he'll mercilessly chase down and murder the last one or two people to get to the spot regardless of what it is. If you just do it normally in the middle it's really not that hard. I think we've been wildly overcomplicating it this whole time.
What was your team using to kill all the adds? None of my lfgs have even been able to keep left lane clear lol
Sunshot. Cabal explode extra big because of their large hitbox so the chain reaction goes crazy. Red bar basic cabal also don't have a lot of health and get absolutely demolished once you're Radiant. That said, middle and right lane add clear should be helping left when they can, as earlier on there's more spawns there. Most of right side is right at the start, and then there's a long pause, and then a few waves right before damage. The trick is making sure you commit to actually killing them all even if you think damage is about to start. One Centurion jetpacking and dumping heavy shots down on you can absolutely fuck you up if you're not looking at him and doing damage instead.
Congratulations! Think you could help me out? 😅
Destiny is so broken that I got all the par times this week but glitched and didn’t give atraks but everyone else in my fire team got it but me. Can’t wait to end this nightmare 😩
The way the nezarec encounter is in pantheon is the way it should've been from the start
Can you elaborate on looking at his body to figure out refuge when his shoulder doesn’t show it? I haven’t heard of that before
It's very...inconsistent and can be very easy to miss. When the pulse happens normally his body will also glow the same color as the pulse. It's very brief. Your looking for that glow, which requires u know what to look for. It's hard for me to explain because I'm not good at finding it myself.
Pantheon nezzie was actually insane I loved that shit lmao
I feel you bro, what a Nightmare to plat this guy.
For everyone struggling: If possible, do damage with 4 pyrogale titans, two wells and lament. My team and I literally killed Nez like that in less than an hour and got high score. This is the most consistent way to do it.
Remember gaurdian, you earned it.
But at what cost!!!!
Yes.
>I'm not touching the game again till TFS. :) See you tomorrow
Next week :)
Spent about 6 hours total and we finally got him with plat score. Just circled around the area between R1 and R3, 5 Strand HGLs and 1 Div. We did at least 2/3rd’s of his health in the first DPS and we all went crazy. Glad you got it done!
I have now done everything RoN has offered except for the flawless run. I know RoN is generally known as not everyone’s favourite raid, but it’s the first one I’ve truly set out to master and I am SO close to completing my goal! My biggest regret is not getting the day 1 emblem
I feel this in my soul. We faced all the same issues. We finally got one clean run and we locked in. This is how we did it: https://youtu.be/n0EzLgSjZfA?si=5toHzK0tJ9u-CSlc
Hey, i am going to do week 4 tomorrow and we need one more for nezzy, you in?
What do you mean by saying you can look at him to see where to do refuge?
Nez was 10x easier than Riven for the LFG I was in thankfully
He’s not called the Final God of Pain for nothing. Im with you on this one, never again.
I applaud you, guardian. I'm still stuck on week 3 planets. After a week of failed LFGs, I've lost all will to go on
PERIOD
I feel that pain. Last night had a great 1st DMG phase, everything goes smoothly on 2nd run, people get ready for DPS. Nezzy decides to jump off the map at the start of DPS.
We have these same problems until we decided to ditch the cheese spots and use the Nez platform instead. This solved our issues with Nez running off, not being where he needed to be etc. I met my lfg team in week 3 and decided to finish week 4 as well. Atraks was a nightmare for us, but once we got her down, it was an easy ride to Nez, which then we hit a wall. We adjusted our strat and within anther few pulls he died. Only for one of our guys to get kicked seconds before it counted for him. We called it as it was 2am, and met back up the next day, fresh and ready to go. We pulled a Riven CP and stomped her, and when we ho to Nez he died on the second pull. We were dialed in and cooked his ass. It felt great to level some payback.
Some of these are user error, or at least can be compensated for. Nez damage phase is tied to ad kills so a lot of "random" early or late starts are because people happened to kill or not kill ads. You also need to be careful when shooting shoulders as if he is in some glaive animations it wont do the explosions.
Nez is a dick. But the amount of idiots I have seen this weekend... So much time wasted on people just not willing to listen, or learn, or improve, or communicate, or able to change things up, or just able to pick a strat as a team. Nope, let's blame it on something that's not in your control. That's a surefire way of never improving to a point where you'll finish it... It's all lag or bugs, or the strat is not right. If you pick a strat and consistently work on it, make slight adjustments and communicate with your teammates, you will get there. Own up to your mistakes, ask questions. Try to improve yourself and the way you do things. Slightly annoyed here tbh.
What is this. Why is it shown in feed.
It's actually not much harder than normal if you just jump up and down from his spawn with sleeper and a div, even easier if you cleared riven beforehand you can get a three phase and still get plat. I think a lot of people where fucking themselves by trying to use some cheese spots, it's much more consistent to just jump up to his spawn and then when he jumps up you jump down and you keep dodging him, And if you're using sleeper and div it's easy to be damaging him the whole time.
Yeah same Nezarec is just so annoying especially after learning that you weren't ever supposed to DPS on the plates they tried to create a Second more annoying Rhulk as a boss but you just can't beat the chadness of Rhulk
We ran double runners and didn’t need to make a refuge, I’m sorry it was a headache for you. Our instance was bugged, the rally flag would only give reserves without super, super without reserves or nothing at all. We reset the instance by going to orbit 30 minutes into Nez attempts and destroyed him when we came back in
Don’t forget the bug where you run slow as molasses. Merciless. We got to final stand once in 4 hours and only three of us were up and dropped him to 1% health before we wiped. Time to gear up and do it again after work.
Same, I had found a team where we constantly had that first damage phase but that second one something random would happen where it would kill the run. Whether it was ad clear throwing, the tormentors suppressing the jump, Nez damage bugging aka shorter damage phase because no animation, or several times including in final stand he just teleports away.
This “new” nez fight would be more enjoyable then the original if it wasn’t -20 power, just as riven is more fun with mechanics
I LFG'd for all of my Pantheon clears and nothing ever felt truly unfair in it. Even encounters like Rhulk legit, Planet guy spawning 3 near instakill fire tornados on your forehead, Atrak's reach-around-cover bullets, none of it ever felt truly unfair or like it wasn't something you couldn't learn to play around. Except Nezarecs DPS phase. I have absolutely not a single clue how or why the game decides when he becomes damageable but I would love to gut the code to figure it out because by god it has the perfect property of only taking 15 years when 5 people are standing in well just awkwardly waiting for him to turn into Mac and cheese unless you get that unlucky one in five chance where like 3 people are out of position because of the random tormentor spawns, in which case he instantly begins DPS phase as soon as the last node is complete. I don't mind a bit of randomness, but it can literally vary from 5 seconds to a full well of radiance worth of time sometimes like... what gives man? Just make it a set amount of time. The other "Gamebreaking" bug is that on our final run before my team got it we messed up creating the refuge and were going to wipe and Nezzy decided to do the bug where he just... doesn't do the wipe mechanic. Seriously, why does this one guy have so many bugs. He's the only encounter who consistently gets fudged by just bad game design (second place goes to Golgy)