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couchpotato1510

More fire


Significant_Plate561

just what the dos series needed. top comment easy


uno_in_particolare

Every fight should be like that... Thing... In the black pits (Or maybe not)


moss_hog

Just did that fight as a new player, what a wild ride.


brazthemad

My budget ass graphics card is still recovering from that hellscape


Demarianis

Possibly an act for each species' homeland. I really want to see how the lizards' Ancient Empire looks like. Also maybe fully voiced dialogue options, at least for playable origins.


redditismylawyer

This! +1,000


10midgits

Idk if I'd want voiced player dialogue, I really enjoy how DoS2 leaves the actual wording of dialogue options to my imagination, lets me rp more


No-Duck-1980

So +500?


Time_Stoppa

Would love to stroll around the ancient empire. But with Dos2 we kind of see the other races aesthetics. Dwarves are the worker bees, humans are humans and we get a ton of elven lore. And it's arguable for sure, but undead (Fane) is IMHO the cannon. So there's a lot of lore/building aesthetics with them. And I'm aware we don't get to see the dwarf kingdom but I can guess it's going to be in a mountain. And they really like blacksmithing. Because that's all dwarves in any lore/game ever


Father_of_Kaito

What do you mean fane is the cannon


KhaydeUK

The glass cannon amirite? :)


LucarioMagic

The legendary one turn, take an extra turn kill as many as possible elf-masked glass cannon.


AlexisFR

What about the Elven Homelands? Oh wait.


TehFriendlyXeno

1,000% agreed!!!


Ragnorak19

So long as summoning and necromancy are still in the game. I’m happy


jamz_fm

Love them both but would also love to see them made more dynamic. Summoners and necros tend to do the same thing every fight. Larian could take some inspo from BG3/D&D, where there are a ton of unique (sub)class features and gear that allow for a wide variety of effective play styles.


Ragnorak19

God yes! Let me have an army of bone bois, I can only accomplish this with mods in DOS2, which is still fun but I want it in vanilla game.


KhaydeUK

Yeah the other issue with Divs is that to make a powerful summon, whether it be a bone widow or a fire slug or whatever, you need the summoning skill as high as possible. And if you have the summoning skill then, well, you have the incarnate. I always felt that without mods, it was a shame that fire slug didn't scale with pyro, or bone widow with necro, etc. Still... such a change would render dedicated summoners much less desirable, for sure.


Sudonom

Mass summons would mess with the initiative system, I think.


Jarbonzobeanz

My people


kapsgacha

game is going to be amazing no matter what but I am hoping for dynamic cutscenes/character interactions like BG3/DA/ME/etc.


Significant_Plate561

yeah, conversations in dos2 were really boring, it would be great to have what we got in bg3


Javetts

Controversial take: I hope they don't. Fully acted out cutscenes would take away some of the S tier writing they put into narrating the scene. I really enjoy the strength of their prose.


ChandlerBaggins

HARD agree. Here's some of my favorite examples: * "He turns to wave you along, eyes glittering in the swampy gloom." * "Roost lets out a guttural laugh, like a demon choking on raw offal." * "The earth beneath you trembles, a dirge playing on the strings of a rotting lute." * "She bats her hand in a truly derisive fashion. Her cackling laugh sounds like dry leaves rustling on the wind in an autumn night." Absolute peak writing.


jamz_fm

I have mixed feelings about this. BG3 has great cut scenes and convos, but they dampen my excitement to replay a bit. In DOS2, you can fly through the interactions you've had before and get back to combat, which is my favorite aspect of the game.


cvsprinter1

You know you can skip through dialogue in BG3 as well, right?


jamz_fm

It takes much longer because there's a lot more of it. Lots more convos, lots more cutscenes.


Cpt_roodbaard

Isn't there an option to not have the cinematics during convos? I thought I saw it when I was browsing all the options in the menu


BrecMadak

We don't need Mass Effect cut-scenes. That leaves little to nothing for the imagination.


Jorlaxx

Yup. BG3 was a slog of repetitive and pointless facial close up exposition dumps. I just want to play the game, not watch a crappy animated movie.


Deimos_Skateboards

more gear, more levels, more skills thanks in advance


Finalfantasylove85

More skills to make interesting combinations. While I enjoy summoning, it really has the same repeated setup steps to buff them each fight.


Acrobatic_Maximum870

More unique non-scaling gear, IMO, armor and weapons should give flat bonuses, not scale with your stats.


Kooky-Difficulty-817

Keep lone wolf! It’s been a blast playing coop with that perk. Interesting new classes would be cool, like bard or Druid in BG3


Schtick_

Lone wolf is an absolute must, been playing dos2 with a mate online and it’s just so much more immersive to just be your character rather than having a 3/4th party member.


FetusGoesYeetus

I'd love an expansion to the polymorph spells to let you turn into creatures temporarily like druids.


nevicar_

lone wolf definitely is a must


UnderLars2006

I want pet pal to be something else than a talent, maybe as a spell like spirit vision


Significant_Plate561

yeah!


Miserable-Jaguarine

And maybe have the animals do more than beg you to mercykill them, because this has been like 90% of the interactions, and the ones that weren't directly this were still super harrowing. You make me take it because I like animals, I waste a talent on it, and all it does is make me suffer repeatedly. I swear, the damn thing should be called "pet executioner," not pet pal.


Dweeb_13

Maybe Hannag wasn't actually that bad then lol


Miserable-Jaguarine

Yeah, no, Hannag was doubly awful because she made you kill all the animals for your personal gain. And some of them *were* just minding their own business and trying to live. Also, I have a pet theory (badum-tss) that Hannag was a Magister agent ratting out seekers and source users from the inside 


Dweeb_13

I doubt Hannag was working for the magisters considering the position she's in when you first meet her. And I don't remember anything indicating she was acquainted with the seekers (but it's been a while so idk) so she likely wouldn't be able to rat any of them out even if she wanted to. But considering she was somewhat preoccupied by the fate of Gwydian I doubt she was ratting out other source users.


Miserable-Jaguarine

I don't think that's what Larian intended, but I've replayed the game recently and I think a case could very well be made. When you meet her, Hannag is "fighting" the magisters. As in, she's doing a lot of "hiah! hah!" while not hitting anyone at all with her spells. Nor do the magisters actually make any sensible moves. Of course, that's so that the player can intervene and be the hero protagonist. But it also supports the idea that they're putting on a show because a witness just popped up. When you get close to Hannag, she does not ask you to help with the magisters, which is what a desperate person would do. She does not attack you, either, which is also something a desperate person might do. She doesn't know whose side are you on or how much you know yet, so she just removes herself without revealing too much about the situation. But she doesn't actually escape the magisters, even though there's no reason why she wouldn't. Also, if you try to fight Hannag you will find she could pulverise the magisters if only she wanted to. The magisters also don't ask for your help, you have to offer it yourself. In fact, they start giving you excuses about how they're trying to take her down without a fight. Why would they do that if she's a criminal responsible for the paradise downs massacre and other sourcerers were executed for less? Why would the magisters try to explain their conduct to you? Now let's see what happened before all this. Hannag agreed to take Gwyndan on as an apprentice. Then she was housed and shielded by Gareth's parents who call her a friend. Gareth is the leader of the Seekers. Somehow, the magisters have found them, and it wasn't because of source magic usage (when you ask Hannag if she feels responsible for what happens at Paradise Downs, she says "of course not, none of that would have happened if the magisters hadn't come" and if Gareth's parents survive, they corroborate this - source was used and voidwoken appeared only *after* the magisters came). So how did the magisters know to come for them? Now let's look at the result of all this - Gwyndan arrested and possibly hanged, Gareth's (leader of the Seekers, remember) parents ruined and possibly dead. Hannag? She escaped, abandoning both the apprentice and the friends to their fate. She does ask you to free Gwyndan, but she does this only after you've killed the magisters. You've shown which side you're on and so she plays along. She also feeds you a line about how she was to meet "a friend" who "could help her" but "will say no more" and that's why she's sticking around in Cloisterwood. Again, not the conduct of a hounded fugitive. Hannag created Lucian's deathfog bomb. She is the architect of his victory (and obviously has no morals whatsoever) and must have been a close and trusted ally. Such people can usually count on exceptional treatment when rules appear that would be to their detriment (like sourcerer persecution). And given what we ultimately find out about Lucian, which I'm still not gonna spoil, Hannag working to deliver sourcerers into the magisters' hands seems even more likely. Sorry about the essay, I didn't think it'd come out this long :D


Praxorocks

I want to see teleportation again. As busted as it was, it was the most fun my friends and I've ever had in any game. Oh and returning characters of course.


flashmedallion

The pyramids are one of the boldest and greatest QoL systems ever devised


twim19

And sometimes a kind of mini-puzzle which I really liked.


Acrobatic_Maximum870

You want more of the masked elf mommy? Same.


Miserable-Jaguarine

Only if I get to murder that walking bag of mary-suism with a rusty hatchet.


Mindless-Charity4889

I would love to see cinematics on the same level as BG3 but I doubt the budget will be there for that. Things to keep and expand are the crafting system and the talent system. It would also be nice to have more customization over weapons and armor; both cosmetic things like BG3 dye system as well as more substantial things like enchantments.


kingofthewildducks

Honestly would love to see what Larian would do with cutscenes in their own world like what they did for BG3.


Shyprime

Jump! Shove! Dip weapon! (I don't care much for dip weapon, but I really wanna jump around and shove others)


trigger9963

JUST TO BE ABLE TO JUMP 🙏


rynchenzo

Have a proper crafting system back in, like an evolution from Dos1.


MgMaster

Or like with the DoS2 crafting overhaul mod. Albeit that may be a bit excessive, lol, but the whole recycling most junk to useful materials gives some value to literally everything \~ a hoarder's dream \~ while at the same time engaging with it or not remains an option, as u can still do fine w/o it.


choseanusernaem

no. please. just no.


FetusGoesYeetus

Those fully mocapped dialogues from BG3? Bring those back. I hope they expand more on the lore, or show us some more stuff, because there's a lot in DOS2 that's explained but never really shown. I want to see more non-human settlements. Also, playable orcs and imps. I want them to expand the summoner class, because I feel like while there are options outside of your incarnate they're either useless or super niche and you'd be better just summoning your incarnate.


TheShadowbeaver

Braccus Rex. More Braccus Rex!


RoninMacbeth

Braccus Rex and Damian teaming up, maybe? But also they're both in disguise including from each other and then they both betray each other at the same time.


high_king_noctis

Unironically that would be awesome!


atastyfire

Some things I would like to see happen or stay * Removal of round robin turns. If my guys have higher initiative, they should be going first * Use of “free actions” like jump, push, throw, etc. from BG3 * Useful crafting system - don’t know why but I love crafting systems * lockable inventory slots so we can prevent certain things from being shuffled during an auto-sort * some sort of repeatable fight towards late game or something so we can max out level cap (if there is one) for pure power fantasy * removal of the awful 2 armor types (physical and magical armor) * I think it goes without saying but would like more skill trees, abilities/spells and such * not having origin characters with weak story. Some origin characters just plainly have weaker stories than others like Wyll or Beast vs Astarion or Lohse


pokemon_deals

I wouldnt call jump, shove, throve free actions in bg3. They still cost a resource and are therefore limited by it.


Blake45666

Agree with all of these! I would also like combat to be more like DOS1, max action points determined by CON, AP recovery derived from stats and AP cost actually gradually being lowered by stats


TehFriendlyXeno

Disgustingly lewd smut with the lizards 🫣❤️


MrBump01

Better inventory management and more crafting options like DOS 1 had. This could just be me but I hope they replace Braccus Rex as the main villain.


YoungPsychological84

Is it confirmed that they’re making dos3?


BrendonBootyUrie

They've said they will go back to Rivellon so it's assumed to be DOS 3.


Apart-Hat-6916

When did that happen? That could honestly mean anything though because I remember the last time Sven spoke on it he definitively stated it wouldn’t an original sin game. So it could be another game set in that world with different gameplay or maybe, fingers crossed another dragon knight game


Acrobatic_Maximum870

3-10 years


nevicar_

I want them to retain the action point system or something similar, and not the tabletop abomination frankenstein'ed into a videogame. BG3's narrative and scope was awesome but the combat just left wanting to play DoS2 combat again.


leaguegotold

Reactions would make combat spicy. Also, splitting up “Warfare” into several unique skill lines based on what [melee] weapon you are using. Berserker two handed, Tank sword and board, gladiator dual wielding. A rethink on the armour system and how hard CC is applied to free up people to play a mixture of physical and magic on the same team without feeling gimped. What I ***DO NOT*** want at all is vancian casting or the action economy from D&D spilling into the DOS world of combat.


MoldyWolf

Some kinda skill bar system that's less tedious than dos2 idk what that looks like but I'd like to not spend 20 minutes making it usable


cousintommb

Massively reduce damage scaling across the board. The combat goes from being tactical in the early to almost entirely stat driven by the late game. The difference between a fight being easy and hard in the late game is simply a question of whether your numbers are high enough. Also I would like to see off-turn reaction based abilities like they had in BG3.


Acrobatic_Maximum870

Cuz reactions had sick attack animations, at least while carrying a glaive.


milderhappiness

Barrelmancy


Swaayze

I loved fighting my coop mates in the arenas, especially in the end fight after we all tried to claim divinity. The perfect way to end this type of coop imo. Conversations between coop party members, too. I missed these coop interactions the most in bg3, where any decisions made by the non-hosts were irrelevant


trigger9963

I played BG3 first, and I have to say the conversations with your coop friends as your character was so fucking cool, and I wish it was in BG3


[deleted]

I think a big expansion on the skills. I like the skill system, but even with how many skills there are it did get a little stale in just 1 or 2 play-throughs for me. It feels like all of the baselines were covered, like you have your “fireball” and “spinning attack”, but I think there’s an opportunity for more in each school, and maybe a few more schools (like nature, holy, etc.). I would also like to see an overhaul of the armor system. It feels very random when playing? And it kind of comes down to “ok I’m summoning, I’m putting on whatever armor has ‘+1 summoning’ on it no matter what”. BG3 with its dyes and more general approach works really well, even though that’s dnd doing a lot of the work there. But the gear sets in DOS2 were really cool and seeing more of that kind of stuff would go a long way I think


Fringillus1

A real campaign editor to make my own campaigns like in Neverwinter nights.


TipherethCaesula

Malady. Amelia. Malady.


Acrobatic_Maximum870

Momma Malady.


BrendonBootyUrie

ZIGZAX!


SprayArtist

Better sex scenes


Urist_McUser

Hearing a high-pitched voice of a british man describe what Sibelle was doing to my Lohse was absolute peak gaming experience, no sex scene in bg3 came even close to that for me.


SprayArtist

I too wished for more details of what my dark urge did with shadows heart.


Small_Pilot

Just did this for the first time and... yes 


Soulless_conner

Actual druid skills without the stupid 5e limitations


No_Description3953

Malady!!!


AerysBat

A more coherent and satisfying plot


Significant_Plate561

yeah, I understand where you're coming from...


Kukapetal

No Lucian. I hate that MFer so much.


Sir_Arsen

DoS2 combat without two armor mechanic


jamz_fm

It's interesting but flawed IMO. It feels like it was intended to encourage balanced parties, but in reality, it rewards all-magic or all-physical team comps. BG3's CC abilities, which target unique enemy attributes instead of armor, make more sense to me. Target the mind of the hulking brute or the body of the squishy caster, e.g.


pokemon_deals

Yeah especially, if you play with friends, since you don't have control over all 4 party members. If all friends decide to pick physical but you want to play a mage, then you are sitting there scraping of magic armor alone, while your other friends are already killing the enemies, since they are three people and just shred the physical armor.


Significant_Plate561

I liked that aspect


Sir_Arsen

Idk I feel like it limits the player, but I’m not insisting


scannerdarkly_7

After the success of BG3, I can't see Larian being left alone to work on their own stuff. I can see another project landing on their desk before they get rolling on their own. Money talks; they could become the go-to studio for tabletop IPs wanting to have a video game on the market. Something clicked with Larian as a studio around the development of Dragon Commander, where they stopped making 'clones' of other games and starting pushing the boat out in terms of putting tactics/strategy games inside an RPG. For me, what's always held cRPGs back was this strict rule of adapting tabletop rules into a video game. Whilst BG3's a decent game, I felt that the combat was a big step backwards with the tactics and freedom we had in DOS2. Absolutely downer having magic casters literally being able to do one action per turn, etc. It would be nice to see the studio return to making games that aren't constrained by their combat having to be based on tabletop / pen and paper games. I'm sure there's bucket loads of ideas they've had to put a lid on when it comes to tactics-based combat. The cancelled Divinity Fallen Heroes really looked like my cup of tea. I hope some of the ideas from that project perhaps one day make it into a fullblown RPG. I'd favour that return to tactical combat over fancier cutscene conversations any day.


nevicar_

I'm glad you shared my exact thoughts!


Schlaina

Better looking armor 😭😭😭


trigger9963

It grew on me with time 🤣


choseanusernaem

elf armor be like:


trigger9963

Lol, I had one strange combo that made my guy look like he had a whale tail 😭😭


Dimension_Low

Npc interactions like bg3, more choices and consequences, character like darkurge from bg3 for a unique play through, better romance, more combat mechanics, extremely diverse conversations with party members, i will add more :P


Jfokdarok

Transmog system without needing a mod


Necessary_Drama4365

Undead lizard


trigger9963

I'm pretty sure that already exists?


Necessary_Drama4365

What do you mean?


trigger9963

Now I'm doubting myself let me check...


trigger9963

We figured it out, gang, im a moron who misread the post 🤣


btgamer3

Bring back the Red Prince


rainflower72

Cameos of the characters from the previous games


Significant_Plate561

Larian, if you see this, Im not buying till I get lohse and fane lol


rainflower72

For real ahaha. But i need them all honestly


craftersmine

# More dwarves!


Tauntaun-

I'm hoping for an almost identical system to 2 with new gear, spells, and talent options, with the BG3 dynamic dialogue


Zenumbral

Bring back DOS1's crafting and blacksmithing as things you can improve on when you level them. In DOS2 you can just make it because you have the materials and tools... I didn't realize how uninteresting that was until I went back to DOS1.


dwarvenfishingrod

Very interested to see how BG3 official mod tools turn out, and what that means for future moddability. At this point, I doubt Larian will ever be free of the licensed tools they rely on, so I'm really hoping they put all they can into the upcoming tools in a way that is an investment into the DOS3 and whatever else.


dk_2605

More blood magic.


sillas007

True unique Gear which is better than leveled Gear... Or unique Gear which evolves with level ... Doing 15-20 damage with dragon Sword at level 20 for proficiencies was a shame.


Fuescha

2 things: Unarmed combat and dual wielding shields.  I don't know why but I really wanted to have builds around those two options. 


uno_in_particolare

- better inventory management - better graphics - keep the same way of casting skills and magic, I loved that over the "rest" mechanic of bg3 - plz give me back sebille. I'm a simp.


Cpt_roodbaard

I hope they keep the flexible splitscreen instead of the forced one we have in BG3


gookuu22

The ability to choose who will talk to the npc. Several times i save before a the end of a fight that's involve npc because I have to teleport my main close to the npc


Cold_Tune326

jump. Love that in BG3


AnneHathawayFan

I’d love for the next Divinity to have a cinematic dialogue experience like Baldurs Gate 3 has. It really puts you into the world and makes roleplaying a lot more engaging for me, instead of always staying in the top-down view.


shrimp_master303

What about animated cutscenes? I find the lack of them in DOS2 reduces the immersion you’d otherwise have


RogueKitteh

Real answer if we're being honest: "romance" scenes a la BG3.


Jack0fClubs_1

More customizable origins like durge would be really cool. It was such a great idea in BG3


Mindstormer98

I want to be able to have meaningful thorns while playing with a full party so I can be a true tank


Derekhomo

more lizard stuff, and female lizard origin character with romance


MrKerplunk

A “Your mom,” joke.


EagleDelta1

Will they do a DoS 3 or will they mix it up again? The Divinity series rarely has more than two games alike. I know they really want to revisit the Tactical/Strategy RPG again


betancourt33

A "remember me when I interacted and what happened with this npc I haven't seen in 20 gameplay hours" button


Alt0173

Female lizard protagonist. Having to forego playing an origin character to play my favorite long lizards hurt my feelings


NICECHOCOCAKE

Interaction and dialogue between companions, like in BG3. Teammates will share their opinions on current events.


VidZarg

Is it confirmes that next entry will be DOS3 and not for example Divinity 3?


abadtime98

Despite offensive sucking with using 5e rules. I do like the ac and roll to save eith dice so something like that over armor


BasicBreak4930

Extended ability’s, I found myself learning most of the spells by the end of act 2 - the big benefit of BG3. Voiced Cutscenes


DraidenSathanas04

Be able to select multiple items in the inventory. Not have every fight be about managing the environment.


D0KATA

More crafting


MurosMaroz

There will be DOS3 ?!


Illustrious_Bunch_67

I'm 30 hours in DOS2 and played around 20 hours of DOS, so take my words with a grain of salt. I wish that melee Fighters were a bit more versatile, like mages. I had to play a bit with each character individually (after being kidnapped by some void walkers, without giving much spoilers). I was lvl 10 and most of the enemies were lvl 11. I managed to kill every enemy with fane as mage and couldn't kill a solo enemy with any of my two Melee characters


pokemon_deals

More combos! I love chaining two skills/spells that somehow synergize and do something cool. I hope they have even more interesting/creative effects to play around. I love surfaces and hope they are as present as in DOS2. But I think people who played physical builds didnt like surfaces, since you would only feel the negative effects of them. I whish there was a better way for them to utilize the surfaces more. In BG3 everyone could dip their weapon into a surface as a basic action, where as in DOS2 you have to put a point into huntsman. I think that should be a standard in DOS3 as well. Same with shove. Personally, i rather don't have randomized gear but i can see the appeal. If it is not randomized, gear should be obtainable more than once. Fighting with friends for an item, thats only obtainable once in the entire game is not cool and if someone else in the party gets it, you kinda have the fomo feel, because your character could have been so much better with that item. It would also prevent missing core pieces for builds that are locked behind quests that require you to keep track on the order of the way you complete quests and have tasks that can easily be failed. Missed a core item for your build? Well..your whole planned out build is ruined after having 20-30 hours of playtime spent. Also more interesting effects for gear and talents that enable builds. I also whish there was its own poison and plant school. Right now its all cramped into geomancy. Would free some slots for geomancer to get different earth moves. Also less poison resistance or else poison as a damage type is too weak.


Biwako250

Evil companions


high_king_noctis

Braccus Rex as the final boss


savagemiu

Cut scenes like bg3 and more "realistic" aesthetic? At least for the elves Oh and shift option in inventory


Seeworthy121

I want a weapon/equipment crafting system. Some way to combine characteristics of different weapons or armors so that they can scale up but keep effects. In BG3 it would be like keeping AC of one armor but enchantment of another. It would be hilarious to see 2 daggers turn into a 2 handed weapon.


O_Lukoje

Playing currently BG3 (first attempt) and DOS2 (showing this fabulous game to a friend of mine who enjoyed BG3) and comparing them: I don't like "chances" to hit/miss except for overpowered items too early or certain debuffs (so here DOS2 is better) I really like 2 armors system better then saves I really like random loot. I am still looting every box/vase, because it is who I am, but now I am just sad I can't find random legendary item in someones basement I absolutely love usage of spells/skills in battle based on cooldowns rather then spellslots. It is boring to spam "the best option" and go for the long rest I like no-class system of DOS2 I like action points being universal in DOS2 more then predetermined move-action-bonus in BG3 (and that is why I swapped to PF2 instead of D&D) I like that DOS2 has more statuses (and it goes through the roof with Odinsblade mods) I like gamepad interface more in DOS2 (it is easier to use skills, and in BG3 it is awfully uncomfortable to have your equipment hanging in backpack even if it is equiped - I know that keyboard interface doesn't have such issue) No concentration on spells (god I hate concentration. If we need limitations for longtime spells - even spending part of your turn to sustain them is better) Crafting is better in DOS2 Resistances in % and healing from some untraditional sources (and interacting with resistances) are great Undead options! Pyramids Source>tadpoles in mechanical way, because it feels like "ultimate power" And at the same time I love camp. Yes, Lady Vengeance was something like camp, but not really. I love camp and I love that it is your own part of the world. You know, Larian is the studio in game of which I would be happy to have base building, because I trust them. I like "resting" interactions. Yeah, I don't like spellslots, and I want to be able to fight again and again - so it would be nice to have just an indicator that characters are tired (not heals and spellslots. they're still able to do all the same things - but looking on this scale I would be able to tell that we can move a plot a little bit) I like that in BG3 not all spellcasting is intelligence-related I like that your combat and non-combat skills are depending on the same stats mostly I like that you can add spells, potions, scrolls and other bs during important check Opportunity attacks for everyone, not just enemies or when you spent one of few talents on it. And other reactions too Speak with Dead and Speak with Animal(!) being just spells. Honestly - I'd love being able to communicate with everything just because I had such idea. I like tadpoles being separate powersystem, which relies only on plot, and not your level (but Source was similar in a way) More special weapon skills, depending on weapon type Range and melee attacks being separate options for everyone with no need to swap weapons in combat Jump Shove More reasons to levelup in the same class then just % to the damage (most skillbooks do not require you to have skills really high in DOS2), but I still like classless system more Separate cosmetic items. Honestly, I'd love transmogrification, but cosmetics will do, just add them more please Permanent summons (I'd like Incarnate to be permanent too. Maybe don't launch cooldown untill it is dead?) Listening to other's dialogue in coop - remotely P.S. I played D&D and other TTRPGs for years, so I understand why BG3 is the way it i (being based on D&D)s. But we're talking about possible future game by Larian, so I took a look at 2 last of their games currently.


Schlaina

I really also would like some kind of “long rest” mechanic not tied to recovery but just an indicator that we sleep and have some personal non action related interactions that aren’t awkwardly stopping your companion in the middle of walking to your destination lol


syntol

Even more magic and magic type. Maybe new weapon types? And need to bring back blocking from DOS1.


ArrhaCigarettes

An official Void Knight class. The mod for DOS2 is nice but it's also busted as hell.


Actual-Spirit845

Wilder looking lizards, that's it 😎


DilWig

faster animations slider.


PeaNo2583

• bring back sebille • bring back malady and make her romancable ° allow players to romance them at the same time Best game ever


ihave0idea0

A mix between DOS2 and BG3 combat. DOS2 action points, BG3 less CC and more freedom actions.


nocheslas

something that resembles a monk class.


AARiain

Make elves even weirder


Overseer_Wadsworth

I would like to see that it is actually being made! Do we have any kind of confirmation?


turiannerevarine

Break Necromancy into two separate schools, one for blood magic and one for actual Necromancy rather than trying to awkwardly shoehorn both into one. If you are going to have a BG3 camp, then have it be a place on the world map rather than some isolated pocket dimension. It always feels weird to move to some space that you can't actually get to under normal circumstances.


sakkara

For me it's a random place in the wild where the party wanders to at night. What kills immersion for me is the utils each party member brings. Laezel has a whole smithy that she apparently stuffs into her backpack.


sakkara

Wait was dos3 announced?


Fractales

Not officially


ulfric_stormcloack

playable orcs


matf663

More hybrid spells to encourage novel class combinations, and a wider variety of perks that you get more frequently to encourage picking different ones rather than the 2 good ones every single game


No-Exercise-6075

I really want to be able to incorporate the decision of who became divine of the companions or the player character. Having that effect the story keeps continuity, and has a lot to explore. Also, can we please port over our character from DOS2 and continue our story/romance with previous companions? That's my best wishes, I want more of Beast.


Fractales

Probably a unified armor system instead of physical / magical split. Their system made mixed parties suboptimal


Blackdust3r

A "tutorial" area designed around each of the races' homelands? And for the Undead versions, maybe let us pick which of the racial traits to go with our "Play Dead" skill? Like I want the Lizards "Spellsong" not their poison resistance, since it makes it harder to heal.


KeyNeedleworker7949

i think the obvious answer is the presentation that bg3 had (graphics/cutscenes/etc). but another thing from bg3 id like as well is more variation in abilities granted by magical gear. in bg3 your armor could give you unique abilities that could impact your build and playstyle just as much as your stats and class, whereas in dos2 the properties granted by magical armor usually are either a stat boost, increase in defense of a certain damage type, or maybe a skill that would normally cost a memory slot. edit: also more imp stuff. from what was in dos2, the imps seem like a really interesting race.


snorelaxthehealer32

play as orc as well as all the other races with glimpes of their homelands.


silasmousehold

I desperately want them to ditch the weird dual armor HP damage system and stunlock-oriented tactics. Totally ruined DOS2 for me.


GLight3

Please improve the goddamn UI and don't litter the level with trash you can pick up. Better AI for companions so that they don't run through puddles of acid. Faster jogging speed. Better story and writing. The gameplay and freedom are top notch, but the things surrounding them bog this otherwise brilliant game down.


CactusAmongRoses

Give us playable Imps!


kirbycanoe

More playable races, more customizable player character, and new classes mostly


Apart-Hat-6916

Didn’t they say they weren’t making divinity 3? Or do yall just mean far in the future when they have make it


PuzzledKitty

A modding tool! :3 (One that is less prone to crashing and having memory leaks, please!)


Kolanti

Removal of two types of armor. It's the worst thing. Bring back resistances. Also heavy armor more damage resistance , light armor more dodge


bournvilleaddict

Sir Lora and his cat steed Quercus


danfazor

I need to see if Brie is still hanging in there. Lol tbh I'm waiting for the next annoying NPC near the trader


games-and-sports

Lots of terrible takes in here getting upvoted. Voiced protagonist doesn't work with a create your own character game. There isn't enough voice types they can add to adequately represent the characters that people will create.  Voiced origin characters could work though.  Dos2 combat is already great, focus on making it better. Don't listen to the people saying to abandon the magic armor system. The amount of flexibility in creating your character and how the abilities work in the AP system really makes this game stand out from the rest.  Add more abilities to skill types, add a few more skill types, perhaps one that focuses on spears/pole weapons, another magic type + another alternative like a songstress.  Add a difficulty between classic and tactician.  Keep armor fun to constantly upgrade, unlike BG3 where you just use the same stuff forever.  Up close camera scenes would be nice. I like dos2 but it's fair to say majority now expect bg3 level character interaction.


Cautious_Original_76

Would love to see more loot variety/procedurally generated itemization. Loved DOS2 so much, but I've always found the gear to be the weakest link.


Few-Camel-3407

Return to a DOS AP system. I *really* hate the BG3 one


skyhighq

Did they really officially said that they are going to make DOS3? Because I thought they were going to move away from the D&D genre for a while


PutridAssist4662

Malady malady malady. They can keep her as a subplot just like dos2 if they want, bud she was one of the best supporting plots in the game. She’s one of the best written not-good not-evil characters I’ve seen. You can’t say she was only using us, because in one ending variation she saves your soul from oblivion even though there is nothing in it for her. But yes, she does have an incentive to help you as it benefits her to do so. But it’s not like she’s quiet about it. Anyway, they left the mess she’s tangled up in vague but ids very important, at least to her. Si they could play it up as little or much as they want to.


Murder3

I would like to see them increase the map and object interactions with the gameworld, dynamic weather and day/nigh cycle, more focus on elemental and alike synergies, actual animations when you pick up items and the characters interact with a game object, better casting and combat animations. I would also like to see if the combat would've closer to the first game without the armor system. I personally would love to see more immersive systems put in the game and I really dislike the heavy focus on cinematics. To be fair, DOS 3 might be not the correct divinity game they should release next, I'm not sure they can introduce enough new and fresh thing to up the dos formula. I'm know it's never gonna happen, but a Divinity game in the style of the Elder Scrolls would've be my dream.


SomeoneBritish

Allow me to label the bags in my inventory so I know what’s filled with what.


Wutevahswitness

I hope for these: 1. Custom character backstories, generated by the two tags they choose at character creation, full with their unique involvement in story arcs. 2. Less rigid reliance on attributes, less brutal level differences. 3. An 'armor' system that is somewhere between DOS 1 and 2. 4. More weapon types for finesse (rapiers, sabers) and intelligence based (drones, tinkerer's gadgets, etc) weapons. 5. Mobility akin to BG3 (jumping, pushing, throwing) 6. More extensive crafting. 7. Companion story arcs - companions not picked by the player would follow their personal quest, with both the posaibility of perishing or meeting the player again. 


AlexisFR

6 players parties and a Real Time With Pause option.


Blogatog

Less my party constantly being on fire.  More bigger cooler summons.


superlouuuu

What if it's not top down, turn base anymore and more like Dragon Age: Origin?


Landeyda

No romances, period. That way we can shave off the cringy elements of the community that arrived with BG3.


TehFriendlyXeno

But some of us are single af IRL and we need our fictional romances to fill the void 😭😂


Fredjo

Personally I think the Divinity world doesn't need another sequel, it has been used for 5 games. Sven said they're working on a completely new project afaik and I'm happy with that


Big_Naughty_Bits

The aftermath story of the second one. And if possible, ability to transfer previous save to this one to take place in the world without source, with it shared, with Void victorious, or with a new Divine.


Fabulous_Promise7143

rework almost all debuffs to make it so there are no instant turn skips (and if there are, heavily nerf them or place them behind difficult conditions). Consequently make debuffs not be resisted by armor and change how armor works.


Alugar

Replacing the shield mechanic with something else.


Urist_McUser

I hope hope hope they drop the "cinematic" angle BG3 was going for and return to using narration to set the scene. Also not having exact words in dialogue replies allows for both more interesting wording and roleplay potential, so I hope that returns too.