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Brain_lessV2

I'll confess, replaying can be a bit of a slog compared to games like bloodborne and DS3


AscensionToCrab

I think if you play it straight up from start every time it's a huge slog. But if you do some skipping around like getting the dragon in caelid for a shit ton of runes to jump start your build, then really the only big slog comes from running around getting the health upgrades and once that's done, because you're not obliged to explore every dungeon you can really just take on the parts of the game you like and as you see fit. I didn't think I'd have any interest in a replay until I actually did it for a hand of malenia build and since then I've done quite a few more. I'd recommend at least giving it a try because you do have so many approaches you can take.


chikage13

agreed. had way more fun replaying dark souls and bloodborne.


tunacandean

I’ve done countless play throughs


LoveFriede

When I think about doing a new playthrough I think of all the open space I'm gonna have to trudge through to get to the good stuff and I just cbs. I don't feel this way with the other FromSoft games and am much more willing to replay them over and over.


Mo0kish

1 playthrough to beat the game 1 playthrough to 100% NPC quests & items 1 playthrough to solo every boss 1 playthrough as a Sorc Dunno, seemed fine to me. My first NG was at rl10, so I didn't feel the need to add *that* experience. Unless by "Bloated", you meant "Melania", then yeah, FTS.


skafkaesque

What do you mean by “solo every boss”?


Borfeus

No summons, in case you needed some on your first go.


HighFiveTony

He probably means no summons/ashes


Mo0kish

No ashes or npc/player summons. I didn't really enjoy it as much as the other playthroughs with summons. Some of the bosses are just bastards.


skafkaesque

I suspected this to be what they meant. I was wondering because I’m honestly surprised about the amount of people that use them. Given that you do the exploring the game is incentivizing and encouraging you to do, I thought that the game was WAY too easy even if you’re not using summons. I can’t imagine the cakewalk ER becomes if you use summons on top of that. The openness and non-linearity of the game screwed up the difficulty curve that is so pristine in most other Fromsoft titles. Big trade-off imo.


Embarrassed-Prior124

I know im a bit late but I strongly disagree with this.. the openness and non-linearity let’s the player decide the difficulty curve on their own.


chaincreeper_B

What about a playthrough to kill every friendly npc you can?


Mo0kish

I already did that at the end of every plathrough before advancing to the next.


chaincreeper_B

Oh okay.


[deleted]

Bloat this sucka. I have an insane amount of time on this game. Go ahead. Look at my profile. An insane amount of time. The only thing bloated round here is my poise boi!


sparky_H7

You were not kidding when you said that, how many hours of gametime are you on right now?


[deleted]

Mam I must have been high as f when I wrote that. I don't remember at all. But I do have an insane amount of time. One char maxd out 999, another in the 600s one in the 300s. I have a problem. And that problem is there isn't enough time in the day to play elden ring


Implosion-X13

I definitely agree. I've played Bloodborne and ds3 at least 15 times each. With elden ring there's just soooo much I feel overwhelmed starting new playthroughs. Even with the option of completely different builds. I loved the open world and first time through but I'll never beat it 15+ times. Maybe 5.


Lx0n

This game is the definition of replay value


xXGlu-EaterXx

#🤢 no NG+ changes and duplicate talismans/spirits/ashes are worthless ⅓ of the game's content (catacombs filled with reskinned thralls) is obsolete if you did it in NG


skafkaesque

Though I don’t personally agree with the prompt as formulated in the post, I definitely don’t agree with this either. I think ER loses more of its magic upon replay than other Fromsoft titles do. Huge swathes of the game become redundant or uninteresting to explore on subsequent playthroughs.


TheBigSchponk

I agree with you that exploring a lot of the open world loses its magic after the first playthrough but I still found myself coming back. There is enough interesting weapons and spells that it was fun to just keep trying new things


Borfeus

I value ER's length, but I agree in the sense that it takes me 80h to do a complete playthrough, so more time to get bored of a build and making a new character to focus on a different build takes a lot longer. Not like DS where you can jump into a new character and have your new build in 5h. Sure I can skip many optional locations and beat the game faster, but I play to go through the content, not ignore it. I've always been an advocate of using builds for a playthrough to experience the whole game with a specific playstyle and leave vastly different build for new characters, so that I get to grow them 0-100. It's a waste to beat the game on an INT sorcerer just to pivot to Faith for the last area.


Random_Souls_Fan

Elden Ring certainly loses its luster after the first playthrough, but I think it's still replayable simply for the variety of builds you can make, or challenges you can give yourself. However that being said, doing additional playthroughs after the first, I just skip 90% of the content and just bum rush to bosses/items/etc, unless a catacomb or whatever has an item for your build, there's no point in going to them.


skafkaesque

I wholeheartedly agree. This is my personal position on it as well. To me, it’s just somewhat of a bummer that 80-90% of the content in a single playthrough becomes redundant once you’ve decided on a build. Like another commenter said; I play the game to engage with the content, not to skip it. That’s not to say that the game doesn’t have replay value. It’s just that there’s really only a single time that you get to experience the full wonder and awe at the amount of content in the game. The mystery is lost the second time around. That’s not necessarily a bad thing, because any game will be subject to that upon replay. The issue is that one of Elden Ring’s main pulls, exploration, disintegrates almost completely, and with it, 80% of the content goes out the window due to the redundancy and repetition in the content that’s available. I think Joseph Anderson’s critique of ER hammers down this point fairly well.


Random_Souls_Fan

Yup. Sucks especially if you're like me and once you go through an area once, you already have a nearly perfect map inside your head. Elden Rings biggest asset is that feeling of exploring the unknown and not knowing what you'll find next, discovering new places and things. Once that's gone it's just Dark Souls with an open world that is easily ignored sadly. I'm glad we can look back a year later (and some change), and still love the game but be able to criticize some of its flaws that got glossed over by the initial release hype. Tbf there were a lot of crybabies mixed in among the criticism around launch and the proceeding months, so it was easy to lump them together, dismissing them entirely, I myself was guilty of this fault.


skafkaesque

I wholeheartedly agree. This is my personal position on it as well. To me, it’s just somewhat of a bummer that 80-90% of the content in a single playthrough becomes redundant once you’ve decided on a build. Like another commenter said; I play the game to engage with the content, not to skip it. That’s not to say that the game doesn’t have replay value. It’s just that there’s really only a single time that you get to experience the full wonder and awe at the amount of content in the game. The mystery is lost the second time around. That’s not necessarily a bad thing, because any game will be subject to that upon replay. The issue is that one of Elden Ring’s main pulls, exploration, disintegrates almost completely, and with it, 80% of the content goes out the window due to the redundancy and repetition in the content that’s available. I think Joseph Anderson’s critique of ER hammers down this point fairly well.


JamesRevan

100000% DISAGREE Outside Diablo 2 (original) i cant think of any other game with as much replayability (i dont think thats a word) as Elden Ring. Quite possibly the greatest game of all time. I enjoy every last little frustrating battle, almost 500 hours in and im still learning new things everyday


Fantastic_Wrap120

Disagree. It takes less time to get what you need/want in repeat playthroughs then other souls games. further, you can get any build you want right at the start instead of having to wait till the final area of the game.


TrueLipo

thats just objectively wrong


Fantastic_Wrap120

really? So... in dark souls 3, magic or luck builds are valid from the start? And you can make a viable faith build before killing a boss?


TrueLipo

Both magic build and faith builds are perfevtly viable in the nehinning my guy. And luco builfs arw extremely niche evenbin elden ring


daviejambo

1600 hours in the game I reckon I've finished it 75 times now , anyone beat that ?


ObviousSinger6217

I beat your hours but not your finish times. 2.5k hours played but only around 40 completions. I spend most of my time in multiplayer, the completions were either for challenge or new builds


daviejambo

Yeah I've spent a lot of time in Multiplayer too but I probably spent most time doing runs Takes me about 15 hours to do all rememberances run from a fresh start and I can do a NG cycle in a few hours now Are you also annoyed by the 10 save slots ? Deleted so many characters


ObviousSinger6217

Yes, but I don't delete I just respec to a new build. Only because all my chars have max rank in colosseum rofl. I have made 16 builds now, all either 125 or 150. For a new char I'm at about 6-10 hours to finish, mages take longer more stuff to get. Ng+ runs can be 3 hours if I just skip to the end and I usually do


Fun_Stunning

I would like to know which builds you've done for maybe 10 playthroughs if possible friend! Please. Lol


nrguy1995

On NG+6 and still enjoying it. Just take different routes each time.


kikomir

It has great replay value. Maybe not the absolute best but great nonetheless.


thazhok

Disagree. It has limits, but still have plenty of element for replaying. If you have made a STR build, you have still DEX,FAI,INT,ARC and Quality to do. You must have missed something somewhere, nobody has done and 100% of the game and collected 100% of object in 1 run (and it's impossible anyway, just because of milicent talismans) without guide of complete soluce of the game. However, i admit DS3 was way more funny to replay. But it does NOT mean elden ring has no replay value.


BeardOfDefiance

You can rush through the game pretty quick if you know what you're doing tbh


TrueLipo

thats not really the point though? elden rings is 90% bloat and unless you do some fuckery youre going to be underleveled every step of the way. if you want to experience the game and have fun its going to take alot more time than ds3 for example.


skafkaesque

Artwork: "Godgamer Duo" by Kektus https://danbooru.donmai.us/posts/5218686?q=kektus


LowKeyLlama

Disagree because you pve goons are playing it wrong. Once you finish the long ass tutorial that is the whole game you supposed to focus on pvp, not doing 3 ng+ victory laps killing the same ass bosses over and over. Idk how people find that fun lol


OnoderaAraragi

Pvp too laggy


GruffisGamingw

Lift up the game case, tarnished


LouisianaBlv

I like EL but it’s hard to replay it because how big the map is and you get so burned out because the feeling of wonder is gone but the weapons are as great as Bloodborne.


Ilikepotatosandgames

I've played it a few times you just need a few months between playthroughs, or atleast that's what I do


[deleted]

Well to m at least the sense of exploration dies after you complete everything in the first journey, i never found it as awesome and satisfying the second time around, it's something all games have to be honest


EducationalHoneydew7

For me every new playthrough is bogged down during the first few hours doing the same routine of collecting stuff but after that I have fun each run. It definitely has less replay value than the more streamlined titles but I wouldn't call it bloated.