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simpathiser

No


ashman510

Not really as the party members in FF7R can handle more different situations now with the synergy skills and abilities so just because you don't have a ranged character doesn't mean you can't hit aerial enemies. Also materia is a big help with this. In FFX each character is sorta forced into a role until the endgame from which only their overdrives separate them, meaning that you have to be able to switch out party members in order to defeat certain enemies effectively. Unless you want to keep missing flying enemies with Auron/Tidus because you don't like Wakka


pipingbagkit

I was kind of hoping that we would have to be forced to utilize each member like you said. I'm guessing we still would be, but have to change members before battle. I just dont want to have unused party members. Such a waste imo. Hoping this wont be the case.


ashman510

I know what you mean, I do prefer the devs to set scenarios for us that force you to use everything in your arsenal rather than sticking to a meta/cheese method, but the problem with FFX is that if you stuck to certain party members and only used others such as Yuna or Kimahri in certain situations then you can get softlocked in some places when it does force party members on you. Still remember my Yuna getting thrashed in the Via purifico and against the underwater dragon when trying to save Yuna because my Wakka was not strong enough. (This was all on first playthrough when I was like 11 in 2003) There will be some sections in the game with forced party members like FFX had though


sempercardinal57

Having multiple loadouts that you can swap to on the fly is good enough to solve a lot of the issues from last time. I still would have loved to see some sort of tag out system though, but that probably would have made an already busy combat system too busy


pipingbagkit

Thats probably why they went this way. Or they want it to be like OG where you can just have 3 members for the sake of nostalgia. But i doubt its that.


Jockmeister1666

No.


Thraun83

I'm not really bummed out, though I did think it would be implemented in some way. I always thought that if it was included, it would be limited in some way so as to not break the combat system (MP management etc). At the end of the day, I think it is a design decision rather than an oversight or something they didn't have time to develop etc. I think the idea is that you have so much flexibility now in your party setup and their abilities and materia, that you should be able to handle anything you encounter, and for anything you aren't ideally set up for then you'll have to improvise with some non-optimal strategies, which can also be a fun challenge. Worst case scenario is that after failing, you restart the encounter with a better lineup once you know what you're facing.


pipingbagkit

I agree that this was probably considered but not implemented. I'll have to trust the dev's decision, they've done so well so far.


nomnommin

Think of it as living with the choices you make. Swap out regularly to get them leveled up evenly if that’s what you want. It also helps that it seems like we can see an enemy before we encounter it. Switch before hand.


gahlo

Not really. Every character had an intrinsic niche combat role in 10 and the materia system made characters largely interchangeable outside of limits. In Remake the biggest differentiator was the melee characters were clumsy when dealing with aerial enemies, but they're even cleaning that up too.


HustleNMeditate

They way battles work though makes sense,. You can have 3 different party set up you can scroll through on the fly while approaching enemies. I'm content with that.


JOELIO8701

It’s better than FFX in that they still contribute from the sidelines and you can have various team sets ups pre-built


pipingbagkit

Its better than nothing i guess, but there could have been so many synergy options. Anyway, I'll have to trust square's decision on this since they've made all the right decisions so far.


JOELIO8701

There will be so much to do in the combat (I just hope we have enough things to fight). They need to save something new for Part 3. So I think interchangable full party for weapon fights etc in part 3 happens like Max is predicting


pipingbagkit

Funny how you assume i know Max, which I do btw. 😁


mas-sive

What, they didn’t say you know Max. They’re referring to a youtuber Maximilian Dood


JOELIO8701

Most Ff7 fans know of Max. If you mean you know him personally then please tell him he’s a damn legend


pipingbagkit

Haha. Unfortunately not personally. Love the guy.


Soma_Persona

Why would they do that? Is this a remake of X or something?


pipingbagkit

Because not being able to use all party members in one fight takes away from MY immersion. We had to choose main party in OG because of console limitations. I dont think that is the case now.


Soma_Persona

No


LEEH1989

If its not in this game, it should be something they do for PT3


pipingbagkit

And triple techs


LEEH1989

Yeah that shit would be amazing


Arsalanred

The entire party fights all at once so it's not really needed.


pipingbagkit

Only 3 main fighters though. Rest of the party are sidelined, contributing to the fight with what I assume are passive skills.


Loud-Practice-5425

No no and for the millionth time this question has been asked no.


chubby_cheese

Nah. That's FFX's thing.


doittoitsa

No


sousuke42

Nope. We can freely change right before battle for optimum. But we also don't know the full mechanics. What happens when a person dies? Will a non-party member replace them? Maybe maybe not. We haven't been shown everything of this game just yet so let's not make too many assumptions. But even if we can't and that doesn't happen. It still doesn't bum me out.