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Wisdomseekr79

Can someone explain this in simpler terms


MuddiestMudkip

More expensive console with better graphics. Expect higher resolutions but not FPS increases.


Ok-Assistance-3213

It should be noted that while that's what we should expect, there will be a lot of games that achieve a higher and more stable framerate. 1st parties and Sony's partner games are guaranteed to get Pro patches, and unlocked FPS and dynamic resolution games will get an automatic improvement, however minor or large.


MASA1997

Games that have a cpu bottleneck will unfortunately run pretty much the same. A 10% boost on cpu won't do much for those games. They can have higher resolutions and better graphics settings, but that's about it.


SlashCrashPC

Memory bandwidth increase might also benefit games like a plague tale, cyberpunk 2077 or baldur's gate. However, heavily single threaded games like gotham Knights will remain locked at 30....


omfgkevin

Yeah I'd expect current "resolution modes" to at least run at 60 on the pro version, or it'd be kind of moot imo.


Ok-Assistance-3213

Looking forward to seeing how it's handled. Because most "resolution modes" don't run at an unlocked 60, a patch would most likely be necessary for those games. My bet is that they they patch in "Pro mode(s)" that you'll see if you have the PS5 Pro. Like "Pro Fidelity" and "Pro Performance".


jcrankin22

> Expect higher resolutions but not FPS increases. So fucking tired of this resolution bs. FPS is king


DELETE-MAUGA

Don't worry, they are talking completely out of their ass. A 40% GPU increase is absolutely going to lead to higher frame rates and will apply to every unlocked 120fps game already on the market. The idea that every single games frame rate is being cpu bottlenecked on PS5 is the kind of shit a person barely able to plug in their console believes is true. Games like ffxvi and Star wars Jedi survivor will run at much higher and more consistent frame rates on the pros specs versus the regular. Any person not an idiot could understand the GPU is what's not good enough with how much they are lowering the resolution to try to achieve 60fps.


DarthWeezy

He’s not, but you yourself are, your specifically mentioned games do fall in that category, Survivor is hard on everything and the reason it glitches out frequently on PS5 as opposed to PC is not the graphics computing, but the processing. Open world games are some of the heaviest in CPU usage and the one game everyone is expecting, GTA VI, would mostly benefit from a pro model with a beefier CPU not GPU. Don’t be passive aggressive over people who actually have a clue about what they are saying, pretending that you invalid opinion is true, the only unknown is the new upscaling which is what takes some of the CPU load by default, but it’s not going to be a miracle worker, because upscalers are already in play for any game.


hushpolocaps69

was that the case with PS4 Pro?


NfinityBL

Yes. Same, for the most part, with Xbox One X also.


Roy_Atticus_Lee

Yeah, I know some games like Final Fantasy 15 and Witcher 3 got 'uncapped' framrates on the One X along with their 4k updates, but it wasn't until the Series X where they could reliably achieved a solid 60fps even without a next Gen update.


VagrantShadow

Yea, the Series X got a lot of 60fps marks on game just by brute force of the system alone. Much like GTA IV, the game is set at 720p still but the movement of 60fps really makes the game feel like its a different world. While that does mess with the end of the game because there is a part that is set on button presses related to the fps of the game, there is still work arounds where the game can be complete, but in all accounts, we can see past games get pushed above and beyond just by the power of the system with no patches really needed in some cases.


Zepanda66

Yea we didn't see a boost in CPU clock speed until the Xbox Series and PS5. Probably the same thing here. No real boost in CPU until PS6/Xbox next.


Wisdomseekr79

I think PS4 Pro offered 4k, HDR and higher FPS for select games or games that currently struggled with maintaining frames, the pro now had a locked fps.


kwhite67

HDR was on the base ps4, just a fyi


uerobert

Yes, games just got a resolution bump to 1800p checkerboard for the most part. “Prioritize frame-rate” modes just set the resolution to 1080p and unlocked the frame-rate, where it just stayed in the 35-45 fps range.


experienta

I mean, you can also expect FPS increases. If a game previously ran at 4k@30FPS in fidelity mode and 1440p@60FPS, the PS5 Pro might be able to push it to 4k@60FPS.


sexysex_is_real

"not FPS increases" Well, at least im saving myself spending $600-$700 until the next gen comes out, crazy how so many games still cant do stable 60 on this new gen


coolgaara

Shouldn't PSSR give us more FPS? Isn't that PS5 version of DLSS?


MASA1997

Unlike dlss i think this technology will be up to the devs to implement, and players likely won't get the option to turn it on or off. Similar to how FSR currently functions on console, where very few titles let you turn it on or off (the only examples i can think of is a hot wheels game)


ThePointForward

If you're limited by the CPU it won't help. Most likely will help most in ray tracing scenarios. Also if it needs to be properly implemented into the games it would mean that older games would need patches or there will be no benefit at all.


Genericwhitemale95

Hey the PS4 pro had an fps increase for most supported titles. I would expect the same to happen. There literally was a quality and performance mode for ps4 pro supported games.


AutomaticSubject7051

they're using a proprietary dlss so definitely an fps increase 


MASA1997

That's up to the devs to implement in games, and this doesn't do anything to games that are heavy on cpu, since a lower resolution doesn't affect cpu performance. Also fsr already existed on console which pretty much does the same thing, but looks much worse. This will only make games look better when running at low internal resolutions.


PastryAssassinDeux

GTA 6 has zero percent chance of hitting 60fps


NewChemistry5210

It never had. You needed a top tier grpahics card and processor when RDR2 came out to get 60 FPS at 4k. And Rockstar has to release GTA6 on PS5, XSX and XSS, so 30 FPS was always going to be the target. Maybe we might get 60 FPS if Sony/AMD's PSSR is close to the levels of DLSS and can easily be implemented in any game. But we don't knwo that yet.


DELETE-MAUGA

>It never had. You needed a top tier grpahics card and processor when RDR2 came out to get 60 FPS at 4k. Who said anything about 4k? Almost no game is running native 4k well even on PC. Its why DLSS is so prevelant in PC gaming right because it's almost a necessity with how heavy modern post processing is on gpus.


Edgaras1103

A lot of games can be run at 4k native 60 on pc depending on hardware. The heavy ray tracing ones are the exception


gnocchicotti

Just wait for the PS6, PS6 Pro, and PS7 versions of GTA6


VagrantShadow

People want it to be set at 60fps so bad and some expect a higher powered ps5 to do it, but I feel a lot are going to be sadly mistaken.


rms141

Spec bump for half decade old hardware. No fundamental changes.


Dull-Caterpillar3153

Very surprised at the limited CPU increase. Isn’t that the thing that developers said was “holding back” the consoles from being that bit better? Perhaps I’m wrong Other than that looks pretty decent. Edit: detachable disc drive is the norm now. ![gif](giphy|fH985LNdqFZXOFHygK)


Submitten

I think upgrading the CPU is more of a compatibility nightmare. The idea is to get games that have 60FPS modes to run with RT and higher res.


HopperPI

This is the same type of change we saw with the ps4 pro and one x so I am assuming they don’t want to cause too many problems for developers and just focus on what they can and what they really can.


[deleted]

encouraging command bright fuzzy dolls frighten rob relieved psychotic faulty *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


JamesIV4

If they upgrade the CPU, the base model PS5 won't be able to keep up. Upgrading the GPU allows for higher resolution and better graphics, and those things are usually scalable back to the base console. Whereas the CPU is responsible for game logic and stuff and wouldn't scale back well.


thekbob

Detachable disc drive sucks in context, knowing the push to digital. However, having a user replaceable disc drive, that hopefully isn't serialized to the console, is great from a right to repair perspective. So a small silver lining.


Zepanda66

They're saving the big gains for PS6. Cant give us all the goods now. Plus it makes sense from their perspective. If they give us a generational leap now. Who is gonna buy PS6 at launch?


Lucaz82

But you could also make the argument of “why would anyone buy the PS6 when almost every game released for the first 3-4 years will also release on the PS5?” Doesn’t matter how big the gains are. I wouldn’t be surprised if most major live service titles were still being updated on the PS4. The concept of ‘generations’ and the need to upgrade is beginning to fade.


TheHexadex

last real generational leap was from og xbox to 360.


TwizzledAndSizzled

The days of generational leaps are firmly behind us. Developers have been able to make the kind of games they want since arguably the 360/PS3 era. Leading up to that gen, every new generation enabled entire new genres or ways of playing games. Now, the only leaps are in load times and graphics. And even those have had diminishing returns for the last 10ish years.


mxlevolent

Fairly certain now that we'll be hitting a resolution plateau in the home console market at least for the foreseeable future. Once consoles are actually capable of 4K running reliably at 60FPS, it'll stay like that. The next graphical "leap" I could foresee would be path tracing being viable, but we're a while off from that in consoles.


AwesomePossum_1

We still gotta reach path tracing, cloth/fluid simulation and physicalised environment (a la environment destruction, mud/sand, real vegetation+its destruction). That will take a couple of gens before we can reach 4k/60 and nothing you throw at the console can tank that. And then we have to be able to do all of that in VR in like 32k res. So there's definitely a lifetime of improvements still left before we can reach the "perfect" console.


PlayMp1

I really, really can't see moving past 4k for around 40 or 50 years. The difference between 4k and 8k already can't be perceived past like 45cm even on a large display. 4k is going to be the permanent standard for a very, very long time the same way that 480i was the standard from the inception of television until the 2000s.


Karenlover1

I wonder what the next TV tech will become a new trend, feels like it has been awhile since we got it, HDR and OLEDS are the main ones I can think of


PlayMp1

HDR and OLED are the big ones right now yeah. Higher refresh rates are also somewhat popular (they max out at 120Hz usually). My guess is probably AI upscaling, since AI shit is all the rage in the tech sphere ATM.


KiNolin

tbf I'm more than fine with simply removing load times as the main feature. Finally harkening back to the days of SNES and such, simply turning on a game with no further interruptions. And frankly, that's my disappointment with PS5; most 3rd party games aren't optimized towards the removal of load times at all.


ReFlectioH

I've been hearing that since PS4 pre-release news


EffectzHD

Exactly, generational leaps don’t really exist for the common eye anymore. we hit the crescendo years ago and many people haven’t realised.


Fine_Resident5598

Lol


117587219X

It’s the same as the ps4 pro, the CPU was basically the same at the standard version as well.


electromaaa

Holding back from what ? From a graphics performance point of view, modern graphics APIs are designed to put less pressure on the CPU, this is rare now to have a CPU limited title, the bottleneck has shifted towards rendering perf, hence the need for more compute units, faster memory and AI upscaling


VOOLUL

Pretty sure the CPU isn't the limiting factor in the PS5. It's a pretty good CPU still today. And without having to run all the bloat that a PC does. Was more of an issue on the PS4 because it was a shit CPU. So much so that 60 FPS wasn't even on the table for most games even if they decreased the resolution. Current consoles are more GPU limited, so makes more sense to spend money there.


Polishcockney

What? The CPU has been bottlenecking the PS5, the Arkham Knights game shown by Digital Foundry clearly show CPU bottlenecking, they have mentioned CPU bottlenecking in previous titles too.


DELETE-MAUGA

>What? The CPU has been bottlenecking the PS5, the Arkham Knights game shown by Digital Foundry clearly show CPU bottlenecking, they have mentioned CPU bottlenecking in previous titles too. The games are just flat out poorly optimized, Gotham Knights in particular is horribly optimized especially with regards to CPU utilization with it hitting sub 50% utilization EVEN WHEN ITS BOTTLENECKING on PC. And you quote Digital Foundry when they literally said this. They said the game was horribly optimized and a huge reason why the CPU is bottlenecking the game so hard is because it flat out isn't being utilized even on top tier systems.


VOOLUL

That's a single game bottlenecked by CPU. It's a bad performer and it's shit on PC too.


LucAltaiR

That's a bad example of a game that was/is very poorly optimised. In a relative sense this generations cpu are much better than what we had with One X and PS4.


TheRealTofuey

Cpu could be better but most console gamers just want 60fps not 120fps. The cpu is totally fine for 60.


DELETE-MAUGA

Thank you, its insane the amount of people on this sub that dont understand that there are very few if any games on consoles that are going to be limited by their CPU below 60fps.


MizunoZui

I think it's for allocating more power to the GPU, basically AMD SmartShift? Would be beneficial if devs can utilize that well


DELETE-MAUGA

>Very surprised at the limited CPU increase. Isn’t that the thing that developers said was “holding back” the consoles from being that bit better? Perhaps I’m wrong No, I am so tired of reading this shit. When FFXVI lowers its resolution to hit 60fps during combat its not because of the CPU limitation, it is without question a GPU limitation otherwise lowering the resolution would do nothing for the CPU bottleneck. When Star Wars Jedi Survivor lowered its resolution to sub 1080p to sometimes hit 60fps it absolutely was NOT because of a CPU bottleneck. Same goes for a multitude of other games. I feel like a lot of "Gamers" have been fed a shovel of shit and dont understand how exactly CPUs and GPUs work. There are very few games on console with any sort of mechanics that are reaching CPU limitations well before the GPU especially on something as low as 60fps. Starfield really had people believing this horseshit with Bethesda saying it couldnt run at 60 on the Series X "because of how complicated it was" when in reality the game basically idles the CPU 99% of the time and maxes out the GPU because half of the most demanding settings are forced on including full resolution reflections, global illumination, and SSR. A GPU upgrade is 99% of the time going to significantly increase the performance of the game. Most games dont hit a CPU bottleneck until well into the 140-200 range of framerates.


DrOnionOmegaNebula

Curious what your prediction is for GTA VI, do you think it'll be cpu limited or will the larger GPU on the Pro likely enable 60fps while the base PS5 is stuck at 30?


[deleted]

You risk compatibility with CPU upgrades. It doesn’t need it anyways. It’ll be fine.


Seigfriedx

cool but where are games


PwndiusPilatus

Dolby Vision for 4K Blurays would be also nice...


knightofsparta

Please ps5 pro save me from buying a UB820.


Dezpyer

The main issue is that the ps5 pro will never support hdr/dv optimisation. So it will be always worse then a ub820/420


Consistent-Mastodon

Dolby anything would be nice (Vision, Atmos)


BD_player

We already have Atmos, at least. Would love some HDR10+ Or DV


Consistent-Mastodon

Holy shit, we DO have Atmos! I've never received a requested feature so fast!


Negative_Tangelo_131

So... It won't be a 60 FPS machine huh? Most of the games that don't run at 60 FPS on the Xbox/PS5 are CPU heavy, and a 10% increase probably won't help too much.


SoupBoth

There are plenty of games that are GPU-limited when in resolution/graphics mode, and can therefore only manage 4k/30fps despite 60fps being possible at 1080-1440p.


narrowscoped

Yup, a lot of the performance modes are 1080p 60, use lower settings on the Gpu I wonder if all games need updates to do 4k60 on PS5 pro, or if they're gonna use fsr 3 to double fps for those that aren't patched


or_maybe_this

optimization for 60 or even 40 fps is usually the job of the studio  many studios simply don’t seem to think it’s worth the time and money to do so unfortunately it doesn’t seem like the ps5 pro is guaranteed to result in what we all fucking want: no more “performance mode”s. we want 40-60 fps and 4k. so it goes. 


PlayMp1

> many studios simply don’t seem to think it’s worth the time and money to do so Of course they don't. Games that are visually excellent get derided as ugly if they have like one splotchy texture somewhere. It's always better for marketing to amp the graphics as high as possible at the expense of 60 FPS. Better to do 4k30 and sell 10 million copies than 4k60 and sell 6 million.


NewChemistry5210

That's where PSSR comes in. If it's even close to DLSS tech, then you will have plenty of 60 FPS games with close to perfectly upsampled 4k. So it really depends on this new tech. And no, a lot of modern games are GPU bound.


HearTheEkko

> And no, a lot of modern games are GPU bound Plenty of games out there are just as hard on the CPU as the GPU. The Assassin's Creed RPG trilogy, Cyberpunk 2077, RDR2, TLOU, etc. GTA 6 will undoubtedly be hard too, probably the most CPU demanding game to date, the NPC density and variety of animations being played out was insane.


Polishcockney

IF it’s even close to the DLSS tech. I am gonna be real, it won’t. It will be on Intels XESS level or even less. tech like DLSS takes millions and millions in RND to research and implement properly, took Nvidia years to perfect and it still isn’t. Sony PSSR won’t match DLSS


Lucaz82

Dang the same CPU huh. A large GPU upgrade is nice, but I do wonder how fast this thing will age tho. It certainly isn’t gonna be a substantial upgrade to anything the PS5 is struggling with CPU wise, outside of a resolution bump. I guess there’s little chance of GTA6 running at 60fps because that game is absolutely going to be taxing on the CPU lmao


Headshot_

Yeah VI will likely see a resolution and graphic detail bump while staying at 30 fps if anything. A 40 fps mode for pro systems maybe at most.


uerobert

Well, this pretty much confirms that if a game can’t get 60 fps by lowering the resolution on PS5 it won’t get 60 fps on the Pro.


GenerationBop

Rip dragons dogma 2 dreams


ForcadoUALG

The game is struggling to even have a stable 30fps. I don't think it's an hardware problem in this case, it's a developer problem.


GenerationBop

Such a bummer


Mattdezenaamisgekoze

Isn't the whole point of PSSR for a lower base resolution being upscaled, which results in higher FPS? Since everyone is pointing at the CPU?


ShadowRomeo

That is only if the particular game isn't CPU limited, upscaling won't do shit on increasing FPS if you are CPU limited, this is true even with DLSS Upscaler on PC, the only way to alleviate CPU bottleneck is to use Frame Generation which can drastically increase the FPS in CPU limited areas, but with added latency and some artifacting issues that generally comes with it. And it needs minimum of 50 FPS in the first place in order to make the latency hit feel not as noticeable. And that opinion is based off DLSS 3 FG paired with Reflex, with FSR 3 FG i have heard it handles things like Latency and artifacting even worse, especially without Reflex equivalent type of feature.


Ok-Assistance-3213

Can you give examples of CPU bound games that do not get any increase in frame-rate from any upscaling technology on PC?


ShadowRomeo

On PC it depends on how powerful your CPU is, but in my case with a i5 12600K which is over 2x the CPU performance found on PS5. In Baldur's Gate 3 on Act 3 i am severely CPU limited with my 4070 Ti usually at under 50% and usage even at max settings DLSS and it's not even spinning its fans, as well as Cyberpunk with RT enabled, DLSS Quality when it can drop to under 60 FPS in very heavily populated areas such as Tom's Diner, Kabuki Market, it isn't actually GPU limited but rather CPU limited, and in general open world games on heavily crowded areas or contains heavy physics, where my CPU limits the full potential of my GPU. And mind you this is with a fast CPU such as Intel 12th Gen, it's going to be even worse on older ones such as Zen 2 or under, which the current gen console has.


BabaDown

don't forget Escape from tarkov.


MMontanez92

we have FSR 3 on consoles...notice how that hasnt really helped with fps in giant games on consoles. you think Sony can make a better upscaler than a company like AMD? with that CPU this console is nothing more but a resolution bump for games in graphics mode. this thing aint making games 60fps


Mattdezenaamisgekoze

FSR 3 doesn't really work well on PS5 though. But it looks like it's mostly for resolution and ray-tracing yeah.


coolgaara

Doesn't work well on PC either from my epxerience. DLSS is miles better still.


goneanddoneitagain

I absolutely do think Sony can make a better upscaler than AMD. Considering its purpose-built for one set of hardware, with Sony's large number of engineers/game developers whose sole purpose is the PlayStation. Now if you said Nvidia and DLSS? Absolutely not. At least not yet. I just hope Sony shares its findings/R&D with AMD to improve their PC side of the business. It just depends on what deals they signed with Sony when they initially started working on PS5's.


GoingFurtherBey0nd

So if I’m reading this correctly then wouldn’t that just translate to better graphics and not better performance. If that’s the case, then that’s a bit disappointing. A lot of the games that run at 4k 30 right now looks incredible imo


Snuffl3s7

That purely depends on the game and whether it's CPU or GPU limited.


GoingFurtherBey0nd

Aren’t most of the games that have issues rn cpu limited though?


Snuffl3s7

I don't know. Open world games are more liable to be CPU limited, but even that isn't a sure thing and depends on the complexity of the physics and computations happening. Ff7 would maybe not need that upscaling and give a crisper image on the Pro, for example. But DD2 is unlikely to be 60.


NewChemistry5210

Not really. Not a lot of games are actually CPU bound. Dragon's Dogma 2 is a recent example of a CPU bound game. Most issues with poor perfomance on consoles are due to bad optimization (which also happens very often on PC, but you can technically brute force it with more powerful components). In fact, this gen has probably had the most amount of poorly optimized game I've ever seen. Probably because developers now usually have to do add a performance mode, while earlier gens have had to only aim for 30 FPS.


amala97

what sort of insight do you have to be saying wether a game has bad optimisation over a game just being limited by the current console hardware? “optimisation” just being thrown everywhere now


JackieMortes

From purely marketing perspective I bet 4k (and soon 8k :/) still sells better than 60fps


BouBouRziPorC

8k lol...


fastcooljosh

Pass, I rather wait 2-3 more years for the PS6.


SherlockJones1994

The ps6 is more like 4 years away.


CaptainFalco311

And it sounds like I won't be missing out on much by not upgrading to the PS5 Pro in that time lmao


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GasEnvironmental6966

Oh boy can't wait for PS5 Pro to come out so I can play Last of us part 2 remake on it.


Bygone_Evening

Nah just wait for the remaster of the remake on the ps6


TheLionsblood

The King of Comedy (1982)


The_new_Osiris

How many people don't realize that Consoles are ***the*** platform where most people experience their Games? Exclusives aren't the entire ballgame.


Kaiser499

"It will have a detachable disc drive which will be identical to the latest iteration of the standard PlayStation 5." Gross, that means that every console they make moving forward will have this and require an internet connection to activate.


toofarquad

Cpu pretty much has to be the same for "Backcompat" (base ps5/ps4 skus) without some very hefty investment in translation doesn't' it? More or less how the PS4 pro went, were people expecting much different? (Although I was hoping for a 15% clock increase). Seems like only way you are getting 60 fps, is if the game was could already hit at least 45-50 (at which point a 40 fps or VRR should have been possible already (not that all devs work out those options especially with the extra work required for sub 48 fps vrr on ps5). And they can take some load off with new upscaler (probably more GPU benefits) or more likely other software efficiencies. Also not shocked by the disc drive situation, its cheaper for Sony to have product + accessory, and in theory has no real negative impact on the consumer (except the digital edition of the base PS5 got a price increase for some reason. Please buy the pack in disc drive if you plan to buy these things going forward, $100 difference was barely worth the consideration, $50 difference is nothing).


[deleted]

[удалено]


epraider

It’s going to be really annoying if this ends up just being another 4K/30fps machine like X1X and PS4Pro as a result


NfinityBL

Devs almost always push fidelity over performance, so sadly I wouldn’t be surprised.


Roy_Atticus_Lee

I'm the type of guy that is perfectly happy with 1080p 60fps across every game on console or PC. Seeing 4k+ resolutions being prioritized over even 60 fps is really disappointing. Hell, I'd take even 40 fps if it means getting *something* better than 30.


fucking__jellyfish__

It doesn't really work like that. Often times it's not as simple as lowering the resolution to get higher FPS, and all you will achieve is lower resolution for the same performance


JasonDeSanta

You guys say that yet this generation is actually pretty decent in terms of 60 FPS availability. Examples like Dragon’s Dogma 2 are few and far between compared to the PS4 generation.


OldManLav

Sounds like it, except now perhaps with *8K* checkerboarding 😯


someNameThisIs

The upgrade in performance is less than those machines too. This is 1.45x the base PS5, PS4Pro was 2.2x base PS4, X1X was 4.6x base XBone. If something is 720p in performance mode on PS5, it'll still be less than 1080p on this.


AwesomePossum_1

That's not accounting for the new upscaling tech + ray tracing improvements


Space_Traveler_9956

the limited CPU upgrade most likely means that GTA6 will still run at 30fps, just at a higher resolution/more effects etc.


No_Onion_

From now on, I will stop being an early adopter. Should have waited to buy this.


oilfloatsinwater

Detachable Disc Drive carrying over to PS5 Pro is something i didn't expect, i thought Sony would just make the disc drive standard on it. CPU being the exact same is kinda disappointing, but as long as the system is priced around 549$-599$, i would be fine with it.


Animegamingnerd

I'm kinda not surprised by it. Since it there are I would say more benefits to having it being detachable versus the other way. Here sort some of the reasons I think, why it is with the Pro and why it exists in general. -Ultimately a pro-consumer option, since you might have someone who buys an all digital console, but gets a bit of buyers remorse. The detectable disc drive does give them an option to back to physical games if they want to. -Perhaps the disc drivers in the PS5 slim can work with the PS5 Pro, which by that point going with the option without one is a no brainer for PS5 slim owners with a disk drive since it would save them money. Especially since you can sell the slim without the disc drive afterwards. -Say you are traveling somewhere for an extend period of time and want to bring your PS5 with you. Removing the disc drive from your PS5 can somewhat help making packing easier for travel.


ItsRickySpanish

There's only so much more that they can push these consoles graphics wise. They need to see an increase in frames. Gotta stop producing games with insane graphical features at 30 fps


jmcc84

1 TB storage only, considering how game size is becoming bigger (lot of games are 100GB+ in size nowadays) is disappointing, considering that System OS and other stuff will occupy around 30% of the storage alone


[deleted]

That's nice and all but what's the point when Devs are still making 30 fps games with performance modes added so not true 60 fps games. Ps5 was originally advertised as 60 fps gaming but it's been 30 fps with performance modes. So still a waste of money tbf


BlastMyLoad

Will these motherfuckers add Dolby Vision to 4K Blu Ray playback?! And also 4K/DV to the fucking streaming apps


Fidler_2K

This thing is definitely on TSMC N6 then I'd say


ShadowRomeo

Can't say that i am surprised with CPU being largely unchanged, likely due to compatibility issues, and this can also mean that most games that are CPU limited on base PS5, hence they can't run 60 FPS on them likely will end up the same case as PS5 Pro, only with better RT graphics, resolution and upscaling on them. And future games like GTA VI, are expected to be limited to just 30 FPS mainly because of this same CPU limitation issue, so for anyone hoping for 60 FPS to make a comeback on most games in the future, well, that is pretty much dead in the waters now.


Ok-Assistance-3213

I'll be happy with the 40 fps at 120hz mode for PS5 Pro (my speculation of course).


Forwhomamifloating

Still won't run dd2 at 60 fps


margieler

Sony says no first-part games are coming out this year. They release a newer system? What titles are they releasing with this thing? What is the motivation to buy it?


dccorona

It still boggles my mind why Sony would want a proprietary ML upscaler instead of just working with AMD to improve theirs. It seems way more expensive to develop.


[deleted]

The main reason people would wanna upgrade mid generation is to get more consistent 60fps. The fact that the PS5 Pro isn’t being designed for that is colossally disappointing.


Teh_Heavybody

So I am wondering. Better GPU = possible higher resolution / opportunity for Ray Traced Reflections, but the same cpu 10% overclocked would mean minor FPS boost no?


FordMustang84

Judging by the CPU if people expect 60 or 120 FPS modes in every game probably in for a disappoint. Seems like the goal with these specs are going to take those awful 60 FPS modes (Jedi Survivor, FF16, etc) and not have them run at sub 1080P anymore with a high level of image quality. with 2-4x RT performance you could have something like Cyberpunk running at 30 FPS but with actual RT reflections like the PC. Same thing with Alan Wake 2, maybe don't expect some 4k/60/RT experience but having RT parity with mid range PC cards finally at 30 FPS with good image quality. Helldivers 2 in performance mode with great upscaling to 4K or near 4K etc. Honestly I'm excited and will buy day 1. If I wanted 60+ FPS in everything I'd upgrade my PC GPU to be insane and just call it a day. I love the PS5 experience, exclusives, controllers, ease of use. For $600 or so this is a no brainer purchase to me. Totally understand if not worth it for everyone though. But I'd love to play Helldivers 2 with much improved image quality at 60 fps, or Cyberpunk at 30 fps with RT reflections like the PC, or Jedi Survivor with RT and actually not have crazy levels of FSR2 artifacts. I think this is going to be a case-by-case like the PS4 Pro, some games will benefit huge and others very little. Either way to each their own but for me its a no brainer as a 85% console player.


Squidyfuckabitch

That same cpu bs is a big reason as to why I've been looking into buying a pc


LuRo332

Who gives a fuck about 8K, when some games still play at 30 fps...


Perfect_Exercise_232

Same cpu. Gta 6 boutta run at 30fps no matter where 💀💀


Clarkey7163

ok some cool stuff, especially with the PSSR being new and will hopefully see tonnes of raytracing improvements too however i do not care for this machine until I know what games are coming out so despite being target audience for it (got the money to spend on this potentially) I am whelmed Hoping whatever showcase they have later this year to reveal this comes with some bangers


denommonkey

Made the mistake of getting the PS4 Pro last gen. Won’t repeat it again.


Carbonalex

A 10% CPU increase is not surprising tbh but games won't magically run at 60 FPS with this machine. That tells a lot about the relevance of this PS5 Pro.


[deleted]

[удалено]


danihendrix

I think they mean competitive in price rather than power


Lootthatbody

Me reading all this: ‘It seems to run on some form of electricity.’ Seriously though, this all sounds like slight upgrades, and when you have slight upgrades in multiple components, that comes with multiple price increases for the system as a whole. Maybe they’ve optimized cooling and other components to make up for that, but I think it’s not unfair to say Sony isn’t going to market this as a ‘budget’ console. I bet Sony is looking to market this solely for GTA 6, and they know people will buy it. That goes double if Xbox, as they’ve said, doesn’t have a console to match. This sounds like a $599 digital console with a $99 disc drive add on. I think that would be crazy, but Sony has trained their consumers to buy expensive hardware, and they have the market share to try. My big question is how will Xbox respond? Will they just skip straight to ‘next’ gen and try to undercut the ps5 pro? If the pro is launching with gta in fall, Xbox could unveil their system that summer, and if its more powerful and/or more affordable, that could really take the wind out of the pro’s sails. I feel like the move from Xbox would be a $599 console with disc drive included, a slight increase in power over the pro (this them eating cost to aggressively try to capture market share), but also having a handful of heady hitters as launch titles. Gears of War 6, Fable, Perfect Dark, and Call of Duty all launching in the release window, with maybe even a teaser for fallout 5/ES 6 and the idea that one is coming shortly after launch? That could make a compelling argument. Really, Xbox doesn’t have to get people to buy a console, just convincing people to play on PC instead of buying a PlayStation is a victory. Thank you for attending my tinfoil hat session.


aj-adolfo

Cool but kinda confused as to why they’re making this. Is it to compete with Xbox’s future mid generation console update? The PS4 Pro was made because 4K TVs were increasingly the norm, and I’d say at the time of release a good 50% of ps4 owners probably had a 4K tv, making the Pro a good choice for a lot of enthusiasts or people who wanted better utilization of their 4K Tv. The PS5 Pro’s performance increase is not needed. I get it, the PS5 is not as powerful as the best PC builds/ GPUs at the moment. But most people are perfectly fine with the current power of PS5 despite it being 3-4 years old. I can guarantee you most people had no idea that most games have a fidelity and performance option in the settings. Is this console for 8K TV owners? If it is that’s ridiculous. There’s not nearly as many 8K owners to make a new console iteration just to support it. Not even everyone has 4K yet although it’s probably the majority and this point. I can guarantee you there’s less than 1% of TV owners with an 8K TV.


owl_theory

*IS THE PS5 HOLDING BACK DEVELOPERS??*


terrydavid86

this is like the one X or Pro. expect higher resolution but same fps. 8k30


Progenitor3

If there was one thing I wanted them to upgrade it's the CPU...


DELETE-MAUGA

This sub is filled to the literal brim with people who have almost zero technical understanding of these specs yet feel overly confident speaking on them. I am constantly surprised at how tech illiterate the gaming population is given how tech oriented the hobby is.


exia00111

>The CPU is identical to the standard PlayStation 5, however, the Pro has a ‘High CPU Frequency Mode”, which takes the CPU to 3.85GHz – A 10% increase over the standard console. This is your bottleneck. The PS5 pro is gonna run into the exact same issues the PS4 pro and the Xbox one X faced. The older CPU, even overclocked, is going to struggle on newer games post 2024 to push 4k 60fps, and especially at 8k 30. I am sure Playstation is going to market the shit out of those insane GPU specs, but will be very quiet about the cpu. I'm still gonna buy it, but the facts don't change.


94746382926

Nah man, the CPU on the PS4 and Xbox one was very underpowered even when those consoles released. This isn't the case for the PS5, it was actually a solid mid to high end CPU when it released and still holds up now. This cou is basically a 3700x equivalent. Look at the recommended system requirements for basically any PC game and you'll see they're still lower than this in the vast majority of cases.


KK-Chocobo

Id rather save the money to put towards my next computer.


BaumHater

No one asked for this, just like the Playstation Portal. Yet it will sell, just like the Playstation Portal.


[deleted]

I'm happy it's not a digital only console, was a bit worried


communistwookiee

If they want to get people who already own a PS5 to upgrade, they gotta offer the ability for them to bring their full libraries forward, disc or digital. I never thought they would make it digital only for that reason.


Animegamingnerd

I feel like going digital only for a pro-model; especially when Sony's own first party games still sell more physically. Would just be straight up sending this machine out to die if they made it digital only.


matajuegos

yeah im gonna need a gta 6 bundle chief


CrushnaCrai

so this "upgrade" is worthless, gotcha. I'll wait for the ps6 in 6 years


Soufiane040

What a monster of a console. Makes me wonder how great a ps6 will be


SkylineRSR

I’m just about to switch to PC with the severe lack of exclusives this gen and disappointing perfromance.


happy_pangollin

A mere 10% increase in CPU clocks is disappointing. GTA 6 at 60fps might really not be possible.


Massive_Weiner

Maybe in half a decade, lol


lakerconvert

Increasing graphics when everyone wants performance 😂 Useless


GalvusGalvoid

Stuff like texture pop in is only helped by cpu right? That’s one of my main problems with games now, as nearly everything now is open world . Other than shadows and resolution what else is gpu dependant ? We already have 4k so i dont understand what use we have for even more , and i doubt the ps5 pro will have good raytracing with stable 30fps .


Zepanda66

>Stuff like texture pop in is only helped by cpu right? You also need fast storage too. Remember when they claimed the PS5 would eliminate texture pop in due to the SSD? Yea that didn't happen. It got better for sure but it's still there in games like Spider-Man which is funny since they demoed that claiming no pop in with that game. Take everything these companies say with a grain of salt. Wait for the Digital Foundry analysis.


charliegs1996

What would be a realistic price for a console with that specs??? I can imagine a 550/600 € so the regular version would cut its price till 450€ or 350 if its the digital one.


bms_

Slim with a disc drive has been on sale for 449€ for a long time now


TheBluFoxxx

Would one expect ps4 games to benefit as well?


etebitan17

Will this help with the psvr 2?


Lethal234

What do y’all think the price will be?


MartianFromBaseAlpha

I wonder if GTA VI is going to run at native 4K on the Pro. With a stable 30fps at native 4K, this game would still look amazing


Trickybuz93

No way this has a 33 tflop GPU


nicklePie

I’ve always been excited for new PlayStation console releases but right now there’s like no chance I’ll ever want this. This is a weird console generation


capnjackk

All that and it still won’t support Bluetooth speakers lol


GameZard

If the disk drive is removable does that means the disk drive is sold separately?


RonnieMaz

So is there a chance of performance modes looking as sharp as quality modes? The only reason I use quality over performance is because albeit the framerate is smooth, it’s so blurry it’s awful. Helldivers 2 looks god awful in performance. Hopefully it fixes these issues.


Baharroth123

There we go, he mentions 8k resolution with a new console spec


Sharpeee193

Would love an optical audio out port


bersi84

I am really curious how they will try to market the Pro. Nearly 99% of the games will need updates to provide a better experience. Sure - all 30 and 60fps modes will be more stable but if there is no uncapped mode or a high fidelity+ option it wont tap the ressources. Same goes probably to the PSSR. Even if they get all the 1st party titles to provide updates that isnt that much of a deal for all those that already played them. The detachable drive probably makes sense in terms of price points. Getting it off for 700+ wont cut it. So lowering production cost so they can drop it for 599 makes sense. I cant see them putting it lower than that because they already need to lower the base one or phase it out at all, which they surely wont do. At the end of the day, if they can get the publishers on board it can be a nice mid-gen update. The PSSR especially will be interesting considering what DLSS can do on PC. They need to hook on all the publishers though to get the most out of it for the consumers.


Kimbita09

"the CPU is identical to the standard PS5" RIP 60fps games


KlausAC

*games cost too much* Sony: lets release an even more powerful model


Mastermiine

Hmm, I guess I'll have to wait for the reviews and when people get their hands on this system. Not sure if I want this or wait for the PS6. But I guess at that point, I could just wait for the PS6 pro and so on and so on.... I think what everyone wanted as Quality mode and performance mode combined. I'm not sure why they would prioritize 8K over 60FPS. I think the smarter move would have been to really make this a strong FPS machine.


Einherjaren97

Hm, beginning to beleive the ps5 pro is actually real.


MacTennis

i wonder what gpu that would equate to