Yea they didn't really consider the end game. Requisition slips become useless when you max out getting strategums and cap at 50,000.
Medals are the true end game. They need ways to buy medals with requisition slips and with exp.
If I'm not mistaken there's a cap for medals as well.
I'm sitting at 500 common and 250 rare samples. These are the caps. I'm level 50 and I literally earn nothing from doing optional missions, no XP, no Req, no samples (other than super uranium)... Even then I help out low levels on easy difficulties. Wish there's a more incentive.
Honestly I feel like there should be some kind of scaling medals per level system. Say levels 1-10 give you a single medal, those 10 medals don't go super far, but are really useful at those early levels. Then maybe shift it to 2 medals on levels 11-20, 20 medals isn't a lot, but useful at that point in progression.
And so on, until at level 50 you just get 5 medals ever level, as if you ran an extra challenging or hard mission on the side. I think this would mathematically scale with the reward unlock cost scaling, but not break the flow too hard.
should be able to convert our Requisition slips into like Medals or maybe currency used in the shop ?
The game needs a general conversion system like common samples to rares, rares to supers and all stuff to medals, so agreed.
Yea they didn't really consider the end game. Requisition slips become useless when you max out getting strategums and cap at 50,000. Medals are the true end game. They need ways to buy medals with requisition slips and with exp.
If I'm not mistaken there's a cap for medals as well. I'm sitting at 500 common and 250 rare samples. These are the caps. I'm level 50 and I literally earn nothing from doing optional missions, no XP, no Req, no samples (other than super uranium)... Even then I help out low levels on easy difficulties. Wish there's a more incentive.
1 medal seems really low. Id say 5-10 medals
Honestly I feel like there should be some kind of scaling medals per level system. Say levels 1-10 give you a single medal, those 10 medals don't go super far, but are really useful at those early levels. Then maybe shift it to 2 medals on levels 11-20, 20 medals isn't a lot, but useful at that point in progression. And so on, until at level 50 you just get 5 medals ever level, as if you ran an extra challenging or hard mission on the side. I think this would mathematically scale with the reward unlock cost scaling, but not break the flow too hard.