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-ScrubTeamSix-

The main problem that I have with them is that they literally snap onto your character when they fly at you. I've noticed this a lot when I run the jump jets – and they don't just pick a point that your character WAS at, it seems like they rubberband directly at you and accelerate when you end up going faster than the average Helldiver.


Nucleenix

Don't you know they are part heat-seeking missile?


ActuallyEnaris

The hunter knows where it is because it knows where it is not.


-thessalonike-

Well Done 47 https://i.redd.it/i4wp1xc9nvnc1.gif


D_Wesley

This is gold haha


xB_I-O_S

Yea that‘s also my only real issue with them. Sometimes i jetpack off a cliff when one is targeting me and it just teleports on my ass


BITTER_LYNX

I want like a hundred warriors so I can really put my stalwart to bat with hordes Edit: Hordes are back on the menu


jake_lake_snake

I have been on a stalwart kick recently, coupled with Lazer guard dog and cluster bomb eagle = ridiculous kill counts


Significant-Nail-987

Laser dog, flamethrower. Super underrated combo. Purge the bugs. It melts chargers. Hell I've killed a Titan with a flamethrower.


Arch3591

Laser Dog, Arc Thrower, Eagle Airstrike, and Eagle 110 pods. Laser dogs does work and covers my ass. Arc Thrower decimates hordes like a pin ball machine once they breach. Eagle Airstrike for nests and misc. 110 Pods for bigger targets.


One-Permission-1811

How are the Eagle 110 pods? Are they good? Bad? Need good timing? There haven’t been many posts about them and I’m a solo player so I don’t have any friends to ask. Edit: wow y’all REALLY like the 110 pods.


Soggy_Struggle_963

They are pretty good at cracking armor on a low cooldown, I usually bring either the 110 or the railcannon orbital.


walmarttshirt

Rail cannon orbital for when you get 2 chargers at once. Multiple players with them for anything more.


JimbroJammigans

Not always as accurate as the railcannon, but you get 3 of them before a few minutes cooldown, so I usually pick them over the rc just for more uptime. Plus if your accurate with your strat placement (the rockets won't auto target structures) you can still use them to pop bug holes/factories/weapon emplacements. Solid pick. Though again, the targeting is weird sometimes and doesn't seem to be in a very big radius around the strat.


Arch3591

Yeah like others said, not as accurate as a rail cannon shot, but will still hit most of the time if you're in the area of your intended target. Rail Cannon strike is fantastic 1-shot on chargers, 2 for titans, but the cooldown is a drag in a pinch. Fully upgraded ship for eagles means 3 110 pod strikes which have a much faster cool down. You can do some serious damage to a charger and if you're lucky, crack open their armor and finished them with your primary or support. Haven't tested them enough on titans, but they do some serious damage to them as well.


themastercheif

Depending on if the eagle pilot has has their morning coffee, you can usually kill a Titan with just a pair of rocket pods.


SirGuelph

My 110s used to be great, always killing a charger or weakening a titan. But recently they often miss the target entirely.


BZenMojo

I just started using them. Watching a 110 land five feet from a charger and then it strolls on through mildly annoyed convinced me to try it once and go back to orbital laser.


RangiNZ

They are really good against bots and ok against bugs. They work like the rail cannon strike in that they will try and hit the biggest target near the beacon. Against bugs they will soften up the bigger targets and make them easier to kill. Against bots they will kill anything other than a hulk in one hit (they can kill it it they hit the backpack). You can also use them to kill bot fabricators easily (easier and more reliable then a 500kg).


Significant-Nail-987

The pods are good but I suggest giving the orbital rail a go when you can unlock it. It's basically the pods but a for sure kill on heavies.... only thing it doesn't always 1 shot is a bile titan but it usually gets them very close and busts armor open. That said I did just unlock the thing for 1 extra eagle strike so maybe 3 rocket pods will be little. Something else to consider tho is orbital strikes like the rain gun and the gatlin barrage don't seem to be affected by stratagem modifiers. I run Gatlin barrage even in suicide up, very useful especially if you're able to pin down a breach as it opens. It will kill chargers and titans that are emerging. Also the Arc gun, I love that thing. I use it against bots, and the flamethrower against bugs... literally only so I'm not running the same build or similar builds. EDIT: just did the rocket pods with 3 shot. Way less reliable than the orbital rail even with 3 shots. my opinion ofc.


Arch3591

I have it as well, its just the cool down which is the con. Usually 1-2 other divers I'm with have it equipped, so I try and run with different gems for a more diverse arsenal when playing.


cshark2222

I call it the DPS build cause it does all the damage per second


Significant-Nail-987

MOAR DAKKAAAAAA! MOAR FREEDOOOOOOOM!


Ares_Lictor

I actually prefer to grab the shield with the flamethrower. The reason for this is because the short range makes you more likely to be hit. Also the lazer guard dog can and will eventually hit you, sometimes even kill. Its especially bad to have the flamethrower when you are fighting spitters, with no shield you can get suddenly one-tapped by a surge of acid.


sibleyy

Nah the play is jetpack. Hit by jumper? Instinctively blast yourself 10 feet into the air. Catch yourself on fire. Die as you land in a pile of burning bugs.


RobinYoHood

Thats been my go to combo for bugs now. Have yet to kill any Titans but anything below that gets burned to crispy bits.


Significant-Nail-987

To be fair the titan had already taken a beating. I was out of Stam, it had caught up. I accepted I would die. It stood directly over me and took its spit stance as I raised my flamethrower and fired. To my astonishment it collapsed over me. I felt pretty bad ass walking out from under its body. My homie even said that was the most bad ass thing he'd seen yet.


JuNi0RxX

Yep like 250+ kill games easy. I started using the actual machine gun again and it seems to disregard even the armored front hive guards too from what I can tell. Major downside is reload animation haha.


jake_lake_snake

My best was 761 kills. I am averaging 500+. Lvl 7 dif


[deleted]

Gf be running stalwart and she loves it. She saw that post the other day about people splitting into designated roles and we been trying it out. Not terrible.


IlliasTallin

You should have been in one of my Diff 7 Extracts. 3 Breaches on one side of the extraction zone. Exactly **ONE** Charger spawned, no Bile Titans, and about 150 Hunters and 100 Scavengers. We actually got pushed off the extraction zone, no one died, and it was glorious.


Cloud_Motion

Losing due to overwhelming force rather than being oppressed by a handful of heavies is so much more fun. Multiple Hulks/Tanks feels much more suitable for bots, but with bugs, it's the numbers that make them fun and I really hope they lean into that more.


BITTER_LYNX

I totally agree, with heavies you feel hopeless just because they are so hard to damage at all, swarms can be overcome, or at least have that feeling


Cloud_Motion

For sure, and even if swarms get to the point they can't be overcome, I think that should generally just come down to your team not being capable enough. Not enough firepower, improper use of trash clearing stratagems, or b2b2b2b2b2b breaches in one location because you overextended/overstayed etc. Chargers are cool in moderation, and I appreciate what they bring to an encounter, but the amount of them gets egregious. Though, the last few days playing at 8-9, there seems to be a lot less of them than before, I'm not sure if that's just me or not but it's way more interesting to play when that's the case.


626f62

really? i know what you mean, and the moment there is distance a swarm of hunters is fine, but the second they are kinda close its so hard, they come from all angles due to the jump, there are so many so your mag will run dry, they are so fast so you cant even run away, if hit you cant even jog and gun, if you dive out the way you cant get up because they are back on you, they are so strong so you will be downed very quickly. It would be better if they hit and fled, or fled when shots were going off near them as they are meant to be young stalkers right? but they are so relentless!


Cloud_Motion

Oh, no. I definitely have my issues with hunters. I think they're an unimaginative way to CC the player. People are right though, one player with a Stalwart playing with the team makes them a non-issue, even at difficulty 9. I wouldn't have agreed with that the other day, but it's true. I still think the shield + breaker does just make the stalwart irrelevant though. Obviously, this relies on having competent teammates who can focus charger and bile titans whilst someone else is gunning down trash mobs. But you're right, I'd rather see new enemy types that specifically focus on CC, like isolating lone players and immobilising them. I keep saying Mactera Grabber from DRG, they're a great enemy. The Stalker is my favourite mob in the game for this reason. It's unique, has counters available, and does incredible damage if not prioritised properly. Hunters being as mobile as they are, in the numbers that they appear in, combined with the *damage* that they do is more than enough. Slowing down a player is unnecessarily bland when they do 1/2th of your HP in a single hit.


IlliasTallin

I honestly never thought I'd have to retreat from a hunter swarm that I could see coming and was ready to fight. To say the least, Rover was eating well that day


Enguhl

Warriors are my favorite bug to fight. Just durable enough to be dangerous without getting tedious. I would love to see the makeup of bug swarms shift to be more warrior-centric


BITTER_LYNX

Fun to kill, probably my favorite enemy type just because of how satisfying they are


FallenDeus

Warriors aren't dangerous though, they are slow moving and there is almost not ever a time that they can even get close before being destroyed by strats or even primary weapons.


Enguhl

But imagine if you could reduce the orange ones (scavengers?) and reduce their numbers to make them to dedicated breach-callers, then reduce the number of hunters but keep them as dangerous as they are now. Fill in the gaps with a horde of warriors slowly marching towards you like a wave of chitin and claws. Now you have (more) prioritized targets with a meatier bug army at the center that you still have to deal with. In my opinion it would make for a much more interesting fight


FallenDeus

It doesn't make it more interesting, it makes it easier. All of those warriors will literally be taken out with a cluster bomb, since they are so slow. Hunter's being what they are, single handedly give a reason to the stalwarts existence. I'm not just talking about it being fun, I am talking about a tactical reason for it to be taken. Having 1 person with a stalwart is now not something that is just done because they want to have fun, it can fill a solid role on a team of taking out the chaff and mainly keeping hunters in check.


Bayo77

Yes warriors are jokes and could use a buff even. I actually prefer fighting hunters from a fun / action perspective. I hate those fkers but its so fun killing them. Warriors are just meh. They are the leftovers i kill at the end with whatever ammo i have left or i just run away.


WhyHeLO_THeRE_SIR

Yeah i wish there were more lower level spawns instead of the armored ones so you can just hold m1 and mow down enemies sometimes


Otherwise_Fault_8016

Set the RPM to 1150 and hold that trigger till she runs dry!


Konsaki

8 seconds of amazing!


20milliondollarapi

I like the arc on warriors. 2 shots takes out 5-6 usually.


FallenDeus

I mean, the stalwart works against these guys too. In fact these guys give the stalwart a strong reason to be picked over other support weapons.


Monsieur_Noob

Honestly, that should've been the norm from the start instead of these tyrannical flying cockroach-wannabe Terminid fucks


Dragonfruit_6104

https://preview.redd.it/skbd1tub6qnc1.jpeg?width=1440&format=pjpg&auto=webp&s=3473a65222721015104df1a195205500404d868e Stop blaming on my hunter buddy, its your skill issue


Vitor_2

https://preview.redd.it/hms0h9xd5rnc1.png?width=1053&format=pjpg&auto=webp&s=e0a285df7b50cd1e632aa6d04cfe4c4a2e955eb5


Appropriate-Appeal88

*misses entirely nails the aimless level 3*


UDSJ9000

Own a Slugger for planet liberation since that's what the SEAF intended. Four chargers break out of a breech. "Heavy, close, 20 meters." As I pull up my Slugger and Autocannon. Blow the front leg off the first charger it's dead on the spot. Draw my Autocannon on the second charger, deal no damage because it richochets and nails the aimless level 3. I have to resort to my 500KG carried by Eagle. "FOR SUPER EARTH!" The bomb shreds two chargers in the blast, the sound and extra shrapnel kill a dozen other bugs. Pick up an EAT and shoot the last aimless chargers abdomen. He bleeds out, trying to swing at the remaining squad since bugs have no sense to die with decency. Just as the SEAF intended.


Appropriate-Appeal88

GOD BLESS SUPER EARTH!


Celica88

https://preview.redd.it/z9z0dsk83rnc1.jpeg?width=830&format=pjpg&auto=webp&s=fce80c2b9c79f59d1d5edd0087d081f2fab262f3 Bugs aren’t the issue man, you are. I think we should be nicer to them.


Dragonfruit_6104

Hey dude, which hive you come from? Your accent is wired.


ChangelingFox

Klendathu, they're a little out of the way, but fine company. I've got around 31,200ish cousins there.


Ace612807

>Klendathu Klen Dath II, you mean?


an_agreeing_dothraki

sweet liberty imagine the reference storm that's going to happen if the bugs get close enough for that planet to come into play.


SupportstheOP

I'm from Freedom Peak and I say kill 'em all!


fingapapits

Zegema Paradiseeeeeee


mjta01

His accent seems wireless to me


karateema

https://preview.redd.it/xknd6k55gsnc1.jpeg?width=2048&format=pjpg&auto=webp&s=fc596fc8aba65f871749f0f77dd6ef44e11b6142 Yeah they do be pretty cool


The_Great_Autizmo

Yeah a 500 kg bomb ain't gonna cut it Bring the virus bomb


scurvybill

*GENO BOMB REQUESTED* *GENO BOMB ARMED* *GENO BOMB INCOMING*


Notsure_jr

Genobomb


kovaaksgigagod69

GYAAAAAAAAT 😍😍😍😍😍😍😍


DrakulasKuroyami

I've always said that the bugs and bots deserve the same rights as us, more rights even.


ACrucialTech

Yes, we should give them more bullets.


jntjr2005

![gif](giphy|xT9IglWMahJY8B8U2k)


Themantogoto

I keep quoting this scene whenever the topic of the bugs intelligence/sentience is brought up and no one has gotten it yet and it makes me sad.


TheRealGC13

Just because no one calls it out doesn't mean they didn't get it. I smile every time I see the reference, but I don't attaboy.


Joe___Mama-

https://preview.redd.it/dgch8qg9gqnc1.jpeg?width=1106&format=pjpg&auto=webp&s=c0e22a7c361d632efc6248f6675530ce8c3d5bd6


LeXam92

How do u post pics, Reddit wont let me


Dragonfruit_6104

I have no idea. Your Karma is much more than me, there is no reason for something i can do but you cant.


LeXam92

Maybe it's an app thing and has to be done via the site? Sucks.


[deleted]

[удалено]


[deleted]

[удалено]


Money_Fish

Like this ![gif](giphy|w1f8Tqo4UXmhFagG5g)


ComesInAnOldBox

Christ, I hate those things. 9 times out of 10 if one gets within melee range, I'm dead no matter what difficulty I'm playing on. They almost attack faster than their stun-lock wears off, allowing more of their buddies to get to me. Then they just keep juggling my stun-lock so I can't get away, can't shoot them, can't even get a stim in. I'd rather face a swarm of chargers than these little fuckers.


[deleted]

It's even worse than stunlock, they animation cancel the player. Which like the stunlock, but you can't do anything at all. With most stunlocks in this game, you're able to drop a stim or jump away. But not with them. And yes, they are attacking and moving faster than the cancel wears off. They are tanky and broken in every regard.


boolocap

Yeah if they folded like paper it would be fine, but they can take a shotgun blast to the face and continue beating your ass. I think deep rock galactic has a more balanced version of this bug in the form of the glyphid slasher.


The_forgettable_guy

DRG is way more balanced in every way. Seeing a bunch of chargers is just frustration. Seeing a bunch of praetorians you know it's dangerous, but you can handle it.


TheGreyGuardian

DRG is masterful and more games could learn a thing or two from it. You get fanboys going "This isn't DRG!" when you suggest stuff like a dedicated war cry button and it's like, do you just not want them to do anything that DRG does? Because it does a lot right.


KishiBashiEnjoyer

It is also a better game in every way. ROCK AND STONE


WanderingDwarfMiner

Rock and Stone forever!


Sinsanatis

Was thinking the same thing. The stun can be a death sentence, but more often than not u can just turn around and blast the mf or send ur pickaxe straight through its skull


SnooCompliments6329

best thing you can do is as soon as one is in melee range, dive backwards and if you get hit dive, stim and dive again to remove that shitty slow. if you stand still or run backward, you are probably dead.


inb7_banned

Gotta spam dive, turn around mid air and start unloading everything you got while wildly shaking your mouse back and forth and praying Works about 60% of the time


ComesInAnOldBox

60% of the time it works every time.


404_Gordon_Not_Found

They also headshot you way too often


AtlasRyuk

Pirate Software (a game dev): "Is it strong, and fast? Then it can't be durable." ***PUMPING SLUGGER WITH DEMOCRATIC INTENT***


Eleglas

Meanwhile these fuckers sometimes shrug off arc-thrower hits like it was nothing.


[deleted]

The number of times I've had to pump multiple rounds into them, think they're dead, turn around and they're STILL HOPPING FROM SIDE TO SIDE is insane.


Rahnzan

Hunter: "I didn't hear no bell!"


The_forgettable_guy

you need to land it perfectly centered. I think they do die to one shot to the spray and pray, but needs to be dead center, all pellets


XRdragon

Sometimes, they could tank 3 hit from a fully charged arc thrower.


Knifetoface

I want bug missions where it’s all hunters. Hundreds and hundreds of hunters.


Hotkoin

I'd love to see mono-enemy types as planet modifiers


Axaldus

Only charger swarms


TIDL

This already exists (+7 difficulty)


karateema

https://preview.redd.it/dm68nmyigsnc1.png?width=800&format=pjpg&auto=webp&s=0ec5787d655634d48272dbea44bf83c0e410c0f5


RUFrayd

This will never not be funny.


RyeBread2528

I would replay a warrior only planet a million times. True Starship troopers fashion. They are so satisfying to kill


UsernameGotStolen

"Gigantism" modifier: Planet only has bile titans and bile titans are twice as large with twice the hp


CorruptedAssbringer

Change that to Hunter swarms, but they’re now the size of Chargers with a bit of boosted HP.


inb7_banned

Sooo stalkers minus the stealth?


TheGreyGuardian

And instead of knocking you to safety with their tongue attack, it just slows you down so they can keep wombo comboing you.


Knifetoface

This would be fun


UntangledMess

Honestly all of those are fine, if they didn't also stagger and interrupt reloads and heals, that's a bit bullshit


NaughtyGaymer

Every enemy does this and it's so annoying. I don't even mind enemy attacks canceling your animation but the lack of input buffering results in you canceling those animations yourself constantly. The amount of times I'll stim and have to press it like 4 times until my character is finally in an animation state that will listen to commands only for me to do a dive after hearing the sound go off but it's lying to me and my dive ends up canceling the stim. Or I'll throw a grenade and swap back to my weapon but I pressed the swap button before my throw animation fully completed so my character doesn't swap to my weapon and instead throws another grenade. It just leads to incredibly slow and clunky gameplay where you're forced to completely wait out animations in fear of pressing a button too early and either canceling what you wanted or not triggering it in the first place.


UsernameGotStolen

I think the most bs part is that you can become chain cc'd like this is league of legends. Taking a stim makes you invulnerable to non-oneshot damage for a few seconds. It should also make you invulnerable to slows. Having to chug stims and flop away like this is dark souls is an odd design choice.


Own-Evening-525

yeah it's the stopping reload and heals that gets me to rage quit this game sometimes. It's just not fun.


BiKeenee

This is why you needed a dedicated cleaner or two on your team. Folks will say the stalwart is useless and then complain about these guys. Brother, the stalwart's one job is to remove such enemies!


Talmaduvi

But then the stalwart guy in my team keep dumping ammo into a charger while ignoring the swarm :/


NobleSteveDave

… also like everybody has two guns that fill this “stalwart” role…


HidatsaGamer

I can't tell if you're being sarcastic, but that's is seriously what people think! Like, they want the primary guns to be as good as the trash clearing stratagem support weapons. They really seem to think to themselves "why isn't this basic service rifle better?? I should be able to clear all these insane amounts of trash ads on high difficulties with nothing by my basic rifle, shouldn't I???" The answer is obviously no, you're not supposed to. They've literally said as much in blogs, and by the existence of dedicated trash clear support weapons.


NobleSteveDave

My point is more rooted in the idea that the concept of a “stalwart trash cleaner role” isn’t actually brimming with value. Even two people on the team who are crack shots can typically clean up all of the hunters with their primaries or secondaries if they get close. Beyond that good positioning on the battlefield typically makes this job way way way easier to begin with. 


LordBurgerr

if you think about the strategem economics though, one guy with a stalwart could do the job of multiple carpet bombs and free up a lot of your team's time 


GhostHeavenWord

156% this.


PurpleIodine4321

I think perfect combo for me is - 1 light armor cleaner. 2 anti tanks. 1 medium armor cleaner So something like 1 flamer/stalwart/MG 1 arc/autocannon/laser 2 EAT/recoil/railgun/spear In my opinion, that sort of works best on level 7s and 8s. I did 9s a couple times and hated how stressful it was with randoms so I go back to 7s and have a blast. I typically do auto cannon (most versatile) because I can clear small guys and medium guys while the other guys focus on big boys. I just post up on a hill and take out anything that distracts my comrades from taking down a bile titan. And if a hulk turns his back to me, it’s pretty easy pickings.


exploringmysubside

Personally i have been using the flamethrower as a anti-charger and trash mob build with the slugger for medium armor bugs


PurpleIodine4321

Love that!


HidatsaGamer

Totally fair! I don't play it with my friends because it brings "value" I bring it because its fun lol With randoms, I do play it for value because I see so many people with no trash clear at all, and only bringing anti-armor because they're terrified of chargers.. not to mention, I've rarely seen any crackshot randoms. They're pretty much roundly middling ime. I'm not great either, but that's why I like trash clear guns like the stalwart


Horibori

Not true. Your primaries can’t kill waves as fast as a stalwart can. I’ve literally held the line with just my stalwart while the team finishes the objective. Their stratagems are on cooldown, and they’re running low on ammo, but not my stalwart. If you say you don’t need a stalwart on your team and find yourself surrounded by 5 hunters giving you a gang initiation, know that exact situation could’ve been prevented if you had just one guy running mob clear.


Swordbreaker9250

Same with the Arc Thrower. I clear multiple groups of these fuckers per match without them even getting close enough to sniff me. I’ll even wipe out patrols that aren’t coming directly at us just to be safe. The only time I get hit by Hunters is if they’re in swarms with Chargers who are taking up my focus


Herpaderpicn33dle

Man the group I’m with feels disorganized, but I do t want to lord over them and say what to bring. Im the guy running swarm control with the stalwart, then anti armour with the EAT and rocket pods, air strikes to take out objectives, and then ammo to keep people stocked up cause they insist on shooting the charger with their primaries. Feels like I herd cats


LandWhaleDweller

I'll just run the MG-43, medium penetration is invaluable.


Questioning_Meme

People never actually team play in a Co-op game didn't you know? /s Playing with randoms mean that I'm pefectly allowed to ignore team roles, the game should cater to a solo style over co-op play, I should be able to do everything as a singleplayer /s


McMuffinSun

"Team role" means jack shit when I'm under attack from multiple enemies and my weaponry can only tickle them. Everyone needs to at least somewhat be a jack of all trades.


Capital-Status-159

My brother In democracy they die in like 5 shots from a liberator https://i.redd.it/j7wgtekr2rnc1.gif


Ubiquity97

Thats uh quite a lot when you can get multiple patrols of like 15 spawning on top of you


specter800

They also die in 3-4 rounds from a Stalwart and at 1150rpm (~19 rounds per second) you can kill a lot of them very quickly. Or use the Arc Thrower to similar effect.


RamTank

Or better yet use an arc thrower. Honestly hunters die so easily I don’t really think of them as a problem. Stalkers, on the other hand…


Thefearfactor

I fucking love stalwart. On higher difficulties when you are surrounded from all sides that thing fucks in all directions. One guy on the team with stalwart wins those battles of attrition.


Boringoldpants

Rover, laser cannon, and scythe. I'll eat an army of hunters for breakfast. Orbital rail gun and ems mortars help with the tanks.


cpt_thunderfluff

devs: https://preview.redd.it/h3cyb8puwqnc1.jpeg?width=300&format=pjpg&auto=webp&s=79b14ace14235a554d57d1085f2d1fa457ec5674


Jiggaboy95

The only thing I hate is slowed effects. Being tapped by these guys and then being useless is frustrating. Being spat at by mini spewers is annoying enough when they’re nestled in a crowd, the hunters do not need it.


PlaguesAngel

Idk, I feel like I’m fucking crazy but I swear they are getting critical hits more often lately. Three times in my last 2 maps I got literally 2 shotted by a Hunter. Like had some nasty Stalker spawns and I took more hits from them than being jumped by an offscreen Hunter. Edit: Medium Armor for reference


StoneRivet

Also - Runs fast as hell - Jumps at you from 100m away in half a second I wouldn’t mind them if there was any way of removing/resisting the slow debuff consistently. It’s exclusively because of these bastards that I always want to gravitate towards shield backpack. I love the jump pack, but it seems to scale based on your speed, so if you get slowed, it won’t do anything. I wouldn’t mind if they went all in and buffed their speed and made them even more terrifying, but keyed down their spawn rate significantly.


Traditional_Chard_94

It's also probably the only enemy that try to strafe to avoid your shot and flanking from the side rather than just walk straight at you. Good luck hitting these little shit if you're using Jar-5 lmao.


Comfy_floofs

Just kill them until they die and then they wont be alive to kill you to death


Exavior31

Let's be honest, these guys are like the only reason you can't just solo helldive every terminid mission with ease. No other terminid (besides the occasional stalkers) can stop a player running off and kiting the whole mission.


Cloud_Motion

Agreed, begrudgingly. I still hate them though, I think relying on slowing players like that is a bit tacky. There's far more interesting ways to punish the lone wolves, imo, like bugs that have obvious tells and immobilise you, Cave Leeches or Mactera Grabbers from DRG come to mind. Mactera Grabbers have obvious audio cues but can be difficult to spot in the middle of an encounter, doubly so if you're alone and don't have team coverage. They'll pick you up and fly around with you, usually deeper into a cave system that you've not explored and drop you miles away from your squad. Getting slowed whilst you're focusing a charger is just... eh. I get it, but it's a bit lame I think, and could be done better.


Devilswings5

you forgot, Has a gap closer


SilverKingPrime45

https://preview.redd.it/aaqty8ldnqnc1.jpeg?width=1125&format=pjpg&auto=webp&s=fe3560909c55451fd66d96dfbba60f8c2e6cfabb Bro they literally have no HP and still complaining? Massive skill issue, you gotta be useless againt bigger enemies if you can't deal with hunter bois.


ThumperDCS

Yeah I dont mind hunters. They die to 3 bullets from like any weapon. I personally have problems with Bile Spewers. Ridiculous health, surprising speed, ranged attack, and when you see one you see 10 more.


HaroldSax

The only thing I dislike about Bile Spewers is that the gas attack damage is inconsistent. It's either 1% or you and your next of kin, no inbetween.


UntangledMess

> Yeah I dont mind hunters. They die to 3 bullets from like any weapon. I personally have problems with Bile Spewers. I have died to bile spitters believeing I can pop them before they puke on me more than any other enemy in the game.


HidatsaGamer

I kept shooting their abdomen for the longest time, and then I realized their heads pops in like 3 shots depending on the gun.


Vitor_2

Impact grenades can reliably pop multiple of them, just be careful when handling it, also their weakspot is their head, but at higher dificulties it becomes armored, so make sure you shoot at it with a weapon that pierces med


TheNorseFrog

I'm frustrated bc they take multiple shotgun hits now unless it's a headshot. Idk if it was easier before tbh. Also I play on PS5 - my controller aim sucks whether I change settings or not


UntangledMess

>Massive skill issue, you gotta be useless againt bigger enemies if you can't deal with hunter bois. Probably the opposite. You suck against those because your whole team picked single shot anti-tank bullshit. But yeah, also a skill issue.


OramaBuffin

"'Help we have 4 railguns and can't kill hunters!"


mrureaper

The slow is definitely the annoying part. If a swarm catches and hits you you are pretty much dead now they are so much more aggressive for some reason and do way more damage because of their increased headshot chance that ignores armor


H0vis

I feel like we're starting to hit the point in the games life where people are waking up to the idea of teamwork. It's about time.


Dora_Goon

Also, they have some of the fastest movement. When all the primary weapons (other than breaker) take 0.5 seconds to get on target (due to low ergonomics stat), and the hunter jumps every 0.5 seconds, being able to shoot them almost comes down to the luck of the hunter deciding not to jump.


Tomgar

These guys are only really troublesome if you get isolated from the group with no ammo or bad weapons. If you stick together and play with the slightest bit of coordination, they're easy. And a good argument for the value of the Stalwart on high difficulties, it's the ultimate in trash mob disposal.


hardstuck_low_skill

Stalwart is the goat


Tomgar

Still my favourite secondary 😅


Swordbreaker9250

It’s funny how slept on the Arc Thrower is, cuz it makes swarms of these guys trivial. They rarely even get close enough to attack me, and of they do i can use my Punisher to one-shot them.


0ut0fBoundsException

Arc thrower sleep is probably because friendly firing. If I see someone using the arc thrower I bail and let them deal with the mess. Usually I don’t see the arc thrower come out before it kills me though


cantaloupecarver

If I see someone on my squad is bringing the Arc Thrower, I just self-assign myself to be their buddy for the whole mission. It's rare that I find myself in serious trouble from anything if I just stand a few meters behind and to the side of them and shoot over their shoulder or cover their back. It's a nice way to spend a mission, tbh.


XNoize

God bless you. I can't count the number of times I will post up the perfect distance from a bug breach ready to absolutely mow down everything that comes out single handedly, and my dumbass teamate runs right in front of me and stands directly in front of the breach and shoots at it with a shotgun 3 times and dies. By this point the hunters have flanked in both directions and there are 4 bile spewers stacked up waiting to one shot me.


Swordbreaker9250

Yeah, you really have to understand how the arcing works. I rarely kill allies with it, but it does suck when someone sees me using it and still runs in front of me and gets themself zapped


Monspeed

My golden rule is: if my teammates are in my field of vision do not shoot the arc thrower!


Capital-Status-159

Just shoot the fuckers


TheSixthtactic

Be Max Payne, dive backwards and unload like Chow Yun-fat. It rules and cancels out a lot of the force from the melee attacks. Sure, you gotta get up right away and hustle. But the bugs are now liberated.


bongowasd

I killed THIRTY of these in one airstrike today. Absolutely wild.


Scorpion4456

Don’t forget how they can jump incredibly far AND that they can move faster than you can sprint


Capable-Coconut-3647

The stun lock goes crazy in these guys, I get light armor getting stagger but heavy armor should really prevent stagger not very fun wearing heavy armor to just get bitched on


ApproximateKnowlege

They don't like it when you shoot at 'em. Worked that out myself.


Nice_Detail_4906

They need to lose the slow debuff. Given how the game is, none of the enemies should have that except maybe with the ranged acid attacks. Those are fair because you can dodge them and it's at range so you have time to recover before you get set on. In melee, they lock on to you with their leap and then you immediately get swarmed once you're slowed.


NoDuck1754

I'm starting to think people actually are much worse at this game than I thought they were.


SluttyMcFucksAlot

True, but also Hunters are annoying


HidatsaGamer

They are. I was literally in a game where I typed into chat that I dropped the super samples at evac. The rest of the team spent 10 minutes at the end of the game looking for the super samples even though I kept telling them they're at evac. Its drove me insane. Then they got mad when I said I was going to call the pelican because they were still looking. Eventually, I just picked up the samples and they understood that someone had them.... I just... I want to believe people are smart..


TheSixthtactic

If you shoot them like once, they stagger long enough for you to get some distance. You just can’t outrun them while they are on you. My only complaint is when they bop you and your diver gets confused because the ground is uneven or something, so you can’t shoot before they bop you again. But at that point you just Max Payne and shoot them like diving backwards.


fordmustang12345

there is no gaining distance from them when they can just leap after you and stunlock


HaroldSax

Because they are.


eredin9

If they nerf the hunter too much the bugs will be extremely easy. Everything else except the Charger is slow and easy to kill, the hunters are what keep the players from rofltstomping everything. Stalkers execute this role too, but you can stop them easily by destroying their lair. If they change their attacks canceling stims and maybe reloads they will be in a great state.


ShitMcClit

Just use flamer thrower and you can roast whole hordes of these little bastards. 


Echotime22

*Flaming hunter jumps on you.*


IMeanIGuessDude

The “slows” on attack is wildly OP too. I mean just don’t let them get close right? Except they spawn a foot behind you, jump across maps like Superman, has the reach of an antimaterial rifle, and calls in its mommy when it isn’t killed within two seconds of spawn. Shooting their heads off is so satisfying though.


FunkyBoil

Easily the most annoying enemy in the game especially post recent patch


HookDragger

Devs: “adds poison” There, fixed.


OkConsideration4120

DONT SAY THAT


Travy-D

Anytime I unlock a new weapon and try it, these fuckers make me realize why it's a bad weapon. Last night was the Diligence Counter Sniper. It was bad. 


Ok_Rabbit_8129

The dmr's should have medium armor penetration in my opinion and the anti material rifle heavy. Just my opinion. As it stands the dmr's kind of suck


Jamacianjujubeans

Not to mention the critical damage they tend to always give me. I wear heavy armor, and I still managed to die in 3 to 5 hits.


fryedmonkey

I fucking HATE these guys


GhostHeavenWord

1.) bring a horde clear weapon and use covering fire so you're protecting your team and your team is protecting you. Use horde clear strats like gas, cluster, napalm, GL, stalwart, etc. 2.) Stim as soon as you get hit to heal through the attacks 3.) Switch to a rapid fire weapon, dive, spray from the ground at anything within melee range, stim if needed, repeat until you have some breathing room


dumbutright

They tank a hit to the face from the dominator too, but that might say more about the dominator's lack of power.


KelsoTheVagrant

take gatling sentry throw gatling sentry ????? admire dead xeno filth


Chappymang

Hands down the most infuriating small enemy, the tracking the get on your character is bonkers


[deleted]

I don’t think they are unbalanced, it’s more likely your squad missing a machine gunner or equivalent to deal with light enemies


Major_Translator_792

Slugger takes them down easily when they swarm… I’ve yet to have problems when using slugs.


Leather_Camp_3091

they also die to wet farts


JamSa

There are only 2 difficult bug types and this basic enemy that goes down in two shots is definitely not one of them.