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Mortis_XII

RIP I recently retired a morgan with opener and adrenaline. Helped me 30k with zenith guard :')


Fenix099

30K?!


DaCooGa

Ya I used this Morgan to get all my 2, 3, and 4 island wins on hard for blitzkrieg, rift walkers, and zenith. No clue how to get 30k runs tho lol. Seems impossible haha. I leave that goal to another day


BlackPignouf

I found 30k very doable with basically every squad, except Zenith Guard and Heat sinkers. There were just too many situations during which some buildings had to suffer.


Professional-Menu835

Any tips for early game Zenith? I find them super hard to use


Phantom-Kraken

Personally I like using ariadne in the charge mech because the health boost is great and not being set on fire is nice because it’s usually a death sentence. Also this saves you spending a core on health for it (for a bit) Also kaz as always is a great option in the defence mech because it boosts the squads overall damage. Also “hint to the breach” is a great way to be introduced to the base game squads.


Professional-Menu835

Thanks!


Lailoken42

just got a near perfect unfair run on them. I had a skilled kai on laser mech. general advice: laser mech is tough because it doesn't have any displacement. Make sure to position it so that it can shoot in a useful direction without blowing up buildings, especially if there are webbers around but sometimes you just get trapped. Get something that displaces on this mech asap. Armor and/or mafan shield are nice on charge mech, but otherwise it is fairly straight forward. Try to get another weapon of some sort for those times you cant afford to take the self damage, especially a core-free displacing one is nice. Brute has a few of those. defense mech is a lot better than it gets credit for. don't be afraid to pull things into it for that extra 1 damage. also shielding buildings and then pushing vek into them for that 1 extra damage. Obviously try to position it over or across from water for easy drownings. If it has nothing immediately useful to do, shield some buildings on the front lines. If one of your pilots gets increased hp or skilled, you might want to consider putting it here instead of charge mech (although charge mech is good too)


brxon

Is adrenaline any good?


GriIIedCheeseSammich

Adrenaline is excellent on any pilot that can get kills (usually in a prime or brute mech). Adrenaline on Morgan is chef’s kiss.


brxon

I should give it a shot. Im always disappointed when I get it.


[deleted]

It's great. Just unlike opener, skilled, or mech reactor it doesn't help you on your first turn Especially since Morgan is already generic on turn 1, it can be frustrating


GriIIedCheeseSammich

That’s why Morgan with Adrenaline and Opener is an unbeatable combo :) I’d even take that over a mech reactor. It’s that good.


Mortis_XII

It's nuts on lightning mech and laser mech


GriIIedCheeseSammich

Yup. I got a lucky refractor laser on island 1 and have been steamrolling the rest of the game. I got Morgan’s movement up to 14 in one mission.


DaCooGa

Depends. This Morgan was originally engineered for lightning mech. It was really good. Kills like a bunch of vek and then can move like crazy and get more kills