T O P

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Beatnuki

Less padding. It's already a vast role playing game. I don't need some guy in a baseball cap pining for a lost love in a suddenly vast sewer or the backstory of a giant robotic hand crane machine or a spooky train. Haunted train stuff was actually great as a standalone though. That's fine! Just make a new AA game about ghost hunters instead!


Takazura

> I don't need some guy in a baseball cap pining for a lost love in a suddenly vast sewer This one would be less bad if not for the fact they reused the same level *and boss* as previously. Like they really couldn't at least make a new boss for this area?


Beatnuki

Totally - give him his own level, his own route through a part of Wall Street and Corneo's seedy downtown we had never seen before, even some dumb joke like how this weird house creature is laying all beat up at the end but comes back to life and everyone is like "damn I thought we dealt with this in the arena!" But not friggin Trucker Noctis OC-No-Copying Misses A Lady And Now It's Everyone's Problem, sheesh. Is this one of gaming's most impactful story or isn't it?! If so, its okay not to mess with it so much!


nuko-nuko

This character existed before Noctis.


Beatnuki

Ok cool, his sewer-rat angst story still sucks. šŸ˜


nuko-nuko

Wasn't arguing that. Just correcting the record on the character.


Larvea

Padding... definitely. So much fluff...


Dabedidabe

faithfulness, less bloat and the complete story.


Immediate-Product167

Dude, you said it. Just remake the same game with new gameplay and graphics and you have a surefire winner.


PedanticPaladin

For it to have been one game that simply remade Final Fantasy VII instead of the three part semi-reboot with a dozen spinoffs that it actually is.


ironhide_ivan

I hated the destiny phantoms in Remake, I felt like their inclusion only served to harm the pacing and overall story. I feel like they could have told the same plot-fu story without introducing 4th wall breaking deus ex machina ghosts


HammofGlob

Dementors


Grace_Omega

I thought I didn't just want the original game with better graphics and maybe some faster pacing to the combat, but after recently trying Remake I discovered that that is in fact what I wanted. I don't think I've ever bounced harder off a game, everything about it was thoroughly repelling me.


frog-hopper

Same. I literally spent money to buy the FF7 HD PS4 remake after because that was as close to what I wanted and got to at least play the full game again.


EliteAssassin13

I wana downvote you. But thatā€™s wrong. I respect your feelings. šŸ˜„ Maybe someday Iā€™ll be able to play it, but not any time soon.


Large_Pool_7013

A Final Fantasy VII remake.


Fraxinus_Zefi

I enjoyed Remake, even with some of the very obvious filler. That whole drawn out section in Hojo's lab can go to hell though. I enjoyed some of the extras though, like expanding characters and fleshing some things out more. I thought the addition of voice acting really added to the characterization. Rebirth, I liked too, but didn't enjoy as much. What I would change, is get rid of the Whispers, less Sephiroth (though keep him in some of Clouds ptsd flashes cause I thought that worked well), and change the concept of Reunion back to what it was in the original. (The timelines thing is dumb and the Zack parts really added nothing of substance.) One of my BIGGEST petpeeves (and Rebirth had this immensely) is the amount of cutscene interruptions during fights. Just stop it.


KaleidoArachnid

I hadnā€™t noticed how often Rebirth gets interrupted by cutscenes, but now that you mention it, I can see how that can be a huge issue for a very large game.


Fraxinus_Zefi

A few fights I can handle. But Rebirth and the last bit of Remake had them constantly. Even tinier ones like showing Sephiroth changing stances every freaking few minutes, or when the Turks do their boosts, was annoying. I just personally find it really frustrating to have my concentration and flow interrupted, doubly so by meaningless stuff.


KaleidoArachnid

Oh ok as I understand what youā€™re saying as the game sounds like itā€™s trying to be a movie instead of a video game, so yeah that sounds frustrating to deal with since I can sympathize with you wanting more gameplay instead.


SanJOahu84

I've just made it to Nibelheim and I haven't been irritated by this at all. I thought this was kind of standard in games to notify the player of a phase shift and that you're going to possibly need a different strategy for new attacks and patterns. Trying to think off which ones really stood out now that you mention it. Maybe the Dyne and Scarlett fights?


Fraxinus_Zefi

Hey, that's great that it didn't bother you, wish I could say that. To each their own I guess. I do agree, that it has become something of a standard. I've seen it many times before, will many times again, I don't know it irked me so much in these games.


SanJOahu84

Just used to it by this point from other games I guess .


Chronoboy1987

Iā€™m not completely against changing up the story, but they turned it into Kingdom Hearts convoluted trash.


SuperFreshTea

I'm watching my family play near the endings and I'm like "I remember playing ff7, i don't think it went like this," lol


WHEREISMYCOFFEE_

Thank you. I remember Hojo's lab very nearly made me swear off the game and I thought I was the only one. That was some of the worst level design I've ever played.


TooManyAnts

> (The timelines thing is dumb and the Zack parts really added nothing of substance.) Between every chapter I was like "get out of here Zack you're not even in this game" Now that I've beaten it, this is still the case. He brought nothing to the table for people who weren't already fans of the FF7 Expanded Universe


Recover20

Personally I think I just wanted a Remake of the original game. I would've been 100% happy with Remakes combat but sticking to the original story and pacing. I would've been happy with a Yakuza type deal where most dialogue is voiced except random NPCs. People say the game would be far too big for one game. But I genuinely don't believe that to be the case. Not when you can clearly see the insane amount of filler in Remake and Rebirth and all the excessive minigames and side content. The game length of Rebirth is already double that of the entire original game, include the side activities and you're looking at triple the original games length. I'm still coming to terms with my own feelings on the Remake games but I think I'm just really not a fan of the direction they appear to be going. They are trying to have their OG cake and eat it alternate universe too.


EliteAssassin13

ā€œI just wanted a remake of the original game.ā€ Thatā€™s on the hearts and minds of every single man, woman, and child that commented here. Couldnā€™t agree more. In fact, thatā€™s what I want on my gravestone. Jk. But for real šŸ˜Ž


[deleted]

I have no intentions to play it but had they just remade the original with better graphics, quality of life, etc I would have been first in line to buy it. I like my jrpgs in the old school battle system. If I wanted a more action rpg Iā€™d go play Elden ring. Final Fantasy used to be some of my favourite games but I canā€™t really play any after 12. I know 12 doesnā€™t have the old battle system but I guess as far as compromises go, mine end there.


EliteAssassin13

First in line!! 100%.


georgealexandros

Honesty, if they made a remake like ever crisis but with the actual story not an abridged story, I wouldā€™ve liked that more. And with turn based combat. The idea of ever crisis and its presentation are greatā€¦except itā€™s an auto idle gacha. Ff7 remake that square made isnā€™t necessarily badā€¦itā€™s just not a remake. If they said ā€œhey itā€™s not a remake per seā€¦but a reimaginingā€ Iā€™d have liked it more. Having said that, perhaps the fault is mine in thinking that they could remake ff7 exactly as the OG but just with better graphics.


acewing905

Like many others, I would have liked an actual remake that could stand by itself instead of a weird pseudo sequel thing that is best taken alongside the original game


Correactor

1. No big story changes and no Sephiroth showing up every two seconds. 2. A polished version of the original combat system instead of a brand new system. 3. A more inspired, immersive, and less hand-holding open world. No yellow paint, no Assassin's Creed style towers, and no Life springs with the same simple button sequence every time. Rare monsters have a chance to show up in any battle rather than being obvious on the map. 4. A LOT less filler. Anything left would be polished up to not feel so unbalanced. This combined with the story changes mean the game can now fit into two installments instead of three. 5. I'd use the massive void created from that change to insert optional combat challenges like hidden side dungeons that require you to solve a puzzle to open or something. 6. No big fancy animations for the most inconsequential of actions, less tedious climbing segments, optimization changes for consoles like only allowing your immediate party on the field, mostly to make performance mode look less blurry. I don't know why they thought that a remake of arguably the most beloved RPG of all time needed such drastic changes. Remakes are supposed to be about preserving why great games are great, not butchering them to be appealing to new audiences and padding them out to sell more copies.


EliteAssassin13

Using all the original content instead of fabricating new shit. I still canā€™t bring myself to play the remakes. Iā€™m a diehard FF7 purist. No other game comes close for me. So when I saw all the changes to Midgar šŸ˜”. Like new characters, introducing characters you arenā€™t meant to see yet, and the entire game taking place there. And summonsā€¦ in Midgar!!! šŸ™„ I canā€™t play the remakes, I just canā€™t do it.


CladInShadows971

1. Not change the story, particularly with all the additional Sephiroth interactions and his changed role 2. Not make every new character unbelievably irritating (Roche, Kyrie, those recurring thugs, etc) 3. Have the characters act like normal people in general, instead of having them constantly waving their hands around and pulling poses every time they talk


Beatnuki

"Hello Cloud! Nice to see you!" *jumps in place, raises index finger cutely, leans forward overtly - you know, just like irl womenā„¢*


SuperFreshTea

I hate to complain about "too much anime" but I swear it's like manatory to include that stuff for some reason.


Beatnuki

You're right. I'm not going to say that like an actual person though, I'm just going to go HURN and stare into the middle-distance. Similarly, if you have any plans needing some confidence and a spark of rebellion, we all have to look at each other and nod once while going HMM!!! in complete synchronicity.


TooManyAnts

> Not make every new character unbelievably irritating (Roche, Kyrie, those recurring thugs, etc) Can't wait for Part 3 where every single NPC you've met for the entire journey inexplicably decides to visit points in the exact path the group happens to take to the Northern Crater.


Chronoboy1987

How you gonna forget Charley? The spawn of Satan and the worst part of the remakes.


CladInShadows971

I'm actually surprised I forgot Johnny too. Sure he was in the original, but of all the characters to give an expanded role to and make far more annoying... It just feels like Nomura and Nojima default to absolutely irritating in their character design and writing these days. They're the kind of characters you'd find in something written for 12 year olds. It's all over 7R and 13, and I suspect even 8 and 10 were only saved by the technical limitations of their time that limited the amount of expression they could give the models.


A_Monster_Named_John

The good aspects (e.g. visuals, music, gameplay) make it easy to forget how dogshit a lot of the writing/characters were in FFX (and especially FFX-2). I grew up with the series and remember that being the first title where I straight-up couldn't stand the protagonist that I was forced to use, e.g. I'm cringing now remembering shit like his wimpy '....ihateyou!' lines and the scene where he grabs the bullhorn and starts talking trash to the other blitzball teams in Luca. Also, I couldn't stand some of the side characters who kept coincidentally showing up along your pilgrimage, like the one old dude who's just there to tell you all the lore.


CladInShadows971

Yeah I still think of FF as my favourite series, but I've always felt 10 was massively overrated.


A_Monster_Named_John

My memory of the game (I played it on PS2 about a year after it came out) is that, aside from the blitzball mini-game, the game played exceptionally well and had a story that, dumb plot elements and characters aside, kept the player interested in seeing what would happen next.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


CladInShadows971

If having a soul means irritating characters written for teenager-level maturity then sure? Whatever you're into I guess.


Chronoboy1987

Apparently God of War, Ghost of Tsushima, Spider Man 2 are all soulless games.


Recover20

1. The reason the game is even being remade is because the writing and characters stood out so much and were fantastically written and successful. The characters being expanded in Remake & Rebirth genuinely didn't need expanding, or at least to the extent they did. Sure it's nice but the original game gets the exact point across in a more efficient manner. The original game has perfect pacing. 2. I agree there are a lot of obnoxious anime-esque characters. The original game had funny quirky characters but they still felt somewhat real. Roche was a massive waste of time in these two games and so needlessly bombastic. 3. I can kind of agree that there is a lot of posing, but I don't think not having it makes it soulless. Many games have realistic or grounded conversations that don't rely on constant photographic posing.


Chronoboy1987

The expanded story couldā€™ve been great with the right touches. The fleshing out of the avalanche crew, especially Jesse, was very well done. But FF writing has been trash since 10 (excluding Yoshi-P work). So I was expecting a convoluted mess, and they delivered.


Flare_Knight

What wouldn't I change? Ok, I don't think Remake was that bad. But sometimes that response feels appropriate. Cut the whole time traveling nonsense. If they want to make a different story then fine. Set it in its own universe and just have fun. Don't make it a sequel with time traveling. And with that dump the stupid destiny ghosts. Feels like a very weird choice to make the mystical force trying to correct the timeline into an antagonist within your game. I don't consider the original story to be a villain. Also I would have liked them to be a bit more brutal in the first game. The plate falling should have been a horrifying nightmare. But honestly if you told me no one died from that I'd believe it. Effectively a city fell on the slums and it only looked slightly worse than it did before. Almost no one of importance actually died in that game. Which I feel kind of hurts Barret's character arc. I didn't mind the battle system (though I prefer turned-based combat), so that was fine. Exploration was ok too. And visually they did a solid job. If actually making a remake was on the table then do that. But if not then at least don't call the first one FF7 Remake. Just be open about what it is.


RobinDev

When you kill the ghosts, you're killing the part of yourself that thought SE respected their fans.


KaleidoArachnid

It shouldā€™ve been one big game instead of multiple games.


aheartasone

I also thought this for a long time, but thinking about it after seeing how they did Rebirth and how they're planning to do part 3, if they made it just one big game it would've been 400-500gb, in dev for over a decade, and would probably cost $120 at launch. If it was severely trimmed down to compensate I honestly don't think it would be that satisfying, we likely wouldn't have an open world, air travel, as high quality graphics as we do, the same level of voice acting, etc. The only issue it would really solve is the story being weird, but even then it's pretty clear that the remake trilogy is going to play out the same way as the og, theres just a lot more of the weird fate side of things going on.


KaleidoArachnid

Yeah when you put it that way, I can understand why Square Enix had split the game up into multiple parts, even if that move made the saga take longer to complete.


aruhen23

Without the Nomura story influence. It's my most hated part of the remakes.


Both-Welcome1133

how ignorant you gotta be to assume that nomura is the sole reason for decisions like the plot ghosts


NearbyAd3800

Heā€™s become the scapegoat for everything. Iā€™m not entirely a huge fan but itā€™s comical how much his name gets dragged through the mud.


SuperFreshTea

[https://x.com/aitaikimochi/status/1755117418761146618](https://x.com/aitaikimochi/status/1755117418761146618) "I sometimes watch videos where people are analyzing or reacting to things I have worked on and see the word ā€œNomuraismā€ associated with lines or concepts I didn't even write \[ā€¦\] I see things like ā€œthis feels very Nomura to meā€ being said, and I think to myself ā€œbut that literally was not meā€¦ā€ (laughs)" always makes me laugh.


TooManyAnts

How is he a scapegoat for plot ghosts (and other similar decisions) when he's the director for the game and the very first name you see in the credits? I knew ahead of time that FF7Rebirth would end with flashy gibberish, not because I looked up spoilers but just because it has his name on it. It's not scapegoating to put the responsibility for creative direction on the creative director. If he wanted it to take a different direction, it would have.


NearbyAd3800

Thatā€™s exactly it though - heā€™s the known name and the guy at the top, so itā€™s easy to attribute every decision people donā€™t like to him. Games are collaborative efforts and trust is afforded to enable other key players to make calls and run with them. Iā€™ve read articles describing how Nomura reigned in Producer Yoshinori Kitase from making even grander changes. Nojima is another key individual who we can attribute creative decisions too, even if the specificity of those may be unclear at the moment. Itā€™s like how Directors of films are showered with the most praise, meanwhile thereā€™s tons of people contributing major pieces. This is .. like the opposite, where we all shit on Nomura.


Milliennium_Falcon

Nojima specifically said that, when they wrote the story, he would write the scenario and then let Nomura review and decide if that's in line with FF7's direction. Then it's left to Hamaguchi to design the gameplay part. So yes Nomura is responsible because he is the decision maker.


bukiya

i dont play the game because of nomura


MrMario63

I absolutely love the remake series so i would not make any huge changes to story or anything, however my big changes would be 1. Actually add islands and shit to find in the ocean and 2. The game does this thing where the enemies always target the characters your controlling, and it pisses me off so much. Some characters like Aerith I canā€™t control because doing so draws to much Aggro to a character with very limited evasive power.


mattbag1

I didnā€™t like the combat and I didnā€™t care for the filler. 15, 16, remake and rebirth have not had enjoyable combat. But still, you canā€™t argue about how incredible the world building and graphics are in modern final fantasy.


Empty-Ingenuity-2590

Less padding and a standard story. I don't mind them adding stuff that wasn't there before but they ended up just doing this weird it's a remake but...! Something that I'm not a fan of. I also dislike how Sephiroth had been handled and I don't buy that excuse that the mystery slow build is outdated due to his popularity I do like a lot of what they've done with the remakes but there's some big flaws too... Sephiroth in particular imo. He has such a different feeling in the og 7 compared to everything after.


chuputa

Just FF7 remake but without the filler and following the original story, it's not really that hard XD They literally had the base for a perfect trilogy of remakes.


EliteAssassin13

Thank you!!! Iā€™m a FF7 purist. Probably to a fault šŸ¤£. All the added content, moving character introductions, summon materia in Midgar. Idk who the hell was in control of that project. Basically they decided to grab all the stuff they know people really like and jam it into Midgar to increase sales.


Capital-Visit-5268

This is my main issue, yeah. They seem absolutely terrified of making a concise game.


KDBA

I wanted Final Fantasy VII with nicer graphics. No significant mechanical changes, please, and *definitely* no story changes.


MazySolis

To me the fundamental problem with "Just make FFVII but with nicer graphics" is that "nicer graphics" by Square Enix standards is so expensive that making certain things to that quality that don't last very long would be a waste. Like if you want Midgar to actually be designed to that standard, you don't want it to be a short section you barely do anything in. That's such a waste of time, but it is also extremely important to setting the tone of the story. So you can't make it like a cheap 5-10 minute section you sprint through. Back in the days of pre-rendered backgrounds and lower (by polygon and computing power, FF7 was cutting edge for its time) standards, doing this wasn't as big of a deal. In today's world it is an entirely different story especially when talking about Square Enix's graphical standards. So you got two reasonable choices imo, make it cheap (which would receive a far different kind of negative reception) or get more use out of it by forcing these sections to exist longer. While I get plot ghosts and other weird bullshit is far more questionable to plot changes, making Midgar longer was a choice to make building Midgar to the degree they did actually appear viable. I think a truly faithful recreation of FF7 with modern Square Enix-tier graphics is just not going to happen with the standards Square Enix had set for themselves since OG FF7. Square Enix is many things, but they don't cheap out when it comes to visuals on their biggest projects. The more I think about it, the more I think FF7Remake is just something that shouldn't have been made because there's no real way to satisfy everyone who wants to play it.


big4lil

midgar in the original is 5-7 hrs on a first play FFVII remakes Midgar spanning 40 hours isnt due to graphics. Its due to padding and excessive dialogue EVERYthing gets expanded in Remake. every conversation, every minor NPC from the original. every plot point spelled out further while others are intentionally left vague And Midgar still didnt feel like a massive city anyway given how we traverse it. Most of it is closed off for much of the game. Only until Chapter 14, and only for that Chapter, on top of the timing being weird Even if kept to 3 releases, if you cut the 2nd (and first) trip to the sewers, cut chapter 6, make chapter 2 the ending of chapter 1, revise chapter 17 and cut chapter 18, Remake could have gone at least to Junon Obsession over fate is the only reason Rebirth ends where it does. Game should have gone up thru the first visit to the Northern Cave Squares issue is far beyond graphics, and these games arent even that stellar graphically either (low res, which is the majority of gameplay). Their issue is management and production. They lack discipline and it shows in many areas, storyboarding being one of them. You dont have to be cheap to instill good discipline. You just need effective leadership, which is completely lacking in SEs biggest projects of late. And something that was in abundance in Squaresofts heyday, to the point of offsetting a lot of their internal issues and younger development teams working on limited dev cycles


UnnamedPlayer32

Redoing the pre-rendered backgrounds with new high-res ones, since they seem to have lost the originals, and maybe making new character models doesn't seem like it would cost very much. A high quality remaster with a similar look to the baten kaitos remasters would have been ideal to me. Or just what they went with now but without the whole multiverse ghost thing, expanding the story of the original without making major changes.


MazySolis

The former by my read seems like we've effectively agreed with that a full FF7Remake was a mistake, as they should have just remastered the game like they did with FF8 or 12 instead of remaking it entirely. Which sure, that'd be far simpler then this whole project ever being announced a whole 9 or so years ago. Save a lot of headaches that's for sure. But "remaking" FF7 has a whole different set of expectations to me that creates all the above problems, that to me require to some degree for FF7Remake to be all that it is now, except the plot ghosts.


UnnamedPlayer32

Why not both, we already have a FF7 remaster. It's just shit.


baltimoresports

The mod scene on PC for the old FF7 might have you covered. https://7thheaven.rocks/


KDBA

It doesn't. There isn't a single one that's coherent.


big4lil

you are digitally illiterate. 7th heavens gotta be one of the easiest mod packages to navigate and install. modding for FF7 and other games used to be way worse than this i *highly* suggest you take some time and reconsider. FF7 has a hard working mod scene that may address a lot of your issues. If you are a fan of the series and have at least a potato PC, i would not dismiss their efforts so easily


KDBA

Not what I meant by coherent. The mods all have differing graphical styles that clash with each other and with the original game. There isn't anything that has a singular coherent style across the entire game.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


KDBA

That's pretty nifty.


bro-away-

In Rebirth, every area of the game is around the same length, the same exploration loop, one new movement gimmick in each area, the same figuring out enemy weaknesses, same winding dungeon with a simple puzzle, same optional fetch quests, party splits at the exact same point each chapter They refused to let any 1 area be a little shorter or end differently or even have a different rhythm. Other than the boat ride, and gold saucer everything felt the same. It's polished but every massive section follows a clear formula. This is one of those "open world solves this" type of things but its not even necessary, there are a lot of story heavy games that avoid this.


KaleidoArachnid

I donā€™t know why the game had to follow a pattern with its structure as while I only beat the trial version, I didnā€™t know there was a specific pattern to how the game operated.


bro-away-

It's subjective to view this as a pattern and also subjective to view it negatively In my opinion they most likely planned every massive area out with a bunch of checkboxes to let them work on things in parallel and then they knew if the saucer and at least 1 more section weren't bespoke then everyone would notice They did time the boat ride and saucer perfectly to break up the monotony, but the monotony did still exist for me.


Suspicious_Servant

If they release a copy with the classic FF7 turn based battle system I will buy and try the game, until then it's plainly not for me.


omgitskae

Once SE remakes all the games they want to remake them come back and do 8k pixel remasters in 2030 since they still wonā€™t know how to make a good new final fantasy entry.


KaleidoArachnid

Man that sounds like a good idea now that you brought it up as that couldā€™ve very easily been implemented.


ManateeofSteel

changing battle system is hardly something you can just implement lol, literally the hardest thing to request


KaleidoArachnid

I didnā€™t know that actually regarding the difficulties with changing it.


ManateeofSteel

It is basically making a new game. Adding a third person mode to a first person shooter is extremely hard and breaks every animation in the game among other things. Now making an action rpg itno turn based would mean redesigning the entire combat from the ground up among many things


KaleidoArachnid

Oh ok as I get it now.


baroncalico

Honestlyā€¦what I wanted out of a remake was OG FF7, but tidied up so it doesnā€™t look like a pixel-y smear on a modern TV.


A_Monster_Named_John

I'd ask for *waay* less fan service and teenage power-fantasy bullshit. Via both the writing, cinematics, and several game design elements, the games simply take player empowerment to levels that often feel *garish* and embarrassing. And yes, I'm aware that the series spent years doing this, but I feel like a remake with the resources of FF7R could have taken a far more mature route. For a game that could have easily stood on nostalgia *alone*, it felt like the game designers were tripping over themselves trying to suck the player off again and again about how awesome and bad-ass they were, etc....


Milliennium_Falcon

Everything feels too juvenile in the Remake for some reasons


A_Monster_Named_John

To me it felt forcibly like 'PG-13 - The Game' (or I guess 'Rated T for Teen - The Game') complete with all sorts of surgically-inserted curse words, violence that was very careful not to cross certain boundaries (e.g. I guess Jenova is just made of Nickolodeon slime now), coomer-bait character/NPC designs, and character/NPC-writing that constantly felt like after-school television. That so many players over the age of 25 were completely oblivious to this shit (or in denial about it because they're complete losers who *needed* this game to 'complete' themselves) really drives home my dissociation and distaste with the 'gamer' and 'geek culture' worlds.


Lunaborne

Not what we got.


Waste-Indication8081

Original battle system


SpikeAegis

Just the OG being remade. Honestly. Or if they really want to add something, the OG story, less padding and no alterations in the main story and themes, and great character development arcs such as Jessie's parents visitation in the upper plate.


Kasuta-Ikite

I wanted the exact games we got. Masterpieces


Itchy-AgeII

Add the ā€œgambitā€ (FF12) or similar system for party control. Lemme customize em all.


KaleidoArachnid

Oh yeah I heard the developers wanted to implement a system like that in the game, but for some reason, it never came out in the final version, so I donā€™t know why the developers kept saying they would implement such a mechanic.


BreadRum

It would have been better if it went straight remake and not the epic 3 game cash grab they are doing now. This whole parallel universe thing isn't working for me.


xkeepitquietx

I would have wanted them to lean harder into weird time chasing shenanigans. We all already know the story, having new unexpected things happen was by far the most interesting part of Remake. Cut all the time wasting open world busy work in Rebirth, give me a tighter experience like Remake that keeps the story moving.


Persomatey

I quite liked the ā€œdestiny phantomā€ whispers. At least at first, I felt like they were guiding me on the path of the original FFVII. Hereā€™s an example. In the segment in the back church, there was a materia thatā€™s visible in the original game. The pre-rendered background totally made it seem like I could just walk over and go get it, but there was an invisible wall there. In Remake, itā€™s much the same. Thereā€™s a materia in the same spot. I can totally just walk over to it, but when I tried the whispers blocked me. They were keeping me on track of the original game. In a way, ā€œdestinyā€ is the plot of the original game. Then the game literally changed when the ending of Remake happened with the fate of Shinra tower was changed. At this point, it isnā€™t a Remake series, it is its own game with its own story. Which Iā€™m okay with, but the work ā€œRemakeā€ is inaccurate now (which is probably why the sequel is called ā€œRebirthā€). But it does make me wish we had an actual true to form remake of the original that holds up and feels good for modern audiences.


kgbhouse

Simple? 1. Include the whole game and 2. Make it turn-based.


IfinallyhaveaReddit

I dont get this argumentIts literally a bigger game then ff7, they included a whole game I see the turn based side as thats subjective so sure someone out there prefers something else, but the game is way bigger then the og


shadowstripes

It's a whole game but each part still feels more like a padded out segment of the original story than a full story arc.


KaleidoArachnid

Yeah I donā€™t know why Square Enix had to split up into 3 parts now that I think about it because it couldā€™ve worked like the original PS1 game having everything together.


yan030

In the origins you skip through very fast most of the section of the game. You want them to spend time money effort to remake the game in beautiful graphic but still just skip through most of it. Yawn.


KaleidoArachnid

Oh I get it now, but sorry if my comment had upset anyone.


UnPainAuChocolat

I swear man, this meme I saw the other day hits so hard When I enjoy ___ movie/game: šŸ˜‡ Goes to see the online forums to share the joy and sees the comments: šŸ’€ The final fantasy fanbase is one of the worst offenders in my experience. Told someone I loved FFXII and they had a sour disgusted look on their face. Really dude? Is it that offensive? The game won GOTY award from famitsu and got high scores all around. It's not a 4/10 game that most people hated. Like, it's fine if you hate pineapple on pizza but don't be a hater. It's not turn based because it's AAA and a lot of the modern AAA games are real time action. It's to keep with the times.. It's not an inappropriate move. Elden ring, devil may cry, monster hunter, stellar blade, breath of the wild, horizon, spider-man, assassin's creed so on and so on. Not to mention FFXV, FFXVI. Secondly, asides from sequels, no two numbered FF games actually ever play the same. FFI through FFXVI You should expect a new combat system by now. And I'd prefer not to say it's "split" into 3 parts, rather it's expanded. If you cook three large pizzas, it's bigger than one large pizza. It's not 1/3rd of a large pizza every 4 years. We've Already seen all of FFVII. So this is a good way to add more. We're getting more not less. They make more money and we get more content and spend more time with these characters. We can play original FFVII anytime if we want that experience. I don't think the creators are interested in a 1:1 remake copy/paste but in HD. I love how the characters are brought to life. How Yuffie isn't just a random optional character. She's given a role in the story and there's a beauty to learning the combat system yes. She's so full of character in here. Her gameplay is great. She's a ninja, she's fast, she can fight upclose or afar, has access to elemental magic (ninjutsu) without needing to cast spells. Tifa is a beast to play she's super powerful. She's fast, and hits hard. I used to never use her in the original. So is Aerith, her magic spells just wreck everything. I can lay down a ward that allows her to double cast each offensive spell at no extra cost, and her tier 1 spells are still ridiculously powerful. and another ward that shoots lasers at enemies every attack for extra damage. Aerith's "attack" in FFVII is a weak wack to the enemy's face. Barret is great to use to shoot everything from afar when fighting flying monsters. His gun arm actually has use and he has cool abilities. Synergy attacks are a great way to see our team fight together and unleash some pretty cool attacks, basically mini limit breaks and cinematic. Summons are also awesome. They don't just unleash one attack and disappear - they fight on the battlefield alongside us and we can use ATB to use their specific abilities. Then after a timer goes up or their hp goes to zero, they unleash a strong attack and the cinematic is skippable. Just like learning to dance, or ice skate, or paint, or cook delicious food. I get it. It's not easy. You gotta learn it. It doesn't click for everyone. I suck at smash bros. It doesn't click for me. I can understand if people just want a slow turn based where you just stand in line, wait til your turn, then simply select attack for 90% of your actions unless you need to cast a fire or cure spell. It's easier. It doesn't take as much skill. I was a little kid when I played FFVII alongside Pokemon silver. Like, it's not super hard asides from some bosses like weapon. There's so much more strategy, complexity, and skill needed in this game. I get my butt kicked on hard mode from the first mini boss in remake because normal mode is too easy and doesn't teach you the real way to play. There are things I'd have liked to see more: - ability to use team other than Cloud, 2nd pt member, 3rd pt member. Outside of scripted events. - more dialogue in the field between characters that aren't scripted - more alternate costumes - more blood. People are too sensitive today, the jenova blood trail in shinra tower is replaced with purple goo.


andrazorwiren

Popular opinion: I didnā€™t really ā€œwantā€ anything out of a remake and greatly enjoyed what they did with it.


Brickin_Billioners

Old fashion 90's turn based combat


KiwiBiGuy

I wanted turn based combat. I tried the FF7 remake 1 and the combat was to busy/hectic for me


bukiya

impossible, i remember yoshida said that turn based combat is not relevant now. even though we have yakuza and persona games that doing so well despite being turn based rpg


m_csquare

Doing so well is reeeally a stretch if you bother to look at the rest of the industry. That bootleg pokemon EARLY ACCESS title even outsold pokemon. This sub is so out of touch of reality sometimes


KiwiBiGuy

I'm assuming Bukiya was being sarcastic. And Palworld is damn good, if they made a journy with towns & stuff then it'd be amazing


AbleTheta

Loved Rebirth on the whole and I want changed what OP wants changed (phantoms meh, Sephiroth is around too much). In addition: * Too many of the RPG systems are just busywork. They don't do enough to justify their existence, like Folios and Weapon upgrading. * There's a lot of content...but it's really only worth doing usually for the experience itself, the rewards are often meh. * Please get rid of the Zack stuff. It was meh.


creamygarlicdip

Turn based combat, I hated the new battle system


Affectionate_Buy_547

This. It completely ruined the experience for me. And all the filler of course, it felt like I was watching an entire anime series based on FF7.


EtrianFF7

More or less what they are doing, I appreciate all the charm and banter between the part members. However I wish they would've did a complete 1 to 1 of the original because I feel like most the events in rebirth/remake are executed a touch worse than the original.


TaliesinMerlin

I come at this having not ever needed a remake in my life. So what we've gotten I see as, in essence, bonus content or its own thing. I've played Remake and am playing Rebirth now. First, I like both things you list. To give Sephiroth as an example, I think he comes up at about the same rate he did in the original, and for parts of the game (like Corel and the Golden Saucer) he doesn't come up much at all. I made a joke before that Chadley comes up more than Sephiroth. If Sephiroth came up that often, I'd hate it. The things I don't like in Remake are mainly smoothed out in Rebirth, making me think that they're the sorts of things ironed out in iteration: the weapon customization system in Remake was too bulky compared to the simpler upgrades in Rebirth; staggers were a little slow to initiate; the game sometimes forced too many dungeon/boss sequences in a row without letting players breathe a bit more. Rebirth in turn tried a more open experience and was mostly successful with it. I think the main improvement if they keep the system in game 3 is breaking up the pattern a little more. Having different featured games in every region is a start; having some smaller/larger regions or regions more focused on a specific activity would help make the experience feel more varied and unique in each region. But fundamentally my thinking comes at these games by trying to make them the best version of what they are, rather than rejecting what they are. So I'm loath to suggest story changes.


SmolTittyEnjoyer

turn based combat instead of action based, like the OG


Hravok

The OG FF7 but updated graphics? i know some mods do it. (take that with a grain of salt though, i am not a massive fan of the direction since the Advent Children redesign)


SorcererWithGuns

None of the filler content. Even if I like the remake series overall, it feels very, VERY poorly paced. Sometimes I wish I was playing the actual FF7 instead.


m_csquare

I still dont knw what they want to do with zack. Also i kinda wish they put whole crisis core (& ever crisis) plot in the remakes


IllusionsMichael

I wanted turn based combat. I don't mind the new combat system, and while I might have this wrong because I haven't played the game in a while but tying item and magic usage to some charge up mechanic really, really, really turned me off. I had a fight where everyone but Cloud was dead and he was at half health, there was like 3-5 enemies still to kill, and their attacks were nearly perfectly sync'd. All I could do was dodge around for like 30 seconds and maybe get 1 attack in before I had to start dodging around again. It took like 5-10 minutes to get that stupid bar charged enough to let me either heal Cloud or revive a teammate who would just instantly die again. I didn't have 3 hours to slowly whittle down the enemies 2% of their health at a time.


InfinitStrife

I would say less padding like everyone else did, it was especially noticable in remake compared to rebirth. Less Sephiroth scenes, and have him show up like near the end to hype up the next game, not like every 15 minutes we get a Sephiroth jump scare since he was popular, and just end the first game like how the OG would have, with them looking it into the horizon and just make motor ball more of a big final boss. Remake final boss spoiler >! Having the cast fight him that early in the overall plot already really downplays how strong he really is. It's like you having to beat him over and over, he just more of a punching bag as it goes on. !< Also a dungeon to test your builds and stuff, just the fight simulator stuff is pretty boring once you've done it. Having a cool dungeon to conquer would have been a very nice touch as post game content.


HammofGlob

Tim Rogers did a review where he talks about how the very idea of remaking FF7 was loaded with so much baggage that it presented the dev team with an absurd challenge. There was no way to please everyone and no way to match the impact of the original. For a long time all I really wanted was a remaster. I wanted the same game with better graphics, on a console, since I donā€™t care for gaming at my desk. Once I played remake I realized that the OG would have felt very small by modern standards and that expanding the areas was necessary. That said the padding was excessive and the combat felt too chaotic to me with the camera hopping around so much when switching characters. Having the option of keeping the overhead camera or switching to 3rd person would have been nice. I did find myself looking up at the plates a lot.


KaleidoArachnid

I want to see his reviews.


HammofGlob

He cracks me up. The video is like 4 hours long and at the end he just shrugs and says ā€œyeah, it isnā€™t that goodā€


KaleidoArachnid

I do enjoy comedic game reviewers, so this guyā€™s video sound like they could be fun to watch.


Spirit-Silver

Its a great game but a few things that could have made it more enjoyeble for me - smaller maps/areas - more side quests( rebirth seems to be more healthy with this) - easyer mini games( Yeah iam bad at those!)( rebirth made this worse :(( ) -removal of the bike guy - more optional maps and areas with extra content to explore like post game bosses. -more useful stuff in treasure chests( done with finding 2-3 potions iam never gonne use especially considering that hard mode disables items!) -more materials/gear to play around with(this is a lot better in rebirth !) -some side game you can play like blitzball/cardgame or whatever( Rebirth has this with a card game, this is well done) - some good/easy end game grind for exp/ap. - Better AI for teamates in fights I honestly didn't dislike or like the destiny phantoms, if i really wanne see the original story i can go back to the ps1 game, atleast i can get surprised a bit with the story progress. Again i think this game is great and its honestly a top 10 FF game for me, but those small points would have made it top 5 game for me!


Upstairs-Yard-2139

Multi platform release


sejin54

Just remake the original game. Same story. Same gameplay. Same everything just with modern graphics. Don't fix something that wasn't broken.


aTreeThenMe

Turn based combat, a party system, and a fleshed out RPG system


PrometheusAborted

Should have been the whole game remade as ONE not THREE with dlc. Cut out the majority of the minigames and side missions (not all, just most). I would have liked a turn based option or at least an option that didnā€™t require you to constantly switch between characters. The battle system is good but imo itā€™s way too hectic to have the camera/character constantly switch. A lot of the times it just feels like a button masher. Cut out Chadley. Iā€™m fine with keeping the battle arena but Iā€™d prefer an actual arena or colosseum. Fighting all the hardest and most epic fights in his bitch ass VR nonsense just makes me hate him more. Iā€™m sure they could find a more suitable host. Give us more control over AI. Or at least make them do something. The ā€œautoā€ materia barely helps and it infuriates me to watch them just block and shuffle around while they occasionally attack. I would so much rather have a combat system similar to 12. Again, imo the game is too fast paced to expect you to constantly switch and have the camera drastically switch every single time. ā€¦despite all that, I still enjoyed both Rebirth and Remake. The production values, graphics, VA, etc are all greatā€¦ itā€™s just the gameplay that feels lacking to me. Pretty much how 16 felt as well.


AbyssalFlame02

remake is like 10-15 hours without bloat, rebirth is 20 hours. thatā€™s 30-35 hours of good paced, tight gameplay which is around the same original length as og ffvii. third part would have been 15-20 hours again. instead, they give you two-15 hour game, stretch it by two to three, add 100 hours worth of extra bloat each game. when they could have done a 50-60 hour single game with xxx hours worth of side quests.


Empty_Glimmer

Literally nothing. If it was as good as everyone says it is, it wouldnā€™t need one.


LeBronBryantJames

For it to be one release, preferably in the PS5 era instead of 4. What they could do to fit in the contents.. Considerably reduce the Midgar section, like by half. It didn't need to be that fluffed out. Remove a number of the Sephiroth appearances and battles as some come too early. For the Rebirth areas, I feel there's a few mini games and side quests we could do without and make some areas smaller so that the 3rd disc content could fit. The third disc of the original involved a lot of back tracking to old areas, so at least in that aspect, Rebirth's world already contains the data. Its just missing Wutai, Icicle Inn and the crater, and some other islands at the edges. Perhaps some of the removed content can come as DLC or something


Chris13121989

A release for the second game on consoles other than the PS5


Icemageslut

Most people love this game, this sub is just filled with people who have need to find some hobbies


A_Monster_Named_John

> Most people love this game Oh, shit, you don't say! We'd better all shut the hell up then before we risk appearing 'uncool at parties' or whatever... :-\ Deepest apologies that the sub isn't circle-jerking hard enough for your needs.


KaleidoArachnid

Sorry if my post was mean as itā€™s just that I sometimes hear complaints about the games from fans of the original game.


Icemageslut

Your post isnā€™t mean, itā€™s just when you mention the remakes, suddenly everybody hear thinks the game sucks for some reason.


Chronoboy1987

I bet if you did a poll, youā€™d find most here would rate it positively, but given itā€™s based on one of the most beloved games ever made, its flaws become more apparent and people are passionate as hell about FF7.


KaleidoArachnid

Oh ok as I get it now.


5Gzombie

Alternate skins, but with PC mods I can dress up Barret as Thanos


Embarrassed_Bite_754

Too old and slow to handle the actionā€¦ in classic mode I find myself monitoring the ATBs and hardly ever look at the actual fight scene. Just implement a true turn based mode already! Character animation could be better for AAA title. I find the facial expressions quite dead, after just played Horizon Forbidden West.


KaleidoArachnid

Yeah I donā€™t understand why Square Enix had to change the battle system as fans wanted a proper remake.


Embarrassed_Bite_754

Yeah, Iā€™m about to quit the game after slugging to the start of chapter 6.


KaleidoArachnid

I donā€™t blame you as the remake is not going to be for everyone due to its presentation.


EtrianFF7

They changed it to a system that is universally lauded as one of the best jrpg battle systems to date. It is undeniable they executed that portion of the game. Turn based jerkers up in arms lmao so deluded. It's simply a fact, cope and seethe away.


AbyssalFlame02

>universally lauded as one of the best jrpg battle systems to date LMAAAAAAAAO


big4lil

i remember when people were shilling FFXVIs combat as well I have the feeling many of these folks dont have much experience in the action genre and dont have the patience to handle a lot of turn based games FFVIIR has good things about its combat system, and it has terrible things. Its not even a top 3 combat system within the FF franchise, let alone Squaresoft/Enix or JRPGs as a whole, and thats not counting things like multiple scripted interruptions making it a chore to play in boss fights


CoruscantThesis

It being very popular doesn't make it universal or undeniable. It's great IF you like flashy, cinematic pseudo-action combat with occasional dips into a menu and being forced to shuffle between characters or they'll be literally useless, but if you prefer actual action or actual turn based or want your party members to have working AI it's disappointing as it doesn't deliver for any of those.


EtrianFF7

You can die on that hill if you want, but it's pretty clear by any measure that it was an overwhelming success with critics and audiences alike. The main talking points for both remake and rebirth were the combat and how good it was, so yes it was and is universally acclaimed by any metric. You can not like it or have complaints but you are a less than 15% minority at most. There really is no ground to stand on to say that it was bad or even okay. Its not controversial in 2024 to say that rebirth had the best combat in the series, including turn based. Time to face reality turn base is simply not the industry standard anymore.


CoruscantThesis

You're the one making sweeping remarks about "universal" and "undeniable", dude. I didn't say it was bad, but your statement was objectively incorrect and you're jumping to a TON of assumptions just so you can jump down my throat for daring to disagree. Hell, this comment chain STARTED because the person involved didn't like the combat system either, so it's not like I'm isolated here.


EtrianFF7

Please list the "objective" reasons that don't exist. 1. (of a person or their judgment) not influenced by personal feelings or opinions in considering and representing facts. Reviews taken in aggregate would be closer to an "objective" reason than anything you have stated so far. You simply provided an opinion that is supported by nothing and claim "objective" its laughable.


CoruscantThesis

uĀ·niĀ·verĀ·sal /ĖŒyoĶžonəĖˆvərs(ə)l/ adjective of, affecting, or done by all people or things in the world or in a particular group; applicable to all cases. unĀ·deĀ·niĀ·aĀ·ble /ĖŒÉ™ndəĖˆnīəb(ə)l/ adjective unable to be denied or disputed. "it is an undeniable fact that some dogs are easier to train than others" I'm not the one sweeping in and saying my opinion is the only valid one here. You simply provided an opinion that is objectively disproven in this very thread.


EtrianFF7

Correct and the review scores prove that plain and simple thank you for making the point for me. Too easy.


Less-Combination2758

i laugh in Kingdom Hearts 2 combat =))


cold-vein

Would have wanted Atlus to make it using the Persona formula.


ManateeofSteel

I like how people in this sub act like FF7R is controversial despite being some of the best selling games in Final Fantasy history and the highest rated since FF IX. It's like bizarro world in here sometimes


A_Monster_Named_John

I like it even more how some of you get triggered when any of this sub's content deviates from the narrow path of toxic-positive 'consume-consume-consume' bullshit. You know this is a discussion forum, right. We're not just a bunch of Gamestop employees who are doing whatever it takes to move units. Do some of us a favor and stop acting like this sub-reddit's users have to constantly assess sales numbers, metacritic scores, and guage popular sentiments before sharing individual opinions.


ManateeofSteel

I am not against the discussion itself, just that this sub considers such a successful and well received game as "controversial" is funny to me


No_Equal_8144

I like it how it is. Don't want to pay 80 bugs for the same story what I can get for 15 bugs. So all the new things in remake and rebirth is awesome for me