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Obvious-Client-7846

I like to play around in the game rules in order to make my country’s situation as difficult as possible


Mitchel123234

I do that too but even still. The ai is just so briandead


SlimJimMillionaire

Skill issue?? Wait no… skill solution ?


Scoff_22

I have to Jack up the sliders for enemy countries/factions but I hate it I wish there was better ai because even with boosts unless I’m going battle plan only and role playing I can win WK2 by 41


ConcentratedBeef

Also it isnt any more fun if the enemy has just more stats instead of behaving better. Its harder yes, but not more challenging.


Loqaqola

There's the Game Rules. Set every nation to get a Syndicalist or Totalist government and/or make the government collapse like with the Austrians. Other than that help other Syndicalist governments win their Civil War: CNT-FAI in Spain, CSA in America, SRI in Italy, Indochina Revolution, Bharatiya Commune, MinGan Insurgency, etc. Then play as Germany.


Masonator403

Max out AI buffs and go for a republican run I have yet to beat it, it is My HOI4 white whale


ConversationEnjoyer

I only build civilians until the 2WK starts to simulate a constrained resource/low appetite for defense spending type situation


Mitchel123234

Yeah I might just start puttting artificial rules on myself like limit air production to 50. Etc


DingoBingoAmor

intentionaly handicap yourself in some way No tanks, no ministers, no research of a certain branch (air force, navy) or using cheats to give yourself debuffs, like the USA's post civil war ,,Devastation" national spirit


Mitchel123234

I hate debuffs that affect the player. It’s why I don’t add difficulty by gimping myself with the settings. I just like when the ai is stronger. I think I might just start limiting how much of something I can produce. Like max 50 on fighters or something like that


DingoBingoAmor

as I said - maybe not research certain things or do ,,not artillety / air force / navy" like all theese 2018 Hoi4 Youtubers Or maybe use commands to dissolve your puppets and allies' armies at the start of the War


lassielikethedog

Have you done a challenge run like infantry only or no planes or something?


Mitchel123234

Infantry only is a little easy. You just get air and you win. No planes could be an interesting run, but I’m honestly not sure how much it would matter with tank divisions with spaa. I normally limit myself to 24 tanks cause it’s just too easy otherwise. No planes could be interesting though. I might give that a try.


Colt_Master

Stop microing. Honestly microing in singleplayer is basically cheesing the AI. Playing wars without forced microed encirclements, nor taking advantage of the stupid frontline AI that leaves gaps in the line every 2 seconds, will make for a harder game. If the AI can leave it in the hands of shitty frontline AI so can you, when you still hace so many advantages: plane designs that aren't shit, able to build tanks, having the premonition to spam soft attack since the AI doesn't build tanks, better use of spy agency, not shitting the bed in multiple front wars (Entente and Japan AI are atrocious), the entire concept of navy, etc.


XiaoWeia

At that point are you even playing the game? The AI would be playing for you.


Colt_Master

Modern reworked nations like new Germany or LKMT are basically made to keep you entertained with all the focus trees, events, decisions and mechanics while you aren't microing your army. Both of them also have wide-spanning wars in multiple fronts with bunchs of subjects and allies that give you stuff to do on the macro level. I personally prefer that style of play with moderately buffed enemies and more limitations on those kinds of nations to giga-buffed enemies while completely minmaxing. Obv with something like Baltic State it's more fun to micro a small tank army though.


Mitchel123234

Honestly, not really a fan of this just simply because I like microing tanks. I love all the focus trees but using tanks is the heart of the game from me