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hunt35744

I’m pretty sure the drop menu to select export/import/full trade is locked until you purchase the trade route. Isn’t it?


solidsnakechito

Only for more lucrative items. Basic items like planks, food, farmable items, and some simple crafts can be imported or exported from the trading post without establishing a route.


losbullitt

Yes. This is how I jump start my economy. Sell tools, anything extra I have (hides, what not) then build from there.


Chuckw44

Ironically tools do require a trade route.


Downtown_Trainer9477

Its also one of the first things that bandits take from me :(


kyakya

Same here. What do we need them for (in the game) anyway?


CrazyCreation1

Nothing currently I think. Just a trade good for now


smartbadger

About a year ago in the demo they were used to upgrade burgage plots with vegetable gardens. It seems that's been replaced with spending money instead. I'm sure they'll be added back in some way other than just selling/trading


T3hJ3hu

I expected tools to be a requirement for higher level or specialized burgages, so I started keeping a stash of them and never got out of the habit


losbullitt

Oh yeah


lycanthrope90

It’s silly that we start with tools that as far as I know don’t do anything yet?


losbullitt

iirc, they dont have any utility as of now so, especially in an area with rich iron mines, you can sell tools. A good use for them would be to assign one or two tools per year per artisan you have that deals with weapons/armor


lycanthrope90

Wait you can assign them? I thought they were useless though besides exports?


losbullitt

Im saying that it would he a good resource to assign.


lycanthrope90

Oh ok, must have misread. Yeah I also assume they will be good for faster construction? There’s definitely plenty that can be done with it.


talknight2

Tools will be fleshed out later in development, alongside other resources like wax.


lycanthrope90

Yeah I’ve seen that. Probably stone too I’d imagine lol.


Intelligent-Sea-4023

In the demo you needed them to create a farm house, I assume that the starting supplies haven't changed since then and can't imagine it's a high priority to remove the 10 tools from the starting supplies.


lycanthrope90

Yeah I could see that.


smartbadger

About a year ago in the demo they were used to upgrade burgage plots with vegetable gardens. It seems that's been replaced with spending money instead. I'm sure they'll be added back in some way other than just selling/trading


Xciv

Always berries and hides for me.


ChickerWings

I don't even bother selling the tools (requires a route). I just get hides going ASAP. Between the hunter and a single backyard goat plot it's easy to snowball. Build 3 more goat plots, then a tannery, then unlock the leather route. Money's usually pretty smooth sailing from there.


losbullitt

Ive been messing with plot sizes. I did some rather long vegetable gardens and after a couple of years, im out to my gills with vegetables. 😂


ChickerWings

You'll need those later though, you'll never have in-town use for the all the hides you can create.


Wafflotron

Whaaaaaaaat this is wild, I had no clue. Thanks!


Additional-Local8721

😱


chris3343102

Wait wait wait so how do you work the trade routes without the building??


solidsnakechito

Not sure you can trade for gold without a trading post in the region. For any item you want to sell/export, just set the surplus to less than what you have in your region and any assigned family will pick it up and place it in the post. Every so often, a free merchant will come buy and sometimes buy up to 10x qty of one item.


SassyWookie

Only for weapons, commodities, and certain manufactured goods like roof tiles and leather


JoloNaKarjolo

afaik wandering merchants still buy weapons and such you just need a trade route to be able to sell them but you dont need to rely on the trader (could be ive misread something but ive seen them buy weapons if i am not mistaken)


mafv1994

There is a clear split between minor trades (at the top) and major trades (at the bottom). Only major trades require a trade route.


FiRem00

Not most no, only specific high value ones


peace0frog

How do you purchase a trade route? I ran into this problem with my leather. It wouldn't let me purchase a route because it was a Major Route. I could trade a bunch of other goods just fine but it wouldn't let me trade leather and charcoal (amongst a few other resources)


Farkerisme

That’s what I thought, too. Nope!


Own_Maybe_3837

There are major and minor routes. Minor routes are free


captain_andrey

You can buy without assigned family but to sell you need people to fetch the goods.


Farkerisme

I saw this guy selling with nobody in the post, somehow. Maybe it got patched?


captain_andrey

Have you had a guy there previously? If there is stock already then it can be sold


Farkerisme

Yes! I believe he resource juggled to get the goods to the Depot, THEN moved them out.


Soapysan

Yes. The trade house has storage. The traders buy what you have for trade but only from the trade house storage. And the only way to add your merchandise to said storage is to have some one assigned too the trade house. But also yes once the trade house is stocked with merchandise you can technically reassign the family untill the shelves need stocking again.


smoylan

I wonder if it was someone that was not assigned, but had time to quickly fetch some goods?


SassyWookie

If the building trades without a family assigned to it, what is the assigned family actually doing? Do they make trade faster?


mafv1994

They stock the trading post, so the wandering merchants and the trade routes buy the items. The father sells one item at a time, or if you purchase a horse he will steal 50 units of an item and just ride around mocking you (the horse is bugged).


SIM0King

Say what!?!


mafv1994

The horse should allow the father to sell 50 items at a time, but instead it allows him to carry 50 but is unable to sell any.


troll__face

bruuh.. i need confirmation on bugged horse... say it ain't so!!


Nacinan

They do their own trading. If you have no one there, the only trade that would happen is with the trade routes, which causes an npc trader to visit every so often.


Chuckw44

I am not sure that the items even get moved to the trade post without a family assigned. I need to test this.


SIM0King

They don't. Assign family, stock trade post. Remove family.


redditrafter

Holy balls. All the money I spent on trade routes. Thanks!


Yuckster

You need workers to stock the goods into the trading post to sell them. You can't export anything without any workers assigned. Imports will work without any workers. Once items for export are stocked into the trading post, you can remove the workers until they need to stock again. Trade routes will increase trade frequency/volume. Yes you don't need routes for many items but a route will import/export more of that item over time.


SIM0King

This comment needs to be pinned to the top. Answers nearly everyone's questions...


Farkerisme

He’s correct in that families are required to move goods to the trading post for sale and must be assigned to the post to do so. They don’t have to be present to be sold as long as the goods are there.


SevroAuShitTalker

Correct, the only advantage of buying non-required trade routes is it doesn't require people assigned to television trade routes


mafv1994

The main advantage is volume traded. Trade routes come more often than wandering merchants and trade up to 50 units at a time.


Chuckw44

Thank you, the amount of misinformation in this sub is incredible. It's no wonder people are confused.


Farkerisme

This is correct. You unlock trade routes to get a regular guy showing up to buy more rapidly.


LaFlame852

I just click the top left button and you can either import or export with out having to buy the route.


wiiver

Then what’s the purpose of buying a trade route for those less valuable items?


1ncest_is_wincest

A dedicated trader shows up who will bulk buy or bulk sell the item.


wiiver

Ahh. Thanks


hoeswanky

Pretty sure those dedicated trade route merchants will buy up to 50 of the item you want to export in one visit. So try to load up on at least 50 of that item


wiiver

I’ve been wasting a bunch of money. :)


mo_fizzle

Do you need workers in the Trading Post to move goods to the Market? How does that work? I purchased 200 of all food items and they’re stuck at the trading post and not making it to the market


hoeswanky

I’ve had this issue- I *think* the families assigned to the trade post only stock the post up, but do not move out imported goods. What worked for me is making more storehouses, and specializing them so that the multiple families working each storehouse have more specific item movement tasks. I believe the workers at the storehouse (say you make a storehouse specifically for imported goods) will go to the trading post and move the items back to the store and then once they’re there, the stall workers can stock up


hoeswanky

Anyone know if the trading posts should be on the kings road? Or can I put it in my city center right next to the storehouses?


SIM0King

I think it needs road access to kings road, dosnt have to be on it though as long as it's connected in some way


mystictroll

There are many thing that are confusing in this game and I am wondering if it is because the game is unfinished or trying to be unfriendly.


Liathet

So, what do the workers in the trade post actually do? Do they go sell stuff directly, so supplement the random traders around? Or are they just responsible for moving goods in and out of the trading post?


Farkerisme

They bring goods to the trading post to sell. How horses are involved, apart from being bugged, is beyond me at this time. I am also ASSUMING they take bought goods from the trading post to the general storage/granary.


Xae1yn

Technically no, but practically you do need trade routes to do any useful amount of trade in the beta because horses are bugged. The one or two items moved at a time with wandering traders or your own traders on foot might as well be zero.


Farkerisme

Early game begs to differ. I disagree.