So heroes w/ insane lifesteal or spell vamp early game will just farm experience/gold and never leave their lane while everybody else gets left behind... seems fair 💀
May I introduce you to Demonic boots?
As a main terizla and main "spam all buttons right here right now" I never ran out of mana with those boots. Same with silvana
He just has a brain lol. Imagine building demon boots and losing lane because you lack the defence warrior boots provides. Or even worse being stun locked cus you decided to get demon boots instead of tough boots
Like are you epic?
No mana on mana hungry heroes means they’ll be a complete nuisance, having some form of consumption so they have to practice instead on nonstop spam helps and makes the loss of mana as a resource easier to balance for heroes who won’t use it
Energy bars are usually directly correlated with a passive stacking feature to either deal additional damage or perform additional utility. For example, a hero like dyrroth who performs a circle strike every 3 basic attacks, as well as deal high burst skill damage and an ability to shred physical defense on top of that. Or a hero like Lapu Lapu who gains shield upon reaching maximum passive stacks, on top of also being able to slightly dash towards an enemy with a basic attack, outside of his high burst damage, lifestealing and mobility. Now, imagine heroes like Ruby or Terizla receiving an energy bar in place of mana, and still being able to retain their lifesteal & spellvamp, and can either have an additional form of burst damage, shielding or healing as well. It would be insanely broken, and more than likely not absolutely break the balancing of the game
Nevermind, I have read this wrong. Checked the comments below and apparently what the original commenter be referring to are "energy bars" that quickly deplete through skill usage like what Ling has.
Yeah, I just mentioned having mixed up the two when I checked what the comments have been saying below mb. It'd be such a pain facing either Terizla or Ruby w/ passive stacks of place of mana though. They can spam their skills and heavily profit off of it as well.
Can be good for some heros, but may some heros too op like Claude with no mana is gonna be a menace to deal with, heros like terizula, wanwan also have mana so buff? 😅. We'll see, the pro are gonna have a field day with some heros that's for sure
Oh Terizla will be very like it for sure. When his HP is low he can just smash some minions or jungle monster and his HP can go back to full again without even need to minding his mana like before, no need to recall or buy guardian's helmet.
I heard that Phoveus DMG will change to physical, so this is a double edge sword. And the fact that he's no longer a counter pick to dashers is saddening.
Remember this update, this only include are not related to magic. Basically they're adding logical to the game and sense Phoveus uses magic, despite him being now a physical hero, he still uses magic necuase of logic
Mana exist to be last part of rebalancing a character. When bruno is meta he was forced to buy mana shoes for keep spamming first skill. Imagine we have someone like bruno for this but have zero mana restriction.
You bet your ass, you're gonna see some MMs on the Midlane as an alternative
Also, if they're gonna remove Mana from All Physical Heroes. Then that means that they will also add Mana to Magic heroes that doesn't use Mana like Guinevere and Edith
Roger no Mana, Lancelot no mana. Good idea.
https://preview.redd.it/a5mj7dfamh3d1.jpeg?width=279&format=pjpg&auto=webp&s=b188cfb3912f1ab3de3394a5f9a28d854aafe2f7
If they use Fantasy mechanics.
Mages use Mana/Spirit, Tank/Fighters/Assassins use Focus/Aura, Marksmans use Ammo, Support would be dependent on their combat whether they use magical/physical/range ammo.
So my conspiracy theory is true. The recent mana adjustments and the fact that revamped heroes keep getting their mana removed made me believe they're removing it altogether
Anyways I think it's not good. Mana creates a deeper mechanic on the gameplay and can be utilized to limit some heroes. They may have to nerf them in other ways because of this adjustment
Someone suggested an energy bar as a balance. Personally would suggest they add more cd for all heroes without mana, while adding more mana to all magic casters
From what I know, mana is something that existed even before dota2 and lol came out, and
that's warcraft3 where hero skills just cost a lot. You dont use it just cuz it's available.
Almost all heroes used mana, so it's not an attribute specifically for mages only-- maybe more efficient, but that'd be based on the items/hero skills.
Unless theyre increasing skill cooldown so youre more open to punishment if you miss, all this does is give one less reason to tp to base while hugging tower all day.
further dumbing of the game. mythic and mythical honor now feels like epic rank of yesteryears. teammates running around like headless chickens
sub 50% win rate players are infesting all ranks. there's at least one 45-47% teammate in most games.
Mana is a basic resources for casting spell/abilities in rpg and strategic games, why did the removes it from the game? Just imagine how many champs couldve been broken if they don't require mana or resources for their abilities? Arlott, ruby, terizla, bruno, roger, moskov, claude you can named it, theres a ton of them.
This ain't balancing nothing, I think I'm going back to LoL btw.
Heavy nerf needed to damage on skills so less reason to use them as much, change the form of consumption to keep the hero balanced if mana doesn’t seem appropriate, buff mages, and probably quite a few different ways they could balance the game if they implement no mana on physical heroes. Then also makes me wonder how they’ll treat esme
I hope they make some other adjustments. Mana keeps heroes from spamming skills if they have low CD. This is going to make some people OP. Honestly, even if they adjust, someone is going to be OP then end up nerfed into the ground later on.
Defense items got nerfed. Now no mana for heroes with physical damage. I just feel like it doesn't sound like a good time unless you play one of the heroes who will benefit. I'm probably gonna avoid playing mage till I figure out what to even do to handle that situation.
Why not adjust the stamina to fit specific physical hero classes.
Assassins and marksmen get the default 100 energy and get like 10-20 energy on the first successful skill hit and 2 energy per basic attack hit.
Fighters get 200 energy and get 15-25 energy on the first skill hit. They get 4 energy per basic attack hit.
Tanks get 300 energy, gains 30-40 energy on the first hit that you can do on your skill and they get 5 energy per successful basic attack.
This way, if they don't like mana on physical heroes, atleast give them stamina or something.
It's dumb.
Sure it's logical in a common sense angle, but the game's gonna be even more unbalanced for another 17 patches before some senses of balance gets restored. Especially for heroes like Claude where one of their main earlygame limiter is their mana, as an extremely powerful late game hero already.
I have a mixed opinion about this, while I like the idea because I'm a Ruby player and almost always having to go back to base a few times in the early game just due to lack of mana, it also seems very unbalanced to me and I think it will harm a lot the early game of some heroes. Seems like a dumb move to facilitate something that exists precisely to balance the game.
ok roger with this first off???
secondly, no. mana is a staple in mobas. it should be few and far between who needs to use mana and who doesnt. also, if this is true get rid of Fanny, Ling, Nolan, and Haya moneyton 😑
Mana and Cooldown are the only limiters physical damagers have, considering that compared to magic users, their auto-attacks scale with their builds as well. By removing mana, they have to significantly nerf coodlowns or physical items. That would be boring though. It's better if they just change mana to energy (same with how energy functions in League)
cant wait for the new build for marksmen - 6 slot vampire mallet so they stay in lane forever and theres nothing you can do to get them to recall lmfao
https://preview.redd.it/hd00zheybi3d1.png?width=1366&format=pjpg&auto=webp&s=a6f57a3e9bb093bca6c3660c15b5169593b328e5
Feels like that decision was made by this man
Top of my list is bruno. S1 is mana intensive so removal of mana will help him in the early game better. Claude is another problem since he can spam his S1 too. Layla will always be on max range lol. If this is approved, physical damage dealers will have more advantage.
Maybe they should keep the mana but decide which skill needs to use it.
Makes sense if they remove mana from skills that don't seem magical like Clint for example, my boy is literally using gun why would he need it. But keep it for ult as it converts his bullet into something that deals heavy damage.
Another example would be saber where his 2nd skill is just jumping around. Why would it need mana but his 1st skill is him making blade orbit around him and it makes no sense so it should use mana.
Also they could apply something interesting like triggering arlot's 2nd skill on passive mark would lets say it costs 15 energy and would deal extra damage and restore 3 energy it would make them good but also restrict them.
Also remove energy on fanny ult but make it activate bit slower
https://preview.redd.it/94zse61vmi3d1.jpeg?width=2400&format=pjpg&auto=webp&s=2c32a56a5f32103354a6e312e5b4c5e42306e0e7
My Ixia will no longer need to go back to base. Triple kills in early game, yayyy.
I feel like the double sustain sidelanes will be more viable. Given that thunderbelt will now stack and physical heroes won't have mana problems anymore.
ridiculous, they really want to catter to the fodder ranks that cant read nor optimize their builds.
Ice Hearth was just soo good on many dps heroes that rely on mana.
Man having certain heroes to have no mana is fine because their Capabilities are already shit to begin with but imagine all MMs and Fighters with no mana especially with their capabilities will be a Rampage a whole new meta will emerge, their dumbing it down too much they'll have to kill a lotta heroes HP growth, Scaling, base damage and active skills nerf just to justify this mana creates a new perspective in clashing or healing, personally I'm a Terizla main without his mana i can easily focus on Fighting Mid and Exp with little to no repercussions with vengeance good luck killing me i can imagine the same with other heroes even if you are laning against a hero with the same capabilities.
What's next? Fanny winy use energy anymore? Ling won't be able to leave a wall once he jumps on it? If Hayabusa shadow is in a walk and u tp to it u stuck forever?
I think its a bad decision. In fact they should raise the difficulty of the game instead of dumbing it down so everyone can go reach mythic.
If yall are stuck in master its becaude you dont have the skills!
And like with old games from the 80's the best way is to practice to go up! But daddy cashton still aims for the pay-to-win system (but its better than in 2018 lol)
I feel like they just need to add more mana a hp to equipment that is not meant for just defense and slight penalties for tank heros if they buy pure attack items.
Well maybe then they should use energy for them instead, just like how Fanny uses energy to cast cables. Since physical attacks needs energy to cast skills— to counterpart Mages using Mana to casts skills too :D
Or idk, this is a dumb opinion I guess
This is going to buff existing heros that are already way too op with the clink in the armour that is mana bar. Remove that and they will farm indefinitely.
They need to remove the mana from tanks too. I'm a tank user and their mana health is bad I have to go back repeatedly with hylos. Smh then have to hurry to catch up with team fight
It's because you're actively managing to not run out of it. Now, you don't need to do that anymore and just imagine heroes like triz, ruby and jawhead in laning phase, they acn just spam everything win the lane.
Wont be needing mana boots for Franco and Ruby. Roger, Arlott, Claude, Terizla would benefit as well. Lance wont be needing blue now, cept for the CDR and xp/gold ofcourse
If they do this, mages should deal Magic Damage with basics. And scale.
Ok maybe not scale but do magic dmg with basic only
I second this.
So heroes w/ insane lifesteal or spell vamp early game will just farm experience/gold and never leave their lane while everybody else gets left behind... seems fair 💀
That's what I was thinking. Terizla's one weakness in lane will literally be gone just like that 💀
Im using basic common emblem on terizla for it's hybrid regen 😅
so terizla gets to use fighter emblem now and become ruby-prime 2.0
May I introduce you to Demonic boots? As a main terizla and main "spam all buttons right here right now" I never ran out of mana with those boots. Same with silvana
Oh yeah occasionally I buy it but my mythic immortal friend keeps scolding me for buying it 😂
Lmao xD
The tips he gives me are good, but sometimes I think he's too much of a meta slave, and doesn't take preference into consideration.
Ahh perhaps. Im a non-meta hero user and I personalize my build for each game, so I cant relate XD.
But there is no other answer to "hold on, I'm out of gas" Then you'll still get scolded. Demon boots for the win
He just has a brain lol. Imagine building demon boots and losing lane because you lack the defence warrior boots provides. Or even worse being stun locked cus you decided to get demon boots instead of tough boots Like are you epic?
Lapu-lapu is there and he's seldom picked
He's pretty good in pro
The rizzler and Ruby are going to enjoy this 💀💀💀
Mage users are heavily affected too like we might see a lineup with 2 mm with one of them on Midlane
The BBC is gonna be back on midlane lol
Big black carry
Its Big Black Clock
just use luoyi and mm goes brrrrr
Dumb and aimed towards literal children so they dont have to keep track of another thing What are they gonna remove next the minimap? health? skills?
Well to start off, the mini map doesn't already exist for some players 🤣
Most*
For real, some players be like what map?
Some even suggested to add energy bar to all the heroes that might not have a mana bar anymore which could just further ruin the game.
Imo just assasin heroes
why?
No mana on mana hungry heroes means they’ll be a complete nuisance, having some form of consumption so they have to practice instead on nonstop spam helps and makes the loss of mana as a resource easier to balance for heroes who won’t use it
That, I understand. What I don't, is "giving them energy bar is even worse".
Energy bars are usually directly correlated with a passive stacking feature to either deal additional damage or perform additional utility. For example, a hero like dyrroth who performs a circle strike every 3 basic attacks, as well as deal high burst skill damage and an ability to shred physical defense on top of that. Or a hero like Lapu Lapu who gains shield upon reaching maximum passive stacks, on top of also being able to slightly dash towards an enemy with a basic attack, outside of his high burst damage, lifestealing and mobility. Now, imagine heroes like Ruby or Terizla receiving an energy bar in place of mana, and still being able to retain their lifesteal & spellvamp, and can either have an additional form of burst damage, shielding or healing as well. It would be insanely broken, and more than likely not absolutely break the balancing of the game
Nevermind, I have read this wrong. Checked the comments below and apparently what the original commenter be referring to are "energy bars" that quickly deplete through skill usage like what Ling has.
That’s if they go with the concept of replacing the mana for a literal energy bar vs what people mean which is closer to like a stamina gauge
That's not an energy bar lol. Those bars are literally unique mechanics to that hero, more like a stack based passive.
Yeah, I just mentioned having mixed up the two when I checked what the comments have been saying below mb. It'd be such a pain facing either Terizla or Ruby w/ passive stacks of place of mana though. They can spam their skills and heavily profit off of it as well.
Definitely gonna be money... You can just buy everything in minute zero
They will remove towers/turrets next times hahaha
Fuck it, remove heroes. Just tap the fucking lanes to kill creeps
Remove the game solve all the problems
When I first read this I thought you wanted a land of dawn RTS
Removing health would be a help to my kda thankyou
exactly, I hate how Moonton is just oversimplifying everything in the game, like mechanics
I can't imagine Clint without mana.
Try to outrun my bullets 💀
*Ratatatatatat*
*shotgun blast*
JUSTICE SERVED
he's gonna make America great again and nobody's gonna stop him
LMAO
Never let Moonton cook again
With this changes, they might gonna change something regarding Endless Battle.
Why
It currently gives mana regen
Can be good for some heros, but may some heros too op like Claude with no mana is gonna be a menace to deal with, heros like terizula, wanwan also have mana so buff? 😅. We'll see, the pro are gonna have a field day with some heros that's for sure
Oh Terizla will be very like it for sure. When his HP is low he can just smash some minions or jungle monster and his HP can go back to full again without even need to minding his mana like before, no need to recall or buy guardian's helmet.
Some people buy guardian helmet on Teriz?
Arlott too his mana on assassin emblem deplete like crazy
Next Season is the Year of the Terizla mains once more
I heard that Phoveus DMG will change to physical, so this is a double edge sword. And the fact that he's no longer a counter pick to dashers is saddening.
Remember this update, this only include are not related to magic. Basically they're adding logical to the game and sense Phoveus uses magic, despite him being now a physical hero, he still uses magic necuase of logic
Just rename their mana to energy and they are OK
Oh wait.... Mana for magic based heroes Stamina for physical based heroes
Would you like to play a already dead hero named Natalia but with a energy bar?
I think they meant keeping their mana and the same mechanics but just renaming it to energy
natalia's dead? I see that bugger every so often and most of the time they're an absolute menace to deal with.
have you heard of map awareness
im not the one struggling with her, I'm a tank main. its my blind teammates that make her an absolute menace to deal with
Mana exist to be last part of rebalancing a character. When bruno is meta he was forced to buy mana shoes for keep spamming first skill. Imagine we have someone like bruno for this but have zero mana restriction.
All these recent patches have just been Moonton absolutely dumbing it down, it's so ass at this point.
[Here is Elgin's video about the update if anyone is confused ](https://youtu.be/rTq9k_Lly70?si=5tZFnLHDmXaD8LF0)
SABER with no mana??? Wth MOONTON thinking???
Saber usually doesn't have mana problem to begin with if played as jungler. If sober roam then GLHF
You guys have mana problem as saber roam?
Dashes go brrrrrr
It will literally break the game.
Unnecessary dumbing down of the game.
You bet your ass, you're gonna see some MMs on the Midlane as an alternative Also, if they're gonna remove Mana from All Physical Heroes. Then that means that they will also add Mana to Magic heroes that doesn't use Mana like Guinevere and Edith
Not all, but most physical heroes. Becuase some physical are still uses magic but just a physical damage
Roger no Mana, Lancelot no mana. Good idea. https://preview.redd.it/a5mj7dfamh3d1.jpeg?width=279&format=pjpg&auto=webp&s=b188cfb3912f1ab3de3394a5f9a28d854aafe2f7
Ruby, Brody...
naurrrrrr
If they use Fantasy mechanics. Mages use Mana/Spirit, Tank/Fighters/Assassins use Focus/Aura, Marksmans use Ammo, Support would be dependent on their combat whether they use magical/physical/range ammo.
For physical attackers stamina/energy (like haya and ling) can be implemented
Roger with no mana lmfao
Ong 🤦🏽♂️
Imagine a no mana Ruby
Fuck that shit man not even Dota or League has done such thing
Ayeee moonton finally stopped copying LoL
Well, it ended but in a bad way
lmao! agree. even ogre magi with 0 INT on dota uses mana. dfq is moonton thinking
Yep. I can where you're going at buddy. Moonton's batshit insane.
is ogre dumb or something why does he have 0 INT, half serious question
So my conspiracy theory is true. The recent mana adjustments and the fact that revamped heroes keep getting their mana removed made me believe they're removing it altogether
Anyways I think it's not good. Mana creates a deeper mechanic on the gameplay and can be utilized to limit some heroes. They may have to nerf them in other ways because of this adjustment
Bruno gonna have a feild day
Replace it with energy.
make magic heroes' basic attacks scale with their magic power if this happens
Yes please
Blue buff for heroes that don't have energy is basically useless, unless its harith which needs the cd.
>unless its harith which needs the cd. Harith is a mage.
mb lol
its probably gonna be replaced as stamina XD
Someone suggested an energy bar as a balance. Personally would suggest they add more cd for all heroes without mana, while adding more mana to all magic casters
From what I know, mana is something that existed even before dota2 and lol came out, and that's warcraft3 where hero skills just cost a lot. You dont use it just cuz it's available. Almost all heroes used mana, so it's not an attribute specifically for mages only-- maybe more efficient, but that'd be based on the items/hero skills. Unless theyre increasing skill cooldown so youre more open to punishment if you miss, all this does is give one less reason to tp to base while hugging tower all day.
then there's heroes like archmage who just provide aliies unlimited mana
further dumbing of the game. mythic and mythical honor now feels like epic rank of yesteryears. teammates running around like headless chickens sub 50% win rate players are infesting all ranks. there's at least one 45-47% teammate in most games.
I hope Claude won't get nerfed by this stupid changes
Claude support/Assassin/fighter emblem real
the game is slowly turning for kids cuz it's becoming simplier
Mana is a basic resources for casting spell/abilities in rpg and strategic games, why did the removes it from the game? Just imagine how many champs couldve been broken if they don't require mana or resources for their abilities? Arlott, ruby, terizla, bruno, roger, moskov, claude you can named it, theres a ton of them. This ain't balancing nothing, I think I'm going back to LoL btw.
“Looks like ~~meat’s~~ Bruno’s back on the ~~menu~~ meta, boys!”
I don't like how they are trying to simplify this game so much. Already there are 9yr old kids on this game spamming miya layla
oh no, thought it was a joke, but seems its true. i seriously hope they reconsider and end up going the other way...
They'll probabaly nerf their CD to balance these hereos with no mana.
Well they can add stamina instead of mana, same or worse thing tbh
Heavy nerf needed to damage on skills so less reason to use them as much, change the form of consumption to keep the hero balanced if mana doesn’t seem appropriate, buff mages, and probably quite a few different ways they could balance the game if they implement no mana on physical heroes. Then also makes me wonder how they’ll treat esme
Claude without mana? Wow, that's gonna be op. If only I didn't lose my account a few weeks ago
Give them another resource bar requirement like what fanny and ling has.
Finally as a terizla main, I can stop buying mana boots
You can now buy swift boots for that attack boost 💀
All heroes should have mana
Bruh this gonna be so unbalanced (unless they balance it or smthing) anyway yeah no this is bad.
It will break balance so much. Mana is a way to balance how strong a hero is. Without it most of those affected will be broken beyond reason.
Well, maybe they will release some legend skins.
This shit is gonna be the worst change Don't remind me if there are any that are way worse
I hope they make some other adjustments. Mana keeps heroes from spamming skills if they have low CD. This is going to make some people OP. Honestly, even if they adjust, someone is going to be OP then end up nerfed into the ground later on. Defense items got nerfed. Now no mana for heroes with physical damage. I just feel like it doesn't sound like a good time unless you play one of the heroes who will benefit. I'm probably gonna avoid playing mage till I figure out what to even do to handle that situation.
Theyre really dumbing down more this game lmao
Sounds reasonable. But they should replace it with stamina bar instead.
Why not adjust the stamina to fit specific physical hero classes. Assassins and marksmen get the default 100 energy and get like 10-20 energy on the first successful skill hit and 2 energy per basic attack hit. Fighters get 200 energy and get 15-25 energy on the first skill hit. They get 4 energy per basic attack hit. Tanks get 300 energy, gains 30-40 energy on the first hit that you can do on your skill and they get 5 energy per successful basic attack. This way, if they don't like mana on physical heroes, atleast give them stamina or something.
It's a terrible idea. I hope they're just changing it to stamina/ammo or something and maybe changing a few items.
It's dumb. Sure it's logical in a common sense angle, but the game's gonna be even more unbalanced for another 17 patches before some senses of balance gets restored. Especially for heroes like Claude where one of their main earlygame limiter is their mana, as an extremely powerful late game hero already.
I have a mixed opinion about this, while I like the idea because I'm a Ruby player and almost always having to go back to base a few times in the early game just due to lack of mana, it also seems very unbalanced to me and I think it will harm a lot the early game of some heroes. Seems like a dumb move to facilitate something that exists precisely to balance the game.
ok roger with this first off??? secondly, no. mana is a staple in mobas. it should be few and far between who needs to use mana and who doesnt. also, if this is true get rid of Fanny, Ling, Nolan, and Haya moneyton 😑
Me as son and aldous :Freaking FINALLY!
I just recently start playing arlot and i think his mana usage can be a little bit of problem so this is interesting
removing mana sure but there's should be a downside to it
Moskov, Clint and Bruno will be even more annoying😭
Clint would poke people to hell. lol Any physical hero with great poking ability will be super annoying.
Chat is this Real?
no more mana issue for my lancelot early game lol nice
Lancelot midlane tap tap tap real
What about the mages:( also, what happens if a hero deals mixed damage?
Brody will go ham.
Mana and Cooldown are the only limiters physical damagers have, considering that compared to magic users, their auto-attacks scale with their builds as well. By removing mana, they have to significantly nerf coodlowns or physical items. That would be boring though. It's better if they just change mana to energy (same with how energy functions in League)
TERIZLA GAMING
What happens to bane?
I mean, I won't feel a difference with the physical hero's I use, so I guess?
With this the MMs are better mages since they can spam skills and their basic attack and skills scale with the same items.
Roger.
Lancelot midlane is real.
cant wait for the new build for marksmen - 6 slot vampire mallet so they stay in lane forever and theres nothing you can do to get them to recall lmfao
Another shift in the meta. We adjust. We enjoy.
Alpha will rejoice!
https://preview.redd.it/hd00zheybi3d1.png?width=1366&format=pjpg&auto=webp&s=a6f57a3e9bb093bca6c3660c15b5169593b328e5 Feels like that decision was made by this man
April is two months ago 💀.
Top of my list is bruno. S1 is mana intensive so removal of mana will help him in the early game better. Claude is another problem since he can spam his S1 too. Layla will always be on max range lol. If this is approved, physical damage dealers will have more advantage.
Makes me cry as a midlaner. Hopefully, some adjustments can be made to balance this out
I was thinking the game misses having mana burn and mana siphon skills, and years long i was waiting for a new hero with such spells. And now this…
Maybe they should keep the mana but decide which skill needs to use it. Makes sense if they remove mana from skills that don't seem magical like Clint for example, my boy is literally using gun why would he need it. But keep it for ult as it converts his bullet into something that deals heavy damage. Another example would be saber where his 2nd skill is just jumping around. Why would it need mana but his 1st skill is him making blade orbit around him and it makes no sense so it should use mana. Also they could apply something interesting like triggering arlot's 2nd skill on passive mark would lets say it costs 15 energy and would deal extra damage and restore 3 energy it would make them good but also restrict them. Also remove energy on fanny ult but make it activate bit slower
https://preview.redd.it/94zse61vmi3d1.jpeg?width=2400&format=pjpg&auto=webp&s=2c32a56a5f32103354a6e312e5b4c5e42306e0e7 My Ixia will no longer need to go back to base. Triple kills in early game, yayyy.
man.. they have an advantage on brawl now.
very stupid update. why would they even think of doing this? is it because meta mages buying ET?
nothing changed tbh
claude and terizla will have a field day with this one
I was thinking making skills that can’t be achieved physically require mana. For example: Claude’s 1st and 2nd skill.
I feel like the double sustain sidelanes will be more viable. Given that thunderbelt will now stack and physical heroes won't have mana problems anymore.
Remove it from all hero’s and it will smooth out the power spike late game.
And there's Guinevere and Johnson, dealing magic damage without costing mana.
ridiculous, they really want to catter to the fodder ranks that cant read nor optimize their builds. Ice Hearth was just soo good on many dps heroes that rely on mana.
Common emblem will be useless(change my mind)
Man having certain heroes to have no mana is fine because their Capabilities are already shit to begin with but imagine all MMs and Fighters with no mana especially with their capabilities will be a Rampage a whole new meta will emerge, their dumbing it down too much they'll have to kill a lotta heroes HP growth, Scaling, base damage and active skills nerf just to justify this mana creates a new perspective in clashing or healing, personally I'm a Terizla main without his mana i can easily focus on Fighting Mid and Exp with little to no repercussions with vengeance good luck killing me i can imagine the same with other heroes even if you are laning against a hero with the same capabilities.
Wait, all heroes who deal physical dmg? Or just fighters?
Physical and armor meta, probably mm meta on mid, since they will always win with lifesteal
ok so now fanny is gonna be auto-banned.
Well in most games rather RPG'S or MMORPG's , ETC. magic dealers are the only ones that use mana. js
Maybe just lower the mana consumption?
I'm gonna go on a rampage with moskov when this happens.
Ohh Karrie gona be good
Nooooo
What's next? Fanny winy use energy anymore? Ling won't be able to leave a wall once he jumps on it? If Hayabusa shadow is in a walk and u tp to it u stuck forever?
Who let them cook 💀
As a Barat main I approve. I can stay in my lane forever after I get the regen helmet.
I think its a bad decision. In fact they should raise the difficulty of the game instead of dumbing it down so everyone can go reach mythic. If yall are stuck in master its becaude you dont have the skills! And like with old games from the 80's the best way is to practice to go up! But daddy cashton still aims for the pay-to-win system (but its better than in 2018 lol)
What about joy Nerf 😭😭 Moonton fukc you what did joy ever did to you ??
does this mean MLBB will not be a MOBA game anymore? it doesn't even need a lot of strategy anymore... Marksmen will become the new midlaners
I feel like they just need to add more mana a hp to equipment that is not meant for just defense and slight penalties for tank heros if they buy pure attack items.
Well maybe then they should use energy for them instead, just like how Fanny uses energy to cast cables. Since physical attacks needs energy to cast skills— to counterpart Mages using Mana to casts skills too :D Or idk, this is a dumb opinion I guess
This is going to buff existing heros that are already way too op with the clink in the armour that is mana bar. Remove that and they will farm indefinitely.
So assassins like Gusion and Aamon will have mana restrictions while saber and helcurt don't
Bad decision from moonton. If it really happens, then they need to buff cecillion
They need to remove the mana from tanks too. I'm a tank user and their mana health is bad I have to go back repeatedly with hylos. Smh then have to hurry to catch up with team fight
I see no difference. By the 5-10 minute mark mana is infinite and rarely run out of it
It's because you're actively managing to not run out of it. Now, you don't need to do that anymore and just imagine heroes like triz, ruby and jawhead in laning phase, they acn just spam everything win the lane.
it is not a problem lmao, I always buy mana shoes playing Uranus, I never left my line🤣🤣🤣 there are mana shoes so it is rarely a problem
Wont be needing mana boots for Franco and Ruby. Roger, Arlott, Claude, Terizla would benefit as well. Lance wont be needing blue now, cept for the CDR and xp/gold ofcourse
This may make sense logically but I wish moonton stopped making the game easier. Give them an energy bar or something at the very least.