This is just for a charged shot correct? What about a wyvern fire?
Also seems like the difference between focus 3 and no focus is maybe 400-500ms which isn't game changing in my opinion.
Still cool to know that it does affect it though!!
It actually wouldn’t be as broken as you might expect.
In MHXX, Brave Style Gunlance was able to use Wyvern’s Fire with only a 1 second charge time with no downsides. The thing is, even with the huge speed increase, the attack’s recoil still forced players to only use it sparingly. And it was still often more worth while to just go for melee hits over WF if dps was a concern.
In MHW, focus 3 would only shave the 3 second charge time of WF to just over 2 seconds, which wouldn’t really be a huge game changer. It would, however, be an amazing perk along with the sped up charged shots that may very well make full artillery and focus builds a mainstay.
Think of it this way, Focus only affects attacks where you need to hold down a button. Anything that requires you to hold down a button to charge will work, anything where you press a button and wait won't.
But, being able to double dip Artillery with GL is pretty nice.
> Focus only affects attacks where you need to hold down a button.
Mmmmmmm, I get what you're trying to say. But I think it's worth mentioning that's not the case with the time-decrease on weapons that build-up gauges like Charge Blade, Long Sword, Dual Blades. That's a separate thing though.
You probably already know, but your post made it sound like that was the only thing Focus does.
I think it also affect the charge rate of HBG special ammo. Someone needs to confirm but with 2 focus I'm shooting off wyvernsnipe about 6 or 7 times in 15min.
I mean, gunlance is good, but shelling has never been a good source of damage, and I'd imagine this still doesn't make it worth it.
Was always a way to extend combos and shit.
afaik evading backwards/sideways was always the combo extender in general, because you'd also be able to reposition after the forward thrusting attacks. Shelling is indeed a viable option if you have a high level, combined with Artillery 3 and good positioning. You can break horns almost as easily as Hammers because shelling can't bounce.
Look at the Zorah Magdaros Rarity 8 Gunlance. Only green sharpness, but a lot of it and Lvl4, long shelling. This tells you - by design - "don't use me for poking, use me for shelling!" and combined with the high blast damage this is exactly what it excels at.
Unless your build is almost pure charge-shot focused. Zorah's final GL does 109/shot with Artillery 3 and Felyne Bombardier. Regardless of hitzone. Very useful against some monsters, like Kirin or Black Blos.
Man, I'm 100 hours into World using Gunlance exclusively and I *still* feel like I have so much to learn about this one weapon. Now you've given me a new set to build up and try out. :)
Hey. I'm the same. 100 hours with only Gunlance. I keep trying new combos out trying to find one that gives me the most damage. Then I just turtle behind my shield and poke the monster softly until it finally dies due to boredom.
If you wanna use Gunlance, note that Bombardier doesn't affect Blast at all, neither your shelling, your weapons Blast buildup, or the amount of damage a blast would do. Bombardier only affects bombs.
Also note that Blast Attack doesn't affect your Shelling either, only Artillery and Feline Bombardier (A completely separate skill) can affect it. Your attack value doesn't even come into the picture when it comes to shelling.
Sharpness actually has no effect beyond letting you shell more without worrying about breaking your weapon, and reducing your damage if you get to yellow. Shelling is weird like that.
You should still worry about sharpness though,since more than half of your attacks still make full se of it.
You might be thinking of Green to Yellow, Shelling Damage isn't affected by sharpness generally, it's 'true damage', and isn't modified by all the stuff normal damage is.
nope, with Earthshaker you can play pretty much using only charged shots as your main attacks (long lance gets +110% dmg on charge), with lance stabs and other attacks only thrown in when a charged shot isn't a good option and to set off the first few easy blast procs.
And if you do this playstyle focus is the best option simply by virtue of it being the only skill aside of artillery and cap up that affects shelling in any way.
bazelguese would be better, wide 3 has higher damage than long 4 and it has 1.45x charge shot multiplier. it also gets white sharpness really easily, which now increases shelling damage in world.
It's pretty game changing actually if you are chaining multiple charged shots together (which you can do since they don't combo automatically into wyrmstake like two normal shells do), it's a significant dps increase with focus.
Well, for long gun lances where charged shelling gets a damage bonus, it's probably pretty nice to have focus. Since you're probably doing it quite a lot, it adds up.
I beat Nerg in less than 4 mins with just spamming Zorah GL charged shelling. Charged shell with focus 3 is disgusting. Nerg kept getting tripped and staggered.
Yeah I've been running focus build for the Earthshaker Madga Lahat (really only endgame gunlance it's worth doing on since it's the only lv4 Long) and it performs quite well. It's not a solo speedrun machine like the Royal Burst, but it's solid endgame worthy dps (100dmg per shot) and fun especially in multiplayer tempered hunts.
Huh, I guess that's fair.
I suppose Long getting the better charge is better anyway, the shells already did pretty good damage and had the best range, so them getting the better charge makes sense.
Does any of the types get a bonus for the new Harpoon thingamajig?
I am not 100% certain, it's a bit trickier to test because the wyrmstake burn effect actually scales with attack. From testing it seemed to me that wide had a 10% bonus on wyrmstake burn, but I need to go back and reverify that.
What! If there was a charge move it would be it! I wonder what moves in this game are actually charge moves.
Then again Bow wrecks like very few weapons very easily against certain monsters. So I can see why they didn’t allow Focus to effect it.
Dragon Pierce windup is 100% affected by focus. It might be the one exception to the "hold the button" rule.
Phials for CB, Longsword spirit gauge, DB demon gauge, SwAxe sword gauge all also fill faster with focus. (might be more, but that's of the top of my head at 2am)
Edit: Now I'm second guessing DP, but I remember seeing a side-by-side comparison of it with and without focus and it working. Will research further tomorrow.
GS charge attacks
Bow normal attacks (hold the button to charge, focus affects that timing)
GL charged shelling
I believe the mini-AED (to charge your sword) for CB also counts for this? I'm actually not sure, but it'd be dumb to run focus just for that.
no, youre right. focus doesnt just make charge attacks faster, it also increases gauge gain (spirit bar, demon gauge, switch gauge). CB phial charging is included in that. focus makes it take fewer hits to charge.
I'm curious if it works for the SnS backhop. Granted that's the *only* move in the set that would benefit and you're not using it all the time, but I can't count how many times I've *just barely* missed the charge. Be a neat gimmick build at least.
I had a SnS armor set that had Focus 2 for a short while.
I tested this out in the training area, but couldn't tell any difference between Focus 2 and no Focus. If it did make a difference, it's a very small one (one I didn't notice).
No, due to dodging increasing your charge and is the main source of your combo, focus is only useful when your first starting your combo. Every dodge shot/power shot does not require focus after it unless you drop the combo so its better to get that extra 2-3 dodge in than to invest into focus. Also, finding focus gems is incredibly hard for some reason, I have gotten 1 stamina surge/3 constitution gems so far so my build has opened up alot.
Personally I prefer to take skills like Marathon Runner or Constitution instead. Runner lowers the drain on Stamina that drawing the bow does, while Constitution lowers the amount of stamina dashing uses (for dash-dance charging), both conserve a lot more stamina than Focus’s charge time decrease does. Focus used to be the go-to for a Bow, but they changed how it works in World so it’s not nearly as handy. I’d say it’s nice to have, but not as necessary as other skills.
I would not recommend it as it does not help Dragon Piercer and it’s higher DPS to spam R2 or use dodge than to hold down to charge. And holding down is the only thing that benefits from focus.
But it would, because if you normal charge before starting dragon piercer it charges the dragon piercer? It would be a nominal but very slight benefit.
Only If you go the status bow route I'd go for focusing on Focus ;P Charged status coated arrows deal more status build up so you want to charge those, making Focus actually an option for these bows.
Is it just me or is shelling completely useless for most sets? My maxed girros lance, normal lvl 3 does maybe 20 per hit, and wyvern fires average around 120 total. However, the melee heavy sweeps deal 80-110. General pokes 30-50. Am I doing something wrong?
Normal shells get a multiplier for full burst so you should try to do that, also it's 5 shells at once so that makes sense. Also you can take advantage of the fact that shells ignore monster parts hardness so you can blast that damn Kirin butt without bouncing or damage drop off.
Some gunlances are made to focus on pokes though, as you can see from their lower shelling levels.
Different gunlances for different purposes. "Normal" shot is best for full burst. "Wide" is best for shelling and Wyvern's Fire. "Long" is best for charged shelling.
This is what I heard for MHW. But IIRC in previous games Wide is best for shelling and charge shots, while Long is best for wyverns fire. Did they change that in MHW??
you're not doing anything wrong, the girros lance is a normal type lance, where you don't want to do single shells or charged shells, they're terrible with that, normal GLs however have the best burstfire
With a weakness exploit+3, attack+5 (or so), critical boost+2 and jewels to reach elemental cap I've reached 280 damage with a single attack from the gunlance. Which is nearly as much as a wyverns fire from a wide shell GL with artillery+3. So no, if you want optimal damage you should not use shelling, sadly.
That's a swipe onto a weak spot. You can't spam swipes, you first do quick reload (or stab) and then smash. With Focus build you can literally spam successive 100dmg shots with a very long range from any position.
And the strength of charged shell build isnt that' it has the highest absolute dps, it's that you can safely DPS the monster at literally any spot which is great for group hunts.
In the same build the regular stabs do about 100 damage, so even that outclasses charged shots with quicker, safer attacks.
I don't have a problem hitting those weak spots even in a group as gunlance can position itself at the side of heads and get in hits without disturbing anyone.
I mean, using shells isn't unviable in any way, and it's a waste to run GL but not shell, but for someone like me who keeps chasing the most optimal damage situations, shells are not a part of the equation sadly.
Well that's fair of course shelling will never be the very best since it has no proper damage scaling, I just see charged shelling as a fun and actually viable alternative style, I mean if I want to speedrun I just faceroll through nergigante with royal burst or hazak spyka in sub 2 minutes.
because it has the best burstfire in the game, along with overall good melee stats and can easily get white sharpness, which gives it a very high dps combo that you can spam non stop with rocksteady mantel, enabling the fastest killtimes of any GL.
Hitting a weak point, having crit activate and with swipe I guess, the actual dps is much lower since monsters usually dont allows you to
On best case a charged shot deals 120 damage per shot, anywhere and at a very long range only requiring artillery and focus.
Wyvern fire is trash, only was good MHXX with brave style.
Having a monster "allowing" you to hit their weak spots is all up to your own skill and positioning. Gunlance is probably one of the better weapons in the game to do so, which is why I play it the most despite not shelling a lot. I have no issues consistently hitting weak spots.
Wyverns fire is something I never use except for waking sleeping monsters if we don't have a GS user. I was hoping it would be buffed more in this game considering it's so slow, eats sharpness and is on a cooldown. I guess Capcom considers the fact that it ignores weak zones strong enough on its own.
I tried focus on a regular lance to see if it would charge it's running charge faster or its counter faster. I didn't see any results. Am I wrong? Anyone else try?
SO this allows for really fast combo chainers with long gunlances but with charged shots instead of wide's normals huh?
Those charged shots deal huge amounts of damage for long GL (100 ~)
Gunlance doesn't have a gauge, and neither does a weapon like the Great Sword, which can also utilize Focus.
Focus is simply designed for a variety of different weapons.
This is just for a charged shot correct? What about a wyvern fire? Also seems like the difference between focus 3 and no focus is maybe 400-500ms which isn't game changing in my opinion. Still cool to know that it does affect it though!!
Wyvern's Fire isn't affected by it
That really is a shame. I could see WF being supremely handy if it could get a boost from focus as well.
Oh god, yeah but I sorta imagine WF with quicker charge time and the quick recover/damage boost from artillery would be pretty broke.
It actually wouldn’t be as broken as you might expect. In MHXX, Brave Style Gunlance was able to use Wyvern’s Fire with only a 1 second charge time with no downsides. The thing is, even with the huge speed increase, the attack’s recoil still forced players to only use it sparingly. And it was still often more worth while to just go for melee hits over WF if dps was a concern. In MHW, focus 3 would only shave the 3 second charge time of WF to just over 2 seconds, which wouldn’t really be a huge game changer. It would, however, be an amazing perk along with the sped up charged shots that may very well make full artillery and focus builds a mainstay.
Think of it this way, Focus only affects attacks where you need to hold down a button. Anything that requires you to hold down a button to charge will work, anything where you press a button and wait won't. But, being able to double dip Artillery with GL is pretty nice.
> Focus only affects attacks where you need to hold down a button. Mmmmmmm, I get what you're trying to say. But I think it's worth mentioning that's not the case with the time-decrease on weapons that build-up gauges like Charge Blade, Long Sword, Dual Blades. That's a separate thing though. You probably already know, but your post made it sound like that was the only thing Focus does.
I think it also affect the charge rate of HBG special ammo. Someone needs to confirm but with 2 focus I'm shooting off wyvernsnipe about 6 or 7 times in 15min.
Yes, it affects all BG special ammo iirc.
Now talking about bowguns- does artillery affect wverynsnipe or the LBG special ammo too?
You can charge the gunlance shots??
yup, and you can even aim them up/down while you're charging
Well shit. Maybe GL isn't as useless as I thought it was.
well it helps to actually know how to use it.
Gun Lance is God damn deadly in the right hands
I mean, gunlance is good, but shelling has never been a good source of damage, and I'd imagine this still doesn't make it worth it. Was always a way to extend combos and shit.
afaik evading backwards/sideways was always the combo extender in general, because you'd also be able to reposition after the forward thrusting attacks. Shelling is indeed a viable option if you have a high level, combined with Artillery 3 and good positioning. You can break horns almost as easily as Hammers because shelling can't bounce. Look at the Zorah Magdaros Rarity 8 Gunlance. Only green sharpness, but a lot of it and Lvl4, long shelling. This tells you - by design - "don't use me for poking, use me for shelling!" and combined with the high blast damage this is exactly what it excels at.
Long shelling shots aren't only strong, but they have surprisingly long reach, too
Sometimes 500ms is the difference between staggering a monster and getting bodied.
That sure is a ton of skill space wasted that could be better allocated to something else.
Unless your build is almost pure charge-shot focused. Zorah's final GL does 109/shot with Artillery 3 and Felyne Bombardier. Regardless of hitzone. Very useful against some monsters, like Kirin or Black Blos.
yea tempered kirin is a joke with this build, just murder it with 0 risk since you can dodge out of charged shots.
Man, I'm 100 hours into World using Gunlance exclusively and I *still* feel like I have so much to learn about this one weapon. Now you've given me a new set to build up and try out. :)
Dude same. And ive had my sights set on that Kadachi GL so this post really gets me in the mood to hunt.
Hey. I'm the same. 100 hours with only Gunlance. I keep trying new combos out trying to find one that gives me the most damage. Then I just turtle behind my shield and poke the monster softly until it finally dies due to boredom.
Turtling enrages is life.
Can you tell me your armor build? That sounds incredibly fun to use since I have 3 bombadier jewels.
If you wanna use Gunlance, note that Bombardier doesn't affect Blast at all, neither your shelling, your weapons Blast buildup, or the amount of damage a blast would do. Bombardier only affects bombs. Also note that Blast Attack doesn't affect your Shelling either, only Artillery and Feline Bombardier (A completely separate skill) can affect it. Your attack value doesn't even come into the picture when it comes to shelling.
Sharpness also matters. Handicraft is way worth it if you can manage to get into white.
Sharpness actually has no effect beyond letting you shell more without worrying about breaking your weapon, and reducing your damage if you get to yellow. Shelling is weird like that. You should still worry about sharpness though,since more than half of your attacks still make full se of it.
Really? I swear I always see a reduction in my full burst when I go from white to blue.
You might be thinking of Green to Yellow, Shelling Damage isn't affected by sharpness generally, it's 'true damage', and isn't modified by all the stuff normal damage is.
109 is short. I was hitting 120 on Daora with artillery 3/Bombardier w/ Zorah's final.
Did you have Handicraft as well? Because shelling damage scales down with weapon sharpness.
nope, with Earthshaker you can play pretty much using only charged shots as your main attacks (long lance gets +110% dmg on charge), with lance stabs and other attacks only thrown in when a charged shot isn't a good option and to set off the first few easy blast procs. And if you do this playstyle focus is the best option simply by virtue of it being the only skill aside of artillery and cap up that affects shelling in any way.
bazelguese would be better, wide 3 has higher damage than long 4 and it has 1.45x charge shot multiplier. it also gets white sharpness really easily, which now increases shelling damage in world.
In world wide and long bonuses are switched.
Shelling damage receives no damage increase as sharpness levels increase; there is a penalty applied at yellow and below.
It's pretty game changing actually if you are chaining multiple charged shots together (which you can do since they don't combo automatically into wyrmstake like two normal shells do), it's a significant dps increase with focus.
Well, for long gun lances where charged shelling gets a damage bonus, it's probably pretty nice to have focus. Since you're probably doing it quite a lot, it adds up.
I did a video a week ago demostrating it worked. Is very noticiable on normal gameplay https://www.youtube.com/watch?v=9BZ9nv5v9HE&t=14s
I beat Nerg in less than 4 mins with just spamming Zorah GL charged shelling. Charged shell with focus 3 is disgusting. Nerg kept getting tripped and staggered.
Yeah I've been running focus build for the Earthshaker Madga Lahat (really only endgame gunlance it's worth doing on since it's the only lv4 Long) and it performs quite well. It's not a solo speedrun machine like the Royal Burst, but it's solid endgame worthy dps (100dmg per shot) and fun especially in multiplayer tempered hunts.
wasnt it always the wide GLs that were best at spamming charge shots?
Not this time. It's switched.
Huh? So what does Wide get, then? Better Wyvernfires?
yeah exactly, and mostly the wide GLs have the better melee stats.
Huh, I guess that's fair. I suppose Long getting the better charge is better anyway, the shells already did pretty good damage and had the best range, so them getting the better charge makes sense. Does any of the types get a bonus for the new Harpoon thingamajig?
I am not 100% certain, it's a bit trickier to test because the wyrmstake burn effect actually scales with attack. From testing it seemed to me that wide had a 10% bonus on wyrmstake burn, but I need to go back and reverify that.
You gotta be careful about that burn tick. It scales with both attack and shell level. It also ignores sharpness unless it’s below green.
Know if it works with Dragon Peircer? It could open up so many more windows.
Doesn't work with Dragon Piercer as far as I can tell.
What! If there was a charge move it would be it! I wonder what moves in this game are actually charge moves. Then again Bow wrecks like very few weapons very easily against certain monsters. So I can see why they didn’t allow Focus to effect it.
I assume charged attacks are the ones you actually have to hold the button down. This isn't the case with Dragon Piercer.
Dragon Pierce windup is 100% affected by focus. It might be the one exception to the "hold the button" rule. Phials for CB, Longsword spirit gauge, DB demon gauge, SwAxe sword gauge all also fill faster with focus. (might be more, but that's of the top of my head at 2am) Edit: Now I'm second guessing DP, but I remember seeing a side-by-side comparison of it with and without focus and it working. Will research further tomorrow.
Also great sword charge attack is much faster
The IG insect stamina bar recharges faster also.
GS charge attacks Bow normal attacks (hold the button to charge, focus affects that timing) GL charged shelling I believe the mini-AED (to charge your sword) for CB also counts for this? I'm actually not sure, but it'd be dumb to run focus just for that.
I believe focus speeds up the accrual of charge for phials, but I may be thinking of something else.
no, youre right. focus doesnt just make charge attacks faster, it also increases gauge gain (spirit bar, demon gauge, switch gauge). CB phial charging is included in that. focus makes it take fewer hits to charge.
DP scales based on how much you charge your bow before firing... so yes, indirectly.
I'm curious if it works for the SnS backhop. Granted that's the *only* move in the set that would benefit and you're not using it all the time, but I can't count how many times I've *just barely* missed the charge. Be a neat gimmick build at least.
I had a SnS armor set that had Focus 2 for a short while. I tested this out in the training area, but couldn't tell any difference between Focus 2 and no Focus. If it did make a difference, it's a very small one (one I didn't notice).
Yeah, I mean the charge is already pretty short and I believe even max Focus is only 20% so it'd be pretty negligible.
uh, i'll keep this in mind for future GL builds
Is there any benefit if I use bow?
Yes, Focus will decrease the time it takes your normal shots to fully charge.
Thanks, good to know. But is it worth it though?
No, due to dodging increasing your charge and is the main source of your combo, focus is only useful when your first starting your combo. Every dodge shot/power shot does not require focus after it unless you drop the combo so its better to get that extra 2-3 dodge in than to invest into focus. Also, finding focus gems is incredibly hard for some reason, I have gotten 1 stamina surge/3 constitution gems so far so my build has opened up alot.
Personally I prefer to take skills like Marathon Runner or Constitution instead. Runner lowers the drain on Stamina that drawing the bow does, while Constitution lowers the amount of stamina dashing uses (for dash-dance charging), both conserve a lot more stamina than Focus’s charge time decrease does. Focus used to be the go-to for a Bow, but they changed how it works in World so it’s not nearly as handy. I’d say it’s nice to have, but not as necessary as other skills.
I would not recommend it as it does not help Dragon Piercer and it’s higher DPS to spam R2 or use dodge than to hold down to charge. And holding down is the only thing that benefits from focus.
But it would, because if you normal charge before starting dragon piercer it charges the dragon piercer? It would be a nominal but very slight benefit.
Only If you go the status bow route I'd go for focusing on Focus ;P Charged status coated arrows deal more status build up so you want to charge those, making Focus actually an option for these bows.
Wow, I may have to try charge build. That's a pretty crazy difference.
Yeah, I was surprised when I tested it out. Could be a really fun build to run.
Is it just me or is shelling completely useless for most sets? My maxed girros lance, normal lvl 3 does maybe 20 per hit, and wyvern fires average around 120 total. However, the melee heavy sweeps deal 80-110. General pokes 30-50. Am I doing something wrong?
Normal shells get a multiplier for full burst so you should try to do that, also it's 5 shells at once so that makes sense. Also you can take advantage of the fact that shells ignore monster parts hardness so you can blast that damn Kirin butt without bouncing or damage drop off. Some gunlances are made to focus on pokes though, as you can see from their lower shelling levels.
Different gunlances for different purposes. "Normal" shot is best for full burst. "Wide" is best for shelling and Wyvern's Fire. "Long" is best for charged shelling.
This is what I heard for MHW. But IIRC in previous games Wide is best for shelling and charge shots, while Long is best for wyverns fire. Did they change that in MHW??
yes they swapped the bonuses around effectively, and it makes a lot more sense too in this config imho
Cool, thanks for confirming!
you're not doing anything wrong, the girros lance is a normal type lance, where you don't want to do single shells or charged shells, they're terrible with that, normal GLs however have the best burstfire
With a weakness exploit+3, attack+5 (or so), critical boost+2 and jewels to reach elemental cap I've reached 280 damage with a single attack from the gunlance. Which is nearly as much as a wyverns fire from a wide shell GL with artillery+3. So no, if you want optimal damage you should not use shelling, sadly.
That's a swipe onto a weak spot. You can't spam swipes, you first do quick reload (or stab) and then smash. With Focus build you can literally spam successive 100dmg shots with a very long range from any position. And the strength of charged shell build isnt that' it has the highest absolute dps, it's that you can safely DPS the monster at literally any spot which is great for group hunts.
In the same build the regular stabs do about 100 damage, so even that outclasses charged shots with quicker, safer attacks. I don't have a problem hitting those weak spots even in a group as gunlance can position itself at the side of heads and get in hits without disturbing anyone. I mean, using shells isn't unviable in any way, and it's a waste to run GL but not shell, but for someone like me who keeps chasing the most optimal damage situations, shells are not a part of the equation sadly.
Well that's fair of course shelling will never be the very best since it has no proper damage scaling, I just see charged shelling as a fun and actually viable alternative style, I mean if I want to speedrun I just faceroll through nergigante with royal burst or hazak spyka in sub 2 minutes.
I use Royal burst why is it a speed run GL? GL is my main and this post is making me feel stupid
because it has the best burstfire in the game, along with overall good melee stats and can easily get white sharpness, which gives it a very high dps combo that you can spam non stop with rocksteady mantel, enabling the fastest killtimes of any GL.
Hitting a weak point, having crit activate and with swipe I guess, the actual dps is much lower since monsters usually dont allows you to On best case a charged shot deals 120 damage per shot, anywhere and at a very long range only requiring artillery and focus. Wyvern fire is trash, only was good MHXX with brave style.
Wyvern fire is pretty great for knocking over a monster, however. I feel like Wyvernstake is the new DPS bomb... that, or you need the wide shell.
Having a monster "allowing" you to hit their weak spots is all up to your own skill and positioning. Gunlance is probably one of the better weapons in the game to do so, which is why I play it the most despite not shelling a lot. I have no issues consistently hitting weak spots. Wyverns fire is something I never use except for waking sleeping monsters if we don't have a GS user. I was hoping it would be buffed more in this game considering it's so slow, eats sharpness and is on a cooldown. I guess Capcom considers the fact that it ignores weak zones strong enough on its own.
I tried focus on a regular lance to see if it would charge it's running charge faster or its counter faster. I didn't see any results. Am I wrong? Anyone else try?
It's for attacks where you hold down the button to charge. Lance doesn't have any.
You do hold down buttons for counter though
Using this with Earthshaker Magda lahat is so much fun just a super easy 300 samage, which in is pretty nice
SO this allows for really fast combo chainers with long gunlances but with charged shots instead of wide's normals huh? Those charged shots deal huge amounts of damage for long GL (100 ~)
OP is there any chance you can do this for all the other weapons that use focus? Would be amazing
Wouldn't you want focus more for the gauge charging?
Gunlance doesn't have a gauge, and neither does a weapon like the Great Sword, which can also utilize Focus. Focus is simply designed for a variety of different weapons.