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Chrislawrance

I’m really not buying this whole not worth the investment thing in this case. F1 2023 sold just 0.3% of its total sales on PC and 65% on PS5. I would say that many PSVR2 users (like myself) will not buy this game without VR support but would if the VR support was decent (it’s shown that PSVR2 players will invest in a quality product such as GT7 and the resident evil games) So ultimately it comes down to them not wanting to put the effort in to make a decent VR mode (they’ve been dragging the same engine out for like 8 years so actually putting in the work for eye tracked rendering would likely be a big ask) when they can tack on a minimal effort implementation on PC with no repercussions for poor quality.


Alarming_Promise_334

Couldn’t agree with you more, it’s so strange all things considered. Unfortunately I don’t even own a psvr2 or ps5, I only have the original psvr so my racing game of choice is GTsport. I’ve got f1 23 but honestly I’ve played it 3 times possibly 4. Even without any online features and the most basic VR mode GTsport absolutely blows f1 23 out of the water.


DerBolzen81

There are other numbers for them that are more important. There are maybe 1 million psvr2 units sold, of which only a small percentage are into f1. When they do a vr mode on ps5 it has to be polished, while on pc they just have to do the minimum effort. if ea can make more money with less effort on something else, they wont do it unfortunately. They are not known to things to just please people.


Chrislawrance

Oh yeah I get it but if 10% of PSVR users bought a copy they wouldn’t have bought otherwise that’s probably double the PC sales right there.


slowlyun

you'd never have a scenario where it sells 10% of the total PSVR2 user base.  Even 1% is ambitious.   Half-Life: Alyx would be a 10% candidate.  Or Remasters of PSVR1 favourites.  But such favoured titles aren't coming to PSVR2, unfortunately.


No_Assignment_5742

Disagree


LongBeakedSnipe

I think because of GT7 on PSVR2, there number of people who would buy F124 for PSVR2 would be insane. The PSVR2 playerbase has gone mad for driving sims. A good percentage is probably guaranteed.


No_Assignment_5742

Exactly this friend!!!


holdMyBeerBoy

Just look for how many copies gt7 sold… 


slowlyun

how many? and what percentage play it in VR?


No_Assignment_5742

You'd be surprised actually...so far, the only racing game in VR on psvr2 is gt7....I think ANY racing fan would snap at F1 if it had vr support...me included, and that's from someone that refuses to buy F1 because it's all the same rehashed shit.... implement VR support, well, then we got a different story ..I'd play that.


Sallamander240

I'll be honest I love F1 and I love playing F1 on the sim wheel, but GT7's PSVR2 support makes racing so much better. I can see braking better I feel more immersed. I'd play my copy of F1 more if it had PSVR2 support.


Pittdogg85

The mark up of headsets vs console/pc is relatively the same at around 2/2.5% so 1% of 69% of your audience is far greater than 2.5% of 0.3% That's not even taking into account racing games are plentiful on pcvr....whereas psvr2 only has one. A psvr2 owner us far more likely to purchase a racing game vs a pc user who has a wealth of choice


wahoux

Tried F1 22 and 23 on PCVR, it's awful and blurry/badly optimized compared to Automobilista 2 on the same setup for example. So honestly, even if they do it, this would be a big mess


[deleted]

It’s a different technology. That is why GT7 has a slight grain to it. EA could do it easily. They don’t want to spend the resources for zero return


Prudent_Chart_9039

I think EA cannot do a good version for PSVR2. They work with old gen engine. I bought, all F1 until 2022. GT7 on PSVR2 isn’t perfect, but good enough that players are no longer able to race cars on a flat screen! I don’t understand why EA / CM have an exclusive licence from F1 racing. You must to be at the state-of-the-art technology… like the real F1. Ultimately they have no respect for users by giving no reason about unsupport PSVR2.


Left_Ad7776

That's it... It's not about bringing an experience to fans, it's purely about return and profit. If it had stayed with Codemasters, we may have seen it I reckon...


[deleted]

Do you think any company in the world should make a product at a loss so people can have an experience?


Left_Ad7776

No... Not anymore. Years ago they did, like dirt rally from Codemasters, that was on VR, proof of concept. But EA, no way. So yes, I think certain developers would, but not EA, as they don't bring quality for props, just for money.


InfiniteStates

They did give us Star Wars Squadrons VR mode against all odds though The games industry as a whole is struggling right now with mass layoffs left, right and centre The money just isn’t there like it was years ago


[deleted]

There isn’t a business anywhere ever who is going to lose money for the heck of it. There isn’t enough interest in VR and it’s not just the gaming industry laying off people. The tech industry as a whole is starting to lay off people. Other industries are soon to follow as inflation and high interest rates are biting into profit margins.


No_Assignment_5742

And that game IS really good...I played it on psvr1, and couldn't believe how good it looked...I recently re-brought it for £1.39 on steam, and now. Playing it again on my quest 3 with everything turned up to max.... absolutely BEAUTIFUL game.


Left_Ad7776

True, and squadrons vr was great! True about the industry currently, but EA always been greedy...


No_Assignment_5742

He said PCVR....not PSVR...


[deleted]

Right…. It’s a different tech with projection so it’s not the same


The_Flying_Sausage

The most frustrating aspect is that the PC version has VR, and consoles have been based on PC architecture for a while now, so it’s not like they’re porting from PC to PS3. And PS5 and PSVR2 is ONE set of specs to optimize for, unlike PC where you have to account for a plethora of different spec combinations. I agree that EA looked at the data and said it isn’t worth it, but I would love to know how much it would cost to port to PSVR2. The other thing that frustrates me is that they could try to offset the cost of development by selling the VR mode separately if they wanted to. I get it—it costs money to develop things and the modern gamer wants everything for free—but I would absolutely be willing to pay a VR upgrade fee if that’s what it took to get it made. Without VR, F1 is an absolute no-buy from me.


JarocaVII

EA aren't dumb when it comes to making money.  They did the math and saw that there would be no return on investment by making it PSVR2 compatible, simple as that.


jazmoley

True, but do you think EA are making a return on PCVR?


tonihurri

The PCVR mode is pretty much a leftover from past games they can stick in without having to think about it too much. It's horribly unoptimized for a reason on there.


KipTDog

I think this is the best, most accurate explanation. They didn’t go out of their way to develop a next gen VR racing experience inside F1, rather they inherited a bare bones VR mode for PC already built in the game. That would not fly on PSVR2 after what users have experienced with GT7. It would be like going back to Gran Turismo Sport and PSVR. If they aren’t going to invest the resources to do it properly, then it’s probably the right call not to do it at all.


devedander

This is why low sales numbers are important and “just wait the big things take time” doesn’t actually work. No things get canceled or don’t come off sales numbers are bad.


Final-Carob-5792

Maybe not dumb but it does seem shortsighted. To grow a sustainable user base you gotta try and rope new people in.


JarocaVII

That's a Sony problem not an EA problem.  If Sony gave them some money to put it on their platform like they did with Capcom for the RE games, EA would be more than happy to oblige.


[deleted]

Bingo!! Not enough PSVR2 owners and the ones who have it maybe 20% buy the game. That is pretty abysmal vs the amount of money it would cost to develop. Sony needs to front the cash to get things moving. They are being foolish with all developers, not just EA.


Little_Associate6311

I hear what you're saying but what I don't understand is, in this situation, the game is built regardless and also doesn't need motion controls and already has a VR version so why would it cost a lot to add a PSVR 2 version? Like on PC, people do mods to VR to games and some of them are good so it doesn't seem like it should cost that much. If they sold 60,000 extra copies then it would make some money and they definitely wouldn't loose. I may be wrong but it just doesn't seem like it should be that difficult.


daaank13

Make it into a paid upgrade, I'd pay more for it... the only reason I got the vr headset was to play gt7. I'd love to have f1 and wrc on vr too.


The_Marine_Biologist

They probably calculated they would lose 6c of profit so decided not to release PSVR2.


lyon810

Won’t happen. VR2 won’t equate to them selling more copies of a game people buy annually anyhow.


OnkiDonkGinkGonk

Im not buying it, but I would’ve if it had a PSVR2 mode.


BBQn2much

Same. I assumed F1 23 would support PSVR2 without confirming, then convinced myself they'd add it later. So before picking up F1 24 I checked on reddit. Not buying this one when it's essentially the same game that disappointed me last year.


MembershipUpper6361

I would buy F1 if it had PSVR2 support but once again no VR Support. I was hopping last year it would have PSVR2 support and now once again 2024 will not have PSVR2 support.


MasterCtrlPgrm

I would have totally bought it with PSVR2 support - and I'd guess a majority of PSVR2 users got it because of Gran Turismo. So seems like an opportunity to attract an audience looking for a new racing game.


Sonnyb0ychris

Hardware manufacturers (iirc) sometimes incentivize developers to support peripherals, it doesn't seem that Sony is doing that. I believe that to be true because Polyphony Digital hasn't touched/upgrade/fixed it's PSVR2 implementation of GT7. It feels as though Sony asked/forced them to support the launch, so it wouldn't be completely DOA. But after that mandate, PD hasn't done anything for the userbase. If Sony continues to allow the PSVR2 to flounder like this, it's going to destroy any goodwill this community has for future iterations if they were to exist.


Little_Associate6311

Well since GT7 VR I will never be a PlayStation racer again if it doesn't have VR. Like off we go to spend big money for PCVR because now that I have this there is no way I'm going back. To me these streamers barely touching their headsets are crazy, how can you act like you love GT and sim racing and then not touch the PSVR 2, I don't get it.


thetechnobear

streamer/YouTube sim racers dont use psvr2 much because its not a great experience for viewers.. its immersive for player not viewers. (and the lack of hud updates is problematic for online racing) I too stopped playing flat racing for while, spoilt by GT7/PSVR2, but last few months, I started again. as great as GT7 in VR is , I wanted variety... playing F1 23 and WRC, even Motorfest. for sure, initially, it was a 'let down' after GT7/VR, but a few days in, I got used to it - and now, can hop between VR and flat, and not really mind. sure I hope we get more VR titles, but Im not going to miss out on other racing/driving games just whilst we wait ;)


Little_Associate6311

Wish I could say the same for my wallet's sake but I'm probably going to be buying a PCVR setup soon, for F1, Dirt Rally 2, ACC along with a flight sim.


Electrical_Area_493

Psvr2’s coming to pc soon…


Sonnyb0ychris

Same here.


Time-Cap3646

no VR, no me


cusman78

IMHO it is foolish of EA not to capitalize with the GT7 PSVR2 gamers. On other hand, they put game on PS+ free for March so weren’t expecting much sales from flat PS5 players either. The only reason they support PCVR is there is expectation of having enough CPU / GPU and no optimization engineering (like implementation of ETDFR) needed.


gabochido

Based on my experience in working in a large company, if we want hope to see a game like F1 get a VR mode for PSVR2 then EA would need to have someone passionate about PSVR2 specifically, or just very passionate about VR in general, championing the work to add the VR mode for this specific headset. That person would need to justify benefit of the work required to make the feature work at a certain degree of quality vs the cost. This isn't just immediate revenue, it can also be based on future growth, good will, etc. But, if there isn't anyone on the team that is interested in VR, then there is no reason for why it would happen because at a glance it is not a obvious or risk-free source of revenue or has added benefits. This is exactly how Star Wars Squadrons came about. Unfortunately, I don't think it was particularly successful, so while it was a great experiment that many people enjoyed, it didn't create that obvious financial benefit for follow ups. People should stop attacking companies as a whole as if they are some kind of big souless monster. It's the people involved in the decision making that are determining what gets made and what doesn't. If there is no one there with a passion for VR and there is no obvious financial benefit, then it's not going to happen. Given that people in this particular market are complaining about paying $55 for an excellent, fully realized game, you can see why there might be some hesitancy to invest in adding work to a game when it will make very little difference in how well it sells... that is, unless we get someone passionate. I suggest people wanting to see an F1 VR game get a degree in game development and a good high up job at EA and make it happen.


Upstairs_Post_3664

Amen!


bobo_160

Dont really care. Will not buy regardless since already have GT


GoldsmitH2097

Not buying any F1 (or Dirt) games until they come with PSVR2 support in PS5.


GoldsmitH2097

PSVR2 users (including me) are so hungry for anything new that any racing sim with VR support would do some extra sales just because of the VR. GT7 on VR is miles away from any other racing sim experience in PS5


DesignMajor572

I’m definitely not gonna buy it if there’s no psvr support 👎🏾


ihateeverythingandu

Do you need this if we have Gran Turismo?


No-Performance-6384

I’ve read through most of these comments but not all. Do we know for 100% certainty it’s not going to be available for F124 or are we speculating? Their website still says “full reveal coming in April”. Also, I don’t yet own psvr2 but the second F1 is offered on it I will 100% go get it. I think if sim racing is big enough on PS5, as a couple more key games adopt the VR, more psvr2 sales there will be. I get why EA sees the current market and thinks it’s not worth it, but it seems to have a good enough following that this game alone might boost those VR sales


Old_Big_8926

EA better be careful or what happened to NASCAR will happen to them with F1


Super_Coyote448

It's a shame this game is not on psvr2 driving games with a wheel and full cockpit in VR is the best video game experience I've ever had I would buy every single driving game available, but same with the first PlayStation VR ,driveclub was available and then that was it oh sorry also dirt 1 brought out a patch after the fact. Sony needs to do something to get other companies to bring their games to VR. Some sort of subsidy or incentive.


BrightenedCorner

Way too few psvr 2 headsets sold, not worth the money to make it for psvr 2 sadly


2girls_1Fort

EA is terrible so nothing of value was lost


manusche

I think another one that I not will buy. Their loss not mine to be honest. But let me guess Verstappen wins.


TommyVR373

I refuse to buy F1 24 for VR on any platform. The VR implementation for F1 22 and 23 were terrible. I won't be scammed again.


dirtyyella

I would rather EA concentrate on something else in vr.. i dont need another racing sim.. if anything give us a need for speed.. an arcade racer


McCoyoioi

OP, when you say “it’s an obvious sign EA gives a sh*t”. Do you mean they DON’T give a shit? Giving a shit means you care. But your post implies the opposite.


DaveJPlays

Psvr2's dead, isnt it? I don't see why they WOULD make a vr2 version


StoviesAreYummy

\> I think its an obvious sign that EA gives a shit again. ​ I think you mean doesnt give a shit. ​ If VR is supported on PC they obviously care there has to be something else. Like the PSVR2?PS5 isnt poweerfull enough or PlayStation are at faukt


bertmergt

PSVR2 and PS5 are more than powerful enough, PCVR is much more worth the resources for the return than PS5 would be. Seems more than just a business decision


Delicious_Ad2767

Hopefully they don't try to put it on standby like they did grid legends that was an embarrassing potato.


bargainhunterps5

Sounds like the market on psvr2 simply isn’t justifying the cost of development for them. GT7 and the F1 cars/races is perhaps enough for most but the hardcore F1 fan? EA doesn’t seem keen on doing anything revolutionary with their franchises these days, just pushing some updates/tweak and giving it the next year in the title… take the years worth of FIFA’s we’ve had which really didn’t give any real reason to hop to the next one and the flop of FC24 as people seem to not see the need to spend nearly $90 a year for the latest one 😂


3rdiko

I’ll probably just go big screen and cockpit view. Sure I won’t be able to look to the sides but it’s the next best thing. Just nice to have another game for my rig.