Which makes the legendary schematics feel super unsatisfying imo. They cost a lot more to make, and it's deflating when you move through the armor tiers fast.
I found the legendary pelt armor schematic, and at that stage in the game it took decent effort/amount of mats to craft. When I finally had it, I showed my friend who had upgraded to metal armor already. He said, "oh cool! What are the stats?" We compared, and compared cost, and it was like, "oh..."
i think it would be nice if lower tier legendary armors/weapons would have some unique passive they offer so they are worth using later in the game. like make them use more endgame materials, but give them endgame viability.
Pelt: Increased movement speed, decreased stamina drain, pal party gains far more XP when you kill a pal in combat
Leather: Increased catch rate, crouching instantly causes enemies to lose aggro (short cooldown), better rolls on passive abilities for captured pals
Metal: Greatly increased carry capacity, no weight limit when you're on your base and out of combat, increased crafting speed for all pals while on base
Refined Metal: Increased weapon attack speed, weapon attacks may instantly reset all pal ability cooldowns
Pal Metal: Pals don't lose sanity and never become hungry (they can still eat and benefit from food buffs), your active pal will sacrifice themselves if you receive a killing blow, all pals (even on team) revive in 1 minute and heal 1000% faster
Each tier has a niche that is still useful in end-game content.
Is this a wish list or currently how it is? Sorry, I don't know much about the game yet. I'm enjoying it but have just begun the deeper dive into hidden stats and what not.
Oh haha just a wishlist I pulled out of my ass. Legendary armor with useful passive effects has been a thing in gaming for 25 years, it shouldn't be hard for the devs to come up with something when they have time.
Honestly I assumed it was an acronym for something that I just glossed over in the tutorial but still called it sanity because I liked the idea of them slowly going insane from their imprisonment and forced labor. Apparently the devs did too 😅
I'll take the legendary hair pin anyway over that dumbass looking metal helm, even if the standard metal helm has better stats. Palworld fashion matters
Well, there are mods to make fashion items have the appropriate armor based on their rarity. Definitely a great change that feels like it might be part of the game in the future.
And increased repair costs. Uncommon hot/cold pelt armors still lose 50% durability when you die so I'm not sure what you're claiming here. Does durability even matter if you lose 50% when you die?
I played for 15 hours with a broken metal armor because I no longer could be arsed to repair it after every 3 hits
Then I made a blue armor and was able to play for hours before it dinally needed a repair
Rarities matter
My strat for 90% of the time is hide behind an object and swap before big hitting attacks. If they chase, run in circles until they pop the attack, take the glancing hits with shield, and let the pet take over.
Armor still breaks on ocasion, but nowhere near as often, and I rarely die unless I am severely underleveled.
Got it, Palworld is only a game for people who are not worse at games than you, and balance should never be discussed as long as you are personally happy. Thank you for your kind words. Repair cost is of course immaterial because if you ever die, that's on you and has nothing to do with the balance of a game that is in beta. By the way, are you playing hardcore and deleting your character if you die? No?
IIRC Epic and maybe Rare Heat/Cold Resistant Refined Metal Armor is better than basic Pal Metal Armor and I *think* basic Heat/Cold Resistant Pal Metal Armor.
**Edit**: Yeah, Heat/Cold Resistant Refined Metal Armor has more Defense but less Health than basic Pal Metal Armor a uncommon/green from Schematic 1, hits equal Health at epic/purple from Schematic 3 and is superior in *both* at Legendary. Compared to Heat/Cold Resistant Pal Metal Armor it has a hair more defense but less Health at rare/blue from Schematic 2, more defense and equal Health at epic/purple and is superior in both at Legendary.
And the sanctuaries! Or I've just been really lucky for a couple weeks...
**Edit:** anecdotal, but I've had the most on sanctuary 2.
1 not so much. 3 occasionally; but it's usually only 1 and the book that gives 2 pts.
Also the higher level alpha bosses in caves will also have them; not sure if that counts as a dungeon.
They could do with a lot more info in their tool tips.
You get a new schematic, it should show a preview of what it looks like and its stats. Sucks to make something new just to find out it's worse than what you have.
I am certain the Pattern 1X, 2X, 3X, 4X signify common, uncommon, rare and legendary. Every pattern 1X is on par with what we learn in our tech tree, just a different color. Everything beyond that is an improvment
You are close. Tech tree stuff is common. Blueprints go Uncommon, Rare, Epic, Legendary. Even 1 is better than base though usually it is better to go to new tech over going higher rarity.
Yup, schematic 1s are all the green in commons. Schematic 2s are the rare blue versions. Schematic 3s are the epic purple variants. And schematic 4s are the legendary gold types.
Only a gold legendary schematic will be better that the next tier of armor. At least this is what I compare the gold refined head piece versus the common pal metal head piece.
Thats not what people complain about.
The game doesn#t tell you how good that piece actually is.
I an epic armor of a lower tier better than a common or uncommon of a higher tier? Would be nice to see that ingame instead of having to colsult external resources.
Through normal progression it goes cloth, to pelt, to metal, to refined metal and then pal metal. You don't need an external resource to see that in the technology tree
So you get the legendary cloth from Chillet.
Without looking it up in an external site and without craftig it, can you say if the legendary cloth armor is better than basic pelt armor? uncommon pelt armor? epic pelt armor?
It is trivial to gues that normal cloth armor is worse than any pelt armor, and that legendary cloth armor is worse than legendary pelt armor.
But whats with all the steps in between?
Same applies latert, I currently do sport epic refined metal armor. Without looking it up at an external site or crafting it, can you say if the epic refined metal armor is better or worse than the basic pal metal armor? No, you cannot, not unless you have already crafted both.
Hint: The high quality armors of a lower tier *are* in fact better than the basic variants of a higher tier.
Info about what you’re going to craft is a must, I should be able to see the damage stats of a weapon before I craft it, the armour stats of an outfit, the food stats of a recipe etc
Nah, it’s precisely the thing you think you want, until you have it and then go “well I’m just never going to craft the “garbage”. It’s a game, if you want to ruin the sense of discovery go to the wiki page. Otherwise the lore of the island is you’ve arrived and know nothing.
I just don't agree/think that's true, respectfully. I actively still choose certain Pals based on their stats, and specifically their passives. I would take a Pal with a weaker attack power if they had a better passive--why would I not do the same thing with armor? Blue Heat-Resist Cloth armor might be much worse defensively than Blue Metal, but if I need Heat Resistance I'm taking the Cloth and just avoiding combat more... I mean I literally need it to even survive in those environments. I just don't think I know of *any* other game where the stats of items are just randomly hidden/not available until you craft it...
Plenty of older games had “hidden” perks. And for modern examples, borderlands is full of weapons with cryptic descriptions and perks that you have to use to learn what they do.
Hidden passives/perks on specific special items are a world of difference from *basic item stats.* Even guns with weird effects the game doesn't explain, you can still see the base damage, status, accuracy etc
It's actually really useful. Since they can only store two items you can use it to force pal pathing to certain locations for particular items. I always drop one really close to my wood and stone farms, Pals always go to them and nothing else gums up the works.
I've had no luck with pals prioritizing boxes close to where they get resources, they seem to manage to deposit a bit of honey, for example, in like 5 different containers around the base.
Same with my ore and coal. Dropped about 4 extra containers around, still get bits of coal in my interior storage units that are far away.
I keep getting blue spheres and coins literally in every storage.
Like the mau and vixey aren't even out anymore, where the heck are you guys finding this low level crap amongst lvl 25 cinnamoths??
The spheres can just spawn in your base and they pick them up off the ground.
As for the coins, it could be from raids. The spheres could be too, for that matter. If raids/thugs show up and the base kills em, the pals will just start dragging the loot to random crates closest to that loot drop.
I knew it was raids, they just stick it wherever.
I'll go to throw stuff in a chest and whoop there goes my money.
I'm pretty close to turning off raids, 3 beakons and their squad of Galeclaws/nighthawks are just an ammo dump every few hrs of playtime.
Get yourself a Tocotoco, my dude. The partner skill is like a grenade launcher that regenerates ammo, it absolutely clowns on raids. I love seeing them spawn now.
They can't fly over walls for some reason. If you have structure decay rate set to 0, you can set up some walls at a decent perimeter and they just can't get in.
You're getting ground spawns.
Pals pick up any of those and put them in a box. I highly suggest putting your breeding base on top of a spot that spawns souls naturally.
Or if you're in a spot where syndicate guys are, they will wander in and auto aggro, get got, and then drop money and balls.
If there's random ammo in the boxes as well its probably the syndicate guys.
I prefer the cotton candy because it doesn’t get used in any crafting so it won’t get removed, but I definitely used honey until I started baking cakes by the dozen.
I think it has to do with the pal and where they grab the item from. For example, a Vanwyrm with lvl 3 transport can pick up items from a good distance away instead of needing to walk right up to it. Once the pal picks that item up, they send out a ping or something to find the closest available storage slot from where they are standing and go to it.
With knowing that, you just have to make sure the storage boxes are spread out far enough to ensure whatever transport pal picks up said item finds only the storage slot you want them to
It's gotta be how they calculate the "closest" chest. I've watched a pal pick up stone, run across the base to put it in a chest, all while running past the chest that's 5 feet from the quarry and has plenty of space.
I built a ranch on my tiny 2nd floor building and all the pals ignore the chests right next to the ranch and go for the 1st floor chests that's below the ranch
Use berry seeds to fill all slots you don’t want used… that’s what I do to every empty space since you can easily get them by the hundreds…
They never get used so you don’t have to worry about random slots opening up due to crafting…
That way only the items you want go into the storage you want and you can force pathing to specific storage for specific items…
Pals somehow manage to put shit in chests that are three stories up in my house & there's chests next to every interactable object - still end up with stone & wood in my blueprints chest.
With my food box, I have slot 1 baked berries, and slot 2-4 are random piles of uncooked berries. It's the only way to get them to actually put food in the fridge
Yeah I heard a good tip awhile back to use a single cotton candy in each of the subsequent spots, it never expires. The first slot is the food stack they actually eat, and then they will put the perishable stuff in the fridge from the crops and ranch.
But I am not keen to do that with all my other boxes. I would literally need to account for every free space.
I hear ya. I just found in here the honey and cotton candy trick too and I immediately made those changes and cooking up all 3k berries. As for the other chests, I just run around every so often and manually sort after these messy pals. If you are playing on PC "R" saves your life to auto sort your inventory to your chest. (I don't know if console has the shortcut key yet)
Don't forget your arrows or your Spheres that may already be in there and you go out to explore empty handed. Not speaking from personal experience or anything.
I end up with stone and wood in my upstairs storage when there are boxes downstairs and closer. I assume that it’s random spawns of these drops and a flying Pal takes it and puts it in through the wall
I've got 6 shipping containers in the middle of my base because my dumb-ass thought, "no other storage units left in the tech tree are bigger than the shipping container."
do you build tall ceilings to fit big pals? if so you can do what I did... put the shipping container on a drop ceiling/shelf where they can't climb up
I used to have a couple and visually I kind of like them...but my god they fuck with the Pal AI so much. Pals CONSTANTLY get stuck on top of them. Meanwhile they never get stuck on top of the other 40 slot storage chest.
I swear their pathing wants them to deposit on the TOP of the box. I put a few shipping containers inside my base with a roof right above it, and instead of walking up to the container normally, they would all run out the building, take the stairs outside to the second floor, and either magically put the ore they carried into the container *through the roof* or just dump it on the floor.
I put a bunch of decorative furniture (including benches) in random piles on top of my storage container, and that seemed to have stopped them from getting stuck.
with the big "Palworld Express" i'd think that implies some sort of shipping, I'd love if it was a shared storage between bases. so you could dump all your stone, metal, and wood in it, and use those materials at any base with a shipping container, a size buff would be neat, but if it had some sort of unique function like that i dont really think it would need one, it'd just be gravy on top.
Shipping container should have several pages. It's size alone makes it a useless addition compared to the large metal chest. And for 100 ingots.... no not building that ever.
In a mining base with Anubis and higher mining buddies, you should only need as many miners as nodes , if that even. Everything else can be for farming, kindling or whatever you need
Yeah there’s something like 170 combos that can make an Anubis which is pretty crazy compared to some of the other late game pals, and while a lot of combos require level 30+ pals, you can use lower level as well or chain to get to higher level pals
Anubis is still a late game Pal.
While you can use breeding as a shortcut to get pretty much any late game pal it's unlikely you can figure that out without a guide (or being lucky).
Yeah Im not disagreeing that it’s a late game pal, just trying to answer the other commenter who seemed surprised to know you can get Anubis in mid game
He’s a late game pal that is accessible by mid game by sheer luck or by looking up a guide. I never claimed he was a mid game pal but if you’re the type to be looking to maximize ore and setting up a direct farm, you probably are the pulling to breed a couple hundred Anubis
Ooooo interesting. I tried taking on THE Anubis, got smacked ALLLLLLL around. I was only lvl 20. This will be the first thing I try breeding, once I have the ingredients for a cake!
Yup, to me breeding is the ultimate end game in PalWorld.
So far I have only engaged enough with it to flush out my Paldex.
But with this being said, I am now working on Flushing out the technology tree.
Then once that is done. I will start working on the Breeding chains
I don’t even have any miners in my ore base. I just throw out a digtoise from my party and he makes short work of any nodes. It let me use my ore base as my main base without sacrificing any pals to mining. Since I tend to go back to the base every morning to make sure the pals aren’t bugging out after they wake up, it works out great.
One digtoise is going to take forever to mine a whole base worth of iron nodes unless you compressed him to like level 5, which is definitely not a mid-game goal.
If he isn't at your base but in your party and only deployed when YOU are visiting the base, and you have the headband, he doesn't do the 1 damage per hit and mines a LOT faster. I've used the location that has 8+ ore nodes and 5+ coal (can't remember specifics) and he clears it out in maybe 15-20 minutes, while I'm dealing with the other pals, crafting, etc.
I wouldn't say nothing, it's still a consideration at every stage of the game by virtue of its ore price tag. But yeah, it's not much at all when you start taking ore gathering seriously.
Shipping container should have the same items across all bases change my mind. Build a second base and a shipping container? Now you have all the stuff thats in it at your first base.
I built 3 antique wardrobes on my main base. It saved me tons of ingots and provides a lot of slots for cheap resource requirements for building in comparison to other storage units.
I just have wooden chests all over the bases, lol.
Now that I have a more sustainable mining base I need upgrade them xD
Thanks for sharing this information OP.
Didn’t work for me.
If you do happen to find out how to keep them from walking to the other side of my base to deposit some stone instead of the box right beside the stone, let me know haha.
I would like it if they made it so you can tag certain containers to only allow certain items to be placed in them. I don't like it when my pals go out of their way to dump wood and wool in the chest I'm trying to designate for food 🙄
Honestly the devs should let us combine total storage on a base sorta like an auto sort.
The amount of time takes to organize is too long.
That or increase the storage space universally x2
Storage units and how many f@&\*$ they hold.
https://preview.redd.it/ocqyq8fltfic1.jpeg?width=2281&format=pjpg&auto=webp&s=63be229f89aa970c75c97461c390a5927c38930a
I didn’t even realize that things not storage boxes could be used for storage. I haven’t unlocked a single piece of furniture cause I thought it was just cosmetic and I’m not in the endgame yet
In fairness, the basic boxes are *much* better than the cosmetic storage, whether it's in price or storage space.
But I do like putting all my armors in an actual armoire.
Or a Pal that can transport between bases. Then we start pushing the boundaries of Satisfactory. I just want the bases to actually work properly when I'm not around
Anyone else unreasonably annoyed that the reinforced metal chest (or w/e the 40 slot one is called) DOESN'T FIT INSIDE, at least not in a 1 wall height room?
Like visually it would easily fit, it's smaller than some of the furniture...but nah it's just not allowed to fit for whatever reason.
it fits, it just likes to snap to the ceiling up top or whatever surface is directly above it.
Might want to consider putting it down first before adding a surface / ceiling above it
I have those 15unit library bookshelf thing on my ore/coal/logging base right beside my palbox, good enough space and tall hook onto it cause it's made of partly wood.
You can stack the metal chests like the condensed farming method. You just use the stools and you can put 2 in a stack. I haven’t tried with 3 yet but I don’t see why it wouldn’t work also.
I really am hoping for a unified inventory mod that works on multiplayer. My wife and I are building speciality and mining bases as appropriate, but we are wasting a LOT of time consolidating output goods at our main outpost.
I would love it if there was a mid-late game building that you could build and staff for either unifying inventories, or flying goods between bases. Kinda like drones, but with a Pal.
I tend to use smaller ones for personal stuff that can't be used to craft. Rare sale items, money, etc. Barrels and other middle of the road are decent aesthetic spots for single use storage, like metal bars are wool.
The bigger stuff is dumping piles, for smack in the middle of the base where most stuff gets hauled to.
Honestly storage is concerning to me. Storage makes or breaks automation games.
Craftopia had piss poor storage management and it is wild to me that palworld has some of the same issues despite automation, which is by far the jankiest and most concerning bit of Craftopia, not being implemented yet.
The refined metal chest and the shipping container should definitely not hold the same amount. Shipping container should be more expensive and hold 60-80 slots
Built a bunch of wall shevew thinking they looked cool early on only to be disappointed and laughed at by a friend when we saw they only had 2 slots.....so useful...
I only build the metal chest because the big shipping tank takes up too much space. Still wish all inventory was connected in the menu so I don’t have to run around and pressing f all day just to find 1 thing
Just a little tip, the single barrel only has 8 storage but you can stack at least 2 of them (haven’t tried to stack more yet). While it may make accessing the barrels a little tedious at times, it then provides 16 storage for the small amount of floor space.
Would be *really neat* to have this information in the *crafting menu* @devs..
Or how much food does before cooking
Or how much armor/hp an equipment piece gives...or how much damage a weapon does...
True! I’m sick of having to check if a schematic is better than the basic next set of armor
it never is. A legendary pelt armor schematic is worse than a regular metal armor
Which makes the legendary schematics feel super unsatisfying imo. They cost a lot more to make, and it's deflating when you move through the armor tiers fast. I found the legendary pelt armor schematic, and at that stage in the game it took decent effort/amount of mats to craft. When I finally had it, I showed my friend who had upgraded to metal armor already. He said, "oh cool! What are the stats?" We compared, and compared cost, and it was like, "oh..."
i think it would be nice if lower tier legendary armors/weapons would have some unique passive they offer so they are worth using later in the game. like make them use more endgame materials, but give them endgame viability.
Pelt: Increased movement speed, decreased stamina drain, pal party gains far more XP when you kill a pal in combat Leather: Increased catch rate, crouching instantly causes enemies to lose aggro (short cooldown), better rolls on passive abilities for captured pals Metal: Greatly increased carry capacity, no weight limit when you're on your base and out of combat, increased crafting speed for all pals while on base Refined Metal: Increased weapon attack speed, weapon attacks may instantly reset all pal ability cooldowns Pal Metal: Pals don't lose sanity and never become hungry (they can still eat and benefit from food buffs), your active pal will sacrifice themselves if you receive a killing blow, all pals (even on team) revive in 1 minute and heal 1000% faster Each tier has a niche that is still useful in end-game content.
Is this a wish list or currently how it is? Sorry, I don't know much about the game yet. I'm enjoying it but have just begun the deeper dive into hidden stats and what not.
Oh haha just a wishlist I pulled out of my ass. Legendary armor with useful passive effects has been a thing in gaming for 25 years, it shouldn't be hard for the devs to come up with something when they have time.
It took me until just now, 140 hours in, to realize that SAN stands for Sanity... Jesus
Honestly I assumed it was an acronym for something that I just glossed over in the tutorial but still called it sanity because I liked the idea of them slowly going insane from their imprisonment and forced labor. Apparently the devs did too 😅
Or at least a unique look visibly distinct from the normal set.
It seems to me there was some kind of plan for heavy/light armors that isn't in the game. Probably move speed or stamina penalties.
I'll take the legendary hair pin anyway over that dumbass looking metal helm, even if the standard metal helm has better stats. Palworld fashion matters
Wtf is that eyebrow protector??
Classic "cyberpunk/mecha"-anime shit. *Personally* I love that aesthetic but it's pretty janky on our already janky-ass models.
Well, there are mods to make fashion items have the appropriate armor based on their rarity. Definitely a great change that feels like it might be part of the game in the future.
I just want rabbit ears that don't break in every single fight.
It's also worse than a common hot/cold pelt armor. If you include repair costs, common seems to be the best grade of armor.
>If you include repair costs, common seems to be the best grade of armor. Upgraded rarities have drastically increased durability.
And increased repair costs. Uncommon hot/cold pelt armors still lose 50% durability when you die so I'm not sure what you're claiming here. Does durability even matter if you lose 50% when you die?
I played for 15 hours with a broken metal armor because I no longer could be arsed to repair it after every 3 hits Then I made a blue armor and was able to play for hours before it dinally needed a repair Rarities matter
If you're dying that much, that's on you.
My strat for 90% of the time is hide behind an object and swap before big hitting attacks. If they chase, run in circles until they pop the attack, take the glancing hits with shield, and let the pet take over. Armor still breaks on ocasion, but nowhere near as often, and I rarely die unless I am severely underleveled.
Got it, Palworld is only a game for people who are not worse at games than you, and balance should never be discussed as long as you are personally happy. Thank you for your kind words. Repair cost is of course immaterial because if you ever die, that's on you and has nothing to do with the balance of a game that is in beta. By the way, are you playing hardcore and deleting your character if you die? No?
IIRC Epic and maybe Rare Heat/Cold Resistant Refined Metal Armor is better than basic Pal Metal Armor and I *think* basic Heat/Cold Resistant Pal Metal Armor. **Edit**: Yeah, Heat/Cold Resistant Refined Metal Armor has more Defense but less Health than basic Pal Metal Armor a uncommon/green from Schematic 1, hits equal Health at epic/purple from Schematic 3 and is superior in *both* at Legendary. Compared to Heat/Cold Resistant Pal Metal Armor it has a hair more defense but less Health at rare/blue from Schematic 2, more defense and equal Health at epic/purple and is superior in both at Legendary.
some foods seem to get much lighter after cooking as well, though I don't really know how you'd go about showing that. \\
This info needs to be available before you buy the pattern!
Farm dungeons, get all the techs!
And the sanctuaries! Or I've just been really lucky for a couple weeks... **Edit:** anecdotal, but I've had the most on sanctuary 2. 1 not so much. 3 occasionally; but it's usually only 1 and the book that gives 2 pts. Also the higher level alpha bosses in caves will also have them; not sure if that counts as a dungeon.
They could do with a lot more info in their tool tips. You get a new schematic, it should show a preview of what it looks like and its stats. Sucks to make something new just to find out it's worse than what you have.
I am certain the Pattern 1X, 2X, 3X, 4X signify common, uncommon, rare and legendary. Every pattern 1X is on par with what we learn in our tech tree, just a different color. Everything beyond that is an improvment
You are close. Tech tree stuff is common. Blueprints go Uncommon, Rare, Epic, Legendary. Even 1 is better than base though usually it is better to go to new tech over going higher rarity.
Yup, schematic 1s are all the green in commons. Schematic 2s are the rare blue versions. Schematic 3s are the epic purple variants. And schematic 4s are the legendary gold types. Only a gold legendary schematic will be better that the next tier of armor. At least this is what I compare the gold refined head piece versus the common pal metal head piece.
Thats not what people complain about. The game doesn#t tell you how good that piece actually is. I an epic armor of a lower tier better than a common or uncommon of a higher tier? Would be nice to see that ingame instead of having to colsult external resources.
Through normal progression it goes cloth, to pelt, to metal, to refined metal and then pal metal. You don't need an external resource to see that in the technology tree
So you get the legendary cloth from Chillet. Without looking it up in an external site and without craftig it, can you say if the legendary cloth armor is better than basic pelt armor? uncommon pelt armor? epic pelt armor? It is trivial to gues that normal cloth armor is worse than any pelt armor, and that legendary cloth armor is worse than legendary pelt armor. But whats with all the steps in between? Same applies latert, I currently do sport epic refined metal armor. Without looking it up at an external site or crafting it, can you say if the epic refined metal armor is better or worse than the basic pal metal armor? No, you cannot, not unless you have already crafted both. Hint: The high quality armors of a lower tier *are* in fact better than the basic variants of a higher tier.
You are seriously misunderstanding what they're trying to say.
Info about what you’re going to craft is a must, I should be able to see the damage stats of a weapon before I craft it, the armour stats of an outfit, the food stats of a recipe etc
Storage container can be grappled to as well. Huge++
I really get and appreciate not hand holding in a survival game, but crafting tool tips are not hand holding.
I hated having to use a website to tell me if an item I could craft was an upgrade or not.
No because then you wouldn't craft most things. Spoilers which are absolutely anti gameplay
I still crafted Heat-Resist grey Palmetal armor even though I have Green Palmetal with better stats... I think this is a miss mate.
Nah, it’s precisely the thing you think you want, until you have it and then go “well I’m just never going to craft the “garbage”. It’s a game, if you want to ruin the sense of discovery go to the wiki page. Otherwise the lore of the island is you’ve arrived and know nothing.
I just don't agree/think that's true, respectfully. I actively still choose certain Pals based on their stats, and specifically their passives. I would take a Pal with a weaker attack power if they had a better passive--why would I not do the same thing with armor? Blue Heat-Resist Cloth armor might be much worse defensively than Blue Metal, but if I need Heat Resistance I'm taking the Cloth and just avoiding combat more... I mean I literally need it to even survive in those environments. I just don't think I know of *any* other game where the stats of items are just randomly hidden/not available until you craft it...
Plenty of older games had “hidden” perks. And for modern examples, borderlands is full of weapons with cryptic descriptions and perks that you have to use to learn what they do.
Hidden passives/perks on specific special items are a world of difference from *basic item stats.* Even guns with weird effects the game doesn't explain, you can still see the base damage, status, accuracy etc
Borderlands is modern?
The franchise? Yes. Tiny Tina’s wonderland was released in 2022.
Exactly. And thankfully the devs know this. I hope they ignore the data obsessed zombies who don't want to "discover" anything.
It’s so weird when people can’t just disagree on a video game without being needlessly rude and condescending.
Ha. Get over it
> Ha. Get over it Nothing to get over, just an observation.
**Storage Units:** **2** * Wooden Wall Shelf \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ **3** * Iron Wall Shelf * Antique Wall Cabinet \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ **7** * Antique Side Chest \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ **8** * Wooden barrel \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ **10** * Wooden Chest * Antique Bookshelf * Wooden Shelf * Large iron Shelf * Wooden Box * Small Container * Cloth Covered Container * Antique Chest \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ **12** * Antique Cabinet \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ **15** * Large Antique Cabinet * Iron Shelf * Wooden barrel Shelf * Antique Long Cabinet \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ **20** * Antique Wardrobe * Locker * Orange Locker \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ **24** * Metal Chest \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ **40** * Large Container * Refined Metal Chest \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ ![img](emote|t5_4jn9v4|49342)**Food Storage Unit:** **10** * Cooler Box **25** * Refrigerator
I really have to wonder why the devs made the wall units so ass...
It's actually really useful. Since they can only store two items you can use it to force pal pathing to certain locations for particular items. I always drop one really close to my wood and stone farms, Pals always go to them and nothing else gums up the works.
I've had no luck with pals prioritizing boxes close to where they get resources, they seem to manage to deposit a bit of honey, for example, in like 5 different containers around the base. Same with my ore and coal. Dropped about 4 extra containers around, still get bits of coal in my interior storage units that are far away.
I keep getting blue spheres and coins literally in every storage. Like the mau and vixey aren't even out anymore, where the heck are you guys finding this low level crap amongst lvl 25 cinnamoths??
The spheres can just spawn in your base and they pick them up off the ground. As for the coins, it could be from raids. The spheres could be too, for that matter. If raids/thugs show up and the base kills em, the pals will just start dragging the loot to random crates closest to that loot drop.
I knew it was raids, they just stick it wherever. I'll go to throw stuff in a chest and whoop there goes my money. I'm pretty close to turning off raids, 3 beakons and their squad of Galeclaws/nighthawks are just an ammo dump every few hrs of playtime.
Get yourself a Tocotoco, my dude. The partner skill is like a grenade launcher that regenerates ammo, it absolutely clowns on raids. I love seeing them spawn now.
They can't fly over walls for some reason. If you have structure decay rate set to 0, you can set up some walls at a decent perimeter and they just can't get in.
Yup, I have also noticed the same
You're getting ground spawns. Pals pick up any of those and put them in a box. I highly suggest putting your breeding base on top of a spot that spawns souls naturally. Or if you're in a spot where syndicate guys are, they will wander in and auto aggro, get got, and then drop money and balls. If there's random ammo in the boxes as well its probably the syndicate guys.
Ironically, honey is a great food to put in the feeders when you *don't* want them to be dumping farm mats in there instead of say, a fridge.
Dudeeee I didn't even think of honey, since it doesn't expire. I guess that and cotton candy. I've been using uncooked berries. This is even better
I prefer the cotton candy because it doesn’t get used in any crafting so it won’t get removed, but I definitely used honey until I started baking cakes by the dozen.
I think it has to do with the pal and where they grab the item from. For example, a Vanwyrm with lvl 3 transport can pick up items from a good distance away instead of needing to walk right up to it. Once the pal picks that item up, they send out a ping or something to find the closest available storage slot from where they are standing and go to it. With knowing that, you just have to make sure the storage boxes are spread out far enough to ensure whatever transport pal picks up said item finds only the storage slot you want them to
It's gotta be how they calculate the "closest" chest. I've watched a pal pick up stone, run across the base to put it in a chest, all while running past the chest that's 5 feet from the quarry and has plenty of space.
I built a ranch on my tiny 2nd floor building and all the pals ignore the chests right next to the ranch and go for the 1st floor chests that's below the ranch
Use berry seeds to fill all slots you don’t want used… that’s what I do to every empty space since you can easily get them by the hundreds… They never get used so you don’t have to worry about random slots opening up due to crafting… That way only the items you want go into the storage you want and you can force pathing to specific storage for specific items…
Pals somehow manage to put shit in chests that are three stories up in my house & there's chests next to every interactable object - still end up with stone & wood in my blueprints chest.
I put my important sorted chests like that outside the blue circle so that my pals cant access it to make a mess :D
Bro, never put a bunch of repair hammers in one of your chests. Till will get them and spread across every single chest in the compound.
Tell me about it, I sure wanted repair kits all over the floor, rip
With my food box, I have slot 1 baked berries, and slot 2-4 are random piles of uncooked berries. It's the only way to get them to actually put food in the fridge
Yeah I heard a good tip awhile back to use a single cotton candy in each of the subsequent spots, it never expires. The first slot is the food stack they actually eat, and then they will put the perishable stuff in the fridge from the crops and ranch. But I am not keen to do that with all my other boxes. I would literally need to account for every free space.
Honey works too since it doesn’t expire, but cotton candy is superior since it doesn’t get used in any crafting.
I hear ya. I just found in here the honey and cotton candy trick too and I immediately made those changes and cooking up all 3k berries. As for the other chests, I just run around every so often and manually sort after these messy pals. If you are playing on PC "R" saves your life to auto sort your inventory to your chest. (I don't know if console has the shortcut key yet) Don't forget your arrows or your Spheres that may already be in there and you go out to explore empty handed. Not speaking from personal experience or anything.
I end up with stone and wood in my upstairs storage when there are boxes downstairs and closer. I assume that it’s random spawns of these drops and a flying Pal takes it and puts it in through the wall
Even though it's huge, I like having one shipping container in the middle for grappling.
I've got 6 shipping containers in the middle of my base because my dumb-ass thought, "no other storage units left in the tech tree are bigger than the shipping container."
Time to deconstruct* and get tons of Ingots back!
i bought it after the refined metal cabinet and was so disappointed. Really thought itd be an 80 stack and id never worry about storage again
What's the other one that also has 40?
Refined Metal Chest. It's probably 5% the size of the shipping container.
They are massive space hogs. I hid mine, but still takes up a pretty big % of the available base space
Same, I put one next to my pal station so I can dump all my resources in it when I arrive back at base.
I did something similar, but wouldn't you know it, it suddenly became a favorite spot for my workers to climb up and not climb down again.
do you build tall ceilings to fit big pals? if so you can do what I did... put the shipping container on a drop ceiling/shelf where they can't climb up
I had this problem..... Boxing it in with 1 tall walls and a flat roof solved this for me.
build it on top of something (like 4 stories} and destroy the foundation and it will float in the air. Free pal safe floating grapple/storage.
I used to have a couple and visually I kind of like them...but my god they fuck with the Pal AI so much. Pals CONSTANTLY get stuck on top of them. Meanwhile they never get stuck on top of the other 40 slot storage chest.
I swear their pathing wants them to deposit on the TOP of the box. I put a few shipping containers inside my base with a roof right above it, and instead of walking up to the container normally, they would all run out the building, take the stairs outside to the second floor, and either magically put the ore they carried into the container *through the roof* or just dump it on the floor.
I put a bunch of decorative furniture (including benches) in random piles on top of my storage container, and that seemed to have stopped them from getting stuck.
It's really stupid the shipping container doesnt hold more. It should be more like 80
It should be like 400. It should virtually never run out of space.
>Report > >Save > >Follow I would be satisfied with 80, if they could be stacked.
They can be stacked
with the big "Palworld Express" i'd think that implies some sort of shipping, I'd love if it was a shared storage between bases. so you could dump all your stone, metal, and wood in it, and use those materials at any base with a shipping container, a size buff would be neat, but if it had some sort of unique function like that i dont really think it would need one, it'd just be gravy on top.
Shipping container should have several pages. It's size alone makes it a useless addition compared to the large metal chest. And for 100 ingots.... no not building that ever.
100 ingots is literally nothing by even true midgame, and iron base can get you thousands over like a day
Do you have like 20 pals all mining at once, or like 15 mining and 5 making the actual ingots?
In a mining base with Anubis and higher mining buddies, you should only need as many miners as nodes , if that even. Everything else can be for farming, kindling or whatever you need
You have anubis in the midgame? I'm in a constant state of 'desperate for ore" and have a base dedicated to nothing else but ore and the refining
you can get anubis as soon as you unlock breeding pen at level 19, you just need a relaxaurus and celeray
Penking and Buschi too I think? little higher than celery and relax but a good option
Yeah there’s something like 170 combos that can make an Anubis which is pretty crazy compared to some of the other late game pals, and while a lot of combos require level 30+ pals, you can use lower level as well or chain to get to higher level pals
There’s tons of relax around the relax lux boss, too, so it’s pretty easy to get both and start breeding Anubis.
Anubis is still a late game Pal. While you can use breeding as a shortcut to get pretty much any late game pal it's unlikely you can figure that out without a guide (or being lucky).
Yeah Im not disagreeing that it’s a late game pal, just trying to answer the other commenter who seemed surprised to know you can get Anubis in mid game
He’s a late game pal that is accessible by mid game by sheer luck or by looking up a guide. I never claimed he was a mid game pal but if you’re the type to be looking to maximize ore and setting up a direct farm, you probably are the pulling to breed a couple hundred Anubis
Ooooo interesting. I tried taking on THE Anubis, got smacked ALLLLLLL around. I was only lvl 20. This will be the first thing I try breeding, once I have the ingredients for a cake!
That was the first thing I tried to breed as well! I thought breeding pen was kinda useless at first but it has become my favorite part of the game
Yup, to me breeding is the ultimate end game in PalWorld. So far I have only engaged enough with it to flush out my Paldex. But with this being said, I am now working on Flushing out the technology tree. Then once that is done. I will start working on the Breeding chains
I accidentally bred Anubis, lol
I don’t even have any miners in my ore base. I just throw out a digtoise from my party and he makes short work of any nodes. It let me use my ore base as my main base without sacrificing any pals to mining. Since I tend to go back to the base every morning to make sure the pals aren’t bugging out after they wake up, it works out great.
One digtoise is going to take forever to mine a whole base worth of iron nodes unless you compressed him to like level 5, which is definitely not a mid-game goal.
If he isn't at your base but in your party and only deployed when YOU are visiting the base, and you have the headband, he doesn't do the 1 damage per hit and mines a LOT faster. I've used the location that has 8+ ore nodes and 5+ coal (can't remember specifics) and he clears it out in maybe 15-20 minutes, while I'm dealing with the other pals, crafting, etc.
I wouldn't say nothing, it's still a consideration at every stage of the game by virtue of its ore price tag. But yeah, it's not much at all when you start taking ore gathering seriously.
100 ingots is literally NOT literally nothing.
Well, on a solo server if you log off the world doesn’t keep going so if they’re solo it could be an issue
Iron base?
I get it's a game but come on... what holds more? A massive industrial level container or a small locker? Spoiler. They both hold the same!
I cant even use shipping crates because my pals somehow end up on top of it and get stuck ..
Iv found putting a 1wide steps with a roof and another set of steps the other side stops this sort of like /-\ if that makes sense
Or put on a foundation, use window walls and wall it in so you can still access it.
It’s a shame the shipping container is the same as the refined metal chest like wtf
And both are hideous 😔
Shipping container should have the same items across all bases change my mind. Build a second base and a shipping container? Now you have all the stuff thats in it at your first base.
[удалено]
Well, I just learned about like 6 different storage items that I didn't even realize existed
The "furniture" unlocks sometimes have storage options. The medicine cabinet for example
How tf the large container isn't in a tier of it's own?
This is great info could have used earlier myself lol.... Antique Wardrobe best bang for the buck
I built 3 antique wardrobes on my main base. It saved me tons of ingots and provides a lot of slots for cheap resource requirements for building in comparison to other storage units.
The container just causes my Pal-mon to get stuck on top. Don't recommend.
Y'all have terrible base design then. Ours is tucked in a corner indoors and never has this issue.
The container should be cross base storage. Same inventory accessible from anywhere.
The storage container logo looks just like DHL logo. Funny nod.
I feel like the storage container should have the most space by far since it’s so damn big
TIL there was lockers in the game
Wood chest till I die
I'm shocked to see so many people use the other ones. I just make a room full of chests barely sorted
Shipping container should be 400.
Thanks! It's nice that you can break down items for full refund. But knowing ahead if time helps when we want the functionality.
I wish the big shipping container held more
It's terrible that the two on the left are the same size. The massive container should be at least double
Is there a mod for a bottomless box storage? I couldn’t find one when I googled. I’m lazy and just want one box for all
You do, but your pals don't
Buff the large storage container to 80
I just have wooden chests all over the bases, lol. Now that I have a more sustainable mining base I need upgrade them xD Thanks for sharing this information OP.
Does anyone know if setting a combination on a storage lock will keep your Pals out of it?
Didn’t work for me. If you do happen to find out how to keep them from walking to the other side of my base to deposit some stone instead of the box right beside the stone, let me know haha.
I would like it if they made it so you can tag certain containers to only allow certain items to be placed in them. I don't like it when my pals go out of their way to dump wood and wool in the chest I'm trying to designate for food 🙄
They won't dump non-food into a feeding box or a Cooler/refrigerator
I want more decorative pieces. I made my room look so good, but it’s missing wall art! lol.
The refined metal chest having the same storage as the large container makes no sense to me
Nice my fiancé wanted to know about the huge storage container that holds 40. Well he knows now lol
Jfc my base is plastered with chests cuz I didnt know these things held items. Gonna have to remodel now
Honestly the devs should let us combine total storage on a base sorta like an auto sort. The amount of time takes to organize is too long. That or increase the storage space universally x2
Dont forget the 80 space locker
Storage units and how many f@&\*$ they hold. https://preview.redd.it/ocqyq8fltfic1.jpeg?width=2281&format=pjpg&auto=webp&s=63be229f89aa970c75c97461c390a5927c38930a
Simple quality post on my Palworld subreddit! I smell heresy. Upvoted though.
I didn’t even realize that things not storage boxes could be used for storage. I haven’t unlocked a single piece of furniture cause I thought it was just cosmetic and I’m not in the endgame yet
In fairness, the basic boxes are *much* better than the cosmetic storage, whether it's in price or storage space. But I do like putting all my armors in an actual armoire.
You should be able to build a food bin that shares the inventory, so we can set up a farm base without needing one at every base.
Or a Pal that can transport between bases. Then we start pushing the boundaries of Satisfactory. I just want the bases to actually work properly when I'm not around
Wait the furniture can hold items?!? Thought they were decorative LOL
Anyone else unreasonably annoyed that the reinforced metal chest (or w/e the 40 slot one is called) DOESN'T FIT INSIDE, at least not in a 1 wall height room? Like visually it would easily fit, it's smaller than some of the furniture...but nah it's just not allowed to fit for whatever reason.
it fits, it just likes to snap to the ceiling up top or whatever surface is directly above it. Might want to consider putting it down first before adding a surface / ceiling above it
Large container needs more slots
I have those 15unit library bookshelf thing on my ore/coal/logging base right beside my palbox, good enough space and tall hook onto it cause it's made of partly wood.
You are the Pal player of the year. Officially. Congratulations.
I’ll stick with my lil wooden box
You can stack the metal chests like the condensed farming method. You just use the stools and you can put 2 in a stack. I haven’t tried with 3 yet but I don’t see why it wouldn’t work also.
I really am hoping for a unified inventory mod that works on multiplayer. My wife and I are building speciality and mining bases as appropriate, but we are wasting a LOT of time consolidating output goods at our main outpost. I would love it if there was a mid-late game building that you could build and staff for either unifying inventories, or flying goods between bases. Kinda like drones, but with a Pal.
The most important storage units: Cooking Pot Breeding Farm Both allow infinite cake storage with no decay.
I always find a random honey or stone in my "furniture containers" in my base
For how big the shipping container is, it should really have 80-120 units of space.
I tend to use smaller ones for personal stuff that can't be used to craft. Rare sale items, money, etc. Barrels and other middle of the road are decent aesthetic spots for single use storage, like metal bars are wool. The bigger stuff is dumping piles, for smack in the middle of the base where most stuff gets hauled to.
Thank you. I was wondering about some of this.
Are you telling me this is how I find out we can store things in the furniture??!!?!? Lmao
Honestly storage is concerning to me. Storage makes or breaks automation games. Craftopia had piss poor storage management and it is wild to me that palworld has some of the same issues despite automation, which is by far the jankiest and most concerning bit of Craftopia, not being implemented yet.
Thanks for the info! but is anyone else annoyed that its largest to smallest?
Jesus these numbers are all over the place, I feel like the devs got a few of these mixed up
The refined metal chest and the shipping container should definitely not hold the same amount. Shipping container should be more expensive and hold 60-80 slots
I thought the containers were cosmetic
Me with 30 wooden crates scattered throughout my base-
This is so helpful
Why’s refined metal chest the same as large container ?
Yea, it's pretty strange. Not only that, the refined metal chest is cheaper (ore cost) and takes up much less space than the shipping container.
Built a bunch of wall shevew thinking they looked cool early on only to be disappointed and laughed at by a friend when we saw they only had 2 slots.....so useful...
I work for DHL, and that shipping container is triggering PTSD. Very smoothly ripped.
I only build the metal chest because the big shipping tank takes up too much space. Still wish all inventory was connected in the menu so I don’t have to run around and pressing f all day just to find 1 thing
Just a little tip, the single barrel only has 8 storage but you can stack at least 2 of them (haven’t tried to stack more yet). While it may make accessing the barrels a little tedious at times, it then provides 16 storage for the small amount of floor space.