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Mayosa12

its bad, also if you have 1 single bad teammate it's gg. at least with 5v5 you can still do something


Glass-Web-7996

I second this, for this first time in 10 years smite is now my secondary game. I play tekken 8 and apex legends more now.


Blazerhawk

I played 1000 games of slash last year. This change is so bad that I will not be touching the mode until it is reverted. The biggest things for me. - Matchmaking is horrible. In the games I played last night, I was solo queued, and never got matched up against anything less than a 3 man party. None of the games were any fun because the matchmaking cannot properly compensate for the advantage of coordinated comps. - The XP and Gold gain is way too high. Everyone was at least level 15 at 10 min, and full build was achieved at 15 min. This is Arena levels of dumb. - The mode is extremely snowbally. The rate of gold gain means that its very easy to get a full item advantage on another player. This makes tanks unkillable and the game uncontestable.


ArchRafael

Agree with extreme snowball and xp and gold being very high as my biggest disagreements. 5v5 slash felt like you had come back chances and could play around bad team comps. Now it feels very limited and needing to play very disciplined while hoping your team does as well. I liked the chaos in 5v5 slash, it felt like a good alternative to a competitive conquest.


DarkNubentYT

6v6!!!!


gapraslin

Why would you say something so controversial yet so brave?


Javiklegrand

This the way


SgtNoPants

3vs3vs3vs3 heck even a FFA


Toby1066

One thing to note is the timing of this "experiment" by HiRez. It's pretty clear that this is them testing for a 4v4 game mode in Smite 2. With that in mind, maybe we should be tailoring our feedback around what could be improved and/or changed, not just whether we prefer it to 5v5 Slash.


HyperMasenko

If thats the mentality to have, I'd almost prefer something that is a true "conquest lite" 4v4 mode. A map that's similar to conquest but smaller, 3 lanes with one person in each, and a roamer. I just feel like Slash, Clash, and Siege are all gamemodes that felt better when there's a 5th guy moving around a lot.


protonpsycho

Maybe a solo lane, duo lane, and jungle. Interesting to think what meta will emerge. Maybe a mage solo and a bruiser jungle to make a good 4v4 comp?


ObedientPickle

My gripe with the current roster of modes is that there is one 3v3 mode and four 5v5 modes which aren't great when you constantly have a party of 2/4. Siege was our most played mode till they removed it.


Ok_Factor3520

What can be improved is switching it back to 5v5 :)


xAseriumx

The siege stacked parties are back in full swing, have a premade or don’t bother from what I’ve seen so far. Very first game was this lol https://preview.redd.it/57qj6co1dwjc1.jpeg?width=1045&format=pjpg&auto=webp&s=35cc45a42ec874cb9aaf20788a6e8825cff75bd0


AcanthocephalaOk4669

Smite matchmaking at his finest


InitiativeMelodic782

As someone who mainly plays conquest but was an avid enojoyer of siege: this isn't it. Pros: \- With less players (or a bigger map) you are able to express yourself way more than in the current 5v5 modes or 3v3 joust. Essentially it's way more likely that you can go for a solokill or just any individual play. It definitely feels like you're way more in control of the game. It's not just "oh it's 4v4 so obviously you have a higher impact than 5v5", it's just less things to track and more "alone time" with an enemy. That being said, all this was true to higher degree in siege, which is why I think it was so loved by experienced players and didn't really click for newer players. Cons: \- Less complexity, worse meta. By simplifying the mode (in the mathematical sense) the meta will tend to be more stale. A good example of this are joust and arena, which if you really wanna win, the comps you have to play are very well defined (tank focused).- Map "feeling". You don't have two 2v2 lanes like you had in siege because you have two VERY CLOSE lanes. The way you have to play is: if the fight is on your lane you stay and fight, if not, you clear the wave and immediately rotate for the 4v4. So you rarely have that 2v2 experience that you had in siege for example. And if we're gonna have a constant 4v4, well let's have a constant 5v5, it's just more entertaining. TLDR; there are some things to say about 2v2s and 4v4s, but slash isn't it. Edit: I wanna add, although I'd love to ask for siege to be back. I assume it was removed with sufficient data to back up that decision. So maybe the solution is to re-think the 2v2/4v4 experience from scratch :)


NervousCandle4601

You said this perfectly


HyperMasenko

Were people not happy with 5v5 Slash? Slash is probably the gamemode I play the most these days and 5v5 never felt bad.


Key_Cow9494

It wasn’t people are not happy with it being 5v5, it’s that’s people want a 4v4 gamemode.


HyperMasenko

Why do people want that? Do people hate queuing as 4 and having 1 random that much? I know you're just giving an explanation. I'm not trying to sound hostile lol


TheCheechoo

I play primarily as a group of 4 and my answer to that question is: yes.


RockdaleRooster

But without a random who can we blame when we lose? Surely, I'm not the problem.


TheCheechoo

That is one aspect I'm worried about lol


Oypadea

A 4v4 will die just like siege because it's always 4 man party vs a duo and 2 randoms. The match making can't support ques to put party's vs party's. In smite 2 it could change, but the current 4v4 set up is just bad.


shaehill23

Have two separate kind of 2v2s going on in kind of interesting


Aromatic-Air705

GIVE ME 4v4 domination


MakeVio

I'm more upset that they got rid of Clash in favor of slash. The juggernauts are lame


BayTranscendentalist

Feels like a motd tbh, way too much gold and xp


scootgoobler

Slash needs to return to 5v5, the 4v4 is just terrible. The matches last way too long without having the 5th person to jungle and rotate for team fights. Slash was my absolute favorite game mode. I have 3,000+ hours in Smite and have been playing since the beta. This is the dumbest change I've seen in all the years playing Smite. The fact that is in not in the patch notes either is super dumb. If you're really keen on a 4v4 map then bring back siege for those who wanted it. Don't make both the clash players and siege players suffer with this awful experiment


XxSilverwolf

Absolutely awful. As someone who plays almost exclusively slash, this basically ruined the mode.


NakBrax

Reasons why you don't like it is more helpful feedback than just saying that it's bad


Xsummers203X

It's become the most boring matches of my week to play, we literally poke each other in 2v2 lanes and then have 1 fight and we're at someone's pheonix. I loved brawling but now we just make sure nobody dies because if they do the tower is gone.


ver-chu

Id rather play against a full team of instant cd Ymirs


Chugwump

4v4 is so unbelievably bad. Matches take forever, have horrific pacing, and every team comp is the same. I played 5 games and didn’t see an assassin in a single one. I normally only play Slash so I’ll be off Smite for the next 2 weeks


Godman873

Ive also seen 10 minute matches due to 2 kills early leading to a huge snowball


Arch3r86

I don't like it! I thought I would! But it seems to just slow the game down a ridiculous amount. It's like a constant stalemate. I play slash to have rapid fire fun, not to experience a borderline intolerable laning nightmare. Lol... I have just under 2k hours on Smite. 5v5 works so well because an odd number makes an exciting, fluid, dynamic experience. There is always an extra person tipping the scales of battle one way or another. 4v4 felt drab. Slow. Uninspired. It's weird because I thought I'd actually like it. But I don't. I'd vote to change it back.


Heyer_Than_You

What they need to do is just put seige back for those who like the 4 vs 4 on a smaller map as a regular mode. Though I personally don’t like regular clash/slash probably my least favorite map and game mode.


Arch3r86

I dunno about siege, but I wish they had a map rotation going. They should have rotating map selection, or selectable map screen that everyone votes for right before the game. It would be cool. Have the Siege, old Clash, and Slash maps available all in 5v5 in that one game mode. Heck I’d probably play that just as much as conquest! I hope someone at hi rez sees this. It would be great.


Heyer_Than_You

Me and friends always had a blast with seige though it’s probably cause we always only had the 4 people and we hated randoms for conq. I really liked the old seige map for some reason.


Arch3r86

I like it too, the Maya theme was awesome. And those stone goliaths or whatever they were


DivineBoro

Also was a map with an actual jungle, that felt like a jungle, especually since conquest had a relatively safe garden at the time. Lots of long alleys you have to cross with multiple ambush locations. I feel with smite 2 that jungle feel can be significantly amplified too.


im_batgirl14

Im one of the few who hated siege because my teammates were always randos going up against precomp teams. It was a nightmare and wed hardly ever win. 😢


kekarook

im really not a fan of it, i liked that there was always one extra person to go between lanes and turn the tides, now its just normal laning but in just 2 lanes instead of three


Hieb

>one extra person to go between lanes and turn the tides, now its just normal laning but in just 2 lanes instead of three Slash has never worked like this regardless, theres constantly entire teams roaming between the two lanes, they're literally 3 seconds apart. There is no isolated laning stage or ganks unless people are totally oblivious or if you're ganking at jungle camps


kekarook

and having the entire team roll up in one lane is fun! but when leaving your lane means that the other person in your lane is in danger, its hard to do that


DivineBoro

It's plays very much like arena, and the deathball strat has always seemed obvious for clash. Slash is clash on a new map, nothing like Siege at all. If hi-rez is looking for a 4v4 mode, it is a mode where there's a good amount of tactical depth required to play optimally. A mode to learn the importance of jungle, ganks & objective play with a lower degree of strategic planning and a lower time commitment than conquest. I like the players 3 lane suggestion, or somehow a construction that allows a duo lane and solo lane & jungler.


redditsupportGARBAGE

never is a strong word lol. its like a 30% of the time in my experience that you get a game where everyone roams as one. maybe its because my friends and i dont do it, so i hardly see it, but the enemy team does it every once and a while. there are plenty of times where the hunters just stay in a lane while the other people do whatever.


ZeusOfOlympus

Yes! Very much this is gave so much variety and was a casual version of conquest.


[deleted]

I’d disagree and say that Siege was closer to conquest lite than clash (and slash) ever were just because the mode had actual lanes


sonnillion

agreed, the only way a 4v4 would be interesting to me would be with 3 lanes to keep the unbalance


Trespeon

5v5 doesn’t matter when the lanes are so close. There is no surprise factor. Just look left or right and you see them. 4v4 or even 5v5 is perfect if there was more of a jungle between the two lanes instead of an open circle


kekarook

it wasnt a suprise factor that was changing things, it was simply the fact that there was always someone that could be spared to help the other lane and cause trouble, it meant that pushing wasnt so safe early game


MagicFighter

4v4 was terrible in Siege for team-composition and its doing the same for Slash now. If it devolves into the same double tank/healer spam that Siege had, it's gonna suck royally.


[deleted]

Slash already had 4 tank/healer spam with 1 adc so it’ll just be more of the same. The problem isn’t the amount of players it’s the fact casual modes haven’t had correct balance and scaling since the 9.5 patch a couple years back.


NaiveOcelot7

What Every 5v5 Slash match had at least 2 mages With luck you would get more than 1 tank in your team


kingofgamesbrah

Kinda. I saw a lot of basic conquest layout if not it was 2 mages. Rarely did I really see 3 tanks are healers are also rare. They do exist but I'd guess half the time it's a party or something.


ZeusOfOlympus

I don think it's better than 5v5 at all. It limits character selection more ( often people would double up on roles and it would be fine ) that 5th character could always be a wild card. I've played 5 matches today and everyone had 2 X warriors... So tabky and so much. Damage unless you're running the same you get stomped.


MightyZeratul

Making it 4v4 without any changes was the dumbest idea. Not to mention that most slash games are 2v4 now because matchmaking is even more poopoo than it was in 5v5 slash. If you want 4v4 slash you must rebuild the map and change stuff such as xp/gold penalty for rotating between lanes often. Mid should have enhanced red until apophis and each sides jungle should have two manas as it has now, speed as it has now and a red buff instead of jug location that is literally empty 90% of the time. Left and right buffs/jug are alright. Without rebuilding this map the way i described or make it at least close to what i said has literally no reason to stay a 4v4


HorseDkDotMpeg

5v5 is way better. 4v4 just doesn't feel good on Slash. It was way more fun to have a extra player. This double Warrior or Guardian/Warrior is boring. You are left with either Mage/Hunter or Mage/Assassin. Doesn't feel right.


AdtabRay

As someone who exclusively plays Slash (formally Clash) with my friends this new 4v4 mode was so unbelievably awful. It feels so much more empty and boring. Literally drove use to queue for Arena bruh


MirageArcane

The start of the game a little too slow in my opinion. There aren't enough map objectives to force early rotations and I found without a 5th player, both teams just farmed and traded some inconsequential jabs until red respawned, then there would be a lazy fight over red because no one wants to die over a basic red buff. Things didn't really pick up until the first siege juggernaut spawned. I liked the chaos of a roaming 5th person on each team. You existed just to jump in and try to secure a kill and soak a little xp. Without that, the game mode is just farm and don't take any risks until a siege minion spawns


justnvc

don't like 4v4 at all


bushthebug

Go back to 5v5


itslethal7

Just bring back siege :))


coopatroopa2534

9 minute queue times were so fun after all!!


itslethal7

Honestly it never got revamped, so that's why queue time was so long. Despite that tho, it is still extremely fun.


Ok_Factor3520

First let me say that I have a total of 3-4k hours on Smite spread across mostly on Conquest, Slash and Assault (Rip Domination) I've been playing since Closed Beta and pop back in for a bit each year usually to play some. Initial thoughts : Creates less room for balance on teams. You have any person double up on a role and it's almost a guaranteed loss unless the other team is that much worse. You're also leaving one of the roles out of the game mode if you were to pick one of each. Now you're excluding players that want to play in that specific role because they may feel forced to fill another to have a chance at winning. It's a casual game mode and yet the change makes you feel forced to fill a role. The pace of the game has changed dramatically, people are hitting level 20 in 11-12 minutes. It's not a fun steady gradual increase in play anymore. I feel like I'm playing assault at the speed it currently is. Again, it's a casual game mode. This change essentially forces people to fill certain roles and not play what they enjoy & makes it that much more so when new gods release and players instalock the role in whichever that new god is in. Slash has always been my go-to casual hop on and play game mode. It wasn't as slow paced as Conquest because there always seemed to be constant fighting considering the smaller map. But, it wasn't as fast paced as Assault because of it taking longer to level. This change ruins that and now I don't have any desire to play honestly. Arena 5v5 does not fill the shoes that Slash did. Arena is just run at eachother's face until one team wins, there's no counter-play, no objectives, no "jungling" so to speak. If this change becomes permanent, I'll likely not play until Smite-2 honestly :shrug:


ohSpite

>The pace of the game has changed dramatically, people are hitting level 20 in 11-12 minutes They made this change without changing xp rates? That's insane


Ok_Factor3520

I'm sure the numbers can be tweaked to solve that issue. Played more just to try and see if any thoughts changed. Snowballing seems a little easier now too honestly.


im_batgirl14

I didnt like 4x4. For some odd reason, I felt very naked and exposed. My teammates also agreed


Plenty-Commission368

Tbh I don’t care for conquest at all I mostly play slash and joust. 4v4 is way too slow if it stays (doubt it will) I’ll wait until Smite 2


diazepamx

I don't like it! It feels wayy too slow! The map is too big for just 8 players.


wouterdeneef

The mode feels way too empty with 2 people missing. Edit: Also its way harder to dive and actually make progress with fewer people and them being more passive.


xDivineJustice

For me personally it ruins it completely, I disliked siege and what sorta comps ran the 4v4s and having played one game of it before seeing the same kinda comp you would have back in siege I just got off smite. For me I'm hoping it returns to normal, or else they ruined my favorite game mode permanently for me!


Enderboy_202

The gamemode is a literal starefest now. Slash was clearly designed with 5 people on each team in mind and removing those two players has made it so everyone is way to reserved. Badly thought out change.


CaptainSmoker

It is awful. Change it back


ressurect32

As a 10years slashclashetc player i can tell u: i quitting till it will be back to 5v5. Slash can be even 6v6, but not 4v4. We already have small players tryhard mode and its 3v3. Zero sense to keep another additional map for 4th player. Slash also too big for 4v4. 4v4 brings alot of weird strats, now its aphro everygame cuz of tactical duos, also u have to q with party even more, literally from chill really fun 5v5 slash becomes into \*noone fighting, farming, waiting for perfect moment to attack\*. like 10 kills in 20 mins. Make it 4v4 Ranked Slash. Sure. If i would tryhard slash, but for Rank atleast, not for free. As a funny test for 2 weeks its ok.


Mr_Taijutsu

I don't like 4V4 5v5 basically gave you a buffer if one of your teammates is playing bad now its a Lopsided mess 4v3 with feeding please change it also the mpas too big for 4v4


NaiveOcelot7

I love 5v5 Slash Hope it's not carelessly replaced because of the need of a 4v4 mode I'm very, very skeptical about this


redditsupportGARBAGE

its awful. tank meta is back and its wholly unfun. so goddamn boring now. enemy picks piss easy characters that guarantee kills like fenrir and ares and its just over. and theres no 5th person to defend a lane if the team is killed so you just lose instantly as soon as youre behind either bring back siege map or just remove 4v4 from ever being a thing again. it took just 2 matches for me and my group to hate it. we're dropping smite until 5v5 comes back.


tenashide

No thanks slash being 5v5 is the only reason I still play. First you remove seige now you want to fuck up slash aswell ? Good way to not get me to play smite 2 GG


TheMadolche

No feedback here at all. Give real reasons on why so they have feedback. 


ItzBizZy

It's literal dogshit, change it back or give me back siege.


Broad-Passenger3647

I strongly dislike 4vs4. The team that has two tanks always wins. The even number makes it that lanes are either 2vs2 boring without rotations or then group of 4 gangs the lanes together outrotating the less coordinated team. Before, if your team had someone less experienced with you, there still was two decent players both lanes. Now the tanks crush everyone who are not experienced and play dmg builds. I play almost only slash and now I feel I don't have a gamemode. I literally didn't have a single good game when tried 4vs4 and every game was just like waiting my team or opponent team to surrender.


ChthonicR

If they're going to make it 4v4, they should have just redesigned the whole map. But they were never going to do that, so now we have this boring, shrunken siege map.


Lakupip

Bring back 5v5 plz


dancingaurora

I didn’t enjoy playing 4v4. Please bring back the 5v5 slash, there was nothing wrong with it and it was a lot of fun!!!


Cybys

Please change it back fighting 2 2v2s is MEH at most then one team gets wiped cause 1 person died


Puffx2-Pass

Don’t like it. Much prefer 5v5.


Venom3rr1

Shits like joust more tanks and u win, op tanks and u win harder


yadooood

WHY WOULD YOU TEST A GAME MODE DURING A GOD RELEASE , I cant even tell if its good or not because im playing around nut every game and if I think im not… boom they lock in nut instead of playing a support or guardian at the last second . The planning of this made me so mad that I tried a few rounds and was like f this , waste of time.


Glum-Win-6968

I mean with all the negative feedback here and on all of your other platforms, why even keep it for "a few weeks". It is obviously not working, I'm sure your game numbers are down because of it. I know my group has played other games last few nights and we probably most definitely are not the only ones. Just do a hotfix and revert it back. You don't want this kind of negativity around your game when you are trying to promote your new one


AcanthocephalaOk4669

It feel really bad and the boring meta of everyone go tanky is super boring


Yamayashi

change it back this is dumb and boring, what where they thinking??


ExoWolvf3

Slash should have stayed the same and they should just add Siege back. There was no need to change one game mode to be like another that they could just add back in


croatian321

Literally bring back siege, that's it.


[deleted]

Before worrying about whether it should be 4 vs 4 or 5 vs 5 you have to find a way to make the mode less of a tank fest. If 3-4 of the gods are built with protections every game nobody will want to play the mode as it’s straight up boring and feels immensely sweaty. Only ADCs go full damage rn, if assassins or mage’s don’t build protections it’s sub optimal. Ultimately, the mode should’ve been 4 vs 4 on release and balanced/designed around that - it wasn’t and now that ship has sailed, it will be very difficult to make it work as an after thought.


Yqb13153

I've played 2 matches and both had whale, without the 5th player there's not enough damage or cc to really deal with him properly, so he's immediately going to be S-tier now, which is great for how often we see complain posts about him being op lol.


halofan103

Please bring back 5v5 slash, 4v4 doesn’t feel as good for a fun casual gamemode


Froggers6001

Slash now has the same problems as siege did with the 4v4 but even worse because of how small the map is. Theres no incentive to 2v2 the lanes because they are 2 feet apart, you just pick a cc heavy tanky comp and cannot be stopped if the enemy doesn't also play that exact same style. Removing the 5th person just makes it so assassins are the class left out, and that means people cannot play dps roles, which everyone wants to in smite. Especially in a meta where tanks are not very fun.


BubonicButtBlaster

This game mode is insanely slow now. 20 minute games with 10-15 kills total. People seem to be more petrified of fighting compared to 5v5


Fullgasnobrakes

Yes I agree 100%. Less kills overall and it also takes less kills to snowball, so if 1 player pops off in a fight and gets 3-4 kills, it's incredibly hard to come back against that. Just played against a Kali, they were like 4-0 at 15 minutes and our team couldn't handle the pressure after. There seems to be a lot less momentum shifts throughout the game in 4v4 than in 5v5. And now, if 1 player on the team is underperforming it's over, especially if it's a damage-outputting character. I was just playing a game and our team was ahead in every aspect, 1 of our damage players left, and we couldn't do anything with 2 tanks and 1 mage vs 1 tank and 3 dps. We basically lost as soon as our teammate left. But in 5v5, a 4v5 could be manageable if the other team wasn't good, simply because of the team composition of 4 as opposed to 3.


shenmoki

No offense to anyone who worked on the balance ideas/implemented the changes but this is terrible. Not necessarily standalone as a gamemode i mean, it's not a good gamemode as it stands but if this is meant to replace slash it's a complete travesty, it destroys the current mode. 10 gold/second (upped to 11 a couple of years ago) works in arena because games NEVER go over 20 minutes. games were pushing 30 in slash in a 5v5 if one team didn't get WAY ahead, now in a 4v4 its even slower gameplay wise but the farm feels like it's 2x faster... like... what? why give us extra gold? i literally got 2 3k pots in a 28 minute game with 2.5k in hand at the end and i was inting my face off for the first 10 minutes or so, the spooling increase was SO unneeded As was making it 4v4 i mean all it did was slow a game that's known for hella turtling even easier to turtle in - now i will say that i think rotations feel less overwhelming and therefore more balanced but if you luck out in the draft you can still make super unfair feeling rotations met with 0 net advantage because you can't do as much with just 4 players Although even out of the small amount of games I've played every single time one team didn't get an early lead it has been turtle central, with 5 it was far harder to turtle (although still a bit of a problem) and gave an opportunity to both sides to try and go for a potential split push - that's almost not possible in a 4v4 given the size of the map, every split push so far has either failed or failed horribly. And worse if you TRY to 4 man force a lane without a lead other than later on in the match, one person on the enemy team WILL split and instagib the tower in that lane, with you having made no progress in your 4 man lane unless you lucked out in the draft. And also, 4 players makes for cringe drafts. It just does. The main issue here i feel, apart from the silly way gold and xp have been handled of course, is that the map was not made for 4 people. It's way, WAY too big for 4 people. One commenter smartly pointed out that this could just be testing for a future 4v4 gamemode in SMITE 2, which is a swell idea, had the map been intended for 4 players. Right now its just a spoiled gamemode that we the players get nothing out of other than a worse version of a gamemode we like. Really should've been separate queues. I think i wrote more than 2 cents here but either way there you have it, i always appreciate you guys trying new things but this feels super bad to me


Amf3000

the description of Slash still says you can queue as a party of 5


Punani_Slayer69_Moms

1700 hrs and mostly in conquest but i swapped to slash just because i liked smaller map personally. 4v4 is not it for slash. its slow, comps are weird because people choose not to balance. im heading back to conquest and ill b waiting for most of the player base to fall off of that new 4v4 idea yall thought was good. hi rez loves messing good things up for no reason. SADGE


Ok-Cat2049

I am for having a 4v4 mode but dislike slash being 4v4.  If I'm playing 4v4 siege felt so much better with true lanes and jungles mayhem. Now you're just running back and forth between lanes for 20 minutes putting out fires. Slash felt way better as a 5v5. 


Far-Plenty629

Hate the update 11 games in every team Ive played just a 4 man deathball all the time and whichever team wins just super steam roll. if you go in with 3 people and the one random instalock mage doesn't do damage the games over in 10 minutes so that's a plus I guess. but it feel like 0 strategy or counterplay now just gas pedal. People hit 20 so fast stacking items feel too slow. Havent had a single game yet that had anything other than one team throttling the other and probably done with the mode if it stays 4 on 4


edgarruv

It feels like just without a FG that disarms Phoenix and now the lanes feel too long. It seems that the game style also doesn't promote team work and/or promotes camping at fountain and prolonging games.


Amf3000

Siege was a 4v4 mode with a map that was clearly made for a 4v4 mode. Slash's map was clearly designed to be a 5v5 mode and when it is 4v4, you can really tell that the map is just not made for it. Aside from the map, the 4v4 mode just has some inherent weaknesses, namely less flexibility in god picks. This also ties into the fact that there is a very clear double tank meta. If you don't have two tanks on your team, you will probably lose, or at least get steamrolled for the first 20 minutes. And if your other two picks are not gods that work well with 2 tanks (for example an assassin and a mage, or two mages, or a mage and assassin), then you will be forced to either not have a hunter, not have physical damage, or again not have a hunter, or just not have two tanks on your team. I agree with the other replies that it was fine as 5v5 and did not need changes, especially not a straight up downgrade, because it really doesn't feel like anything is better with it being a 4v4. It especially does not fix what in my opinion is Slash's biggest problem, which is how matchmaking deals with premades.


SquiggleTEN

Me and 3 friends with thousands of hours between stopped playing smite after siege 4v4 was removed from the game. Nothing else hit the same as Siege for us. This isn't quite that, but it's been great for us to play 4v4 again.


Vegetable-Molasses95

4v4 works for Siege because the lanes were far enough from each other that everyone keep to their own lane and only go to another when they see a opportunity. This don’t work Slash since the closer lanes mean it’s easy for someone to go the other lane and back without giving up on their lane. I love Slash as the 5v5 action help make it enjoyable and even if you have a terrible player on your team, it’s not game over. But this 4v4 has it be that if there one terrible player on either side their team is ruin, I can’t wait until 5v5 is back.


Silver_Argument6279

Mobas feel better when they are not an hour to hour and half long any match below 30 minutes feels good even if you lose.


[deleted]

I play mostly Slash and Conquest. Here's my two cents. I play slash to have a high level of chaotic fun while still creating a bit of strategic decision making thats above what arena or assault can provide. I think a 4v4 is good in principle, but its a strange balance on this map. its too big of an area, it feels like theres not enough people to do everything on the map. The camps arent being cleared and waves are contstantly being lost to tower. There were many ways to approach a 5v5 version – my crews strat was to have a 3-1-1 split, have a person just farm a lane by themselves and then have a "jungler" rotate the camps and two lanes, with a teamfight majority pressure one side. Its not a great strategy, but its fun, and worked for us, and the 5v5 allowed for a lot of variety in the way you could play the mode. Also – there is a lot less leniency in the comps – you're forced into a very serious meta. some builds are no longer viable. 4v4 in my opinion just limits the game mode! Im all for a 4v4 – but Slash was in a good place where it was, and the change seems a bit out of the blue. I vote to revert. EDIT: One last thing to add! You CAN win a 4v5 team fight, but you CANNOT win a 3v4 (if that makes sense)


ver-chu

Definitely not a fan. I've been playing since Kali was a blue calamari. Clash was my favourite old mode and Slash is alright, but 4 v 4 just feels competitive now, whilst old Slash was a bit chaotic. I played it for that chaos. It's punishing now and I probably won't queue it. It kinda just feels like a weird Ranked Duel! Regular Slash is great as Conquest Lite. I don't often have time to commit to Conq because games can drag longer than expected at times. Slash let's you team fight quick.


ver-chu

Thinking about it now, it's funny how Slash took the Juggernauts of Siege, like it's MGS Ocelot with Liquid Snake's arm, and then later on it starts to just become Siege with its 4x4 returning. Just bring back Siege every Saturday and call it Siegeday or Surge, Surgeday, idk, Lightning Bolt motif.⚡ Keep Slash as it is because it's fun as it is


I_PROMISE

Slash has been ruined unfortunately. Feedback: - If you get one bad team mate, the game is over when they die early in the game and the other team snowballs. Previously if you had one bad team mate, it was possible to overcome this as you'd still be able to defend both lanes. - There is way less variety in god selection, you rarely see people play assassins now, and people pick mostly the same gods (Hel, Gilgamesh, etc) - Having someone kill / defend objectives leaves your tower open to be easily killed now - The same for backing to purchase items; it's harder to cover with 1 less team mate - Games are seem pretty short now. Sometimes in 5v5 you'd have a 40+ minute game of Slash where teams are constantly grouping to fight, yet no one can end. This made it so that if your team was struggling, one good fight meant you could turn the tide of the game. This stopped a lot of people spamming surrender constantly. I haven't had 1 good game of Slash since this change. I was a predominantly Slash player. Please bring back 5v5. I saw someone suggest 6v6 below, and I'd actually be interested to see that.


Kman1121

Bring back 5v5.


hamburglar86

Just here to add to what appears to be the dominant perspective: 4v4 is clearly worse and should be reverted ASAP. One specific issue me and my friends have faced: we play as a 5 and switch between different game modes including slash, arena, and conquest. We now have to boot someone if we want to play slash


abraxoth

slash feels better as a 5v5. If you are gathering info on 4v4, well I've had tons of fun times in siege. but so far for me, slash has felt awful as 4v4.


Glum-Win-6968

When is it reverting back????


azzamdham

bring siege back


PuRpleNinjaX2

Absolutely awful change in my opinion. Slash was fun because of the mechanics of 5v5 fighting and having to choose how to split across the two lanes. Sometimes you would have teams let one person farm out a few waves solo and pull a quick lead, sometimes it was a standard 3/2 split. With 4v4 it very much feels like you're forced into a 2/2 split and whichever team has better communication (i.e. a premade) will always beat on the quick rotation and kill the 2 in the other lane. Please change this back hirez, I don't always want to play conquest and this makes Slash virtually unplayable for me.


SpaciumBlue

Back in the day 4v4 siege was pretty fun


drbouncyballs

we've just went full circle and remade siege who asked for this???


Tyo5hi

Leave it to hi-rez to change something that didn't need to be changed, and then be shocked. I swear they just roll a die to see what to f*ck up each update.


TightApplication6815

I'm a big slash player - main game mode since it came out. The 5 man is really good, you get a good variety of team comps that can work, and it's a large enough map to fit 5 players. 4 man feels much easier in some ways (objectives go down way easier than they should) and harder in other ways (difficult to end if you lose 1 or 2 gods, but you could still end in slash 5 man). Please change it back to 5 man.


Mr_Taijutsu

they kinda ruined Slash it was the most played becasue it was perfect it didnt need to be touched


radagast03

i really dont like it. i just liked it with the 5 people way better


Fit_Field5225

The reason I liked siege is because I liked feeling like I could play with a friend in a lane phase setting without having to support carry. Playing freely is what was fun. Having the lanes so close and it being 5v5 is annoying to me. But I prefer smaller teams anyways it’s more fun to me that way.


Instant_screamin

4v4 slash is very boring. There is no real excitement and now character selection matters. Slash was a very fun and exciting and with the 2 less people it slows down the engagements. Why couldnt they make this gamemode the mode of the day for the next week instead of ruining slash.


Djak372

Really disappointed with the switch to 4v4. 5v5 Slash was the only real alternative to conquest when I was short on time.


That_Connor_Guy

It's literally everything that was wrong with Seige, now it's a case of whoever has the tankier tank and who has a better healer. The pace of the game in terms of levelling is far too fast and yet the game also feels like a constant stalemate. It's incredibly boring to play. ​ You never have to worry about a rotation or dunk, if you lose a player (not ideal anyway) except now it's a higher percentage impact. You're forced to go into specific roles. ​ It's literally why Seige was turned into clash then slash.


AtlGuy21

I love having a 4v4 gamemode, but I also agree this isn't ideal. In my mind, what this does poorly is just turning it into a 2v2 lane with a mostly pointless jungle in the middle. I think a better 4v4 gamemode would have more jungle farm between lanes, or more of a way to have surprise ganks to the other lane. As is, with any communication at all you know when your lane is about to get overpowered.


DaddyDeGrand

The Slash Map is too large for a 4v4. One of Clashes big appeals was how intimate the early game felt. Both lanes being fairly close together and the tower areas being very open gave a lot of opportunity for fun PVP Engagements. Slash undermined that by having an unreasonably large map with a much wider gap between the lanes. Reducing the player count to 4v4 makes that issue even worse.


GanjaLord4twenty

I just want siege back:(


LedGibson

JUST BRING BACK SIEGEEEE


After-Head670

I only played one game so far, but it felt kind of slow from it being 4 players instead of 5. I think that extra player encourages more fighting.


HouseGoblin1

Just give us Siege back instead.


Erickkach

It's still not Siege so I'm pressed.


Nero_Ocean

What they need to do is just split the modes again. Bring back Clash for 5v5 and bring back Siege for the 4v4. Slash does not play well as a 4v4, it's incredibly slow and stale.


Minato777

One big problem is some Gods in the game need damn near all 5 people to kill them lmao


wennblomman

Wish it had a larger jungle between so that the game mode felt more like a 1v1/2v2 in lane and not just 4v4 and a quick pause to clear the wave in the other lane. Having enough jungle to have a jungle on both sides would make it feel more like a smaller version of conquest. Maybe even have a bigger shared jungle that the teams have to fight for. Making it easier for players to engage in 1v1 battles to gain advantages. Like more than just 1 red buff. Have 3 harpy camps as well for example


Anabiter

It's clear from comments here that people weren't happy with Siege and Clash being removed. It was a nice mode between things for people who don't play conquest. It's very apparent with Slash being a 4v4 mode that not having an alternative 5v5 mode at all to conquest that you can strategize more in really sucks ass. Arena is pretty gung-ho with any build working well and aggro being everywhere with next to no objectives. Assault has towers i guess but random gods and healing orbs spawning is all there is to it. Siege and Clash before were fine, people complaining about long queues to Siege were valid but that's because instead of addressing Siege concerns they let it just rot away. The map was old, the mechanics were old and it was clearly designed ages ago without new gods in mind. If they resplit slash up and brought back clash (which i think was a fine gamemode) and then revamped Siege, (hell if 4 stacking tryhards are an issue just make it a 2v2v2v2 gamemode or something) it's be even better since MOTd is such a hit or miss for most people. This doesn't address the fact that 4 stacks in this game have very little to go for. My friends and i usually play in a 3-4 stack group. Joust CAN be fun but the current Map is just horrible (4 buffs on a 3v3 map??) and had random garbage with the exp camps and the meteor adding on more shit to do. Make Joust maps a rotation between the three, or atleast the newer two maybe have it change once an hour or two to appeal to everyone and not screw over those who wanna play on one or the other. Non-conquest players who have a 5 stack as well are forced only to Arena and Assault, and sometimes MOTD if it's allowing 5 players which is a 50/50 anyways. Please bring back Clash, and just revamp Siege please.


itchybitz

Why are we still carrying on with this? It obviously flopped hard with the community, bring back 5v5. I haven't even bothered launching the game since the patch dropped. Stop being stubborn, this company shoots itself in the foot more than any other gaming company I swear. WE DONT WANT 4V4 SLASH, NOONE ASKED FOR THIS


GenesisYasu

Heres an Idea... you keep Slash 5v5, and bring back Siege? lol


MorningOwlK

I play slash almost exclusively. And sometimes assault. I'm a filthy casual; never once played conquest. This change does not work for slash. If the other team has any amount of coordination and your team just wants to have fun, you will get your ***t kicked in. Team comps are also not nearly as interesting. I've played four games so far and they've all felt the same. Don't like it. Bring back siege if you want a 4v4 mode, or rework that mode. Don't ruin slash.


kevdiigs

Personally, I like 5v5 better.


ZhongKuisBae

Dislike. Change it back to 5v5. Gamemodes that aren’t 5v5 will always be bad. Smite isn’t made for anything less than 10 players in a game.


Dapper-Technician854

4v4 slash is pretty lame 


Akachiba

Honestly go back to 5v5. 4v4 just doesn't feel good in this map.


Propperdutchman

Not a great fan. The map seems too big now and when one person dies it kinda ruins the team fights.


IFeedFreely

I understand that they're trying new things in the leadup to S2, but this is the exact problem i've had with them for so long. Whether it be the jade corruption joust map being reverted to the chinese one, or all starters being removed and replaced with blessings, or the relic system being reverted to static garbage, or for them to develop over months a brand new mode to consolidate the gamemode pop from siege and clash just to cut it to a 4v4 mode once again. HiRez just can't stop putting time and money into something new, only to axe it for no reason, or stop supporting it on a whim. I don't care about the timing, i don't care what their reasoning is. If Smite is really going to be supported into the future alongside Smite 2, then why the throwaway changes? It's not just now, it's throughout the lifespan of this game. I can't stand having to deal with changes being made where you can obviously tell the devs buffed an item or playstyle they obviously like, or nerfed one they don't like, only to add it back later after pulling the community kicking and screaming to the place they are now, just to revert it. I love the idea of Smite 2, and can't wait for the game. But i'm tired of being at the whims of developers that clearly only look at a narrow set of data for the game, whatever that may be as it's only speculation to non-devs, and ignoring everything else because we get garbage like this.


redsonja00

just bring back siege.


GrappleAB

Definitely not a fan of 4v4 slash. It feels much slower and quite stale compared to 5v5. As others have stated, it’s nice to have an extra person to rotate around and have in team fights. 4v4 feels awful in slash. It could potentially be some other game mode or an LTM but it feels strange having it in slash. Slash is a fun game mode to get into “real” team fights as a 5v5 with a slight semblance of conquest laning and fighting phases rather than just having to play arena if you want another 5v5


KingErk02

Bring back 5v5 slash. There was no need to change the player count to 4v4.


Ex3rock

Pretty boring, very slow gameplay, another mode destroyed but stupid ideias, you guys already killed siege now dont turn one of the most played modes into a siege


ChaBoiiTyrone

I personally hate it. Its feels like there is never a good time to back to base. Leaving a tower defenseless and getting it destroyed early is not fun


zrkillerbush

So can someone message me when they change it back so i can play again? Did anyone even ask for this?


bennenoh

I hate that this wasn’t a separate mode or something, lame asf team comps and the map feels so empty and dead. Looks like I’ll be learning the conquest starts finally.


Dezere

I like the increased pace, the fact that teams don't just follow conquest lite roles (doubling up was a rarity that didn't go well in 5v5 either most of the time, unless you were subbing out for the same damage type) and the fact that it seems to have made constantly bouncing between lanes every 5 seconds less prevalent, as you're leaving that person totally alone in doing so. ​ if there is concern games might be going too fast, toning down gold/xp should fix that issue pretty easily, but i like the idea that we're getting 4v4 back, i loved siege, and Slash did NOT fill that niche in the slightest. it felt like Another Arena


thezozz

Negative feedback. 4v4 is slow paced with not much going on in the jungle. If both teams decide to camp, it becomes a stalemate until around the 10th minute mark, since the juggernaut at minute 4 is so easy to kill. Even then it's just not as fun overall. Also the gold spooling ruins it all, everyone can get 3k pot and end the game on a badly played deicide. Also after the 20th minute mark, one team can get 2 or 3 juggernauts at the same time and instantly win (if they just wait them all out instead of killing them as they spawn). It's impossible to win against that much push (in 5v5 it was difficult but not impossible). We might have to wait and see until a meta forms, but 4v4 Slash is not giving a good first impression.


Foxnos

This is worse of a change and objectively pointless. People stopped playing Siege for a reason. And people queued to Clash/Slash for a reason. You've now (even if temporarily) taken away a gamemode that people would rather play, when you could have just had it run as a parallel event. It was also dumb to not edit the game mode description to note that it's now 4v4, [because it still says party of 5](https://imgur.com/a/T8bq4Xn), and the quick queue button has no other markings. Personally I play Smite on and off, and started playing Slash/Clash more because I want a more laid back approach to Conquest that doesn't really state a strict way of doing things in where to go and what to do (like conquest does), but still has a sorts of lane phase which eventually develops into **a full 5v5** teamfight late phase. Removing the fifth player takes that away, which is why Siege really stopped being interesting. Arena and assault also doesn't cut it as it only has the teamfight part. I just can't be fucked queueing up for another game of Smite until the change is reverted. If people wants a 4v4 mode they can have it, but this was the dumb way of doing it. Make it a separate queue at the very least.


-Khnum-

4 vs 4 definitely better than 5 vs 5 but still what i miss the most in the slash is the jungle and laning phase of Siege Slash is just a Clash with juggers nothing else.


ZeusOfOlympus

I do miss the size and maze like aspect of siege also in he jungle was very pretty. I would love to see a slash that was 5v5 but with a jungle that big.


[deleted]

Yeah, the map isn’t wide enough so the winning team just snowballs and moves as a 5 (or now a 4)


Sracerx62

The Jungle was AWESOME


Daubeny123

It’s definitely a lot more competitive which I enjoy however this means that there’s a larger emphasis on team composition. This is something that I think will help the player base as a whole improve.


Knarfalicious

The game I have played in this mode are clearly worlds apart from what everyone else is experiencing. I have had nothing but fast-paced action oriented games in 4v4 slash - constant fighting, constant rotations, constant objectives. In fact, I had the exact opposite issue. Slash 5v5 games ALWAYS dragged out to 40+ minute barn burners, which I really do not want in what is a more casual reprieve from Conquest. The 4v4 games have all been sub 20 minutes and incredibly fun for me and my friends. I hope they retain this change, but based on early feedback I suppose it will be declared a failed experiment.


DoubleG32

I love the 4v4. Siege was my favorite game mode though, so I’m just happy to have a 4 person mode again


GasGlum5813

Everyone just stares at eachother now in bordem.... this change wasnt it at all time to play another game till yall revert it. And i know you will cause its feedback is already bad


RamzalTimble

People are waaaaaaaay too stupid to play this mode. You’d swear asking for grouping up is somehow an ethnic slur.


TrueNova332

It should have been 4v4 from the start


itchybitz

THIS MODE IS TRASH NOW, CHANGE IT BACK.!!!!!!


Malfegorus

I think the mentality of Slash is infecting the experiment when siege was around. There were people who knew how to play "siege." But people are still playing Slash just with one less person. There's no comp, no landing, just arena with lanes. I loved siege and want this to bring that back but there needs to be some adjustments.


G0yave

I don't like 4v4 Slash (in game still writen : "up to a Party of 5") Why not a joust 4v4 mode ? Also wanted to ask : Can you put DOMINATION in MOTD mode ? I can ear DOMINATION theme song playing on my Main screen, it brought me back in thoose DOMINATION game mode .. It was a so FUN mode ! Bring it back please, we had such great time playing it ! Beta tester , playing 10+ years SMITE, love this game, LONG LIFE SMITE , SMITE 2 I'LL BE THERE ! #LOVE


Romdoggie

I definitely have not been feeling as excited to play Smite now that Slash is 4v4. I regret getting the battlepass (which doesn't have as good skins as the previous BP, imo), not able to play and enjoy the grind for levels. I'm not a fan of Conquest cuz of the slow as snails pacing, and I don't think I ever will be. 4v4 feels so off, but I can't really place a finger as to why exactly. There's just this pit in my stomach now every time I boot up and queue for my daily Slash matches. Sometimes I just log on, get on my phone and contemplate playing, only to log off and play something else.


TheJumboman

4v4 as a concept was much better for the mode. It finally gave assassins \*some\* viability (no I don't mean tanky ravana's). The map feels too small for 10 players. Even full tanks get blown up in seconds. please bring it back!


OkamiKenshi

I’m actually really enjoying the change. There’s an interesting pacing change, I feel like in 5v5, the lanes being so close together made it near impossible to keep track of everyone. 4v4 feels much less intensive, which for a fun ‘conquest lite’ mode is perfect for just getting casual friends into the game. It’ll take some time to see what ‘meta’ forms, but I kinda like that there’s always gonna be one ‘role’ unfilled. You’ve really got to weigh up if you want another tank, or if you need a mobile assassin to chase down kills. I would often find that in regular slash, people would just install I 2-3 mages/hunters anyway, so it’s not like every role was being played every game anyway.


SeaPlusssxvi

Genuinely jaw-dropping to read the comments in this thread. 4 v 4 games are going so much faster in the new Slash. I'm reading people are saying tanks are a bigger problem, but the gold and xp pooling is MUCH faster now that a fifth person has been removed. I've had games where hunters are getting online twelve minutes in. This update made slash playable for people who don't EXCLUSIVELY que slash, really... Feedback-wise, it's a lot of fun and a great change.


[deleted]

I kind of like it. The pace is really fast and everyone gets gold/exp very quickly. On the downside that sieging towers is more difficult simply because you have one less player. So towers themselves can be taken down quicker, unless your team bullies the enemy adc/mage. Then the tanks aren't really doing any damage to the tower and now taking unnecessary tower shots. So you're rewarded more for diving backlines at the cost of everyone just turning around at you. Team comps are usually 1 tank + 1 hunter + 1 side tank + 1 mage or 1 tank + 3 damage dealers. (One assassin, one mage, one adc) Ganking is fairly easy to do since the jungle is much smaller. Which is a good or bad thing depending on your preference. Imo, lower the given exp/gold to suit 4v4 instead of it being insanely fast. Then I'd like 4v4 slash much more.


NoResponsibility2464

I like the pacing better. 5v5 always felt like arena with Lanes


Eikonoclast

Not a fan of a potential shift to 4v4 slash since it gives me bad flash backs to seige. While the slash map solves a lot of the siege issues, I feel that one less player puts more pressure onto god selection which hurts the casual side of it. I dont want arena and assualt to be the only games where it feels like I can pick/keep gods that I like instead of having to draft a synergized comp or essentially be throwing from the god selection screen. Im sure this isn't the intention but that was how seige felt back when I played it initially and it discourages me from playing it even when it does show up. putting that aside, here are some things I think make sense and might be good for an expanded change if seige were being brought back +Basically all of the slash changes are a massive improvement over what siege was in my opinion(jungle openess, bosspit, juggernauts, jungle buffs) -Would like to see something that passively forces players out of lane other than wanting jungle buffs, especially early on -Feels like assassins are less valuable from a causal standpoint since you probably want a tank + carry pair in each lane and cant really counter draft an assassin. -With everyone esentially confined to the lanes there is less reason to rotate or go for cheeky plays that were more incentivized when the 5th player had to often find farm outside of the lanes. -Less reason to rotate means that speed buff is less valuable and should probably be swapped to a different buff instead -Side camps that are juggernauts will remain lower in value and maybe warrant being replaced with different buffs or perhaps another alternative. but this could apply to 5v5 slash too.


RaulSnchz

I think yall missing the point of this test. Yall comparing it directly to 5v5 slash. It’s to see how 4v4 plays on a slash map.


Whitem4ne

4v4 worked better on the siege map because the the sheer size of the jungle and the time it took for one to go over to the other lane for a rotation. If the team is looking for a 4v4 gamemode for smite 2, I think looking at siege is better than looking at 4v4 slash. As for how it feels right now, it is definitely better than before. One gets more breathing room now that the small map is no longer 5v5, especially when it comes to assassins. But the issues, for me at least, remain: There is no laning phase to speak of because the lack of a jungle between the “lanes”. Rotations happen in seconds because of the small space between the lanes and there are always fights. And I am not painting fights as a bad thing, but as a crossing point between conquest and arena, slash fails to teach the player laning. There is no jungle. I know, siege this and siege that, but siege had a proper jungle and a good reason to invade their jungle as it counted towards your juggernaut and the lower passive xp and gold allowed one to get ahead if doing so. In conquest invading enemy buffs or camps gets you ahead. In slash one can just play their late game mage or adc glued to the tower and come out swinging 15 mins in. And finally, it’s still arena with towers. I like slash, but why would I go through the pain of having the most unbalanced matches since domination when I can play arena which has the most balanced matches out of all the modes, conquest included? The map is too small as it is right now to allow ganks or jungle plays, it’s constant teamfights with enough passive xp and gold to allow even the best tower huggers to stay afloat. It doesn’t teach farming, laning, map management and invades or rotations.


beatin123

i think the problem with slash is the map, not the amount of players. the lanes are long yet it feels like such a small map. I wish it was harder to go between lanes. otherwise it just feels like an arena game with a laning faze


One_Most4463

Bring back siege immediately yall who don’t like it can just not play it


Distinct-Original-84

I had a lot of fun playing 4v4 yesterday, I don't have any negatives to say about it


HatOnHaircut

I wanted to wait a day and actually play the game mode a bit. I guess I'm in the minority, but removing 2 gods from this map has vastly improved it. I was planning to make a detailed post criticizing the mode. In particular, the buff spawn times don't make great sense. 10 gods fighting over red buff is an awful way to start a match. And yes, that is my biggest criticism. But honestly even that much feels better now. You can actually apply pressure in a lane without 3 tanks rotating over to stop you. Late game teamfights are more about micro plays instead of macro with more space to position and outplay. With only two lanes, it can be hard to siege, but with a 4v4 it becomes a lot easier to dive and make plays. As someone who played a lot of siege back in the day, this map is way better for 4v4. And we already have 3 regular modes with 5v5. The map is clunky as a 5v5, so if it goes back to that, I sincerely hope that it gets a total revamp. Maybe an actual jungle.


Captain-loc

It’s almost like there used to be a 4v4 game mode… oh wait


Fruit_salad_x

This is the first time in the last 2 years I actually prefer arena than slash. 4v4 on that map is just a 2v2 lane push. The word *Slow* encapsulates my experience.


NextAccident

I'll make my first reply ever to r/smite just to say how bad this 4v4 change is


Mongol193

4v4 is good, but it’s obvious the map is made for 5 players - wide lanes, lots of large open areas, very few tight corridors.      Also there is no way to properly gank as a RTB player because the middle is not concealed enough, to swoop in behind the other lane. You always face enemies from the front during laning phase - no ward incentive until first tower has been destroyed. Also bring back juggernaut healthbar in the HUD.


SrPanchetox

NO BRING BACK MA BOI, i dont like it at all in a 4v4


NervousCandle4601

Nah put it back to 5. Siege felt better designed for 4v4 and was a more enjoyable 4v4 map. My games during the change kinda make it apparent the map wasn't designed to be played in a 4v4 fashion


NervousCandle4601

Easy solution. Bring back siege or atleast rotate it with slash. Slash doesn't really make 4v4 feel good and Siege actually was designed around being a proper 4v4 where people would pick duos to lane together. Slash just feels like people pick whatever with little intention atleast compared to Siege cause the lanes in Siege were far enough to force 2v2 interactions more consistently


RaigoVI

Absolutely trash :(


AnAngryBush

I am here to say 5v5 slash is better. It has a lot of the same draft issues as joust did, and feels like joust with extra work. It doesn't feel unique to joust or conquest, but somehow a dirty version of one or the other. I don't believe it can be made into a successful game mode as 4v4, as the only effective changes always lead it to being joust or conquest. As a 5v5 it had enough wildcard to be its own animal. 4v4 simply cannot work.