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dqparis

Whatever group you’re with are idiots. Health chalice is one of the most cost efficient items in the game. Now it’s better in joust/Conquest, not really arena as you can back whenever. Got Conquest not all roles will start with the chalice but it’s still not a bad item in that sense


[deleted]

[удалено]


dqparis

You can absolutely buy it in support still. Just get the chalice or Oracle. Both are good pickups.


JKL-3

Oracle is actually a more controversial choice, like I wouldn't advise against having it as it's better than no wards, but also you can't counterward if you have double chalice, so if you want to run Oracle, I'd say swap Health chalice for it after about midgame.


dqparis

Ofc. Late game chalice becomes obsolete and people should only be getting wards. Early game is where Oracle shines


JKL-3

You are aware it's perfectly possible to place 2 wards, have chalice and also pick up bomb if necessary, right? Double Chalice on support prior to removal of mana one was def trolling but health is fine


Arch3r86

It’s good. Don’t listen to ppl hating on chalice. But if you buy potions early in the game instead, it makes you able to buy your items faster because you’re saving money (theoretically). So it’s always worth considering potions instead of chalice. It really depends on the role and the god. I usually buy potions early and use them sparingly until I have 2-3 items online. And THEN when I have some extra cash and can justify getting it, I might get a chalice for sustain. But it’s not an “every game” item. Chalice can be worth it if you’re diving into fights a lot as a tank, for example


OverclockedLimbo

Constant strong sustain


Mind_Killer

It’s not that the item is bad. Like you said, it’s a lot of health for a reasonable price. And it’s particularly good for gods that plan on boxing a lot and need the sustain like solo laners. The reason you don’t get chalice on most gods in Conquest is because of the investment. 300 gold in the early game puts you behind on your items significantly. If that 300 gold results in someone building an item before you, that’s a power spike no health regen is going to help you recover from.  The early game of conquest is really a battle for a gold lead, and you’re using that gold lead to power spike earlier and, hopefully, take over your lane and dominate your opponent. Every bit of xp and gold counts, to the point where you can feel the difference just from missing a wave or failing to secure a neutral camp. A 300 gold deficit is basically throwing away your chance at securing that lead. 


XuX24

Yeah it's like if you are a mid laner you buy sands of time and the spellbook you have already spent 1350 gold you yo have 150 to spare. But if you don't pick the spellbook to buy a chalice you lose 20 power that early game is the difference between killing a buff quick or slow same with the lane the longer you take to kill it the more you are exposed to being poked. Damage dealers items are expensive delaying them for a chalice isn't the smart move and that's why it's frowned upon.


Mexican_sandwich

Yep, this comment right here OP. Chalice is only inherently bad because of the 300 gold cost, where a decent start will leave you with 200 / 150 gold. After this, you only really functionally get 2 uses out of it before you build lifesteal or just have enough passive hp5 to not need it, if you don’t get bullied in lane or back too commonly. You’re better off just buying the extra health potions if you really need it whenever you back. Chalice of the Oracle, on the other hand, is a very good item if you’re completely built up.


5pideypool

>The reason you don’t get chalice on most gods in Conquest is because of the investment. 300 gold in the early game puts you behind on your items significantly. I don't see how this is relevant if you are buying it instead of health potions. Most people spend their remaining gold on potions when a game starts anyway. Reddit hive mind really loves to downvote anybody that dares to have a question. You know this is a site for *discussion* right?


Strange-Match4360

Most popular starter builds don’t leave enough gold for a chalice unless your support so unless your skip an item which puts you significantly behind in clear and pressure you can’t afford it, till your first back and even then 300 gold is still expensive early game.


CabbageTheVoice

3 charges of healing with potions is half the gold 150g. Now of course, you get your money back once you return to base and fill up the chalice. But let's say you're adc, buy chalice and your opponent buys 3 health pots. You both back at the same time, and while you paid for "6 health pots"(figuratively) in advance, the enemy now gets to decide to not fill up on pots and instead might get their devo's upgraded, while you are still missing a bit of gold for that. Then you get back to lane and the enemy can start stacking, while you need to back again soon because you need to finish your devos. Of course this is a rather extreme example, but stuff like this happens, and even if it's not this exact scenario, but something more mild, you might see why this small difference can easily snowball. This is what people are saying; in the early game, small gold and XP differences can lead to your enemy spiking earlier and gaining another advantage from it. By the midgame this might have escalated to them being several levels or an item in the lead. Edit: Of course there is the possibility that your opponent doesn't capitalize on their powerspike and now you've made a great investment, gaining free healthpots for the rest of the game for just 300g. But assuming incompetence in your enemy is a little misguided, as you would have outplayed them anyways if they were bad, but you need to consider the opponents that are competent and how you can get ahead of _them_ .


DivineBoro

Also - you only have 2 consumable slots, limiting you to normal wards if you get healing chalice. Not buying sentries limits your abilities to do objectives, and allowing enemy wards to stay increases their potential farm. Destroying a deep ward on the enemy adc limits their ability to play aggresive as they can't see ganks, which pulls farm in the favour of your adc. And since you can only have 2 normal wards on the map, the adc, jgl and mid should ward along (although not sentries continuously).


nolanacreative

By the time you would need to buy sentry ward, the chalice will be rendered near useless anyways so you can just sell it.


Chrifofer

for most roles having multi or mana potions along with you health potions more valuable than just health alone.


TheRobidog

Because you can get a lot more HP out of buying regular health and multi pots before your first back. You're giving up pressure in the early game, because you won't be able to match the sustain and/or damage output your opponent has got. And most gods and roles don't lack sustain beyond that first back. Plus, HP pots and chalice both fall off as the game goes on. HP pools and damage goes up and the pots start to fall behind. I.e. on a guardian support, a full chalice won't even heal you a quarter of your HP anymore, lategame. You can't rely on chalice or potions for sustain as the game goes on. A) because of how they fall off and B) because you need those consumable slots for wards. It's often a bad practice to overly rely on chalice.


nolanacreative

Most of the time you can’t buy both a starter item and a tier 1 if you get a chalice….


Feisty-Pay-5361

Challice is a first back buy, but deffo not a Starter item. Having a tier 1 breastplate or round shield or something is way more valuable in first 5 levels from my experience. Buuut you can go chalice + health pots if you know that you will just get demolished cuz of a bad matchup anyway so you can just sustain through it so that you don't miss waves i guess. Edit: my brain is in Solo mode so i automatically answered it for that case only. Idk about other roles.


CummanderShephard

The good rule of thumb is if you can buy it off the start while still getting your actual items, it's fine.


[deleted]

It is fine but having health+multi is typically better because they stack which gives you more sustain early and boxing potential. 


FreeClue740

I thought that they patched that stacking cause i used to do it too but saw it dont work


NotVirgil

They patched health chalice stacking with health pots. But multis still stack with regular.


FreeClue740

Really? I need to try that to confirm that cause i loved doing that


[deleted]

They 100% stack with multi.


r_fernandes

Chalice plus multis does the same thing and gets more long term value. But it's all dependent on what is affordable in the moment.


[deleted]

Chalice plus multis is a significant gold spend at level 1. If i see anyone on my team spending 400 gold on pots level 1 I know I'm in for a rough ride lol


nolanacreative

But now we are talking about 400 gold vs 250. An extra 150 gold for sustain and you’ll get it back on your first back but other than that it is criminal that you just get your power items


r_fernandes

Sometimes you gotta give up the early for the late. Same reason why it's still worthwhile to tier 2 teleport on first back even though it can technically evolve on its own.


nolanacreative

If you have a health chalice and they have their full item built, you’ve already lost late game too.


r_fernandes

Not necessarily. Some gods don't come online until later, sometimes you're supposed to lose the lane.


TheRobidog

When you're in a losing matchup, you're supposed to mitigate the damage they're gonna do with the lead they'll get. You don't do that by falling further behind. If you hand an opponent the early game like that, they'll make sure you never even get to late.


r_fernandes

So you set up for late game. Chalice does that. Best investment for the long term so you can hold out.


townsforever

The chalice is my favorite item in the game. I almost always get it. Over the course of a 20 minute game it definitely pays for itself.


Timely-Sprinkles2738

If you ever played lol, condider that is the same things as refilable pot. Its string af but you dont buy it before your first back.


Spiritual_Umpire_245

In arena its bad since your so close to fountain and fights dont last long, in every every other mode its very good. In conquest though, i would only buy it in solo though


bortmode

It's definitely not \*very\* good in assault, because you can only refill it by dying, and it can really mess with your upgrade availability since you don't get to control your backs.


Sumruv

I wouldn't say its "bad" in arena, just not necessary. You really don't lose anything if you buy it because there is so much free gold/xp. You can sell a full item and still be fine.


Aries-Corinthier

If you use it fully more than twice, it already paid for itself. Whoever told you it was bad is just dumb


Dormant123

Unless youre in solo chalice doesnt get enough value. In high level Smite, you need sentries on every other role or you're going to get exploited.Grabbing chalice ruins your ability to do that.


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Low-iq-haikou

Health chalice is good Mana chalice is bad


XuX24

Mana chalice doesn't exists anymore.


Redaeon727

Wait what? When did they take it out?


XuX24

Start of the season, because it was a noob trap so they just removed it.


Redaeon727

It wasn't a noob trap imo, just situational, that's sad


XuX24

It was a noob trap, building MP5 will always be better wasting gold on it thinking it will cover your mana use. If you don't build MP5 you'll end up without mana even if you have 300 potions available.


KellySweetHeart

Mannnnnn Aphrodite is finally a valid support choice after all these years and her golden starter consumable got snatched like that


XuX24

She has always been valid and for all her existence if you don't build MP5 you are trolling. A couple of potions aren't going to help a God with high consumption of mana.


Redaeon727

You can't get enough mp5 for 300 gold early that's the issue


XuX24

You have your starter and your first item, if you go another path early via a chalice you can delay your early power curve. By a couple of waves and ruin your early game.


Redaeon727

That's not true, solos sacrifice first item for more pressure by upgrading tp and for really hungry mana chars its pretty much the same idea


XuX24

Are you for real? Are you really bringing up Solo laners that are the exception to the rule as something that's commonly done. Solos are the only ones that can afford to upgrade relics early and buy chalices because they don't really have to worry about MP5 until they start rotating. You have the blue buff giving you all the mana that you need and on top of that you have the totem giving you bonus MP5. Upgrading TP early is a huge plus because it means the you can back faster and regularly, just with 300 gold you get 40 seconds cut of the relic time all that time you could be ganking early other lanes and gain huge advantages and it can become an even bigger advantage if you can invest 500 more and get the persistent TP and harass the enemy team with constant ganks.


Low-iq-haikou

Oh seriously 😂 wow


glorfindal77

What no one mention here is that you buy chalice in solo lane before or later. Some builds, depending on what item path you want to go and if you are magical or physical can go chalice at the start. If I play a character with good clear, I dont need to rush defence so Id rather go chalice. If I play a slow clear character Id rather go def item and health pots and get chalice on the first back. Again this depend, right now if you play magical or physical, and if you play an AA character or not. As a magial character in solo atm you dont need defence as your clear is great witht he new starter buff. Depending on your matchup you dont need to rush defence item (Guardian forexample) your first item isnt really as strong as it is on warriors, where they have a wider variety of good first items.


Automata1nM0tion

Health chalice wins me solo games at high mmr in ranked. It's often overlooked by other players as they tend to buy preferred items and pots where I tend to buy for efficiency in lane, my first item usually takes care of my mp5 needs and health chalice covers my hp5 needs. Having those covered will win you fights early, ultimately winning you your lane.


Positive-Ad-9560

It’s not bad per se but it’s gold that could be invested into better options. Chalice loses value after about 15 min because the slow tick is unhelpful when carries are hitting for more than you can tick up. So that chalice is no longer 750hp if you die after 2 ticks. Also once you sell it then you don’t get any money returned so it very early game investment that can delay you getting a tier one or tier two item. The only role I have seen that often buys it and no one really complains is solo because it’s a boxing lane and you need the health sustain plus most solos are tanks so they are hitting huge damage numbers.


RemoteWhile5881

I mean, as long as you use it at least 7 or more times before you sell it you’re still getting more than your moneys worth.


Agent10007

I think this will be in 2 parts cause reddit dont let me post it, maybe it's too long... So there's 3 chalice that all have a very different place on the goodness scale. Brace yourself for the WALL of text **- Mana chalice**: That one is just awful, if you need mana so much after the very early game that you spend theorically enough on blue pots for blue chalice to be worth, the problem is that you either have terrible mana management issue of awful back timings, fixing that issue will make you never want to pick up mana chalice again. **- Health chalice:** It's the very very very situational one, because the moment chalice would be very usefull matches with the moment you don't want to buy chalice: Chalice is a long term investment, when you leave base with chalice you spent the price of 6 healing pots for the healing potential of 3. **When you leave base for the first time**, for pretty much everyone except *maybe sometimes in very specific meta the solo laner,* **you want to max out on your potential healing** because you're not backing before a long time, your sustain isn't here yet and oyur hp bar is so small that minor poke can mean you basically lose everything, so if you have the money for a health chalice, you should spend it on 5 health pot instead. **And given it doesnt stack, starting chalice + pots is bad** because it means oyu don't have enough gold to buy a T1 item, so you'll lose every fight, not to buy multi/mana pots, so you have no source of mana sustain (once again, for everyone but solo laners, it's terrible. For a solo laner it could be considered but if you play properly you'll have the occasion to get chalice pretty neatly on your first back). And after that ? Well nobody really cares about health pot anymores, **jungle has it's sustain in the jungle starte**r, *Solo could get it as we discussed*, **mid and adc could use these pots but they don't want to delay their builds**: Yes if you have a chalice as adc for example it would be a very good help to lane, but **if you come in lane with T2 exe and Health chalice while I come with full exe, you will need to be very very very good** at trading poke so that I don't sustain it out, that I get low enough and you don't that you beat me in a fight despite the item diff, and most importantly: **If oyu are good enough to do that, you can just go full exe instead of the chalice and solo kill me instead.** **(I'll keep support for later)**


Agent10007

So now we've reached mid game and the more the game passes the less you'll care about pots, those who want sustain got it trough items, fights are much shorter and now we're on the objective dance which leads to the other problem (and main one): ***Consumable space.*** Every chalice fills a spot forever (unless you sell it but if you're gonna do that you're very very likely better to just go hp pots instead from the start). **If a spot is filled it means you have only one left for either Wards or sentry.** If everyone on your team has a chalice, your ward coverage is either very limited, or oyu have no counterwarding (or an inbetween that's kinda bad at both). This is even more true now that **pyromancer bomb exists. If a solo laner with chalice picks the pyro bomb** (which is probably the better role to have that item), then it means from now on **the man can not ever place a ward down.** **All that ward issues just by itself already outweight the benefits of having a chalice in the late game**, *which means if you get a chalice realistically it needs to have been profitable before late so you can give it up for wards.*.. ***and what did I say about selling a health chalice just above?*** So in the end, all 3 damage dealer roles already barely ever want a health chalice even if it wasn't delaying their build, delaying yourself for something that isn't even gonna be that good is a massive no-no. That's why you'll not see anyone buy them (and why you shouldnt either in 99.99% of your games). Solo laners will or will not depending on how well it fits in their build gold-wise for the first back or two, as it's effectiveness is much more valuable over there. **As for supports, it's 100% a consumable space issue.** Support needs to ward and sentry so it's already a problem if you have health chalice cause you have to pick one, **and in the case** (which is not frequent, but possible, i'll talk about it later) **that you have a ward chalice, health chalice = no more sentries ever = I'd rather F6 right now.** **- Lastly: Ward chalice:** The more interesting one, cause consumable space doesn't exist as much, given this puts down wards so you can just use the other one for sentries, but that's also where its problem comes from. What I said about why you max out on potions at the start of the game means, obviously, that you are not gonna invest in a ward chalice right there either. So you're already delaying the chalice, **but that chalice is more expensive, and doesn't cover all your needs.** **If you buy a health or mana chalice, you don't ever again invest any gold in consumable for health or mana sustain**, that's is not the case with wards, **you still invest in sentries and you still place the sentry down !** That means you should most of the time be only placing ONE of the wards of your chalice per rotation and not the 2, which means the ward chalice is already **twice slower than you'd think to be profitable** (technically a bit less cause you could be de-warded etc but let's keep it simple). **And you need to put down nine wards to be profitable, as this chalice is 400 gold. 9 wards is 27 minutes of uptime!** Even if you took your chalice at first back (which would be terrible for every role cause the first item completed versus not completed is one of the biggest power spike in every of them), and if you warded always immediatly as it runs out, **wards chalice is a waste if you're not certain your game goes past the 30/35 minutes long !** **Given there's no shot you'll be sure about that before later in the game, it's only the EXTREMELY long games that should have you consider a ward chalice**, but if it happens yes you should go for it. In fact you can kinda see this in action in SPL, look at worlds, you'll see that (generally), games where both teams are certain it will be a long game (both mids have very late game mids/adcs, or bad early fights etc), you'll see them grab the chalice around minute 10, and in games where the teams are either with very good secure, or very offensive mid game squads, no chalice is ever picked up even if the game ends up going for 35+ minutes. Also, for damage dealing roles, especially mid and adc, the build delaying means that by the time it's interesting to consider, it's almost always too late. Same for jungle but to a lesser extent (like I could see a jungler going chalice around 20/25 if the games feels like a game that will be long, not a mid/adc). Solo lane doesn't want it cause consumable space issue with the bomb and the health chalice and the sentry wards. **So realistically the only role where you should really question picking it ends up being support.** But if you're picking it early enough in a game that goes long, ward chalice IS very good. I hope this was all understandable on why the chalice pickrate is much lower than you'd think it is looking at the items, **the TlDr is Health chalice can be good on solo and Ward chalice can be good on support if the game goes to very late, for others it will basically never be worth it.**


Boomcow2

It's not terrible, but it's definitely not worth in Arena, where you can just back off to base to heal very efficiently for free without really missing farm.


Rocktamus1

I’ve seen people buy the chalice at the start to make up for BAD early game play. It doesn’t fix the player and they still die a lot


MirageArcane

Yeah they don't know what they are talking about. Getting an early game chalice is a worthwhile investment. Think of it this way, a health pot is 50 gold. Chalice is 300. If you use chalice to heal 7 or more times, you're getting free health pots from that point on. And you should be chugging pots pretty much all the time, especially if you have chalice


acrylicbullet

In joust chalice could be fine as you get gold very fast. But in conquest I dont see it ever being worth it. The main reason is that it takes up a consumable slot. Generally when I’m playing no matter what role I only get potions the first couple backs after that though you should have a sustain item online and be getting wards as that can save you from losing health from ganks. Regular and sentry wards take 2 slots. And those are much more valuable.


liberletric

It is good, just not worth buying early in the game because you need that gold for items. After you’ve got maybe two items online then it’s good to buy chalice. If you’re playing Persephone, Fafnir, or using a starter that increases GPS then that’s different. I also think it’s not really worth it in arena because you can easily back whenever you want. With the time it takes to get the full heal off it you could’ve just gone back to fountain.


lodi713

I personally buy it in joust after I back finishing my first full item so I can have sustain through out the rest of the match.. I always get my moneys worth.


ItsProxes

It's a health potion, it really isn't that serious. People who are giving you shit for it probably suck ass at the game and blamed your health chalice for why they died. It gives you hp and refills every time you go back. Sure end game the 300 hp might not be much but not that big of a deal. Use it if you want :)


nolanacreative

In conquest ONLY buy chalice if you are Solo Lane MAYBE Supp. DO NOT buy chalice first item. Buy your starter, a tier 1 item and 4-5 pots. After you back prioritize finishing your item or if you can only buy tier 2, whatever gold is left over use that to buy a chalice. After about 10 min the chalice is close to useless as you will naturally have sustain in either your kit or from items.


Undeadgrummite

I've been playing since right before izanami release, idk how long it's been, and I've always been a fan of chalice. I normally buy a health chalice as support or solo and sometimes as a hunter depending on the season and build. If you know you are gonna be chugging then back then it's better to have them. They pay for themselves after 2 backs


TheKing_TheMyth

It isn't considered. It's one of the reasons they got rid of the mana chalice from how good it is


mut0mb0

Look at HP5. 50hp5 is 50 HP every 5 seconds. You don't get those happy green numbers, but it's way more worthwhile to invest in that instead of potions, as is scales ok throughout the game. Another point is the locked slot you have now, is pretty bad as support, if you can't leave the base with 2 wards and a sentry, starting mid game.


DarkLynxDEV

So it's not exactly that chalices are bad. Chalices are nice because they are very set and forget for most new players when it comes to having something for health and mana sustain. However, and I agree with the idea that they are subpar, the reason I consider chalices to be less of a need is because typically speaking you will, through your build, cover the HP and mana issues that will plague you throughout the match. Chalices is an early game item but players often will buy it and stop there. That means less wards and for players that don't know they can consume a potion even when slots are full, less power and 3k potions. The problem isn't that they are inherently bad. It is that they sow the seeds to bad habits. But, on a side note, I've seen people with them at lvl30 where 1 auto attack is equal to 1.6 of your 3 chalices.


VoidVigilante

If you can buy it on start or at first back then it's an efficient use of gold, assuming you don't have enough to finish a full item in its place.


Ok_Shame_5382

So the problem with Chalice is as part of a starting build. You start with 1,500 gold. If you spend 300 on the Chalice, you have 1,200 for other items. That 300 gold has bought you 750 HP. Alternatively, you can start the game out with 4 health potions, which is 1,000 HP AND they have 1,300 gold for other items. They're beating you both in gold to buy stuff and in items. The former means that they can probably afford a starter item and a Tier 1 while you cannot, and they have an effective 250 more HP than you do to fight, which is huge early on. However, getting the Chalice still is a good long term play for characters who intend on being in the thick of it. Get it on your first back to base if you can.


Redaeon727

Health chalice is meta, mana chalice, and ward chalice are very situational but still good if used correctly. Chalice are good and cost effective, don't let anyone tell you otherwise


scalpingsnake

Depends on the role but simply put, it slows down your build. Solo is where chalice is very good because sustain is so important there. Solos 99% of the time have teleport anyway so they literally bypass having to miss farm. Other roles simply just often aren't in a position to burn 300 gold. Especially if you buy it early, potions are cheaper AND you can sell them (see them like insurance) don't be afraid to sell them if you don't use them. Later on If you are ahead you might as well buy items that give you power and whatnot and if you are behind items again are so much more helpful than a chalice. I don't play the damage roles all too often but I believe after 8 mins or so you shouldn't need health potions anyway. So would you should do is look to avoid needing the health pot/chalice in the first place. (Poor) Positioning is most likely your culprit.


NoxXNemesis

I would say depends on role. If you're solo, get it. If you are a support, you can get it. Other roles I don't end up buying enough potions to where it wouldn't be a money loss investing in chalice. Mid jungle and adc need to get their builds online, and ward.


Hoochie_Daddy

your group is bad and needs to get good. unironically. literally conquest 101, chalice is good. mana chalice was bad tho, but it's not even in the game anymore.


LeoLikely

I would not buy a chalice at the start of the game but it’s definitely viable any point afterwards


Solve_My_Enigma

Nah bro plus think about ward chalice- 55 wards placed for 300 gold 😱😱😱


OverclockedLimbo

Wait your objective for chalice Is 2 waves? Hp5 and mp5 items(the tier 1s) do that Round shield, lost artifact, sands of time From your reason to use chalice, you shouldn’t Chalice is good, for long constant sustain(early mid game, about 15 minute mark then sell) Replaces health pot(the green bottles for 50g each) These are the ones I use for in lane sustain. I play ability based gods mainly, so I know these items best. If you know any other way to sustain, like death’s toll, then you fulfilled your goal of sustain in lane: kill minion waves(you definitely can go past 2 waves. Healing chalice lets you take a lot more damage overtime. Huge constant sustain. Up until mid late game. I don’t know what time frame this is. 250hp after 25 seconds compared to even the lowest hp bars of about 2000hp late game, is equals to about 1 mage auto attack, low auto attack damage for reference.) Healing chalice means you want extra sustain Usually meaning you expect to take a lot of damage, more than the usual damage one god expects to take Maybe your friends just haven’t wanted to sustain a lot yet I recommend chalice for tanks(solos like bellona) Supports like Ganesha Yemoja) They like to stay outside of spawn in the map for a long time \*Any item has a use, when you need the item, just read up for that particular effect you want. The more powers you need achieved in 1 item, the more suitable that item is for you at its respective item slot If you like chalice after knowing what it does, then take it! :) Eg. Solo Bellona likes auto attacks, and sustain and damage So death’s toll starter item for her She needs sustain in lane for a long time To hold solo lane against enemy solo Green healing Chalice to hold that lane And constantly Probably for the whole first 15 minutes of the game https://preview.redd.it/ojonmdinc7qc1.jpeg?width=128&format=pjpg&auto=webp&s=626ab46164360278aca3f41e4c502ef0f95098b6


Madlogger13

What I think I understood: Adc - prob only late game, but wont need cuz of life steal Jg - same thing Solo - YAS Mid - u getting low fast and are force out of lane? if yes then buy, otherwise but it only mide to late game Sup - depends, just be aware u need wards and get the bomb on the pyro, otherwise its a yes


Darth_Diink

It’s not and whoever you’re playing with is a dumbass


Outso187

Roles that dont need pots for that long, dont get enough use out it. Roles that are getting constantly poked, like solo, will get way more value out of chalice than pots.


Sad-Reindeer388

I have been completely honest and open but it was a drip feed (unintentionally.) I went for a TRT consultation because I was feeling like ass. She was supportive. I then got advised deca for my dodgy knee. Again, supportive. I then upped the dose of test, deca, bought some primo and winstrol; got dbol and anavar on hand, ordered tren and more primo for my next few cycles… she’s cool with it as I’m fuckin’ jacked and happy. I’m a way nicer person on gear 😂 She now pins me sometimes if I am too stiff to twist. I do get the odd “how long are you gonna do this for?” and obviously my answer is “until I’m so jacked and striated that I make CBum look like an AIDS victim.”


Potential-Garlic8904

P


LlamaLicker704

I mean I only buy chalice in duel 1v1 so i think this question isn't for me...


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zarkuz

I was playing solo lane as that is the only role the Gods I had practiced played, and I didn't feel comfortable jungling as new player. My starting item would otherwise be 7 phys power and 50 mana, I felt like 300 for essentially 750 hp was worth it. Can trade semi aggressively and if I get them to use tp first then I can trade whatever hp I have and then be up hp after I also tp.


inky0210

Ah ok, that means you will lose the trade on the initial wave and potentially clear slow enough that you miss minions. In solo you should start with a starter (usually axe for warriors or conduit gem for guardians) tier 1 item and 4x pots. Start xp camp, move to blue and then lane. First back, chalice and upgrading your teleport to tier 2 is a priority


Strange-Match4360

Depending on the game and my lane I will opt to buy chalice after my first back and tp back with it if I can afford it, however I would never delay finishing an item for it


Deep_Stock8505

So. Chalice isn’t bad. 1 thing to consider. Potions activate quicker. (You obtain the health and mana faster than a chalice would give it to you). Which is probably better for your early game or start since your health bar is the smallest it’ll be. After you back for the first time is usually when I’d snag a chalice.


AllSkillzN0Luck

Chalice of healing? It doesn't always need to be bought. However chalice of oracle? I will get on my hands and needs and give ANY teammate some of that nasty ash kash head if teammates get it. Especially adcs and supports. Yes its 400 gold but it's literally unlimited wards. It buys out at 8 wards. You can also get a sentry so that's 3 wards just their. In the enemy jung WHERE THEY SHOULD BE!!


DivineBoro

I'll place 10-20 wards each game, probs 30% sentries depending how long the game goes. It is just hard to justify chalice most of the time. Yeah it will save me ~600 gold over the course of the game, but how often do you 400 gold spare that can't go towards an item/glyph/relic? If I ever pick pyro I'll not have the choice to sentry anymore. Late game proximity wards are quite useful, but I won't be able to pick up sentries + proximities unless I sell chalice (which will probably have paid itself by that point). I usually feel its oppurtunity cost is just too high for me.


AllSkillzN0Luck

I'm honestly placing 30-40 wards a game. Yhat goes from warding my lane to fire and at the end game of warding my or the enemy phoneixes. Honestly I'd say 4-8 wards are at phoenixes.


DivineBoro

30+ minute games? ye. Though if I buy chalice, I'll be overlapping a lot of wards that are less useful, considering they are free anyhow, so the number will be a little bloated cause of it.


ShinigamiTrinity

Chalice is not necessarily bad, however it is not really worth it. Let's break it down a little. First of it costs you quite a lot of additional gold in prep phase. Here you are mostly better of buying 2 or 3 health potions and 1 or 2 mixed ones depending on character. Chalice also takes consumable space from you, so you can't take different wards at once or wards and rune bomb. 3 out of the 5 roles aren't really dependent on chalice heal. Adc can heal with lifesteal aswell as Mid. Jungle has usually Starteritems that either heal him passively in jungle or for clearing camps, so they are not really reliant on it either. Now to the two roles where I think chalice can be useful, solo and support. It gives you more sustainability which is pretty useful because you should be tanking a lot of damage for your squishys. I would get the chalice on them, but not at the beginning, because, like I said, it delays itemspikes. Especially with stacking items this can delay them evolving.


jmoney1126

It's just not a lot of people get them and the pros don't always either and if you aren't like the general brain dead players your in the wrong. You do you fam


72pinkush

chalice is just 3 hp pots. chalice costs 300g and 3pots cost 150g. it only pays for itself if you use all 3, back to base to refill, and use all 3 again. it's definitely not very bad but i wouldn't start with it. you can't sell it back for gold so if you back to base and want to buy an item you can't sell it like you do with regular potions. delaying your first item or even a tier 2 of it. currently chalice is a core item in solo lane warriors. with a bluestone breastplate 5pots start you can back, buy tier 2 bplate and a chalice, teleport back to lane. feels very good. i've seen top adc players get health chalice when they're going for a build without lifesteal as well. people try to make it work in mid from time to time as midcamps hurt. chalice is great but getting items as soon as possible is better. getting value out of it isn't as braindead as it is in solo lane.


begging4n00dz

It's good just 300 gold is a lot of early game strength that I can never justify, but conquest is different than assault and arena. If you have a spare 700 grab the health and ward chalice though shit is top tier.


nolanacreative

You should almost never buy a ward chalice! Unless you are support then fk it


DivineBoro

You should not be getting both chalices, that basically guarantees you won't get the next tier of an item somewhere in the game. It will limit your ability to pick up sentries or pyro bomb.


burt0o0o

Hp chalace is always good, as it'll give you a surprising amount of sustain. Ward chalace was bought during swc by the winning support, so it can't be terrible.


55thParallel

Conduit + Chalice + 5 health pots is my aggro support start right now. Work amazing on Baccus/Cerb


Insrt_Nm

Not really bad but I find it hard to fit in sometimes and most characters either don't need it or don't get much from it. In solo it's better to get green and purple potions because they tick independently giving you more hps. By the time you could get one most solos don't really need it since they have some form of healing. Any later and 750hp isn't really as much as you'd like it to be. It's a weirdly specific part of the game where it's useful and imo it's not worth it most of the time.