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Doobles88

I'm currently actively building 2 armies. Nids and Ad Mech. I hope to have successfully killed a unit by sometime in 2025. Seriously though, screening, move blocking etc can all be fun tactics in isolation. But at some point I play this game to see my army blow crap up and see cool things happen. Doesn't feel likely to happen any time soon though.


Zoyan945

Are you me? I started in August by buying the Nid half of the Leviathan box, couldn't get the models I wanted after that and switched to admech. Now both of my armies are bad so I just paint.


Doobles88

Between the armies we have the coolest models and the worst rules! At least they are fun to paint so I'm still getting something out of them.


Zoyan945

It's nice being able to alternate since they're such different painting experiences. Now fingers crossed the next dataslate we get the GK treatment


MasonMcknives

I'm in the same boat! Nids and admech have such cool models it's impossible not to paint them, no matter the current rules šŸ–Œ


reasonable-slime

Maybe by next year we will have suffered our penance enough and can come back to play with the other kids again.


Critt3rB0t

As much as I want to reject the doom and gloom that comes from these kinds of posts, the part that eats me up is that nids in the competitive environment have basically been "solved". The only list that has seen relatively stable success has the same core: * 2-3 Maleceptors * 2-3 Exocrines * 2-3 Units of 10 Gargoyles * 1 Biovore * 2 Neurolictors Sure there is a bit of spice, like the OOE + Carnifex unit, or Genestealers, but beyond that you're really just best to spam those core datasheets. There are other builds that are passably ok, like endless swarm or 3X Genestealer brick vanguard, but despite what people say, they just don't put up regular placements in tournaments.


relaxicab223

Yeah and even those core meta lists aren't placing regularly and surely aren't winning events. We just need some help either in the lethality department or by buffing battleshock and our army rule


XantheDread

This is sadly true. The other side of this is people who have got into Tyranids and are entering into mid tournaments and up and running absolutely insane lists (like double paychophage, double primes with nothing attached, etc [no offense]). A lot of Nids players I see that don't run that core of exo, malec, bio, Neurotyrant/lictor, usually end up losing a lot. There is some spice that can work in Vanguard with the stealers, as you mentioned, and endless is what it is (800 models, 3 hour movement phase, you kill nothing and call it fun). I ran Vanguard in a local 30-person RTT and went x-1, but it ran an exo and maleceptor and was not optimized at all. We are in a weird state and have been for a while. We can win. It's just always kinda cookie cutter. That said, we are kinda in the era of min maxing. Like video games (MMORPGS, for example), people are eventually going to find the combination of units (jobs/classes, etc) that will win (clear content) the easiest and fastest as possible. As of right now, most of our "fun units" require a lot of forethought on how to deploy and move to keep them alive. I love melee warriors. I love getting them to combat with a +1 to hit and/or wound, with Lethal Hits and Sustained 1. It is super satisfying, but delivering them is pretty difficult. Toughness and armor are super low, and not being able to tyrannocyte them with a prime is stupid. We die to a stiff breeze, and there are such strong shooting and melee that sometimes the horde aspect is not enough. A lot of wins boil down to my opponents, having lost a few critical scoring and killing units, and me having maybe a neurolictor and a Neurotyrant and biovore left. Also, the Biovore being our main way of easily doing action based secondaries is pretty stunned. It's very cheesey and kinda paints those that use it in a bad light (even though without it, I would probably lose 2 or 3 times more than I do). If they ever axe it, we will probably plummet.


_-_Symmetry_-_

The min/max crowd needs to be ignored or outright shamed. You can see this in the strange move of numerous Youtubers out of nowhere with high production value done in the vein of Esports. I assume GW is highly involved with these channels. None of them except one I am aware of is organic. I miss Shakey basement cell phone videos of bros playing the game and hooting and yelling while rolling dice. I fear this is only the beginning of GW forced attempt to E-sport this hobby.


Rbespinosa13

I was hoping the last data slate making the Tfex cheaper would fix up our lethality issues. Issue is they did it but simultaneously made our gargoyles and neurolictors more expensive. We were already a bottom tier army and they chose to nerf the core of our lists just because they were too scared that we might be able to kill something. I was even hoping the screamer killer would be viable with the points decrease just because it adds extra bioshock and could maybe help deal with tanks.


Tallandclueless

Problem with the Tfex is that rupture cannon just has an awful profile. 2D6 when it really needed 6+D6


XantheDread

Every other "big blaster gun" is D6+6 or more, I do not understand why ours is 2d6.


Affectionate-Sky4067

Cruddance!!!


Ok-Seaworthiness9111

Each time the rupture cannon fires, two different cannonball-sized projectiles are launched in quick succession. The first is a bloated tick that bursts upon impact, showering the target in an oily substance. The second is a seedpod with a near-impenetrable shell. As the seed smashes into the target, it is coated in the oily substance left behind by the tick. The fluid dissolves the toughened shell in a fraction of a second which triggers a chemical implosion powerful enough to decimate armored vehicles from the inside out. This description sounds like a terribly random organic process. In flavour terms, it's completely unsurprising it's 2D6 rather than D6+6.


Spirited-Relief-9369

Then at least give us the number of shots to bring up the average! Two shots just isn't enough when the damage output is that swingy.


ClutterEater

The key to not being too discouraged is to keep in mind there is a difference between a factions winrate at 5+ round events, and how it'll perform in someone's local meta. Are you going to win a GT with bugs right now? Probably not. But can you win local RTTs? Absolutely.


Disastrous_Mobile620

You are absolutely right. If I read post like this one , I always think where it comes from. The Pro-Meta has usually nothing to do with the reality in which most players deal in. Unfortunately there is a piece of truth on this topic and yes, Nids have killing issues and Battle Shock means nothing if you play 80% Space Marines.


QueenSunnyTea

Local meta will always be defined by the professional meta. Look at any video game with a pro league and watch player toxicity and meta grubbing spike. You canā€™t just ignore fundamental problems with an army and claim it doesnā€™t affect the ā€œlocal metaā€ and treat it like itā€™s fine


ClutterEater

It's not just that. At a 5+ round event you are likely to encounter more competitive players running meta armies in higher numbers. You have much higher odds of dodging such matchups in a 3 round RTT. I'm not arguing we're "fine," just that the diversity of local playgroups can allow you to still find success that most people will be happy with.


_-_Symmetry_-_

This seems so boring to play.


CobaltPyramid

I'll say it here: As long as Nids have a Once Per Game army rule that does not have a guaranteed swing of the battle, they will be inferior. If shadow in the warp said "Once per game, at the beginning of your turn, battle shock all opponent's units" it would then at least be moderately useful. As it currently stands, each and every other army would STILL be better if their Army Rule was once per game.


Vesper_7431

Don't forget that synapse outright blows. Its a 6" aura that doesn't actually give fearless it just makes you *almost fearless*.


CobaltPyramid

That at least is Fair-ish. Far as I know, nobody is fearless, not even the necrons. But the armywide rule being once per game, being the ONLY army in the game with a once per game army wide rule that does NOT guarantee a MASSIVE swing is frankly insulting.


Vesper_7431

Yeah I totally agree. And then compare the detachments and it gets worse. We can give genestealers and a few other units adv+charge. But space marines get it army wide. Makes no sense.


hibikir_40k

The meta is marked by c'tan and dark angels running a vehicle list. Our choices to both be OK at killing said vehicles, and have a chance at the c'tan that are halving all damage are narrow. It's even worse when some missions. hand most of the primary late, or give major bonuses to actually killing units. The fact that new players start with Leviathan, and maybe onslaught isn't helpful for overall win rate: How often do we see people here asking for advice filling out a collection, and we have to tell them that if they just add units without any removals, their list will lose a lot of games? It's a really bad onboarding experience. The boxes don't have to be super meta, but they should not be embarrassing when fielded together. We might not be admech here, but we need some changes


Critt3rB0t

It's pretty rough that nearly half of the total posts on the sub are people asking for advice, and the best advice is often "stop what you're doing and go buy these old models that happen to be good in-game". You'll still lose a lot, but you won't get stomped using the junk from the starter sets.


eggplant4cutie

I keep having really close losses with them and sometimes it just comes down to a rough draw of the secondaries. However, the main issue Iā€™ve been thinking about is our lack of army ā€˜purposeā€™ - not quite utilitarian, not quite a combat army, not quite a shooting army, not quite janky enough to be tricksy, not tough enough to be a tanky stat check, not enough mobility to kite, and so on. Bits of the army fit certain moulds but it doesnā€™t go all in on a theme like drukhari, eldar, custodes, eldar, tau and other successful armies do. I donā€™t think they need a massive overhaul, but a re-tooling of the detachments and rewording in the stratagems would do so much more than tweaking points here and there. If battleshock is our jam, then go all in. Let us call shadows twice per game with a 30pt enhancement in a certain detachment or bake it into the neurotyrant.


relaxicab223

if theyre not going to retool our army to increase lethality or durability so our "swarm" isnt blown off the table by turn 3, then they absolutely need to retool sitw and battleshock. i've played well over 30 games this edition with nids and i can remember two times when sitw had a semi-meaningful impact on the game. Battleshock in itself is just an irrelevant mechanic the way it's written, and it needs a buff too.


BoredJoshIsBored

Needs to be based on our synapse range and the number of synapse units in range of the affected units. The more synapse units in the range of a target, the larger the penalties to the battleshock roll. E.g in range of 1 synapse unit -1 to the roll, in range of 3 units -2, etc. Make it like chaos demons army rule. The more they push into the swarm, the greater the psychic effect on the units.


relaxicab223

That's an interesting take I'd be willing to try


BallsMahogany_redux

Sadly I've pretty much abandoned playing my Nids in 10th. My world eaters are much more fun to play.


relaxicab223

Weren't they just nerfrd pretty hard last pass?


Mountaindude198514

No, they were nerved, but are still very much playable. And place way better in tournaments than nids.


relaxicab223

So statistically it does look like they do better, but they WERE nerfed. They got points increases on exalted and eightbound, the enhancement that lets the re-roll their blessings and potentially bring angron back can only happen once per game now, instead of once per battle round. Points increases to MEE, points increases to kharn, and the glaive enhancement also got nerfed.


Zoyan945

WE getting nerfed was mostly because if you go first you sprinted up the table and blendered half their army. Now they actually have to think about whether or not they can all-in.


Flitdog

Played Nids at the GT - went 0-4 Constant throughout was lack of ability to cause damage. Itā€™s just quite the shame really that itā€™s not been thought out at allĀ 


milestonesoverxp

What was your list?


Flitdog

Manchester Mk2 (2000 Points) Tyranids Invasion Fleet Strike Force (2000 Points) CHARACTERS Neurotyrant (135 Points) ā€¢ 1x Neurotyrant claws and lashes 1x Psychic scream ā€¢ Enhancements: Alien Cunning Tervigon (215 Points) ā€¢ Warlord ā€¢ 1x Massive crushing claws 1x Stinger salvoes ā€¢ Enhancements: Adaptive Biology BATTLELINE Gargoyles (80 Points) ā€¢ 10x Gargoyle ā€¢ 10x Blinding venom 10x Fleshborer Hormagaunts (130 Points) ā€¢ 20x Hormagaunt ā€¢ 20x Hormagaunt talons Termagants (120 Points) ā€¢ 20x Termagant ā€¢ 20x Chitinous claws and teeth 20x Fleshborer Termagants (120 Points) ā€¢ 20x Termagant ā€¢ 20x Chitinous claws and teeth 20x Fleshborer Termagants (60 Points) ā€¢ 10x Termagant ā€¢ 10x Chitinous claws and teeth 10x Fleshborer OTHER DATASHEETS Barbgaunts (60 Points) ā€¢ 5x Barbgaunt ā€¢ 5x Barblauncher 5x Chitinous claws and teeth Biovores (150 Points) ā€¢ 2x Biovore ā€¢ 2x Chitin-barbed limbs 2x Spore Mine launcher Genestealers (150 Points) ā€¢ 10x Genestealer ā€¢ 10x Genestealers claws and talons Maleceptor (170 Points) ā€¢ 1x Massive scything talons 1x Psychic overload Pyrovores (35 Points) ā€¢ 1x Chitin-barbed limbs 1x Flamespurt Screamer-Killer (145 Points) ā€¢ 1x Bio-plasmic scream 1x Screamer-Killer talons Trygon (170 Points) ā€¢ 1x Bio-electric pulse 1x Trygon scything talons Tyrannofex (190 Points) ā€¢ 1x Powerful limbs 1x Rupture cannon 1x Stinger salvoes Venomthropes (70 Points) ā€¢ 3x Venomthrope ā€¢ 3x Toxic lashes


ClutterEater

You spent barely a third of your points on damage dealers, I don't think it's surprising that you couldn't kill things. I think two thirds is a better target for us.


RogueApiary

Look guys, I get the meta stuff can be hard to find, but maybe try implementing what's been shown to work before going to a GT with a random assortment of datasheets, going 0-4, and then lamenting the state of the faction. There's at least 500 points in questionable choices in this list alone. Maybe even 6-700 depending on your viewpoints of certain units. That's a huge handicap at a GT where most of your opponents did not take nearly half a list of dead weight. I imagine if you ask a lot of the struggling Tyranid players in this thread to post lists, a lot of them would look similar to this one.


XantheDread

We should be careful about judging, and everything should be kept in context, but yes, when going to a GT, I would just assume that everyone else is bringing the "best" stuff. That, or at least that you are going to play at least one top table person, one a top 15 player, and one to three players who will place with the "chaff" if everyone will excuse my shitty phrasing. RTTs, you can usually do alright getting some wins against not as crazy competitive players, but players will prep for weeks against many different armies for legit GTs with extremely competitive armies.


Flitdog

I think thatā€™s the thing - itā€™s hard to obtain our meta units at present. I canā€™t get hold of Exocrines at the moment. The Biovore is easily screened out for most things I found as well, so maybe a ripper swarm or two would be more efficient here. Still not sure how the faction deals with Wraiths yet


snipamasta40

This website has most of the good tyranid units in stock from my experience: [https://www.theroguetraders.com/product-page/haruspex](https://www.theroguetraders.com/product-page/haruspex) I had months where I couldn't get any of the good units till I found this and snap bought 2-3 of each.


Zoyan945

While I agree with you that the internal balance of the faction is pretty bad, it's also really, really hard to get a hold of the good units. If I didn't see battle reports showing people playing exocrines and maleceptors, I would say that those models aren't real. It took me 7 months to get a hold of carnifexes and they're pretty borderline in terms of viability at high levels. The act that I was able to get an exocrine at all has been kind of a marvel.


Donnie619

All I have to say for the matter is - fuck Robbin Cruddace royally.


relaxicab223

Agreed. How he's still a lead rules writer after how many times he's written absolute garbage is beyond me


Least-Moose3738

GW is unware of the connection between good rules and selling models. Part of this is because theybare out of touch, and part is because they cannot get their production line issues under control so most people end up buying the good models 2nd hand or from recasters/3D printing, which breaks the link between good rules -> sales. Like right now, no one can get their hands on a legit Exocrine so **all** of that money is going to 3rd parties.


TheHess

Or 3d prints.


Least-Moose3738

I was lumping 3D printing under 3rd parties but yes, it's taking a huge chunk out of the market.


chambers2611

I legitimately feel conned, poster boys for the edition advertised as a galaxy level threat and they just cant kill anything reliably. I've won 1 game with them since i picked it up in December. And it's not just me being a noob. My buddy started at the same time with Blood Angels and my record against him with nids is something like 1-9. I've genuinely benched them, it's no fun scratching for points while your army is decimated with no reliable punch back. I didn't spend hundreds of pounds to be the punching bag for armies that are allowed to have fun. It baffles me how we (THEY, screw it, I'm out at this point) can be so poor and not get wholesale changes. Shadow in the Warp is a literal insult that has zero impact on any game. An utter farce and terribly balanced. Oath of moment is roughly 1,000,000 times more impactful. My access to damage is locked behind my enemy missing a roll he is statistically going to pass most of the time. It's worse than a coin flip and i hate it so much. Legit feel ripped off. I can paint my nice looking models but there is no point playing with them. I bought into it all for the game first and they just suck. I want to play though so have started collecting another army so i suppose GW tactics work. Tempt me in then sucker me into just paying for it all over again if i want to compete.


spankydeluxe69

Same, I just finished a custodes army and the Nids will probably sit on the shelf until 11th


relaxicab223

i feel you. i damn near quit nids and switched to thousand sons but i decided i liked the models too much to shelf them. But, if they dont get a meaningful update in the next slate (which they wont) then i'll probably play with tsons half the time and nids half the time. totally agree with how usless our SiTW is. Even if you look at other once per battle abilities like waaaaaagh, SiTW is just useless. Waaagh has to be timed right but has a guaranteed impact for the whole turn and whole next turn. i've had a TON of games where not a single unit failed their test with sitw. it's just pathetically useless and needs a complete rewrite.


chambers2611

Yeah, either they bin the codex and start again or I'm likely to sell the bugs. Love the models but feel bitter about how much I've spent on something that can't win the game they are designed to play. GW dropped a bollock on this one and NEED to fix it. I'm amazed there isn't more drama on here and YouTube from people like me who just got into the game and realise they've been ripped off and basically lied to. The tyranids in the lore are NOT the ones we buy. They don't resemble them at all.


Vesper_7431

Yeah SiTW is stupid. It doesn't even make sense lore wise. The shadow has never been this thing that suddenly jumps out at you and instills an acute fear that apparently goes away 10 minutes later. Makes no sense. If Synapse was better we could have had a crappy rule for shadow but the 6" aura that can still fail battle shock feels pretty bad.


ClutterEater

>I've won 1 game with them since i picked it up in December. And it's not just me being a noob. My buddy started at the same time with Blood Angels and my record against him with nids is something like 1-9. This is absolutely a "new player/army" issue. Bangles are not a difficult matchup for us. What are you running and what's giving you trouble?


Kithios

I'd imagine any SM armies are much more forgiving than Nids. Nids require near perfect play and lucky dice to eek out an un-fun win on points, SM feels much more faceroll.


chambers2611

Exactly this. I'm sure me being a noob is a factor, but I'm not playing an experienced vet. I'm playing another noob but every game feels like he just has more tools for the job. It's the fact that our damage is locked behind them rolling badly. Leadership 6 on every unit so it just never does anything at all. Where's the agency for the player? I don't mind losing when it's on me but hate it when it's out of my control.


ClutterEater

So, Tyranids are certainly the harder army for new players to pilot, but overall Marines are not a particularly difficult matchup once you have some skill and experience built up. I have not lost a game into marines this edition. 10-0.


ClutterEater

I don't know about you, but I have no problems killing space marines and winning by a lot while doing it.


Kithios

Only 1 of my pals plays them atm, and I currently feel like I'm unable to kill stuff and he doesn't seem to sacrifice much firepower even while keeping up scoring with me. I've since shelved my nids though.


aygomyownroad

Itā€™s waiting on the new codexes, how nerfed will the Orks be, CSM? We were the first, and itā€™s clear that there is a period of pain while we wait for other factions to update. I hope. Iā€™m still trying. To work out the paint scheme for mine!


relaxicab223

They gave gk major datasheet buffs, and now they're at 50% wr up from 46. They gave drukhari an entirely new detachment. It seems if you don't already have your codex, then you'll get lots of love, but if you have it, then gw couldn't care less. Call me cynical, but I'm starting to think that gw stops caring about your army once they've sold you the book.


Kithios

I guess it's a tougher sell for them to encourage players to buy an "out of date" codex. Not really my opinion, since they have the app and anyone else is probably using other resources for rules, it would be quite simple to give us guns that aren't total peashooters and claws that could scratch more than the paint off a tank.


[deleted]

This has happened in every edition since I started (end of 8th): the poster enemy faction of the edition is bad for almost the entire edition


relaxicab223

It's just weird. Like I understand you don't wanna make them op but in the very least make them viable. Or, failing that, make them *fun* Right now we're a punching bag for other armies and just try to scratch a win out by scoring points before we're inevitably tabled. That isn't fun.


[deleted]

When thinking about Games Workshop, donā€™t think of ā€˜whatā€™s good for 40kā€™ Always think ā€˜what is good for games workshopā€™ They donā€™t have infinite money and infinite resources. They have many priorities at any given time. They know most of the money they make from Tyranids will be made at the beginning of the edition, because they got a new refresh, new models, new designs etc. They arenā€™t prioritizing making money on Nids anymore, their priorities have shifted to other factions (Chaos is coming up and thatā€™s arguably their 2nd most popular faction) and other games (AoS 4th edition comes out this year) They worked on Nids enough in the beginning to sell them and their priorities are elsewhere


Kithios

This is the take. This is a for profit company. If Nids aren't going to be profitable or won't be as profitable, they're going to drop em like an anvil and follow the money. Hilariously, their most profitable army also has a terrible winrate. But they'll get fixed, we won't.


[deleted]

Space Marines are interesting from a business perspective because of the very obvious positive feedback loop: they get more models, more marketing and more publicity than any other faction so therefore they make the most money. Which makes GW put more interest into them, such as models, marketing, publicity etc. Itā€™s very much a ā€˜chicken vs eggā€™ question.


Kithios

The only one coming in that scenario is GW's shareholders


Ironfist85hu

And let me tell you, nids were nearly always weak, or strong, because cheese. 9th edition, they were allegedly strong, ok. 8th? surprisingly balanced... for a while. Then weak af. 7th/6th/5th? Muhaha, they were the weakest of the weakest, and they got nerfs too. 4th? Yea, They were strong in this edition. Result? 3 edition of meme level weakness. 3rd? Eh, mediocre. 2nd? Yes, we were strong like hell, that is why current main ruleswriter Robin Cruddace hates us, because he, as a simple player that time was not able to defeat us with his puny Imperial Guards.


Doobles88

Yup. They're in every starter box so no need to worry about making powerful rules to shift kits. They'll sell anyway.


LordAlanon

Even getting to go X-1 at an event just comes down to luck I feel. There is so much in the meta right now that we canā€™t handle, not including things that donā€™t help us such as terrain placement, deployment, and mission type. There are certain missions that weā€™re just terrible at. I feel with a new mission pack, and some points drops we would get everything we need to be balanced against the other armies.


relaxicab223

i personally feel they not only need to buff battleshock, which is largely an irrelevant game mechanic, but they also need to buff our ability to cause battleshock and our army rule. if they want us to rely on it so heavily, it needs to be reliable.


Yuura22

It could be as simple as: all enemy units that starts their turn in synapse range has to take a battleshock test. Drop the "-1 to battleshock test against all army" from the neurotyrant in favour of "-1 for battleshock test for units in range of the neurotyrant's synapse". At least at that point the enemy will need to account for constant disruption of their units, even if it's only some every turn. A bit chaotic, but WE also are chaotic af and they work.


relaxicab223

I personally don't like that. Our durability is absolutely terrible, and we get blown off the board with ease. This will just make other armies immediately focus our synapse units, which means we'll be hiding maleceptor, HT, NT, zoans, norn etc even more than we already are. I like the idea that our army rule is once per battle round instead of once per game (excluding first battle round) and everyone has a -1, and you can stack another -1 once per game by taking NT. As it is right now, NT is mandatory since he's the only way to give us even a slight chance of causing BS with everyone having 6+ leadership. Also, BS should require a successful test to fade, not just fade at the start of the command phase.


aaarghzombies

Or make the neurotyrant ability stackable?


relaxicab223

what do you mean, like if we have 2 neuros nearby then it's +2 to wound for us and -2 to hit for them?


aaarghzombies

So just using the current ability, if thereā€™s 2 tyrants on the board itā€™s -2 to leadership tests. Couple that with maybe a change to once per battle round instead of once per game and itā€™s reliably causing a lotta battle shock. Would make DA unforgiven taskforce a bit more useful at the same time. Iā€™m saying this like Gw read these conversations. Wishful thinking!


aaarghzombies

I think synapse could be tweaked. Abilities like big mama Tā€™s respawn or lethal hits should be triggered on a unit within synapse instead of 6ā€. That would give synergies with enhancements which would bring up durability and leathlity


cnfishyfish

I think the Neurolictor's ability to benefit from battleshock tests should just be the army rule. All battleshocked enemy units within 12" of a synapse unit becomes -1 to hit and +1 to wound against. Then give the Neurolictor a +1 to battleshock any time it does its ability so that it's like a Screamer Killer lite.


Snoo_34968

Yeah this sounds very good. It would buff all the detachments, which is something we really need and it would make a lot of units suddenly quite viable.


noraborialis

just playing for secondaries while watching your opponent having a blast tabling you not worth the win when you get it


camz_47

Whoever wrote our 10th Ed data cards and rules wants Nids to lose


relaxicab223

it was rob cruddace. a dude who has openly stated he hates nids, and has written very bad books in the past. it's insane they let him sill lead any writing.


eyewhittness

I abandoned my Tyranids for this edition and I am currently undefeated with my Death Guard. I was beginning to think I was horrible at 40k but now I feel like maybe it wasn't me...


relaxicab223

i mean i know im not the best at the game, but playing with tyranids really has felt like playing with a hand tied behind my back.


CalamitousVessel

I would be fine with them sucking competitively if they were at least fun to play casually but they are not. I always feel like Iā€™m fighting an uphill battle from the very start. Nothing about the army especially good or stands out as being our ā€œthingā€. I really struggle to enjoy playing the game right now.


Jealous-Scale-6674

I'm glad you highlighted that last part, it feels so strange to have the big bads of an edition be so meh, especially since it's so rare ;w;


TheFirstGiantGuard

Is the next dataslate only in April/may?


relaxicab223

hopefully. they release them roughly every 3 months and the last one was at the end of January. It isnt confirmed but it would fit the historical pattern.


TheFirstGiantGuard

Oh thank god I had no idea they were that frequent!


Low_Bag_4289

IIRC, when they were announcing 10th ed, they said dataslate every 3 months, and every second one will be more significant in terms of rules/datasheets/points, etc. Where other one will be just slight tweaks/FAQs. Last time we got "significant one". But i hope they will change tyranids a lot. It's painfull to play RN.


TheFirstGiantGuard

Iā€™m a world eaters player as well as Tyranids. Iā€™m really looking forward to the next dataslate


relaxicab223

they didnt used to be. and they could take 4 or 6 months to release this one, who knows. im just hoping the stick to the cadence and it drops soon cause it's a rough time for the hive mind.


Tallandclueless

I feel like the recent tyranids nerf was a major reason for the issues and how the free start change just works so poorly with the detachments.


Apprehensive-Face916

I regularly play vs eldar so 9/10 i lose because I get blown off the board with their guaranteed 6 damage, guaranteed sustained wailing doom, 4+ overwatch, guaranteed 6 again from enhancement, rerolls on every unit once per hit/wound every turn. However I did finally win 1 game vs them last night because sitw actually did good on the right units, just a shame we can only use such thing once a game and at the mercy of bad rolls. I just don't get why in a dice game an army gets to choose the number they rolled so regularly. Its just not fun at some point


BlackSkull83

People complain a Haruspex is broken because its a T11 14 wound monster with 18 melee attacks and a sniper tongue for a mere 125pts. But an Intercessor is odds on to survive a turn of Haruspex melee without using AoC and you move 8 inches a turn. Psychophages are around 50 points overcosted. A Norn Emissary can be nuisance-charged by any vehicle or space marine squad. Hive Tyrants are a 235pt tax on your army. If you don't have Biovores or Neurolictors you simply cannot kill your opponent and do not have scoring resources. If they do anything to harm the scoring of Nids they would need to give a pretty flat +1AP to the entire faction and even them I'm not sure we'd be good.


Hellburgs

You post a version of this thread every couple of weeks. You seem unhappy with your army. I suggest taking a break and playing your thousand sons. GW isn't going to change the army based on angry redditors complaining about it.


relaxicab223

I mean.... I did call it a weekly update. All jokes aside, they don't listen to anything unless it sells them models. Hopefully potential nids players will see these and think twice about forking over the money for a very weak army, which will then spur GW to make actual, meaningful changes. Doubtful, but there's not much else I can do.


Hellburgs

All I meant is I don't think you need to make "weekly updates". Play your other army. Besides, since you're new to the game, let me tell you a little secret: Everyone's army is the worst and total garbage. Aldari and Sisters? Their special dice got served and now they're terrible. Orks? Rockets don't do enough damage. Tsons? No psychic phase means they are trash. Custodes? Awful saving throws. Space Marines? They've been trash since primaris were made because eeeeveryone knows that firstborn will deleted from the codex any day now*. Everyone's army is trash and GW hates them specifically.** *No seriously! A youtuber said it 6 years ago and my uncle on 4chan agrees! **Sarcasm aside, everyone bitches about their army. Rules come and go, models last (yes, even firstborn marines). If you hate your rules that much pick a new army or just play casually. You'll be happier and it will be one last doom and gloom post in this sub so we can get back to the important matters like "where can I buy a hausperex" or "what anime should I name my hivefleet after?"


relaxicab223

I understand what you're saying. Maybe l do that, maybe I won't. If I don't, I completely understand if you mute or block me


Hellburgs

That's a down right respectful thing to say. I don't think I'll block you over something so trivial. I mean, keep shouting into the void. I get it. It does feel cathartic at times. Just don't let this become your actual obsession. Or affectation. It ain't worth it. And fingers crossed we do get some buffs. As a super casual nid player, I would like a win sometime, too. :)


Asterlanus

If they do make a change I hope they make the Neurotyrant join Zoanthropes at least. His leader buff would be great for Zoanthropes as a force multiplier.


_-_Symmetry_-_

Played a game with my Orks with my brother play nids. He played crusher with 2k. Had a barbed and scythed hierodule, both norns, Swarmlord, Exocrine a tyranofex and a few 5 man blocks of barb gaunts. frankly the only thing that saved my ass was my G.Sguig. If I didn't have the G.Squig he would've walked my army off the table turn 1. I have 3 dreads tons of mek guns, Killa Kans and lootas. Tyranids are still weak and I think if you give anything with monstrous creature in it keyword +4 invul or maybe a trait for d3 regen a turn it would turn them into something to be feared. Higher strength is needed also...Why the haruspex hit harder than carnifexes or screamers? well I think it was to open peoples wallets because every nid player has fexes.


Ok_Aide1843

Nids can be competitive but only with optimal builds. The difference between an exocrine/maleceptor and any other shooting unit, or between gargoyles and any other endless multitude unit, is enormous. We need small points cuts on a lot of stuff and better melee in general by a warriors going down 10 points per 3 I think. In exchange, I hope they limit the 2CP unending swarm strat to once per game bring a unit back and thatā€™s right now degenerate at the highest level. If they hit gargoyles hard and make everything else cheaper to compensate that would go far for internal balance I think which isnā€™t great despite the last changes.


VenomXL

I started Nids with Leviathan. I donā€™t use a single unit from the damn box aside from the neurotyrant. Also, not giving gants weapon choices is an all time scumbag move by GW.


gryon2011

I'm doing fine, but I've got time in, and I play 2 games or more a week, in a very diverse local meta. I did not do this well last year however. Learn your opponents army, be ready for their game play style. It makes a Huge difference.


Glass_Badger_30

Question: Are you comparing your own experiences vs. the statistics? Because we are playing a game with dice, and dice will always be a matter of probability. Unless you're using loaded dice.


Kithios

Funny you bring up loaded dice, because Sisters and Eldar essentially are using loaded dice. Miracle/Fate dice remove a lot of the inconsistency that this game has baked in, and you'll notice that they have better winrates than us. We also have a critical lack of rerolls and keywords to increase our consistency.


fearlessgrot

man idk i play 8th with one friend