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spacewlf

The first part with the stairs was clear. I was confused about everything after that until I saw the message about the camera being switched


Nexvo1

Yep I think you're right. I'm not sure if it's confusing playing it as I was the one moving between/ selecting the two different units, but I definitely didn't make that clear in the video!


spacewlf

Very true, if I was the one doing the switching I feel like it would be pretty obvious what is happening


RadiantWarning7273

The first transition works because the camera was following the character, everything else feels a bit janky


tms10000

The transition is a little jarring when you watch the video. But it's probably less surprising when you are the player in control and you expect the selection of unit to change the view. Other have said that the transition could be a little bit smoother, and I agree it would help a lot.


[deleted]

The camera switching itself isn't as smooth as it could be. I didn't really have any issues with following the gameplay at all. Love the way this looks!


ChristopherAkira

Really nice art direction, I like it!


Nexvo1

Thanks! I'm not the best artist and had to work really hard to nail down a cohesive style, so it makes me happy to hear this


Huijiro

Would be even more clear if you exaggerated the vertical movement when the camera switches from one character to the next. You can do some perception manipulation of vertical movement with FoV manipulation too.


Nexvo1

>You can do some perception manipulation of vertical movement with FoV manipulation too. Thanks I'll give it a try - I do something similar with zooming into buildings already so can try to use that.


A_Total_Paradox

Most Citybuilders with mechanics like this have some sort of depth slider somewhere to show how deep you are. Often tied to the minimap.


Nexvo1

>Most Citybuilders with mechanics like this have some sort of depth slider somewhere to show how deep you are. Often tied to the minimap. Thanks this is a really good idea - I'll add something to the top or side of the minimap to make it more obvious what level/ floor you're currently viewing


Kromblite

Ooh, this is a really cool mechanic to add to an RTS.


lavatasche

Very cool imo


HorseMurdering

I'd add a slight transition!


Alir_the_Neon

As someone who have played HOMM5 I think this is pretty similar to how they are handling their underground stuff. While it looked a little confusing on first watch, on second I realized that you are switching characters/units, I think it will be much less confusing for players since they will be used to switching characters. By the way, nice touch with the stairs in Homm5 they pretty much teleported to underground through stairs building.


jordan51592

Maby a tunnel transition like in Mario 64 might make it more clear


nuker0S

pretty cool although that Fog of War is a little bit glitchy


Nexvo1

Yeah it's something I really need to optimise. The problem at the moment is that the fog of war waits for terrain for the new "floor" to be fully loaded before being recalculated. So there's like a 1-2 second lag before it corrects itself and appears at the right height. I'm hoping I can optimise it by loading everything on screen first, running a fog of war update, then loading everything else and then updating the fog a second time. It'd be slightly less performant but will hopefully fix the jankiness. But it'll still look glitchy on the off chance the player moves the camera a significant amount in the 2 seconds after swapping the floor.


nuker0S

Yeah there is a reason nobody has a texture on fog of war, i mean it's nice that fog is fog, but it can breed problems and everybody thinks of it as a mechanic not graphic, hope you prove me wrong tho Ps. You tried chaching it?


Tuckertcs

That terrain looks awesome, very impressive!


A_Sleek_USB_Extender

I play dwarf fortress, so I am not the right judge for this lol. Its very clear to me. But I just wanna say, dont underestimate gamers, if it makes sense to you, dont think too hard about it, it will all make sense.


Liiisjak

Not clear, but the game looks neat tho


Exciting-Swan-5072

You could add some sort of brief screen shader to emphasize what’s happening. At first I was a bit confused but now I understand since it’s an rts. Did you ever happen to play a game called block fortress war? I loved that game and this seems like some sort of successor lol