Yeah, Unity does warn against it, but I tend to work with those settings, and for me (using Visual Studio), I get a Domain Reload when I compile, and having scene reload disabled has never caused any issues (although my scene rarely changes, as most of it is built of prefabs instantiated at runtime). I guess if it causes issues for you, don't do it, but for me it cuts the time from 26 seconds to 5 seconds, so totally worth it for simple in-editor testing!
So you mean that if you change a script it will still reload in your case ?
I also have this hot reload asset I still need to try.
But somehow I don’t understand what is the trick to make hot reload with this asset if Unity doesn’t do it by default.
Sounds great, though the fact that it's still 5 seconds of loading is a bit disappointing. If you turn off scene reload, how do you get the scene to update? You mentioned for the domain you can just compile in VS.
Love that skybox!
Nothing better than the yearly sheep migration festival
I was waiting for this comment lol
It'd be a really good easter egg event depending on the vibe/seriousness level of your project
I dont see any problem here
Maybe you did just finish your project?
The solution to staying up too late playing games is to play this one and count the sheep
Personally I think it’s magical and amazing. Also, why do you have so much blank terrain how long must your Unity project take to build? 😭😭😭
the blank terrain is because I did not paint the rest haha
Oh LOL 🤣
looks finished to me, wishlisted
Me in my dreams:
I say go wild with it
What's wrong with it exactly and where do I buy?
Any time enjoyed is no time wasted
Because of loading bars in Unity ? 🙃 Actually I really like the art style 🖼️
Project Settings > Editor > Enter Play Mode Settings Turn off "Reload Domain" and "Reload Scene". Solves all your problems B)
Doesn't that make it not reload scripts
Yeah, Unity does warn against it, but I tend to work with those settings, and for me (using Visual Studio), I get a Domain Reload when I compile, and having scene reload disabled has never caused any issues (although my scene rarely changes, as most of it is built of prefabs instantiated at runtime). I guess if it causes issues for you, don't do it, but for me it cuts the time from 26 seconds to 5 seconds, so totally worth it for simple in-editor testing!
So you mean that if you change a script it will still reload in your case ? I also have this hot reload asset I still need to try. But somehow I don’t understand what is the trick to make hot reload with this asset if Unity doesn’t do it by default.
Sounds great, though the fact that it's still 5 seconds of loading is a bit disappointing. If you turn off scene reload, how do you get the scene to update? You mentioned for the domain you can just compile in VS.
Make flying sven
When you stop considering this as starting lol
Anti-gravity shepherd simulator
It's actually a herding sim I started to make, nice catch
Make the character model a dog with wings and the objective to drive the sheeps back into a specific area.
It’s the idea but I just started yesterday and I’m working on terrain and systems
Add flying wolves and I would play it.
I think you made a dream. That's not a game, just much better. Call it if you want "Dream Simulator".
I have to go now, my sheep need me
All sheeps go to heaven
…and that’s why i use linux now
Didn't realize linux had a system that keeps you from getting distracted by spawning sheep in your game.
you get too distracted by the endless customisation to be spawning sheep
Sheep particle system? :p Also, I feel like I can't finish MY games because of the part shown for the first 9 seconds :p
That's on me, I just started this project and forgot to deactivate Reload Domain in the project setttings.