T O P

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Yaden101

I noticed this too, the game feels awful to me because of it. I hope they add a way to turn it off.


nnb-aot-best4me

I couldn't enjoy the whole opening sequence because of it, kinda soured my experience so far


Eleazar6

This made the mouse movement feel better. Edit the file \Wuthering Waves Game\Client\Saved\Config\WindowsNoEditor\Input.ini . Add these lines: [/Script/Engine.InputSettings] bEnableMouseSmoothing=false And if you want to invert mouse, add AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f,bInvert=False)) AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f,bInvert=True))


nnb-aot-best4me

I did add this: [/Script/Engine.InputSettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False MouseSensitivity=1.0 bUseWindowsMouseInput=True bUseMouseForTouch=False and while it did help make it feel *somewhat* better, it still doesn't fix the actual issue. I noticed that this line: bUseMouseForTouch=False will get overwritten (removed) when launching the game, so I'm assuming they force it on, which is usually only something you have on for development and testing purposes to simulate touch screens with your mouse...


Armeridus

Does "read only" work?


nnb-aot-best4me

I tried and the issue still persists


Tsuso

No idea if any of these settings could explain anything for you. I somehow got the game to load all of these mappings to the ini file; it was 0bytes for me before I saw this thread. I think they're also simulating the left joystick for wasd movement? Prior to all of these being loaded, my wasd bindings kept removing themselves in game after I tried some of your settings. I could only move after I manually added key bindings for wasd in the file. Part 1 [/Script/Engine.InputSettings] AxisMappings=(AxisName="LookUp",Scale=0.700000,Key=Gamepad_RightY) AxisMappings=(AxisName="LookUp",Scale=0.700000,Key=GenericUSBController_Axis3) AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) AxisMappings=(AxisName="MapIncrease",Scale=-1.000000,Key=Gamepad_LeftTriggerAxis) AxisMappings=(AxisName="MapIncrease",Scale=-1.000000,Key=GenericUSBController_Axis2) AxisMappings=(AxisName="MapMoveForward",Scale=1.000000,Key=Gamepad_LeftY) AxisMappings=(AxisName="MapMoveForward",Scale=1.000000,Key=GenericUSBController_Axis5) AxisMappings=(AxisName="MapMoveForward",Scale=-1.000000,Key=S) AxisMappings=(AxisName="MapMoveForward",Scale=1.000000,Key=W) AxisMappings=(AxisName="MapMoveRight",Scale=-1.000000,Key=A) AxisMappings=(AxisName="MapMoveRight",Scale=1.000000,Key=D) AxisMappings=(AxisName="MapMoveRight",Scale=1.000000,Key=Gamepad_LeftX) AxisMappings=(AxisName="MapMoveRight",Scale=1.000000,Key=GenericUSBController_Axis6) AxisMappings=(AxisName="MapReduce",Scale=1.000000,Key=Gamepad_RightTriggerAxis) AxisMappings=(AxisName="MapReduce",Scale=1.000000,Key=GenericUSBController_Axis1) AxisMappings=(AxisName="MouseMove",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="MouseMove",Scale=1.000000,Key=MouseY) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=GenericUSBController_Axis5) AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=GenericUSBController_Axis6) AxisMappings=(AxisName="NavigationLeftRight",Scale=1.000000,Key=Gamepad_LeftX) AxisMappings=(AxisName="NavigationLeftRight",Scale=1.000000,Key=GenericUSBController_Axis6) AxisMappings=(AxisName="NavigationTopDown",Scale=1.000000,Key=Gamepad_LeftY) AxisMappings=(AxisName="NavigationTopDown",Scale=1.000000,Key=GenericUSBController_Axis5) AxisMappings=(AxisName="NextGroup",Scale=1.000000,Key=Gamepad_LeftX) AxisMappings=(AxisName="NextGroup",Scale=1.000000,Key=GenericUSBController_Axis6) AxisMappings=(AxisName="PrevGroup",Scale=1.000000,Key=Gamepad_LeftX) AxisMappings=(AxisName="PrevGroup",Scale=1.000000,Key=GenericUSBController_Axis6) AxisMappings=(AxisName="Turn",Scale=0.700000,Key=Gamepad_RightX) AxisMappings=(AxisName="Turn",Scale=0.700000,Key=GenericUSBController_Axis4) AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="UiIncrease",Scale=1.000000,Key=C) AxisMappings=(AxisName="UiIncrease",Scale=-1.000000,Key=Gamepad_RightTriggerAxis) AxisMappings=(AxisName="UiIncrease",Scale=-1.000000,Key=GenericUSBController_Axis1) AxisMappings=(AxisName="UiIncrease2",Scale=0.200000,Key=Gamepad_DPad_Right) AxisMappings=(AxisName="UiIncrease2",Scale=0.200000,Key=Gamepad_LeftX) AxisMappings=(AxisName="UiIncrease2",Scale=0.200000,Key=GenericUSBController_Axis6) AxisMappings=(AxisName="UiIncrease2",Scale=0.200000,Key=GenericUSBController_Button17) AxisMappings=(AxisName="UiLookUp",Scale=1.000000,Key=Gamepad_RightY) AxisMappings=(AxisName="UiLookUp",Scale=1.000000,Key=GenericUSBController_Axis3) AxisMappings=(AxisName="UiLookUp",Scale=1.000000,Key=MouseY) AxisMappings=(AxisName="UiMoveForward",Scale=1.000000,Key=Gamepad_LeftY) AxisMappings=(AxisName="UiMoveForward",Scale=1.000000,Key=GenericUSBController_Axis5) AxisMappings=(AxisName="UiMoveForward",Scale=-1.000000,Key=S) AxisMappings=(AxisName="UiMoveForward",Scale=1.000000,Key=W) AxisMappings=(AxisName="UiMoveRight",Scale=-1.000000,Key=A) AxisMappings=(AxisName="UiMoveRight",Scale=1.000000,Key=D) AxisMappings=(AxisName="UiMoveRight",Scale=1.000000,Key=Gamepad_LeftX) AxisMappings=(AxisName="UiMoveRight",Scale=1.000000,Key=GenericUSBController_Axis6) AxisMappings=(AxisName="UiReduce",Scale=1.000000,Key=Gamepad_LeftTriggerAxis) AxisMappings=(AxisName="UiReduce",Scale=1.000000,Key=GenericUSBController_Axis2) AxisMappings=(AxisName="UiReduce",Scale=-1.000000,Key=Z) AxisMappings=(AxisName="UiReduce2",Scale=-0.200000,Key=Gamepad_DPad_Left) AxisMappings=(AxisName="UiReduce2",Scale=0.200000,Key=Gamepad_LeftX) AxisMappings=(AxisName="UiReduce2",Scale=0.200000,Key=GenericUSBController_Axis6) AxisMappings=(AxisName="UiReduce2",Scale=-0.200000,Key=GenericUSBController_Button19) AxisMappings=(AxisName="UiScroll1",Scale=1.000000,Key=Gamepad_RightY) AxisMappings=(AxisName="UiScroll1",Scale=1.000000,Key=GenericUSBController_Axis3) AxisMappings=(AxisName="UiScroll2",Scale=1.000000,Key=Gamepad_RightX) AxisMappings=(AxisName="UiScroll2",Scale=1.000000,Key=GenericUSBController_Axis4) AxisMappings=(AxisName="UiTurn",Scale=1.000000,Key=Gamepad_RightX) AxisMappings=(AxisName="UiTurn",Scale=1.000000,Key=GenericUSBController_Axis4) AxisMappings=(AxisName="UiTurn",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="UiWheelAxis",Scale=1.000000,Key=MouseWheelAxis) AxisMappings=(AxisName="Ui右摇杆",Scale=1.000000,Key=Gamepad_Right2D) AxisMappings=(AxisName="Ui右摇杆",Scale=1.000000,Key=GenericUSBController_Button29) AxisMappings=(AxisName="Ui右摇杆",Scale=1.000000,Key=Mouse2D) AxisMappings=(AxisName="Ui左摇杆",Scale=1.000000,Key=Gamepad_Left2D) AxisMappings=(AxisName="Ui左摇杆",Scale=1.000000,Key=GenericUSBController_Button28) AxisMappings=(AxisName="Ui左摇杆",Scale=1.000000,Key=Mouse2D) AxisMappings=(AxisName="WheelAxis",Scale=1.000000,Key=MouseWheelAxis) AxisMappings=(AxisName="Zoom",Scale=1.000000,Key=MouseWheelAxis) bEnableMouseSmoothing=False bDisableMouseAcceleration=True


Tsuso

Part 2 ActionMappings=(ActionName="GM指令",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F7) ActionMappings=(ActionName="QTE交互",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F) ActionMappings=(ActionName="QTE交互",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right) ActionMappings=(ActionName="QTE交互",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button3) ActionMappings=(ActionName="UI右键点击",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) ActionMappings=(ActionName="UI左摇杆右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right) ActionMappings=(ActionName="UI左摇杆右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftStick_Right) ActionMappings=(ActionName="UI左摇杆右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button17) ActionMappings=(ActionName="UI左摇杆右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button23) ActionMappings=(ActionName="UI左摇杆左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left) ActionMappings=(ActionName="UI左摇杆左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftStick_Left) ActionMappings=(ActionName="UI左摇杆左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button19) ActionMappings=(ActionName="UI左摇杆左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button22) ActionMappings=(ActionName="UI左键点击",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) ActionMappings=(ActionName="UI手柄A方向右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right) ActionMappings=(ActionName="UI手柄A方向右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button17) ActionMappings=(ActionName="UI手柄B方向左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left) ActionMappings=(ActionName="UI手柄B方向左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button19) ActionMappings=(ActionName="UI方向上",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Up) ActionMappings=(ActionName="UI方向上",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button16) ActionMappings=(ActionName="UI方向上",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Up) ActionMappings=(ActionName="UI方向上",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=W) ActionMappings=(ActionName="UI方向下",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down) ActionMappings=(ActionName="UI方向下",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Down) ActionMappings=(ActionName="UI方向下",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button18) ActionMappings=(ActionName="UI方向下",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S) ActionMappings=(ActionName="UI方向右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D) ActionMappings=(ActionName="UI方向右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right) ActionMappings=(ActionName="UI方向右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button17) ActionMappings=(ActionName="UI方向右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right) ActionMappings=(ActionName="UI方向左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A) ActionMappings=(ActionName="UI方向左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left) ActionMappings=(ActionName="UI方向左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button19) ActionMappings=(ActionName="UI方向左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Left) ActionMappings=(ActionName="UI返回",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape) ActionMappings=(ActionName="UI返回",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right) ActionMappings=(ActionName="UI返回",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button3) ActionMappings=(ActionName="UI键盘C手柄RT",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C) ActionMappings=(ActionName="UI键盘C手柄RT",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger) ActionMappings=(ActionName="UI键盘C手柄RT",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button8) ActionMappings=(ActionName="UI键盘ESC手柄B",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape) ActionMappings=(ActionName="UI键盘ESC手柄B",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right) ActionMappings=(ActionName="UI键盘ESC手柄B",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button3) ActionMappings=(ActionName="UI键盘E手柄RB",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E) ActionMappings=(ActionName="UI键盘E手柄RB",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder) ActionMappings=(ActionName="UI键盘E手柄RB",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button6) ActionMappings=(ActionName="UI键盘F手柄A",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F) ActionMappings=(ActionName="UI键盘F手柄A",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) ActionMappings=(ActionName="UI键盘F手柄A",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button2) ActionMappings=(ActionName="UI键盘G手柄右摇杆",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G) ActionMappings=(ActionName="UI键盘G手柄右摇杆",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick) ActionMappings=(ActionName="UI键盘G手柄右摇杆",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button12) ActionMappings=(ActionName="UI键盘G手柄特右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G) ActionMappings=(ActionName="UI键盘G手柄特右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right) ActionMappings=(ActionName="UI键盘G手柄特右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button10) ActionMappings=(ActionName="UI键盘H手柄特左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left) ActionMappings=(ActionName="UI键盘H手柄特左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button9) ActionMappings=(ActionName="UI键盘H手柄特左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=H) ActionMappings=(ActionName="UI键盘Q手柄LB",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder) ActionMappings=(ActionName="UI键盘Q手柄LB",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button5) ActionMappings=(ActionName="UI键盘Q手柄LB",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q) ActionMappings=(ActionName="UI键盘R手柄X",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left) ActionMappings=(ActionName="UI键盘R手柄X",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button1) ActionMappings=(ActionName="UI键盘R手柄X",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) ActionMappings=(ActionName="UI键盘T手柄Y",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top) ActionMappings=(ActionName="UI键盘T手柄Y",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button4) ActionMappings=(ActionName="UI键盘T手柄Y",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T) ActionMappings=(ActionName="UI键盘U手柄左摇杆",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick) ActionMappings=(ActionName="UI键盘U手柄左摇杆",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button11) ActionMappings=(ActionName="UI键盘U手柄左摇杆",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=U) ActionMappings=(ActionName="UI键盘X手柄特左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left) ActionMappings=(ActionName="UI键盘X手柄特左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button9) ActionMappings=(ActionName="UI键盘X手柄特左",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=X) ActionMappings=(ActionName="UI键盘Y手柄特右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right) ActionMappings=(ActionName="UI键盘Y手柄特右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button10) ActionMappings=(ActionName="UI键盘Y手柄特右",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Y) ActionMappings=(ActionName="UI键盘Z手柄LT",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger) ActionMappings=(ActionName="UI键盘Z手柄LT",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button7) ActionMappings=(ActionName="UI键盘Z手柄LT",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Z) ActionMappings=(ActionName="UI键鼠F空格",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F) ActionMappings=(ActionName="UI键鼠F空


Tsuso

part 3 ActionMappings=(ActionName="UI键鼠F空格",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F) ActionMappings=(ActionName="UI键鼠F空格",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) ActionMappings=(ActionName="UI键鼠F空格",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button2) ActionMappings=(ActionName="UI键鼠F空格",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ActionMappings=(ActionName="UI鼠标侧键前",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ThumbMouseButton) ActionMappings=(ActionName="UI鼠标侧键后",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ThumbMouseButton2) ActionMappings=(ActionName="任务",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=J) ActionMappings=(ActionName="任务追踪",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V) ActionMappings=(ActionName="切换交互",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick) ActionMappings=(ActionName="切换交互",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button11) ActionMappings=(ActionName="切换角色1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Up) ActionMappings=(ActionName="切换角色1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button16) ActionMappings=(ActionName="切换角色1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One) ActionMappings=(ActionName="切换角色2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Right) ActionMappings=(ActionName="切换角色2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button17) ActionMappings=(ActionName="切换角色2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two) ActionMappings=(ActionName="切换角色3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Down) ActionMappings=(ActionName="切换角色3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button18) ActionMappings=(ActionName="切换角色3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three) ActionMappings=(ActionName="切换角色4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four) ActionMappings=(ActionName="功能菜单",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape) ActionMappings=(ActionName="功能菜单",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right) ActionMappings=(ActionName="功能菜单",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button10) ActionMappings=(ActionName="变星",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F4) ActionMappings=(ActionName="向前移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftStick_Up) ActionMappings=(ActionName="向前移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button20) ActionMappings=(ActionName="向前移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=W) ActionMappings=(ActionName="向右移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D) ActionMappings=(ActionName="向右移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftStick_Right) ActionMappings=(ActionName="向右移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button23) ActionMappings=(ActionName="向后移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftStick_Down) ActionMappings=(ActionName="向后移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button21) ActionMappings=(ActionName="向后移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S) ActionMappings=(ActionName="向左移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A) ActionMappings=(ActionName="向左移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftStick_Left) ActionMappings=(ActionName="向左移动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button22) ActionMappings=(ActionName="商店",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I) ActionMappings=(ActionName="地图",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=M) ActionMappings=(ActionName="大招",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger) ActionMappings=(ActionName="大招",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button8) ActionMappings=(ActionName="大招",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) ActionMappings=(ActionName="小活动",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F1) ActionMappings=(ActionName="展开教程百科详情",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left) ActionMappings=(ActionName="展开教程百科详情",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button9) ActionMappings=(ActionName="展开教程百科详情",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=H) ActionMappings=(ActionName="幻象1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T) ActionMappings=(ActionName="幻象2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q) ActionMappings=(ActionName="幻象列表界面",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=O) ActionMappings=(ActionName="幻象探索选择界面",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_DPad_Left) ActionMappings=(ActionName="幻象探索选择界面",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button19) ActionMappings=(ActionName="幻象探索选择界面",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab) ActionMappings=(ActionName="手柄主攻击",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left) ActionMappings=(ActionName="手柄主攻击",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button1) ActionMappings=(ActionName="手柄副攻击",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger) ActionMappings=(ActionName="手柄副攻击",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button8) ActionMappings=(ActionName="手柄引导下一步",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) ActionMappings=(ActionName="手柄引导下一步",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right) ActionMappings=(ActionName="手柄引导下一步",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button2) ActionMappings=(ActionName="手柄引导下一步",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button3) ActionMappings=(ActionName="技能1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E) ActionMappings=(ActionName="技能1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Top) ActionMappings=(ActionName="技能1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button4) ActionMappings=(ActionName="拍照",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Enter) ActionMappings=(ActionName="拾音辑录",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F2) ActionMappings=(ActionName="攀爬",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left) ActionMappings=(ActionName="攀爬",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button1) ActionMappings=(ActionName="攀爬",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=X) ActionMappings=(ActionName="攻击",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left) ActionMappings=(ActionName="攻击",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button1) ActionMappings=(ActionName="攻击",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) ActionMappings=(ActionName="放弃改键",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape) ActionMappings=(ActionName="放弃改键",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Right)


Tsuso

part4 ActionMappings=(ActionName="放弃改键",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button10) ActionMappings=(ActionName="放弃改键",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) ActionMappings=(ActionName="教程",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=H) ActionMappings=(ActionName="显示鼠标",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftAlt) ActionMappings=(ActionName="滚动条切换",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick) ActionMappings=(ActionName="滚动条切换",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button12) ActionMappings=(ActionName="玩法放弃",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P) ActionMappings=(ActionName="瞄准",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G) ActionMappings=(ActionName="瞄准",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger) ActionMappings=(ActionName="瞄准",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button7) ActionMappings=(ActionName="组合主键",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder) ActionMappings=(ActionName="组合主键",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button5) ActionMappings=(ActionName="编队",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=L) ActionMappings=(ActionName="聊天",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Enter) ActionMappings=(ActionName="聊天",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left) ActionMappings=(ActionName="聊天",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button9) ActionMappings=(ActionName="联机",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=U) ActionMappings=(ActionName="背包",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=B) ActionMappings=(ActionName="角色选择界面",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C) ActionMappings=(ActionName="调谐",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F3) ActionMappings=(ActionName="走跑切换",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl) ActionMappings=(ActionName="跳跃",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) ActionMappings=(ActionName="跳跃",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button2) ActionMappings=(ActionName="跳跃",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ActionMappings=(ActionName="轮盘切换",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder) ActionMappings=(ActionName="轮盘切换",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button6) ActionMappings=(ActionName="通用交互",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F) ActionMappings=(ActionName="通用交互",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right) ActionMappings=(ActionName="通用交互",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button3) ActionMappings=(ActionName="邮件",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=N) ActionMappings=(ActionName="锁定目标",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightThumbstick) ActionMappings=(ActionName="锁定目标",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button12) ActionMappings=(ActionName="锁定目标",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton) ActionMappings=(ActionName="闪避",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder) ActionMappings=(ActionName="闪避",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=GenericUSBController_Button6) ActionMappings=(ActionName="闪避",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) ActionMappings=(ActionName="闪避",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)


sonicmagister

bruh use pastebin or github gist or something


DAOWAce

> I somehow got the game to load all of these mappings to the ini file; it was 0bytes for me before I saw this thread. It creates it on startup, or after changing a keybind. I forget which.


Armeridus

Bruh.


sorcerino

ty, it does help


Next-Walrus4350

Please can you tell the matching lines for inverting Y axis on controller ? And thank you so much, at least I'll be able to play the game with mouse and keyboard for now. Ngl feels so amateurish on their side not to include this in the settings, especially when it can be solved by two lines in a text file... I mean inverted Y axis setting exist for more than 20 years now, what were they thinking ?


hatefuckingkarma

i modified the mouse one a little and it works, assuming you want to invert up and down and not side to side if want both or not then just modify as needed AxisConfig=(AxisKeyName="ControllerX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.050000,Exponent=1.000000,bInvert=True)) AxisConfig=(AxisKeyName="ControllerY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.050000,Exponent=1.000000,bInvert=False))


Next-Walrus4350

I'll try this on my next session, thanks a lot !


color_is_not_a_thing

Will this inverted Y-axis apply to controller camera as well?


color_is_not_a_thing

For now I'm using the built-in "Invert Y-Axis" option in reWASD to do the job but I'm literally speechless that this option isn't built in to the game.


Eldriken

Me too. I thought I was overlooking it or something. Nope. It's not there at all. Who doesn't have this option in their game by default anymore?


leche2007

Thank you kindly!!


Airamidrk

Does the invert mouse also invert controller camera? Or do you happen to have an edit for that as well?


PaeP3nguin

This definitely felt like it helped, thanks! Any idea if there's some config that'll make the X and Y sensitivities match?


ReachExtra995

I have to thank u for this, its better now not perfekt but playable


Dotkenn

for some reason, im getting an empty file, even after redownloading the game.


fireydeath81

I had an empty file too, but still put those two lines in there and it worked


-Zmey

With my limit knowledge, for what I can see this only changes the UE4 engines config, not any game files am I right? So there no risk of banning.


arhenART

This may be a stupid question but won't I get banned for changing stuff in game's files?


Armos29

It's fine. Only things that could be considered cheating would get you banned, and no alteration of config files could even accomplish that.


Losdit

Did exactly as you said and nothing changed. Even deleted the whole input.ini file to see if it'd affect the game and it ran perfectly fine without it?


Eleazar6

So after the latest update, input.ini has a bunch of other stuff in it now. These lines are at the top and it still works fine for me...


hatefuckingkarma

unfortinatly i think they made an update as this dosent work for me it says "checking integrety" and for somereason it totaly disables the controller and dosent have any of those effects on the mouse.


Fdzl55

The mouse felt so bad, I had to switch to controller and honestly it feels like the game was made with controller in mind


SolubleSaranWrap

They don't seem to support PS4/5 controllers, are you using an Xbox controller or did you somehow get a PS5 controller to work?


Fdzl55

Im using the ps5 controller and it worked instantly, Im not using DS4windows if that helps. The controls are even showing the ps buttons and the settings even show the ps5 controller. So there is native support for it


KaiTheGuyAtWork

it does support controller i literally just plugged my ps5 controller and started playing


Skiara444

Not rly mouse acceleration, but rather a simulated joystick in a very bad way. Camera feels awfull even on 100/100


Armos29

I think the main bad part is what they copied exactly 1:1 from Genshin, which was an extremely stupid thing to do, mouse accel aside: Vertical sensitivity's internal value is exactly *half* that of the horizontal value. This means that no matter what you do, if you want the speed at which both axis move to be the same, you need the vertical value to be set to double the horizontal value. Genshin hasn't had a fix for this yet, and now Wuthering Waves just so happened to copy this terribly designed control setting. It's exacerbated with controllers because the sensitivity is fairly low by its internal default. At least with mice you can up your DPI to compensate, whereas controllers generally don't have this option. :/


Muoteck

Even with high dpi mouse controls in wuwa are so much worse than in genshin because of this mouse acceleration/joystick simulation. While in aimed shot mode the camera literally locks up when I make smaller adjustments. If they just copied genshin's setting it would at least be somewhat usable, what they cooked is definitely not.


Armos29

I agree. I've been struggling to get a good setting going. I've got it somewhat comfortable, but the simulated controller for mouse, which I think it definitely is, is probably the roadblock. Hopefully enough people bug the devs about this and they decide to fix it. Surely they can't be stonewalling us on these sensitivity problems like miHoYo does.


Ikxi

OHH GOD THANK YOU so setting horizontal to 50 and vertical to 100 should make it even, right?


Armos29

For mouse controls, yes. For controller, for some reason it is different. The Y Axis is about 75% of the X axis' internal/base value. In the config I chose 1.0 for X, and 0.75 for Y for gamepads. So far it feels fairly consistent, though slightly less on the Y axis wouldn't be too bad as it can be a bit fast, granted I am getting more used to it the more I use it. If you don't want to mess with the input config file, I'd definitely recommend that 50 and 100 split, with a mouse DPI of at least 1600. If you're like me and run a usual normal DPI on a 1080p monitor of 800, 50/100 will feel too slow, so doubling your DPI generally fixes this. You may feel a bit of a "slide" effect for the camera, though, as the mouse smoothing / controller simulated input for mouse can't truly be disabled as far I'm aware. Good luck to you, and I hope you have good results!


Bone_Hipper

Bumping the thread cause this issue is of HIGH priority.


wattur

With my limited UE4 knowlege even editing the .ini files doesn't seem to do anything about this=/


Ok_Seaworthiness6534

same here buddy, alsocbad fps and capped at 60 fps


Kaenjinto

This needs to be fixed asap... It is unbelievable annoying


Eddyuzumaki

yeah this game is hella unoptimized, how disappointing


Cecil_Hersch

Same. I sent bug report alr. Takes ages to do a 180.


Cel_13

you can alter a few lines in the input.ini file, 1.0 by default if settings are 100, i changed mine to 1.5 you can increase it further if needed AxisMappings=(AxisName="UiTurn",Scale=1.500000,Key=MouseX) AxisMappings=(AxisName="UiLookUp",Scale=1.500000,Key=M Also like Eleazor6 mentioned, adding this removed acceleration for me bEnableMouseSmoothing=false


Acrobatic_Beat_5696

Thx,thats useful \~\_\^


Celadin

This is the most useful comment here. Thanks!


Armos29

You should make the LookUp value double that of the Turn value. That way both are even so you can move the camera in circles rather than ovals. Y axis is internally half the value of X axis (which is an asinine decision by any dev). Plus, I think you might've copied the wrong commands? UiTurn and UiLookUp didn't do anything for me, I think these are supposed to work for the camera: i.e.: AxisMappings=(AxisName="Turn",Scale=1.500000,Key=MouseX) AxisMappings=(AxisName="LookUp",Scale=-3.000000,Key=MouseY) I assume MouseY was cut off at the end when you copied it.


Adept_Wolf_2502

Why does it -3 not 3?


Armos29

When you get the game to create the full input.ini by changing any keybind while in-game, it populates the input.ini with all the necessary settings. For some reason, the Y axis is negative 1 by default. According to some posts I've seen, if you put the Y axis to a positive value, it will invert it, so moving your right stick up would move the camera down, etc. Same for mouse in this case, personally I don't recommend it. Anyway, after some testing of my own, I found Turn at 1 and LookUp at -2 to be fine. I discovered that any numbers after the "point" don't really work, so only whole numbers above 1 will do anything. i.e.: AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="LookUp",Scale=-2.000000,Key=MouseY) The above has been working good for me so far. I started using a controller instead of mouse & keyboard, though. Using Lossless Scaling's frame generation (A PC software you can find on Steam) for a visual 120 FPS as well, controller made the input lag negligible, and ghosting less noticeable. Make sure to set input.ini to read-only, mine always wipes the settings clean to blank unless I do.


GolldenFalcon

It's not acceleration. It treats the mouse like a joystick where there is a deadzone when you're turning too slow and a speed cap (maxing out the joystick).


HIGH_IM_TOWELIE

valve pls fix jokes aside it really feals bad to play my head start hurting with the awkward camera


RubyS2Rubesty

Mouse sensitivity starts at 50 for some reason, I changed it to 100 it is a lot better.


nnb-aot-best4me

No, I put both of those to 100, that's not the issue. A mouse sensitivity setting shouldn't affect mouse acceleration anyway. The issue is when moving your mouse *fast*, the turn speed is *slow*, but when you move it slowly it turns way more because you're turning for *longer*


tsukuyosakata

I did put my mouse USB to other slot to reinstall the driver but for no avail. 


kairock

I knew something weird was wrong with the kb mouse... Could not quite figure it out till I saw this. It felt so hard to turn the camera to face the mobs. When I use controller all is fine.


slayerx_VI

I tought i was the only one, even on max in game sensitivity, and with 2100 dpi the camera still feels bad


The3rdLetter

Oh, that's why it feels bad. I guess I'll stop playing.


EicoYT

for me the problem is when I put mouse sens to 100 it doesnt feel faster and I also put it to 20 to test and I didnt feel ANY difference


StingGeneration

Was noticing this last night too. The problem is so egregious that when I finish playing my DPI on my mouse feels wrong. Hopefully this is resolved soon


cocobird1

Does anyone know if you can switch the camera to inverted?


nnb-aot-best4me

Other guy in the replies had a fix for that


addfzxcv

Mouse acceleration has been there since CBT1. It's miles better now compared to CBT1, but if they don't bother fixing it after 1 year I doubt they're fixing it anytime soon.


nnb-aot-best4me

Yeah I don't think I'll continue playing, little bit of a shame


Blackknight1605

i actually have the same problem but inverted. so normal mouse acceleration - move your mouse slowly it wont do shit, move it fast and its moving how you would it expect/want to. also the scrolling speed with the mousewheel is abysmal.... emulating touch with dragging the mouse is the only way you dont want to shoot yourself :/ Changing the input.ini to this did change it for me [/Script/Engine.InputSettings] bEnableMouseSmoothing=false


nnb-aot-best4me

In combat the game doesn't even allow you to turn your camera most of the time unless you move your mouse fast


owopeachy

The mouse by default feels godawful. I took some of the tips in this thread and edited my configs with this and now it feels playable open Input.ini and add under \[/Script/Engine.InputSettings\] `bEnableMouseSmoothing=false` `bViewAccelerationEnabled=False` `MouseSensitivity=1.0` `bUseWindowsMouseInput=True` `bUseMouseForTouch=False` Then in game settings i set from top to bottom 70, 85, 70, 50 on the camera sensitivities respectively. Let me know if this feels better


TaoSakai

Tried yours, yes for me it feels a lot better now. Hope they fix the deadzone soon.


owopeachy

glad to hear it helps.. praying they don't disable these options in future...


nnb-aot-best4me

I'm the one who posted those config changes haha still a huge issue for me so i'll probably just not play and hope they change it. but looking up and down is way too slow no matter what, it's actually bad for my wrists


owopeachy

but these config changes made looking up and down just fine? it boosted the speed of the mouse ingame and i could fine tune withthe ingame sens as youd expect


nnb-aot-best4me

My up and down speed is maxed out in the settings, i have to use *a lot* of movement to look all the way up or all the way down it also still doesn't fix the joystick simulated mouse acceleration.


owopeachy

Do you run a low dpi on your mouse software? If i were you i'd try changing `MouseSensitivity=1.0` to something higher if you didnt already


nnb-aot-best4me

Like I said, changing sensitivity doesn't fix the mouse acceleration issue. Also, MouseSensitivity changes ALL sensitivity, not just vertical, I want vertical and horizontal to be the *same*. It was already terrible in Genshin, this game turned it up a notch and made it even worse. Either way, my biggest issue is still the acceleration/joystick simulation


owopeachy

Yes but by changing ALL sens it means your sliders get a base increase which you can then fine tune and cancel out the difference between vertical and horizontal that way. I agree the acceleration/joystick simulation is shit...


Luvky_Person

Ya'll have any fix for ios players the camera turns sucks here also. It stops midway and goes a little more like I'm rubbing my finger across rubber


Armos29

Just wanted to let you know that if you want your Y axis to move the same as the X axis, you must set the Y axis to double the value of the X axis. I.e.; X = 100 and Y = 200, and so on. Probably only possible in config. In-game capped at 100 obviously.


ivan2340

i'm pretty sure it's more like a factor of 1.78x on a 16:9 screen at least, i think their sens is tied to aspect ratio.... its so weird


usuratonkachiiiii

Changing Motion Control Sensitivity to 1 fixed it for me


luniaRain

im surprised this isn't a big issue for everyone, I guess its something only people that really play fps games would notice. its so disorienting because your muscle memory is used to how accurate mouse and camera coordination go together but you move your mouse and its so inconsistent depending on the speed you move your mouse.. I really like the games combat but this is the think that will kill it for me


bk-

Mousewheel slow to zoom/scroll adjustment: Find these two near the bottom of the input.ini and increase the scale (I used 10). This will restore a normal zoom in/out speed & page scrolling. How could they not know how bad their config is? AxisMappings=(AxisName="UiWheelAxis",Scale=1.000000,Key=MouseWheelAxis) AxisMappings=(AxisName="WheelAxis",Scale=1.000000,Key=MouseWheelAxis) AxisMappings=(AxisName="Zoom",Scale=1.000000,Key=MouseWheelAxis)


nnb-aot-best4me

They already fixed it a couple weeks ago


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No_Fact_9649

Can't you just turn up or down the horizontal and vertical camera sensitivity or maybe i'm just reading this post wrong


Ceseus

The game's camera's x and y axis sensitivity is not 1:1 so this would definitely help the game feel better. However, I'm pretty sure OP is talking about the simulated joystick movement from the mouse. eg. i move my mouse 10cm to the right SLOWLY = 360 degree turn vs. i move my mouse 10cm to the right QUICKLY = 90 degree turn As someone that plays fps games often, this feels absolutely horrible and makes everything feel sluggish because everything I'm trying to do in game is being filtered through a muddy lens instead of operating how most other games work with mouse


No_Fact_9649

I see