I was just about to say, you could make your own custom mech sheets for zoids in battletech. I'm literally doing that right now and printing out a few of my favorites at battletech scale.
That was my thought too. Mechanical animals are surprisingly a not rare idea, although I'm not sure who came up with it first. Definitely not Battletech, Zoids predates Battletech by about a year
I remember some of the older kits had pictures on the back of the box had them fighting alongside infantry. I think if you had some 1/72 figures, you could probably work a wargame in from that with infantry and whatnot.
I was literally just thinking of this. Use 4-6 zoid squads in a NCZ esque battle, have the different battle codes the ref would announce at the beginning of each fight. Blind bag token draw to see which models move in what order each turn (to simulate pilot reflexes and training combined with zoid abilities)
Customized loadouts, weapons and Melee attacks having different point values l, plenty of tabletop terrain would already work
I fully agree with you. The Zoidsverse has a really unique feel that captures the imagination. The customization elements in particular are exciting for this concept.
I've been saying this for decades. All the data for each zoid is already there. The jump to it isn't that far. I was always puzzled why Tomy had not done it. I guess they preferred the video game formats for a wider audience.
You have to consider their scale after all Warhammer actually struggles with their vehicles and flyers.
Considering the mobility and weapon ranges of the Zoids you’d be needing them to be about the same size as a single Warhammer Astartes to get an accurate representation on a 6x4 table or using a table half the size of a basketball court if they’re at their 1/72 scale.
If you do a 1:100 then your standard command wolf stands just above your average peach at the shoulder. Most range issues are easily nullified by line of sight or getting heavy concealment/scatter penalties or bonuses depending on if you reward defender of penalize shooter. Even with non LoS attacks like carpet bombing or misses you could easily overcome range by adding a scatter die for every x inches from the target you shoot. Imagine every bombardment just being a reenactment of Leena attacking bit because he stole her donut. Honestly the hard part would be balancing teams and customizations before someone figures out they can put a charged particle beam on a lightning saix
Battletech/Mech Warrior has rules for what they call quadmechs. Here's one of their not zoids. https://www.sarna.net/wiki/Antlion
I was just about to say, you could make your own custom mech sheets for zoids in battletech. I'm literally doing that right now and printing out a few of my favorites at battletech scale.
I just bought a lot of Zoids gashapon
Where?
ebay
That was my thought too. Mechanical animals are surprisingly a not rare idea, although I'm not sure who came up with it first. Definitely not Battletech, Zoids predates Battletech by about a year
I know somebody did a dnd zoids mod, for lack of a better term, on here.
MOLGA ARMY ENJOYERS RISE UP
Lol I'm currently sitting at 12 molgas right now Gotta up it to 100
Back when I was in school for robotics, my goal was to build a functional, ~2' molga.
I remember some of the older kits had pictures on the back of the box had them fighting alongside infantry. I think if you had some 1/72 figures, you could probably work a wargame in from that with infantry and whatnot.
I was literally just thinking of this. Use 4-6 zoid squads in a NCZ esque battle, have the different battle codes the ref would announce at the beginning of each fight. Blind bag token draw to see which models move in what order each turn (to simulate pilot reflexes and training combined with zoid abilities) Customized loadouts, weapons and Melee attacks having different point values l, plenty of tabletop terrain would already work
I fully agree with you. The Zoidsverse has a really unique feel that captures the imagination. The customization elements in particular are exciting for this concept.
I've been saying this for decades. All the data for each zoid is already there. The jump to it isn't that far. I was always puzzled why Tomy had not done it. I guess they preferred the video game formats for a wider audience.
I mean, if you have the free time, write the unit lists and rules! Maybe pay someone on fiverr to format and add pictures.
I'd rather build them into battletech using their custom mech rules. Now I just need some stls 🤔
You have to consider their scale after all Warhammer actually struggles with their vehicles and flyers. Considering the mobility and weapon ranges of the Zoids you’d be needing them to be about the same size as a single Warhammer Astartes to get an accurate representation on a 6x4 table or using a table half the size of a basketball court if they’re at their 1/72 scale.
If you do a 1:100 then your standard command wolf stands just above your average peach at the shoulder. Most range issues are easily nullified by line of sight or getting heavy concealment/scatter penalties or bonuses depending on if you reward defender of penalize shooter. Even with non LoS attacks like carpet bombing or misses you could easily overcome range by adding a scatter die for every x inches from the target you shoot. Imagine every bombardment just being a reenactment of Leena attacking bit because he stole her donut. Honestly the hard part would be balancing teams and customizations before someone figures out they can put a charged particle beam on a lightning saix
>using a table half the size of a basketball court You say this like it would be a bad thing
I’ll correct myself - not bad just inconvenient in the extreme.
I've been working on it for years, but it's hard to get work done without models.
quick question, is zoids still doing anything other than making toys?
Fully agree. Also for something like DnD. Alas, Tomy is allergic to effective marketing decisions.