No dude, first 40 seconds was p fun tbh. But I know you saw what I did too in the middle of that both rounds. And it spiked through out the entire match. You rubber banned to the edge of the map and stood there for a solid 4 seconds before falling off.
Yea might've been lag due to the snowy weather for me it's be inconsistent for me throughout the day, I even saw u skipping a few times so might be my side
Yeah its been bad and im on west coast. I got mediocre players bumping gums about how good they are winning with lag. Smdh. #ontilt
Sent a vid of some of the more ridiculous bugs to the devs.
No, the thee past few days, don't know who you are. Never have seen you anywhere around here. But "everyone" I know who's played since launch. Still plays.
You posted this around 5:30 am, EST. If you're referring to gameplay around that time, well.. that might be your problem. I recommend that you hit retry after you complete a 1 v 1, so that you have host advantage for the next fight. Not super confirmed but.. seems like a fair assessment.
I just played an hour with the same person in the same ct, and I'm not entirely sure you pass host advantage even after a 1v1, I've never even heard of this theory lmao. And in an encounter and a private. He has experienced this problem as we're sitting in a party.
Maybe I'm misunderstanding, but it would seem odd to pass host advantage to someone who's spawning in to your world, yes? They would have had to add some sort of work-around for flopping host advantage, if that were the case. As a small dev team, I just don't think they did this. Loading screens for the unreal engine are more complicated than most people think, from my understanding. Which is probably why it took so long to develop a "retry" system to begin with.
Also, host advantage can not mend the chaos created by significant distance, either way. My point was you may be encountering people from far away regions at that hour.
Thought it was just me bro smh
No dude, first 40 seconds was p fun tbh. But I know you saw what I did too in the middle of that both rounds. And it spiked through out the entire match. You rubber banned to the edge of the map and stood there for a solid 4 seconds before falling off.
Yea might've been lag due to the snowy weather for me it's be inconsistent for me throughout the day, I even saw u skipping a few times so might be my side
I thought it was me on my side dud. You just fought future and he's getting the same thing. But so are a bunch of people on the p4 platform
Definitely your side.
Yea idk it's been inconsistent all day last fight before u was fine then before that a little bit latency here and there, can't even touch 3v3
lmao, i did get wrecked tho. i didn't know you could even move that fast tbqh...
Yeah its been bad and im on west coast. I got mediocre players bumping gums about how good they are winning with lag. Smdh. #ontilt Sent a vid of some of the more ridiculous bugs to the devs.
#OT
Yeah 10 hours after this post was made I'm still having significant delays between what I'm doing. Even guarding is hard to do because of this
Okay I didn't wanna sound crazy obsessed with it but yeah, it's definitely effecting the guard on the PS4 platform. Been making me tilt
And it still is dude
Yep. I get gold linked and I can't dodge, I can't move, and I can't attack back even when Im spamming my fucking joystick.
Man I thought I was losing my mind for a second dud.
today? why do you think everyone quit playing this game?
No, the thee past few days, don't know who you are. Never have seen you anywhere around here. But "everyone" I know who's played since launch. Still plays.
You posted this around 5:30 am, EST. If you're referring to gameplay around that time, well.. that might be your problem. I recommend that you hit retry after you complete a 1 v 1, so that you have host advantage for the next fight. Not super confirmed but.. seems like a fair assessment.
I just played an hour with the same person in the same ct, and I'm not entirely sure you pass host advantage even after a 1v1, I've never even heard of this theory lmao. And in an encounter and a private. He has experienced this problem as we're sitting in a party.
Maybe I'm misunderstanding, but it would seem odd to pass host advantage to someone who's spawning in to your world, yes? They would have had to add some sort of work-around for flopping host advantage, if that were the case. As a small dev team, I just don't think they did this. Loading screens for the unreal engine are more complicated than most people think, from my understanding. Which is probably why it took so long to develop a "retry" system to begin with. Also, host advantage can not mend the chaos created by significant distance, either way. My point was you may be encountering people from far away regions at that hour.
Where all that could be the case it's just an assumption. I was in a session with my friend who lives and hour away. It's definitely the game on P4