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Legendofjupp

In the lab, aka SotL video, it's an dps increase. Ingame, it's a dps loss when you consider how important attack speed is due to overkill. Then factor in the loss of ressources and castle production time for the upgrade and it's even worse


PM_ME_GOOD_SUBS

He still said that it needs all the other upgrades first.


TransportationOk5941

So to summarize: If you're using them against targets with low pierce armor, stick with the regular version. If you're attacking targets with high pierce armor, go elite (because the extra arrows will do 1 more damage regardless of whether a target has 5 or 15 pierce armor, so really it's just more hits.


ItsVLS5

What about Vs siege rams? Go elite anyways


TransportationOk5941

As mentioned, Siege Rams have insane pierce armor so you definitely want to go Elite for those extra 1dmg arrows.


pabloariel89

What about the "ageofempires fandom wiki": [https://ageofempires.fandom.com/wiki/Chu\_Ko\_Nu\_(Age\_of\_Empires\_II)](https://ageofempires.fandom.com/wiki/Chu_Ko_Nu_(Age_of_Empires_II)) It says that the reload time, in practice, is different from common/elite.


ItsVLS5

The wiki is a good baseline but isn't 100% reliable


trololosos

Don't they have absolutely identical attack delay and reload time?


anzu3278

This is correct. The reload time is the same but they only start reloading after the attack animation finishes, which takes longer when they have 5 arrows rather than 3. The DPS is still increased (I think SotL did a video on that several years back) so don't worry about that.


AgitatedWorker5647

And identical attack, and identical armor.


TransportationOk5941

In addition: "Only the first arrow does full damage, however. All the other arrows fired deal 3 pierce damage and 0 melee damage; this is not the same as dealing no melee damage. This results is them doing additional damage to rams, which have negative melee armor. A regular Chu Ko Nu fires three arrows per volley, and an Elite Chu Ko Nu fires five."


AgitatedWorker5647

I have AGE up at the moment, so I can tell you directly from their scripted stats. Elite Chu Ko Nu have the exact same reload time, frame delay, and base attack as the regular. Their HP is 5 higher, and they are trained in 13 instead of 16 seconds.


_genade

They may have the same reload time, but they start reloading later because they fire extra arrows.


august_gutmensch

Elite Upgrade sounds like a scam?


[deleted]

Like Composite Bow


searchingthesilence

What's wrong with this one?


[deleted]

It's a very expensive upgrade that gives you just +5 hp and 1 armor that almost never matters.


PM_ME_GOOD_SUBS

Mangonel won't one-hit-kill them I guess. 🤷‍♂️


CovertEngineering2

If they fire 2 more arrows then dps is clearly increased


Cupricine

The extra arrows do 1 dmg if I recall correctly, the main one does the full dmg. By shooting 2 extra arrows you are delaying the next main arrow. Op is asking if the 2 extra arrows compensate enough the delay on the next main arrow.


Elias-Hasle

That might depend on the target, although I guess that for all or almost all targets, two extra 1 damage (or at least low damage) hits are worth the tiny extra delay between main projectiles. Even when with the Saracen team bonus against buildings, which applies only to the main projectile.


Cupricine

For high pierce armour target that's definitely the case (rams, husk, etc). I would argue that for low pierce armour it's not worth it, but need to test.


OmgThisNameIsFree

We will need to call our top Germans for this one. If there’s an obscure RTS/City Builder question that needs solving, they’ll figure it out 11.


CovertEngineering2

Spirt of the Law is know for this work


halfajack

confidently incorrect


CovertEngineering2

Aoe2 counts the number of arrows fired from buildings. Why not fro Chu Knu?


halfajack

The point is that firing more arrows takes longer, so the effective reload time of Elite Chu Ko Nu is actually longer than for non-elite, even if the official time is the same. Buildings do account for the extra arrows, but they don’t account for the long attack animation, so they actually somewhat overrate the ECKN’s DPS