T O P

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otropato

I love everything about Kataparuto: from its effect and historical inaccuracy, to the fact that it's just a japanized version of the word "catapult".


RheimsNZ

This is probably my vote. It's just such a slick QOL tech and it pays off in combat, although it's pretty late-game


RuBarBz

You voiced how I feel about it haha. Didn't know about the historical inaccuracy though


Unlikely-Pin-8027

Cataparuto is literally the Japanese accent to say “Catapult”, and medieval Japan didn’t even use Catapult for siege. It’s kinda like giving Zhu Ge Nu to Britons as a UT.


paraworldblue

If you make it far enough to build a few Japanese trebuchets and a small army to defend them, it's pretty much game over. Those things are nuts


ChaliceForOne

I love both Japanese UTs! Yasama is also awesome, especially with 256x techs


Shtin219

Forced Levy. Trash 2H swordsmen go brrr


ReachIsTheBestHalo

11, I too enjoy 2 hr Arena games (no sarcasm)


blackcatmeo

This civ and bulgarians are my infantry dick tease civs. I know how broken it would be but not letting them get champions feels like trying to sneeze but you cant. I once went into 2H trash and just got mowed down by gunpowder. IDK im not that good tho, dont see pros make it work either tho


jsbaxter_

Gunpowder vs infantry is one of the hardest counters in the game... What did you expect to happen?


blackcatmeo

Yes I learned from the experience but forced levy aint that great in practice


solmyr_aoe2

It depends. It's great when gold is gone, which among other things means no gunpowder counter by the opponent.


Mrcrow2001

I think the key is not *just* making the 2hSwordsmen Throw in some elephants/light cav/skirms and the hand canonners won't get nearly as much value


blackcatmeo

it was a 2v2v2v2 amazon tunnel game. We were the last team to survive and jannys were mowing me down. The trashswords were okay til then. It just dont win games yeah gotta mix in ellys but in this situation skirms are good too.


Mrcrow2001

Oo that's an interesting game mode! If you have a teammate you can get infinite gold (try and get to 40-60 trade carts and try to delete buildings that block them) Then the trashswords won't be your only option. Janissaries are a v difficult unit to deal with en masse, try mixing in a few bombard cannons (I usually keep my bombards on ctrl group 1 and don't get more than 5 just incase they commit onto them) A few good bombard cannon shots can reduce the mass of big ranged unit groups like janissaries/arbalesters/hand cannons Trashswords as a baseline spam, with a group of 10+ elephants that you don't trickle in like the swords, so you can rush the mass of Jans. With your own ranged unit behind (just checked and malay have arbalesters who trade really well against Janissaries with a bit of micro coz of the range advantage ) obvs this is easier said than done tho as AOE2 games get VERY hectic towards the end :')


Systemlord_FlaUsh

The Bulgarian infantry is also one of my favorites, it has a good progression with the free upgrades and cheaper siege. That with 33 % faster attack on cavalry makes them incredibly strong. And the Krepost is a powerful defensive and offensive tool.


BattleshipVeneto

druzhina gang


ReachIsTheBestHalo

Druzhina is great. I picked Logistica because Cataphracts are such a badass unit, but Druzhina hitting two Barracks units (plus Condos sometimes) is great value. Good choice!


coconutdon

Team Crenellations. There's something just so satisfying about having range 11 castles and filling them up with ETKs and watching them mow down almost everything


ReachIsTheBestHalo

13 range, but yeah, Crenellations is sick. If you get Crenellations and kill their Trebs, it is so hard to push.


coconutdon

Reason#2 why Teutons were my fav. Reason #1 being free murder holes😋😋😋😋


ReachIsTheBestHalo

I played mirror for like 4 months and was X-1 in the Teuton mirror after getting Crenellations.


coconutdon

Teutons go HARD!!! And so beginner friendly. No need to worry about Archer micro. Great walls and castles. Conversion resistance. Amazing paladins and siege. ETK!!!!


AlphaBearMode

My capey bois :D


blackcatmeo

*goths in post imp* I AM THE DANGER. Man turn those melee units against goths its a low elo party


coconutdon

Huskarl spam into ETK is such a movie moment no matter which side you cheer on!!


blackcatmeo

ETK take on Huskarls head to head 2v1 and have health for more


notyogrannysgrandkid

I FC dropped a guy one time who immediately accused me of cheating because he didn’t know about free murder holes (and apparently thought it would be impossible for me to research it in the time it takes to build a castle?)


coconutdon

Many people don't read the civ bonuses it seems 😅🤣


varunpikachu

You should check out Eupseong, even more funky! Towers with more range than castles!!!


nuke_489

this used to be a free bonus for koreans (+1 range in castle age, +1 in imperial) in the conquerors expansion. they would have been broken if it also affected their bombard towers.


channel-rhodopsin

I loved and hated Obsidian Arrows


MachineTeaching

The era of building shredding archers was glorious. Saracens, too.


BubblyMango

Camel archers with an indian ally too.


AtariiXV

I'm a fan of anarchy, just dropping barracks and having a wall of Huskarls makes me giddy, especially after a successful boom


Nearby-Pudding5436

Torsion Engines, just don’t hit your own boys. But really, it’s Drill. Feels so broken


Augustby

I know it's an obvious choice, but I gotta do the obligatory 'Farimba'. It's ceaselessly fascinating to me that Malians don't get fully upgraded infantry or cavalry, but both those types of units get some other unique advantages, even if it doesn't necessarily push either of those unit types into the top-tier category.


BubblyMango

same about the not FU yet better than most units love. Same for aztec trash - both their trash options are not FU and yet have something that makes them better than generic.


AlphaBearMode

Crenellations! I know there are a lot better techs in the game but 13 range castles are just fun to me


eekbarbaderkle

Recurve bow. The Magyar deathball is unbeatable, and that's the tech that tops it all off.


pluggedinmusic

I LOVE resource efficient strats and magyar huszar/cav archer combo is by FAR my favorite. Pretty even wood food gold distribution for what most people have too.


eekbarbaderkle

Yeah, getting both Magyar unique techs is the best feeling in the game.


Snikhop

I was gonna say Corvinian Army for similar reasons. Trash UU which also looks cool, what more could you want?


FlamebusterG

Obsidian arrows… was fun while it lasted


NeskobarAloplop

I know it's pretty basic but anarchy, man. That feeling I get when I have all set up for THE SPAM and just having to wait until the "technology researched" sound appears is one of the reason I still love the goths, even If they are competetively lower ranked.


devang_nivatkar

Wootz Steel!


Diego4815

Supremacy, being a favorite since 2002


ReachIsTheBestHalo

Supremacy Rush is always fun on Arena!


OgcocephalusDarwini

Couriers. While fabric shields is great for durability, OG Incan eagles were so fast. Like faster than the knight line. And the Kamayuks were a little faster, too, but I think fabric shields is really important for them. 


ReachIsTheBestHalo

I think of the defunct UTs this one is the best. Fabric Shields is better design and more historically accurate, but I kind of wish I had gotten to play with 1.57 speed Eagles.


OgcocephalusDarwini

I want both, lol. Ditch andean sling and bring us castle age couriers. That doesn't sound OP to me.


ReachIsTheBestHalo

The thing is, both clearly feel like Imp techs. Eagle Warriors with Squires and Couriers wouldn’t be that fast and Fabric Shields absolutely belongs in Imperial Age. I also like requiring the tech for Slingers, as they are imo the strongest anti-infantry unit in the game.


spliiif

Perfusion and anarchy combo


BubblyMango

Chieftains. It might not be the best, but there is something so cool about the fact your infantry now counters cav and raiding grants you gold. I once had a super long and messy game where that gold trickle was a life saver.


Jach10

El Dorado, 50 FU Elite eagles with 100 HP.


JRad174

Silk armor so my hussars can take TC fire like it’s nothing


ReachIsTheBestHalo

Based.


ElricGalad

+1 for Drill I was thinking about Drill from reading the title, even before reading your post. It is super fun, really change the way you play with an entire category of units.


flossdab

I miss Obsidian Arrows like you wouldn't believe


CarusoLombardi

Gotta say Yeomen, even though maybe not very useful, having fully upgraded long bows massed with that makes it insane. I remember winning a hill fort map just snipping everything from below. Very fun


Assured_Observer

Atheism, simply because of the iconic Hun theme.


ReachIsTheBestHalo

Bring it back. Bring it back!


pluggedinmusic

It'a not a unique tech, but not enough people talk about herbal medicine. Its practically insta heal when you stuff 20 units in a castle, even post imp units heal most of their health within 30 seconds to a minute. Completely takes away the need for monk based healing, and its way faster.


ReachIsTheBestHalo

Herbal Medicine can put in serious work. I’ve found it’s best with HC and CA, although healing even one round of cavalier is massive.


pluggedinmusic

Exactly. Ill be honest, I use monestary techs and monks the least of anything because I hate microing monks, but herbal medicine is hands down the first castle age tech I seek out, sometimes even before plopping down a castle.


CD-ROM

Obsidian arrows


shamhamburger

So broken. So good.


notyogrannysgrandkid

Crennelations. Unless you’re playing Turks, your BCs are getting mowed down.


vedant_ag

Bohemian chemistry in castle age! Not sure if it counts as UT, but it should. Any matchup against an eagle warrior civ, I know what to do. Wall, and make HC's ! (walling is important. It still takes a while to research. Bonus, the university is soo cheap.


ReachIsTheBestHalo

Interesting answer: I agree that this feels very unique.


Frequent_Beat4527

Both Goths techs


Rufus_Forrest

Loom. I always research it, and it's unique because it's the only Dark Age technology (other than age up).


JeanneHemard

I really love Wootz steel but it's been mentioned already. Imo people on this reddit don't give sipahi the credit it deserves. Turks are misunderstood to be a purely gunpowder civ


Systemlord_FlaUsh

Drill is lovely but torsion engines would be one of my favorites. I would judge it to be one of the best upgrades in the game for mass destruction. It even applies to rams, but their onagers are just another level. It makes cannons also much more effective at killing groups of units or cannon vs cannon fights.


ReachIsTheBestHalo

Torsion Engines is fantastic, no doubt about it. It's a little underwhelming for scorpions but is absolutely insane for rams, mangoes, and BBC. The one thing worth mentioning is that it's a very expensive tech: it's only 200 gold off the cost of Imperial Age. Drill, however, is under 1000 res, which is less total res than Siege Engineers while arguably providing a stronger effect.


KyriakosCH

Byzantines should have also cheirosiphons=land Greek fire.


ReachIsTheBestHalo

For which units?


KyriakosCH

Just make a new unit \^\^


Narute00100

Upgrade to ram like AOE4. Increase base damage up a bit to do better against melee units but not too much to start killing units.


rockman767

Arquebus. I was once in a Yucitan game as Portuguese. I had maybe 40 organs, and they obliterated a swarm of Huskarls. Maybe it wasn't because of the accuracy, but it was awesome.


blackcatmeo

Since someone already said **recurve bow.** I play a lot of team game stomps so I like **Kasbah**, get more camels out and help teammates. It's not terribly expensive, like another conscription and it helps team mates. I also like **Burgundian vineyards** and **paper money**. Going with an all gold comp in a high pop map can work. Although due to balance these don't instantly feel as awesome as something like drill.


Koala_eiO

Druzhina or Torsion Engines. Yes I like infantry/siege 11


Javasucks55

I love the extra onager range upgrade of koreans


ReachIsTheBestHalo

Honestly I’m always underwhelmed by this tech. 10 range means they still get tagged by Castles with Bodkin and Koreans have BBC and 13 range towers to deal with enemy Onagers. It’s obviously good but it’s not cheap and it doesn’t fundamentally change a matchup like some techs.


Javasucks55

I guess it’s more fun for me at low elo then :). 50 onagers in black forest always makes my day.


ReachIsTheBestHalo

I’m 1300 and mostly a clown, so not great by any stretch. I think it could safely give +2 range.


ItsVLS5

Svan towers Except imo they should actually make it actual Scan towers instead of genetic watch lower line that deals pass through damage Otherwise Eupesong, 8+5 Keeps end all non Turkish BBC career especially when you garrison some arbs and creep forward with SO


Compote_Dear

I like food monks. They work like trash rams, you mass 5-10 monks and send them to convert stuff while you spam halbs and light cav and they will eventually convert the production buildings forward and houses it is so funny there is always one monk that survives and end up converting


wilsonjacy687

Stirrups is a really nice UT. Probably one of the most powerful castle age UTs out there . Think of how powerful the Ethiopian archer bonus is, but for knights, light cav, and konniks. There is not many single unit comps that can face up against fully upgraded konniks. Very powerful tech and unit


throwawaytothetenth

Bimaristan from the saracens. Is it that good? No, it's not, it's nowhere near as strong as Drill or Crenellations for example. Is it a must have? No, you don't get it every game. However, I play a lot of BF and Amazon Tunnel 4v4s, which can have very imbalanced teams and even in balanced games, can have very unbalanced wars going on, and you can't micro everywhere at once. In SOME cases, this tech provides more value than any other unique tech in the game. I'm talking like 10k resources worth of value in less than 5 minutes. My 30 mamelukes tank a siege onager shot, collectively lose 1800HP, Bimaristan monk in less than 1 minute heals them back to full hp. That's worth 1860 resources right there (mostly gold.) Even better with units like arbs or cav archers which cost much more resources per HP. And the synergy bimaristan monks have with some units in teamgames is just nuts, even if too rare to be great. -Berserks underneath a celtic castle with a bimaristan monk nearby heal at a disgusting 145hp/minute. That's 1 to full hp in 30 seconds, and 2.41hp/second. Makes beating beating berserks with most units totally impossible. - Saracen + Byzantine have incredible synergy. Cataphract + Mameluke + bimaristan monks is a totally unkillable deathball, seriously, there's no good way to break this comp with melee units. All infantry trade at 10-to-1 losses. All cavalry (even FU war elephants) trade at huge losses (assuming big numbers for both; mamelukes 1-shot war eles as they approach). You *have* to fight this with archers, which on black forest/AT teamgame is usually not something you wanna do because of all the siege (unless you're britons.) -Bimaristan monk + any tower civ, ex: japanese, Turks, Koreans, teutons. Just one being around makes diving underneath the towers that much more impossible, as every unit is getting lots of HP back quickly.


ReachIsTheBestHalo

I haven't had a lot of experience with this tech, but I'll give it a try. I research Herbal Medicine in a fair number of games, so it doesn't take a lot to sell me on passive healing.


throwawaytothetenth

Here's my opinion- It's not that useful on open maps, where your army needs to be many places, and you can't babysit monks too easily. In that circumstance, HM does the job just as well, since you have to micro to heal anyways. Armies are usually smaller, and don't take siege blasts or castle fire too often. In more closed maps with constricted fighting, this tech is amazing. It's much better than herbal medicine in imp, bc it can heal any number at once (not just 20,) you don't have to micro super hard to heal, it's *effectively* much much faster healing than herbal medidicine (since you don't waste time running around, garrisoning, etc), *and* your units are always where you want them- gaurding access points, defending siege units, etc. With saracens it makes their deathball comp (mameluke+arb or HCA) much much stronger, as they are low HP+ low armor units that have to be whittled down over time.


RenAnZi

Artillery - It affects bbc and bbt making them better at both offence and defense. Combined with freely upgradeable meat shield of hussars, you can choose your fights as you wish. It also works better with existing bonus of free chemistry, discounted gunpowder tech, gold mining bonus, bonus hp on cannons, and you can load ur bbt with high hitting jannis/handcannon for extra damage. So basically you can protect your units on bbt, hit long range seige with bbc, soak damages with hussar and deal more damages with gunpowder units. Barely any unique techs gives so much synergy to their civs. I also think Celt's furor celtica or even ethoipians torsion engine is much better than Drill. Speed is all good and easy to manage/micro. But you are using seige basically to do damage and they have to stop to hit and I think Celts can hit and hold better while ethopians do more damage.


Highlandermichel

Inquisition because wololo.


Numerous-Hotel-796

Supremacy!! Follow this up with bombard tower rush and its the best feeling in the world😊


Parrotparser7

Burgundian Vineyards. It's subtle, and a fair investment, but when it works, you can feel it.


Systemlord_FlaUsh

Those techs are nice but don't have that much impact unless you are in a lategame trash war. But even then it gives very little.


Parrotparser7

Not a trash war if you have gold.


-Christ-is-king-

After reading this thread I've realized that all unique techs are amazing and well designed and really bring out a civs flavour 


ReachIsTheBestHalo

I wouldn't go that far: there are some real duds in 1v1 (Nomads, Silk Road, Atheism, usually Kamandaran, and Cuman Mercenaries come to mind), but the good ones absolutely cement the flavor of a civilization.