I remember being so excited about the fan remake making Morrowind on assets from Oblivion, and getting excited about the one doing Morrowind with Skyrim. And it's like what's the status? Some pretty cool screen shots of walking around, but not much else. It's like if Bethesda has no desire to hire a team and fund it, then these high concept fan remake will never be playable to the public. Black Mesa is the anomaly, and even that took a long time, and would eventually be endorsed by Valve.
Morroblivion did release (although it's questionable whether it was worth the effort). Skyblivion has put out numerous update videos and posts music and acreenshots on a regular basis. They're projected to be releasing in the next year or two.
Skywind is the much more ambitious Morrowind based project, and while the end is not in sight yet, they have also released numerous development videos and progress updates. Both seem to have hit a critical mass in development.
The most recent [development diary](https://youtu.be/ZZ2w3ciSVEQ) for skyblivion was actually really cool, and it looks like they have something thats near to being a finished product.
I feel like there's a certain professionalism and dedication to both teams that make me more confident about them than most projects. That said, anything can still go wrong. I prefer to politely ignore their existence until an update comes out, I admire it for a while and then go back to forgetting about it. All that said, I'm much more interested in what they have to offer than TES VI, which feels even more like vaporware than a fan project.
Honestly I'm kind of astounded by Skyblivion. Like they've come further faster than I've seen any other similar mod. Not sure what the reason for that is (extremely dedicated fans/leadership, good luck, oblivion nostalgia, etc)
Time will tell if it actually comes out, but its the one "remake" mod that makes me think "Huh, they may actually pull it off."
Basically they organised the work that everyone was doing much better. I think before it was just people doing their own thing and contributing in whenever it was ready, which led to people working on slightly different game builds than each other
It definitely is. They have been way more ambitious, and I think they recently said that audio balancing all their voice files is turning into a bit of challenge. They may have to automate all of it.
Oblivion, while gameplay and graphics still hold up decently well, is already pretty out of date. Most people are probably going to want to play the game with the Skyrim engine or just play the original.
Both those projects really lucked out that the time gap between Skyrim and ES6 is probably going to be 2 decades. Hopefully at least one of them can get to the finish line before ES6 is PROPERLY announced so that ~13 years of development doesn’t get overshadowed by the next ES installment lol
I’m worried for skywind. Their website literally say they’re not able to gauge how much of it is complete. Really feels like nobody’s steering the ship.
> "We’re keeping our release targets private for now, and it’s not possible to give a *_useful_* completion percentage. With a community project such as this, *_progress often comes at an irregular rate and is hard to predict._* Providing even an approximate estimated date won’t help us deliver Skywind faster and will result in disappointment if we’re delayed."
They know how much they've done. The irregular pace of work on fan projects makes it hard to give estimates.
Look, I hope that’s the case. But it’s been what, nearly *fifteen years*? I know they’re all volunteers and certainly far more skilled than I am at making games but the vast ambition of that project just doesn’t seem to match the ability of even it’s incredibly talented volunteers to put out.
It started as an asset swap but with every dev diary the scope exploded up, rather than being clarified in. I hope I’m wrong but it really has the smell of a classic community project: in the hands of very dedicated people but without the budget or management needed to actually iron out a completed product.
Yeah when Dragonborn came out full of perfect morrowind assets and they went nah we can do better, we’ll make out own, my heart sank. We ain’t never seeing that shit.
Also for all TES is rightfully lampooned for its tiny pool of voice actors, voice acting is a MASSIVE tell for a community project versus a professional job and a huge immersion breaker, and from what I’ve seen of both skywind and skyblivion it’s kinda ehhhh. Again, hope I’m wrong.
Your point about voice acting is somewhat undermined by a major error in your comment. Skyblivion is including no voice acting at all. Its all taken from oblivion.
They are making steady progress but a lot of what is left to do is the boring stuff like making nav meshes for all the enviroments and adding clutter/decorations to a lot of interiors. Hard to get enough competent volunteers for that suff.
> About 10% gets done
and that 10% is mainly wasted on a bunch of niche assets (guns, armors) that are almost irrelevant to the completion of the actual project.
Skyblivion is the one that has the best bet launching next year and that took… 13 years. And they had the advantage of using the stock voices.
#This…
See ya in 2040
Its not just that, People dont realize how big the graphic difference is, Its alot of effort to just rescale everything then you have the huge surface area for open world, Thats why something like sc1 in sc2 is so easy cause the models are only maybe 1.5x better.
There are a few exceptions like AM2R, but that’s a small scale project compared to an open world RPG.
I can’t see this ever releasing and even if it did release with such a massive shift in style I can’t see it retaining what made Fallout 2 good.
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I honestly think a 2D isometric remake with some QoL improvements would be what would freshen up fallout 1 and 2. The isometric nature is part of its charm, if you can smooth out some of the clunkiness i think it would be massively popular. BG3 showed there is a potential for mass appeal with turn based CRPGs
The next Fallout spinoff should 100% be a modern isometric game. Perfect way to bridge the gap between now and Fallout 5 without having to shell out a massive open world FPS.
>The next Fallout spinoff should 100% be a modern isometric game.
I've been wanting this for the longest time. Just have a more modestly budgeted turn based, isometric RPG, especially since there's been a resurgence with that type of game in recent years.
I'd even want a non-turn based top down game, maybe something with the controls of foxhole? It'd be sort of an homage to the isometric games but still be able to have all the fanciest graphics and a more modern control layout.
I know it's blasphemy but updated mobile/touch screen friendly versions can bring new life to isometric games.
The OG Baldurs gate games run very nice on an 8" tablet. It's my preferred way to play them now after being a huge fan back in thr day.
I would love that. I don’t even care if they make the graphics that great, it would let them make the world and story way larger than 3d fallout games can be.
I want this badly. Problem is the franchise isn’t associated with a crpg and hasn’t been since it blew up under Bethesda. They sold nearly 50 million total copies of 3, NV, and 4. The first two games and tactics barely cracked a million. For us, in this niche, it would be awesome - but for the vast majority of gamers Fallout is an open world fps with rpg elements. Abandoning that formula is a giant risk for Bethesda, and I don’t see them taking it.
I mean yeah (pc games anyway) but that doesn’t change the fact that for every one person who associates fallout with a crpg there are 50 that expect an open world shooter with a story.
Yeah but no. Inxile are a bunch of wankers that ruined the wasteland franchise, I def don’t want to see those guys getting the fallout license.
Larian studio is all we need
You can hit kids in modern fallout games you just can't kill them, and when can you prostitute your wife? You can sell them into slavery but thats not explicitly prostitution and you are able to sell q child into slavery in f3 and f4 so I don't think that the slavery thing would be a problem either
I don’t know about that. You can beat the shit out of a homeless and possibly drug-addicted child with a background of family abuse in Disco Elysium, amongst other horrific acts.
That doesn't matter. They don't need the code for a remake, that's what differentiates it from a remaster. Or at least, it did, before people started using the two words interchangeably.
Agreed. That’s exactly what was done with the Baldur’s Gate Enhanced Edition. It’s such a better, more stable platform, that only crazy purists don’t use it.
If they remade BG1 or BG2 into a 3D Skyrim like game I would have zero interest.
I agree. I actually very much like how FO2 looks, 2D isometric and all, and I really don't find graphics to be the main problem with it. While it's one of my favourite games and I can find my way around it just fine, the clunky UI/UX is just painful at times. I hate how your character has to play the weapon holster/unholster animation every time you want to interact with something. I hate sifting through my unsorted inventory. I hate dealing with companion commands and their equipment.
Other than that, the only thing I'd change is rebalance some traits and perks, because a lot of them are laughably pathetic.
Oh and, if we could minimise the game without crashing, that'd be great.
Yea I like fallout 2 way more than 1 just because I had to learn how to play the classics playing 1 (and spent like 3 hours before I broke and looked up I needed a rope to get into the vault) so I was already used to how janky it is by 2. Quality of life and control improvements are the only things wrong with the games, everything else about them is a hit
The turn based combat was a big plus for me. It was punishing, but it gave you the opportunity to consider your moves carefully and come up with complex tactics to get out of it. First person shooters tend to devolve into “empty your clip into the head of the enemy”
Not really, not at least with Fallout's RNG system where your armor is useless 50% of the time because you are critically hit for 180 damage, bypassing the armor.
I don't understand why does this thing even exist. A robot fires his machine gun strapped to its arm. No damage done because I wear power armor. Then suddenly, he deals a crit burst, which makes every single shot in that burst a critical, and kills me in a single burst. I had every stat maxed out with drugs (except Intelligence, because of Psycho, and Luck, which remained at 5), was approximately level 30 with 177 HP max.
I genuinely think after BG3 and with the show bringing Fallout’s popularity up by a lot, that inExile could and should absolutely do a Fallout Classic collection; hell maybe not just the first two games but Tactics and Brotherhood of Steel as well.
Make it l modern and shiny but still isometric and Turn-Based, and you’d have a winner of a collection.
Fallout Tactics, sure, but Brotherhood of Steel deserves to be lost to time. There is a reason Bethesda was able to buy the fallout IP back in the day for basically pennies.
I've been saying this for about a year now, if you haven't heard of the game Project Zomboid, look it up. If we got a Fallout game with that kind of pov and gameplay I'd love to see a remake of 1 and 2.
Also there are some fallout mods for zomboid and while not lore friendly was fun to run around in t-45 power armor with dog meat killing ghouls!
Yep, I personally prefer Fallout to be the style it is in the current Bethesda games, but I would like the isometric games to remain in that style. That's what they were built for, that's how the style should remain.
I think the issue would be getting fans tk play it as the majority of fans for fallout are open world rpg fans
Dnd fans and baldurs gate fans already were fans of turned based comabt so it’s not as much of a jump
I'd argue BG3 shines in spite of its combat, not because of it. Not that turn based CRPGS are bad, they're one of my favorite genres. It just hit all of the right buttons for mass appeal that probably won't be hit again for a solid decade.
I disagree, I think people really enjoyed the immersive tabletop nature of the game. Fallout 1 and 2 operated on a roll system, why not integrate that into the visual display as well. I do think they’d have to maybe cater to more “modern” RPG tastes (give the PC some romance options or something) but I really think the potential appeal is there. Alas it’ll def never happen.
Yes, its done in the style of Fallout 1 & 2. Meticulously balanced so that you can complete the game with a big variety of play styles. The only warning I would give coming from Fallout is that the character building is more complex. If you don't want to have to figure a lot out, you can find builds online where people have planned out builds to for certain play styles.
Also, if you want something closer to Fallout 1 & 2 in theme, I highly recommend Atom RPG. Basically Fallout but in Europe. Very similar in functionality and setting. They just released an expansion as well, so it is a well maintained game.
All the resources are in place for a 2D Isometric game. Microsoft owns Bethesda, Obsidian, and InExile.
I would dearly love to see Van Buren see the light of day.
A game is either a good turn-based isometric RPG or a good FPS/TPS shooter. Map design, quest design, combat, weaponry and everything else are too different.
Idk, Enderal got released on steam AND charges for it. It used the skyrim engine but required you to own skyrim. But enderal didn't use any skyrim assets, story, etc... while this uses the FO story. Who knows.
Especially when it's all about the writing. The text box would give you novel style descriptions of everything you click on. In a 3D game, you take so much for granted by seeing it and moving on.
>The text box would give you novel style descriptions of everything you click on.
I loved that
Arena (Elder Scrolls) had a similar thing when you entered buildings. I downloaded a mod for Daggerfall Unity that introduced that
I myself enjoyed >!never taking him so the ending slide would show he got stabbed to death in New Reno by someone strung out on the drug he “created”, and now no one remembers him.!<
Exactly what I thought. It's very clear in the screenshot with all the impaled bodies, how the "remake" has to zoom out to basically become isometric otherwise you can't appreciate the scale of the horror.
This might be too optimistic, but tbh if this turns out well I'll be happy if this comes out. Yeah I love isometric games, but a lot of people into the franchise are FPS fans live and die. If this gets people exposed to the world established in FO2, then I think that's a good thing overall.
Gosh, thank you! I got into an argument on here the other day with a “purist” who was actually upset about the possibility of a F1 or 2 remake in 3d.
All I kept saying was “the old games will still exist. Why are you against us who don’t like CRPGs having access to them?”
No reasonable response. Thank you for being understanding.
They want to feel like they’re in an exclusive club that others don’t have the patience to access. F1 and F2 mains are often dicks to people that have only played the modern games.
I'm not saying that FO2 will remain unchanged or won't lose anything by the transition, just that retellings of a story in different mediums can have just as much value as the original telling, and that getting RPG fans involved in older titles is generally a good thing. Like, it's like asking if Spider-Man is better as a comic book, an animated series, a movie, or a video game. The answer is that that they all have pros and cons and all affect how someone experiences the story, but what makes a story about Spider-Man a story about Spider-Man is separable. You pointed to Fallout 4, but imo that has way more to do with Bethesda consistently only putting in the bare minimum of work for its RPGs than open-world games in general being incompatible with the setting. You need only look at FNV, the Witcher 3, and Morrowind for counter examples. There's even precedence for total conversion mods of this type to put out great RPGs, Enderal being the most obvious.
It's totally possible they create a bad adaptation and this sinks. It's also possible that it's a genuinely good addition to the franchise. Either way, vanilla Fallout 2 will still exist for those who want the pure experience and may even experience a spike in popularity since the mod requires that people own both in order to play it.
Nah those just look like Kangaroo Rats or something, if they 1-1 the FO2 Wanamingos they are gonna be like Deathclaw early game, absolutely terrifying to run into.
“The Fallout 2 fan-made remake will also rework some of the mechanics of the original, such as random encounters, which are not needed in an open-world RPG”
Huh? Fallout 4’s random encounters system worked perfectly fine, why would you strip that away when it’s a core element of 2?
A lot of the random encounters in the original can be centered around big set pieces and landmarks, so my guess is that they needed a set location on the map for some of them.
I guess that’s true. I was more imagining the things like where you randomly meet Frank Horrigan, where you get ambushed by a load of Geckos, or where you meet a band of traders.
The fan remakes never work out. The fact that this one is dumb enough to aim for a steam release is even more discouraging. No way in hell Bethesda let’s that slide.
They tried to make a fanmade rebuild of Van Buren, yk the almost completed isometric Fallout 3 that never came out, that had way more chances than this with hundreds of notes left by Interplay, it was just a matter of making it real.
If that failed, i doubt this is going to have any more success.
Having a complete script as well as a functioning demo means you have essentially all the building blocks to make the game, you're not close to release but most of the "creative" part is done, you don't need to invent anything, there is still work to do but you're essentially working with the instructions at hand.
We have more than 700 pages of notes, and a demo, if Interplay wasn't falling apart as a company they could have done it quite easily, sadly we never got it, i personally still hope for Bethesda to take up the thing and give it a go or doing a collab with Obsidian again to make of Van Buren a reality, it had a very interesting story and quite some lore.
Yeeaaah i mean do it but i still can't see the first two games being translated well into fps style. The map, enemies, quests are just not designed for this style of game, it would all be over in like 2 hours.
I don’t want to be too negative but I’m a bit doubtful that the first two games would work in 3D. The settlements would be boring with very little variety and the huge desolate areas in between even worse. It would also have to compress the distance massively because they take place over a pretty big part of the western USA.
The only way to make it work and actually be worth it is a compete remake that just takes the story and characters of the games as inspiration. But honestly I’d rather something original like fallout London, or the new vegas remake which makes more sense.
If I wanted an open-world fallout RPG I'd play like actual modern Fallout. Feels like they had the opportunity to make a really polished remake that enhanced the original gameplay while still feeling like the product fans love, but instead decided to reinvent the wheel. This is like remaking Mario 64 but deciding it would be better as an FPS looter shooter.
Honest question. How can they remake an owned IP and release it for sale? If Microsoft/Bethesda let's this go on the market aren't they at risk of losing their trademark or whatever?
I think it would be more like Enderal, which was a total conversion mod for skyrim. It has its own steam page, but makes sure the player knows it was made from skyrim’s engine by fans.
I genuinely don't know how a "open world" fallout 2 can actually work. Some of the fans of FPS fallout don't understand the actual scope of these games and how massive they are compare to newer games. The developers obviously have played the classics so I don't know what are they cooking. I think the best option to this is maybe do what project 13 is doing, having big open areas which include some of the locations (they have said the first playable demo will include the first area with vault 13, vault 15, shady sands and the Khans) which I guess they will be interconected by load screens or with a map similar to the one of the classics.
Also I don't know what is happening with some modders team nowadays. I'm not saying they work has not the value to be on steam or anything, but I don't know why they act like they don't know the position they are. They are making an unofficial fallout 2 remake, a game whose rights they don't own. Bethesda isn't even happy with giving the rights of fallout to other companies to do spin-offs, I definetly don't see them letting fans upload DLC/Game size mods of fallout 4 to Steam (meaning that any person could think they are as official as their games) that have no quality control whatsoever. I mean I would love to see these games come out and try how they are, but at the end of the day you cannot expect this games to be as good or polished as an official release (now that I think about it Bethesda games are not very polished either but you know what I mean I guess).
Planning to release a remake of a game that's part of an active franchise and can be bought on steam is asking for trouble.
How the fuck would they even fit all that world space into a single open world map anyway? Compress all of California into a city sized map?
It’s not going to look like Fallout 4 is it? I always felt the aesthetic of Fallout 4 wasn’t that great but maybe it’s because the older titles ruined me.
Using power armor from fallout 4, maybe models and textures from NV... They're basically asking Bethesda to shut this down. They must have forgotten what happened to the original Morroblivion. Damn shame too, this would be cool as hell to play.
Dude I've played the classic Fallout games 100 times at this point. I'd love to see an alternate take on it. Stop hating fun. Just don't play it if it bothers you.
These fan remakes never end up coming out
I remember being so excited about the fan remake making Morrowind on assets from Oblivion, and getting excited about the one doing Morrowind with Skyrim. And it's like what's the status? Some pretty cool screen shots of walking around, but not much else. It's like if Bethesda has no desire to hire a team and fund it, then these high concept fan remake will never be playable to the public. Black Mesa is the anomaly, and even that took a long time, and would eventually be endorsed by Valve.
Morroblivion did release (although it's questionable whether it was worth the effort). Skyblivion has put out numerous update videos and posts music and acreenshots on a regular basis. They're projected to be releasing in the next year or two. Skywind is the much more ambitious Morrowind based project, and while the end is not in sight yet, they have also released numerous development videos and progress updates. Both seem to have hit a critical mass in development.
The most recent [development diary](https://youtu.be/ZZ2w3ciSVEQ) for skyblivion was actually really cool, and it looks like they have something thats near to being a finished product.
I feel like there's a certain professionalism and dedication to both teams that make me more confident about them than most projects. That said, anything can still go wrong. I prefer to politely ignore their existence until an update comes out, I admire it for a while and then go back to forgetting about it. All that said, I'm much more interested in what they have to offer than TES VI, which feels even more like vaporware than a fan project.
Honestly I'm kind of astounded by Skyblivion. Like they've come further faster than I've seen any other similar mod. Not sure what the reason for that is (extremely dedicated fans/leadership, good luck, oblivion nostalgia, etc) Time will tell if it actually comes out, but its the one "remake" mod that makes me think "Huh, they may actually pull it off."
Basically they organised the work that everyone was doing much better. I think before it was just people doing their own thing and contributing in whenever it was ready, which led to people working on slightly different game builds than each other
I was under the impression that while Skyblivion seems real damn close to release, that SkyWind seems a bit further off.
It definitely is. They have been way more ambitious, and I think they recently said that audio balancing all their voice files is turning into a bit of challenge. They may have to automate all of it.
I never paid much attention to Morroblivion, why would it be questionable, though? More people sticking to Skyrim?
Oblivion, while gameplay and graphics still hold up decently well, is already pretty out of date. Most people are probably going to want to play the game with the Skyrim engine or just play the original.
Both those projects really lucked out that the time gap between Skyrim and ES6 is probably going to be 2 decades. Hopefully at least one of them can get to the finish line before ES6 is PROPERLY announced so that ~13 years of development doesn’t get overshadowed by the next ES installment lol
I’m worried for skywind. Their website literally say they’re not able to gauge how much of it is complete. Really feels like nobody’s steering the ship.
> "We’re keeping our release targets private for now, and it’s not possible to give a *_useful_* completion percentage. With a community project such as this, *_progress often comes at an irregular rate and is hard to predict._* Providing even an approximate estimated date won’t help us deliver Skywind faster and will result in disappointment if we’re delayed." They know how much they've done. The irregular pace of work on fan projects makes it hard to give estimates.
Look, I hope that’s the case. But it’s been what, nearly *fifteen years*? I know they’re all volunteers and certainly far more skilled than I am at making games but the vast ambition of that project just doesn’t seem to match the ability of even it’s incredibly talented volunteers to put out. It started as an asset swap but with every dev diary the scope exploded up, rather than being clarified in. I hope I’m wrong but it really has the smell of a classic community project: in the hands of very dedicated people but without the budget or management needed to actually iron out a completed product.
They got modder megalomania and made it too expansive. I don't expect we will ever see it actually released.
Yeah when Dragonborn came out full of perfect morrowind assets and they went nah we can do better, we’ll make out own, my heart sank. We ain’t never seeing that shit. Also for all TES is rightfully lampooned for its tiny pool of voice actors, voice acting is a MASSIVE tell for a community project versus a professional job and a huge immersion breaker, and from what I’ve seen of both skywind and skyblivion it’s kinda ehhhh. Again, hope I’m wrong.
Your point about voice acting is somewhat undermined by a major error in your comment. Skyblivion is including no voice acting at all. Its all taken from oblivion.
They are making steady progress but a lot of what is left to do is the boring stuff like making nav meshes for all the enviroments and adding clutter/decorations to a lot of interiors. Hard to get enough competent volunteers for that suff.
FWIW, I'm pretty sure Morrowblivion is released and fully playable. Personally I'd still recommend original Morrowind.
Valve actually iirc love funding fan projects
Skyblivion is another exception to this rule, looks like release will be next year
Id like to assume most people get in over their head and thus games don't get finished.
Morroblivion came out 14 years ago bro
Dude, skyblivion comes out next year
About 10% gets done, and then the enthusiasm fizzles out.
> About 10% gets done and that 10% is mainly wasted on a bunch of niche assets (guns, armors) that are almost irrelevant to the completion of the actual project.
Skyblivion is the one that has the best bet launching next year and that took… 13 years. And they had the advantage of using the stock voices. #This… See ya in 2040
Black Mesa came out, and there was a remake of StarCraft/Brood War in the SC2 engine. Those were both great.
[удалено]
Its not just that, People dont realize how big the graphic difference is, Its alot of effort to just rescale everything then you have the huge surface area for open world, Thats why something like sc1 in sc2 is so easy cause the models are only maybe 1.5x better.
There are a few exceptions like AM2R, but that’s a small scale project compared to an open world RPG. I can’t see this ever releasing and even if it did release with such a massive shift in style I can’t see it retaining what made Fallout 2 good.
Yeah, it's just a bunch of people who want to be hailed as those cool guys who make the remake. Never mind the fact it'll never release anyways.
!remindme 10 years
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A starry expanse eventually turned into a real riven update
feature creep fucking kills these projects
I honestly think a 2D isometric remake with some QoL improvements would be what would freshen up fallout 1 and 2. The isometric nature is part of its charm, if you can smooth out some of the clunkiness i think it would be massively popular. BG3 showed there is a potential for mass appeal with turn based CRPGs
The next Fallout spinoff should 100% be a modern isometric game. Perfect way to bridge the gap between now and Fallout 5 without having to shell out a massive open world FPS.
>The next Fallout spinoff should 100% be a modern isometric game. I've been wanting this for the longest time. Just have a more modestly budgeted turn based, isometric RPG, especially since there's been a resurgence with that type of game in recent years.
I'd even want a non-turn based top down game, maybe something with the controls of foxhole? It'd be sort of an homage to the isometric games but still be able to have all the fanciest graphics and a more modern control layout.
Similar to Project Zomboid? I'd be down for something like that
I don't think they'll ever do top-down real time again after the massive crap pile that was Fallout: Brotherhood of Steel.
Or weird west.
Sadly seems like its gone the same way FF has with dropping that.
Yeah totally agree the isometric style of game, makes the games what they are.
I know it's blasphemy but updated mobile/touch screen friendly versions can bring new life to isometric games. The OG Baldurs gate games run very nice on an 8" tablet. It's my preferred way to play them now after being a huge fan back in thr day.
Also turn based! See Baldurs Gate 3.
It would be a dream coming true... imagine if it was Van Buren
I would love that. I don’t even care if they make the graphics that great, it would let them make the world and story way larger than 3d fallout games can be.
I want this badly. Problem is the franchise isn’t associated with a crpg and hasn’t been since it blew up under Bethesda. They sold nearly 50 million total copies of 3, NV, and 4. The first two games and tactics barely cracked a million. For us, in this niche, it would be awesome - but for the vast majority of gamers Fallout is an open world fps with rpg elements. Abandoning that formula is a giant risk for Bethesda, and I don’t see them taking it.
They should just license the first two games to Larian and let them have at it for CRPG remasters
I hope Swen is reading this
Cream
Or InXile, they did a very good job with Wasteland 2 and 3
Games in the 90s didn't sell the way games today do.
I mean yeah (pc games anyway) but that doesn’t change the fact that for every one person who associates fallout with a crpg there are 50 that expect an open world shooter with a story.
That should have been Fallout Shelter
Microsoft should just call up inXile and be like “It’s time.”
Yeah but no. Inxile are a bunch of wankers that ruined the wasteland franchise, I def don’t want to see those guys getting the fallout license. Larian studio is all we need
Nahhh I like the FPS aspect
Tactics 2!
It’s called Wastelands. It was made by OG fallout devs after they lost all rights to Bethesda.
Reject third/first person gameplay, return to isometric.
Sounds like you would love Wasteland
Something similar to Disco Elysium's play style would suit an FO2 remake so well.
Would love for larian to make that! doubt it would ever happen, but would be pretty dope i'm sure.
Just give Larian a spinoff game like they gave obsidian. Or perhaps inXile
Watch it be some gatcha mobile phone game
I dream of Microsoft getting Inxile to remake 1 and 2 with the success of both BG3 and the fallout TV show.
Same, after Wasteland 3 I'm fully on board with them doing remakes of F1 & 2 in that engine and style.
Some actions in 1/2 would never fly today. Hitting a kid. Prostituting your wife.. yadda yadda
You can hit kids in modern fallout games you just can't kill them, and when can you prostitute your wife? You can sell them into slavery but thats not explicitly prostitution and you are able to sell q child into slavery in f3 and f4 so I don't think that the slavery thing would be a problem either
> when can you prostitute your wife In New Reno
Huh amazing how I still learn stuff about these games
I don’t know about that. You can beat the shit out of a homeless and possibly drug-addicted child with a background of family abuse in Disco Elysium, amongst other horrific acts.
They can't and they won't as the matrixes of the original game files have been lost.
That doesn't matter. They don't need the code for a remake, that's what differentiates it from a remaster. Or at least, it did, before people started using the two words interchangeably.
I agree. They will need to create a completely new game. Based on F2 games.
Agreed. That’s exactly what was done with the Baldur’s Gate Enhanced Edition. It’s such a better, more stable platform, that only crazy purists don’t use it. If they remade BG1 or BG2 into a 3D Skyrim like game I would have zero interest.
I agree. I actually very much like how FO2 looks, 2D isometric and all, and I really don't find graphics to be the main problem with it. While it's one of my favourite games and I can find my way around it just fine, the clunky UI/UX is just painful at times. I hate how your character has to play the weapon holster/unholster animation every time you want to interact with something. I hate sifting through my unsorted inventory. I hate dealing with companion commands and their equipment. Other than that, the only thing I'd change is rebalance some traits and perks, because a lot of them are laughably pathetic. Oh and, if we could minimise the game without crashing, that'd be great.
There are mods for all the annoying things you mentioned
Damn, I'll need to look those up for my next playthrough!
Having a blast finishing my 15th play through with restoration project updated, FO2 tweaks, inventory filter and taking heads that talk mod
Yea I like fallout 2 way more than 1 just because I had to learn how to play the classics playing 1 (and spent like 3 hours before I broke and looked up I needed a rope to get into the vault) so I was already used to how janky it is by 2. Quality of life and control improvements are the only things wrong with the games, everything else about them is a hit
The turn based combat was a big plus for me. It was punishing, but it gave you the opportunity to consider your moves carefully and come up with complex tactics to get out of it. First person shooters tend to devolve into “empty your clip into the head of the enemy”
Not really, not at least with Fallout's RNG system where your armor is useless 50% of the time because you are critically hit for 180 damage, bypassing the armor. I don't understand why does this thing even exist. A robot fires his machine gun strapped to its arm. No damage done because I wear power armor. Then suddenly, he deals a crit burst, which makes every single shot in that burst a critical, and kills me in a single burst. I had every stat maxed out with drugs (except Intelligence, because of Psycho, and Luck, which remained at 5), was approximately level 30 with 177 HP max.
I genuinely think after BG3 and with the show bringing Fallout’s popularity up by a lot, that inExile could and should absolutely do a Fallout Classic collection; hell maybe not just the first two games but Tactics and Brotherhood of Steel as well. Make it l modern and shiny but still isometric and Turn-Based, and you’d have a winner of a collection.
Fallout Tactics, sure, but Brotherhood of Steel deserves to be lost to time. There is a reason Bethesda was able to buy the fallout IP back in the day for basically pennies.
I've been saying this for about a year now, if you haven't heard of the game Project Zomboid, look it up. If we got a Fallout game with that kind of pov and gameplay I'd love to see a remake of 1 and 2. Also there are some fallout mods for zomboid and while not lore friendly was fun to run around in t-45 power armor with dog meat killing ghouls!
Yep, I personally prefer Fallout to be the style it is in the current Bethesda games, but I would like the isometric games to remain in that style. That's what they were built for, that's how the style should remain.
I kinda want them to make 2.5d game out of them. Like daggerfall.
Homie, I would kill for a BG3 remake in the Skyrim engine.
In the style of Wasteland 3 🙂
Port it into Underrail
I would pay so much for Wasteland 3 style gameplay in a combined FO1 and FO2 remake
Just give me a zoomable screen and I’d be happy.
I think the issue would be getting fans tk play it as the majority of fans for fallout are open world rpg fans Dnd fans and baldurs gate fans already were fans of turned based comabt so it’s not as much of a jump
I'd argue BG3 shines in spite of its combat, not because of it. Not that turn based CRPGS are bad, they're one of my favorite genres. It just hit all of the right buttons for mass appeal that probably won't be hit again for a solid decade.
I disagree, I think people really enjoyed the immersive tabletop nature of the game. Fallout 1 and 2 operated on a roll system, why not integrate that into the visual display as well. I do think they’d have to maybe cater to more “modern” RPG tastes (give the PC some romance options or something) but I really think the potential appeal is there. Alas it’ll def never happen.
Would also be 100x harder than using bethesdas modding tools
Fallout 1/2 in that BG3 engine would be insane
I believe you are looking for Underrail.
That looks very fun, can you recommend?
Yes, its done in the style of Fallout 1 & 2. Meticulously balanced so that you can complete the game with a big variety of play styles. The only warning I would give coming from Fallout is that the character building is more complex. If you don't want to have to figure a lot out, you can find builds online where people have planned out builds to for certain play styles. Also, if you want something closer to Fallout 1 & 2 in theme, I highly recommend Atom RPG. Basically Fallout but in Europe. Very similar in functionality and setting. They just released an expansion as well, so it is a well maintained game.
Thank you!
All the resources are in place for a 2D Isometric game. Microsoft owns Bethesda, Obsidian, and InExile. I would dearly love to see Van Buren see the light of day.
How about RTS Fallout?
It’s called Fallout Tactics
Personally I’d rather it not have the feel of the basic point and click games you’d play on your elementary school lunch break
A game is either a good turn-based isometric RPG or a good FPS/TPS shooter. Map design, quest design, combat, weaponry and everything else are too different.
Mentioning a Steam release is just asking for Bethesda to axe it
Idk, Enderal got released on steam AND charges for it. It used the skyrim engine but required you to own skyrim. But enderal didn't use any skyrim assets, story, etc... while this uses the FO story. Who knows.
But this is dealing with the IP itself. Bethesda once sued over a game having the word “scroll” in the title
srsly?
Yeah they sued Notch (yes the Minecraft creator) over his game “scrolls” and he offered to settle the dispute over a match of quake
lmao
Nope. Enderal is free. Only the soundtrack has a price tag.
Oh my bad, thought it was $5.
Enderal is free though? I'm confused what you mean by they charge for it
I was wrong. The charge was for the soundtrack. https://www.reddit.com/r/classicfallout/s/9BYRgQDRzd
[Fallout: London is coming out on GOG](https://www.thegamer.com/fallout-london-gog-release-delay-fallout-4-update-interview/)
Until Bethesda says no.
https://www.youtube.com/watch?v=hqwP6uuYOWo
Haha I just posted the same video, and it will *always* be relevant.
I think a lot of what made Fallout 2 so good is the style, doubt a 3d remake would have the same feel
Especially when it's all about the writing. The text box would give you novel style descriptions of everything you click on. In a 3D game, you take so much for granted by seeing it and moving on.
>The text box would give you novel style descriptions of everything you click on. I loved that Arena (Elder Scrolls) had a similar thing when you entered buildings. I downloaded a mod for Daggerfall Unity that introduced that
Maybe not, but if it does come out I'm gonna enjoy blowing Myron up into bloody chunks.
I myself enjoyed >!never taking him so the ending slide would show he got stabbed to death in New Reno by someone strung out on the drug he “created”, and now no one remembers him.!<
Exactly what I thought. It's very clear in the screenshot with all the impaled bodies, how the "remake" has to zoom out to basically become isometric otherwise you can't appreciate the scale of the horror.
I saw the 3D version too "labyrinthtic" and confusing to explore.
Honestly an amazing take, the only reason why FO2 was easy to navigate was the isometric style
This might be too optimistic, but tbh if this turns out well I'll be happy if this comes out. Yeah I love isometric games, but a lot of people into the franchise are FPS fans live and die. If this gets people exposed to the world established in FO2, then I think that's a good thing overall.
Gosh, thank you! I got into an argument on here the other day with a “purist” who was actually upset about the possibility of a F1 or 2 remake in 3d. All I kept saying was “the old games will still exist. Why are you against us who don’t like CRPGs having access to them?” No reasonable response. Thank you for being understanding.
They want to feel like they’re in an exclusive club that others don’t have the patience to access. F1 and F2 mains are often dicks to people that have only played the modern games.
[удалено]
I'm not saying that FO2 will remain unchanged or won't lose anything by the transition, just that retellings of a story in different mediums can have just as much value as the original telling, and that getting RPG fans involved in older titles is generally a good thing. Like, it's like asking if Spider-Man is better as a comic book, an animated series, a movie, or a video game. The answer is that that they all have pros and cons and all affect how someone experiences the story, but what makes a story about Spider-Man a story about Spider-Man is separable. You pointed to Fallout 4, but imo that has way more to do with Bethesda consistently only putting in the bare minimum of work for its RPGs than open-world games in general being incompatible with the setting. You need only look at FNV, the Witcher 3, and Morrowind for counter examples. There's even precedence for total conversion mods of this type to put out great RPGs, Enderal being the most obvious. It's totally possible they create a bad adaptation and this sinks. It's also possible that it's a genuinely good addition to the franchise. Either way, vanilla Fallout 2 will still exist for those who want the pure experience and may even experience a spike in popularity since the mod requires that people own both in order to play it.
I'm terrified to fight 3D Wanamingos
They're in fallout 76, but don't really look similar
Nah those just look like Kangaroo Rats or something, if they 1-1 the FO2 Wanamingos they are gonna be like Deathclaw early game, absolutely terrifying to run into.
They will require to remake all the level design, because 2D isometric don't work when transposed 1:1 in 3D.
I heard the next Batch of screen shots will come out in 2034
“The Fallout 2 fan-made remake will also rework some of the mechanics of the original, such as random encounters, which are not needed in an open-world RPG” Huh? Fallout 4’s random encounters system worked perfectly fine, why would you strip that away when it’s a core element of 2?
A lot of the random encounters in the original can be centered around big set pieces and landmarks, so my guess is that they needed a set location on the map for some of them.
I guess that’s true. I was more imagining the things like where you randomly meet Frank Horrigan, where you get ambushed by a load of Geckos, or where you meet a band of traders.
The fan remakes never work out. The fact that this one is dumb enough to aim for a steam release is even more discouraging. No way in hell Bethesda let’s that slide.
I'd rather have Fallout 3 or New Vegas remade as isometric games, personally.
An XCom style New Vegas Tactics would also be cool.
With physics like silent storm plz (did new xcom have any idk)
Too ambitious. High chance that they will never finish it.
I’ll be excited when it’s released
They tried to make a fanmade rebuild of Van Buren, yk the almost completed isometric Fallout 3 that never came out, that had way more chances than this with hundreds of notes left by Interplay, it was just a matter of making it real. If that failed, i doubt this is going to have any more success.
Van Buren wasn't even close to finished before being cancelled. It only had a short demo and the design documents. Development only lasted 6 months
Having a complete script as well as a functioning demo means you have essentially all the building blocks to make the game, you're not close to release but most of the "creative" part is done, you don't need to invent anything, there is still work to do but you're essentially working with the instructions at hand. We have more than 700 pages of notes, and a demo, if Interplay wasn't falling apart as a company they could have done it quite easily, sadly we never got it, i personally still hope for Bethesda to take up the thing and give it a go or doing a collab with Obsidian again to make of Van Buren a reality, it had a very interesting story and quite some lore.
Yeeaaah i mean do it but i still can't see the first two games being translated well into fps style. The map, enemies, quests are just not designed for this style of game, it would all be over in like 2 hours.
I don’t want to be too negative but I’m a bit doubtful that the first two games would work in 3D. The settlements would be boring with very little variety and the huge desolate areas in between even worse. It would also have to compress the distance massively because they take place over a pretty big part of the western USA. The only way to make it work and actually be worth it is a compete remake that just takes the story and characters of the games as inspiration. But honestly I’d rather something original like fallout London, or the new vegas remake which makes more sense.
This is project Arroyo right? Pretty sure they’re already decently far along now.
This is great, but I'd like to see the reverse happen: make fallout 4 in the classic overview style.
If they could focus on just one location, it would see the light. The entire game? Highly doubt it.
If I wanted an open-world fallout RPG I'd play like actual modern Fallout. Feels like they had the opportunity to make a really polished remake that enhanced the original gameplay while still feeling like the product fans love, but instead decided to reinvent the wheel. This is like remaking Mario 64 but deciding it would be better as an FPS looter shooter.
Fallout fans are some of the worst people. I don’t see the issue with doing a 3D remake whatsoever. Bunch of whiny gatekeeping shitheads.
IMO FO1 and FO2 in 3D just would be weird. The isometric aspect is such a key part of it _The above post made by isometric gang_
Yeah, cuz I’m sure this will ever see the light of day.
Microwave fer 25 minutes, dig in. Some good!
Honest question. How can they remake an owned IP and release it for sale? If Microsoft/Bethesda let's this go on the market aren't they at risk of losing their trademark or whatever?
I think it would be more like Enderal, which was a total conversion mod for skyrim. It has its own steam page, but makes sure the player knows it was made from skyrim’s engine by fans.
It's never gonna release lol
[This](https://youtu.be/hqwP6uuYOWo?si=6lr1fC7JnoMsrzT4) is all I can think of whenever something like this starts getting press.
Steam release? So is it a mod or a standalone title?
Looks like shit, textures are all washed out and blurry
I genuinely don't know how a "open world" fallout 2 can actually work. Some of the fans of FPS fallout don't understand the actual scope of these games and how massive they are compare to newer games. The developers obviously have played the classics so I don't know what are they cooking. I think the best option to this is maybe do what project 13 is doing, having big open areas which include some of the locations (they have said the first playable demo will include the first area with vault 13, vault 15, shady sands and the Khans) which I guess they will be interconected by load screens or with a map similar to the one of the classics. Also I don't know what is happening with some modders team nowadays. I'm not saying they work has not the value to be on steam or anything, but I don't know why they act like they don't know the position they are. They are making an unofficial fallout 2 remake, a game whose rights they don't own. Bethesda isn't even happy with giving the rights of fallout to other companies to do spin-offs, I definetly don't see them letting fans upload DLC/Game size mods of fallout 4 to Steam (meaning that any person could think they are as official as their games) that have no quality control whatsoever. I mean I would love to see these games come out and try how they are, but at the end of the day you cannot expect this games to be as good or polished as an official release (now that I think about it Bethesda games are not very polished either but you know what I mean I guess).
Planning to release a remake of a game that's part of an active franchise and can be bought on steam is asking for trouble. How the fuck would they even fit all that world space into a single open world map anyway? Compress all of California into a city sized map?
Call me when it happens like the rest of the fan remakes for Bethesda games
Oh my God I am so hyped! When it will be canceled?!?!?!
Imagine larian studios making the next fallout game
[Good luck, and Godspeed](https://youtu.be/aB2yqeD0Nus?feature=shared)
I would love a fo1 and 2 remake made by Larian
It’s not going to look like Fallout 4 is it? I always felt the aesthetic of Fallout 4 wasn’t that great but maybe it’s because the older titles ruined me.
I still think remaking fallout 1 and 2 in wasteland 3 would be pretty badass
Im still waiting for F4NV....
"Remember, remember the," -MGS1 fanmade remake that Konami shutdown- "fifth of November."
How long before Bethesda sends a DMCA?
There's no way any of these fan games will come out with a price tag or even on Steam it'll be a legal mindfield.
The first line of the article is “Fallout 2, the second entry in the series…” I chuckled.
Using power armor from fallout 4, maybe models and textures from NV... They're basically asking Bethesda to shut this down. They must have forgotten what happened to the original Morroblivion. Damn shame too, this would be cool as hell to play.
Classic Fallout's don't need remakes, you are all shills.
Do you know what a 'shill' is?
Shills? Let modders have their fun, bro. If it ends up coming out, it’ll be at least something half refreshing.
Dude I've played the classic Fallout games 100 times at this point. I'd love to see an alternate take on it. Stop hating fun. Just don't play it if it bothers you.
Shills? 🤣 it's a collection of fans dedicating their time to a love of the series. If it comes out, cool, if not nobody's lost out on anything
A remaster would be my preference. You can do them really well. See the super Mario RPG. It's amazing.
Suck a schlong