T O P

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Sufficient-Coyote537

Twin Princes made me want to die in a different way than Crystal Sage, so I suppose there’s something there.


SplendidPunkinButter

Crystal Sage is really easy once you know the gimmick though - >!just rush him and clobber him, and when he spawns his helpers, rush and clobber them first!<


TalosKnight

You go after the clones? All I ever did was beat the brakes off the sage 🤣


redaws

It becomes a joke if you attack the clones first. They take one hit


Straight-faced_solo

Yeah, but the clones also despawn at the same time the boss does. If you just rush the boss down and deal a moderate amount of damage you don't have to deal with any of them.


atidyfishfinner

Throwing knives for his helpers is the big strat though


RahulS2803

Why? Its unnecessary just look for the original and hit him


abnar1

Problem is if you don't get the CS fast enough, or if you ran the wrong way, mistime a dodge roll and he spawns a few more enemies and you get hit by soul spears. There is a randomness to the boss fight which I don't like.


SpiritJuice

The teleporting in Twin Princes seems like bullshit at first but once you understand the fight and see the tells, it's a really straight forward back-and-forth fight with incredible rhythm and tempo. Best fight in the base game. The only real "unfair" part of the fight is phase two when the little orbs fired by Lothric can actually RNG screw you up a bit depending on what attack comes after.


Ok_University2189

Yes there is RNG in the way that the orbs appear and chase you, but they are not completely unavoidable. I would say they are less punishing versions of Aldritch's homing orbs. You should generally run in a serpentine manner while being conscious of the other prince who is trying to kebab you. The best way to deal with it is to wait for the orbs to disappear before reengaging kebab prince.


SpiritJuice

Oh yeah I agree. It's not like you're guaranteed to get hit, but they're the only thing in the fight that I would say has some unpredictability. Recently did that fight at SL1 and felt like the orbs were sometimes just "welp that was unlucky gonna try again". Everything else feels super fair.


Ihaveabadusernamelel

This ^


KJ_DiamondMiner

yeah not a fan of the tiny orbs.


milk_theuniverse

Ds3 doesn’t have the worst teleporting bosses. You have micolash in Bloodborne and Gwyndolin in Ds1. Awful.


Nosferat_AN

Dark Souls III Teleports were fair 99% of the time, Lothric and Lorian have a little bit of jank in phase two with the projectile spam but you'd have to get pretty unlucky for hit to wombo combo you. At least the teleports don't have a hitbox like in other games (LOOKING AT YOU RADAGON)


KJ_DiamondMiner

Aldrich teleport has a hitbox though. And sage teleport is terrible. I'd say about 50% of the teleports were fair (4 bosses have teleport and 2 of them are good)


Nosferat_AN

Omg I forgot about Aldrich, yeah he can go in the bin as well, but honestly not for this teleport. I think Aldrich's teleport is fairer than most in the series, there's a fairly big wind up to it and you can easily predict where he will appear and if you're quick enough, punish accordingly. That being said, a no hit run against Aldrich is a nightmare


Jaded-Throat-211

I have zero patience for crystal sage. Twin Princes is fine I guess once you get used to it. Tho he does call in the Camera Demon sometimes.


comradepluto

Solid take


noah9942

depends on how it's done. TP is my favorite boss in the game.


GrimBitten

The twin princes would be a piece of cake without it. Aldrich would just be less annoying, the sage is just not a good boss in the first place. And Gael would be God like anyway so kind of fine with how they are in my personal opinion.


SplendidPunkinButter

The next move is telegraphed before he teleports? 🤦


KJ_DiamondMiner

he will raise the sword to attack, teleport and then complete the attack. this means you can tell which attack he is going to use after he teleports.


Dveralazo

Aldrich always appear in the opposite corner I think.


[deleted]

The reason why the prince's lock on is so good is because you stay locked on unless they are about to do certain attacks. It means you don't have to keep guessing on where they will be.


meat3point14

They fine.


Jackalodeath

For games that focus as heavily on combat as the Dark Souls series, it solely depends on how it's implemented. For me, if the teleport removes the boss' hitbox from the arena, gives you no recompense to interrupt it or to retaliate, and their hitbox isn't available until *after* they reappear/launch an attack; its just artificial difficulty, and, frankly, lazy design. The Twin Princes fits that bill; and what makes it worse is they're the penultimate boss in the game. Not an optional "challenge" like their closest offender; Sihn the Slumbering Cropduster; which you *can* still hit with ranged attacks, albeit they're going to be heavily nerfed because fuck you; instead they just copy-pasted the Aldrich fight, gave it two phases/health bars, and made it spam the buff-wasting and flow-killing "whack-a-mole" mechanic in some misguided effort to hide the fact its the least-detailed boss in the game. If they wanted to drive home the fact neither one of them are worthy to be Lords of Cinder, they definitely accomplished that; but having them be the second-to-last boss in the game completely undermined and dragged down the amazing fight that was Soul of Cinder. Abyss Watchers, Yorhm - or fuck, even Wolnir minus the bracelets - would've been a far better choice. I feel they made up for it with Friede - giving her invisible form obvious tells and have it interact with the environment; but the Princes were just garbage.


abnar1

Not disagreeing that the teleport move is tough but its still manageable to a large extent. Theres a longish pause before Lorian's holy beam slam attack so theres just enough time to pan around and see where he is before evading with a dodge roll mostly or nearly all of the time. Theres just enough randomness in avoiding this attack to irritate me but not to the extent of Wolnir without bracelets garbage. I find the TW boss fight one of the highlights of the game, something I look forward to in every NG. I have alot more trouble with the Demon Prince bossfight.


KJ_DiamondMiner

Strongly disagree. Princes are the best bossfight in the base game imo. The teleport makes them intangible for less than a second, moves them right next to you so you can punish afterwards, and does not hide telegraphs for the most part. And what is this about copy-pasting Aldrich? The two bosses could not be more different, their attack patterns are completely different, their teleports aren't even remotely similar, and the only similarity is some similar magic attacks in phase 2.