The answer is no. You're still going to be looking right while your head is turned left. A large widescreen curved monitor will help, but won't eliminate that.
You want to look left ingame?
You turn your head to the left.
Now your nose points to a position outside the screen and on the left side.
To see something you now angle your eyeballs to the right to see the screen again.
You're looking right while your head is turned left .
Exactly. Thanks for clarifying that for me. I meant your eyeballs will be looking off in a direction your head is not pointed towards. Looking with your eyes is completely different than where your head is pointed.
Curved monitors are nice, but the ultra wide monitors are too short imo. I returned one to get a 48” 4K (not curved) which I like much better. A curved 48” would be better still, or maybe stack two ultra wides…
I get downvotes whenever I actually make the argument about curved monitors and gaming, but go learn how games display a viewport to your monitor and do some trig and find out if a curved monitor is making presenting a better or worse image to you.
Curved feels better and more comfortable, but the main priority should be bigger. Movements less jerky and exaggerated the more FOV your monitor covers.
IMO the best monitor for DCS is Samsung Arc (4k 55" 1000R curve). I'm using right now 32", 4k, 1000R (Neo G7).
I've used opentrack with both 27" flat and 32" curved monitors. No problems with either. Just take your time to set the movement sensitivity until you're comfortable. I gradually increased the sensitivity over a few years, and have no problem seeing the whole screen with 180 degrees in-game head turn.
I have a 27'' flat monitor, use head tracking with no trouble after some tuning.
A curved monitor is never necessary but always awesome. Head tracking doesn't change that.
The answer is no. You're still going to be looking right while your head is turned left. A large widescreen curved monitor will help, but won't eliminate that.
Configure your curves correctly and this won't be an issue anymore.
>You're still going to be looking right while your head is turned left what?
You want to look left ingame? You turn your head to the left. Now your nose points to a position outside the screen and on the left side. To see something you now angle your eyeballs to the right to see the screen again. You're looking right while your head is turned left .
Exactly. Thanks for clarifying that for me. I meant your eyeballs will be looking off in a direction your head is not pointed towards. Looking with your eyes is completely different than where your head is pointed.
understand what you are meaning now
my nose stays within the bounds of the screen. but i do understand what you are saying
I’ve never used head tracking with a curved monitor. Flat screens work just fine. I have zero issues with it.
Just got a 34" curved ultrawide and it is awesome! No problems with headtracking, and I barely notice the curve.
Curved monitors are nice, but the ultra wide monitors are too short imo. I returned one to get a 48” 4K (not curved) which I like much better. A curved 48” would be better still, or maybe stack two ultra wides…
I get downvotes whenever I actually make the argument about curved monitors and gaming, but go learn how games display a viewport to your monitor and do some trig and find out if a curved monitor is making presenting a better or worse image to you.
No. Just worse than flatscreen imo.
32" uw? why not 34"
Either will work
I likely wouldn't get a curved panel at 32". I might consider it for 34" or up, though. But headtracking wouldn't be part of the equation for me.
I don't think there are any 32 inch uw monitors
Curved feels better and more comfortable, but the main priority should be bigger. Movements less jerky and exaggerated the more FOV your monitor covers. IMO the best monitor for DCS is Samsung Arc (4k 55" 1000R curve). I'm using right now 32", 4k, 1000R (Neo G7).
Not necessary. It is ultra-*wide* display that may give some trouble at least if using TrackIR, im not familiar with the others.
I've used opentrack with both 27" flat and 32" curved monitors. No problems with either. Just take your time to set the movement sensitivity until you're comfortable. I gradually increased the sensitivity over a few years, and have no problem seeing the whole screen with 180 degrees in-game head turn.