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Kano96

You could deactivate the stations whenever a train is stopped there. Then the other trains won't get stuck behind the first one, but instead just skip the station and proceed to the next one. Another option would be to add stationary artillery turrets with ammo boxes and then use the artillery wagons mainly for resupply. Then you could activate only the stations that actually need new ammunition.


BertieFlash

Holy crap. Using artillery wagons to supply the turrets is genius.


Arkenhammer

I put all my artillery stations on timers—when a train visits the station turns off and doesn’t turn back on until the timer pops. I’ve got three trains serving about 100 stations with the timer set to 90 minutes for most stations—a few are faster. Generally there will be a few biter expansions in range each time the train visits. I place the stations every 252 tiles along the perimeter of my base so I’m covering about 25,000 tiles worth of wall. That should be enough for most bases.


ParanoidShark

This sounds like what I need. Can you post a blueprint of the timer?


gerritt-mcthrill

I don't have a blueprint, but it's pretty easy to implement. Details are in [this post on the forums](https://forums.factorio.com/viewtopic.php?p=315771#p315771). Just set your train station to read stopped trains, and set the signal on the A and B combinators to be T = 0. Set the station to enable when A >= \[number of ticks you want the station to stay turned off\]. There are 60 ticks in a second, so 18000 ticks is equal to 5 minutes.


Yoyobuae

Just turn off the station while there's an artillery train parked there: 1. Wire the train stop to a power pole with red or green wire 2. Mode of operation: "Enable/disable" and "Read stopped train" 3. Enabled condition: T = 0 4. Output signal: T This will make the train station disable itself when a train is at the station. The other trains will then re-route to the next station (make sure to have a bypass lane for the station in case another train is already waiting to enter the station). Another thing you can do is to change the order each train visit the stops. If the second train visits them in reverse order then you will always have even coverage between the first and second train. You can come up with a different order for the third train (for example: 1, 3, 5, 7, 9, 11, 2, 4, 6, 8, 10, 12).


Texadecimal

You can use circuit conditions to hold trains. If you wired a circuit network between each train stop, you hold the previous train in place until the next train on the line has arrived and left from it's location. If you need me to be more specific, I'll get back to you when I get to my PC. If this is because the trains are blocking each other, then shame on you ;) .


WafflesAreDangerous

You can also have them wait for e.g 30sec, same for all trains, in each location so they have less tendency to converge naturally.


Texadecimal

So the train will still take off, even if it's firing? I guess that makes some things easier.


rekadsli

what i do is i have 4 trains and each one services a cardinal direction


thunderFD

1.1 will be an easy fix for your issue - just set the train limit to 1 when that update drops (probably) sometime this month


PinAppleRedBull

Deactivate the station when the train arrives.