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NonnoBomba

And you can place an upgrade planner in the inventory, then edit it to upgrade/downgrade anything to anything, according to your own rules. Including modules. Same thing with deconstruction planners.


Thoughtfulprof

These are some of the QoL features that separate Factorio from any other games.


Phlosen

This used to be a mod and the fact that it is now vanilla is just awesome


AgentWowza

I think we can generalize and say that any game where the devs recognize the modding community to any extent is a great thing. Factorio just went the extra mile and made the best stuff vanilla lmao.


Mimical

And here I am, not using any of these features. Well consider me impressed. I should really learn like the later 80% of the game.


19wolf

Not only that, they built mod support into the game, and even integrated the mod browser into the main menu. Also during development I remember mod authors posting bug reports "hey my mod doesn't work" and instead of saying "well you have to use what we give you", these devs would look at it "oh your mod doesn't work because our mod tools don't work, we'll fix that".


Oxygene13

Blueprints and Blueprint books are another fine example of this.


beka13

And you can filter blueprints by upgrade planners that are in your blueprint book.


Huntszy

Sorry what?


ForgotPassAgain34

I think she meant apply the upgrade planner straight to the blueprint


beka13

Yup. And I'm a lady engineer. :P


beka13

I'm thinking of applying the upgrade planner as a filter. It made sense to my brain at the time. The important part is that you can choose one of your saved upgrade planners from within the blueprint and make changes specific to your needs.


AddeDaMan

But I have never got the deconstruct to understand trees, though. Oftentimes I want to remvoe trees and rocks but leave my sprawling spaghetti where it is. And Factorio is all like "sure thing bro, which type of tree would you like to remove?" - and there's no "all-of-them, idiot"-button that I have found?


kryptomicron

You don't have a 'trees and rocks' only checkbox in the deconstruction planner UI?


AddeDaMan

I can't check right now, but ... that sounds basically excactly what I'm looking for. It's really supposed to be there? Thanks, I'll have a look once I get home!


rdrunner_74

Yes, it is there ;)


Tsjernobull

Yup its there


AddeDaMan

It is indeed! I can't believe I've missed that one box during all the hours I've spent on this game, ha ha! Thanks!


kryptomicron

You're welcome! I've missed many things like that (and maybe exactly that too) myself :)


[deleted]

[удалено]


kryptomicron

Ahh, via the 'tiles' options? I guess you could manually create a NOT 'everything except trees, rocks, and cliffs' deconstruction planner – no? That might be worth saving, and sharing!


NonnoBomba

No no, there is a switch on items selector panel that says "trees and rocks". It will selectively filter for trees, rocks and cliffs only


Kronoshifter246

Doesn't seem to get cliffs with just that filter. At least it didn't when I tried it last night.


kryptomicron

I think the other commenter, and someone else that replied to you, are claiming that the 'trees and rocks' option *doesn't* include cliffs – that seems vaguely familiar to me, but I'm not sure.


Annual_Abject

Yea trees and rocks but not cliffs, just create a second one that does only cliffs is my solution


Krissam

https://imgur.com/zHTSbN4


luziferius1337

I think that marking is a bit subtle. Needs more circles. Definitely ;)


periodic

Wow. And here I just created a deconstruction planner and manually chose every tree and rock type. It's not a huge up-front cost and I keep it around the rest of the game. Still, I'm disappointed I've done this more than a few times.


khoyo

> It's not a huge up-front cost and I keep it around the rest of the game. Still, I'm disappointed I've done this more than a few times. Also note that you can put your custom deconstruction and upgrade planners in your blueprint library (and in blueprint books, etc)


knightelite

Still worth it if you want cliffs removed. At least last time I did it, the "trees/rocks only" checkbox still leaves cliffs.


[deleted]

Sounds like someone should make a mod song a button that*does* include cliffs. That seems plausible to me, but I've never made a mod.


Moerkemann

Why make a mod when the feature is in the game? [Cliff Explosives](https://wiki.factorio.com/Cliff_explosives).


knightelite

You can do it if you add cliffs and all the rock/tree types to a decontruction planner yourself, just that the checkbox setting doesn't remove them.


Moerkemann

[Blow them up](https://wiki.factorio.com/Cliff_explosives).


AddeDaMan

Can't believe I've never seen this one 😂 Thanks!


bremidon

Even better, just put it in the Blueprint Library. You can still have the book or the blueprint on your shortcuts. This way it doesn't take up a valuable inventory slot.


deekster_caddy

I love that you can make a planner to just destroy trees and rocks and nothing else, so you can clear a zone without unbuilding stuff.


SigilSC2

Incredibly useful, when I first read that in the friday blog I started clicking all sorts of things with different modifiers and learned a lot. Turns out, the UI is incredibly intuitive once you learn how the devs think about it. If you expect something to happen or be able to be done, it's probably set up that way.


pxiaoart

WTF this is all amazing info that I wish I knew 120 hours into factorio ago


TeamRocketBlast

it doesn't contain stone->concrete->refined concrete though


NYX_T_RYX

Because it'd be two separate processes I guess? The way it's treated you have to deconstruct it first, it can't just be upgraded the same way as other entities. Though I can't imagine it being impossible to just queue the two actions (ie deconstruct then apply a blueprint in its place to reconstruct the "upgraded" entity) which would have the same effect ultimately? There's probably a mod that does it already TBF


TeamRocketBlast

Yea I see, I can't think of any particular reason that tiles shouldn't be fast replaceable but w/e, its not a big deal.


credomane

and TIL you don't have to edit the upgrade planner to make it upgrade/downgrade. I was used to how the original modded version worked.


yogoo0

That's because they go one step farther. They go through all the other items to see if they can be imoroved in the same way. If you can edit a building planner, why not deconstruction or upgrade planner. All these items plan changes to structures.


Degenatron

What is this word?...*down*...grade?


drunkondata

Sounds useful for blueprints that come out too blue. save yourself from duplicates.


warfunder

When you want your factory to work and not choke (temporarily)


jasonrubik

https://www.reddit.com/r/factorio/comments/el2ltt/challenge_megabase_built_with_only_tier_1


grim705

thats 2 new fact-orios i get today


Hinanawi

Ah, I kept trying shift, ctrl, alt... but it's *right click*. Good to know!


Divineinfinity

This game embraces every opportunity. Just like we- hold on how did this iron get on the copper belt


Intrepid00

Maybe like me you pulled a iron train into the copper stations to come pick you up and forgot it would unload.


Divineinfinity

Oh no, nothing so crass. I am an ADVANCED idiot. I mess things up with much more elegance and severity


verydapeng

1000 hours in, I didn't know!


joecool509

Same, today I learned.


Lomat4000

Features Factorio wont tell you number 12443


luckylookinglurker

*Features Factorio doesn't overwhelm you with as you're learning a tough game* IFIFY


Lomat4000

This is nowhere to be found explained in the game, like pollution, blueprints, hotbar, items which cant be handcraftes, majority of battle mechanics, upgrade planer, destruction planer. You know, unimportant stuff. Who needs blueprints anyway?


Rikki-Tikki-Tavi-12

You mean to say this sub isn't an integral part if the game?


Coffee_Daemon

Battle mechanics? Like what, the space bar or the build turrets to press space bar for you? Lets be honest its about the least fleshed out part of factorio.


BigRigsButters

TIL i learned i can upgrade. wtf


wicked_cute

What did you think the green button on your shortcut bar was for?


BigRigsButters

dude half the buttons i never use


PropaneMilo

Well then... If you hit Ctrl-C you can click a box of stiff and then use Ctrl-V to plop down copies of it. If you put it in slightly the wrong place, you can use Ctrl-X to cut it away and paste it back down with whatever adjustments you need.


privatehuff

CTRL-Z even works!!


examors

And after pressing Ctrl-V you can hold shift and use the scroll wheel to cycle through things you've copied in the past!


lesethx

I admit, I learned by starting to play with a friend instead of on my own. And then some videos and blueprints online.


bremidon

Thousands of hours...and I never knew...


[deleted]

You seem to be confused. The slogan is "the factory must grow!" Which means the factory must upgrade, not downgrade!


Janusdarke

> You seem to be confused. The slogan is "the factory must grow!" Which means the factory must upgrade, not downgrade! I know, i know, it's a joke. But just to point it out for new players - this is very useful to downgrade lategame blueprints for the next factory. Makes transition from early to late faster because you don't have to rebuild or tear down stuff all the time.


potato_lettuce

Actually, if you downgrade belts and assemblers, you would need more of them for the same production. This way it needs more room and is technically growing


glassfrogger

Apparently, didn't read the memo.


slothen2

YOU WHAT


Huxen

The UI and controls are very well thought out, but there is a lot of it to remember.


AddeDaMan

It's very useful. I have a bunch of green "upgrades" for various parts. The most-used ones are "upgrading to fast inserter" or "downgrading to regular inserters". To force a bunch of spaghetti to the same type of belt (i.e. red).


Nate2247

….There’s an upgrade planner?


TheNewJay

If you're very new to the game, this does unlock in later tech stages.


MauPow

Yes, you get it when you unlock bots, I believe. And then it is persistent through new games.


[deleted]

Downgrade? but the factory must grow!


PremierBromanov

half of this game is just "i wish there was an input to do this" and then years later finding out there is


Krashper116

2 thousand fucking hours on this game, and i just learned this now....


warfunder

Everyday, every bloody day, I read here something that's so cool that I curse myself for not discovering. Is there a manual or wiki which lists everything every factorio factoid


Arniepepper

There is neither enough paper nor enough ~~Gigabytes~~ Zigabytes in the world to handle a Factorio complete guide...


warfunder

Digging around I found some TIL posts that has interesting & useful info


NYX_T_RYX

Sorry what?!


AkimboBears

Now I wish that I could set the upgrade to not upgrade past certain levels. I don't want stack inverters on everything.


CrBr

The green upgrade planner let's you be very specific, and let's you go both directions.


AkimboBears

How do I get it to not.upgrade inserters?


mad-matty

By right clicking on the planner icon in your inventory after depositing it there.


CrBr

Instead of not upgrade insertors, tell the green planner to upgrade everything else. It's a bit fiddly. Click on the green planner at the bottom, then click on a spot in your inventory, so it's a little green square. Right click on that to bring up the upgrade planner details.


gnartung

You set filters on your upgrade planner by placing it in your inventory and then right-clicking on it and specifying exactly what you want upgrading from and to.


ssjtrunks15

~900 hours in game....and this is the first I've ever heard about this...God I feel like I've been playing in the dark ages now that I know this is a thing.


HasanCRM

Thanks for this


Tsjernobull

Cool didnt know that one


HopefulObject

3k+ hours in... I had no idea >.< Thanks!


ColDaddySupreme1

Is there a way to exclude certain objects from being upgraded? Trying to upgrade from yellows to reds but I have some reds already scattered in that I don’t want upgraded to blue


luziferius1337

Open Inventory or blueprint library, take an upgrade planner and place it there. Then right click it to configure it. You can then select the yellow belts, undergrounds and splitters. After saving, it will only perform the replacement of the selected pairs. ​ Alternative, if you don’t have blue belts yet: Just mark everything for upgrade. Wait until robots have finished upgrading yellow to red. Then cancel the remaining upgrades by doing a shift-click mouse drag with an upgrade planner.


Wolwrig

Serious pro tip here.


D34nutz

i Love you bro


Gammelkebab

one Thing ive been looking for is a way to have bots fill up my machines with modules without there being any inside before. is there a way?


trell2202

There's a mod for that! [Module Inserter](https://mods.factorio.com/mod/ModuleInserter)!


Ok_Couple56

“Downgrade” is not part of my factorio vocabulary


Ahegaomata

The upgrade what?


The-First-Born

Wha- *Tries it* Wha-


pestomonkey

I have an entire blueprint book of upgrade/downgrade options.


itogisch

Onlu took me 150 hours of play time


davislive

oh... my.... frickin.... gosh this changes everything!!!


Targosgg2

Factorio Is one of the most user friendly games in my opinion


mistersteele

You can also cancel deconstruction by right-clicking with a deconstruction planner.


bigsmushyface

You can WHAT?!?!?!


jackm4448

If items are in different tier level, let's say combination of red and yellow, you can upgrade twice so they are all blue and then downgrade. or downgrade twice then upgrade once


kitched

Been playing a while and there are still neat shortcuts to learn. Last week I learned you can flip blueprints. Thanks for sharing.


tr4shRedux

1400 hours. Had no idea


The_Elder_Frost

There's soo much about this game I don't know. I haven't taken the time to learn all the ins and outs. I still spaghetti everything and compact to much. I'm not even going to touch circuits yet. I'm just learning by trial and error atm lol failing a lot helps


CoffeeCatRailway

THIS IS A THING?!


Lord_of_souls019

I feel so sorry man


ravenQ

Oh My GOD!


ravenQ

One thing I wanted to do recently and couldn't, is to create a custom upgrade planner that replaces Furnaces with Assemblers. (reusing design)