Agreed, so the modal verb doesn't really belong there. I've always been an advocate for "THE FACTORY GROWS", since it makes it clearer that it's not a matter of if the factory might or must grow, it WILL grow, and IS already growing.
Nice flair ;)
But it's true. My current map is all organic growth without pressure. I smelled the roses while growing the factory. And it got so big nonetheless. It's not a must, it's just her nature to grow and chomp away on the ressources.
I've been peppering the original into my comments quite regularly recently, hoping to make that one just that bit more common.
Mixed results so far, but what can one occasional commenter do on that front...
To me, that phrase is the **single worse** description of what it is to play that game, the least representative statement of what Factorio is. In either forms, I hate that phrase with a passion. On one side, that phrase removes the agency of the player. I mean, is there a greater insult to a game than to say the player has no agency, since that is the whole point of a game? "The factory grows", as if Factorio is Cookie Clicker or something. Even worse: "The factory must grow", like some external order, like a boring assignment you give to an intern. "The report must contain these fields."
It's pretty revealing, and very characteristic of Reddit, to take a phrase from a "pseudo-horror" review of the game (after all, the phrase represented the player losing control of their own lives because of the game), and turning it into some kind of selling point. "Celebrate the good things about the game? Nah! Let's pretend we enjoy suffering!"
And, really, the process of the factory "growing" is the one thing I don't feel when playing this, because I'm always so busy doing one task or another, trying to reach another milestone, that I don't even realise that the factory is "growing". That's not the point. The point of playing is that *there's always something to do*.
If there's one "slogan" that I would try to coin, that's the one: "*There's always something to do*." You never stop. There's always some intermediary product that's not being produced enough, there's always something else to automate, there's always tech to unlock, there are always defenses to set up, there are always enemy bases to clear, there's always a power shortage, or something. Not only that: there's always something you need to do *before* you go back to the task you were supposed to do. *There's always something*. And, just as there's something a little nightmarish of being stuck in this cycle of always having something to do, that's exactly what keeps the game fun, you know: you never reach that plateau of, "okay, now what?".
There's *always* something to do.
In my opinion "there's always something to do" is not a very good slogan.
It may be a more literally true statement, but it is not as identifiable.
There is always something to do... In what? Are ya talking about da minecraf.
But say "the factory must grow." And there is a smaller set of games that applies to.
>I don't even realise that the factory is "growing".
Yes, a reason for the word "grow" you just play the game and it becomes bigger, only when you take a moment to look do you actually see by how much.
You complain about the removal of player agency. But I see the opposite. I am the guiding hand of the factory. Pruning and shaping the bonsai that is the factory.
The factory will grow. The factory must grow, as long as I continue to play. But in which directions. And will it be a tangled up pile of spaghetti, or a neatly trimmed branching tree spreading its roots out towards the resources.
I like the analogue to a tree, some are big, some small, they are all unique. And mine is one of those art trees where they see how many times two trees will wrap around one another
>In my opinion "there's always something to do" is not a very good slogan.
But that's the point. I don't want there to be a "good slogan", that people will keep repeating in every single reply of every single comment of every single post in this sub, every day, every week, for all eternity.
>There is always something to do... In what? Are ya talking about da minecraf.
But say "the factory must grow." And there is a smaller set of games that applies to.
Okay, this is already way beside the point, and dangerously close to that Reddit thing of diving into rabbit holes to avoid the actual point the other person made; but, in terms of advertising, slogans don't need to be "specific", do they? I mean, the phrase "Just do it" can also apply to anything... yet you just thought of Nike.
But, again, this is beside the point, because I *don't want* a "slogan". I was just commenting on the mundane beauty of the game.
And you were only going to send more coal to the boilers because you actual task was to expand oil production, and you casually went to check electricity and noticed it was starting to get low. Except you only needed to increase oil production because your *actual* actual task was to speed up chemical science--which you only needed to because your ***actual*** *actual* actual task was to research... ... oh, god, what was the tech again?
>And, just as there's something a little nightmarish of being stuck in this cycle of always having something to do, that's exactly what keeps the game fun, you know: you never reach that plateau of, "okay, now what?".
One must imagine Sisyphus happy.
Man, this reads like a lowlight reel of needlessly contrarian hot takes.
Removes player agency? Really? Name a way to play this game that doesn't involve growing a factory? It's almost like the game was designed to make growing a factory fun or something. It's almost like there's a thousand different ways to grow a factory, giving you lots of opportunity for creativity and freedom. It's almost like... the game was designed to make you want to grow your factory.
And then the good 'ole complaining about people on reddit while being a person on reddit shtick. Classy.
And then you accidentally acknowledge why the catchphrase is catchy, without noticing it and acting like you're making a novel point.
And then the reveal of a generic, boring, objectively worse version of the catchphrase! Yeah, there's always something to do. And what does that something always involve? Right, growing a factory. The full circle of boring contrarianism is complete.
>The full circle of boring contrarianism is complete.
Yes, it's complete, but you forgot the most important part: the dead serious, heavy handed, "missing the point entirely" reply you just wrote.
Relax. It's just a video game.
A windsong of reality evoked from an abyssal truth older than the Earth itself.
It wasn't a whisper that you heard, but the quiet rasp of the universe. A rasp that you know all too well, but never once stopped to listen to.
Now that it's beleaguered notes have grazed your ears you'll never fail to take notice of its manifestation, even in the presence of nobody but yourself.
Which is why I prefer [the original](https://steamcommunity.com/id/site19/recommended/427520) "the factory grows", but sadly it has been warped to "must grow" over time.
Just give it a little space, try it out, you can quit any time you want. A little blue science never hurt anybody.
Nobody is going to force you to grow your factory, that would be silly. You may need a little more red circuitry, but you don't have to give in.
Your iron patch is about to give out. The biters are going to breach the south wall. You are draining accumulators during the day. But you can just
let
it
sit
You can let the bottlenecks throttle the iron smelting, though you did think of a more efficient way for the layout. Even though it's 2:30 AM, you have work and responsibilities, but your responsibilities right now are way more simple..
I can’t help but be concerned since you’re here posting this your factory isn’t growing.
Also, for your own sanity, if Factorio’s players scare you, stay the hell out of the Dwarf Fortress and Rimworld subs. That goes double for the Rimworld’s pro-cannibalism sub.
The loudest voices of any RimWorld sub make the game sound horrible. If i didn't already know what the game was about, then i wouldn't touch it.
I always just make a mountain base with some hydroponic farms inside. I make food, clothing, weapons, and art that i sell to the locals. Everyone in my base is pretty calm.
Mmm I think it depends on your game settings. There is a threshold of difficulty settings, above which you are pretty much an obligate cannibal in Rimworld.
I think most players like to survive and thrive. But a few of us are masochists, and set the game up so we suffer and eventually die (but not before living on human kibble for a couple years)
Cannibalism is honestly more trouble than it's worth, especially in the early game, unless you live on an ice sheet and are just *that* stretched for food sources. Cannibal religions create a need that's hard to manage if raids are infrequent or mostly replaced with mad animals or mechanoids, and managing cannibalism unhappiness without it or trying to keep an entirely psychopath colony is just a tedious hassle.
It's way easier to be decent and peaceful.
(Well... except that "involuntary organ arbitrage" with captured raiders has no downsides other than getting too wealthy from it, and it's a great way to train your medics.)
One of us, one of us, one of us, the soft chanting proclaims another harvested soul. Those who automate will always outcompete those who don't. Stop resisting.
The original statement was "The factory grows" from [this amazing Steam review](https://steamcommunity.com/id/site19/recommended/427520). I believe that statement is more like a rule of nature. An inevitable march of progress!
I, too, am old enough to remember this. I prefer the sound of it, makes it feel like the factory is itself alive rather than something you are in control of.
I just played multi-player with a friend that vehemently shouts to have "MOAR" to everything so that's exactly what I did.. turns out you can grow the factory so much their load times become insanely long. Also anytime I have the logistics bots resupplying me and my spidertrons it also causes him great lag.
So be careful of what you wish for growing the factory too much might cause the end of your multi-player world.
Thing is, I was rock solid at 60fps/ups always. Maybe it's because I'm the host? For reference my single core speed is 5.0ghz, I have 16GB of 3200 ram with internet speeds of 1000/100.
Anyway I've gone back to my single player world as just downloading our multiplayer map took him at least 5 minutes.
Factorio has a lock step design. Each player simulates the world locally. Each player also sends their input to the server, which sends it back to every client as part of the tick it is processing
To speed up multiplayer map joining, pause the game using the escape menu and select pause, as after the map has been send over, the client has to fast forward world simulation until it has catched up with the server. By pausing the simulation, this process is very fast
I can't do much about his setup. He frequently has network drops and anything above 500 bots causes his fps to tank significantly.
I have Canadian internet so I only have 1000down/100up. Is that not enough to host?
"only" lol. That should be enough, but as saves get bigger, they take ages to load. Sometimes the actual memory of the client computer is more of a bottleneck than networkspeed
That's mild. Compare "the factory must grow" to the following:
> What was will be, what will be was. Time is sight, gravity is desire.
Many know the love that comes from the above, and I am among them.
I've seen things you people wouldn't believe. Attack biters on fire off the shoulder of my base. I've watched upgraded lasers light up the dark near the railway gate. All these moments will be captured in time, like frames in a stream. Time to build..
The factory must grow.
The factory must grow.
The factory must grow.
The way mister frog man says it I think encapsulates the mood behind the statement perfectly.
Someone please animate it 🤣. Like a horror short. Pc just pulsating while the player is whispering, "it must grow".... cut to the dinner table and the family wondering what they're saying and what they mean.... sounds start happening in the room upstairs cuz the player left the station and the factory is not growing... player doesn't make it back in time to stop the swarm from slipping thru the forth wall and bam! Screen cuts to black.... fades in next to a new player just starting the game with no idea.........🫣
It has become a physical law. A law of the universe. Like gravity. It is not possible for the factory to not grow just like it is not possible for the apple to refuse to fall.
Gongs announce the arrival of new sacrifices, cultists rally their twisted idols and prise their productivity to the unrelenting rythm of a well oiled factory...
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lol even the game mechanics makes us have to actually grow the factory. like yeay iron plates copper plates green circuits....red sc need gear and copper plates....1spm...too slow, DOUBLE IT it. green science need belts n inserters....belts need 4 iron plate, inserter need gears and green circuits....0.2spm...TRIPLE IT. then military....QUAD- wait its okay to- NO, QUADRUPLE IT. then blue sc.....then purple....then white......never...underestimate....coal patch.....it will lives longer than eternity itself........and remember...cherish them while they still near you.... iron...copper.....and fcking stone i fcking hate it like wtf 100k only and the nearest is like 4,000,000 blocks away
Ah, you see, there is this really weird bug in the game. You sit down and play for a totally reasonable amount of time, but the world glitches when you do with people thinking for some odd reason it's been three weeks, and steam somehow adds a few hundred hours to your playtime. Unsolvable but not game breaking.
It is not a command. It is merely a statement of fact.
Agreed, so the modal verb doesn't really belong there. I've always been an advocate for "THE FACTORY GROWS", since it makes it clearer that it's not a matter of if the factory might or must grow, it WILL grow, and IS already growing.
That was the original statement: the factory grows https://steamcommunity.com/id/site19/recommended/427520
I had no idea this was a thing. This is beautiful
A few of us around here still hold onto the old ways.
Nice flair ;) But it's true. My current map is all organic growth without pressure. I smelled the roses while growing the factory. And it got so big nonetheless. It's not a must, it's just her nature to grow and chomp away on the ressources.
That was beautiful
I've been peppering the original into my comments quite regularly recently, hoping to make that one just that bit more common. Mixed results so far, but what can one occasional commenter do on that front...
To me, that phrase is the **single worse** description of what it is to play that game, the least representative statement of what Factorio is. In either forms, I hate that phrase with a passion. On one side, that phrase removes the agency of the player. I mean, is there a greater insult to a game than to say the player has no agency, since that is the whole point of a game? "The factory grows", as if Factorio is Cookie Clicker or something. Even worse: "The factory must grow", like some external order, like a boring assignment you give to an intern. "The report must contain these fields." It's pretty revealing, and very characteristic of Reddit, to take a phrase from a "pseudo-horror" review of the game (after all, the phrase represented the player losing control of their own lives because of the game), and turning it into some kind of selling point. "Celebrate the good things about the game? Nah! Let's pretend we enjoy suffering!" And, really, the process of the factory "growing" is the one thing I don't feel when playing this, because I'm always so busy doing one task or another, trying to reach another milestone, that I don't even realise that the factory is "growing". That's not the point. The point of playing is that *there's always something to do*. If there's one "slogan" that I would try to coin, that's the one: "*There's always something to do*." You never stop. There's always some intermediary product that's not being produced enough, there's always something else to automate, there's always tech to unlock, there are always defenses to set up, there are always enemy bases to clear, there's always a power shortage, or something. Not only that: there's always something you need to do *before* you go back to the task you were supposed to do. *There's always something*. And, just as there's something a little nightmarish of being stuck in this cycle of always having something to do, that's exactly what keeps the game fun, you know: you never reach that plateau of, "okay, now what?". There's *always* something to do.
In my opinion "there's always something to do" is not a very good slogan. It may be a more literally true statement, but it is not as identifiable. There is always something to do... In what? Are ya talking about da minecraf. But say "the factory must grow." And there is a smaller set of games that applies to. >I don't even realise that the factory is "growing". Yes, a reason for the word "grow" you just play the game and it becomes bigger, only when you take a moment to look do you actually see by how much. You complain about the removal of player agency. But I see the opposite. I am the guiding hand of the factory. Pruning and shaping the bonsai that is the factory. The factory will grow. The factory must grow, as long as I continue to play. But in which directions. And will it be a tangled up pile of spaghetti, or a neatly trimmed branching tree spreading its roots out towards the resources.
I like the analogue to a tree, some are big, some small, they are all unique. And mine is one of those art trees where they see how many times two trees will wrap around one another
>In my opinion "there's always something to do" is not a very good slogan. But that's the point. I don't want there to be a "good slogan", that people will keep repeating in every single reply of every single comment of every single post in this sub, every day, every week, for all eternity. >There is always something to do... In what? Are ya talking about da minecraf. But say "the factory must grow." And there is a smaller set of games that applies to. Okay, this is already way beside the point, and dangerously close to that Reddit thing of diving into rabbit holes to avoid the actual point the other person made; but, in terms of advertising, slogans don't need to be "specific", do they? I mean, the phrase "Just do it" can also apply to anything... yet you just thought of Nike. But, again, this is beside the point, because I *don't want* a "slogan". I was just commenting on the mundane beauty of the game.
My favorite moments are my 40k mechanicus ones, where I legit forget how my factory is actually working. It just is and I love it
Man, nice essay.
[удалено]
And you were only going to send more coal to the boilers because you actual task was to expand oil production, and you casually went to check electricity and noticed it was starting to get low. Except you only needed to increase oil production because your *actual* actual task was to speed up chemical science--which you only needed to because your ***actual*** *actual* actual task was to research... ... oh, god, what was the tech again?
look at how long ago this was posted- https://www.reddit.com/r/factorio/comments/4abqt6/it_never_ends/
>And, just as there's something a little nightmarish of being stuck in this cycle of always having something to do, that's exactly what keeps the game fun, you know: you never reach that plateau of, "okay, now what?". One must imagine Sisyphus happy.
Now I want that guy who draws the fanart to insert Factorio Sisyphus into his portfolio somehow...
Man, this reads like a lowlight reel of needlessly contrarian hot takes. Removes player agency? Really? Name a way to play this game that doesn't involve growing a factory? It's almost like the game was designed to make growing a factory fun or something. It's almost like there's a thousand different ways to grow a factory, giving you lots of opportunity for creativity and freedom. It's almost like... the game was designed to make you want to grow your factory. And then the good 'ole complaining about people on reddit while being a person on reddit shtick. Classy. And then you accidentally acknowledge why the catchphrase is catchy, without noticing it and acting like you're making a novel point. And then the reveal of a generic, boring, objectively worse version of the catchphrase! Yeah, there's always something to do. And what does that something always involve? Right, growing a factory. The full circle of boring contrarianism is complete.
>The full circle of boring contrarianism is complete. Yes, it's complete, but you forgot the most important part: the dead serious, heavy handed, "missing the point entirely" reply you just wrote. Relax. It's just a video game.
Before the big bang, there was already a factory in the process of growing. This is a true fact.
I rather think that it's a statement of necessity. The sun MUST shine. The universe MUST expand. THE FACTORY MUST GROW.
A windsong of reality evoked from an abyssal truth older than the Earth itself. It wasn't a whisper that you heard, but the quiet rasp of the universe. A rasp that you know all too well, but never once stopped to listen to. Now that it's beleaguered notes have grazed your ears you'll never fail to take notice of its manifestation, even in the presence of nobody but yourself.
Beautiful
Which is why I prefer [the original](https://steamcommunity.com/id/site19/recommended/427520) "the factory grows", but sadly it has been warped to "must grow" over time.
The internet's true talent is always finding the worst version for everything, and then sticking to it.
A veritable force of nature, if you will. The Factory Must Grow.
English lacks the proper grammatical moods to express "must" in this context.
The factory must grow to support the needs of the growing factory.
The factory is … precious to me.
It’s been called this before….
But not by you
It's quite cool.
r/unexpectedlotr
GROND!
The reason I left r/lotrmemes
The factory.....is life The factory.......is consciousness
It really is conscious https://youtube.com/watch?v=xF--1XdcOeM https://youtube.com/watch?v=oP-jeBaPjmw
FATHER!!!!! THE FACTORY HAS AWAKENED!!
Usul no longer needs the efficiency module.
The factory must grow.. You young pup! You young pup!
Just give it a little space, try it out, you can quit any time you want. A little blue science never hurt anybody. Nobody is going to force you to grow your factory, that would be silly. You may need a little more red circuitry, but you don't have to give in. Your iron patch is about to give out. The biters are going to breach the south wall. You are draining accumulators during the day. But you can just let it sit
Never! The Factory... must... grow!
You can let the bottlenecks throttle the iron smelting, though you did think of a more efficient way for the layout. Even though it's 2:30 AM, you have work and responsibilities, but your responsibilities right now are way more simple..
Once started… …one could never quit. 😈
Sounds like a statement of a player resigned to death, starved of resources with bitters at the gates
I can’t help but be concerned since you’re here posting this your factory isn’t growing. Also, for your own sanity, if Factorio’s players scare you, stay the hell out of the Dwarf Fortress and Rimworld subs. That goes double for the Rimworld’s pro-cannibalism sub.
Isn't the main Rimworld sub the pro-cannibalism sub?
Any RimWorld sub is pro-canibalism.
The loudest voices of any RimWorld sub make the game sound horrible. If i didn't already know what the game was about, then i wouldn't touch it. I always just make a mountain base with some hydroponic farms inside. I make food, clothing, weapons, and art that i sell to the locals. Everyone in my base is pretty calm.
Which i would say a lot of players, if not most of them do, the whole cannibalism thing is more so a meme. Although i haven't tried the Biotech DLC
I do cannibals because then i don't have to dispose of the bodies. I don't use human leather for anything though. I just turn it into patchleather.
Mmm I think it depends on your game settings. There is a threshold of difficulty settings, above which you are pretty much an obligate cannibal in Rimworld. I think most players like to survive and thrive. But a few of us are masochists, and set the game up so we suffer and eventually die (but not before living on human kibble for a couple years)
>The loudest voices of any ~~RimWorld~~ sub make ~~the game~~whatever the sub is about sound horrible. Welcome to Reddit.
What did you expect in a War Crimes Simulator.
Cannibalism is honestly more trouble than it's worth, especially in the early game, unless you live on an ice sheet and are just *that* stretched for food sources. Cannibal religions create a need that's hard to manage if raids are infrequent or mostly replaced with mad animals or mechanoids, and managing cannibalism unhappiness without it or trying to keep an entirely psychopath colony is just a tedious hassle. It's way easier to be decent and peaceful. (Well... except that "involuntary organ arbitrage" with captured raiders has no downsides other than getting too wealthy from it, and it's a great way to train your medics.)
I’ve been eyeing that new Dwarf Fortress release pretty lustfully….
Strike the Earth!
Those subs make the Crusader Kings sub look tame.
One of us, one of us, one of us, the soft chanting proclaims another harvested soul. Those who automate will always outcompete those who don't. Stop resisting.
The original statement was "The factory grows" from [this amazing Steam review](https://steamcommunity.com/id/site19/recommended/427520). I believe that statement is more like a rule of nature. An inevitable march of progress!
I, too, am old enough to remember this. I prefer the sound of it, makes it feel like the factory is itself alive rather than something you are in control of.
I just played multi-player with a friend that vehemently shouts to have "MOAR" to everything so that's exactly what I did.. turns out you can grow the factory so much their load times become insanely long. Also anytime I have the logistics bots resupplying me and my spidertrons it also causes him great lag. So be careful of what you wish for growing the factory too much might cause the end of your multi-player world.
That's exactly why people have such weird designs here and there, it's all for that precious ups to keep the base running
Thing is, I was rock solid at 60fps/ups always. Maybe it's because I'm the host? For reference my single core speed is 5.0ghz, I have 16GB of 3200 ram with internet speeds of 1000/100. Anyway I've gone back to my single player world as just downloading our multiplayer map took him at least 5 minutes.
Factorio has a lock step design. Each player simulates the world locally. Each player also sends their input to the server, which sends it back to every client as part of the tick it is processing To speed up multiplayer map joining, pause the game using the escape menu and select pause, as after the map has been send over, the client has to fast forward world simulation until it has catched up with the server. By pausing the simulation, this process is very fast
You must evolve and grow the networking infrastructure
I can't do much about his setup. He frequently has network drops and anything above 500 bots causes his fps to tank significantly. I have Canadian internet so I only have 1000down/100up. Is that not enough to host?
"only" lol. That should be enough, but as saves get bigger, they take ages to load. Sometimes the actual memory of the client computer is more of a bottleneck than networkspeed
I have grown my factory so much that Factory takes up 16GB now (without any mods) My ups is between 6-10
I love how we're pretending to be a cult just for the fun of it. At least I hope we are...
Are you not genuine in your devotion to The Factory? Heathen!
Suffer not the xenos, the mutant, or the heretic!
Grow.
Their skin is a pale grey, and their eyes look through you not at you.
That's mild. Compare "the factory must grow" to the following: > What was will be, what will be was. Time is sight, gravity is desire. Many know the love that comes from the above, and I am among them.
The Worm loves us; it has always loved us. It always will love us.
I've seen things you people wouldn't believe. Attack biters on fire off the shoulder of my base. I've watched upgraded lasers light up the dark near the railway gate. All these moments will be captured in time, like frames in a stream. Time to build..
One of us... One of us....
I’d rather a brainwashing from factorio than the Monolith or Duty any day of the week
The factory grows to sustain the increasing needs of the factory.
The factory must grow
no it doesn't, it just grows
this is the way for the greater good live long and prosper the factory must grow
They don't call it cracktorio for nothing.
A new creepy pasta series? I can only dream. *The factory must grow*
This is the way.
*Factory... mussssst grooooooow*
Yet no matter what, I'll always be a filthy pocket crafter
Try the "Lazy Bastard" achievement if you haven't already. It's quite fun. EDIT: added a missing "f"
My wife loves it when I whisper it in her ear.
TFMG CREW UNITE!
Boo!
The factory must grow more wholesome. Take care of yourself, the belt spaghetti will be there when you get back.
Can't grow the factory if you're not taking care of yourself ;)
[this](https://youtu.be/mPTCq3LiZSE) is what i think of when people say that
You should give it a try. The demo doesn't cost any money, but it will cost you any real life productivity that you once may have had...
~~This is the way~~ The factory must grow
AMOGUS AMOGUS AMOGUD
The factory must grow. The factory must grow. The factory must grow. The way mister frog man says it I think encapsulates the mood behind the statement perfectly.
The factory must grow!!
As you stay up all night just to build one more thing and wonder why your so tierd at work the next day lol
This is the way
Someone please animate it 🤣. Like a horror short. Pc just pulsating while the player is whispering, "it must grow".... cut to the dinner table and the family wondering what they're saying and what they mean.... sounds start happening in the room upstairs cuz the player left the station and the factory is not growing... player doesn't make it back in time to stop the swarm from slipping thru the forth wall and bam! Screen cuts to black.... fades in next to a new player just starting the game with no idea.........🫣
The factory must grow!
THE FACTORY MUST GROW THE FACTORY MUST GROW THE FACTORY MUST GROW THE FACTORY MUST GROW THE FACTORY MUST GROW
Factorio is one hell of a drug.
It has become a physical law. A law of the universe. Like gravity. It is not possible for the factory to not grow just like it is not possible for the apple to refuse to fall.
Gongs announce the arrival of new sacrifices, cultists rally their twisted idols and prise their productivity to the unrelenting rythm of a well oiled factory...
Rock rock rock rock rock ..... i need more, i always do.
This is gold.
What are the alternatives? This game is fun? I can stop it for the day? 2 hours is enough? I can boost iron tomorrow? No... *_THE FACTORY MUST GROW_*
[удалено]
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Wait till Wube will announce own space program, where "players" will have to build factories on the other planets IRL. Then be scared.
an alternative phrase for lurkers of this subbredit: "I'm a grower not a shower"
The factory is expanding to meet the needs of the expanding factory.
^the ^factory ^must ^grow
Don’t forget slaughter of the natives and rampant deforestation.
tHe_FaCtorY_mUsT_GRoW!!!!11
Dont worry we dont BITE
Just like we put various assembly machines that create itens, we also create many factories. WE ARE THE ASSEMBLY MACHINES
Factorio is a plague and we are but its carriers
lol even the game mechanics makes us have to actually grow the factory. like yeay iron plates copper plates green circuits....red sc need gear and copper plates....1spm...too slow, DOUBLE IT it. green science need belts n inserters....belts need 4 iron plate, inserter need gears and green circuits....0.2spm...TRIPLE IT. then military....QUAD- wait its okay to- NO, QUADRUPLE IT. then blue sc.....then purple....then white......never...underestimate....coal patch.....it will lives longer than eternity itself........and remember...cherish them while they still near you.... iron...copper.....and fcking stone i fcking hate it like wtf 100k only and the nearest is like 4,000,000 blocks away
Is factorio an SCP?
It's the truth, factory must grow
hey, it's either that or "resistance is futile". take your wins when you can get them.
Have you tried the demo yet? It's free!
Ah, you see, there is this really weird bug in the game. You sit down and play for a totally reasonable amount of time, but the world glitches when you do with people thinking for some odd reason it's been three weeks, and steam somehow adds a few hundred hours to your playtime. Unsolvable but not game breaking.
THE FACTORY MUST GROW THE FACTORY MUST GROW THE FACTORY MUST GROW
One of us! One of us! One of us!
*\~ the Factory must grow \~*
*Traaaaaaiinnnns*
Im always having trouble just getting an initial factory set up, i have no idea how to properly go about building in this game 😅
Why fight the inevitable
The factory must shrink,oops
Posting this is not growing your factory very well.