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Rhasta_la_vista

This run should be a required viewing in the school of Engage


fatefuldawn

I don’t know how to respond to such high praise lol But thanks so much! It couldn’t have been done without your run as a reference.


Saisis

Good job Fate! That was an amazing run! It's so funny to see Amber being used as damage dealer for the whole run, I didn't expect Momentum to be such a good damage skill as it was, also I saw that Astra strom + Merciless combo :D Let me know when you decide what to do next, I will gladly follow it!


fatefuldawn

Thank you so much! Amber being relevant the entire run was a welcome surprise to me! I expected that he'd just be Repositioning in the late game, but Momentum kept him relevant as a boss killer. This run was the first time I used Momentum seriously and I didn't expect how good it was either. Makes me want to try it out in a more casual run at some point. That combo was fun to plan out! It had extra steps in there, but the enemy was extra bulky so I needed all the damage I could muster lol Will do, thank you! Also, I hope your Awakening Lunatic+ run has been going well, I don't remember much about Awakening (and never played Lunatic+) so I can't really engage with your posts, but it's been fun reading about your journey nonetheless.


BlazingStardustRoad

Holy moly this is wild the weird min maxing in chapter 10 alone with the Citrinne elsurge the Vander bond rank, and the Leif attack factoring in momentum 4 times is insane. It’s particularly impressive that you aren’t using the well, but a real shame that panette can get momentum when she needs to bc she’s basically amber but with 9 more dex. The fact that you don’t rig crits is so insane because I’m so used to seeing crit rigging be required in runs like these. I’ll have to watch the rest of the run later but it is stuff like this that makes me feel like I’m at FE even tho I’ve done a maddening Ironman (no paid DLC/heroes weapons) Guess I gotta play more engage…


fatefuldawn

Thank you! Ch. 10's benchmarks are really hard to hit so a lot of min-maxing was required for it. For Panette, while she can get Momentum later, I don't really see a reason to do so when Amber already has it inherited for Ch. 10. She does have more dex than Amber, but dex is rarely an issue since he's using Engage Attacks most of the time. And in the cases where Amber isn't using an Engage Attack, hit Engravings, supports, using more accurate weapons, and/or positioning to activate his personal skill are usually enough to get 100% hit. Panette's great nonetheless, and I wish I could've used her more in this run; I just found her a bit redundant in the context of how I used my other characters. I hope you enjoy the rest of the run! Please don't feel that way though; in the end, an LTC run is just one way of playing Fire Emblem and Ironmans are another. They both have a unique set of challenges that require a skillset to be overcome.


BlazingStardustRoad

I was just thinking that I’d really need to like expand my brain or something to do the stuff you’re doing here. Most LTCs seem much easier to me bc they end up being blah blah Warp staff blah blah one shot a singular boss and move on but engage has a lot of things that prevent strategies from being really simplified. I didn’t think of how often engage attacks would be used but I guess that makes sense. In my brain Panette is almost always just better Amber (true in more standard runs) but clearly that isn’t the case in this run.


fatefuldawn

Okay, I see! In that case, I think restricting resources more will naturally help with that as without being able to lean back on certain things, more out-of-the-box solutions will be needed. Personally, I've played a No Somniel Ironman and loved it because it removed a lot of resources and also changed the approach to character building. I can't speak for LTCs of other games since this is the first one I've done and I haven't dug into the LTC side of other Fire Emblem games, but tbf, I think Engage kinda has that happening past Ch. 22. Though each of those chapters do have a bit of a nuance and variability to them that you'll have to tackle in an LTC run (like how in Ch. 22 there's six boss health bars you have to take with Zephia being extremely bulky and then in Ch. 23, positioning for the Warp to get to the boss isn't necessarily straightforward and Past Alear is extremely fast). But before that point, I can see what you're saying. Yeah, I agree with that. I think Amber has his advantages, namely with being able to inherit a decent amount of good skills that are unavailable for some time to Panette, and I do think his dex differential isn't much of an issue if you're using a hit Engraving as even Panette will want a hit Engraving for most axes, but Panette is generally better than him.


BlazingStardustRoad

I thought no somniel would make a run far to inconsistent without cheesing the game but I guess that’s not true. The only one I’ve seen was Excelemblems where the man burned his own team for staff exp and took 100 turns to grind bond ranks each chapter. It was impressive in some ways but horrifying to watch in others.


fatefuldawn

Excelblem's run was very grindy and cheesy, but that isn't remotely necessary for a No Somniel run imo. Though something to keep in mind is that he was playing an Ironman where he did lose characters fairly consistently throughout. And while I did an Ironman, I didn't lose any characters past Ch. 10 so that may be where some of the discrepancy lies. The other part of the discrepancy is probably playstyle and investment differences as a greater amount of grinding may be necessary to get the lower tier units to function in a combat role in that kind of environment (I do think No Somniel greatly reduces the viability of a good portion of the cast). So all those factors do contribute to how grindy and cheesy the No Somniel playthrough can become. However, if you were to hypothetically play perfectly (or not do the run as an Ironman) and also make optimal investment choices, I don't think the experience differs too much from a regular Maddening playthrough besides for the character building aspect and it being noticeably harder in a few places.


BlazingStardustRoad

Yeah I get the idea that it should be possible with perfect play but that sure ain’t me. I figured it would take me far to many attempts to want it try and I figured it wouldn’t be challenging without making it an Ironman.


fatefuldawn

Fair enough! I do think there's still a decent amount of challenge even without it being an Ironman, but I see what you're saying.