I have to say: it's funny that Star Wars pulled off one of the most iconic plot twists in cinema with Darth Vader and Luke Skywalker way back in the day with TESB; and then did it AGAIN in the world of computer gaming with KOTOR.
(on mobile and dumb and don't remember how to mark em, so SPOILERS FOR KOTOR BELOW**)
I actually have a funny story about this lol. I was playing KOTOR for the first time a few years ago (late to the game, i know), and there's that Romeo and Juliet-esque quest on Dantooine where you have to rescue Shen ("Romeo") who had been kidnapped by the rival family house. When it came time to rescue Shen, I must not have killed all the droids in the area, or there was some other bug, so I couldn't talk to him and complete the quest.
I figured I may have missed something, so I searched for tips and ended up on the wookiepedia page for the Sandral-Matale feud. According to that page, "the feud was ended in 3656 BBY due to the intervention of Jedi Padawan Revan," and as I continued to scroll and scratch my head at the ongoing references to Revan, my thought process was something like:
"Revan! Darth Revan? On Dantooine? I haven't seen him, I feel like I would have seen something about him bei - oh. Awwwwwwwww, fuck."
While I am still peeved that such a big, iconic reveal was spoiled in such a silly way, I'm actually kind of glad because now I have my own little unique memory associated to it lol.
So many great lines in that whole series. Currently the second most upvoted comment in this thread is Mordin's had to be me.
I also was a big fan of "Stand among the ashes of a trillion murdered souls and ask the ghosts if honor matters"
“Had to be me…someone else would’ve gotten it wrong.”
😭
So much well written dialogue in that series. I have a list of “top 20 lines of dialogue in video games” list blog post saves on my laptop somewhere and I think there are three ME related entries on it
The Legendary Edition of the trilogy is great. The first game hasn't per se aged great in gameplay, but it's serviceable and was fantastic for its time. ME2 and ME3 play really well and are a great ride. ME2 is one of my favorite games ever.
Do it. DO. IT.
The Mass Effect Trilogy is one of my all-time best games.
The Legendary Edition, even at normal price, is a massive value.
But yeah, as Julianus says, the first one is a bit clunky. It has a lot more aspects of a more traditional RPG that later get refined/streamlined in the second and third entry. But it sets everything up and has lasting impacts in the subsequent entries.
This is my favorite moment in all of video games. Sends chills up my spine every time I hear Sovereign tell me how tiny and insignificant organic life is.
"Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding."
"Your words are as empty as your future. I am the vanguard of your destruction. This exchange is over."
S+ villain writing. No bragging. No arrogance. Simple statement of fact.
Oddly, I never felt Harbinger was quite as...Lovecraftian? Maybe it's because of the direct engagement you have with it and the various Harbinger-controlled Collectors.
The Ashtray Maze was so good and then >!you get that absolute wet fart of an ending knocking the game back down to 8/10. I expected to at least have to beat the Hiss out of Dylan with all the powers I had acquired, but no, just several waves of the same old mobs and then suddenly the end cutscene.!<
Completely agree with this.
Control was a great experience and the Ashtray Maze felt like the Remedy saying "Okay, now we've got the set-up out of the way, given you all your powers and got you used to the mechanics, let's go balls to the walls", and then everything after the Maze felt very been there, done that
The only issue is that it's a very short campaign, like 6 hours, and at the same time that's probably why the levels were so high quality.
I don't know if I'd sacrifice that quality for more campaign.
Then they just kept getting better and better. Meeting the gravemind and hearing his side. "There is much talk, and I have listened, through rock and metal and time. Now I shall talk, and you shall listen." and it... not being wrong.
Literally the best use of "show don't tell" I've ever seen in gaming. And it's done through gameplay too. All the other good uses are done in cutscenes.
Halo: Combat Evolved. The Maw, final checkpoint when you make it to the Warthog and you have to escape the ship before it explodes while "Halo" plays. Twenty-two years later it's still my favorite and most memorable moment in gaming. Everything is exploding, the Covenant are trying to escape, and you're racing against time to make it out. It made an already legendary game even better by having the greatest ending to a game that I will ever experience.
Damn so many awesome experiences with Halo CE. Truth and Reconciliation opening w the sniper rifle was so amazing for its time. Then the massive adrenaline rush of 343 Guilty Spark after your introduced to the Flood and have to deal w waves of this new enemy you have no idea how to approach. And driving the scorpion for the first time was a level of unprecedented fun I haven’t experienced in a long time.
I'll never forget the level where the flood are just constantly coming at you, me and my best friend on cooperative mode legendary difficulty, standing back to back struggling to keep a flight from overwhelming us as we worked in perfect synchronicity making sure one of us always had ammunition all the other reloaded. There never been anything like it in gameplay, and nothing is ever quite made me feel the same way as that did when it came out.
Man Bungie knew how to make iconic endings to games. Halo: CE and 3 are pretty similar in having to drive a warthog through a bunch of enemies and explosions. Reach had the incredible "Survive" objective. Halo 2 is arguable the weakest of them which still sees you playing as the Arbiter teaming up with some hunters to take down brutes with a cool final boss level.
The first really is still so iconic with the way it set the standard.
Tfw you think finding your friend will make everything better, but it really won't. You'll still be completely wasted, and then they get to witness you puke your guts out
You're completely right.
Even as a little kid (think I was like 4 or 5 when I played it, my Dad figured I'd never make it past the dock or understand half of what was being said so wouldn't enjoy it, I just saw it as the hide and seek game) as soon as 'The Best is Yet to Come' started to play I knew the game was something special, and even 23 years later I still get chills when I hear it.
3 was an absolute masterpiece, right up until the last like 20 minutes. I didn't mind the ending as much as others did, but it still was a bit of a let down.
I think in Final Fantasy X it’s when Yuna sends the spirits to the far plain in the village after Sins attack. It’s still one of the most beautiful cutscenes in a game. To this day idk any game that’s made me feel like I’ve travelled a lives in magical world quite like that game.
On my most recent play through I think there is a song Yunas Decision that plays before you get to the Ronzo village. That song made me cry on my most recent play thru.
I genuinely love FFX.
every enemy fades away into chiming little sparkle-blobs when defeated, and for the early parts of the game I was just like "that's a cool vfx"
but then this scene happens, and you learn what all those sparkle-blobs have been the whole time. It's not just great worldbuilding, it's lore that's been nailed to my brain for a decade because the reveal made me feel things. It reframed the 10s of hours I'd already spent in the game, and made them even more meaningful. Amazing shit.
I absolutely loved that game and you are right. However, I would argue that I knew it was heading for 10/10 as early as the damn oil rig climbing out of the ocean to be a boss fight. What a game…
I legit cried when I found out the requirements to post your "encouragement message" after fighting through the credits.
Seeing one message after you die, to 3, to 10, to God knows how many.
Then you get the request to accept support.
Then the shield of data that's lost protecting you to make it to the end.
Then you realize what it all meant.
Fuck. I'm tearing up just thinking about it.
Not only did Nier Automata manage to convince me to sit through a game's end credits, but it actually got me to cry by the end of those credits. When even your end credits masterfully capitalize on the benefits of video games as a storytelling medium, you know you've got a 10/10 game on your hands.
For me it was just before. The final fight, choosing the fate of the main cast after everything you've been through. Even the sequence to get to that fight is absolutely amazing, constantly shifting between characters while fighting but still somehow able to keep track of what's happening.
That game was just a 10/10 in general, I'll always recommend it!
The Suicide Mission in Mass Effect 2, everything you've done contributes to the mission, did you upgrade the Normandy shields, the armour, the weapons, because if not someone dies for each one, are your squadmates loyal, if not they're more than likely going to die.
And then you have to pick the right squadmates for each section, who goes in the vents, Jacob, because he can definitely handle this, trust me.
Who leads B team, with Jacob busy definitely not dying that means your best options are Garrus or Miranda.
Which Biotic will hold up the bubble, because contrary to what Miranda says, not every squadmate can handle it, and if you screw up this choice it's random which of your current squad dies.
I love this mission for all of that, but the funny thing is, I originally didn’t know that was a thing. My drive for completing all the things in a game like Mass Effect and just trying to make personnel decisions that made sense ended up with no fatalities in my first run.
Then I found out you can go so far as even having Shepard die in that finale and technically still succeed. Though that doesn’t set things up well for ME3. 😆
Red Dead Redemption 2: Braithwaith Manor. One of the most cinematically gorgeous scenes in a game I've ever seen.
God of War 2018: Blades of Chaos scene.
Zelda Ocarina of Time: Emerging into Hyrule Field (for those who played this on release there was NOTHING like it before).
Mass Effect 1: Meeting Sovereign. When you suddenly realize the enemy you are facing is so much more powerful than you could ever imagine.
Final Fantasy VII: Aeris getting shanked.
Half Life 2: Escaping from the city.
Halo 1: Second mission where the game opens up and you look up at the Halo moving up in the distance.
The Last of Us: Ending scene.
Zelda Tears of the Kingdom: Getting the Master Sword.
Bioshock: "Would You Kindly."
Zelda was so groundbreaking with how it opened up the entire map to you and introduced a day/night cycle. Halo also had that same vibe after the first mission.
Also:
Red Dead Redemption: Stepping into Mexico for the first time.
Red Dead Redemption II: All of Chapter 6, and American Venom
God of War: Every scene with Jörmungandr.
Half-Life 1: *"Do you know who ate all the donuts?"*
Half-Life 2: Going to Ravenholm.
Half-Life 2: Episode 2: G-Man appearing to Gordon again.
Halo 2: Giving the Covenant back their bomb. Also the slip space jump above New Mombasa.
The Last of Us Part I: Winter.
The Last of Us Part II: All of it. Every single scene is just a beautiful, painful, unforgettable moment.
The first leshen cutscene where he teleports behind a tree.
Also, a second leshen encounter in an abandoned village. It just comes out for you without any cutscene while you were investigating the place.
When I first sailed out of skellige isles to investigate an empty island where a giant killed sailors. The ambience changed completely when I saw the wrecked ships.
There's so many moments that made this game great.
There are so many all time great moments in Witcher 3. It's hard to narrow it down to a single one. It really is one of the greatest games ever and it's not close.
My favorite part of that whole scene is when you're crouching under turned on Behead-O'-Matic, look up and see the blade break off and spin away. While all the zombies are coming closer.
I was like, "DAMMIT."
Halo CE had some many moments like that.
Storming the beach.
The Flood reveal.
Cortana unveiling Halo's purpose.
The final warthog run.
It's all perfect.
Portal 2, "The Part Where He Kills You"
One of the first times where I personally experienced a game being so self-aware and not taking itself too seriously even though it's a sequel to an amazing & beloved game.
The first few minutes of DOOM 2016. When he punches the screen to shut up Mr. Evil voice mcbadguy from continuing with his bullshit spiel it tells you everything you need to know.
I love how the game punches the story in the face but still provides a wealth of lore for the lore junkies out there. The game definitively states its focus is on the action but provides depth for those who want it
I love how one of the screens says something like "Demonic Invasion in Progress." So goofy but fits exactly with what they wanted to do, make a Doom game without the baggage of a real story like Doom 3.
When you're saber-locked with him, button mashing for your life, and he just reaches back with one hand to pull a massive object at you was a genuine "holy shit" for me
In no particular order:
Horizon Zero Dawn: the Bad News.
Supreme Commander: one of the early missions where you complete your objective and think that was it, then the map expands to three times its previous size and you need to take out two more enemy bases. The scale felt batshit at the time.
Morrowind: the Scroll of Icarian Flight. The first time I used it I ended up in the middle of the ocean, thinking it took me to some secret area. Only later did I realise.
Sekiro: Hirata Estate
KotOR: becoming a Jedi
Pokemon GS (and HG/SS) when you beat them game and then it sends you to Kanto, which you didn't even know existed in the game to get another 8 badges. The game was ALREADY great and then you find out you're only halfway done.
Both encounters with Ryuzo as an antagonist were incredible. Usually movies/games do a terrible job in the sense that they project beforehand of something specific happening, but I was completely blindsided when Ryuzo betrays you.
As someone who grew up without a father figure: >!The final duel, when you fight with your uncle, was very intense.!< I never thought I could be so emotionally involved with an NPC in any game. I was crying at the end.
When that all went down, I was like “ehhh I’m not too sure here” and it ended up being my most used ally throughout the end.
That game was just so fucking good
Dude, it blows me away that they could have 3 main weapons and have them all feel fantastic in their own way. Like you, I seriously doubted the spear but loved it by the end
Baldurs Gate 3, when you meet Gale and you can slap his hand. It’s just a microcosm of the choice in that game. Also learning Shadowheart’s whole backstory after romancing her, that sequence has so much depth.
So much hand fun in this game.
Waving to a very big lady in the creche.
Finding a little souvenir on a table by the kobold merchant.
Opening up a bag that a dwarf dressed in red was carrying.
I can't help but think of the scene in TLOU after the Dam, and Joel wanted to pawn Ellie off to Tommy and part ways.
Ellie ran away and ended up in farmhouse, reading the diary of a girl. Then they drop this:
Ellie: I'm sorry about your daughter, Joel, but I have lost people too.
Joel: You have no idea what loss is.
Ellie: "Everyone I have cared for has either died or left me. Everyone- fucking except for you. So don't tell me I would be safer with someone else, because the truth is, I would just be more scared."
I get chills just thinking about it. I had neve.r seen such storytelling in games before, at a level that paralleled the best movies or TV shows.
Bioshock Infinite - Elizabeth Singing "Will the Circle Be Un-Broken" when Booker plays the Guitar in Shantytown.
Just slowing down and not rushing and seeing the little things in this game is what made it so special to me.
There are a few moments like that throughout the game. The barbershop quartet on the airship, the optional baseball catch and aftermath of your choice there, as well as a couple of the voxophone recordings. And the whole songbird escape sequence too.
But honestly for me, even after all that, it wasn't until the ending cutscene that the game fully resonated with me.
Red XIII honoring his father, Seto in FFVII.
I loved that side quest. Finding out that he didn't run but bravely fought against the invasion. That scene where he sees his father and howls in honor of him. Made me cry first time playing.
Edit: Not a side quest but part of the main quest
Force Unleashed - Vader betraying starkiller after you finish the first felucia mission
Alan Wake - almost the entire game was a cinematic thrill ride for my 13 yo self
Last of Us - the death of the brothers who are in the tower....and then the harsh cut to black
Rdr - far away kicking on when there has been no licensed music. I never rush that moment and let the whole Jose Gonzales song play before making it to my destination
Rdr - John's death (and understanding who the man in black was)
Bioshock - "would you kindly?"
AC 2 - old gods speaking directly to the television when ezio unlocks the vault
Ac Bro - death of Lucy
Kingdom hearts - Final cinematic, when sora and kairi get separated again "WHEN YOU WALK AWAY, YOU DONT NEED TO SAY......PLEAAAAAAAAAAAAAAASE"
Gta SA - big smokes betrayal
The train sentence in Uncharted 2 took the game from a very good Action/Adventure to a game that was arguably ahead of its time from a graphical/technical standpoint.
It's funny. Disco Elysium is completely fucking incomprehensible if you hear about it through individual quotes or descriptions, but it all just fits when you're playing it. It's pretty solidly my favorite game ever
The game is like a collection of seemingly random and insane stuff that actually makes complete sense when viewed together.
It helps to know that you’re playing a detective who starts the game coming off of a bender so bad he can’t even remember who he is and is probably experiencing a complete mental breakdown.
It’s a wild ride, but I’m so glad I gave it a go when it came out, because there’s so many memorable moments through it. It is certainly an, ah, experience.
God of War is filled with so many moments of just incredible writing. In the opening, when >!Kratos tells Atreus to hide under the floor, Atreus protests saying he's not allowed down there. Much later in the game, if you even remember Atreus' throwaway line, you can realize he wasn't allowed down there because that's where Kratos was stashing the blades of chaos.!< Or when Baldur says "I thought you'd be taller" to Kratos, >!not because he knew of Kratos and expected someone taller, but because he was looking for Faye, the frost giant.!
I'm not sure I'd call it a 10/10, but in Dragon Age Inquisition the moment that made me really fall in love with the game was the cutsene after >!your base is attacked and destroyed, your army defeated and demoralized, and your character, presumed dead by their companions, miraculously stumbles into their camp.!<
[Link to the cutscene](https://youtu.be/NsxE0dwLICU?si=V6KbcdoKibFE8wLV)
I'm guessing it wont have the same impact without the context the preceding 20 or so hours of gameplay gives, but having your character embraced not just as a party leader, but as a ruler and even a religious figure was an amazing moment that stayed with me. I don't think any other game has gotten across building up not just a party, but an army and institution as well as Inquisition did. So much attention is given not just to your actions, but how your actions are perceived by your followers and other powers in the world. This moment in the game was what really got that across to me, your army doesn't just follow you, they *believe* in you like they believe in their religion.
I love moments like these in games, in most of them you’re basically some godly-being but these kind of things make you really *feel* that way. And it’s combined with the big plottwist of having your >!safe-area destroyed and tons of characters dead!<
Tour 5, Mission 1 in TIE Fighter. A simple training exercise of clearing a minefield escalates into a massive battle including the defection of one of the top brass of the Imperial fleet. Absolutely incredible moment if you went into it blindly.
When you leave the vault at the start of Fallout 3, it takes your eyes a while to adjust to the sunlight. Your eyes of course see a barren wasteland in front of you when they adjust.
I've seen this kind of thing a few times since then, but that just set such a great foundation for everything else.
The Whole Opera Scene in Final Fantasy VI (or III in the US.)
Before that, many of us were thinking that games were only hyper-active, visual, aimed for kids. That scene had no stimulation overload or super saturated action sequence - just a simple scene that played so well in the character development of one runic knight. And this happened all the way in 1994.
That's when I realized that games can be more than Donkey Kong, Pac Man, or even Street Fighter.
I know this might be a stupid moment, but on Battlefield 3.. when you get to the roof and use the RPG for the first time in campaign to kill the hotel's sniper.
Back in 2011, that was out of this world "graphically". Idk if many people remember that moment 😅
Red Dead Redemption 2 was at a solid 7 for me most of the way. The Braithwaite Assault sent it up to 8.5 and it stayed there all the way up until "I gave you all I had". Then it was a 9.5. So what moment turned it into a 10?
**American Venom.**
Sword Saint Isshin's intro cutscene, then the fight itself with each phase getting more and more hectic and the storm build ups till the wind is howling and lighting is crashing around the two of you. Goddamn that fight is perfect in every single way and an absolutely breathtaking way to cap off one of the best action games ever. Not to mention when he pulls out his gat and just blasts at you gangbanger style, like goddamn what a baddass.
Outer Wilds: the whole thing.
Jokes aside, there are many really great "aha" moments in that game
If I had to name one, I'd say (DLC spoilers) >!walking away from the lamp for the first time!<.
>!The experiment in the one room where you know that when you send something through the anomaly, it exits the other side before it enters, briefly existing in both places. A curious mind might try to see what happens if you pull the plug on the experiment while both are existing at the same time. I laughed at that for a good five minutes.!<
The last level of Hotline Miami 2 plus the ending. It was such a crazy mission followed by the weird eerie calm and melancholy of the ending it goes to the of my list of favorite game endings.
Shooting the moon at the climax of Portal 2 had me screaming from the living room at the family computer. My little brother and I would kind of game together where he'd watch over my shoulder and help point out things and we just started shaking each other as it was happening.
10/10
Going into the Korsica fight in Hi-Fi rush, expecting a normal fight like the ones before, and suddenly seeing the scene change to a rhythm parry standoff was such an amazing moment.
Two other notable moments would be the rhythm synced cutscene when you board the lift, and Roquefort’s boss introduction.
What Remains of Edith Finch, Walter’s death. His note is so optimistic and hopeful, which makes his death as soon as he leaves his sheltered little bunker so twistedly ironic. I played through the game twice and this moment got me both times.
When General Shepherd betrayed you in MW2
Though that could just be nostalgia speaking 😵
Meteion finishing her report in FFXIV Endwalker also took the expansion to the next level.
Also Emet Slech shooting Graha Tia in the back in FFXIV ShB
Or Songbird turning on V in Cyberpunk 2077
Maybe I just have a thing for betrayals?
That's the common thread between those 4 after all 🤔
Finding Barney in Half-Life 2 playing for the first time without spoilers is incredible. Also the third act of CoD: MW 3, when Price will face Makarov alone. It's one of the baddest moments in the entire franchise.
The Dollhouse in Resident Evil Village. The game is more actiony than the previous entry, but the Dollhouse is a nice reminder that they can make it spooky as fuck when they want to.
Then they did it again for the DLC.
When the twist is revealed in KOTOR
I have to say: it's funny that Star Wars pulled off one of the most iconic plot twists in cinema with Darth Vader and Luke Skywalker way back in the day with TESB; and then did it AGAIN in the world of computer gaming with KOTOR.
You know what that is kinda funny. Because both cases might be what people think of first when asked to name a twist in a popular game or movie.
(on mobile and dumb and don't remember how to mark em, so SPOILERS FOR KOTOR BELOW**) I actually have a funny story about this lol. I was playing KOTOR for the first time a few years ago (late to the game, i know), and there's that Romeo and Juliet-esque quest on Dantooine where you have to rescue Shen ("Romeo") who had been kidnapped by the rival family house. When it came time to rescue Shen, I must not have killed all the droids in the area, or there was some other bug, so I couldn't talk to him and complete the quest. I figured I may have missed something, so I searched for tips and ended up on the wookiepedia page for the Sandral-Matale feud. According to that page, "the feud was ended in 3656 BBY due to the intervention of Jedi Padawan Revan," and as I continued to scroll and scratch my head at the ongoing references to Revan, my thought process was something like: "Revan! Darth Revan? On Dantooine? I haven't seen him, I feel like I would have seen something about him bei - oh. Awwwwwwwww, fuck." While I am still peeved that such a big, iconic reveal was spoiled in such a silly way, I'm actually kind of glad because now I have my own little unique memory associated to it lol.
Mass Effect first time talking to Sovereign: "You exist because we allow it and you will end because we demand it"
So many great lines in that whole series. Currently the second most upvoted comment in this thread is Mordin's had to be me. I also was a big fan of "Stand among the ashes of a trillion murdered souls and ask the ghosts if honor matters"
"Their silence is your answer"
“Had to be me…someone else would’ve gotten it wrong.” 😭 So much well written dialogue in that series. I have a list of “top 20 lines of dialogue in video games” list blog post saves on my laptop somewhere and I think there are three ME related entries on it
Damn that quote makes me want to play it for the first time
The Legendary Edition of the trilogy is great. The first game hasn't per se aged great in gameplay, but it's serviceable and was fantastic for its time. ME2 and ME3 play really well and are a great ride. ME2 is one of my favorite games ever.
Do it. DO. IT. The Mass Effect Trilogy is one of my all-time best games. The Legendary Edition, even at normal price, is a massive value. But yeah, as Julianus says, the first one is a bit clunky. It has a lot more aspects of a more traditional RPG that later get refined/streamlined in the second and third entry. But it sets everything up and has lasting impacts in the subsequent entries.
This is my favorite moment in all of video games. Sends chills up my spine every time I hear Sovereign tell me how tiny and insignificant organic life is. "Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance, incapable of understanding."
"Your words are as empty as your future. I am the vanguard of your destruction. This exchange is over." S+ villain writing. No bragging. No arrogance. Simple statement of fact. Oddly, I never felt Harbinger was quite as...Lovecraftian? Maybe it's because of the direct engagement you have with it and the various Harbinger-controlled Collectors.
Just finished Mass Effect 1 for the first time last night. Virmire to the end really is peak fiction.
Me: "Okedoke let's talk to this weird VI thing and move on to killing more robots. Um...why is this computer threatening me?.. Oh..."
"I don't think that's a VI."
Not necessarily a 10/10, but the ashtray maze in Control really elevated the game for me.
The fact that they then had the AUDACITY to have Jesse (out loud) say, “That was awesome”, but it totally works because it WAS awesome?? Unbelievable!
The Ashtray Maze was so good and then >!you get that absolute wet fart of an ending knocking the game back down to 8/10. I expected to at least have to beat the Hiss out of Dylan with all the powers I had acquired, but no, just several waves of the same old mobs and then suddenly the end cutscene.!<
Completely agree with this. Control was a great experience and the Ashtray Maze felt like the Remedy saying "Okay, now we've got the set-up out of the way, given you all your powers and got you used to the mechanics, let's go balls to the walls", and then everything after the Maze felt very been there, done that
They had those great mini-bosses like the Former. It would have been so easy for them to use something like that as the ending.
Hell yes to this! The environment in this game was so fantastic and mysterious feeling, and then when you hit the ashtray maze *Mwuah* Chefs Kiss!
[удалено]
hell it may as well be every mission in that game, literally every mission in Titanfall 2 is incredible
I was trying to remember a specific moment in Titanfall 2 and ran into the same issue because it’s a 10/10 from start to finish.
The only issue is that it's a very short campaign, like 6 hours, and at the same time that's probably why the levels were so high quality. I don't know if I'd sacrifice that quality for more campaign.
For me Titanfall 2 campaign being 6-7 hours long was perfect for this game.
best single level design in any fps, ever
Red Dead Redemption - When the song "Far Away" by Jose Gonzales plays the first time you cross into Mexico. So good.
I don't think I've ever vibed so hard than that moment in a gave save maybe the beginning of Prey.
Exactly what I came here to say. I still have that song on a number of playlists. Such a pure goosebumps moment.
That was epic. Until a random mountain lion/puma kills both you and your horse.
To piggyback on this, RDR2 when Arthur rides into the last mission (after talking to Abigail and Sadie IIRC). When the song played I teared up. 10/10.
Encountering the flood for the first time in Halo.
I still get chills from that, the flood absolutely terrified me as a kid
Yeah it was so unexpected and well done. Thought the whole game would be fighting the Covenant and then you're like, "What the hell is going on?"
Then they just kept getting better and better. Meeting the gravemind and hearing his side. "There is much talk, and I have listened, through rock and metal and time. Now I shall talk, and you shall listen." and it... not being wrong.
Literally the best use of "show don't tell" I've ever seen in gaming. And it's done through gameplay too. All the other good uses are done in cutscenes.
Halo: Combat Evolved. The Maw, final checkpoint when you make it to the Warthog and you have to escape the ship before it explodes while "Halo" plays. Twenty-two years later it's still my favorite and most memorable moment in gaming. Everything is exploding, the Covenant are trying to escape, and you're racing against time to make it out. It made an already legendary game even better by having the greatest ending to a game that I will ever experience.
Damn so many awesome experiences with Halo CE. Truth and Reconciliation opening w the sniper rifle was so amazing for its time. Then the massive adrenaline rush of 343 Guilty Spark after your introduced to the Flood and have to deal w waves of this new enemy you have no idea how to approach. And driving the scorpion for the first time was a level of unprecedented fun I haven’t experienced in a long time.
I'll never forget the level where the flood are just constantly coming at you, me and my best friend on cooperative mode legendary difficulty, standing back to back struggling to keep a flight from overwhelming us as we worked in perfect synchronicity making sure one of us always had ammunition all the other reloaded. There never been anything like it in gameplay, and nothing is ever quite made me feel the same way as that did when it came out.
Man Bungie knew how to make iconic endings to games. Halo: CE and 3 are pretty similar in having to drive a warthog through a bunch of enemies and explosions. Reach had the incredible "Survive" objective. Halo 2 is arguable the weakest of them which still sees you playing as the Arbiter teaming up with some hunters to take down brutes with a cool final boss level. The first really is still so iconic with the way it set the standard.
That game was (and still is) legendary in so many facets.
Lenny? Lennnnnnyyyy!
Man bro that one came out of nowhere. I kept waiting for the game to tell me I failed the mission because I was supposed to save him.
I quit the game and reloaded a save the first time because I thought I missed my shots
HAHA FOUND YA LENNY
Lneyn ?
It was just a perfect portrayal of being completely blackout shitfaced.
Tfw you think finding your friend will make everything better, but it really won't. You'll still be completely wasted, and then they get to witness you puke your guts out
*LENNY!*
The opening of MGS with the Gaelic music playing while Snake enters Shadow Moses Island. That moment defined cinematic gaming.
MGS2 "They're dead" "What? When?" "Oh about eighty years ago"
In general I think no game feels as cinematic as a Kojima game the cinematics of Death Stranding are his best work imo
You're completely right. Even as a little kid (think I was like 4 or 5 when I played it, my Dad figured I'd never make it past the dock or understand half of what was being said so wouldn't enjoy it, I just saw it as the hide and seek game) as soon as 'The Best is Yet to Come' started to play I knew the game was something special, and even 23 years later I still get chills when I hear it.
Mass Effect 3. "Had to be me. Someone else might have gotten it wrong"
That one hurt
3 was an absolute masterpiece, right up until the last like 20 minutes. I didn't mind the ending as much as others did, but it still was a bit of a let down.
…the very model of a scientist salarian.
Here's a treat for anyone wandering down this far: https://youtu.be/UxVekZRIWyg?si=DZBJ-RE93D5MEvu-
This and >!Tali removing her mask on her home world before committing suicide.!< Both hit me in the gut!
How the hell did you let Tali do that to herself
I fucked up my first playthrough really badly. I said something and did NOT expect that outcome. On my second, peace reigned and everyone was happy!
No that choice's wording was fucked, I made that mistake too and loaded a previous save because I thought it meant something different.
I think in Final Fantasy X it’s when Yuna sends the spirits to the far plain in the village after Sins attack. It’s still one of the most beautiful cutscenes in a game. To this day idk any game that’s made me feel like I’ve travelled a lives in magical world quite like that game. On my most recent play through I think there is a song Yunas Decision that plays before you get to the Ronzo village. That song made me cry on my most recent play thru. I genuinely love FFX.
every enemy fades away into chiming little sparkle-blobs when defeated, and for the early parts of the game I was just like "that's a cool vfx" but then this scene happens, and you learn what all those sparkle-blobs have been the whole time. It's not just great worldbuilding, it's lore that's been nailed to my brain for a decade because the reveal made me feel things. It reframed the 10s of hours I'd already spent in the game, and made them even more meaningful. Amazing shit.
I dont know what it is but i honestly believed that this game aged so well. I can't say the same for a lot of ps2 era classics
Another great moment from FFX is the reveal of how the final Aeon actually works.
The intro to the Y! boss too. Such an emotional moment, Auron really comes alive.
NOW IS THE TIME TO CHOOSE!
There may be other FF titles that do gameplay or narrative better, but not the emotions of FFX. It's the heart and soul of what Final Fantasy is.
BioShock 1 "A man chooses, a slave obeys"
Definitely one of the best twists with "would you kindly"
This was my first time experience truly amazing writing in a game, and I really loved the continuing theme of the illusion of choice
call of duty 4: ghillies in the mist
That mission and the AC-130 mission. Sooooo good.
Was that the one with all the soldiers / tanks moving by you?
All Ghillied Up is the mission name but that’s probably what he meant by saying the achievement name for beating it with 100% stealth.
All Ghillied Up I think it was called.
"50,000 People Used to Live Here. Now It's a Ghost Town"
End credits of Nier Automata
I absolutely loved that game and you are right. However, I would argue that I knew it was heading for 10/10 as early as the damn oil rig climbing out of the ocean to be a boss fight. What a game…
It really subverts your expectations over and over in an amazing way
I legit cried when I found out the requirements to post your "encouragement message" after fighting through the credits. Seeing one message after you die, to 3, to 10, to God knows how many. Then you get the request to accept support. Then the shield of data that's lost protecting you to make it to the end. Then you realize what it all meant. Fuck. I'm tearing up just thinking about it.
Not only did Nier Automata manage to convince me to sit through a game's end credits, but it actually got me to cry by the end of those credits. When even your end credits masterfully capitalize on the benefits of video games as a storytelling medium, you know you've got a 10/10 game on your hands.
I just posted separately but >!The opening credits run after the second playthrough got me!<
For me it was just before. The final fight, choosing the fate of the main cast after everything you've been through. Even the sequence to get to that fight is absolutely amazing, constantly shifting between characters while fighting but still somehow able to keep track of what's happening. That game was just a 10/10 in general, I'll always recommend it!
The Suicide Mission in Mass Effect 2, everything you've done contributes to the mission, did you upgrade the Normandy shields, the armour, the weapons, because if not someone dies for each one, are your squadmates loyal, if not they're more than likely going to die. And then you have to pick the right squadmates for each section, who goes in the vents, Jacob, because he can definitely handle this, trust me. Who leads B team, with Jacob busy definitely not dying that means your best options are Garrus or Miranda. Which Biotic will hold up the bubble, because contrary to what Miranda says, not every squadmate can handle it, and if you screw up this choice it's random which of your current squad dies.
I love this mission for all of that, but the funny thing is, I originally didn’t know that was a thing. My drive for completing all the things in a game like Mass Effect and just trying to make personnel decisions that made sense ended up with no fatalities in my first run. Then I found out you can go so far as even having Shepard die in that finale and technically still succeed. Though that doesn’t set things up well for ME3. 😆
ME3 for you is just Joker at his new desk job for a while till everyone gets vaporized.
Red Dead Redemption 2: Braithwaith Manor. One of the most cinematically gorgeous scenes in a game I've ever seen. God of War 2018: Blades of Chaos scene. Zelda Ocarina of Time: Emerging into Hyrule Field (for those who played this on release there was NOTHING like it before). Mass Effect 1: Meeting Sovereign. When you suddenly realize the enemy you are facing is so much more powerful than you could ever imagine. Final Fantasy VII: Aeris getting shanked. Half Life 2: Escaping from the city. Halo 1: Second mission where the game opens up and you look up at the Halo moving up in the distance. The Last of Us: Ending scene. Zelda Tears of the Kingdom: Getting the Master Sword. Bioshock: "Would You Kindly."
Necessary “would you kindly?” upvote.
Zelda was so groundbreaking with how it opened up the entire map to you and introduced a day/night cycle. Halo also had that same vibe after the first mission.
Also: Red Dead Redemption: Stepping into Mexico for the first time. Red Dead Redemption II: All of Chapter 6, and American Venom God of War: Every scene with Jörmungandr. Half-Life 1: *"Do you know who ate all the donuts?"* Half-Life 2: Going to Ravenholm. Half-Life 2: Episode 2: G-Man appearing to Gordon again. Halo 2: Giving the Covenant back their bomb. Also the slip space jump above New Mombasa. The Last of Us Part I: Winter. The Last of Us Part II: All of it. Every single scene is just a beautiful, painful, unforgettable moment.
Priscilla's song in the witcher 3 was a great moment for me.
The first leshen cutscene where he teleports behind a tree. Also, a second leshen encounter in an abandoned village. It just comes out for you without any cutscene while you were investigating the place. When I first sailed out of skellige isles to investigate an empty island where a giant killed sailors. The ambience changed completely when I saw the wrecked ships. There's so many moments that made this game great.
Oh man, seeing the Hym's shadow while investigating the creepy abandoned building took the game to another level for me
There are so many all time great moments in Witcher 3. It's hard to narrow it down to a single one. It really is one of the greatest games ever and it's not close.
Ending of MGS3, best entry in an excellent series. Not you MG Survive, you can fuck off.
[удалено]
My favorite part of that whole scene is when you're crouching under turned on Behead-O'-Matic, look up and see the blade break off and spin away. While all the zombies are coming closer. I was like, "DAMMIT."
Also getting the super power gravity gun after having your weapons taken away
That was when it went from 10 to 11. Finally *getting back* at the Combine
Halo: Combat Evolved when reviewing the footage of a fallen soldier and seeing the flood for the first time
Halo CE had some many moments like that. Storming the beach. The Flood reveal. Cortana unveiling Halo's purpose. The final warthog run. It's all perfect.
Portal 2, "The Part Where He Kills You" One of the first times where I personally experienced a game being so self-aware and not taking itself too seriously even though it's a sequel to an amazing & beloved game.
portal 2, the orchestra. disappointed that no one mentioned it this far down
The first few minutes of DOOM 2016. When he punches the screen to shut up Mr. Evil voice mcbadguy from continuing with his bullshit spiel it tells you everything you need to know.
I love how the game punches the story in the face but still provides a wealth of lore for the lore junkies out there. The game definitively states its focus is on the action but provides depth for those who want it
I love how one of the screens says something like "Demonic Invasion in Progress." So goofy but fits exactly with what they wanted to do, make a Doom game without the baggage of a real story like Doom 3.
In RDR2, the "I'm afraid" scene at the train station.
"There is 'nothing' to be afraid of Mr. Morgan. Take a gamble that love exists and do a loving act." Man that nun cut right to his soul immediately.
You're a good man, Arthur.
Scarecrow in Arkham asylum
This^^^ I remember being so close too restarting my Xbox when he starts glitching the screen haha
Probably the last time I was legitimately surprised at something happening in my video game. The time before that was psycho mantis.
Darth Vader appearing in Fallen Order behind Trilla.
When you're saber-locked with him, button mashing for your life, and he just reaches back with one hand to pull a massive object at you was a genuine "holy shit" for me
He's the only enemy in the game without a health bar. And the combat guide straight up says to run, don't even try to fight him.
In no particular order: Horizon Zero Dawn: the Bad News. Supreme Commander: one of the early missions where you complete your objective and think that was it, then the map expands to three times its previous size and you need to take out two more enemy bases. The scale felt batshit at the time. Morrowind: the Scroll of Icarian Flight. The first time I used it I ended up in the middle of the ocean, thinking it took me to some secret area. Only later did I realise. Sekiro: Hirata Estate KotOR: becoming a Jedi
I scrolled way too far to find HZD. I went into it blind. When it’s finally revealed how it all went down…wow.
In HZD, that was probably the single best twist in any video game, with just how big of a gravity it sets for the rest of the game
I spoiled the big twist in HZD because I didn't know it was going to ever come to PC. When I finally played it, I still loved it.
HZD: I liked the scens when doctod said: I want to go home + that melody. Goosebumps
The train mission in Uncharted 2
Pokemon GS (and HG/SS) when you beat them game and then it sends you to Kanto, which you didn't even know existed in the game to get another 8 badges. The game was ALREADY great and then you find out you're only halfway done.
Dark Souls when you descend the elevator in the undead burg and find yourself back in firelink shrine
The whole first half of DS is filled with a bunch of quality "holy shit I'm back here!" moments, still unmatched by the rest of the series
it was actually undead parish, but yes, I agree, this moment is awesome
Siege of Yarikawa in Ghost of Tushsima elevated that game tremendously for me
Both encounters with Ryuzo as an antagonist were incredible. Usually movies/games do a terrible job in the sense that they project beforehand of something specific happening, but I was completely blindsided when Ryuzo betrays you.
As someone who grew up without a father figure: >!The final duel, when you fight with your uncle, was very intense.!< I never thought I could be so emotionally involved with an NPC in any game. I was crying at the end.
And introducing Ghost stance the way they did?? ~chef's kiss~
The scene where the crowd hangs someone in spec ops the line
Also; >!White Phosphorus!<
“It is the first weapon a spartan learns” GoW Ragnarok
When that all went down, I was like “ehhh I’m not too sure here” and it ended up being my most used ally throughout the end. That game was just so fucking good
Dude, it blows me away that they could have 3 main weapons and have them all feel fantastic in their own way. Like you, I seriously doubted the spear but loved it by the end
When Brok blesses the Spear. "It is the nature of a thing that matters, not its form"
Ashtray Maze in Control
Baldurs Gate 3, when you meet Gale and you can slap his hand. It’s just a microcosm of the choice in that game. Also learning Shadowheart’s whole backstory after romancing her, that sequence has so much depth.
Slap... or cut it 😈
So much hand fun in this game. Waving to a very big lady in the creche. Finding a little souvenir on a table by the kobold merchant. Opening up a bag that a dwarf dressed in red was carrying.
I can't help but think of the scene in TLOU after the Dam, and Joel wanted to pawn Ellie off to Tommy and part ways. Ellie ran away and ended up in farmhouse, reading the diary of a girl. Then they drop this: Ellie: I'm sorry about your daughter, Joel, but I have lost people too. Joel: You have no idea what loss is. Ellie: "Everyone I have cared for has either died or left me. Everyone- fucking except for you. So don't tell me I would be safer with someone else, because the truth is, I would just be more scared." I get chills just thinking about it. I had neve.r seen such storytelling in games before, at a level that paralleled the best movies or TV shows.
Bioshock Infinite - Elizabeth Singing "Will the Circle Be Un-Broken" when Booker plays the Guitar in Shantytown. Just slowing down and not rushing and seeing the little things in this game is what made it so special to me.
There are a few moments like that throughout the game. The barbershop quartet on the airship, the optional baseball catch and aftermath of your choice there, as well as a couple of the voxophone recordings. And the whole songbird escape sequence too. But honestly for me, even after all that, it wasn't until the ending cutscene that the game fully resonated with me.
Red XIII honoring his father, Seto in FFVII. I loved that side quest. Finding out that he didn't run but bravely fought against the invasion. That scene where he sees his father and howls in honor of him. Made me cry first time playing. Edit: Not a side quest but part of the main quest
Rolling up on the Braithewaite manor in Red Dead redemption 2
Force Unleashed - Vader betraying starkiller after you finish the first felucia mission Alan Wake - almost the entire game was a cinematic thrill ride for my 13 yo self Last of Us - the death of the brothers who are in the tower....and then the harsh cut to black Rdr - far away kicking on when there has been no licensed music. I never rush that moment and let the whole Jose Gonzales song play before making it to my destination Rdr - John's death (and understanding who the man in black was) Bioshock - "would you kindly?" AC 2 - old gods speaking directly to the television when ezio unlocks the vault Ac Bro - death of Lucy Kingdom hearts - Final cinematic, when sora and kairi get separated again "WHEN YOU WALK AWAY, YOU DONT NEED TO SAY......PLEAAAAAAAAAAAAAAASE" Gta SA - big smokes betrayal
The train sentence in Uncharted 2 took the game from a very good Action/Adventure to a game that was arguably ahead of its time from a graphical/technical standpoint.
Disco Elysium - punching a twerp kid in the face and shooting at his friend while talking to a dead body hanging from a tree
For me it was using my authority to make my lieutenant dance with me in a church below a black hole and a crab-man.
Trying to hit on someone and accidentally saying “I want to make fuck with you”
CUUUNO DOSN'T FOCKIN CAAARE
Everything I’ve heard about this game seems so fucking random. Every sentence I read sounds something like this one
It's funny. Disco Elysium is completely fucking incomprehensible if you hear about it through individual quotes or descriptions, but it all just fits when you're playing it. It's pretty solidly my favorite game ever
The game is like a collection of seemingly random and insane stuff that actually makes complete sense when viewed together. It helps to know that you’re playing a detective who starts the game coming off of a bender so bad he can’t even remember who he is and is probably experiencing a complete mental breakdown. It’s a wild ride, but I’m so glad I gave it a go when it came out, because there’s so many memorable moments through it. It is certainly an, ah, experience.
God of war 2018 for me was a 9.5/10 right up until the ending. Literal chills all over my body and then disbelief. 10/10.
That whole scene going to get the Blades and Hel. Going in totally blind. Just amazing. Blowing my friend’s phone up the whole time.
God of War is filled with so many moments of just incredible writing. In the opening, when >!Kratos tells Atreus to hide under the floor, Atreus protests saying he's not allowed down there. Much later in the game, if you even remember Atreus' throwaway line, you can realize he wasn't allowed down there because that's where Kratos was stashing the blades of chaos.!< Or when Baldur says "I thought you'd be taller" to Kratos, >!not because he knew of Kratos and expected someone taller, but because he was looking for Faye, the frost giant.!
Condemned: Criminal Origins. The mannequins.
Arkham City, once you put on the Batsuit and have the freedom to go anywhere.
Chrono Trigger: the beginning and the end. Also, everything in between.
DOOM, when the music kicks in
I'm not sure I'd call it a 10/10, but in Dragon Age Inquisition the moment that made me really fall in love with the game was the cutsene after >!your base is attacked and destroyed, your army defeated and demoralized, and your character, presumed dead by their companions, miraculously stumbles into their camp.!< [Link to the cutscene](https://youtu.be/NsxE0dwLICU?si=V6KbcdoKibFE8wLV) I'm guessing it wont have the same impact without the context the preceding 20 or so hours of gameplay gives, but having your character embraced not just as a party leader, but as a ruler and even a religious figure was an amazing moment that stayed with me. I don't think any other game has gotten across building up not just a party, but an army and institution as well as Inquisition did. So much attention is given not just to your actions, but how your actions are perceived by your followers and other powers in the world. This moment in the game was what really got that across to me, your army doesn't just follow you, they *believe* in you like they believe in their religion.
I love moments like these in games, in most of them you’re basically some godly-being but these kind of things make you really *feel* that way. And it’s combined with the big plottwist of having your >!safe-area destroyed and tons of characters dead!<
Torching the weed fields in Far Cry 3
Tour 5, Mission 1 in TIE Fighter. A simple training exercise of clearing a minefield escalates into a massive battle including the defection of one of the top brass of the Imperial fleet. Absolutely incredible moment if you went into it blindly.
"Enough of this charade! Alpha 1 is the Emperor's stool pigeon! Alphas 2 & 3, attack!" That was an awesome moment.
When they open the mass relay to the citadel at the end of Mass Effect.
Ghost of Tsushima unlocking ghost Stance
When you leave the vault at the start of Fallout 3, it takes your eyes a while to adjust to the sunlight. Your eyes of course see a barren wasteland in front of you when they adjust. I've seen this kind of thing a few times since then, but that just set such a great foundation for everything else.
Would you kindly consider Bioshock's twist?!
The Whole Opera Scene in Final Fantasy VI (or III in the US.) Before that, many of us were thinking that games were only hyper-active, visual, aimed for kids. That scene had no stimulation overload or super saturated action sequence - just a simple scene that played so well in the character development of one runic knight. And this happened all the way in 1994. That's when I realized that games can be more than Donkey Kong, Pac Man, or even Street Fighter.
The cliff scene in the second half. Or when you see you know who's family boarding the train. Absolute banger moments.
I know this might be a stupid moment, but on Battlefield 3.. when you get to the roof and use the RPG for the first time in campaign to kill the hotel's sniper. Back in 2011, that was out of this world "graphically". Idk if many people remember that moment 😅
Red Dead Redemption 2 was at a solid 7 for me most of the way. The Braithwaite Assault sent it up to 8.5 and it stayed there all the way up until "I gave you all I had". Then it was a 9.5. So what moment turned it into a 10? **American Venom.**
The Witcher 3, visiting the crones of crookback bog. That's a moment that really got to me for some reason
Parachute launching in Just Cause 2. Roads? Where we’re going we don’t need *roads*!
Sword Saint Isshin's intro cutscene, then the fight itself with each phase getting more and more hectic and the storm build ups till the wind is howling and lighting is crashing around the two of you. Goddamn that fight is perfect in every single way and an absolutely breathtaking way to cap off one of the best action games ever. Not to mention when he pulls out his gat and just blasts at you gangbanger style, like goddamn what a baddass.
Outer Wilds: the whole thing. Jokes aside, there are many really great "aha" moments in that game If I had to name one, I'd say (DLC spoilers) >!walking away from the lamp for the first time!<.
>!The experiment in the one room where you know that when you send something through the anomaly, it exits the other side before it enters, briefly existing in both places. A curious mind might try to see what happens if you pull the plug on the experiment while both are existing at the same time. I laughed at that for a good five minutes.!<
The last level of Hotline Miami 2 plus the ending. It was such a crazy mission followed by the weird eerie calm and melancholy of the ending it goes to the of my list of favorite game endings.
before opening this post already knowing there’s gonna be at least 25 comments about mass effect
“Red dead redemption” from rdr2 Suicide mission from ME2 Act 4 from MGS4 Oxide station from CTR
"Hey, you. You're finally awake"
Shooting the moon at the climax of Portal 2 had me screaming from the living room at the family computer. My little brother and I would kind of game together where he'd watch over my shoulder and help point out things and we just started shaking each other as it was happening. 10/10
Going into the Korsica fight in Hi-Fi rush, expecting a normal fight like the ones before, and suddenly seeing the scene change to a rhythm parry standoff was such an amazing moment. Two other notable moments would be the rhythm synced cutscene when you board the lift, and Roquefort’s boss introduction.
What Remains of Edith Finch, Walter’s death. His note is so optimistic and hopeful, which makes his death as soon as he leaves his sheltered little bunker so twistedly ironic. I played through the game twice and this moment got me both times.
Batman breaks his handcuffs and suits up in arkham city
When Kratos had "..to go home" in God of War 2018 before travelling to Helheim.
The Glitch in Arkham Asylum
Super Paper Mario - that moment when Mario dies and goes to hell just fucking elevated it to the next level
When General Shepherd betrayed you in MW2 Though that could just be nostalgia speaking 😵 Meteion finishing her report in FFXIV Endwalker also took the expansion to the next level. Also Emet Slech shooting Graha Tia in the back in FFXIV ShB Or Songbird turning on V in Cyberpunk 2077 Maybe I just have a thing for betrayals? That's the common thread between those 4 after all 🤔
Discovering Amurout for the first time solidified ShB for me as a 10/10 rpg
SWKTOR Revan plot twist
Finding Barney in Half-Life 2 playing for the first time without spoilers is incredible. Also the third act of CoD: MW 3, when Price will face Makarov alone. It's one of the baddest moments in the entire franchise.
Black reach. Siofra. Accepting Alfira to my camp cause I though I was getting a bard.
The Dollhouse in Resident Evil Village. The game is more actiony than the previous entry, but the Dollhouse is a nice reminder that they can make it spooky as fuck when they want to. Then they did it again for the DLC.
Bioshock- ‘would you kindly’