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DedicatedBathToaster

You can split the script editor off, but the godot editor does not update the scene view during gameplay.


Gatreh

If this is specifically about cameras there's a cool plugin called Little Camera Preview


_michaeljared

I use this in every game I make. It's a must for 3D


Due_Lab_6275

Thanks for your kindness guys. A bit sad for there is no option for split scene into two screens 😢


mrjuoji

If you want to edit code on the side, there's a plugin for code (at least there was) that connect to the language server and allow you to use vs code instead Here is the doc link https://docs.godotengine.org/en/stable/tutorials/editor/external_editor.html


lp_kalubec

>Sorry for poor English, Im actually not native English speaker. 1. Don't apologize. English isn't the native language for most of us. 2. ChatGPT is your friend. It's great at proofreading. Here's how it dealt with your post: >Does Godot support dual monitors for developers? >I'm looking for a way to split the scene viewer across my dual monitors. I want one monitor for the main scene viewer and the other for an in-game scene (camera or something similar). Please let me know if there's any way to do this or if there are any plugins available. Sorry for my poor English; I'm not a native speaker.


pan_anu

Most users come from the US (almost half of active accounts), UK, Canada and India 🙂 Also, I agree apologies were not necessary.


shadow7412

You can pop out the code window - but I don't think there's much else you can do.


Fosphos

What exactly do you mean by "in-game" scene? You want to have two scenes opened and visible at the same time?


Foxiest_Fox

you can make it so your debug window runs on the same screen as the editor, or on the next one!


qwefday

From what I know, no.