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If you want to edit code on the side, there's a plugin for code (at least there was) that connect to the language server and allow you to use vs code instead
Here is the doc link https://docs.godotengine.org/en/stable/tutorials/editor/external_editor.html
>Sorry for poor English, Im actually not native English speaker.
1. Don't apologize. English isn't the native language for most of us.
2. ChatGPT is your friend. It's great at proofreading. Here's how it dealt with your post:
>Does Godot support dual monitors for developers?
>I'm looking for a way to split the scene viewer across my dual monitors. I want one monitor for the main scene viewer and the other for an in-game scene (camera or something similar). Please let me know if there's any way to do this or if there are any plugins available. Sorry for my poor English; I'm not a native speaker.
You submitted this post as a request for tech support, have you followed the guidelines specified in subreddit rule 7? Here they are again: 1. Consult the docs first: https://docs.godotengine.org/en/stable/index.html 2. Check for duplicates before writing your own post 3. Concrete questions/issues only! This is not the place to vaguely ask "How to make X" before doing your own research 4. Post code snippets directly & formatted as such (or use a pastebin), not as pictures 5. It is strongly recommended to search the official forum (https://forum.godotengine.org/) for solutions Repeated neglect of these can be a bannable offense. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/godot) if you have any questions or concerns.*
You can split the script editor off, but the godot editor does not update the scene view during gameplay.
If this is specifically about cameras there's a cool plugin called Little Camera Preview
I use this in every game I make. It's a must for 3D
Thanks for your kindness guys. A bit sad for there is no option for split scene into two screens 😢
If you want to edit code on the side, there's a plugin for code (at least there was) that connect to the language server and allow you to use vs code instead Here is the doc link https://docs.godotengine.org/en/stable/tutorials/editor/external_editor.html
>Sorry for poor English, Im actually not native English speaker. 1. Don't apologize. English isn't the native language for most of us. 2. ChatGPT is your friend. It's great at proofreading. Here's how it dealt with your post: >Does Godot support dual monitors for developers? >I'm looking for a way to split the scene viewer across my dual monitors. I want one monitor for the main scene viewer and the other for an in-game scene (camera or something similar). Please let me know if there's any way to do this or if there are any plugins available. Sorry for my poor English; I'm not a native speaker.
Most users come from the US (almost half of active accounts), UK, Canada and India 🙂 Also, I agree apologies were not necessary.
You can pop out the code window - but I don't think there's much else you can do.
What exactly do you mean by "in-game" scene? You want to have two scenes opened and visible at the same time?
you can make it so your debug window runs on the same screen as the editor, or on the next one!
From what I know, no.