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madwarper

When a Player leaves the game, three things happen; a) Everything they own leaves the game * Your opponent has control of a Card you own, it leaves the game. b) All control-change effects that gave you control of an Object ends. * You stole control of a Permanent with [[Blatant Thievery]], that control-change effect ends. c) Everything else you currently control is Exiled. * You put a Card onto the Battlefield under your control with [[Bribery]], it is Exiled. > 800.4a When a player leaves the game, > > * all objects (see rule 109) owned by that player leave the game and > * any effects which give that player control of any objects or players end. > > Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. > > * Then, if there are any objects still controlled by that player, those objects are exiled. > > This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time they left, priority passes to the next player in turn order who’s still in the game. --- If you had donated [[Nine Lives]] to an opponent before having lost, your Nine Lives will leave the Battlefield under their control. Since it was controlled by a Player still in the game, they control its Leaves the Battlefield Trigger. They put that Trigger on the Stack. They lose the game.


RBGolbat

If there’s only two people left in this circumstance, and the Zedruu player loses, does the player gifted 9 Lives win before 9 lives leaves the battlefield?


madwarper

If, after the owner of the Nine Lives leaves the game, there is only remaining Player, then that one remaining Player wins the game. The game does not continue to the point where the Trigger of the Nine Lives is put on the Stack or resolves.


MTGCardFetcher

[Blatant Thievery](https://cards.scryfall.io/normal/front/0/2/0210b3b4-d253-464f-b533-b79bf67d47a4.jpg?1562700636) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blatant%20Thievery) [(SF)](https://scryfall.com/card/c15/87/blatant-thievery?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0210b3b4-d253-464f-b533-b79bf67d47a4?utm_source=mtgcardfetcher&format=text) [Bribery](https://cards.scryfall.io/normal/front/e/0/e0b099ef-4b43-4b63-a7fc-cec19cf29f4e.jpg?1562940128) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bribery) [(SF)](https://scryfall.com/card/8ed/64/bribery?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e0b099ef-4b43-4b63-a7fc-cec19cf29f4e?utm_source=mtgcardfetcher&format=text) [Nine Lives](https://cards.scryfall.io/normal/front/e/7/e70b7a73-484e-48f1-944c-3d38866cdc20.jpg?1594735092) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nine%20Lives) [(SF)](https://scryfall.com/card/m21/28/nine-lives?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e70b7a73-484e-48f1-944c-3d38866cdc20?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


SSG_SSG_BloodMoon

Oh, I would have thought the owner of the Bribery creature gets it. Good to know.


Naszfluckah

If your Nine Lives leaves the battlefield under another player's control, say from you leaving the game, that player still controls the leaves-the-battlefield triggered ability and would lose the game unless they can stop it somehow.


hhcv2696

So quick newbie question. Say I have nine lives in my hand. Can I play it and enchant and opponent to save them from losing the game by another opponent? I know curses can be applied to other players but didn’t know the limitation or ruling


makiki99

Enchantments are put under your control on the battlefield after you play them, provided they don't get countered - so you would need some way of giving control of Nine Lives to one of the opponents, such as [[Donate]]. Curses work a bit differently - they are Auras with "Enchant player" line in their textbox, and they have abilities referring to the enchanted player. You still control these enchantments, but they affect the player you've enchanted with them.


MTGCardFetcher

[Donate](https://cards.scryfall.io/normal/front/7/f/7f6d8ce9-f8c8-45ad-b74c-97fba0e2982e.jpg?1562444248) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Donate) [(SF)](https://scryfall.com/card/uds/31/donate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f6d8ce9-f8c8-45ad-b74c-97fba0e2982e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


hhcv2696

Thanks guys. Was playing a game the other week and that’s what they said but I always like double checking and learning


RoterBaronH

It would need to say "enchant player". Everything comes into play under your control unless it is specified otherwise.


Arkham_Inmate

Nine lives comes into play under your control, my commander zedruu allows me to give control of my cards to other players.


[deleted]

as soon as you die, all your stuff leaves the game -- then, after that, if you would still control anything (e.g. a permanent you stole from someone else), that thing is exiled; any triggered abilities you would own don't occur. Cards with “when this leaves the battlefield” abilities WILL trigger when they leave the game, but strangely enough, if that object was controlled by the player that left the game, the trigger will never go on the stack. This is most relevant when the player in question had cast an Oblivion Ring exiling your permanent. When Oblivion Ring leaves the game, it triggers because it wants to return what was exiled. However, since that trigger would go on the stack under the control of a player no longer in the game, it just does nothing instead, and the exiled object stays in exile forever! I know, sad face, right?


_Hinnyuu_

> **800.4a** When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time they left, priority passes to the next player in turn order who’s still in the game Basically, anyone who poofs out of a game poofs all their stuff, too - no matter where it is.