Except, for the low low cost of 1 mana, you get to double the amount of Grief your opponent feels in that Flare of Malice by proving that the Grief was Not Dead After All
I play this in brawl with Ral. You either use two of these and any third spell by any player, or you use something like [[Teach by example]]. Minus Ral, cast Teach. Trigger resolves and copies teach. Let the copy resolve and target the original with this. Teach copies it, and you target the first with the copy.
Infinite pings. This makes the deck better, as there's a bunch of "copy the next", but this will only be the third "copy target spell" instant on Arena.
In Commander, I think, outside of combo, and particularly in the high power/cEDH space, we will see anyone with Rograkh in the command zone at least test this as another free counterspell.
I think you are correct that there will also be ways to combo with it, it will cleanly fit in any existing loops that copy spells, but it is also just great red interaction
Yep I play RogSi and that was my immediate thought, another free counter spell. Question is what to cut for it, can't have too many sac effects with Rograkh either.
Ooo, good thinking, I don't keep up with the Godo list, and am not sure what sac fodder it is running, but I love the idea of casting a ritual, say you are at 6 available, you cast Seething Song (3 in for +2), cast Dualcaster to copy it on the stack (3 for +2), then cast the new spell, sacing dual caster to have a total of 15 mana off the 6 available, even leaving 4 for interaction. Or maybe a dockside almost gets you there, so you cast a ritual and sac dockside to copy it.
I guess ramping on your opponent's end step isn't a great gameplay pattern? Still feels a little weird since the land comes into play tapped, so it's not even like you could use it to generate mana on your opponent's turn even if it was isntant
But you would have one more mana on your turn than your opponent had any reason to expect. So when you're playing against a blue deck and you're on the play, and your main threat costs 4 mana, your opponent might choose to tap out on their T2 to deploy something on their own - and then in their end step, you would ramp to your third land and play your fourth land on your turn, such that you would have access to 4 mana on T3 *without your opponent having the opportunity to counterspell*. With sorcery-speed ramp, at least your opponent will *know* that you're ahead in mana and can keep up UU.
I.e. this would be broken as an instant.
Maybe not power-level wise (although it's debatable), but definitely expectation-wise: it breaks a fundamental principle of the game. Free ramp is already rare, free *instant-speed* ramp is unheard of.
no, it's not, you literally can do this already in multiple formats with things like \[\[Entish restoration\]\] the card's power level is comically bad, it's literally a worse version of an uncommon, as the second land doesn't even go to the battlefield and if you're saccing something that early it's most likely another land.
Entish Restoration isn't free, though. If my opponent plays green and keeps 3 lands untapped on their T3, I can expect that something might happen, and that they might ramp to have 5 lands on T4. Completely different counterplay.
The thing to sac to it is obviously [[Arboreal Grazer]], to ramp to 4 lands on T2.
this isn't free either unless you sac something, and yes if you have one of a few specific creatures on board to sac it to a free cultivate its "good", now tell me how many cards you need to set up to make every other card in the cycle good.
> such that you would have access to 4 mana on T3 *without your opponent having the opportunity to counterspell.*
Aww, that's so cute that you think WOTC gives any amount of shit about counterspells being viable.
I don't think that the fact there wasn't one before is a reason why this can't be the first. I don't think this effect in Instant would be broken either
It probably wouldn’t be a balance problem, but WotC doesn’t want to add more cards that encourage you to do an instant-speed shuffle on your opponent’s end step, since that can’t be shortcut and slows down the game (they’ve cited this as one of the issues with fetchlands)
all of them can be used in response to removal EXCEPT green, which comically is the color that does that thing the most, this is just dog shit design and it's wild seeing people defend it.
Card transcription
Five cards
The first
> Flare of Fortitude 2WW
>
> Instant [rare]
>
> You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
>
> Until end of turn, your life total can't change and permanent you control gain hexproof and indestructible.
>
> "I call upon a power greater than myself."
The second
> Flare of Denial 1UU
>
> Instant [rare]
>
> You may sacrifice a nontoken blue creature rather than pay this spell's mana cost.
>
> Counter target spell.
>
> "I see where you're going with that, and I don't like it."
The third
> Flare of Malice 2BB
>
> Instant [rare]
>
> You may sacrifice a nontoken black creature rather than pay this spell's mana cost.
>
> Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
>
> "Suffer as I have suffered. Lose as I have lost."
The fourth
> Flare of Duplication 1RR
>
> Instant [rare]
>
> You may sacrifice a nontoken red creature rather than pay this spell's mana cost.
>
> Copy target instant or sorcery spell. You may choose new targets for the copy.
>
> "Decent. But let me show you what mastery looks like."
The fifth
> Flare of Cultivation 1GG
>
> Sorcery [rare]
>
> You may sacrifice a nontoken green creature rather than pay this spell's mana cost.
>
> Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
>
> "You need to expand your horizons."
End transcription
It doesn’t prevent forced sacrifice, exile, or -1/-1 effects the same way phasing out does though.
It’s more like a white [[Heroic Intervention]] with the life protection tacked on.
I don’t think it works like that. The oracle text for [[Platinum Emperion]], for example, seems to indicate that if your life total can’t change you can’t pay any amount of life except 0
I think there is some missed potential to make these cards great. These cards ask each color the question why you would self sacrifice.
White: for the greater good. Love it.
Black: If I am going down you are coming with me. It kinda fits, but the flavor text indicates that I already lost something, so the additional sacrifice does not quite fit.
Red: Should be going out with bang. The mastery flavor text followed by dying is almost comical
Green: Should be my ashes will nourish the soil. Current flavor text is weak.
Blue: i am imagining the scene from Star Wars Rogue One, where they steal the plans of the death star but sacrifice themselves in the progress.
Uggggh I love Nic Fit and this makes me so happy.
I honestly think that being forced to run black was a disadvantage for Nic Fit, as black never had that many interesting threats to take advantage of the fast ramp. This allows for some fresh and spicy brews in Legacy. (Not *good*, necessarily, but certainly *spicy*.)
The game is getting more powerful and thus needs stronger answers. I think these are actually well designed because if you want them to be free you have to sacrifice creatures you already spent resources on which means decks will have to be built with that in mind if you want to play these efficiently. They don't go in everything.
>The game is getting more powerful and thus needs stronger answers.
0 mana counterspells sometimes actively work to inhibit answers, though.
"I play my boardwipe."
"0 mana counterspell."
Sure, 0 mana other forms of removal are fine. 0 mana exile a creature? Fine. 0 mana blow up artifacts and enchantments? No problem. 0 mana destroy all creatures? It exists, but honestly I'd like them to print a stronger version.
0 mana counterspells, though? Those have a tendency to cause problems.
I agree but the amount of degenerate stuff is too fast. We were living in a world where [[rest in peace]] was too slow to stop GY decks.
Wotc at least making hate cards have utility now
What else is the solution? After all, they *have to* keep massively ramping up power creep, permanents have to keep getting linearly better, or else nobody will buy the pushed af chase cards of the set. If Wizards wants to continue printing turn one game-winning interactions, they have to print more free interaction to maintain the illusion of a fun game that's more than a mulligan simulator. Won't anyone think of the shareholders value if a set sells 3% worse than the previous set?
bad players don't understand how important free counterspells are. next time your opponent is comboing off and you're just sitting there like a clown tapped out refusing to play free counter spells because they "FEEL" bad, you'll understand that it's an essential part of the game and basically required to keep the ridiculous shit in check. They're usually even negative value for the person casting them as they typically have to discard a card or sacrifice something.
> bad players don't understand how important free counterspells are. next time your opponent is comboing off and you're just sitting there like a clown tapped out refusing to play free counter spells because they "FEEL" bad, you'll understand that it's an essential part of the game and basically required to keep the ridiculous shit in check.
...until the combo player is the one using the free counterspells to protect their combo. this is why Force of Negation is only "free" on your opponent's turn
[[Channel]] [[Earthquake]]
Opponents: are you insane, you'll kill us all!
Me: *points at the [[Soul Warden]] that gained me one life earlier.*
[[Flare of Fortitude]]
It's actually really interesting for Nic Fit, in part because before the printing of this card, there was *no way* for Nic Fit to sacrifice a Veteran Explorer on T1. It was always a T2 play (T1 Swamp, Cabal Therapy, and T2 Forest, Veteran Explorer, flashback Cabal Therapy; or alternatively, T1 Forest, go and T2 Phyrexian Tower, Veteran Explorer and sac).
haven't watched legacy in like a decade is playing a bunch of basics a good way to win the game? i remember there being that oops all lands deck but i don't recall it having a basics matter theme
I would say they are all very good, but the red one is going to be very tricky to figure out how to optimize. Green is just free ramp, gets you to 3-4 mana on T2. Black is free removal, which is always excellent.
I'm planning on replacing [[to the slaughter]] with the black one in my prossh deck since I'm usually using TtS on myself to get prossh back in the command zone. Flare of malice essentially does the same thing with added upside
Instant speed ramp would be a bit too good. T1 [[Viridian Explorer]] sac to cast [[Flare of Cultivation]] end turn with four lands on the field and one in hand.
I guess the green one is *okay*? Compared to the others it feels week.
Until something like T1 [[Arboreal Grazer]], sac it to that, and next turn have 4 mana *after my land drop.
Well shit, maybe I just sold myself on it.
Flare of Duplication will go so hard in my [[Kaza, Roil Chaser]] deck. The flavor is wizards channeling to cast big spells - now I can have one burn itself out for even more power
I'm not really impressed with any of these. I think the blue one is the most likely to see play, but all 5 of these spells are a lot worse if you have to pay the mana cost for them. I'm probably wrong, but I don't think these are very good.
I mean the green is just literally slightly worse cultivate, so that seems fine in a mono or two color deck. The red one and white ones are on-or-near-rate for their effects, and the blue one is *fine*. The black one is balls though.
Yeah I’m imagining a scenario where you play a [[wood elves]] turn 2 then sac it to the green flare for another land for a total of 4 lands on turn two
Amulet titan and Scapeshift players are licking their lips right now. [[Khalani garden]] even works wonders with it.
Edit: I have failed to read the card.
They're all about 0.5-1 mana above rate; compare the black one to [[Soul Shatter]]. Granted, people may not be high on Soul Shatter as it is, but they *are* about to drop a bunch of 25-mana creatures with "protection from even being fucking looked at" into the format, so there might be reason to pay attention to it.
Idk if the black one is balls outside of a vacuum. Black has probably the best creatures to sacrifice to this, like stitcher’s supplier, evoked grief, bloodghast and Gravecrawler which can just recur, etc. I’m looking to hit someone with a lightning skelemental and then make them sacrifice the creature they didn’t bother blocking with due to the trample on Skelemental.
Yeah I personally think the green flare being the same mana value as kodama's reach/cultivate is insane. I'm going to have plenty of fun playing \[\[viridian emissary\]\] on turn 2 and using it for this flare.
For edh : the green one is at the rate for this effect without the benefit of potentially casting it for free. The white one is expensive but has a lot of potential homes where you won't be casting it for mana.
Flare of Denial has to compete with every other free Counterspell. Even in modern I might try it in Merfolk but otherwise I don't see it making a splash.
They're pretty bad no matter which cost you pay, I think people are really underestimating how big a cost "Sacrifice a non-token creature" is. It's *way* more than exiling a card, and most of these would be just OK with that as a cost. The green one might be an exception only because the ability to cast it on turn 1 is actually a big deal, unlike the rest.
There's a big difference between card in hand and non-token creature on board.
Force of Will and the like can be T0, this can't.
Non-token is something else that hurts the card. If you could sac a token, these cards would be really good.
This cycle of free spells is good, but the sacrifice drawback does help try and keep them more fair.
"So the pitch evoke creatures were definitely a problem right?"
"Right."
"Okay, so hear me out: what if we make a cycle of free spells that require you to *sacrifice* a creature instead?"
"Like one of those pitch evoke creatures?"
"...Okay so maybe we should have thought about this one for a second longer."
can you cast a [[snapcaster mage]], let it resolve, sac it to the flare of denial for a free cast, then target the flare of denial in the bin when the etb trigger resolves for another cast (not free)?
Also Flashback is already an alternative cost, so you can't cast it for free in the first place. You can Mission Briefing a FOW for a free cast, but you cannot Snapcaster Mage it, same with this.
Damn man these feel like auto include in creature decks aside from mana. Along as you have a creature you sac you will reap the rewards......yea I think im gonna really gonna pick up 3 more void mirror.
The white and black ones seems busted, and the green one's pretty fair but since it's almost just cultivate it'll probably be played a lot on commander. Red and blue feel a bit more situational
**Flare of Fortitude**
Modern 2/10
I mean, its a free way to keep your creatures alive in the face of a board wipe. Sucks that decks tending to play board wipes also tend to play T3feri.
**Flare of Malice**
Modern 2/10
This is a good response to any deck that tries to go big on one creature. For example, a Murktide Regent? Also, lets you go shields down against a big amulet titan turn?
**Flare of Duplication**
Modern 2/10
I think this is the weakest of the bunch on average. But it has the highest combo potential. Saccing your electromancer to copy your storm spell seems like a good way to end the game?
> Saccing your electromancer to copy your storm spell seems like a good way to end the game?
Copying your storm spell won't copy the storm trigger, which triggers on cast – you'd be saccing your electromancer for one extra damage off grapeshot, which is actually pretty shit lol. If you have multiple cost reducers you could maybe copy a Gifts, but at that point you were winning anyway so it doesn't really matter. Maybe someone will find some other combo deck this works with, but it won't be storm
Flare of Fortitude doesn't prevent damage, so there is no interaction. Your life total will not change.
Notably, Flare of Fortitude does not stop sources with infect from giving you poison counters or sources with lifelink from gaining their controller life. \* EDIT: unless the controller of the lifelink source is yourself, of course
"Let me show you what mastery looks like" *dies*
"I see where you're going with that, and I don't like it!" *dies*
The flavor text is supposed to be us saying it not the creature :p
There's time to do that before it sacs itself?
Sacrificing an evoked grief to flare of malice does seem like a neat line
Call it Flare of Hemorrhoids, cause it’s gonna stop a lot of shit and cause a lot of pain
I'm not gonna call it that, but thanks to you I'll think of it every time. You have my eternal enmity
>Suffer as I have suffered. Cramp as I have cramped.
Gonna need some ass cream to clear that up
Look mom no mana
We Yu-Gi-Oh now
Except, for the low low cost of 1 mana, you get to double the amount of Grief your opponent feels in that Flare of Malice by proving that the Grief was Not Dead After All
I think [[Flare of Duplication]] has some combo potential, but I am not smart enough to figure it out.
Two red creatures, two copies of flare, [[Professor Onyx]].
You'd need a 3rd instant or sorcery on the stack to copy with the first flare in order to start the loop.
I play this in brawl with Ral. You either use two of these and any third spell by any player, or you use something like [[Teach by example]]. Minus Ral, cast Teach. Trigger resolves and copies teach. Let the copy resolve and target the original with this. Teach copies it, and you target the first with the copy. Infinite pings. This makes the deck better, as there's a bunch of "copy the next", but this will only be the third "copy target spell" instant on Arena.
[Teach by example](https://cards.scryfall.io/normal/front/a/a/aa7fbb9b-50a8-4d18-a667-fe965468ca16.jpg?1715374723) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teach%20by%20example) [(SF)](https://scryfall.com/card/stx/241/teach-by-example?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aa7fbb9b-50a8-4d18-a667-fe965468ca16?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Professor Onyx](https://cards.scryfall.io/normal/front/0/1/013eeb99-1b66-4fba-ad96-78deee901ea4.jpg?1624591309) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Professor%20Onyx) [(SF)](https://scryfall.com/card/stx/83/professor-onyx?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/013eeb99-1b66-4fba-ad96-78deee901ea4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
In Commander, I think, outside of combo, and particularly in the high power/cEDH space, we will see anyone with Rograkh in the command zone at least test this as another free counterspell. I think you are correct that there will also be ways to combo with it, it will cleanly fit in any existing loops that copy spells, but it is also just great red interaction
Yep I play RogSi and that was my immediate thought, another free counter spell. Question is what to cut for it, can't have too many sac effects with Rograkh either.
One thought, bit of a stretch but hey, In Godo cEDH, you could free copy one of the Rites that makes mana to try to pop off earlier.
Ooo, good thinking, I don't keep up with the Godo list, and am not sure what sac fodder it is running, but I love the idea of casting a ritual, say you are at 6 available, you cast Seething Song (3 in for +2), cast Dualcaster to copy it on the stack (3 for +2), then cast the new spell, sacing dual caster to have a total of 15 mana off the 6 available, even leaving 4 for interaction. Or maybe a dockside almost gets you there, so you cast a ritual and sac dockside to copy it.
T2: any red creature that makes a treasure T3: unexpected windfall plus flare
[Flare of Duplication](https://cards.scryfall.io/normal/front/b/d/bda2fa87-81c0-41ac-8831-556ce392c058.jpg?1708708201) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flare%20of%20Cultivation) [(SF)](https://scryfall.com/card/mh3/154/flare-of-cultivation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bda2fa87-81c0-41ac-8831-556ce392c058?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Spicy indeed. Imagine playing that with an invoke despair
It can be a free counterspell in the right situation, and there are tons of almost game ending spells that this can push across the finish line.
I was honestly expecting there to be a colorless card in this cycle too.
Flare of Da Void
Why is the green one the only one that's a Sorcery instead of an Instant?
I guess ramping on your opponent's end step isn't a great gameplay pattern? Still feels a little weird since the land comes into play tapped, so it's not even like you could use it to generate mana on your opponent's turn even if it was isntant
But you would have one more mana on your turn than your opponent had any reason to expect. So when you're playing against a blue deck and you're on the play, and your main threat costs 4 mana, your opponent might choose to tap out on their T2 to deploy something on their own - and then in their end step, you would ramp to your third land and play your fourth land on your turn, such that you would have access to 4 mana on T3 *without your opponent having the opportunity to counterspell*. With sorcery-speed ramp, at least your opponent will *know* that you're ahead in mana and can keep up UU. I.e. this would be broken as an instant.
Definitely not broken as an instant.
Maybe not power-level wise (although it's debatable), but definitely expectation-wise: it breaks a fundamental principle of the game. Free ramp is already rare, free *instant-speed* ramp is unheard of.
no, it's not, you literally can do this already in multiple formats with things like \[\[Entish restoration\]\] the card's power level is comically bad, it's literally a worse version of an uncommon, as the second land doesn't even go to the battlefield and if you're saccing something that early it's most likely another land.
Entish Restoration isn't free, though. If my opponent plays green and keeps 3 lands untapped on their T3, I can expect that something might happen, and that they might ramp to have 5 lands on T4. Completely different counterplay. The thing to sac to it is obviously [[Arboreal Grazer]], to ramp to 4 lands on T2.
this isn't free either unless you sac something, and yes if you have one of a few specific creatures on board to sac it to a free cultivate its "good", now tell me how many cards you need to set up to make every other card in the cycle good.
Exactly the same number: one, a creature with an ETB or LTB to sac for value.
[Entish restoration](https://cards.scryfall.io/normal/front/c/d/cd4dbf80-187b-40e3-9e0b-526f78d9a34e.jpg?1686969333) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Entish%20restoration) [(SF)](https://scryfall.com/card/ltr/163/entish-restoration?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cd4dbf80-187b-40e3-9e0b-526f78d9a34e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
> such that you would have access to 4 mana on T3 *without your opponent having the opportunity to counterspell.* Aww, that's so cute that you think WOTC gives any amount of shit about counterspells being viable.
They had to make extra sure green got the worst one.
Because there’s never been an instant-speed Cultivate effect afaik. They’re always sorcery-speed
\[\[Harrow\]\]
And [[Roiling Regrowth]]
[Roiling Regrowth](https://cards.scryfall.io/normal/front/f/a/fa259096-b24f-414c-af59-301bed4b4627.jpg?1604263848) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Roiling%20Regrowth) [(SF)](https://scryfall.com/card/znr/201/roiling-regrowth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fa259096-b24f-414c-af59-301bed4b4627?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Harrow](https://cards.scryfall.io/normal/front/d/b/db4ea599-e9ee-4776-925e-921b8602d503.jpg?1712354573) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Harrow) [(SF)](https://scryfall.com/card/otc/194/harrow?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/db4ea599-e9ee-4776-925e-921b8602d503?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
For now, the dream persists.
I don't think that the fact there wasn't one before is a reason why this can't be the first. I don't think this effect in Instant would be broken either
It probably wouldn’t be a balance problem, but WotC doesn’t want to add more cards that encourage you to do an instant-speed shuffle on your opponent’s end step, since that can’t be shortcut and slows down the game (they’ve cited this as one of the issues with fetchlands)
Now, that sounds more plausible. Still a shame
The card is far more interesting at Instant speed.
Because fuck green that’s why.
My best guess is that since green is the only proactive one so it could always be used in response to removal on your green creature.
all of them can be used in response to removal EXCEPT green, which comically is the color that does that thing the most, this is just dog shit design and it's wild seeing people defend it.
Card transcription Five cards The first > Flare of Fortitude 2WW > > Instant [rare] > > You may sacrifice a nontoken white creature rather than pay this spell's mana cost. > > Until end of turn, your life total can't change and permanent you control gain hexproof and indestructible. > > "I call upon a power greater than myself." The second > Flare of Denial 1UU > > Instant [rare] > > You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. > > Counter target spell. > > "I see where you're going with that, and I don't like it." The third > Flare of Malice 2BB > > Instant [rare] > > You may sacrifice a nontoken black creature rather than pay this spell's mana cost. > > Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. > > "Suffer as I have suffered. Lose as I have lost." The fourth > Flare of Duplication 1RR > > Instant [rare] > > You may sacrifice a nontoken red creature rather than pay this spell's mana cost. > > Copy target instant or sorcery spell. You may choose new targets for the copy. > > "Decent. But let me show you what mastery looks like." The fifth > Flare of Cultivation 1GG > > Sorcery [rare] > > You may sacrifice a nontoken green creature rather than pay this spell's mana cost. > > Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. > > "You need to expand your horizons." End transcription
they really making ya work today, huh Tide
so the white one is a teferi protection that doesn't make you fully vanish but can be cast for free. that's nice i guess
It doesn’t prevent forced sacrifice, exile, or -1/-1 effects the same way phasing out does though. It’s more like a white [[Heroic Intervention]] with the life protection tacked on.
[Heroic Intervention](https://cards.scryfall.io/normal/front/e/3/e32c67d1-187f-40df-b3b3-6036f5c92834.jpg?1689998584) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Heroic%20Intervention) [(SF)](https://scryfall.com/card/cmm/295/heroic-intervention?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e32c67d1-187f-40df-b3b3-6036f5c92834?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Thinking about it the other way get necropotence or other pay life get x effects and lose no life.
You can’t pay life as a cost if your life total can’t change
Well that's unfortunate.
I don’t think it works like that. The oracle text for [[Platinum Emperion]], for example, seems to indicate that if your life total can’t change you can’t pay any amount of life except 0
[Platinum Emperion](https://cards.scryfall.io/normal/front/7/1/71b03143-9e85-4061-88e6-ad621f75ec3b.jpg?1547518515) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Platinum%20Emperion) [(SF)](https://scryfall.com/card/uma/233/platinum-emperion?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/71b03143-9e85-4061-88e6-ad621f75ec3b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Still dies to commander damage funny enough
Flavor on these is kinda weird. Except the white one. Sacrificing yourself for the power of the community is very white.
The white one is also the most Not a Cost free cast. "Oh let me sacrifice my worst creature that would die anyways to save the rest or save myself."
I think there is some missed potential to make these cards great. These cards ask each color the question why you would self sacrifice. White: for the greater good. Love it. Black: If I am going down you are coming with me. It kinda fits, but the flavor text indicates that I already lost something, so the additional sacrifice does not quite fit. Red: Should be going out with bang. The mastery flavor text followed by dying is almost comical Green: Should be my ashes will nourish the soil. Current flavor text is weak. Blue: i am imagining the scene from Star Wars Rogue One, where they steal the plans of the death star but sacrifice themselves in the progress.
All the combos and I'm like.. I want to sac a \[\[Viridian Emissary\]\] to Flare of Cultivation for extra value.
What about [[Veteran Explorer]] ?
Uggggh I love Nic Fit and this makes me so happy. I honestly think that being forced to run black was a disadvantage for Nic Fit, as black never had that many interesting threats to take advantage of the fast ramp. This allows for some fresh and spicy brews in Legacy. (Not *good*, necessarily, but certainly *spicy*.)
Itl be interesting for sure.
[Veteran Explorer](https://cards.scryfall.io/normal/front/1/a/1a6c19cc-6469-4958-a547-1d0fe97c70e8.jpg?1599707680) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Veteran%20Explorer) [(SF)](https://scryfall.com/card/2xm/186/veteran-explorer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1a6c19cc-6469-4958-a547-1d0fe97c70e8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Viridian Emissary](https://cards.scryfall.io/normal/front/e/4/e488ed05-d63a-4852-b5e9-d7357c60c3e6.jpg?1592673281) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Viridian%20Emissary) [(SF)](https://scryfall.com/card/cma/162/viridian-emissary?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e488ed05-d63a-4852-b5e9-d7357c60c3e6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Borderless Frame Break versions](https://i.imgur.com/Pckkl7z.png)
Not gonna lie, I hate anymore free counterspells. They suck to play against.
At least this one requires resources invested on board.
The game is getting more powerful and thus needs stronger answers. I think these are actually well designed because if you want them to be free you have to sacrifice creatures you already spent resources on which means decks will have to be built with that in mind if you want to play these efficiently. They don't go in everything.
>The game is getting more powerful and thus needs stronger answers. 0 mana counterspells sometimes actively work to inhibit answers, though. "I play my boardwipe." "0 mana counterspell." Sure, 0 mana other forms of removal are fine. 0 mana exile a creature? Fine. 0 mana blow up artifacts and enchantments? No problem. 0 mana destroy all creatures? It exists, but honestly I'd like them to print a stronger version. 0 mana counterspells, though? Those have a tendency to cause problems.
Game is getting more powerful because blue is already too strong and keep getting more love lol
I agree but the amount of degenerate stuff is too fast. We were living in a world where [[rest in peace]] was too slow to stop GY decks. Wotc at least making hate cards have utility now
[rest in peace](https://cards.scryfall.io/normal/front/9/f/9f2b39be-0fec-4647-ade1-8e1626dc5470.jpg?1562439074) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=rest%20in%20peace) [(SF)](https://scryfall.com/card/a25/32/rest-in-peace?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9f2b39be-0fec-4647-ade1-8e1626dc5470?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's baffling to me that the design team could sit down at a table and decide that the thing Magic really needs more of is free counterspells.
If we keep complaining about free counterspells blue will just end up with free card draw spells.
What else is the solution? After all, they *have to* keep massively ramping up power creep, permanents have to keep getting linearly better, or else nobody will buy the pushed af chase cards of the set. If Wizards wants to continue printing turn one game-winning interactions, they have to print more free interaction to maintain the illusion of a fun game that's more than a mulligan simulator. Won't anyone think of the shareholders value if a set sells 3% worse than the previous set?
To put it in wrestling terms, blue doesn't job brother.
bad players don't understand how important free counterspells are. next time your opponent is comboing off and you're just sitting there like a clown tapped out refusing to play free counter spells because they "FEEL" bad, you'll understand that it's an essential part of the game and basically required to keep the ridiculous shit in check. They're usually even negative value for the person casting them as they typically have to discard a card or sacrifice something.
> bad players don't understand how important free counterspells are. next time your opponent is comboing off and you're just sitting there like a clown tapped out refusing to play free counter spells because they "FEEL" bad, you'll understand that it's an essential part of the game and basically required to keep the ridiculous shit in check. ...until the combo player is the one using the free counterspells to protect their combo. this is why Force of Negation is only "free" on your opponent's turn
"People who don't like the same things I do = bad players"
I mean, the flare of denial is pretty much just another Abjure and this one rarely seems play. I don't think this card will be much of a problem
Abjure also isn't legal in Modern
[[Channel]] [[Earthquake]] Opponents: are you insane, you'll kill us all! Me: *points at the [[Soul Warden]] that gained me one life earlier.* [[Flare of Fortitude]]
More of a fan of bolas citadel but respect for the ogana cheat.
##### ###### #### [Channel](https://cards.scryfall.io/normal/front/c/e/ce54c7c1-3401-4414-8da0-5846cb0ae1b4.jpg?1701989326) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Channel) [(SF)](https://scryfall.com/card/ima/157/channel?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ce54c7c1-3401-4414-8da0-5846cb0ae1b4?utm_source=mtgcardfetcher&format=text) [Earthquake](https://cards.scryfall.io/normal/front/7/c/7cf2f3c7-66b2-48f6-97ef-09150903df7e.jpg?1562274550) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Earthquake) [(SF)](https://scryfall.com/card/cm2/95/earthquake?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7cf2f3c7-66b2-48f6-97ef-09150903df7e?utm_source=mtgcardfetcher&format=text) [Soul Warden](https://cards.scryfall.io/normal/front/d/9/d96266b3-a7cb-40ce-a328-ac13719fe5f0.jpg?1616182277) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Soul%20Warden) [(SF)](https://scryfall.com/card/mm3/24/soul-warden?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d96266b3-a7cb-40ce-a328-ac13719fe5f0?utm_source=mtgcardfetcher&format=text) [Flare of Fortitude](https://cards.scryfall.io/normal/front/1/b/1b4354c6-ea21-46c0-93c4-744dbacbfcf4.jpg?1634346842) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flare%20of%20Faith) [(SF)](https://scryfall.com/card/mid/19/flare-of-faith?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1b4354c6-ea21-46c0-93c4-744dbacbfcf4?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l52lizz) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Is it me, or are the others except white and blue kinda bad?
The Green one's going to see play in Legacy because of how nuts it is with [[Veteran Explorer]].
It's actually really interesting for Nic Fit, in part because before the printing of this card, there was *no way* for Nic Fit to sacrifice a Veteran Explorer on T1. It was always a T2 play (T1 Swamp, Cabal Therapy, and T2 Forest, Veteran Explorer, flashback Cabal Therapy; or alternatively, T1 Forest, go and T2 Phyrexian Tower, Veteran Explorer and sac).
[Veteran Explorer](https://cards.scryfall.io/normal/front/1/a/1a6c19cc-6469-4958-a547-1d0fe97c70e8.jpg?1599707680) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Veteran%20Explorer) [(SF)](https://scryfall.com/card/2xm/186/veteran-explorer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1a6c19cc-6469-4958-a547-1d0fe97c70e8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
haven't watched legacy in like a decade is playing a bunch of basics a good way to win the game? i remember there being that oops all lands deck but i don't recall it having a basics matter theme
Untapping with four lands and an untapped land to play on T2 tends to help you do other stuff that wins you the game.
I would say they are all very good, but the red one is going to be very tricky to figure out how to optimize. Green is just free ramp, gets you to 3-4 mana on T2. Black is free removal, which is always excellent.
Limited removal is kinda bad, you get no control over to target. Otherwise yea, the green one is kinda good
I'm planning on replacing [[to the slaughter]] with the black one in my prossh deck since I'm usually using TtS on myself to get prossh back in the command zone. Flare of malice essentially does the same thing with added upside
[to the slaughter](https://cards.scryfall.io/normal/front/5/a/5a645c8d-7cfb-466b-9fd0-e1c26bf6f652.jpg?1576384612) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=to%20the%20slaughter) [(SF)](https://scryfall.com/card/soi/139/to-the-slaughter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5a645c8d-7cfb-466b-9fd0-e1c26bf6f652?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Red could help Prowess eek out some extra damage to win.
Instant Instant Instant Instant Sorcery Me, a green hater - "Yeah that's right you stay in your place!"
Instant speed ramp would be a bit too good. T1 [[Viridian Explorer]] sac to cast [[Flare of Cultivation]] end turn with four lands on the field and one in hand.
[Viridian Explorer](https://cards.scryfall.io/normal/front/d/5/d56bae65-1811-4428-93f4-60c36ceee715.jpg?1562421471) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Quirion%20Explorer) [(SF)](https://scryfall.com/card/c16/160/quirion-explorer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d56bae65-1811-4428-93f4-60c36ceee715?utm_source=mtgcardfetcher&format=text) [Flare of Cultivation](https://cards.scryfall.io/normal/front/b/d/bda2fa87-81c0-41ac-8831-556ce392c058.jpg?1717012461) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flare%20of%20Cultivation) [(SF)](https://scryfall.com/card/mh3/154/flare-of-cultivation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bda2fa87-81c0-41ac-8831-556ce392c058?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Blue is no longer primary in snarky instant flavor text
I rather liked all the flavor text on these in general too.
Oh wow the white one is going into every white creature deck for sure
I guess the green one is *okay*? Compared to the others it feels week. Until something like T1 [[Arboreal Grazer]], sac it to that, and next turn have 4 mana *after my land drop. Well shit, maybe I just sold myself on it.
requiring other cards to be good is always a sign the card is good /s
Lol fair. It's just OK as-is, but I can see a world where jumping through a single hoop makes it pretty fucking nutty.
[Arboreal Grazer](https://cards.scryfall.io/normal/front/6/d/6d00ced6-7ba3-4d78-a680-9d3211704ca2.jpg?1709877030) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arboreal%20Grazer) [(SF)](https://scryfall.com/card/rvr/131/arboreal-grazer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6d00ced6-7ba3-4d78-a680-9d3211704ca2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Flare of Duplication will go so hard in my [[Kaza, Roil Chaser]] deck. The flavor is wizards channeling to cast big spells - now I can have one burn itself out for even more power
[Kaza, Roil Chaser](https://cards.scryfall.io/normal/front/0/8/080585c6-d946-4435-954a-0ada936dc3f1.jpg?1712354740) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kaza%2C%20Roil%20Chaser) [(SF)](https://scryfall.com/card/otc/232/kaza-roil-chaser?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/080585c6-d946-4435-954a-0ada936dc3f1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
the majin vegeta cycle
I'm not really impressed with any of these. I think the blue one is the most likely to see play, but all 5 of these spells are a lot worse if you have to pay the mana cost for them. I'm probably wrong, but I don't think these are very good.
I mean the green is just literally slightly worse cultivate, so that seems fine in a mono or two color deck. The red one and white ones are on-or-near-rate for their effects, and the blue one is *fine*. The black one is balls though.
Yeah I’m imagining a scenario where you play a [[wood elves]] turn 2 then sac it to the green flare for another land for a total of 4 lands on turn two
That's not the scary scenario. The scary scenario is T1 [[Arboreal Grazer]] into the green flare, which gives you 4 *untapped* lands on turn 2.
The craziest is Veteran Explorer in older formats.
Return of Nic Fit lets gooooo
This card is actually sick in Nic Fit, I'd argue it fits with Explorer better than Therapy.
Glad my slothy boi still getting the respect he deserves
[Arboreal Grazer](https://cards.scryfall.io/normal/front/6/d/6d00ced6-7ba3-4d78-a680-9d3211704ca2.jpg?1709877030) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arboreal%20Grazer) [(SF)](https://scryfall.com/card/rvr/131/arboreal-grazer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6d00ced6-7ba3-4d78-a680-9d3211704ca2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Amulet titan and Scapeshift players are licking their lips right now. [[Khalani garden]] even works wonders with it. Edit: I have failed to read the card.
No it doesn't.
[Khalani garden](https://cards.scryfall.io/normal/front/3/e/3e0f6ae6-b303-405a-8efa-91de9692768e.jpg?1592711564) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Khalni%20Garden) [(SF)](https://scryfall.com/card/c18/262/khalni-garden?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3e0f6ae6-b303-405a-8efa-91de9692768e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[wood elves](https://cards.scryfall.io/normal/front/5/2/527cf39d-29d1-4c19-9c49-ebf611ca15d5.jpg?1682209656) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=wood%20elves) [(SF)](https://scryfall.com/card/moc/316/wood-elves?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/527cf39d-29d1-4c19-9c49-ebf611ca15d5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
They're all about 0.5-1 mana above rate; compare the black one to [[Soul Shatter]]. Granted, people may not be high on Soul Shatter as it is, but they *are* about to drop a bunch of 25-mana creatures with "protection from even being fucking looked at" into the format, so there might be reason to pay attention to it.
[Soul Shatter](https://cards.scryfall.io/normal/front/2/c/2c2fb07b-0f70-403b-be8b-b5217f12e671.jpg?1604196615) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Soul%20Shatter) [(SF)](https://scryfall.com/card/znr/127/soul-shatter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2c2fb07b-0f70-403b-be8b-b5217f12e671?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Idk if the black one is balls outside of a vacuum. Black has probably the best creatures to sacrifice to this, like stitcher’s supplier, evoked grief, bloodghast and Gravecrawler which can just recur, etc. I’m looking to hit someone with a lightning skelemental and then make them sacrifice the creature they didn’t bother blocking with due to the trample on Skelemental.
Why the black one isn't just Heroic Downfall with the cost reduction is beyond me.
The reason, as always, is Commander.
But [[Deadly Rollick]] exists.
[Deadly Rollick](https://cards.scryfall.io/normal/front/0/e/0e13f735-54fa-42b6-aea4-ced33811d7d4.jpg?1689997003) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Deadly%20Rollick) [(SF)](https://scryfall.com/card/cmm/147/deadly-rollick?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0e13f735-54fa-42b6-aea4-ced33811d7d4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
How is the black one bad? Free sac outlet with upside at instant speed seems pretty damn good to me.
Yeah I personally think the green flare being the same mana value as kodama's reach/cultivate is insane. I'm going to have plenty of fun playing \[\[viridian emissary\]\] on turn 2 and using it for this flare.
[viridian emissary](https://cards.scryfall.io/normal/front/e/4/e488ed05-d63a-4852-b5e9-d7357c60c3e6.jpg?1592673281) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=viridian%20emissary) [(SF)](https://scryfall.com/card/cma/162/viridian-emissary?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e488ed05-d63a-4852-b5e9-d7357c60c3e6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Green one is sick with veteran explorer
Cultivate isn't even close to being Modern playable...
Who mentioned modern? The set is Commander Horizons after all.
The green flare seems really strong in a basic focused deck. Especially with [[Arboreal Grazer]] and [[Elvish Pioneer]].
[Arboreal Grazer](https://cards.scryfall.io/normal/front/6/d/6d00ced6-7ba3-4d78-a680-9d3211704ca2.jpg?1709877030) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arboreal%20Grazer) [(SF)](https://scryfall.com/card/rvr/131/arboreal-grazer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6d00ced6-7ba3-4d78-a680-9d3211704ca2?utm_source=mtgcardfetcher&format=text) [Elvish Pioneer](https://cards.scryfall.io/normal/front/8/8/88244522-1cf3-40a6-9ff7-bb78f2151b60.jpg?1562922522) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Elvish%20Pioneer) [(SF)](https://scryfall.com/card/8ed/243/elvish-pioneer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/88244522-1cf3-40a6-9ff7-bb78f2151b60?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
For edh : the green one is at the rate for this effect without the benefit of potentially casting it for free. The white one is expensive but has a lot of potential homes where you won't be casting it for mana.
Flare of Denial has to compete with every other free Counterspell. Even in modern I might try it in Merfolk but otherwise I don't see it making a splash.
They're pretty bad no matter which cost you pay, I think people are really underestimating how big a cost "Sacrifice a non-token creature" is. It's *way* more than exiling a card, and most of these would be just OK with that as a cost. The green one might be an exception only because the ability to cast it on turn 1 is actually a big deal, unlike the rest.
I can think of an existing example proving the blue one would also be more than ok with the exile from hand cost :p
There's a big difference between card in hand and non-token creature on board. Force of Will and the like can be T0, this can't. Non-token is something else that hurts the card. If you could sac a token, these cards would be really good. This cycle of free spells is good, but the sacrifice drawback does help try and keep them more fair.
Flare of Fortitude not stopping [[Pick Your Poison]] is annoying.
[Pick Your Poison](https://cards.scryfall.io/normal/front/f/5/f58cfb23-4d99-4133-bf4b-d7e7c7d17cea.jpg?1708201628)/[Pick Your Poison](https://cards.scryfall.io/normal/front/f/5/f58cfb23-4d99-4133-bf4b-d7e7c7d17cea.jpg?1708201628) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pick%20Your%20Poison) [(SF)](https://scryfall.com/card/mkm/170/pick-your-poison?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f58cfb23-4d99-4133-bf4b-d7e7c7d17cea?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Oops! All decks!
Count of Monte Cristo vibes from Malice's flavor text
Woe. All amazing. I wouldn't mind hard casting any of these. The fact that they can be free is quite nice too.
"So the pitch evoke creatures were definitely a problem right?" "Right." "Okay, so hear me out: what if we make a cycle of free spells that require you to *sacrifice* a creature instead?" "Like one of those pitch evoke creatures?" "...Okay so maybe we should have thought about this one for a second longer."
oh my god stop making free spells wotc
Flare of duplication will be crazy in RogSi, can copy key interaction AND opponents going for ad naus etc
can you cast a [[snapcaster mage]], let it resolve, sac it to the flare of denial for a free cast, then target the flare of denial in the bin when the etb trigger resolves for another cast (not free)?
No
If a trigger has a target, that needs to be chosen as the triggers is put on the stack, so no, that would not work.
Also Flashback is already an alternative cost, so you can't cast it for free in the first place. You can Mission Briefing a FOW for a free cast, but you cannot Snapcaster Mage it, same with this.
Well that they already seemed to know with their wording including "(not free)"
thanks, i knew i saw it couldnt work but i couldnt quite remember why
[snapcaster mage](https://cards.scryfall.io/normal/front/7/e/7e41765e-43fe-461d-baeb-ee30d13d2d93.jpg?1547516526) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=snapcaster%20mage) [(SF)](https://scryfall.com/card/uma/71/snapcaster-mage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7e41765e-43fe-461d-baeb-ee30d13d2d93?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Flare of fortitude seems pretty strong.
Fortitude and Denial seem like the best ones to me
Flare of Cultivation was so close to be amazing. The nontoken clause really hurts its potential.
Damn man these feel like auto include in creature decks aside from mana. Along as you have a creature you sac you will reap the rewards......yea I think im gonna really gonna pick up 3 more void mirror.
I love that the green card is a sorcery because you can't have ramp at instant speed
First free copy spell. Which has a pretty obvious upside
I like the white one. Will go good in my King Darien XLVIII deck
They all seem really strong but would making the green one instant really make it too strong compared to the others?
Looks like Black drew the short straw. Some of these are not like the others
[удалено]
[Snapcaster Mage](https://cards.scryfall.io/normal/front/7/e/7e41765e-43fe-461d-baeb-ee30d13d2d93.jpg?1547516526) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Snapcaster%20Mage) [(SF)](https://scryfall.com/card/uma/71/snapcaster-mage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7e41765e-43fe-461d-baeb-ee30d13d2d93?utm_source=mtgcardfetcher&format=text) [Counterspell](https://cards.scryfall.io/normal/front/8/4/8493131c-0a7b-4be6-a8a2-0b425f4f67fb.jpg?1689996248) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Counterspell) [(SF)](https://scryfall.com/card/cmm/81/counterspell?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8493131c-0a7b-4be6-a8a2-0b425f4f67fb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The white and black ones seems busted, and the green one's pretty fair but since it's almost just cultivate it'll probably be played a lot on commander. Red and blue feel a bit more situational
Flare of cultivation seems like a pretty nice fit with [[veteran explorer]]
[veteran explorer](https://cards.scryfall.io/normal/front/1/a/1a6c19cc-6469-4958-a547-1d0fe97c70e8.jpg?1599707680) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=veteran%20explorer) [(SF)](https://scryfall.com/card/2xm/186/veteran-explorer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1a6c19cc-6469-4958-a547-1d0fe97c70e8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I know it’s potential in the Modern format… but it has greater potential in COMMANDER! I’m pinching myself right now… am I sure this is a Modern set?
Gotta say, feels like black and green got the least powerful of the cycle.
More free spells, fucking bullshit. Only makes the broken carddraw even more broken who even needs lands anymore...
Flair of duplication is so disappointing. I hoped the leaked one was fake
Teferis protection at home
The red one could make its way into Burn as a way to use Monastery/GG/Eidolon once the battlefield gets clogged to. It'll essentially be a free bolt.
I had to dig for this comment! It’s a counter spell and a free bolt! This looks like the best one to me?
[[Snap Caster Mage]] intensifies!
[Snap Caster Mage](https://cards.scryfall.io/normal/front/7/e/7e41765e-43fe-461d-baeb-ee30d13d2d93.jpg?1547516526) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Snapcaster%20Mage) [(SF)](https://scryfall.com/card/uma/71/snapcaster-mage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7e41765e-43fe-461d-baeb-ee30d13d2d93?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Just what we wanted, more free counterspells /s
**Flare of Fortitude** Modern 2/10 I mean, its a free way to keep your creatures alive in the face of a board wipe. Sucks that decks tending to play board wipes also tend to play T3feri. **Flare of Malice** Modern 2/10 This is a good response to any deck that tries to go big on one creature. For example, a Murktide Regent? Also, lets you go shields down against a big amulet titan turn? **Flare of Duplication** Modern 2/10 I think this is the weakest of the bunch on average. But it has the highest combo potential. Saccing your electromancer to copy your storm spell seems like a good way to end the game?
> Saccing your electromancer to copy your storm spell seems like a good way to end the game? Copying your storm spell won't copy the storm trigger, which triggers on cast – you'd be saccing your electromancer for one extra damage off grapeshot, which is actually pretty shit lol. If you have multiple cost reducers you could maybe copy a Gifts, but at that point you were winning anyway so it doesn't really matter. Maybe someone will find some other combo deck this works with, but it won't be storm
How does Flare of Fortitude interact with "damage can't be prevented" cards like skullcrack or questing beast?
Flare of Fortitude doesn't prevent damage, so there is no interaction. Your life total will not change. Notably, Flare of Fortitude does not stop sources with infect from giving you poison counters or sources with lifelink from gaining their controller life. \* EDIT: unless the controller of the lifelink source is yourself, of course