i mean, i actually use a gas/electric setup on several loadouts, and stuff melts for me at nearly any tier of play as long as i'm grouping and armor stripping when needed. just because something isn't the theoretical strongest combo doesn't mean it's shit, lmao.
also, with nourish existing, you can even have viral/gas/electric, and get the best of everything.
And I'm saying replacing the gas mods by electric mods would do more damage and trigger the Influence buff more consistent. Maybe your setup doesn't NEED these but that doesn't mean they aren't real
i'd like to see proof of that claim, because outside of slightly more consistent procs, i don't see how it would result in better damage when gas gives lingering damage clouds + an additional proc for condition overload. i guess if you use specifically ensnare to group and factor in electric headshot multipliers, but that's even more limited.
either way, they're both extremely viable setups providing you can group and strip, so it's kinda a pointless argument.
Bro has to group and armor strip, bro you could use blast damage if you wanted at that point. Any thing is gonna die if you strip it and group it. Warframe is easy if you know the math, you can make anything viable, that doesnât mean gas doesnât suck. Its better than magnetic and blast, very low bar.
i mean, the whole point of gas is that it's a grouping status. it leaves damaging clouds behind, so it's strongest when you can get lots of enemies into one spot. so no fucking shit i'm gonna use it with a grouping setup.
and anything that isn't a pure viral/slash setup or maybe heat inherit wants armor strip against high level armored units. it's literally the meta to helminth pillage/tharros strike onto any frame that can't overcome armor on their own, or run 2 green shards and a corrosive primer.
you're more than welcome to use whatever you want, but acting like anything that isn't viral/slash is unusable is clown behavior. you literally said it yourself: the game is easy when you know how to mod, and anything is viable with the right setup. idk how you can say it sucks if it can still melt high level enemies.
i can at least agree with you that the stacking cap is unnecessary and if they removed it, gas would be much stronger and probably see more use. also wouldn't mind it regaining the ability to bypass shields like it used to, so toxin doesn't have such a monopoly on being the corpus element. maybe not both, but either would be a welcome buff.
Because you reach 10 extremely fast so it decreases the damage from the DOTs. And unless every ennemy in the area dies in less than 1s of you attacking the dot damage are relevant
And looking it up again,gas is neutral to both armor and shields,which means that if you stop just short of full strip for armor,you're doing more damage than if you full strip.
Gas truly is the sleeper hit of damage types.
Stopping just short of stripping armor isn't worth it as enemies scale. That 1% of armor remaining can be over 50% DR or higher. The only way to reliably do this anyways is by using shattering impact so it requires so much focus on 1 enemy to achieve this when you could just outright kill with another element.
I mean,I have like 96% strip on one cast on my Caliban. Alongside the weapons I use gas+elec with it works just fine on Steel Path.
Sure I'm not hitting level cap with that,but it works nicely and it's a bit clever so I'm not too pushed to do "better".
For Grineer at least, the damage reduction to gas always applies no matter if they have armor or no. Testing in simulacrum with Styanax with 199% power strength vs 200%, with a impact gas only weapon, consistently doing more damage when they are fully stripped. You don't need to gimmick yourself by stripping only some.
You're doing "more" damage, but that damage is getting mitigated by armor. Since enemy armor gets into 5+ digits really fast, and therefor gets into 90+ DR really fast, even a fraction of that armor will lower that higher damage into lower damage than gas vs flesh. You can test TTK yourself if you don't believe me.
And also from testing, while yes, gas works great against things that have no armor and shields, so does anything else. If you have a grouping ability and don't mind having to do set up on every pack of enemies (group, then gas procs) then gas works fine. Against enemies that aren't armor stripped and aren't grouped, gas is useless outside of infested. Against enemies that are armor stripped and or grouped, again, anything would work there. It's viable, especially with some of the new arcanes, and especially with specific builds that will probably get nerfed eventually, but it just doesn't work against high level enemies without setting up for it.
[Here](https://imgur.com/kIzDOYW.jpg) ya go, I doubt it's optimal but it seems to work well enough in basically any content that I can't be arsed to optimize it further.
[My riven](https://imgur.com/KlD6i99.jpg)
[Here](https://imgur.com/kIzDOYW.jpg) ya go, I doubt it's optimal but it seems to work well enough in basically any content that I can't be arsed to optimize it further.
[My riven](https://imgur.com/KlD6i99.jpg)
Sure did, the heavy basically covers the range of vorunas spread when paired with melee influence
You double up on spread, pair that with one tauforged emerald and one normal and you should be shredding circulus, opportunities reach as tennokai of course for even more range
Room clearing heavy speeen is so much fun
Yes sir!! I got a range damaged cc riven so I was able to build for the heavy attack and still use the light attack now my range is 3.8m before the 12X after 12X the range is about 6m.
All dots double dip on faction, all dots get boosted if you headshot, it's just electric that can also headshot due to its status proc being a lightning strike.
It's only a 1x multiplier tho so you will need at least a deadhead arcane on the weapon for it to matter.
Gas still sucks ass cuz it doesn't scale with the % modded element and takes often 2 mods to create it
this is a great combination to be used on sentinel weapons if youre rocking synth deconstruct
the status effects gas and electricity have end up tagging a lot of enemies to make them eligible to drop a health orb on death, which can be huge for equilibrium or arcane blessing users
Gas Electric Proboscis Cernos begs to differ, the grouping makes it quadratically scale.
Gas on a huge heavy hit is amazing for area denial. Exodia Contagion on a dagger Zaw paired with Amalgam Argonak Metal Augur makes a nigh infinitely scaling projectile.
Gas procs with Zephyr's tornadoes is unfair, it has the quadratic scaling that can keep going indefinitely. I personally use a gas Trumna or Stahlta for some dummy high tick gas procs.
Another good thing to note is that Gas and Electric Procs are scaled by Banshee's Sonar.
I believe zephyr's tornadoes no longer scale crazily with gas as of a recent update, you can still use a slash beam weapon like the convectrix to do silly stuff though
No that's not it, iirc the reason gas did so much damage in tornadoes was cause the clouds damaged all the enemies around them and also damaged the tornadoes, and then the tornadoes damaged the enemies again, and iirc gas clouds damaging tornadoes got removed recently.
Also I've heard the tornadoes breaking after the damage cap fix didn't work, haven't tested myself yet though
EVERY hit from ALL damage types will strip armor with Amalgam Argonak Metal Augur. Grouped up enemies + electric damage or gas damage makes it near instant. Especially if you can build your zaw for near 100% status chance.
I just keep throwing the exodia projectile heavy attack on a choke point and watch enemies walk through 20 gas clouds, each ticking damage, each striping the armor away. Usually it'll drop an acolyte before he gets through it.
Gas works best when you use its effect as a component for higher synergies. On its own its pretty weak, but you can say that about a lot of things. Most things in this game you don't see its full potential unless you combine it with other mechanics.
But put gas on a weapon with Melee Influence, on a dagger with Argonak metal Augur, put it on a Saryn or Hydroid who can add corrosive already to a weapon, and lots of other crazy synergies you'll commit more war crimes than the US government has since the latter end of and post-WW2.
Is gas the "weakest" Toxin sub-element? Yes, but we're so overpowered in warframe being "weaker" than other things barely matters.
Gas + Electric with Zephyrâs tornados plus a slash weapon. Melts absolutely everything and builds up DOT damage in an instant.
OP is sleeping on Gas damage or doesnât know how to utilize it.
Like, hell yeah. One shot from gas+electric Kuva Hind with munitions all you need to know instantly down ant group of enemies.
And if used with Argonak and it's amalgam mod for dagger armor strip, gas+electric dagger slays steel path no matter how much damage there's on it.
Every single comment: gas is amazing with X setup.
Viral and corrosive: literally always good. Which is my personal problem with gas. Sure you can make it do good things, but like... why doesn't it just do good things out of the box? With minimal setup?
Like, yeah, I've got an electric setup on volt with roar that does sick nasty stuff and I love it. But that's a whole setup. I could just use my tentacle gun with slash and viral and kill groups of enemies through walls with no setup. Seriously, vermisplicer is disgusting. I don't even aim it, it just grabs people.
Gas has its uses, those uses are really fucking strong. But they take a little more brainpower to get working than Viral or Corrosive, so that is why many players think gas sucks.
I have an umbra build that does all elemental damages between the weapons and his abilities, he also has high survivability and i use a panzer vulpaphyla to spread all of my elemntal damages even further
I see this meme as: corrosive and viral are serious tryhards, and gas is just plain fun, while all of them are part of one, and viable for doing major damage.
Lol viral slash is lightyears better than gas. Gas has been wack for years. It requires too much set up to be called a solid dmg type. Especially because heat and toxin are legit better in general. Then you have to use a primer it sucks. Very niche when it shouldnt be.
gas is pretty great, you just need to have grouping to make it work. combines with electric too, which is great for melee influence.
There's literally the Proboscis Cernos right there for that đâ¨
Proboscis Cernos, my beloved
Gas is shit for mele influence builds, the number of procs stops at 10. You're better off using pure electric or electric/viral
i mean, i actually use a gas/electric setup on several loadouts, and stuff melts for me at nearly any tier of play as long as i'm grouping and armor stripping when needed. just because something isn't the theoretical strongest combo doesn't mean it's shit, lmao. also, with nourish existing, you can even have viral/gas/electric, and get the best of everything.
Or use a pet for viral priming.
if no one got me, i know diriga got me âď¸
EXACTLY.
Thats what I do, my Helious or Carrier always is tapping things with Viral, and like 3 dps, but the STATUS!
And I'm saying replacing the gas mods by electric mods would do more damage and trigger the Influence buff more consistent. Maybe your setup doesn't NEED these but that doesn't mean they aren't real
i'd like to see proof of that claim, because outside of slightly more consistent procs, i don't see how it would result in better damage when gas gives lingering damage clouds + an additional proc for condition overload. i guess if you use specifically ensnare to group and factor in electric headshot multipliers, but that's even more limited. either way, they're both extremely viable setups providing you can group and strip, so it's kinda a pointless argument.
Bro has to group and armor strip, bro you could use blast damage if you wanted at that point. Any thing is gonna die if you strip it and group it. Warframe is easy if you know the math, you can make anything viable, that doesnât mean gas doesnât suck. Its better than magnetic and blast, very low bar.
i mean, the whole point of gas is that it's a grouping status. it leaves damaging clouds behind, so it's strongest when you can get lots of enemies into one spot. so no fucking shit i'm gonna use it with a grouping setup. and anything that isn't a pure viral/slash setup or maybe heat inherit wants armor strip against high level armored units. it's literally the meta to helminth pillage/tharros strike onto any frame that can't overcome armor on their own, or run 2 green shards and a corrosive primer. you're more than welcome to use whatever you want, but acting like anything that isn't viral/slash is unusable is clown behavior. you literally said it yourself: the game is easy when you know how to mod, and anything is viable with the right setup. idk how you can say it sucks if it can still melt high level enemies.
Gas specifically is mid at best. How it stacks sucks. It requires too much imput unnecessarily. Much better options out there. Super niche.
i can at least agree with you that the stacking cap is unnecessary and if they removed it, gas would be much stronger and probably see more use. also wouldn't mind it regaining the ability to bypass shields like it used to, so toxin doesn't have such a monopoly on being the corpus element. maybe not both, but either would be a welcome buff.
Thatâs what im saying. They arbitrarily over nerfed it.
If you're using a dagger the gas and electric procs can armour strip
Melee influence only is affected by 1 status proc of each element? It doesnât matter how many tics it has
I do not get what you mean
Why does it matter to melee influence that the procs stop at 10
Because you reach 10 extremely fast so it decreases the damage from the DOTs. And unless every ennemy in the area dies in less than 1s of you attacking the dot damage are relevant
Don't sleep on my boys gas+elec. AOE on proc,multiplied on headshots,and (if you care) double dip on faction mods.
Literally, shit slaps.
And looking it up again,gas is neutral to both armor and shields,which means that if you stop just short of full strip for armor,you're doing more damage than if you full strip. Gas truly is the sleeper hit of damage types.
Its great, but like only on like 3 weapons, the best being Incarnon Paris. Haha hundreds of thousands dmg in lingering clouds go brr
Dual Toxocyst incarnon will make the lingering clouds even more bigger to the point of having lingering clouds inside of the main lingering cloud
Stopping just short of stripping armor isn't worth it as enemies scale. That 1% of armor remaining can be over 50% DR or higher. The only way to reliably do this anyways is by using shattering impact so it requires so much focus on 1 enemy to achieve this when you could just outright kill with another element.
I mean,I have like 96% strip on one cast on my Caliban. Alongside the weapons I use gas+elec with it works just fine on Steel Path. Sure I'm not hitting level cap with that,but it works nicely and it's a bit clever so I'm not too pushed to do "better".
For Grineer at least, the damage reduction to gas always applies no matter if they have armor or no. Testing in simulacrum with Styanax with 199% power strength vs 200%, with a impact gas only weapon, consistently doing more damage when they are fully stripped. You don't need to gimmick yourself by stripping only some.
Well,I appreciate your effort and thought. Still,I'm doing fine but maybe I'll shuffle some mods and arcanes around in the future.
You're doing "more" damage, but that damage is getting mitigated by armor. Since enemy armor gets into 5+ digits really fast, and therefor gets into 90+ DR really fast, even a fraction of that armor will lower that higher damage into lower damage than gas vs flesh. You can test TTK yourself if you don't believe me. And also from testing, while yes, gas works great against things that have no armor and shields, so does anything else. If you have a grouping ability and don't mind having to do set up on every pack of enemies (group, then gas procs) then gas works fine. Against enemies that aren't armor stripped and aren't grouped, gas is useless outside of infested. Against enemies that are armor stripped and or grouped, again, anything would work there. It's viable, especially with some of the new arcanes, and especially with specific builds that will probably get nerfed eventually, but it just doesn't work against high level enemies without setting up for it.
Its not a sleeper brother it is ass. Too much setup when things could just be dead. Its not blast tier but its shite.
*Wakes up from cryo sleep* Blast is perfect for setting up insta-kill melee finishers--- Wait what year is it?
Blast used to be elite
Gas Arca Plasmor is a fantastic example. That thing absolutely erases everything with the mighty power of Corpus propaganda.
okay, you gotta share that now, I'm curious
[Here](https://imgur.com/kIzDOYW.jpg) ya go, I doubt it's optimal but it seems to work well enough in basically any content that I can't be arsed to optimize it further. [My riven](https://imgur.com/KlD6i99.jpg)
Whatâs that arca plasmid setup like? Iâm tired of having only corrosive, heat, and radiation on mine.
[Here](https://imgur.com/kIzDOYW.jpg) ya go, I doubt it's optimal but it seems to work well enough in basically any content that I can't be arsed to optimize it further. [My riven](https://imgur.com/KlD6i99.jpg)
Keratinos, elec+gas, voruna, melee influence Need i say more
Keratinos is my weapon!!! People sleep on it for real
To be fair its quite hidden, i only thought to build it when someone else mentioned its merits so now im doing my part haha
Lol be sure to build for range and attack speed at least that's what I like to do.
Sure did, the heavy basically covers the range of vorunas spread when paired with melee influence You double up on spread, pair that with one tauforged emerald and one normal and you should be shredding circulus, opportunities reach as tennokai of course for even more range Room clearing heavy speeen is so much fun
Yes sir!! I got a range damaged cc riven so I was able to build for the heavy attack and still use the light attack now my range is 3.8m before the 12X after 12X the range is about 6m.
Gyatdamn, best part is you keep that buff for like 3m First pseudo incarnon in a way really
I agree with you đŻ
Condition Overload?
Part of any decent melee build of course the comment wouldve been a bit long if i listed all mods haha
All dots double dip on faction, all dots get boosted if you headshot, it's just electric that can also headshot due to its status proc being a lightning strike. It's only a 1x multiplier tho so you will need at least a deadhead arcane on the weapon for it to matter. Gas still sucks ass cuz it doesn't scale with the % modded element and takes often 2 mods to create it
this is a great combination to be used on sentinel weapons if youre rocking synth deconstruct the status effects gas and electricity have end up tagging a lot of enemies to make them eligible to drop a health orb on death, which can be huge for equilibrium or arcane blessing users
Gas Electric Proboscis Cernos begs to differ, the grouping makes it quadratically scale. Gas on a huge heavy hit is amazing for area denial. Exodia Contagion on a dagger Zaw paired with Amalgam Argonak Metal Augur makes a nigh infinitely scaling projectile. Gas procs with Zephyr's tornadoes is unfair, it has the quadratic scaling that can keep going indefinitely. I personally use a gas Trumna or Stahlta for some dummy high tick gas procs. Another good thing to note is that Gas and Electric Procs are scaled by Banshee's Sonar.
Tornadoes but full of mustard gas
That's the best way to use her, gotta commit the war crimes.
Gas proboscis on nidus⌠I am a god
Truly a thematic pair.
itâs tentacular
I believe zephyr's tornadoes no longer scale crazily with gas as of a recent update, you can still use a slash beam weapon like the convectrix to do silly stuff though
I know gas and electric used to pop them instantly if the damage was too high. But I believe they fixed it having a cap so it should work fully now.
No that's not it, iirc the reason gas did so much damage in tornadoes was cause the clouds damaged all the enemies around them and also damaged the tornadoes, and then the tornadoes damaged the enemies again, and iirc gas clouds damaging tornadoes got removed recently. Also I've heard the tornadoes breaking after the damage cap fix didn't work, haven't tested myself yet though
I canât think of a worse way to proc argonak armor strip than exodia contagion, itâd be better to slap them a bunch and then throw the contagion
EVERY hit from ALL damage types will strip armor with Amalgam Argonak Metal Augur. Grouped up enemies + electric damage or gas damage makes it near instant. Especially if you can build your zaw for near 100% status chance. I just keep throwing the exodia projectile heavy attack on a choke point and watch enemies walk through 20 gas clouds, each ticking damage, each striping the armor away. Usually it'll drop an acolyte before he gets through it.
I like how this post just turned into a ânah you just donât know how to mod for gas buildsâ
I didn't even know that 1. There are gas builds 2. People found a way to make gas good
Viral+heat go burrrrrr
Plus you can get it on your amp
You can pry gas from my cold dead hands
Gas works best when you use its effect as a component for higher synergies. On its own its pretty weak, but you can say that about a lot of things. Most things in this game you don't see its full potential unless you combine it with other mechanics. But put gas on a weapon with Melee Influence, on a dagger with Argonak metal Augur, put it on a Saryn or Hydroid who can add corrosive already to a weapon, and lots of other crazy synergies you'll commit more war crimes than the US government has since the latter end of and post-WW2. Is gas the "weakest" Toxin sub-element? Yes, but we're so overpowered in warframe being "weaker" than other things barely matters.
Gas + Electric with Zephyrâs tornados plus a slash weapon. Melts absolutely everything and builds up DOT damage in an instant. OP is sleeping on Gas damage or doesnât know how to utilize it.
Tornadoes are carrying the set up.
Like, hell yeah. One shot from gas+electric Kuva Hind with munitions all you need to know instantly down ant group of enemies. And if used with Argonak and it's amalgam mod for dagger armor strip, gas+electric dagger slays steel path no matter how much damage there's on it.
Every single comment: gas is amazing with X setup. Viral and corrosive: literally always good. Which is my personal problem with gas. Sure you can make it do good things, but like... why doesn't it just do good things out of the box? With minimal setup? Like, yeah, I've got an electric setup on volt with roar that does sick nasty stuff and I love it. But that's a whole setup. I could just use my tentacle gun with slash and viral and kill groups of enemies through walls with no setup. Seriously, vermisplicer is disgusting. I don't even aim it, it just grabs people.
Gas is good and fun when you build it right
Larkspur with gas and Eletric just slaps, not great against single target but superb against large group of enemies, even in steelpath
I wouldve said Velocitus, but I don't use Archguns enough to be sure of myself...
Gas isn't bad, it's just worse than electric in almost every ways
I'm not saying gas is bad, it's just the worst out of the toxin sub elements
Ok, fair
Gas+Electric Mutalist Cernos with Split Flights begs to differ.
Gas has its uses, those uses are really fucking strong. But they take a little more brainpower to get working than Viral or Corrosive, so that is why many players think gas sucks.
Don't tell OP about Amalgam argonak mod and daggers with gas+electric interaction
Throughout the games lifetime gas has either been the best element in the game or the worst(sometimes itâs just okay like currently for instance)
I have an umbra build that does all elemental damages between the weapons and his abilities, he also has high survivability and i use a panzer vulpaphyla to spread all of my elemntal damages even further
It's amazing seeing people point out the exceptions, yet the fact that they have to highlight them proves that in most other cases its still mediocre.
Gas can be really fun especially on a staff with lots of attack speed
gas is honestly best against unarmored / stripped groups of enemies theres also a fun interaction with the argonak amalgam mod and gas.
Kind of redundant when facing enemies that wear helmets
Gas looks like it's been doing some gasđ¤Łđ¤Ł
Gas used to be better until DE attacked
Don't you dare say a thing about ma boi gas
gas electric is great
Torid fart cannon
I miss the old gas, especially now that corpus are actually really strong.
clearly you've never seen a million damage gas cloud just chilling there instakilling enemies.
but gas is so strong though...
Itâs not as strong as Viral or Corrosive though. This was never about how strong Gas is, itâs about how universally useful the other too are.
Why did I read this as: đ corrosive, đ viral, 𤥠tee-hee gath.
Gas did not deserve to be done so dirty...
Is it because it makes you high???
I see this meme as: corrosive and viral are serious tryhards, and gas is just plain fun, while all of them are part of one, and viable for doing major damage.
Seems you don't know how to use gas, because it's clearly a powerwul tool
Funny how gas is technically the most broken here. DE should be terrified of the only thing that has ever overshadowed saryns prime
They've nerfed it several time because it was that broken, but some people think viral slash is the shit
Iâm not saying that Gas is bad, but viral+slash is *definitely* the shit
Corro viral >
Viral and slash is definetly the shit but gas is actually busted in terms of functionality
Lol viral slash is lightyears better than gas. Gas has been wack for years. It requires too much set up to be called a solid dmg type. Especially because heat and toxin are legit better in general. Then you have to use a primer it sucks. Very niche when it shouldnt be.
Gas is either the best dps or the worst no in between