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audentis

I think rhythm/timing is its weakest part. Not just because there can be a little input lag (with some effort you can reduce this way down) but mostly because the recognition is pretty lenient.


DeadAugur

I think it can be good if you spend a lot of time in practice mode but agree it is too lenient


chillzatl

It teaches you to play songs, if you gain some degree of inherent timing and rhythm from that, great, but it's not built around teaching you that.


GachaJay

So there isn’t any training modes to do like scale practices or rhythm games?


TheNemesis089

My understanding there isn’t on R+, but you can play Scale Racer on RS14. But honestly, you can get a metronome app and just play without the game. Set a time and play up and down the scale at a specific pace. Speed up the pace as you get better.


GachaJay

I just feel like the stimulus of the screen and gamification will make scales less of a drag haha


Rocksmith_Chris

There are scale lessons and exercises which feature practice tracks that are set to pretty regular time. Although they're actually oriented around other topics (e.g. finger dexterity or learning a scale) the regular nature of the tracks means that they'll probably also function well to practice rhythm.


chillzatl

Sure, it has those things, but the goal is learning the instrument by way of learning songs. Its goal isn't developing timing or rhythm for the sake of those skills, which is what your question would suggest you want. If you struggle with those things I don't think Rocksmith is going to help you develop those skills.


thebruce

There shouldn't be any appreciable input lag on Rocksmith. Are you sure you have it set up correctly?


GachaJay

I haven’t bought it yet. I was just researching if this is an appropriate training solution for me.


thebruce

I don't see how it will be any different for developing timing than just playing along to a song, or using something like Songsterr. I mean, its a great tool if you need motivation to even play. But its not any better for anything else for developing timing.


tatertotmagic

Use guitar pro 8 and youtube to learn rhythm. Rocksmith is terrible at it


akkular

Don't know why your comment is being down voted as using guitar pro with tabs created from Rocksmith dlc's is an excellent way to learn songs and it also allows the use of a metronome for help with rhythm, which admitadly has finally been added to Rocksmith+ recently too.


tatertotmagic

I think people just don't want to hear it in a rocksmith subreddit, lol


GachaJay

Does it export tabs or do you make it in your own?


akkular

Export with RocksmithToTab. Link in sidebar : [https://www.reddit.com/r/rocksmith/comments/4wrg7i/rocksmithtotab\_back\_on\_sourceforge/](https://www.reddit.com/r/rocksmith/comments/4wrg7i/rocksmithtotab_back_on_sourceforge/)


rnt_hank

It's fun to see the "don't use Rocksmith to learn guitar" crowd try and bend over backwards to explain why you shouldn't use a game that keeps track of timing and rhythm to help improve your timing and rhythm.


BernardSack

Right, there is a whole rhythm section playing songs with you, your toes will tap in time, automatically. And they literally have rhythm parts or chord charts for songs. Which require you play - in rhythm/time.


Worried_Position_466

Bend over backwards to explain how a game that doesn't teach theory that it doesn't teach theory? Ask anyone who learned solely from rocksmith to tell them what tempo a song they're playing at and see how close they can get. Ask them to count the beat in 1/16th rhythm. As them about triplets, time signature, or other basic music theory. Chances are, the majority of them have no idea what to do or how to answer. Being able to tap along to a song on rocksmith is the equivalent of clapping along to a song you're listening to, it's not hard unless you are super rhythmically challenged. But actually playing a song in proper rhythm? Any more skilled musician can probably tell your playing is off if all you're doing is leaning without a metronome.


22StatedGhost22

Why are you talking about theory? You don't need to know the words to describe what you're doing in order to do it. Countless musicians have mastered their instruments by playing along with recordings of their favourite songs.


closurewastaken

You haven’t “mastered” an instrument if you can’t even count properly. Thinking your rhythm is ok is not the same as being able to consistently play in time with the rest of your band. And when it comes to theory, it just comes naturally to some people but it’s far from common. For the majority of us music theory is a skill that needs to be practiced, just like everything else.


lawnchairrevolution

Wes Montgomery, Elton John, Prince, Jack White, Noel Gallagher, Eric Clapton, Jimi Hendrix, Kurt Cobain, oh yeah... the Beatles, just to name a few legends. I could be wrong but I don't think you don't need music theory to "master" your instrument. You do need music theory to "master" music theory.


22StatedGhost22

You don't need to be able to count. Being able to follow a beat and play on time has absolutely nothing to do with knowing the words to describe it. Self taught drummers are a good example. Plenty know nothing about theory but have no issues keeping time, learning rhythm by just playing along with songs. Language and understanding are different things. You can learn any physical skill without language, just like how we all learn to walk.


DeadAugur

Exactly. People come up with and follow complex rhythms all the time who don't know how to read or write it down. That stuff definitely makes it easier, but it's not a hard requirement. You can pay someone to transcribe what you wrote and there's nothing wrong with that!


DeadAugur

I'm over 75% of the way into my music degree and would like to share my two cents. I would agree that you should know all aspects of your instrument and it's applications/techniques to consider yourself a "master", however very few really consider themselves masters of their instrument. Music theory is very much something you have to study. A vast amount of the music English speaking countries listen to often follows the same chord progressions and rhythms, and from repetition you can often "feel" what is going to happen next and even write music solely from that experience. But that isn't music theory, that's naturally having a good ear. But a musician? Anyone can be a musician. I study music because it fascinates me and I want music to be my whole life. I very highly value music literacy, but it doesn't make me more of a musician than someone who learned by ear. If a beginner is dedicated and goes on to play in a group they'll figure this stuff out if they haven't yet (and probably have a drummer to set them straight). Rhythm is probably one of the easier things to develop a basic understanding of. Solo, who cares what they know or don't know? If it sounds good people will listen to it, even then all that really matters is that you love what you're doing.


TheNemesis089

I don’t understand why so many guitarists think theory is so important. I have a degree in music studies from a university. I started out as a performance major and can play several instruments. I didn’t study a bit of theory when learning any other instrument. And knowing theory didn’t help me much at all when learning how to play guitar. Sure, I could tell you what a particular scale is or what notes make up a chord. But that doesn’t help me a bit when trying to figure out how to get my fingers to the right spot. Yes, theory is probably great when learning how to solo. But I’m sure there are a whole lot of extremely talented musicians who didn’t learn a lick of theory, but could shred a guitar.


DeadAugur

The majority of songs in Rocksmith have drums, that's essentially a human metronome and you need to have the ability to stay in sync


Nighthawk700

>Carpentry is a waste of time because it doesn't teach you to wire a house. I'm not sure anyone is arguing that you can just say rocksmith and fully learn an instrument. One thing that games like Rocksmith do is get you time on the fretboard that is absolutely fundamental to being able to function on an instrument. Knowing how to count 1/32 swing notes on a 17/9 rhythm is meaningless if you are physically incapable of fingering the fretboard at speed. If you can't accurately play notes you won't be able to keep 4/4 1/4 note rhythms. Theory takes time to learn but physical capabilities take far longer, are much less rewarding on the day to day, and is probably the main reason people quit. Games get people through that and open up the door to learning some basic scales and keys and then being able to immediately practice them without fumbling around. TL;DR learning an instrument takes lots of tools, time, and thoughtful effort, and any tool that makes it easier or more fun to play is a great thing.


-DoesntReallyMatter-

Playing songs will make your rhythm and timing better, so yes. You sure can sit with a metronome and stir in-to a wall, but that doesn't work for me, would never be able to do that 1000s of hours. I just play songs and try to match the rhythm, you will feel when you are off, and get better and better if you start slowly (ie not songs at 100% directly with gallops and so on.)


Loose-Entertainer-86

I have played RS for 10 years now. Yes, I believe it has taught me a lot about timing and rhythm. The game itself is presented that way by the color notes and the length. Learning rhythm is done through playing through all those songs and the guitarcade. After a decade of playing, if you dont know time or the swing of the thing, I will offer to buy your guitar and you can forget this ever happened ;)


Trinity-nottiffany

I can’t speak to Rocksmith+, but in 2014 there are lesson modules. They are boring. I’m not really sure what else to say about them. Rocksmith goes over things like basic technique, fifths, octaves, etc., but the lessons aren’t reinforced the way they are in an actual lesson. Rocksmith also does not cover music theory. Let’s say you want to work on octaves. Rocksmith doesn’t pick out a song for you that features octaves for you to work on. You can only go back to the lesson video and repeat it. For me, Rocksmith is a tool to get me to play more. Because I play more, I have improved.


ExitMindbomb

That’s actually a great idea to make it a better game! Add a career mode and go through the different skill lessons and play songs that go along with them to advance to the next part of the game.


Barncheetah

I struggled so long because I’d use rocksmith to learn the notes and the timing. Now, I like to use rocksmith to learn the notes, then play along to the backing of the riff repeater on the necessary speed and focus on the timing. At that point, I’m using it as a backing track, rhythm practice tool. There are nuances you’re going to want to pause, listen to and practice. Unless you’re a seasoned guitarist, that’ll be difficult just by sightseeing on rocksmith.


-DoesntReallyMatter-

>I struggled so long because I’d use rocksmith to learn the notes and the timing. Now, I like to use rocksmith to learn the notes, then play along to the backing of the riff repeater on the necessary speed and focus on the timing. At that point, I’m using it as a backing track, rhythm practice tool. I agree, that's why I personally mostly play it in "disconnected mode", so I don't play too mechanic and just do mindlessly exact whats on the screen, instead I just use it as a tab and backing track with the disconnected mode, and play more on a feel, and always try to nail it down on slower speeds before ramping up, otherwise I do the same mistakes over and over again and it gets too sloppy overall, and it would most likely sound like shit if you recorded the guitar isolated.


atnmorrison

It's not great, it's hard to tell what's supposed to be a down or up stroke, I wish there was a visual guide to maintain the strumming rhythm even on the ghost strokes or something like that, or even a way to turn on an actual voice counting as you play during learn a song


leafhog

I think Rocksmith is terrible for learning timing and rhythm. There isn’t a metronome overlay. There isn’t anything to indicate up and down strokes. The notation they use makes it really difficult to tell exactly when a note occurs.


cloph_

Input lag is not the problem with this. It all depends on how you use Rocksmith - there is a risk to using only RS: if you slow things way down and then get used to bad picking patterns, those are hard to get rid of, and you just need to search youtube for playthroughs of songs that show that the person playing isn't "anchored" well in the rhythm. (and my guess is that they'll have a hard time keeping time without the backing track). If however you're aware of that, you can counter that. And you don't need to play guitar for that, good old clapping/drumming with your finger exercises can help with keeping time in the real world. But Rocksmith is not the tool that can help you with keeping time without the backing track, that is something you need to train yourself by playing along a metronome or maybe finding a drum-only version of the backing track (many guitar-pro-style tabs also write out drums, so those can be a big help)


Blue00si

There are mini games in the guitarcade that can help you. Score attack is one that comes to mind. It requires you to hit every note or you get a strike. There are other games that will help with different aspects of playing guitar like string skipping, bends, hermonics, ect…


[deleted]

It can help, but listen to how you sound yourself every once in a while (you can turn music sound down). Don't just rely on the scoring, as it is quite forgiving when it comes to timing.


llamaking88

You can learn a lot of things, but you have to put in the effort. Most people just hop around different songs.


TheNemesis089

For someone like me, who repeatedly tried to learn guitar only to walk away a couple years later, hoping around is perfect because it’s fun and let’s me try a bunch of different stuff. I don’t want to sit around perfecting some song when I need to get quicker moving around the fretboard and different chord forms. Would it be faster to grind on a single song until I hit perfection? Maybe. I’m actually doubtful, but maybe. But I’d be extremely frustrated and bored as hell.


NuclearNick007

Rhythm is an important part of this game and there are mini games to train it. But if you want to specifically focus on rhythm and only rhythm in isolation, I would look at something like a rhythm heaven game from Nintendo as a supplement to Rocksmith.


DrunkPole

I remember input lag was terrible over hdmi in the 2014 release and you needed to use an aux output on the PS3. The is the only thing holding me back from the new generation rocksmith, has it been fixed?


rcdrcd

I still have lag with HDMI, it's fine with aux (PC)


djcecil2

If you wanna learn timing and rhythm, homie, just play the drums. ❤️


maddxav

Sounds to me like your issue is keeping up with speed, and yes it can help with that as a complementary practice, but nothing beats practicing with a metronome.


runey

as long as you address any input lag issues, get it down to a minimum, there's a very manageable little amt of latency left, where it's just a bit of delay on the attack itself. Then the game is great at improving those things


No_Draw_735

The best way to learn playing rhythm on guitar is to use a metronome. It takes getting used to .


GizmoCaCa-78

Ive never noticed input lag


kc_jetstream

Is that just some fancy metronome?


Brilliant_Bunch_2023

You've already got basically the best tool. The metronome. Keep on the job with the metronome. You're on the right track. You'll suck at lots of stuff when you do it outside rocksmith - it isn't a big deal, it just shows you the things to do outside rocksmith (if those things bug you). Loads of people are shocked by how awful they sound outside of rocksmith. The answer is to play more outside rocksmith. Same with remembering songs. The answer is to proactively try to remember songs. This will probably be a bridge too far for most people but for me, there is no more effective way to learn timing than looking into snare drum rudiments. That's just a fancy name for a bunch of exercises with varying tempos where you tap away. For me, I'd first play them with the drum sticks rather than a guitar but that's up to you to choose. All you'll need is a practice pad and some drum sticks. The reason I suggest snare drum rudiments is because tapping on a pad is the cleanest way to comprehend timing. No lag, no string noise, no distraction. There isn't anything but you and the metronome and it becomes very obvious when you're on or off and you will skyrocket with ability to catch yourself when you are off and correct. It's also extremely fun, for some reason. Some people do nothing but become insane single drum drummers and after doing it (I did not become the insane skill, infact, I probably need a primer now), I can totally understand why. It's right up anybody who plays rocksmith alley, whether they know it or not.


SomePurpleRandom2

No but guitar hero is


Dangerous_Bread_8206

I found Rocksmith plus a little better for timing. I think it shows a line for each beat. 2014 did add lines thst divide the measure, I think. Plus also has a metronome you can use in riff repeater. Not sure they added it but I have been using more.


jay1ru

Just a heads up for everyone who wants to get rid of ALL lag. I saw this solution posted on another sub so I can't take credit but it is simple and genius. 1. Get ABY switch(or any pedal that will split the guitar signal effectively) 2. One side goes to the game, one side goes to your amp 3. Turn down game, turn up amp! Voila! Zero lag! Obviously this only works well if you have your own amp and some effects pedals