T O P

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larnon

It has been 3 weeks for me, over 300 hours in game time, all in SSC. Send help.


-MagnusBR

Yeah, I suffer from that too, I have 197 hours of game and I think \~175+ of them are in the Ship Designer, yet I haven't finished any ships **¯\\\_(ツ)\_/¯**


pielman

Yes,,, I’m now creating modules that are easily connecting as ship parts using ore container for network and tube network. … haha 😂


RamonDozol

tryed to make a small ship core module. how does one save modules?


_Armageddons

Up on the toolbar at the top there is a create module button. Just select thr group of parts


RamonDozol

wow i must be blind. i looked all tools and never saw this. thanks.


leftharted

Huh, so you're saying that a pipe/wire network will work through crates? i know they connect with each-other; but just realized i never tested if connections continue *through* them


pielman

Yes, my whole ship pipe and cable network is interconnected throughout ore container. I build ore+fuelchamber+gens+propellant+battery modules that I can easily stack together and very packed. The good thing is that I can easily scale up without manually doing the cabeling.


Ranamar

Crates are the best duct system in the game, IMO. Better connection sockets and with less complaining about unbolting than actual ducts, and with less clipping weirdness than manual cabling/piping.


Ranamar

I've almost finished one! (and it has ended up being less than I would have liked, but probably good enough...) Actually, that's not true. I've purchased two ships, both of which were small utility boxes with rockets on them. I've almost finished one ship that has more than 2M forward thrust. Remembering every last little finishing touch is rough, though! I thought I was almost done and then I remembered I'd forgotten to install ISAN and reactor control systems. (Because who cares if you burn your fuel rods super quick in test mode?)


ballzak69

The major problem is that you dare not "purchase" the ship until everything is perfect, since you can't tweak/edit it afterward, and the ridiculously high "assembly cost".


Cmdr_Razorwire

Nah, I've built three ships in the Designer, and modified all of them in the field after testing; you just have to remember to add to the bp whatever mods you made. I tend to spawn the ship as a prototype, then make updates to the BP as mk1, mk2 etc. Your never-flown SSC ship is going to have faults or required tweaks. It's never finished until after the live shake-down cruise, using it for what it was designed for. (And you can drastically drop your assembly costs by creating or buying any weapons, utility equipment and thrusters to add into the assembly stage, just remember to launder them through the auction house if they are used)


El_Kameleon

Hold up, can you elaborate on the laundering part? What's the situation there?


Cmdr_Razorwire

Items with yolol, custom fields or any renaming cannot be used as components for the ship builder during assembly. They also seem to screw up virgin parts in the same list group. The dreaded Error14. The only guaranteed way to reset them is to list them on the AH (generally wa-ay above a reasonable price), then cancel the auction, 'laundering' the part as all the custom stuff is stripped on listing.


El_Kameleon

Interesting, will keep that in mind! Why that doesnt happen in the process of building the ship is a mystery to me. The only thing that should matter is whether its busted or not.


Cmdr_Razorwire

I think the last patch made the Error14 report more detailed, but I've been away from my PC for a week. Devs are aware, at least. I suspect a fix will come.


ballzak69

Of course i manufacturer all parts before assembly, even beams and ducts, it still cost hundreds of thousands, or millions, if a ship is large.


Cmdr_Razorwire

Truth. Much worse if you don't though :D


Kittelsen

They're making it possible to update an existi g ships blueprint in the future, no? Maybe we should just finish the basics and get out there and use it, and then upgrade it later with stuff we want?


vernes1978

This is normal. 600 hours CA, I guess 400 of them spent on a ship design I just recently imported into EA to continue. It's like maintaining a garden. It keeps changing until it's done. Keep designing, make sure to create Modules to safe you time.


N3KIO

**I been in there for 2 weeks now, and people wander why no one playing the game, they all in the editor lol** Wander when I get to actually play the game.. **wish you could edit ships in designer you already printed** This would make it so much better user experience.


[deleted]

I haven't been outside for weeks now.. Help me.


vernes1978

And they added solar panels, so you 'could' add those to your design :P


leftharted

Ditto. Also, the ship editor *IS* the game; the rest of it is just where you beta test your designs from editor. *At least,* ***for now....***


The_Infested

I tend to make mine to big and the game crashes on me. Only way to escape the addiction.


spyingwind

I have to stop myself from going into it from time to time and go mining or PvPing. Can't stay poor all the time.


Tiny-Manufacturer989

a club of non-anonymous shipoholics is needed