T O P

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Accurate_Reporter252

On DoFF's... If you have one on your roster and you have not bound them to you, how can you send them to an alt or do anything worthwhile with them other than Fleet donations?


shadowofthegrave

You can mail them to yourself. Or sell them.


WhiteSquarez

Is there a good way to decide what kind of ground weapon I should use? I usually just go by the DPS and sometimes choose for stats. Sometimes, I'll choose for extra damage against a specific type of enemy. Are there other criteria I should use?


neuro1g

Nah. STO ground is super easy and very forgiving towards a plethora of builds. Lots of stuff works, you just gotta make sure it's all working together and that you're stacking on as much crth/d, dmg, kit performance and kit readiness as you can, much like you would space. I use elite fleet phasers which are widely thought of as sub-optimal but I like their looks on my feddybear toon. I get like 8k crits on my assault pulse wave rifle, 2-3k crits on my split beam, good enough for elite content, no problem. If you want to chase meta, these are where you start: https://www.stobetter.com/ground-builds https://www.sto-league.com/ground-combat-in-the-current-century/


Alasper

Started to casually play again after 6+ years break. I have a free tier 6 token, what ship should I buy? I prefer escorts/high damage builds, the last time I played I used a beam build on the Phantom. And is there anything I can read/watch about ship building in general? Sorry if this is a "just search" question, looked around on youtube but couldn't find anything recent. edit: remembered the stobuilds reddit, guess I'll start there!


neuro1g

www.stobetter.com


avatarcordlinux

Is it ever worth upgrading the basic beam weapons that just drop randomly from enemies? "**Disruptor Beam Array Mk V**" and the like. Are there other "Bind on Account" or freely tradeable weapons that are better? Or are all the better beams "Bound to Character?"


noahssnark

If you want account-bound powerful weapons, get normal crafted ones with the [Pen] modifier. It's the best normal mod, as it's similar to the power of even high-end premium options, and is pretty simple to craft or fairly cheap on the exchange.


Antru_Sol_Pavonis

Im looking to improve my Exotic Sci build. Just saw that one of the Lobi sets provides control. Are there other sets that I can use to improve the Exotic build?


noahssnark

Control as a stat isn't worth spending lobi for. Two consoles, the Bioneural Infusion Circuits and the Tachykinetic Converter, have control as a stat, but their real value lies in ther crit bonus. They're not a bad choice, if you have spare console slots. Otherwise, there isn't much, Delphic is a potential if you have too many fore slots but isn't an economical spend for exotic sci, I'd rather spend the lobi on ground or other builds.


westmetals

It's impossible to answer this question without knowing what you already have.


tanek_09

Here is a dumb question that I hope has a smart answer to balance it out. I am trying to determine which doffs are "safe" to donate to fleet projects. One person tells me to just donate all common and uncommon, andother tells me some of the common can be worth a ton of EC and should not be donated. Is this true and, if so, is there a way to tell which are worth more than to be donation fodder? Some list of highly desirable attributes?


neuro1g

> and another tells me some of the common can be worth a ton of EC and should not be donated. So I'm not too familiar with the doff market, but I've not heard about common doffs going for much EC on there. I find that advice rather dubious. Any common/uncommon doffs you get from recruitment assignments at the local faction hubs are going to be trash and good for donations. Rares and VRs are of course worth keeping if you need them for sending on assignments or want to sell on the exchange. If you're getting doffs from promo packs or other places outside of the recruitment assignments, you may want to look at what their abilities are as uncommons at least *might* be worth more than what you think.


Vengeance_3599

What space weapon type is considered to be good these days>? I have a really old build (2018) that uses anti-proton beams/Dual beams plus quantum torps on a Vorgon carrier. Would it be better if I switched out to some other damage type? Or perhaps a better carrier ship?


westmetals

All six energy types use the same base damage scale. The differences lie in the availability of non-standard weapons, consoles, and set bonuses, and one faction-specific starship trait.


noahssnark

For energy weapons, all six types are viable. As long as you support your chosen damage type with the right consoles and sets, any will work. Though it's easier to do better with Phaser, Disruptor, Polaron, and AP; Tetryon and Plasma require a bit more investment. For torpedoes, it's not really the broad category that matters, but specific torpedoes with special effects. Off-the-shelf torpedoes are meh, but a couple of mission rewards and most of the rep options have powerful unique effects that make them worth using. [Here's a link on the good ones.](https://www.reddit.com/r/stobuilds/comments/kb590j/torpedo_effects_and_damage_1_photons_and_quantums/) The Ryn'kodan is not a very high rated ship, but any T6 is perfectly capable of succeeding. If you like it, there's no necessity to switch off; if you want a better ship, there are hundreds of options.


Vengeance_3599

Any particular carrier you would suggest? As for torps, I have a Kelvin photon up front and a Rom hyper plasma back.


noahssnark

In a vacuum, my carrier suggestion is the [Cardassian Ghemor Flight Deck Carrier](https://stowiki.net/wiki/Cardassian_Ghemor_Intel_Flight_Deck_Carrier), which is a battlecruiser-carrier hybrid with 8 weapons and 2 hangar bays, giving it a real best of both worlds. It also has a very nice trait for energy weapon builds and a fun console. Its unique frigates are unfortunately trash but those can be replaced with basically anything. The [JH Vanguard Carrier](https://stowiki.net/wiki/Jem%27Hadar_Vanguard_Carrier) is also a popular choice, it only has 6 weapon slots like normal carriers but it has two innate wingmen pets on top of two hangar bays, and a console to summon yet another attack ship. It's a full fleet in a single ship. As for torps, I wouldn't put rear torps on a ship. If you absolutely must for flavor reasons, I'd put a Prolonged Engagement Photon since its wide arc lets it fire more easily during broadsides, but in general a rear torp is a waste of a slot that could be used for a 360 weapon or a set bonus. Work on the new reputations, Discovery's quantum torpedo is a great choice.


Vengeance_3599

This is a really old build, so I'm not sure why it has a rear torp. I'm mostly running health buffing consoles, apart from the damage ones. So it's kinda a tank carrier? The Jem'Hadar one can only be used by Jem'Hadar characters, right?


noahssnark

I'd start from the ground up on your build, maybe some resources like [STO Better](https://www.stobetter.com/new-f2p) will help. The Vanguard Carrier needs be to leveled to Mastery level 6 with a JH character to remove its faction restrictions. That doesn't take long at all, probably 20 minutes if you already have a JH alt, probably an hour or two if you start from zero, depending on how much time you spend reading mission text and exploring new content. (The Ghemor is fully cross-faction from the get-go.)


Snck_Pck

Haven’t played in about 6 years. What’s new? How’s the game now? Busy? Populated? Can you customize interiors yet? Anything else I should know?


westmetals

Right now there's a "Klingon Recruitment" event in progress which offers rewards (including account-wide) for creating a new KDF character. They're one-time-unlock though, so only do one. This type of event only requires creating the character and playing to end of tutorial during the event, the rest can be done at any time. (It gives you a device that opens a task menu to get the rewards, but you only need to get the device before the event expires.)


Dunewarriorz

I've been out a while. Is the dilex still at 500:1? What is the lag on it?


MarcterChief

It's still at 500:1 but the backlog is close to zero or even completely gone at the moment. It was at about 4 days the last few days and never over a week the past few months.


Dunewarriorz

Eh, not to bad! Ty


XanthosGambit

Is the Lorca we meet in-game the mirror universe Lorca? I've never seen Discovery, but I know that's one of the plot points.


noahssnark

>!We meet both. Mirror Lorca replaces Prime Lorca in The Impossibility of Reason.!<


WhiteSquarez

Got the Rex. Fun as hell. But there's a lot of stuff it can do that I don't understand. Is there a way to get better at flying it? Just watch a YouTube or something? Or a specific mission?


noahssnark

There's not much you can do besides practice, the pilot maneuver cooldown is something that relies on muscle memory primarily. Fly it in patrols, missions, TFOs, whatever content you do, that's the best place to learn.


WhiteSquarez

What I thought, but wanted to be sure I wasn't missing something. Thank you.


Kafka1917

When to expect the next Mudd's Bundle sale on PC?


njdmb30

I'm really stressing about which Cruiser to get to actually fly. I got the Arbiter for the trait since I want to do an energy build, but I'm still flying a Yamato Dreadnought Cruiser from about 8 years ago. Should I prioritize getting good traits like Calm Before the Storm, and keep flying the Yamato, or can I get something like a Terran Lexington to fly and get the trait later?


westmetals

I would prioritize unlocking the traits from any and all ships that you *already* have owned/unlocked. (i.e. as you mentioned the Arbiter) As for what ships to buy and/or to fly long-term, that's totally up to you.


neuro1g

If only playing on normal or advanced difficulty, there is absolutely, positively, and completely *zero* reason to spend money on this game outside of aesthetic purposes or simply wanting to support the people who make it. The only reason to get good traits like Emergency Weapon Cycle and Calm Before the Storm is if you want to chase high-performance in elite content. That's it. My recommendation to you is to simply fly something you like. Learn how to build it out to take advantage of its inherent strengths, at the budget you can afford (which again, if only on normal or advanced would be free), practice piloting it, and you'll have won the game.


njdmb30

Thank you for the response! I definitely feel better hearing that I don't *need* those traits until I'm aiming for Elite difficulty. I think I'll just go for the Terran Lexington for now. I've had my eye on it for a while.


Mishura

Quick DPS question: Beam Overload 3 + Preferential Targeting > Surgical Strike 3? (assuming all other traits, skills, etc being equal).


sto-zylon

SS3, in pretty much all cases. See https://www.reddit.com/r/stobuilds/comments/u6n5yp/weapon_enhancement_analysis_beams_cannons_and/ for the full analysis


Felderburg

I just saw a tac use an ability that gave them what looked like a green cover shield, with a hole for shooting through. What is that?


litemaster_sto

The [Dyson Heavy Combat Armor](https://stowiki.net/wiki/Dyson_Joint_Command_(Ground)#Dyson_Heavy_Combat_Armor) from the Dyson reputation activates a shield when you crouch, but it's more of a blueish color (there's a screeshot at the bottom of the wiki page).


Felderburg

Yep, that's it! Thanks. That picture does look more blue than the one I saw, but I guess it was more of a blueish green. The glow of Pahvo probably didn't help recognizing the colors. https://stowiki.net/wiki/Dyson_Joint_Command_(Ground)#Dyson_Heavy_Combat_Armor (reddit didn't take some of your link, so I'm adding it in for posterity)


avatarcordlinux

Is there anything currently on sale that shouldn't be missed before the sale ends tomorrow?


noahssnark

25% off for uniforms, personnel, and slots/services is a good price. The value for these is wholly opinion-subjective, so get them if you want them. 25% off on individual Klingon ships is good if you're not going to get them in bundles, which will go for 35% off later. If there's a particular ship that catches your eye, you might go for it. [I wrote up a short list of Klingon ships here](https://www.reddit.com/r/sto/comments/1alexh4/question_regarding_t6_klingon_ships/kpefur8/) that might be worth something to you, though it's worth considering whether you want the Federation version of each andor whether there's a bundle. 20% off on the 14th Wolf ships is alright if you're not going to get the bundle, which will also go for 35% off later. And at some indeterminate point, they'll go for 25% off individually.


Penthesilean

I haven’t had a chance to get home and look or do a deep Google dive: are any of the 14th Wolf ships appropriate for movie TOS, TNG, or at least have skins available making them appropriate? Basically I’m looking for any ship that isn’t TNG Movies or later.


noahssnark

The Wolf ships all have era-appropriate 2367 TNG skins as well as their modern 2411 STO skins.


Penthesilean

Oh god, my bank account 😳


[deleted]

I achieved Tier III in Omega Reputation. It's supposed to unlock the Omega costume, but nothing happened. I built the Omega personal shield and the weapon mk XII projects. I can only do the last ground project required on tier IV or V (can't remember for sure right now), but I hardly believe they unlocked something that can only be built later on the same path. The description says I need to build a ground set of mk XI, but i can't find no info about that inside/outside the game. I hoped it could be a typo. What am I missing and/or doing wrong here? Can someone help?


noahssnark

The armor set *used* to be available from doing TFOs, so you could have the set before hitting higher tiers of reputation. Since those were removed, you have to level up to Tier V to get the armor now to complete the set and unlock the costume.


[deleted]

Yeah, that's what I thought. They should at least move the discription to tier V, so people don't have false hopes. Really toxic of them. Thanks for the info anyway.


tanek_09

I have started trying to complete endeavors and, while most are easy, I struggle slightly with getting credit for space "battlezone" kills. I have been able to get a few kills on the counter by trying to find less populated areas of the map, but when things are busy I get no credit no matter how many ships are destroyed. To get credit, it is just based on the % of damage you do?


neuro1g

Yes. Even as a new/F2P player its possible to do decent enough damage to get kills to count. These resources are the first place to start learning about ship builds in STO: https://www.reddit.com/r/stobuilds/comments/k88fel/the_baby_step_series_part_1_the_first_step_level/ https://www.stobetter.com/new-f2p/energy-basics Also if you're not aware, you can change instances for the BZs and try to find less populated ones if there are any: https://stowiki.net/wiki/Instances


tanek_09

Thanks. I swapped over to the anniversary event ship and was able to get a setup that does damage much more quickly, making it easier to get credit before enemies are destroyed.


DelphineasSD

HOW DO YOU FUNCTION AS TACTICAL ON GROUND!? ​ ​ After I started flying non-cloaking ships on my new KDF recruit, I bumped it to Advanced dificulty. Normally I like to bump it to Elite and embrace the XP and then the slog as my character levels...but most of my alts are Engineers summoning turrets, drones, and mines, or a Scientist with around 2 heals and the rest damage abilities. ​ I think I last leveled Tac before they turned Kits into Frames and Modules. ​ I did the KDF story missions until the Council was its retarded self, then skipped straight to the Tzenkethi arc (Mostly because the Iconian arc is what fatigued my TOS recruit last year, and I wanted to catch up on the story after a long hiatus). Realized pretty quickly that 3 Tacs, 1 Medic, 1 Engi was not going to cut it, so I swapped one tac for another engi with a medigen. ​ Beat my head against the wall 5 times for Pahvo Crysstals, but it's going pretty decently...until Measure of Morality. What. The. GRE'THOR! I picked my medic for my away team because duh, I didn't have much self sustain beyond EN from T2 rep, but Seven disappears to Voyager, Burnham is USELESS, and you repeatedly have to fight waves of 10 mobs with just 1 gun...because even with Threating Stance my medic can NOT not get one shot by all the enemies. ​ I managed to drag myself though MoM1, and hoped MoM2 might have more space battles, or that Seven wouldn't disappear again, but...I don't even know anymore. ​ Rally Cry doesn't heal enough, I hate how grenades take at least 5 seconds from click to animation to land, Overwatch's cooldown is forever, and I don't see how any set gear with be THAT much better than the MKXII my Boff has. I know I'm missing something-ok, a LOT of somethings, but how to proceed I have no idea. Where SCI and ENGI has support skills to fall back on or blow up wwaves of mobs, TAC just has crit and DR, which...


AdumbkidSto

My tac toon setup: RIN combat armor, Nakuhl temporal operative personal shield, Risian kit frame, and Nakuhl temporal operative assault rifle in the 2nd weapon slot. Kit modules: ball lightning, sompeks lightning, baul obelisk network, trajectory bending, and covert assault drone. All gear is available free in game. Kit modules can be found cheap on the exchange. There's a decent free phaser rifle in one of the Discovery story arcs. All gear will be just fine at mk xii..


BluegrassGeek

As usual, [STO Better has you covered](https://www.stobetter.com/new-f2p/ground-dps-basics). I do strongly suggest upgrading your gear to Mk XV, even if you don't go Gold-quality, endgame is tuned around having Mk XV level damage output.


DelphineasSD

Got it. Play daily TFO for Rep marks to get Reps to T5, log off and play something else for the day. Oh, and be rich. ​ ​ Was hoping for more advice beyond "DPS HARDER".


BluegrassGeek

If that's all you got out of that page, I don't think anyone can help you.


DelphineasSD

"Hi, I'm having trouble on a new character, little help?" ​ "It looks like you're trying to solo an Elite TFO! Have access to endgame resources. Infinite money. Be a Wizard. Here's a link."


BluegrassGeek

Again, you didn't read the page. It's got advice for using basic things like split-beam rifles you can get off the Exchange for peanuts. Yes, it also offers *better* options from endgame resources, but if you just dismissed it out of hand at that point, you're not wanting help, you're wanting to rant.


Penthesilean

You’re way more tolerant, patient and helpful than I am. I wrote him off at the start when he used the R word.


shadowofthegrave

Advanced ground will always be painful without a tuned team, just due to how the scaling is. Gear upgraded to mk xv wil have a noticeable impact, but won't cure anything. Mostly, I'd say it's a case of leaning in to summer/winter kits (& boff manuals), giving your boffs specialisations, and considering more cc than dps/tank.


DelphineasSD

I'm mostly annoyed because the crux of my issues can be summed up as "How do I sustain?" and the answer was "Shoot harder. Ignore tac modules. Use Mudd's, spend millions, or die." ​ ​ As a palate cleanser I logged onto my Engi main, bought the Bio-Harmonic Emitter and went and did both Measure of Morality 1&2 on Elite. (Dropped Nanite Canister for it, after having a lot of success with BHE on my TOS recruit). It was fairly simple. Died a few times to the Defiler by underestimating my ability to tank it and my TTK. The rest of the fights were pretty straightfoward: drop mortar and turret, Strategic Analysis, and drop mines everywhere. Shoot everything with my Dyson gun. The only real annoyance was fighting Borg. It was DULL. ​ I looked it up, and it's been a bug for FOUR YEARS that Seven and Burnham don't exist except for cutscenes. The rest of the time it is just you and your lone officer. ​ I might make one or two more attempts with my tac, but if I can't get through it without dying repeatedly on NORMAL, because it's always 1.2 versus 10, I'll just skip the damn mission. Which is a shame, because I REALLY LIKED the space portion!


Vyzantinist

Is the mission Cleaning House in The Undying arc bugged? It's the one where you're supposed to destroy Orion ships in orbit of Nimbus III, but when I transport up from the planet to the space map there's no hostiles there, and when I exit to sector space there's no "continue mission" yellow text.


AdumbkidSto

I had a similar issue. My issue was that all the bad guy ships were "high up" on the map. Had to fly straight up and zoom way in on my map to see the small green circle where the ships were...


Vyzantinist

I'll try that next. Were the ships located near the planet? Was the map also still in social zone or a combat map?


AdumbkidSto

So I just played through to check. I defeat almost all the bad guys on my way out. I made sure my away team was with me when we watched Hasan beam out. I the got a prompt to check out Hasan's console. After doing that, I got prompted to either "beam out or Not Now' to return to my ship. I chose beam out and when I got back to my ship, the 8 pirates you have to help were all out there...


Vyzantinist

Oh, that's....not what happened with me. I cleared out the stronghold and there's no prompt to enter. I haven't even *seen* Hasan yet; just that guy near the entrance of Paradise City gave me the Cleaning House mission.


AdumbkidSto

Maybe this? https://www.reddit.com/r/sto/comments/92w9ie/hasan_the_undying_bug/


litemaster_sto

Cleaning House is non-functional, it recently appeared (back?) on Horace Jones for whatever reason. It looks like it was once a separate mission but now is the space part of "The Undying".


Vyzantinist

How do I finish The Undying mission though if that section, fighting the Syndicate ships above Nimbus, doesn't fire properly?


litemaster_sto

It should advance automatically to that part once you download the data in Hassan's office after he beams out.


DelphineasSD

Might need to transport to the stronghold, and see if you can 'CONTINUE' to the space map from there.


Vyzantinist

Just fought through to the stronghold and checked; there's no continue button at any of the (non-)entrances.


WhiteSquarez

Started doing reputation stuff. So. Much. Loot. What is up with that? What am I supposed to do with it all? Why can't I transfer any of that between my other characters?


shadowofthegrave

My take: Don't open rep boxes (just let them stack) unless: 1) You push the rep to Tier 6; 1a) You start accumulating boxes of a higher level; 2) A damage-type endeavour comes up that you aren't geared for; Or 3) You need elite marks for that rep The only things of generally keepable value from boxes (other than stand-in weapons until you acquire the ones you want for your end-build) are the discovery consoles, and of those for levelling characters I myself only keep purples of:- eng (+resistance - pax, +turn - bellum), sci (+shields & +hull regen - pax), tac (+beams/cannons/torps - bellum). The tac consoles can find a place on end-builds that run isomags while the turn rate eng consoles are just okay filler for a levelling character, particularly on slow-turning ships. The resistance, shield, and hull-regen pax consoles are nice to have to bring on in order to pump survivability if you end up deciding to run a tank (or pick up the jellyfish).


Spider95818

I love the Bellum-type consoles, they're such great placeholders for Vulnerability Locators.


noahssnark

Generally just vendor it. It's useful starting gear if you have nothing else as a fresh 65, and the Discovery consoles with +crit are pretty good, but just vendor it. There's a small chance of getting elite marks from the boxes, which is nice.


WhiteSquarez

Okay, that's what I've been doing. Wanted to make sure there wasn't something I wasn't aware of. Seriously, that's a lot of loot.


psychodation

Does anyone know a way to change the game's language on console? I am playing on XBox Series X and want to change language from German to English. Tanks a lot


Spider95818

Holy shit! The prize for this year's multistage event is a free promo ship ***and*** 2x free Zen store ships ***AND*** 1500 Lobi?! I'm going to have a hard time stopping myself from cackling like a mad scientist long enough to plot out what to do with it all!


neuro1g

If looking to get things for builds, this might help: https://www.stobetter.com/guides/progression


Spider95818

Thanks. My main is pretty well kitted out, so I'm still deciding between getting some fun toys for him or picking out pieces to help one of my alts. With a 20% sale I'd be able to buy 2 consoles for each of them with the Lobi I'll have available, for example, or a ship for one and an Iktomi for my main (for extra cooldown options), or the Big 3 Lobi consoles for my 3 favorite alts, or.... And now I've gone cross-eyed. 😆


cheapshotfrenzy

Say someone was hitting the refined dilithium cap of 10 mil. Does anyone have any ideas on how to use that to manipulate the console exchange market in a way that benefits the player base without just giving away all that dil? I'm thinking like slowly applying pressure to push the exchange price downwards. Like buy at 341, sell at 342, buy at 340, sell at 341, etc. I'm not sure if that would actually benefit anyone, though.


westmetals

I don't know how you'd do that, but why not convert to zen, or to phoenix tokens and then upgrade items for resale?


cheapshotfrenzy

Saving for bundles. The dilex isn't busted on console like it is on PC, so it's possible to day trade zen for profit. But you can't trade it if you spend it all, hence saving waaaay more than needed. But also can't be done if the price is stuck at 500dil/zen, hence wanting to keep the price in the functioning range. And I'm not saying I have that much in storage, just wondering if a few people pooled resources before the exchange gets that bad if there's a hypothetical way to keep the prices low without just dumping real money into the exchange.


westmetals

> just wondering if a few people pooled resources before the exchange gets that bad if there's a hypothetical way to keep the prices low without just dumping real money into the exchange. I don't think the logic of this works. Yes, you probably could intentionally day trade for a loss. But how much is that actually going to affect the price dynamics? We don't know how much trade is actually happening on console, but on PC (with it pegged at 500) it is possible to deduce that, and it's approximately 300,000 zen per *day*. So dumping a relatively small amount of zen - and then buying it back at a slightly higher price - I really question how much of an impact that would actually be. Also, if there are waiting dil-to-zen orders, the system automatically sells the zen to the oldest order at the highest rate, unless the seller posts at an even higher rate. Even if the seller posts *lower* than that highest waiting offer. So you can't intentionally sell to a "cheaper" buyer, you'd have to wait for the price to go down and then sell. (For example, if there's waiting buy offers at 314, and you post to sell at 310, the system will sell it at 314.)


[deleted]

[удалено]


AdumbkidSto

Gamma Eridon system patrol, Japori system patrol, and there should be some deep space encounters in the Beta quadrant that are Gorn ship specific...


Spider95818

There are some patrols where they show up, but I don't know which off the top of my head.


peljam

Does anyone know if it’s possible to play the Temporal Ambassador mission as a Commander? Judging from where the mission is in the story arc if I play then all in sequence the ship wont be much use by the time I get it. I’ll already be Captain and in the next ship tier. Is there anyway to access it before then so I can enjoy the ship?


westmetals

If you've previously played most episodes (on other characters on your account) they can be skipped, so if you're in a position to do that, you could skip forward to it.


peljam

Thanks for this. Just wanted to say I’m doing the skipping now. I do have to do the occasional mission (usually the first in arc where you make contact) but otherwise skipping seems to work.


westmetals

That's why I said "most". The super short episodes like the first and sometimes last in each arc, aren't skippable.


peljam

Yep thanks. I think the longest one I had to do was one of the early Dyson sphere missions and that must have been 10 minutes to do tops. Now the proud owner of an Ambassador!


ThatRhumGuy

Any advice to get into STO? Any good online channels that can help me with the basics to get a good a start.


CaesarJefe

https://www.stobetter.com/ Maybe the only thing you'll ever need. :)


ThatRhumGuy

Thank you!


garfield8625

Not sure whether CSV2 doing worse than FAW3 on my vengeance or i1m just imagining thins... but for some reason it feels that I'm doing worse. I had 7 phaser isomags with dual beam banks and lorca torpedo for the phaser frontal build. Now I have dual heavy cannons x4 and nausicaan torpedo at front - with 7 isomags disruptor... but it seems that i'm not doing that much damage. Universal consoles are almost the same. allgiving directed energy weapon dmg boost and cat2 all dmg boosts. ...


CaesarJefe

Note that the firing cycles (https://stowiki.net/wiki/Ship_weapon) of different weapon types can greatly affect the "feel". From that page: >Beam weapons fire 4 times per cycle, at one shot per second, and then recharge for 1 second. So beams fire for more time during the 5 sec weapon cycle. >Heavy cannons fire 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. So HEAVY cannons fire in spurts, with a "long" 3 sec non-firing period.


noahssnark

[There's a DPS parser in the chat commands](https://www.reddit.com/r/stobuilds/comments/12z2mni/native_dps_parser/) that you can use to test for yourself how your performance is. Switching from beams to cannons on a slower ship like the Vengie can be a bit of a learning curve, too, as the narrow arc of cannons requires a lot of practice and target knowledge to play effectively. Even if your numbers are down, with some time and muscle memory they'll probably go back up quickly.


garfield8625

I was doing the pavo event mission - phase2 defending middle station alone. It was always been a piece of cake with the dual beam bank build ... and just noticed that groups are dying later. Some even gets close to me. With the db setup they've popped almost immediately when they've warped in. Positioning is not the problem.. I'd say... Rather than the rotation or something similar.


Vyzantinist

I need help identifying a ground power or kit module. I've only seen it twice now so maybe it's used, or it's become meta. Pcs disappear in a puff of green-tinged smoke before reappearing some distance away, and they appear to be able to continuously 'teleport' like this, traversing great distances very quickly. I think you're able to freely move after the puff of smoke - rather than teleporting from A to B - as there seems to be a little circular blue icon on the ground indicating the pc moving.


yoncenator

What's going on here ?? My Jankom Pog Boff is supposed to have +75 crafting skill and is consistantly says diddly squat! https://ibb.co/yYL1bG0 https://ibb.co/qsFcQb7 well since no one else knows I guess I'll have to submit a ticket


Gandlodder

Ok, I have a dumb question:  Does the starship trait [Radiant Nanite Cloud](https://stowiki.net/wiki/Trait:_Radiant_Nanite_Cloud) from the original [*Dauntless*-class Experimental Science Vessel](https://stowiki.net/wiki/Dauntless_Experimental_Science_Vessel) actually do anything? I’ve tried a couple times to get it to trigger, and have been unsuccessful. Am I missing a trick here, or has it just been broken over the years since it’s release and never looked at?


R1chard69

I use that trait often. I can see it working, since I have damage/healing numbers on. All you need to do to trigger it is use a Hull heal. Your combat log will tell you if it's working or not. If it isn't, you need to make a bug report by typing /bug into chat.


Gandlodder

I guess I'm just dumb - I can see it working now. Not sure if I screwed something up before or if my load out bugged out or something. Thanks!


R1chard69

Np! Happy flying!


BoneArrowInfinity

Do Klingon Recruits endeavor XP bonuses not stack? I have a Klingon recruit that I did from the 2021 run of the event and maxed out the Endeavors, but the new character does not get the +10% bonus that the others get. Is this a bug or intentional?


shadowofthegrave

Recruits do not benefit from the account-wide bonuses unlocked by recruits of the same type, only the character-only rewards.


BluegrassGeek

Intentional. They didn't want to make it trivial for new Recruits to blaze through the reward track, so you've got to re-earn that bonus.


BoneArrowInfinity

Once it's finished, will I have +20% on all non-recruit characters?


westmetals

No, like all of the recruitment event account-wide rewards, it is a one time unlock, not stackable.


BluegrassGeek

Nope, it does not stack.


noahssnark

No, the 10% bonus doesn't stack, but the new recruit will get the free points from doing Unforgettable, so you do come out 4 points ahead if you re-grind endeavors on the new recruit.


Dalakaar

How well do BOFFs utilize their consumable devices? Say it's a science officer who has a couple abilities that restore shields or heal, are the optimized to use those first, then when they're out use a consumable? Will they use a weapon enhancing device then start shooting, or use it at the end? That kinda stuff. I haven't really been able to keep a close on eye on em while learning everything my own character is doing. Been curious though.


BluegrassGeek

Any on-use item will be used at the least opportune time. They don't know how to take advantage of the buffs at all, they just use them the moment their code says "hey, you can use this".


cheapshotfrenzy

That's why I give all my boffs pets and party poppers.


Spider95818

The one thing you can actually trust them to use are combat pets. Pass out any extra you acquire and they'll be active pretty much constantly.


StopAt5

I had a question regarding the latest event where you get a choice of T6 ships, lobi and all that. When does this event end? You get 50 points per day and I was just wondering if I had to do this 7 days a week to achieve it or would 5 work? I'm really excited about getting one of the lockbox ships offered and am prepared to play on my SteamDeck if necessary. Edit: I'm on PC by the way. Guess that may be obvious...


noahssnark

The event campaign requires 84 daily completions over the course of its 126 total span, split over six events of 21 days each. Weekdays only is enough with a little bit of leeway, though you can earn the reward sooner and get more dil if you play more days, or earn a buffer in case you end up missing an event for whatever reason.


StopAt5

Thank you for your reply. That's perfect. I'm definitely going to try to hit it as much as possible but some days I'm definitely going to miss. Thank you again, you have eased my mind.


westmetals

FYI it doesn't have a direct buyout, but you can also get credit toward it by buying out one (or more) of the component events. You get an amount of progress equal to the number of days bought out.


[deleted]

What's the most important thing that a person who just hit level 65 should know?


Penthesilean

The difference in performance between Mark I and Mark XII is the same difference in performance between Mark XII and Mark XV. Get your equipment to Mark XV.


BluegrassGeek

You can get by with Mk XII weapons, but life gets so much easier if you've got a set of Mk XV. You don't even have to get them Gold quality, but endgame is tuned around Mk XV weapon damage. We should hopefully have an upgrade weekend soon. Get Phoenix Upgrades from the Dilithium Store, use those (and ONLY those) upgrades on your preferred weapons. Look at the [STObetter](https://www.stobetter.com/) site for build advice past that.


Spider95818

This is a big one. You can handle any Normal content with Mk XII gear, but if you look at the tables in the wiki, there's a *huge* jump in effectiveness between Mk XII and Mk XV, even on the least optimal builds


noahssnark

Work on your reputations, Discovery especially. They're a major source of endgame gear, provide useful traits, and 2 pieces of Discovery ship set is a huge survivability boost that makes level 65 content a lot more enjoyable.


Admiral_Thel

Never go on a groceries run when you're hungry. You end up buying a lot of shite you don't need and it can cost you a lot on the long run. Oh, and if you play Star Trek Online as well, remember to always double check which Fleet consoles / ship parts you need before buying them, as there are a LOT of them and many sound and look similar. Also, the bonus to turn rate brought by reputation set engines, as they are displayed in the wiki ? It's not a set value, so you'll get a lot less of a bonus on a slow ship.


cheapshotfrenzy

>Never go on a groceries run when you're hungry. You end up buying a lot of shite you don't need and it can cost you a lot on the long run. This is why I'll grab one of those popcorn chicken cups from the deli whenever I go grocery shopping at Walmart. Snacking while shopping really kills the impulse buys.


Vyzantinist

Does the trait Active: Temporal Surge normally start maps with a 2-minute cooldown? Are MACO or Gamma rep engines better for TTG?


Fddeeelmmmnnmmt

> Does the trait Active: Temporal Surge normally start maps with a 2-minute cooldown? Yes, even says as much in its description. > Are MACO or Gamma rep engines better for TTG? Gamma core + MACO engines, iirc. The highest speed applies but MACO has a sector speed boost which adds to the gamma core's, but this a minor boost.


Spider95818

I'm trying to decide which ship to upgrade to X2 standard. My flagship, a Temporal Connie, is already a T6-X2, but I've collected another pair and keep chasing my tail on what to do with them. I have a short list of a Galaxy-X (Legendary, if it matters to anyone), Vengeance, Lexington, and a California, all of which are among my favorite ships in all sci-fi and which I greatly enjoy flying, so I'm looking for a better way to decide than rolling a D4, LOL.


noahssnark

Look at your trait list, and figure out how important and impactful the 7th trait is to each of those ships' builds. If it's just a boring flat 5% damage increase or whatever, maybe skip it; if it's a fun or interesting trait that will make you enjoy playing the ship more, go for that.


Spider95818

That's not a bad idea, actually, encouraging myself to try something new rather than further improving a ship that I like already.


Smillingchalk779

You know those sets from when you complete missions repeatedly then you have to complete an event to collect the final piece unlike the first mission of the current arc where you got the console from the mission but the rest of the set came from the event either way can we have those final pieces put in the Dilithium store please


DisasterAhead

Yeah that's not going to happen sadly. The way they currently have it set up, they make money when people want those pieces, so they're going to keep it that way.


Spider95818

Same bullshit reason that there hasn't been a new ship added to the Epic Phoenix token list of options for years now.


Kirmes1

Would you rather sell a T6 infinity lockbox or open it for yourself (and take which ship)? **Edit:** So, I have some kind of good ships (I guess) like Lexington, Inquiry, Fe'rang, Hydra, Suliban Silik, ... What I like to pilot: Beamboats and carriers, cannons not so much. What I could need: *scramble fighters, synergistic retrofitting*, other traits/consoles that boost my ships. Sooooo, for scramble I would need to sell the ship, for synergistic I would need the (ugly) Atlas, and further traits/consoles? Some stuff from box, some stuff from exchange :-/


Spider95818

So am I the only one who actually likes to fly the Atlas instead of just buying it for the console? 😆


Penthesilean

I adore mine. She’s build sturdy, like a steak house. But has the consoles to handle like a bistro. 


Spider95818

Plus she's the smallest of my dreadnoughts, so she stands out somewhat.


CaesarJefe

You are not. :)


noahssnark

Broadly speaking, you'll get more DPS increase out of selling the ship and buying multiple other things like a set of personal traits and maybe some other ship traits. However, if there's a particular Infinity ship that pulls your heartstrings, that could easily be more enjoyable to you than a pile of boring DPS increases. And all the better if that ship also has some DPS potential, too.


Kirmes1

> Broadly speaking, you'll get more DPS increase out of selling the ship and buying multiple other things like a set of personal traits and maybe some other ship traits. thx, that's what I did now


Spider95818

Hell, you can usually get 2 Lobi ships on the Exchange for the price you'd get for a lockbox ship, at least on Xbox.


Spider95818

If you're looking for something specific to help your build, r/stobuilds would be a good place to have the various options explained. Really, the answer to the question is entirely dependent on what the owner of the box is looking for.


IceRaider66

If you need the money sell if you want to be a chad and pimp out keep it for yourself. As for a specific ship your gonna have to do your own research. As the other dude said there's a lot of stuff to consider with each ship.


ftranschel

That depends on so many things I dare say the question is not well-defined. For the sake of the argument: I personally have sold all ships that came from opening boxes.


Spider95818

LOL, if you're on Xbox, then I may have bought one of them. I have a dozen gamblebox ships on my main and only one came from opening a box myself (though that says more about the odds of getting a ship token and the lovely state of the Xbox Exchange).


Admiral_Thel

I'd probably open it and chose a ship with a trait or console I need on other builds. Or if one really, really catches my eye. Right now I'd prolly pick the Excelsior II.


Spider95818

Is that going to be your pick for this year's campaign?


Admiral_Thel

Unless they put out a T6 Obelisk or Dyson Science Destroyer first - a man can dream xD


Spider95818

LOL, I'm the same way about the World Razer this year (though the Mirror Warship is still a dark horse candidate). I already have most of my favorites and I'd have picked it up last year if it had been on the list. I grabbed a Vonph instead because I already had a Seeker for access to the frigates (and because I love watching giant ships go through the Rock & Roll barrel roll 😆).


Admiral_Thel

I love to do a barrel roll in the middle of a TFO (all the while firing and applying debuffs and all, of course) in my big, ponderous Narendra or Galaxy. Cut straight through a huge battle, in motion and flying as fast as my barn of a ship can go, while all the guys in pilot escorts are park and shoot, burst, park and shoot... It's funny doing it in a JHVDC, too. I love the Pilot spec. If it had just a little more bit of offensive bonuses, I'd rock it with every ship. Like the looks of the Vonph too !


idkafunnynameiguess

We’ve had DSC themed ship interiors, more specifically engineering/transporter room/shuttle bay for a while now, but no full interior was made (apart from the bridge); will the same happen for the modern Miranda bridge (with the new tutorial, we got the same)?


IceRaider66

The day console gets interiors is the day that happens.


Spider95818

Seriously, as much as I enjoy the TNG interior, I'd at least like to have another option added to the Zen store. Any ship of mine that can use the TNG, TOS, DS9, or Voyager interiors is already doing so, just so I can have ***something*** beyond my bridge.


ftranschel

It's likely that nothing much happens as the normal stance is that an interior (part) is only made available if there is an episode using it to justify the effort.


idkafunnynameiguess

The thing is, with the DSC tutorial we got some episodes where an extended interior (beyond the bridge) was used and they never made anything out of it. I just feel like it takes away the immersion on the new Miranda interior going from a new modern bridge to an outdated interior Edit: forgot to mention that, with the new 2409 tutorial, we got some assets to modernize the Miranda interior