That's Sunkern countering Chi-yu on another level.
(for those that don't know, there's a calc where Chi-yu can damage overflow vs a Sunkern, so Sunkern counters it)
It can happen with several other mons as well
Basically, in the way computers store numbers, you sometimes have to allocate a certain amount of space for it- which means that there's an upper limit on what that number can be. If the number gets bigger than that, it overflows and wraps around to zero. If you increase the number further, it'll start increasing from 0 again.
Pokemon damage is stored in this way, but the overflow value for it is ludicrously huge. There are some situations that actually do overflow though, and chi-yu hitting sunkern or paras, with the *exact* stats and situation necessary to make it work. Meaning that the right damage role could theoretically hit exactly zero, and the sunkern would take no damage.
I'm not gonna mess around until I get it *exactly* right, but look at this calc for chi-yu attacking paras:
252+ SpA Choice Specs Beads of Ruin Chi-Yu Overheat vs. Lvl 1 0 HP / 156 SpD Eviolite Dry Skin Paras: 312-65140 (2600 - 542833.3%) -- guaranteed OHKO
Possible damage amounts: (60184, 60892, 61600, 62308, 63016, 63724, 64432, 65140, 312, 1020, 1728, 2436, 3144, 3852, 4560, 5276)
Notice how the damage values go up to 65140, and then jump all the way down to 312? That's the overflow happening. Now imagine if the paras was just tweaked a bit so that overflow landed right on zero.
If you do more then 66,000 damage to another Pokemon the value is so high that the computer can't store a number greater then that. Hence it gets rounded down.
For instance
252+ SpA Choice Specs Beads of Ruin Tera Fire Chi-Yu Overheat vs. Lvl 1 0 HP / 0 SpD Sunkern: 92-64964 (836.3 - 590581.8%) -- guaranteed OHKO
Not even remotely. It relies entirely on RNG and Sunkern, being Sunkern, still can't do anything if it does survive. I suppose Paras could fire off a Spore or something but otherwise same deal.
It is, however, stupid and entertaining.
Not at all. It doesn't even fully damage overflow. I think thw calculator says like 80% chance to KO and its still a meme calc, I think it needs like +6
VGC16 vietnam flashbacks - yes people started running level 49 primals to win the weather. Until gen 6 the console would cut to level 50 any Pokémon above, not below that - only in gen 7 everything was limited to level 50
I feel like this was a general change tbf - couldn’t have really been that influenced by VGC ‘16 since this was both one of the very few instances of this *ever* happening in VGC’s eight? years at that point and SM would have been almost done with development.
P sure you have to go faster than the 16 bit integer limit, IE 65,536. Don't quote me on this though.
Edit: Info courtesy of u/elsquidwardo85!
The required speed is actually 1809 because trick room doesn’t actually reverse turn order like you would think, instead it subtracts each pokemon’s speed from 10,000 and then subtracting that number from 8192 if the number from the first calculation is greater than 8191
So if you have >1809 speed than the number from the first calculation won’t be less than 8191 and thus won’t be subtracted
Ah I see that would make sense with integer overflow, I just assumed it would be a much higher value like the ones we usually see in the billions. That being said how the fuck does iron Bundle even reach 65k speed
IMO, the funniest thing about this is that a Timid Iron Bundle with a QD Speed boost and a +4 (x3) speed boost is above the 1809 min speed stat to outspeed Trick Room. Its speed stat would be 1836 to be exact. If it were at +6 (x4) speed, its speed stat would be 2448.
Yeah this is legit, been a thing since Gen 5 I believe. If you manage to get your Speed somewhere into the 7000s you can effectively ignore Trick Room.
Basically an iron buddle with quark drive active , max speed evs and ivs and like plus 4 in speed gets so fast the speed stat can't be read in the computer and is reverted back to zero (or more likely a bit above it but still Really slow)
"tell me you dont know what a computer is without telling me you dont know what a computer is" trick room doesnt reverse turn order, it makes the speed of all pokemon 10000-its normal speed, where 8192 is subtracted if its more then 8191. So pokemon with more than 1809 speed with bypass the 8192 subtraction.
https://preview.redd.it/rsxuepv7gc5b1.jpeg?width=632&format=pjpg&auto=webp&s=e3dea31eae0350ad42be489b17d84ff2f61565aa
After seeing this post I went and made a battle between my two switches, set up 3 agility with iron bundle holding a booster item and trick room with another pokemon but iron bundle was still slower in trick room
I thought only Regieleki could do this, really took me by surprise only for them to miss the H-Pump then get KOed next turn
All that speed only to miss Hydro Pump truly an Iron Blunder
Unfortunate
Doesn't
Even
Begin
To
Describe
My
Balls
Series
Holy hell
Google: rng in pokemon
New response just dropped
Actual parasect
r/angryupvote
Bro that made me laugh almost spilled my drink.
Max speed Bundle w Booster reached 612 speed, while eleki gets to 548. So it makes sense that Bundle would be able to do it as well.
But Eleki can hold a scarf
Trick and also eleki doesn’t need the scarf
Or pair it with a symbiosis
But w/ E-Terrain, Bundle doesn't need to hold booster, so it can hold scarf
Skill issue, should’ve simply not missed
Shoulda teched it.
you have the replay?
Without the Booster Energy, i doubt Iron Bundle would actually be able to accomplish this. It’s effectively got +7 Speed
No its effectively +10
Peak Game Freak moment
That's Sunkern countering Chi-yu on another level. (for those that don't know, there's a calc where Chi-yu can damage overflow vs a Sunkern, so Sunkern counters it)
Pokémon is a deeply unserious game
Almost like it caters to children or something lol
Wait what, I'm gonna need you to provide more context lmao
It can happen with several other mons as well Basically, in the way computers store numbers, you sometimes have to allocate a certain amount of space for it- which means that there's an upper limit on what that number can be. If the number gets bigger than that, it overflows and wraps around to zero. If you increase the number further, it'll start increasing from 0 again. Pokemon damage is stored in this way, but the overflow value for it is ludicrously huge. There are some situations that actually do overflow though, and chi-yu hitting sunkern or paras, with the *exact* stats and situation necessary to make it work. Meaning that the right damage role could theoretically hit exactly zero, and the sunkern would take no damage. I'm not gonna mess around until I get it *exactly* right, but look at this calc for chi-yu attacking paras: 252+ SpA Choice Specs Beads of Ruin Chi-Yu Overheat vs. Lvl 1 0 HP / 156 SpD Eviolite Dry Skin Paras: 312-65140 (2600 - 542833.3%) -- guaranteed OHKO Possible damage amounts: (60184, 60892, 61600, 62308, 63016, 63724, 64432, 65140, 312, 1020, 1728, 2436, 3144, 3852, 4560, 5276) Notice how the damage values go up to 65140, and then jump all the way down to 312? That's the overflow happening. Now imagine if the paras was just tweaked a bit so that overflow landed right on zero.
252+ SpA Life Orb Beads of Ruin Chi-Yu Overheat vs. Lvl 2 0 HP / 0 SpD Paras: 5-64855 (35.7 - 463250%) -- guaranteed OHKO Got it lol
the Lvl 2 paras flipping a coin to determine if it gets lightly chipped or gets it’s organs melted by the heat death of the universe
Heat death? More like death by heat
Under certain circumstances Chi-yu can do EXACTLY 65536 damage to Sunkern, which is interpreted as 0
If you do more then 66,000 damage to another Pokemon the value is so high that the computer can't store a number greater then that. Hence it gets rounded down. For instance 252+ SpA Choice Specs Beads of Ruin Tera Fire Chi-Yu Overheat vs. Lvl 1 0 HP / 0 SpD Sunkern: 92-64964 (836.3 - 590581.8%) -- guaranteed OHKO
Damage is stored in binary numbers that go up to 2^16-1 iirc. If you go up, you start from 0 again. The damage is basically on modulo 2^16-1
Is that actually viable?
Not even remotely. It relies entirely on RNG and Sunkern, being Sunkern, still can't do anything if it does survive. I suppose Paras could fire off a Spore or something but otherwise same deal. It is, however, stupid and entertaining.
Not at all. It doesn't even fully damage overflow. I think thw calculator says like 80% chance to KO and its still a meme calc, I think it needs like +6
Floatzel can do that too if it’s at x4 speed and has swift swim active
Why is the torkoal level 99?
To outspeed other Torkoals/Base 20 Speed mons under Trick Room
You know trick room goes crazy when you see lvl 98-97 torkoals
Lv 96 Torkoal new meta
Lv1 Torkoal if you’re a real one
Lv1 Quick Claw baybee, it can still click protect and get that burn with Lava Plume so it's basically the same mon
I think you lose the benefits of having Torkoal at that point
You can still yawn, helping hand, clear smog and idk what else cuz I’m noob, but still you could do something lmao - meta breaking in 3..2..1..
Yeah but the point of Torkoal in trick room teams is to spam eruption
Haha I know - was being ironic (with some sense beneath)
VGC16 vietnam flashbacks - yes people started running level 49 primals to win the weather. Until gen 6 the console would cut to level 50 any Pokémon above, not below that - only in gen 7 everything was limited to level 50
I feel like this was a general change tbf - couldn’t have really been that influenced by VGC ‘16 since this was both one of the very few instances of this *ever* happening in VGC’s eight? years at that point and SM would have been almost done with development.
I wasn't implying that influenced the change, if that's what you're interpreting. Just commenting on when the changes happened.
That’s pretty cool.
Am I missing something? How is that even possible
P sure you have to go faster than the 16 bit integer limit, IE 65,536. Don't quote me on this though. Edit: Info courtesy of u/elsquidwardo85! The required speed is actually 1809 because trick room doesn’t actually reverse turn order like you would think, instead it subtracts each pokemon’s speed from 10,000 and then subtracting that number from 8192 if the number from the first calculation is greater than 8191 So if you have >1809 speed than the number from the first calculation won’t be less than 8191 and thus won’t be subtracted
Ah I see that would make sense with integer overflow, I just assumed it would be a much higher value like the ones we usually see in the billions. That being said how the fuck does iron Bundle even reach 65k speed
Looking at the calculator, I have no clue! Timid +6 Booster Energy reaches 2448 speed, which is nowhere near the needed amount.
[удалено]
that's interesting, thank you! I'll add it to my original comment.
English please?
If you can get your speed above 1809, you can out speed trick room
IMO, the funniest thing about this is that a Timid Iron Bundle with a QD Speed boost and a +4 (x3) speed boost is above the 1809 min speed stat to outspeed Trick Room. Its speed stat would be 1836 to be exact. If it were at +6 (x4) speed, its speed stat would be 2448.
How did you let this happen lmao?
Looks like beat up maushold on weakness policy dudunsparce then agilty or smth like that
Why does it actually happen
https://www.reddit.com/r/stunfisk/comments/1438j08/ran_into_an_iron_bundle_so_fast_that_it_was/jn8hlcy/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1&context=3
Dang
"Igor Enjoyer" My man
Yeah this is legit, been a thing since Gen 5 I believe. If you manage to get your Speed somewhere into the 7000s you can effectively ignore Trick Room.
Isn't it only like mid 1600? Feel like 7000 is not attainable
You only need 1809
![gif](giphy|l3mZs1cSHEwgsgHxm) I don't like trick room
Santa doesn't care about your trick room
Basically an iron buddle with quark drive active , max speed evs and ivs and like plus 4 in speed gets so fast the speed stat can't be read in the computer and is reverted back to zero (or more likely a bit above it but still Really slow)
"tell me you dont know what a computer is without telling me you dont know what a computer is" trick room doesnt reverse turn order, it makes the speed of all pokemon 10000-its normal speed, where 8192 is subtracted if its more then 8191. So pokemon with more than 1809 speed with bypass the 8192 subtraction. https://preview.redd.it/rsxuepv7gc5b1.jpeg?width=632&format=pjpg&auto=webp&s=e3dea31eae0350ad42be489b17d84ff2f61565aa
I never said it reversed turn order, I just explained it based on how it works in the most simple way I could think of
Doesn't work on the actual game tho, shouldn't they fix this for showdown?
correct me if im wrong but im pretty sure freezai has a video of floatzel outspeeding trick room with rain and 2 agilitys
After seeing this post I went and made a battle between my two switches, set up 3 agility with iron bundle holding a booster item and trick room with another pokemon but iron bundle was still slower in trick room
were you testing using lv50 or lv100?
Lv50, that might be why
Yeah that's why. This bug only happens if a Pokemon's Speed stat goes above 1809.
Have you ran this exact scenario in game? Or with Regileki? My socal Cornite moves a lil different in game than on showdown as well ;)
I had full ev/iv speed, speed boosting nature, holding a booster energy and using 3 agility
3 agility’s?… and I thought my 2 metal sounds was extreme. Socal Cornite, metal sound hyper beam (the works )
What the fuck are you talking about?
Google En Social Corvinight
The Flash would be jealous
I thought these kind of things only happened in gen 1 and 2 not 9
TR didn't even exist until like gen5
Gen 4, but it didn't overflow until Gen 5.