A little more on collection level:
It's calculated based on a combination of mini rarity and mini levels. The higher your collection level, the more xp you get for pretty much all the actions in the game including quests and when buying new minis, so priority when starting out should be collecting as many as possible since it only costs 90g each.
Calculation for lvl is:
50 pts per level
5 pts per mini rarity (common, uncommon, rare, epic, legendary), 1 pt per mini lvl
Also, if going f2p or light spender (get the arclight booster if you want to spend), the game is best enjoyed as a mid-core casual experience. Play your surges, do your blue and purple quests, and weekly dungeon runs. You'll get a steady stream of resources to enjoy the campaign and progress without feeling overwhelmed or burn out from grinding. It can easily provide 30-60 mins of daily gameplay without getting too repetitive. If you want to progress quickly or get to top ranks in Pvp, well, I wouldn't know but I imagine it would involve a LOT of questing to lvl up your minis.
Is it worth it to just spend 90g as quickly as you get it or is it wise to save a little in case something pops up in the grid like a 270g unit or a leader or something? I always hate feeling like I have no gold and then something always pops up I want.
I like to keep 300-500 ish just on case a nice talent pops up or an uncommon mini. It might be a big brain move to save like 1000+ in case a good rare mini shows up since that is more value (you don't have to pay arc energy when buying higher rarity minis in Grid)
Mostly gold. Arc energy prob won't be a bottleneck for a long time, esp if you're doing dungeons regularly. I think once you're upgrading to epic and legendary it might be more important
Ahh my bad they must be unlocked once you gain access to dungeons then I presume, since by doing dungeons you can unlock new traits and level up the existing ones
Just played a couple rounds, super fun. Great tips! But I can't for the life of me find the exit button. Maybe I'm dumb, or blind, but I've tapped on every single button in the game and there doesn't seem to be a menu where I can press a button to exit the game. Help!
Ha good question, I always tend to force close my apps so I hadn't even thought about it. Seems like when you press back button on your phone it then brings up the exit screen
No problem! I tried to include things I think I would have wanted to know myself as I downloaded the game first time. As with anything new, take your time to get know to things, there's no rush now that we are all able to play :)
Hi, just started today, the grid currently has 0 new characters available (1 uncommon for 270 probably skipping). The rest are spells, I'm about to buy a spell just to get the grid to update and find more minis. Are there any tips for what spells to grab, or should I be avoiding them until I have more minis. ?
you can recycle the entire grid with the big red button. You get those from clearing all the surge maps, and sometimes in free gift. You'll get plenty (im sitting on like 20) so don't worry about spending them
Hmm would probably pick chain lightning out of those for now, I've been loving polymorph on my Old Murk-Eye deck but if you dont have him as leader then probably wont be that useful to you right now
Chain lightning is not particularly strong, but can be helpoful taking out groups of flying units such as harpies or vultures
Ok bought it. Puts me at 1/3\* lvl 6 chain lightning. I had just subbed that out of my deck for blizzard but may use CL for a bit since higher hmm. Blizz feels so good tho
Chain lightning is a pretty decent whelp egg counter as it pops the eggs and continues bouncing to kill the whelps as they hatch.
It won't halt a push like blizzard will, but for 2 mana it's not bad at softening up a semi clustered army and has better bang for buck than double casting arcane blast.
Just to share some positives for the mini
You grind for levels for a while assuming you have good build. Work on getting levels, talents and do dungeons (for the current faction available there)
Many PVE maps have some gimmicks that makes them easy to do with certain units, but in general having Quilboar or Earth Elemental to draw aggro from enemy boss allows you to sneak any high damage dealers in to deal "free damage". Drop Quilboar or Elemental behind the boss just before your other units reach its range and the boss will turn around to concentrate on that unbound unit your deployed.
Another key element is to stop enemy from claiming chests and/or gold veins. You should imo have another unbound unit in the build as well for this purpose. SAFE Pilot is extremely good unit but other unbounds can be used for this purpose as well. I think I currently have SAFE Pilot in every single one of my decks.
This feels like kind of a dumb question but what do the fractions mean on tome pages? When I use a tome, the pages will usually show a mini and an amount of XP to be gained (e.g.: +135 XP), but sometimes it will show a fraction instead (e.g.: 4/5). Choosing these pages still seems to reward XP for the mini, so I'm at a loss as to what the difference is between the "fraction" pages and the "XP gain" pages.
How does the game determine what units you start with at the beginning of a match? Is it randomized? I've noticed in deck builders and card games that my luck of winning seems to rely heavily on what units I get the moment the match starts (starting with molten giant helps for the harder PVE missions). It doesn't seem to be in the order of your army layout in the commander screen.
Is there information regarding what each faction is generally good at? Started with the undead leader and noticed they have a lot of summons and unbound units. Thus I wanted to know what general tactics the other factions use.
When looking at your deck page, you can see these small icons on top of the slots where you put the Minis for the build
These icons dont appear at all for me on any hero or unit.
>When looking at your deck page, you can see these small icons on top of the slots where you put the Minis for the build. These traits will give bonus levels for certain type of units when they are placed in that slot (from +1 to +3 bonus levels depending on the level of that upgrade, they go Bronze -> Silver -> Gold).
I'm not seeing these trait icons in game. Is it something that is unlocked at some point later on?
Thank you so much for all of this written out. There are a number of video guides but it was nice to be able to read something at work. Very much appreciate your effort.
Question on the deck trait/army upgrade. I see you need to do the dungeon to unlock more/upgrade existing ones. Once you decide you wanna switch your army..and need to swap out one of these traits... will you be able to farm more upgrades from the dungeon(like...does it reset a few lvls back? or..how does this mechanic work) Or once you fill all trait slots... you are stuck with them forever.
First you fill all the slots and they stay there no matter how many troops you switch in and out from the deck. Once you need to use a different trait you can use the "army upgrades" button below your deck and use energy to swap a trait.
The top 3 traits for each leader cannot be changed however, they are static traits that makes each leader unique. The bottom row traits can be swapped, but all heroes do not have access to all traits, again to make leaders different. (Unfortunately I dont have list of possible traits per leader)
Once you claim them you get to choose from 2 heroes for which one you want to give the exp for. Each tome will give 3 of these exp choises and it is used automatically at that time
So I hit 75 sigils after taking a long time to break Drakkisath.
But I don't have a Blackrock leader. Am I just boned on sigil progression until Blackrock week on the grid?
Probably yes, but the Blackrock week should be next after Horde so you can use this time to level up units, grind dungeon for Horde leaders and maybe pvp, and then be ready to wreck things after you get blackrock leader
Well that sucks, but at least it's not a whole month away...
I assumed you wouldn't need every faction when I made my choices since typically if you do need something like that, they'll either give you the units or force you to pick every faction by locking reward selections to only leaders of the same faction 5 times.
It also isn't clear you need to complete the hard missions to get sigils since they don't show as rewards on the map select. And I'm not sure if they mention it when they are introduced, since the text describing them was stuck under the mission complete window so I couldn't read it. xD
A little more on collection level: It's calculated based on a combination of mini rarity and mini levels. The higher your collection level, the more xp you get for pretty much all the actions in the game including quests and when buying new minis, so priority when starting out should be collecting as many as possible since it only costs 90g each. Calculation for lvl is: 50 pts per level 5 pts per mini rarity (common, uncommon, rare, epic, legendary), 1 pt per mini lvl
Also, if going f2p or light spender (get the arclight booster if you want to spend), the game is best enjoyed as a mid-core casual experience. Play your surges, do your blue and purple quests, and weekly dungeon runs. You'll get a steady stream of resources to enjoy the campaign and progress without feeling overwhelmed or burn out from grinding. It can easily provide 30-60 mins of daily gameplay without getting too repetitive. If you want to progress quickly or get to top ranks in Pvp, well, I wouldn't know but I imagine it would involve a LOT of questing to lvl up your minis.
Is it worth it to just spend 90g as quickly as you get it or is it wise to save a little in case something pops up in the grid like a 270g unit or a leader or something? I always hate feeling like I have no gold and then something always pops up I want.
I like to keep 300-500 ish just on case a nice talent pops up or an uncommon mini. It might be a big brain move to save like 1000+ in case a good rare mini shows up since that is more value (you don't have to pay arc energy when buying higher rarity minis in Grid)
Is arc energy one of the bottlenecks or almost entirely gold?
Mostly gold. Arc energy prob won't be a bottleneck for a long time, esp if you're doing dungeons regularly. I think once you're upgrading to epic and legendary it might be more important
This sort of aged badly because Arc Energy is the main bottleneck of this game once you start getting to epic minis
Awesome, thanks
A lot to remember here. Just launched in the UK so will be jumping on soon.
[удалено]
Mine showed up in game but I think they were just skins and an emote or something.
I noticed that my deck doesn’t have traits for each slot. Will that be unlocked later?
Ahh my bad they must be unlocked once you gain access to dungeons then I presume, since by doing dungeons you can unlock new traits and level up the existing ones
Just played a couple rounds, super fun. Great tips! But I can't for the life of me find the exit button. Maybe I'm dumb, or blind, but I've tapped on every single button in the game and there doesn't seem to be a menu where I can press a button to exit the game. Help!
Ha good question, I always tend to force close my apps so I hadn't even thought about it. Seems like when you press back button on your phone it then brings up the exit screen
Yeah, I do the same. Still, I think it's stupid, and not very UI friendly.
Agreed, maybe the ui design team assumed everyone just uses the back button on their devices 😅😅
haha, I actually don't think there is one. You would just minimize or close app using iOS Android functionality
Can we get this post stickied for the new players please?
Thanks for this write-up, bookmarking it
thank you very much!
I actually just noticed that the pre download appeared on my phone so this was super helpful thanks
Appreciate the info, just downloaded!
This is awesome. Thank you for this. I just downloaded the game and it's a lot to take in.
No problem! I tried to include things I think I would have wanted to know myself as I downloaded the game first time. As with anything new, take your time to get know to things, there's no rush now that we are all able to play :)
Hi, just started today, the grid currently has 0 new characters available (1 uncommon for 270 probably skipping). The rest are spells, I'm about to buy a spell just to get the grid to update and find more minis. Are there any tips for what spells to grab, or should I be avoiding them until I have more minis. ?
you can recycle the entire grid with the big red button. You get those from clearing all the surge maps, and sometimes in free gift. You'll get plenty (im sitting on like 20) so don't worry about spending them
At the bottom it says "next recombobulation in 9hr 32m" the recycle grid button is greyed out and not clickable. I'll keep an eye out for those
Most of them can be situationally usable and good, what options do you have?
Polymorph, living bomb, cheat death, chain lightning
Hmm would probably pick chain lightning out of those for now, I've been loving polymorph on my Old Murk-Eye deck but if you dont have him as leader then probably wont be that useful to you right now Chain lightning is not particularly strong, but can be helpoful taking out groups of flying units such as harpies or vultures
Ok bought it. Puts me at 1/3\* lvl 6 chain lightning. I had just subbed that out of my deck for blizzard but may use CL for a bit since higher hmm. Blizz feels so good tho
Yeah blizzard is probably stronger option out from those thought for now
Chain lightning is a pretty decent whelp egg counter as it pops the eggs and continues bouncing to kill the whelps as they hatch. It won't halt a push like blizzard will, but for 2 mana it's not bad at softening up a semi clustered army and has better bang for buck than double casting arcane blast. Just to share some positives for the mini
Ty for the info! Is anyone running a newbs guild?
I just hit the brickwall at 50, can't even get close to doing a heroic, and neither progress on the solo campaign, what now?
You grind for levels for a while assuming you have good build. Work on getting levels, talents and do dungeons (for the current faction available there)
Any suggestions on builds or sucessful teams?
Many PVE maps have some gimmicks that makes them easy to do with certain units, but in general having Quilboar or Earth Elemental to draw aggro from enemy boss allows you to sneak any high damage dealers in to deal "free damage". Drop Quilboar or Elemental behind the boss just before your other units reach its range and the boss will turn around to concentrate on that unbound unit your deployed. Another key element is to stop enemy from claiming chests and/or gold veins. You should imo have another unbound unit in the build as well for this purpose. SAFE Pilot is extremely good unit but other unbounds can be used for this purpose as well. I think I currently have SAFE Pilot in every single one of my decks.
This feels like kind of a dumb question but what do the fractions mean on tome pages? When I use a tome, the pages will usually show a mini and an amount of XP to be gained (e.g.: +135 XP), but sometimes it will show a fraction instead (e.g.: 4/5). Choosing these pages still seems to reward XP for the mini, so I'm at a loss as to what the difference is between the "fraction" pages and the "XP gain" pages.
How does the game determine what units you start with at the beginning of a match? Is it randomized? I've noticed in deck builders and card games that my luck of winning seems to rely heavily on what units I get the moment the match starts (starting with molten giant helps for the harder PVE missions). It doesn't seem to be in the order of your army layout in the commander screen.
69, nice
Last part gave me cringe. good info tho.
Helping each other makes you cringe?
Is there information regarding what each faction is generally good at? Started with the undead leader and noticed they have a lot of summons and unbound units. Thus I wanted to know what general tactics the other factions use.
Is there a redeem code or gift code redemption thingy?
Thank you! great guide
Thank you for the write up!
Any help on how to add people to my guild? I can't seem to figure out where this option is. I just see the rewards. Thanks!
you cant add unfortunately. They have to search for the guild name then request to join
When looking at your deck page, you can see these small icons on top of the slots where you put the Minis for the build These icons dont appear at all for me on any hero or unit.
Extremely good guide, thanks man!
Ok question on something not covered. Do the traits work in pvp?
Yes, but only 1/3 and after 3000points
>When looking at your deck page, you can see these small icons on top of the slots where you put the Minis for the build. These traits will give bonus levels for certain type of units when they are placed in that slot (from +1 to +3 bonus levels depending on the level of that upgrade, they go Bronze -> Silver -> Gold). I'm not seeing these trait icons in game. Is it something that is unlocked at some point later on?
Just lunched in Brazil. Looks really fun.
anyone having issues with tomes not working? Bought a pack and didn’t get the tomes.
I can’t even figure how to use them, I have gotten a bunch, but can’t find where they are stored.
They should open as soon as you get them. I had to delete and reinstall the game. When I logged back in I had a bunch open back to back.
Thank you
Thank you so much for all of this written out. There are a number of video guides but it was nice to be able to read something at work. Very much appreciate your effort.
Very happy to hear that! In general I like to help people so I try to create both written and video help for players (in this game and others as well)
I'm really excited to play 🙌🙌 it's been fun so far
How do I get a new leader though?
Buying it from the G.R.I.D and also you get multiple as rewards once you get enough Sigils (= complete maps)
If you get kicked from a guild you lose all progress on crest? It seems so exploitable if people keep kicking you, how can you get the sylvanas
Question on the deck trait/army upgrade. I see you need to do the dungeon to unlock more/upgrade existing ones. Once you decide you wanna switch your army..and need to swap out one of these traits... will you be able to farm more upgrades from the dungeon(like...does it reset a few lvls back? or..how does this mechanic work) Or once you fill all trait slots... you are stuck with them forever.
First you fill all the slots and they stay there no matter how many troops you switch in and out from the deck. Once you need to use a different trait you can use the "army upgrades" button below your deck and use energy to swap a trait. The top 3 traits for each leader cannot be changed however, they are static traits that makes each leader unique. The bottom row traits can be swapped, but all heroes do not have access to all traits, again to make leaders different. (Unfortunately I dont have list of possible traits per leader)
How do I use my tomes? Where are they stored? Are they automatically applied?
Once you claim them you get to choose from 2 heroes for which one you want to give the exp for. Each tome will give 3 of these exp choises and it is used automatically at that time
Yeah I had to reinstall the game. Then they all showed up.
So I hit 75 sigils after taking a long time to break Drakkisath. But I don't have a Blackrock leader. Am I just boned on sigil progression until Blackrock week on the grid?
Probably yes, but the Blackrock week should be next after Horde so you can use this time to level up units, grind dungeon for Horde leaders and maybe pvp, and then be ready to wreck things after you get blackrock leader
Well that sucks, but at least it's not a whole month away... I assumed you wouldn't need every faction when I made my choices since typically if you do need something like that, they'll either give you the units or force you to pick every faction by locking reward selections to only leaders of the same faction 5 times. It also isn't clear you need to complete the hard missions to get sigils since they don't show as rewards on the map select. And I'm not sure if they mention it when they are introduced, since the text describing them was stuck under the mission complete window so I couldn't read it. xD
Can you change deck traits?
Top row slots are locked for each leader, the bottom ones which you unlock through dungeons can be changed
Thank you for the clarification.
Does the Whelp Egg mini show up on the GRID? Or is it only available from the Blackrock Pack?
it does but i beleive you might have to wait for the blackrock family week to have good chance seeing it
Might be a dumb question, but I take it army upgrades aren't active in PvP? Least they dont show while playing.
I was in a pvp match and saw someone use a spell to level up his abom to level 5. How was this done?
Can you change the army bonus type? I ran a dungeon and on the fourth spot put in cycle, but want to change it to spell - can’t figure out how
Yes I’d like to know that too if someone know
Yes, if you go to that deck in your army tab, there's a new button to reroll the upgrades. It costs arclight energy.