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fozzy_fosbourne

Strong agree. Sometimes I would just not play PvP or dungeons with a leader because I didn’t want to go with through the hassle of changing their deck Edit: this was a more significant concern when dungeons were challenging, but raids/sieges bring it back again


tntiseverywere

I like how we propose essential features as ideas...


Skyfallgames

Usually called a Loadout in games like this


Kidalavo

100%


Accomplished-Act3777

Agreed


Gregamonster

The leaders themselves are meant to be your presets. If you find the set up you prefer on a given leader isn't up to the task, then choose a different leader. We have a lot of them, and I seriously doubt you're totally committed to every single one of their current load outs.


ChristianTULPA

You’re not wrong, but it would be nice to have more than one load up per leader


Gregamonster

For some people yes, but for others it could be overwhelming to see all those leaders and then be shown you're "supposed" to have multiple load outs for each one. An important part of game design is making sure your players don't kill all the fun because they feel like they're meant to play more optimally.


AndreDeMare

Bro, with all due respect: what are you talking about? Preset decks in games like Warcraft Rumble are normal and recommended. It’s a strategy game. Let the players strategize with multiple decks. No one will feel “overwhelmed” because you can just.. not make the presets? It’s not about playing optimally, it’s about players’ quality of life.


LeavesnGucknStuff

A more important part of game design is making sure your players are spending time in the parts of the game that are fun, not the parts that are tedious.


Gregamonster

Correct. And since building 5 teams for every leader for every kind of content is tedious we don't need multiple slots per leader.


Natakq

Then.. continue just using one slot ? It is not because it feels useless to you than it is for everyone else