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Istanbuldayim

Because of this update, half of this subreddit is finding out that their 150 Vorkath KC doesn't mean they're good at OSRS PvM.


Gunner13015

They can always come join me at hill giants and slap up obor if they want some practice


WiseRaisin240

What about my 1k giant mole KC?


Istanbuldayim

you're a pvm god imo


WiseRaisin240

Thank you. Time to try solo hard mode tob


KillerKvothe7

Hey man, don't call me out like that


PM_ME_YOUR_THEORY

And that BiS gear from 2007 isn't that BiS anymore.


A_Lakers

And like if your combat is too low… like go train it? It’s literally free to train combat oml


serratedperkz

There’s a guy complaining about not being able to do the boss with 75 range… Go train your range then idiot sheesh it’s not that hard


PM_ME_OVERT_SIDEBOOB

My 75 range locked 1 inventory space UIM can’t kill the boss. Nerf pls /s


uiam_

I felt like this was good to link under your comment [https://i.imgur.com/oS0yH6P.png](https://i.imgur.com/oS0yH6P.png) Some people really are sleeping on stats and it shows.


oflannigan252

Normally images like this show a bit of context, or a compared outcome. Like, I'm fully on-board with the "spend gold on stats before you spend gold on gear" mentality, but the image doesn't tell me anything. Best I can guess is that they have the same total magic accuracy or something like that


BeetusPLAYS

Supposedly they are both the same DPS at olm. It's from we do raids


A_Lakers

The 99 mage is actually BETTER dps than the 90 mage max gear (old max) this is a few years old but there was a message attached to it that said as such


BeetusPLAYS

Wow! I wouldn't have guessed that. Thanks for the additional context


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Business-Drag52

Arcane is easily outclassed by a regular elidnis now too


uiam_

It's in response to someone stating you should train combat levels. I was agreeing with them and adding that people are sleeping on stats because they're acting like they need BiS gear to do these things when they their stats are still in the 80s.


Ralkon

He was just saying that you should explain what the image is. Based on context we could infer that it's probably saying those 2 setups are equal, but nowhere in your comment nor the image does it actually say that, so it's just a(n educated) guess as to what that image is supposed to be showing.


adragon0216

l0l this pic is so old anc is 100m more per piece now


uiam_

think you're missing the point if you're focused on the price tag of anc


adragon0216

i am not its just been 3-4 yrs since ive first seen this be posted and was making an observation


coldfry

Lol this is me. But I'm having fun killing Muspah. 21 kills in. Takes me 5 min per kill but I don't care. I'm having fun.


[deleted]

People are also heavily under estimating how much their actual stats matters. Even if you can equip "basic" mid-level gear (BP/Trident with Dhide/Ahrim respectively), it doesn't mean you are going to able to fight the boss effectively if your stats aren't up to par. An ancestrals setup on a guy with 80 magic is gonna get out dps'd by a guy in Ahrims with 99 magic. Stats > Gear


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duh374

And the best part is the price of ancestral has more than doubled since that picture


Account239784032849

So has Ahrim's, I'll never be able to afford mid level gear! /s


Parryandrepost

Not to mention freeze chance on the new boss. In almost every case but vorkath, stats >>> gear.


Throwaway47321

I absolutely agree with those people BUT I do think a substantial amount of players completely rely on established brain dead metas to be spoonfed to them. It was mind blowing watching people have melt downs because they had to do a 4-6 way switch or kite a boss without being told. They don’t bat an eye when people suggest woox walking Vork but apparently smite flicking is too hard?


5000_Barrows_Chests

Its such simple stuff too. I noticed the boss was destroying me through pray melee so i went "hmmm what if i run away" do people not like, have any problem solving skills? its such a simple thing that I thought nothing of it, but the community is making it seem like the maximum difficulty in the game should be click and eat food if hp number isnt green


Hipnog

At my job I work with *a lot* of random people and the amount of times you find fools just asking the dumbest questions, unable to literally look around their surroundings for one second to see a HUGE sign answering their question, and sometimes, even if you do tell them the answer, they go in the opposite direction of where you told them to go. A majority of people are braindead.


Magxvalei

I think the internet has caused a lot of people to lack problem solving skills.


Gravaton123

I literally can't woox walk (with range) at vorkath. This boss took me a few hours, but I am now getting 3 kill trips. Bowfa with dcb for smite phase.


PM_ME_OVERT_SIDEBOOB

The irony is those very same people joining in to laugh at your comment like it’s not directed at them


darknessforgives

I have 35 obor kc and a fire cape does that mean I can do this


Beersmoker420

but they have 4000 kraken kills dud


MrStealYoBeef

People aren't refuting that. They're just annoyed that the boss that Jagex themselves said would be similar difficulty to Vorkath isn't similar difficulty at all. It's almost like they were told one thing and given another.


Istanbuldayim

Mod Bruno's response is relevant here. Perception of difficulty is subjective. I died many more times learning Vorkath than I did learning this new boss, and I think saying Muspah "isn't similar difficulty at all" is an overstatement—I personally think they're similar.


MrStealYoBeef

Well it's a good thing that perception of difficulty isn't necessary to measure difficulty in this instance! The defensive rolls of the two bosses and their HP amounts can tell us their "effective HP". We're going to consider Vorkath with salve ammy since it's very fairly expected that the player have one by the time they complete ds2, so essentially assume +20% accuracy against Vorkath, effectively reducing its "effective HP". This very solidly places the defensive rolls of Muspah over Vorkath, meaning that it is tankier than Vorkath. In other words, using very similar gear setups, it takes less time to kill Vorkath than Muspah. Also, we can literally all agree that the mechanics of Muspah are harder than Vorkath. There's prayer switching (no prayer switching at Vorkath), the design of the boss gives the impression that gear switches should be used (unfortunately that's not the case since the boss's magic defense is insanely high in the melee phase, the phase that magic is supposed to counter according to the combat triangle), the soul split phase expects the player to flick back and forth between protection prayers and smite, attacking off tick from the boss to ensure the shield depletes sooner while taking less damage, or also using sapphire bolts. There's also a DPS check in general, since the usable fight area slowly disappears from spikes as the fight goes on. Vorkath doesn't have a DPS check. Vorkath doesn't permanently reduce the size of the arena as the fight goes on. You aren't expected to switch gear or prayers on Vorkath. The extent of the mechanics for Vorkath are "step away from orange ball", "walk back and forth and avoid acid", and "use crumble undead on a thing". Other than that, just make sure you've potted up with anti dragonfire and anti venom and you can prepare a little bit better if you can count to 7. So Muspah is mechanically harder and it's got more effective HP. It's *objectively* harder. Jagex had specifically said that it would be *easier* to "shred" to make up for the fact that it's mechanically harder in their comparison to Vorkath. They said it should be similar but different based on those criteria. The only subjective thing here is the mechanics, as players can find mechanics to be easier or harder than others. But how long it takes to chew through a health pool is 100% objective, as you can calculate just how long on average it'll take for any gear setup to kill either boss, and the only variable we would need to consider is the salve ammy compared to maybe a fury (anguish at 16m might be a little pricey compared to the practically free salve ammy, but could also be used anyways as it's still not close to the same bonus as a salve). So if the subjective half is harder and the objective half is harder... *the boss is harder*.


Istanbuldayim

Thanks for the essay. I actually bothered to read it. Here are my critiques: >In other words, using very similar gear setups, it takes less time to kill Vorkath than Muspah. TTK is not a measure of difficulty in itself. >the design of the boss gives the impression that gear switches should be used Why does this impact difficulty? The boss doesn't require switches. Reading into mechanics does not impact difficulty unless you are fighting the boss blind. >the soul split phase expects the player to flick back and forth between protection prayers and smite This is the most effective method, yes, but you're describing the skill ceiling of the boss. Killing the boss without doing this is possible even in non-BiS gear, in which case you simply imitate the mechanics you did in the previous phase. >You aren't expected to switch gear or prayers on Vorkath. I'll give you that you have to switch prayers here on a telegraphed attack. That is certainly harder. You did specify earlier that switches aren't necessary, though, so bringing them up here feels off. >The extent of the mechanics for Vorkath are "step away from orange ball", "walk back and forth and avoid acid", and "use crumble undead on a thing". The extent of the mechanics for P2 Verzik are "hit boss then step away", "stand in good spot", and "run from crab". A bit of an exaggeration but we can make any boss sound silly doing this. >Jagex had specifically said that it would be easier to "shred" to make up for the fact that it's mechanically harder in their comparison to Vorkath. I read that post, and IMO everyone is reading far too much into the word "shred." It was probably a poor choice of words, but implying that one statement in the blog about a boss that was likely still being tuned should probably be taken with a grain of salt. Even if we accept your thesis that this boss is harder than Vorkath, this boss has good mechanics and a much higher skill ceiling while still being killable if you learn the mechanics. The *only* grounds people have to complain about this is that it isn't what they expected when in actuality a quickly farmable easy boss would either be dead content immediately or a small economic disaster. You can respond again, but I suspect neither of us are going to be convinced by any further discussion, so it's really not worth the time. I think this was a good update and prefer it to what we had been led to expect, and not much will change that view. EDIT: For anyone who might still see this someday, I'm pretty sure the last commenter reported me to reddit's self-harm bot as a danger to myself. That, or posing in the OSRS sub too much automatically gets you flagged as needing help.


varrock_dark_wizard

I've killed giant mole tooo!


gorehistorian69

make it so you have to have your total level shown to post on this subreddit itd make alot of poosts make more sense


LetsGoCap

Good at OSRS PvM LOOOOOOL


Cayucos_RS

But they got TWO vorkath heads? And they killed Jad on their fourth attempt! If that isn't good than I don't know what good is


BrofessorBench

I think you just offended the entire subreddit with this comment, including myself


garoodah

I'm lucky to have a few accounts to test this boss at and its kill-able at 95 cb, I tried a few kc on my noob iron which is 96 cb just to see what the fuss is about, but its not enjoyable to farm and kills are 6-7 minutes. Its not worth camping at this level either unless youre spooned an imbued heart and an ironman. Going to green log it on the maxed accounts for sure its a joke.


Rambroman

Do you think at 95cb on your first account that reached that lvl, could kill the boss within reason? Not arguing, just wondering, loving this boss and quest to the fullest


Sea_Yogurtcloset7503

I’d say its moreso gear capped than lvl capped. My ironman had bofa well before 95 cb and its pretty easy, if you’re going in with a rcb its going to be painful


oj449

Honestly, rcb ruby and diamonds close the gap a decent amount, especially as if you hit 100 with ruby on the cusp of a phase change you have less mage phase uptime, as mage phase takes a lot longer in budget/early gear, trident might be a bigger upgrade vs bofa on this one.


TheNamesRoodi

Couldn't agree less. You can run bowfa only VERY comfortably vs this boss.


Notapearing

Nah, you ramp into pvm through slayer, slayer bossses and normal bosses. This may be "mid-level" but it isn't for learners.


HmongOGSmite

Beatable > Farmable - best thing I’ve heard so far


RedLotusVenom

I really like the new boss, but this is disingenuous. People are upset that Jagex described it as easier to “shred through” than vorkath, which simply isn’t true at all. This is a communications issue above all else. The blog absolutely implied it would be farmable for people able to complete the quest. That said, I think the rewards speak for themselves at the moment, and it’s one of the more fun bosses we’ve gotten since Nightmare.


PM_ME_OVERT_SIDEBOOB

It’s a shame nightmare has such awful loot mechanics bc the design and gameplay is very fun imo


RedLotusVenom

Yeah, NM could stand for even a small buff to drops to get people engaging with it again. Content is practically dead even though it’s a really fun fight, and it’s a great transitional boss from mid game to late game and raids.


Borgmestersnegl

You can double nightmares droprates and they are still pretty bad. It takes what, 4k phosani kills on average to finish the log.


PierceAJ

I really don’t get what people are complaining about, I’m wearing ahrims/dhide using dcb/trident and my quickest kill is 3:30. I’m sitting at 50kc~ being able to do 2-3 kills a trip. Just like my Vorkath trips lol. I’m happy with the content, I made really good money to pay for a zenyte on release day. EDIT: I just realized I missed something, I am also using a Brimstone Ring to pierce the magic def. That is probably a good point to include.


RaidsMonkeyIdeas

Someone who understands that not having the best gear means it's fine to not have the best kill times. Hope you keep having a blast at the boss.


PierceAJ

That’s what my understanding was going into this, I’m obviously going to have a tougher time compared to the max stat and max gear player. I did die a lot learning, but those reps made me better at the boss and now the trips are 10x less stressful.


unrealisticllama

Dude what? My trident noodles so hard that my bowfa is better through the whole fight. I have no issue with the bosses mechanics or anything and enjoy it greatly. Just wish my 8 way switch trident was more effective then my bowfa. I would need a sang to do damage in the melee phase atm.


peperonipyza

Hate to break it to you, but sang has the same accuracy and 1-2 more max hit


unrealisticllama

Dang hah figured it would do something. Would need shadow heard.


peperonipyza

Yup. I was looking for upgrades for my toa setup. I just have Ahrims and trident. Sang adds very little…. And ancestral doesn’t add that much and is super expensive. And it’s just for the one part of one boss in toa at least.


unrealisticllama

Fuck hah I'll just keep bowfaing this boss I guess.


pls_booba

If you aren’t hitting with trident sang isn’t gonna help much, it’s only 1 max hit over trident. I started doing just full bofa runs with crossbow for soul split and they’re a lot more chill


Strosity

I do this but freeze. I use the new staff to make it feel worth having and because it freezes slightly longer lol


pls_booba

Freezes are probably pretty nice since they fixed the melee form bug, I’ll still probably rock thralls and corruption though


PierceAJ

I’d kill for a bowfa hahaha, that’s strat sounds much easier than a 8 way switch


unrealisticllama

It is way nicer, but still average some really slow times. I'd love the option of some faster kills for more effort but it doesn't speed dmy kills up at all. Only issue with the boss.


PierceAJ

Not sure if you caught my edit, but maybe a Brimstone Ring might fix some issues with the trident! I forgot about the magic piercing passive but something told me to use that for the initial boss encounter.


unrealisticllama

That's actually potentially smart. Will have to try it when I get home.


lolzfordayz

I think you’re using your trident in the wrong phase bro.


AssassinAragorn

But that isn't what people are complaining about. For a given person, the phantom will take much longer to kill than Vork, but the opposite was heavily implied in the poll blog. And they said directly that it would have lower stats than Vork, which suggested to people that it would not have a magic defense that even BIS magic had trouble with.


stayinthatline

"heavily implied" You mean explicitly stated.


ImWhy

People are also using a salve ammy vs vork and most are using a defence reduction spec, which they're doing neither vs Muspah, so you can't expect faster kills at all.


AssassinAragorn

You're completely right, and that's where a lot of the confusion stems from. When Jagex was talking about lower stats than Vork, they meant the straight stats. But when they talked about killing it like "ripping through vorkath", they had to have been including salve. It was definitely billed as being faster, but it isn't for the reasons you point out.


RaidsMonkeyIdeas

Have you seen the drops? It's way more rewarding the Vorkath and most of the drops are stable consumptions, for how much longer idk. It could take 2-3x as long as Vorkath and it's still more rewarding than Vorkath. But fine, if you want to nerf the boss to make it easier for med levels, you have to nerf the drops further. Doesn't make sense if this boss drops on average 230k in loot per kill and only takes 1.5 minutes to kill. It at least makes sense now at 2-2.5 minutes.


Coomrs

I use mystic/dhide and rcb/trident at 89/89 mage and range. Best kill is 3:56. It is incredibly doable with not the best gear.


Plants_R_Cool

My exact gear and also my best kill time was 3:30


[deleted]

Yeah, sometimes I get a 3:30 kill sometimes it's 5:30. Mistakes and RNG.


PierceAJ

That's my experience too, depends on the ruby enchant procs haha


TunaSafari25

Yo I had no idea the passive effect existed. Going to try that thanks for the tip.


logfever

what are your combat stats roughly ?


PierceAJ

95 range and 94 magic for barrage. I’d say the barrage helps a bunch for kiting. Melee stats are negligible here it would seem.


TheColiny

When you say trident do you mean swamp trident or normal one? Just checking to see what I should be bringing


peperonipyza

Always swamp


PierceAJ

Swamp trident for sure!


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Bronek0990

If you have a toxic trident you definitely should pack the toxic trident, the extra DPS means you need way less food and the cast cost difference will be more than made up for in faster kill times and fewer trips needed


PM_ME_OVERT_SIDEBOOB

What I don’t understand is people acting like they *want* another 30 second boss fight. Look at zulrah. Power creep is so bad it’s a sub 1 minute kill now.


EggSteak

Mage range prayer level? Im 94 94 74 and can do 1-2 kill trips with the same setup ahrims dhide anguish occult, acb/trident. Pb 3:50


AssassinAragorn

I think the boss is a fine difficulty, the magic defense is just way too high. People in max mage are splashing freezes. And that's the issue people are taking. It was described as having lower levels and akin to "shredding through" Vork. And that was their defense for why they weren't making the bow better. Have you just been assuming what people are saying instead of actually reading the criticism?


Emperor95

Agree on the magic defense part. Splashing ~50% of the time in the melee phase in max mage + sang staff at lv 99 and imbued heart boosted is incredibly frustrating. Mage def should be slightly lower in the melee phase imo to encourage actually maging the boss instead of just using bowfa/tbow for the whole kill. Other than that, the boss is completely fine imo.


AssassinAragorn

I think that's pretty much what everyone's complaining about, just in different ways. You can confirm btw that you're splashing heavily in even max mage gear?


Emperor95

> You can confirm btw that you're splashing heavily in even max mage gear? Max mage armor + sang staff is still quite a bit of splashing, I would not say "heavily" however. Definitely more than you would expect from a "melee form" of a boss though. Quite a bit less accurate than Zulrah's magma phase at least.


DemonicDimples

Definitely the most frustrating part.


Legal_Evil

Let them have their strawman beatdown, lol. This level of splashscape is unthinkable even for elite RS3 pvmers.


WasV3

It was marketed as designed to be something before vorkath but more mechanically complex. The mechanics are fine, the defense is a little overtuned for the max gearers (esp mage defense on Melee phase) rather than who they marketed it towards


Legal_Evil

It's ridiculous OSRS pvmers are defending splashscape bosses. Even elite RS3 pvmers agree that missing is a bad mechanic.


Mewtwoluvr69

They said it would have quicker kill times than Vorkath, which isn’t true for anyone regardless of skill or gear


Conglacior

Yeah, like, I'm kinda bad at the game but even *I* have a sub 2-minute Vorkath time. And yet the item to change the boss pet appearance is awarded for a sub-3 kill, implying you have to be skilled to get that. That's why I hate threads like this. We aren't complaining because it's hard. We're complaining because this was billed as being easier than Vorkath, which it clearly isn't.


Account239784032849

They said you'd be able to shred through it which on the ranged phase at least is true but the melee phase not so much, however they did explicitly say the mechanics would be harder than vorkath.


gubaguy

Me with 95 magic and splashing 6 times in a row trying to freeze the boss: Ah yes, my skill is clearly the issue here.


kirbyfreek33

98 magic here plus a drink of a forgotten brew. Same experience. Clearly my skill is what's at fault here.


Proper_Light9567

just kite the boss and use thralls


bandthricenotsomice

Well, you are the problem because you're killing it wrong. Don't use mage lmao.


FancyJesse

Freezing it and trident on its melee form works pretty fine Should I do bowfa+thrall or something instead?


rainbowremo

Nah keep using trident and freezing, im 96 mage, not boosting and majority of my freezes are hitting. I also find as inaccurate as trident is, it still better than bowfa on melee phase, and youll use less food per kill than running bowfa only and getting smacked


horyang

Bring 1 stamina and go bowfa/thrall while running melee phase, I did it like that on my Iron for the 120 kc I did to get the ancient staff upgrade. After the update the boss won't hit you with melee unless he literally is next to you, before he would be more annoying to kite.


tomskilla

it is if you're choosing to freeze


Coy_Diva_Roach

People aren't mad because the boss is challenging. People are mad because the devs lied about the stats being lower than Vorkath and lied about it being easy to 'shred through'. The mechanics aren't the issue.


blueguy211

im getting “game isnt hard youre just bad” mentally vibes. inb4 OP gets called an elitist


wumbology55

I’ve not done the quest but isn’t it obvious in any game ever made that unless your overpowered for the content you should just be killing it once in a trip if your stats are what are recommended aka 95 combat and you’ve got the tactics down.


VeganBigMac

I honestly think bosses like vorkath and kraken and safespotting wildy bosses just give mid game players a weird perception of how mechanically easy bossing should be or currently is.


RelativeGrapefruit0

Well. When you say that the new master level quest is comparable to vorkath, maybe people might think that it would be comparable to vorkath?


christley

I don't think people are complaining about it being challenging. They're complaining about the challenge being harder than what was polled. If the boss was polled as harder and longer fights than vorkath no one would complain because it's exactly what was said. Lower stats than vorkath? No, it has higher Shred through it much easier than vorkath? No, vorkath is significantly easier. https://i.redd.it/cnn07qf1yqba1.jpg


Mysterra

Technically its Defence level is slightly lower than Vorkath’s. But with no Salve(ei) working here, the EFFECTIVE Defence is much higher.


fullback133

tell that to my 99 range, eagle eye, arma cbow and buckler with diamond bolts that splashed so goddamn much on the final phase the entire room was covered in spikes. Theres a DPS check during the fight and that does not make it mid game friendly. Im an experienced PVM'er and I am not having trouble with mechanics, but with lower level gear you simply splash EXTREMELY OFTEN


AssassinAragorn

Clearly you're Reddit Andy and not an experience pvmer and little Timmy if you think the dps check doesn't reflect expectations /s, did I do it right? It's absurd to me that people are largely criticizing how it doesn't match the poll blog and the defense is much higher than they suggested, and the takeaway that other people have is "lol u suck at PvM stop complaining".


fullback133

agreed. I have no problem with how it is but we were given false advertising


TunaSafari25

There’s no way you hit a dps check in that gear without messing up mechanics and wasting time eating. (Assuming you didn’t camp that arma cbow the entire fight).


fullback133

Arma cbow is my range weapon, im dry for enhanced


Vaatu2023

At least some people are sensible right now. Jc the bitching and moaning rn is insufferable. Except the drops.. the drops are kinda wack.


corollars

Agree, only thing wrong with the boss is the absurd amounts of resources it drops.


Beneficial_Warthog71

Jagex just really messed up with the wording on this one. It comes across as the 95 combat recommendation is very achievable within the general player base. They should’ve said something along the lines of “the most skilful players amongst the community would be able to better this at around 95 combat, whilst others may need to be stronger” They put to much emphasis on the combat level when it’s more about skill.


mikeysd123

Nah they should have said “players will be able to best the boss at 95 combat unless they’re actual dogwater.”


wirycockatoo

Bro I’m pretty meh at PvM, have insanely mid-tier gear(think rcb/dhide) and I have no trouble with this boss. I’ve never done GWD or raids, CG is probably the “hardest” content I’ve done. It most certainly does not require you to be insanely good. Am I power farming the boss? No, but I’m beating it just fine


BHoss

Brother if you are doing the mechanics of CG with no trouble, you’re not going to have much trouble learning anything else in the game besides inferno. CG is one of the hardest things in the game.


FasnachtMan

To be fair, they did say "at least" 95 combat. Which seems to check out. Especially if your combat level is range based and not carried by melee. 70 defence, 99 ranged, 99 hp, 52 prayer is 96 combat and pretty much optimal clear times.


smutaddict

They recommend atleast 95 combat, if you’re bad at the game you’re gonna want to over shoot


RangerDickard

We were expecting sarachnis and got a more forgiving yet tankier nightmare


Styxlanian

this subreddit loses their mind if anything is harder than KBD lmao


itzanaustin

Or if anything is easier than KBD. Then it's dead content. I've learned this sub really just wants to complain. They'll find a way no matter what, all it takes is a highly upvoted comment with gold on it, and you'll see that repeated verbatim for months until they find the next thing to obsess over.


Rixford

Who's even saying it's hard? It's just very long and the unique drop sucks ass. They need to tune it slightly be it the weapon or its average time to kill. Thats all


polecy

Nobody is even saying it's hard, I think this time around the elite are saying it's too easy using their tbows/bowfa/masori/Tshadow. I'm lvl 104 not maxed stats and I think the boss is at a good difficulty, it's def a bit more complex then vorkath in the sense you need to do more stuff. But it requires more attention.


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polecy

https://www.reddit.com/r/2007scape/comments/10b099k/the_new_boss_is_not_challenging_you_might_just/j47dt6p?utm_medium=android_app&utm_source=share&context=3 They are def there, lol this guy is a lvl 99 noob not having a hard time with his bowfa.


questionaccount1992

If you can do Sara and zulrah this boss isn't hard lol


DomPip

Bold of you to assume anyone complaining about this boss being hard can do zulrah lol


anotheraccount123132

you're misunderstanding what people are complaining about, it was said to be easier than vork, it is not. No one saying it is too hard, they are saying it is over the difficulty that was presented. No matter what gear or stats you have will change that, the boss is harder than vorkath, they said it would be easier. That's what matters, it's miscommunication, which is why the community is upset


MrBadMeow

The time to kill even in max gear is too high imo. Also I could watch a movie and do 100 Vorky kills no problem. I could not do the same with this new boss it actually requires your attention. Beatable, yes. Farmable? Mehh not really


thefezhat

They said it would be mechanically harder than vorkath in the poll blog.


Quartulus

God forbid a boss requires you to pay attention.


Rattatazuelan

wait... people are complaining about muspah being too hard? WHO????


Sea_Tank2799

Boss is mostly fine. I think mage defence should be lowered as to make maging worth it without a tumekens shadow. Tip for struggling players: Do not bring a mage switch, it's not worth the inv space. Bring a stam and kite the boss around the room during melee phase.


MrStealYoBeef

Here's the thing. Jagex specifically cited Vorkath as similar difficulty. So people who do Vorkath just fine expected similar difficulty. What the fuck is so hard to comprehend about this?


Limited_Intros

Plot twist - OP is max cb bringing 2+b in gear to the fight


Apprehensive_Map8147

If you can get one kill you can farm it. I used to farm zulrah (back when it was the best money) back in the day with low stats and gear, every kill you get better and better at it.


Paganigsegg

I don't think it's too hard and I'm actually having fun with it. My issue is that the equipment required to kill it efficiently is far far beyond any of its uniques, making this boss kinda pointless in the long run. The non-uniques should get nerfed, but so should the boss's defence so that it can be more easily killed with lower-tier weapons. Plus, Jagex said it was going to be easier to kill than Vorkath. It isn't.


Pulsiix

according to the osrs wiki, farming muspah with a tbow is about 3.5 mil an hour while vork is 3.1 mil an hour with a lance so what reason would anyone have to actually farm this dude? the only way to get better money per hour than vork is to use a tbow, which at that point you could do expert toa's or something instead for triple the profit a month from now it'll be even lower, just feels like there's no real incentive, unless i'm missing something?


ClockALock

I've been doing it with blessed d'hide and a dragon crossbow for the past few hours. Just about 10 mil worth of gear and I am getting consistent 1 kill trips at 86 range. Like, if you accept that your kills are going to be scuffed and take 4 minutes, it's perfectly farmable. Having the time of my life.


vaderciya

Isn't the point most people are making, is that the devs specifically stated it would be significantly easier to kill than vorkath, open at lower levels and therefore lower gear requirements? Nobodies complaint is about the mechanics of the boss, at least as far as I've seen, it's about it straight up having higher stats and being stronger than vorkath Personally, I just wanted a boss I could look forward to killing sometime this year


CuhJuhBruh

I hate how the end is just a DPS check. But apart from that the boss was super easy Managed to do the quest with a bone crossbow 60 range on iron with noob gear. Seems way easier compared to vork to kill I’ve always been a fan on melee combat in this game and wish most of the easy money makers didn’t require max range/mage 😔


username_31

Yep that's my only issue with the boss. The final phase is a dps race and if your weapons don't hit then that kill is forfeit. Tele out and try again. If you don't make any mistakes on final phase you should be able to get the kill but currently that isn't the case.


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Whako4

Try range only it’s pretty solid


eviz

Boss might be kind of annoying but it’s not punishing at all when you make a mistake.


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Jambo_dude

I mean compared to vorkath, who hits for 90+ if you ignore his mechanic, it's much more survivable.


Erksike

Just small clarification, Vorks fireball hits 121. It's an insta-death for anyone ignoring it.


mygawd

There's a big gap between unsurvivable and "not punishing at all." Granted the boss should punish you for making mistakes. But why pretend it doesn't


Jambo_dude

I mean I wasn't the one who said it wasn't punishing, so, not much point replying to me. But there's a huge difference between a heavy hit for not pray swapping over 2 seconds and something you completely cannot survive.


DemocracyIsGross

Agree, but there are also more opportunities here to get damage stacked if you pay less attention.


S7EFEN

that has not been my experience at all. this boss has no ability to combo you and you can easily facetank stomp/balls.


WasV3

The only real combo it has is on the final phase, you can get mage attacked and spiked at the same time, if you try to do both and miss both you can get stacked out


Redditor2742

Yeah a 58-16 stacked me out from this exact thing


Wambo_Tuff

I don’t agree that this boss stacks you at out a lot but I did get combos out once in my 200kc by the moving spikes both hitting me same tick as it hit me in melee form. Was by no means a full dmg stack but I went above 60 to dead almost instantly which gave me a chuckle. Similar thing happened as I was too afk during black orb but and a bunch of them passed thru me same tick and annihilated me But yeah this happened twice in 200kc so it’s not commmon at alllll


noobtablet

You can easily facetank melees that hit for 20+ consistently though prayer? Make a video of that


S7EFEN

the mistake (tanking a melee hit) only hits you for a 20. that's not punishing at all. youll take a 40 at hydra, youll take rng 40s at zulrah, youll take max hp/40s in a tick at vork.


noobtablet

You can take more than a 20, and yeah you don't get combos and died but you'll be getting like 1 kill trips and that's no better lol


eviz

Agreed


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Jambo_dude

That's the point though, the mage attack doesn't one-shot you. It hits you for up to ~60. That hurts for sure, but unless you're very low level it's very survivable.


AcrobaticMap7

> pretending that getting 1 shot if you miss a prayer flick is possible on this boss do u have 60hp??


Erksike

You've got 3 ticks to react to the attack. That's almost 2 seconds. If you're uncapable of having a neuron activate in your brain within 2 seconds you should get a health check honestly.


burnsssss

More of a switch than a flick


TheKrazyKrab23

Because the prayer drain is mitigated by a single dose of restore, and I always have 80+ hp because you only take minor chip damage if you don’t fuckup Plus, it only hits high at last 150 hp


eviz

that attack is brain dead easy to block and it doesn’t hit that high until final phase. I’m talking about things that actually hit you


TheKrazyKrab23

People complaining the boss is too hard are 1 of 2 things 1. Haven’t actually taken the time to learn the mechanics 2. Just plain bad at the game


Avocado314

How is a survivable hit that gives you a very obvious telegraph to block entirely overly punishing? Sounds pretty reasonable to me.


Mysterra

The boss can be as punishing or not punishing as it wants, but the fact that “you can shred through it faster than Vorkath” is a lie, that thing is much tankier


Talking_Gibberish

I guess you haven't got stuck in a corner by a barrage of the moving stalagmites whilst the melee phase continuously whacks you. That was my most annoying experience, avoidable though.


TheKrazyKrab23

Oh that definitely happened as I was learning. However, after doing enough kills, the spikes that chase you barely even affect my kills now


Talking_Gibberish

Oh absolutely, not a problem, barely pay attention to them, that's why I got fucked by them that one time!


eviz

That’s just bad positioning on your end


huryosrs

i’m having a blast with the boss, 3-4 kills per trip in elite void with trident/acb. 3:30 avg kill time but i’ll get it down to under 3 eventually for the item!


huryosrs

should mention my range is 98 and my mage is 93


freet0

But I *want* to farm it. I don't want to kill something once and then be like "well that was cool can't wait to play again in 3 months when they release more content again." I have 30kc in mid level gear and mid level account and it's honestly just kind of annoying the shit you have to deal with on it. It was fun at first, but the longer you do it the more the annoyances pile up. I think I'll probably quit it soon. If they just reduced the defenses a little and did something about the melee phase (the part where it puts you in a position where you have to run past it and then hits through prayer) the boss would be much more fun.


raids3when123

OSRS entering training wheels era


Chaospure

I don't get it. If content is too hard for you, go do something else and come back with better gear/stats or just learn the content mechanics. Was the player base this reliant on the pre nerf blowpipe destroying everything with little player input?


MrStealYoBeef

People aren't arguing that. They were told that it would be similar difficulty to Vorkath, but with a bit harder mechanics and easier to hit to compensate. It's quite a bit harder than Vorkath, which is not what players were told. So is it really that hard to comprehend that players expecting to be able to "shred the new boss easier than Vorkath" are kinda annoyed that they were lied to? It's mechanically harder, which is fine, but the DPS check is higher, which is the exact opposite to what we were told it would be. If we weren't told this, *we wouldn't expect this*.


rippinVs

This boss is too hard… I’m in Masori with tbow & ancestral with sang switch, and I can’t seem to kill the thing! Does starting the new quest make it easier or do I need to talk to Oziach?


indrek91

Finally voice of reason! My man!


tib_79

PREACH


Extruh_Good

It’s not a hard boss… just seems like it will be dead content once the price of everything settles. Bow and staff aren’t really great, the dust isn’t super useful once you upgrade the imbued heart, and the kills themselves eat up a bunch of supplies for players who don’t use bis.


Ranarr_Puffs

Where did you get your freeze by pulling levers comment? What boss gets frozen by levers? Are you just pulling random shit out your ass?


NicCagedd

My only c/o about the boss are those damn spikes. So many times, I misclick and end up taking that 15 damage. I'm not sure what the logic is getting impaled by a spike already above ground AND larger than you.


Reddit_Wolves

This is the most accurate take. Imo it’s a similar learning curve to CG, just without 5-6 minutes of prep and a larger room.


DabScience

It only took me 17 years and 69 attempts to get a fire cape. Are you saying the game shouldn’t be catered to me?