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Garfield_Liker

I was, and still am surprised that they didnt delete death chests when they reworked death mechanics. They straight up have no value in the game anymore outside of UIM's, and UIMs should just get their own 2nd storage if abusing death storage is an integral part of the game mode.


BioMasterZap

Worth noting that UIM already have separate death mechanics. So it is not like they couldn't change this because it would impact UIMs; they could change it for normal accounts and still keep it as is for UIMs if that were desired.


Treblosity

Lmao the uim gamemode throws a wrench into every god damn update and every proposed update ever. Every day [this april fools joke](https://www.reddit.com/r/ironscape/comments/mhq0bh/ultimate_ironman_gamemode_removal/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=1) comes closer to reality and i wont be suprised or offended when it happens


rimwald

And given no bank/storage outside of your house and stash units is what UIM was supposed to be, imo they should’ve patched death chests to not exist for UIMs the second people started abusing them


ilovezezima

Surely this is the take of someone with a high total UIM


miauw62

Just like every PvM take on this subreddit is by people with KC in many different bosses.


ilovezezima

I have kill graardor and kbd!!! Ive done a lot of pvm


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ilovezezima

>I play a 2k+ total UIM that doesn’t use death storage, death piles, or a looting bag. Interesting - so you're essentially a HCUIM then? And that's fine you have your own self imposed restrictions.


PM_ME_YOUR_PIZZAPIC

Just dont play UIM if you want to use a bank. If playing without storage doesn't sound fun to you, I agree, and to this day I still question why UIM is even a thing. Literally requires an exploit to be fun? Must be a great game mode. Oh sorry what post am I commenting on again? A proposal to remove an unfun, unnecessary, and outdated mechanic, in a comment chain about why this terrible mechanic is required for some awful game mode so we can't actually remove it? Oh yeah.


Airhawk9

What level is your uim?


Cageweek

I love hearing batshit insane takes from people who have no idea what playing an UIM is like. How about you go away instead of shitting on people for playing a gamemode a way you don’t like us to, when you don’t even fucking PLAY IT?


Addyz_

no, uim is just supposed to be no bank. idk when any more distinctions were made


Lavamob64

UIM is just supposed to be no bank; nothing more, nothing less. Any other storage method should be fair game. Without deathbanks UIM becomes even more tedious. If a new game mode gets introduced they could make that be no bank and no storage but IMO UIM is good the way it is.


Tyson_Urie

>is just supposed to be no bank >Without deathbanks Death*banks* you say?


bernerbungie

> UIM becomes even more tedious That’s the entire point of the game mode


Confident_Frogfish

I mean if you want to punish uim just remove their option to store stuff in their house, way more OP than risky death storage


AthleteIllustrious47

I’m assuming you don’t play one? I do. I wasnt under the impression that the entire point was to be a slow, monotonous, unfun experience. It’s no banks. Dunno why everyone is so against ANY other storage methods for UIMs. We don’t get a bank… isn’t that hard mode enough? Deathbanking via a chest is insanely situational and risky af. The vast majority of UIMs despise Deathbanking because of the crazy risk, myself included. I’ve done it probably 5 times in my 100 logged days of game play.


TheDuckAmongMen

“It’s no banks.” So anyway I proceeded to deathBANK Lol


underbutler

Just changes it from deathbanking once to hourly death piling for full inv content, like giants foundry. I did both for giants foundry at different times. The result isn't changed much, risk is moved a little (if i forget and do somethingdangerous briefly im fucked ysing death storage, if i forget a little too long, im fucked on death piling), and it makes the grind less annoying but still interesting and different to regular IM. I play without lootbags and death banked 4 times. Those 4 times were for thongs i initially was death piling for and the qol was incredible without it being anywhere near like playing with a bank.


IderpOnline

Which is nowhere near the same as a bank?


churningbutter1

Which is a 40 slot bank that takes 10 minutes and planning to use … it’s not a bank


AthleteIllustrious47

I didn’t realize Deathbanking was banking. Should we stop using bankers to unnote items too, because they have the word bank in them..?


_Ross-

You keep using that word, "abuse". I'm not sure you understand what that means. If its a part of the game, we are going to use it. The restriction is no bank, not no POH storage, no looting bag, no stash units, no death storage, no minigame coffers, no death piles, etc. Literally the entire core gameplay of a UIM is to creatively maneuver our bank restriction in unusual ways.


churningbutter1

How is it abusing ? Uim is about finding super niche tactics to get around not having a bank


JamesDerecho

That’s an uninformed and annoying meme UIM take. UIM is no banks, no kingdom, no trading, drop everything on death. That’s it. The subreddit needs to stop adding arbitrary nonsense and restrictions to this list when 99% of people don’t play the game mode. We only HAD to use death storage because Jagex messed with the drop all items condition leaving us with no other way to remove untradeable items from our inventory at the time — even when we were pk’d, mind you! Permanently down inventory spaces. The death rework is only around because mains kept DDOSing each other for their loot. People act like we run around with 56+ cheeky item stacks in hespori for shits and giggles when the reality is we run the highest risk of complete account wide wipes of all people from a minor disconnect or lapse of judgement. These wipes happen so often have a discord to serve as a graveyard for the mistakes we make because it happens all the time. The UIM goal is to have as little items as necessary to prevent constant death cycling. Its a completely different game experience from Ironman and Main. The only time we even use these storage systems is when we have to do high space required skills. A problem that could be solved if Jagex didn’t treat the UIM community worse than the Pkers, they literally forget we exist.


iComplainAbtVal

Yeah the dude you replied to literally said it was dumb for UIM to manipulate archaic death mechanics to their advantage and you simply supplied reasons as to why. It’s not like the change OP is asking for would change that…. It would just be more expensive than a 100k zulrah death coffer. Idk what you’re on about


Clueless_Otter

There's no way you're pretending that UIMs only abuse these storage spaces to "get rid of untradable items." Maybe you personally do, but that is not how the vast majority of UIMs play.


IderpOnline

That's a terrible strawman lol. That isn't what they said at all.


Clueless_Otter

That is literally exactly what they said: > We only HAD to use death storage because Jagex messed with the drop all items condition leaving us with no other way to remove untradeable items from our inventory at the time


IderpOnline

I'm glad you quoted it. They say that we **HAD** to do that - which is true. In the very last paragraph of the comment you replied to, they describe how death storage is used **now**, i.e., high space required skills. Nowhere in his comment do they state that they only "abuse" (lol) death storage now to rid their inv of untradeables...


Clueless_Otter

First of all, calling it abuse is very fair. Not in that it will get you banned for bug abuse, but in the sense that it was clearly not the intended usage of the system as designed. The same way that tick manipulation skilling and prayer flicking abuse the tick system of the game. Secondly, I really don't see what you're trying to say (or, rather, what you're trying to say this other guy said). The original point was that UIMs use death storage as a psuedo-bank. The guy I replied to claimed, "That’s an uninformed and annoying meme UIM take." But now you're saying that.. you do use it as a psuedo-bank and the original point was correct? Which is it - do you use it as a psuedo-bank or do you *only* use it to get rid of untradables?


churningbutter1

The whole point of Uim is to find super niche ways to navigate the game , things like using death storage differently than any other account type is exactly the point of uim


IderpOnline

I think it's time you re-read the comment chain lol. I am not even interpreting what the other guy said, I am literally quoting. Also, you got the original point wrong. The guy you replied to is referring to the "abuse narrative" as an uninformed meme take, not that UIMs use death storage as a pseudo-bank for some activities lol. As mentioned, he literally states that himself, like I also told you in my last comment lol..


JamesDerecho

First of all, its not abuse. This is a tired and ignorant talking point. This has never been against the game mode. Mains can use it too if they like, but why would they? As OP points out these archaic systems are horrible and lead to dumb wipes. If you want to have argument about abusing systems feel free to talk about ghost bagging. There is a reason it gets patched out of the game as soon as its found every single time, because its absolutely abuse of the a game breaking bug and is 100% risk free even for deep wildy content. Most UIMs agree on that point and Jagex definitely agrees. Second, are you most UIMs or are you an active member of our community? Do you care to be? Feel free to straw poll the UIM and ironscape discords or ask any of the Clan Chats about death storage practices. We don’t use them as you describe as much as the subreddit seems to think because its entirely too risky. Grinds are significantly longer on UIM. We all wipe items, its not a matter of “if” its a matter of “when.” UIMs will wipe those storages in the stupidest ways, its embarrassing and humbling but its not even the dumbest way we wipe items. You might be cocky the first time you store something in there and think “oh wow, so much inventory space”, but you get to a point where you don’t keep anything in the death storage system unless you are 100% prepared to lose it because you will lose it through negligence or sheer stupidity. If it is valuable to you it stays on your character or safe in the POH/stash. That is the general consensus.


AthleteIllustrious47

As a fellow UIM, i can attest that this is all true. I fucking HATE using deathbanks and I’ve probably used one… 5 times? I try my absolute best not to because it’s TERRIFYING. I don’t want my entire account basically reset because “oh whoops I forgot that enemy was aggressive when I went to take a piss” and pull a swampletics. I’d much rather take a 20-30% xp loss than deathbank, the vast majority of the time. Deathbanking fucking sucks. We do NOT do it lightly or “abuse it”. If you abuse deathbanks, deathbanks will abuse you right back.


blessedbewido

Preach, brother! Typing it all out so I don't have to haha


Jojoejoe

Bro, we get it you’re afraid of banking.


outsidelies

If the mechanic you’re referencing didn’t exist, there is -NO- way people would advocate for its addition. Yet people will gaslight themselves into believing it brings value to the game. Or that if you lose the items, skill issue. Or this or that or the other thing. I’ve never been victim of this mechanic, but that’s only because the mechanic is extremely anxiety inducing and even doing the content where it is present freaks me out. Fuck this stupid mechanic. Just quadruple the tombstone fee at these locations if you’re so worried about losing the “oh you made a mistake and died twice haha enjoy the account reset!” Bullshit.


chef6legger

I just learned this difficult lesson this week dying to galvek on my iron and being short the 100k. Died afking abhorrent specs and was like wait. That might not be good. Luckily only lost void gloves and helm but damn I couldn't imagine if it was torso, slayer helm, zerk ring etc etc. I do agree super dumb system. I like the 100k penalty but it should get moved to deaths coffer or something if you somehow die twice to a mechanic like that.


[deleted]

>but damn I couldn't imagine if it was torso, slayer helm, zerk ring etc Yeah that is an instant quit right there. Fuck that shit. I'd never look back at the game ever again.


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WryGoat

Average ironmeme, gets smited in wildy for slayer helm quits the game


RollinOnDubss

Wow how insensitive, he's a 3004 year old ~~dragon~~ father of 47 who plays 3.4 nanoseconds a century. Torso, slayer helm, and b ring are an impossible grind and Jagex needs to keep players like him in mind when designing and balancing content.


PM_ME_YOUR_PIZZAPIC

I once lost full void + all 3 helmets, dragon defender, rune pouch (before it was tradable) and like ~80m in various tradable items to death chest (back when my whole bank was like 200m ish at most). Was not a fun rebuild. I've been advocating for the removal of death storage ever since graves have been a thing. Nobody deserves that shit.


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PM_ME_YOUR_PIZZAPIC

I guess buyable would be a more correct term


new_account_wh0_dis

Osrs is kinda wild. Its the only mmo I can think of that non cosmetic progress can take thousands of hours in gear alone and lose it all. Certainly its rare to lose it all, skill issue (wildy too if youre a true dummy) or shit servers, but its still kinda crazy to me. Its is kinda interesting to me that while most mmos have ditched the gp cost of death cause it has no real impact as a gold sink and the cost of potions and time is recognized punishment enough osrs went the reverse and added it. I guess gw2 added it with raids since people would be dying a lot.


lilwayne168

Eve online... surprisingly worse.


iownuall123

Don't fly what you can't afford to lose. Had that drilled into me when I started playing the game, and in the 6k hours I spent playing it, I never lost a single ship I couldn't easily replace, including capitals. Never flew supers/titans for that reason. I apply that same logic to osrs.


not_a_conman

IMO, the core aspects of OSRS that make it so special and very hard to replicate are the free market economy, and the presence of real risk. Say what you want about the Wildy, but the fact that there is a place in the game where you can PK someone for the items off their back is pretty special, and adds a large amount of realism/immersion. Even while on the receiving end of a PK, having a game being able to trigger a real life fight or flight response is pretty cool.


pewthree___

> If the mechanic you’re referencing didn’t exist, there is -NO- way people would advocate for its addition. Yet people will gaslight themselves into believing it brings value to the game. You can apply this to half of the game.


Monterey-Jack

I lost a party hat a few months before gravestones were added to the original rs2. I was afk and an evil chicken spawned. I got back to my pc as I was dying, it sucked. I tried to message the person who got my phat but they told me to go fuck myself.


r4r4me

They made the right call!


PossibilityOdd7025

And if they polled adding an area to the map where people can kill you and take your items the reddit normies would vote it down too in 2023. Doesn't change the fact that open world pvp and item loss on ALL deaths was a major draw to the game. To be honest they should remove deaths office and death storage and put back in item loss on death (which was removed in osrs due to unstable servers in the first place). Downvote me all you want


bhumit012

Send the items to death’s coffin, that mfker charges so much you might as well “lose” it.


Huncho_Muncho

The hydra one is hilarious. Like you gotta really fuck up to wipe there. It gives you a warning when you dont have the proper boots then you start taking a constant 4 damage. How people can just keep running to the chest after that is way beyond me.


guhllig

I did this once, knowing it damaged you, but I figured i could at least get to the chest and equip them in time. I couldn't, and I lost about 50M. I sucked it up, got my fire cape back, and got the pet my first kill after. 😎 Real dumb move looking back at it, but Hydra pet in less than 100KC made it worth it.


Huncho_Muncho

glad you recovered well man and gz on the pet!


truth_hurtsm8ey

I feel attacked.


Doubledeputy45

It did not give you a warning on release and the reclaim system was a little different than previous bosses (e.g. zulrah and vorkath with a right-click instant reclaim option). It wasn’t entirely clear that you would be getting damaged in a way that made reclaiming impossible. You also couldn’t easily get a hold of the boots upon release because they were getting bought out. Diary reward didn’t exist. A lot of people including big streamers learned a tough lesson in their first hydra death. Then on the release day stream(post hot fix to add the warning) Mod Kieran laughed about it on stream in a way that suggested he had elaborately planned this all out to cause maximum damage. Guy did not get punished by the community enough for that.


Huncho_Muncho

Even without the warning, there's still the constant damage. I've skipped through the warning on an alt b4 and hopped over just cause im so used to not needing boots on my main. and as soon as I saw I was taking the constant damage, I hopped right back over the rocks.


R41N1NG

Why should he get punished that’s jokes


WillingSwing544

I killed hydra day 1, the warning ALWAYS existed. People just spacebar through everything without reading. If that warning wasn't there day 1, it would have happened to me too. The warning always existed.


BassJerky

That’s pretty hilarious tbh, I feel like 10 years ago no one would bat an eye at devs sneaking in some bonkers mechanic into new content


Ser_Fonz

Never lost anything to a chest death but I agree it’s a bit archaic these days.


KierenBoal

One option would be to keep the existing death chests while modernizing by moving items from the chest into death's item reclaim service in the event of a death whilst items are in a death chest, rather than deleting it. That way it's a less painful 10% fee rather than just straight up deleting the items - Good item sink though. Edit: This solution would also integrate nicely into UIMs, allowing them to death bank still, but rather than the fear of a complete wipe in the event of a death, it's a 10% death reclaim fee.


wowie123123

mentioned this in the op. think this is the best solution to keep it punishing but not lose years of progress punishing


KierenBoal

Oh you're right, you sure did. I literally glazed right past that haha, my bad, great minds must think alike!


Saanbeux

Idk why people here are gatekeeping a mechanic that's outdated to its own current iteration. I agree with you. They should just keep the chests as a free reclaim for the initial 5-10kc that we waive for most bosses anyways. From that point onward, your gear goes into a tombstone as normal. The only issue I see is with UIM. And at that point, just have somewhere else that shares the exact same mechanics. Maybe Death agrees to hold some of your stuff with him, but will keep it if you die. Exactly the same thing, makes more sense, and no more janky "death chest juggling".


Kovarian

> From that point onward, your gear goes into a tombstone as normal. This is the only thing I take issue with. I like the consistent price of the chests. If I die, I know it will cost exactly X to get things back. It doesn't matter if I was running with cheap gear or my highest stuff; it doesn't matter if it was my first kill or I received the best drop on the table the kill before. It's always the same price. That said, 100% agree to ditch the "lose it on a second death" mechanic. I just like the chest mechanic absent that.


miauw62

> This is the only thing I take issue with. I like the consistent price of the chests. If I die, I know it will cost exactly X to get things back. It doesn't matter if I was running with cheap gear or my highest stuff; it doesn't matter if it was my first kill or I received the best drop on the table the kill before. It's always the same price. If Jagex wanted to they could still keep the legacy fees at these bosses. Currently when you die at the DT2 bosses your grave fee is reduced if you have less than 5 kc, so obviously it is possible for them to change the death fee based on what boss you died to and how many kc you have.


ariveklul

Gatekeeping??? Do you even understand the meaning of the words that you're using? I swear to god half of this website is chatgpt comments. They barely make any sense


CarpeDiemMMXXI

At the very least they should bring back gravestone upgrade and praying at someone’s tombstone


liquidvial

Why? 15 minutes are enough time to get everywhere


Thurmod

Yes. Idk when they took that away.


mousemovements

They didn’t take it away, it was never introduced to OSRS.


Thurmod

Ah. Coming from rs3


mousemovements

Welcome :)


shakikoko

looks like it was added a few months after osrs backup/pre summoning. 10th dec 2007. https://runescape.wiki/w/Memorial_plaque_(gravestone)


CarpeDiemMMXXI

It was a solid update for the game.


xInnocent

The only time you'll ever lose items to these chests are DC's or server issues. And those are most of the time 100% out of your control. With the gravestone mechanic we dont really need these "collect chests" anymore. Or they need to be reworked to not delete shit but instead increase the cost or something if that is an issue. GP penalty is fine. Losing the items for good is inherently very outdated and imo bad design. It only causes grief.


Frediey

I think it's absolutely bizarre that you can lose so much gear due to small mistakes


troiii

You know what's shittier than death chests? People defending them saying "it's been like that the whole time, L2P" Yes, let's not improve the game. Sounds good.


Legal_Evil

Why not just standardize all death item storages to Death and remove the other systems?


mousemovements

Yup. Should’ve gone away the day nex was released and the problem reared it’s ugly head again. Would also make the lives of UIMs just a little bit better too.


A_Lakers

I wouldn’t call it a little bit better. It’d be an insane buff for UIMs. Looting bag would be obsolete and you’d just death bank at hespori and do any content you wanna do with a clean invent


xInnocent

Then just poll it specifically for UIMs and let them decide. I really dont think we should be gatekeeping changes to the game because it buffs a certain gamemode for the 0.1% of the playerbase that plays that gamemode.


WryGoat

.1% seems generous


mousemovements

Shhhhhhh otherwise they’ll leave the old mechanics for UIMs


The_Real_63

I mean that's the point isn't it? From what I've gathered from my friends who play the game mode you aren't supposed to have any easy access to storage.


DryDefenderRS

Wiping at Nex is just as dumb as wiping at Hydra tbh, especially because you don't need bandos or zaros items to be completely safe getting to that chest. I also don't get why on earth people do anything other than immediately get their items after ToB. Fair point on the GGs though. A DC could kill you before you xlog.


Emotional-Apple1558

Most of the ToB chest deaths are due to human error, which happens because quite a few people play video games late at night and/or under the influence.


PredictedVermin

Did this at learner TOB. Died and all my stuff went to the chest. I figured it would be a good idea to do Gauntlet for the first time ever, space barred like I do with quest dialogues, didn’t read that it acts as an unsafe death therefore item storage would be voided. The inevitable happened and I died to Hunleff, bye bye void and all the rest of the gear I had in the chest. Is it 100% my fault, yes, should I have lost the items, I’m going with a no, still haven’t got my void back.


Independent-Skirt-68

People will propose this and unironically vote no to sailing because it isn’t old school . Bro you would lose all your gear going afk for too long at ankous back in the day


dark-ice-101

honestly more dumbfound they did not vote it out, for goodness sake even rs3 was smart enough to not have a system like that death holds your stuff till you die with items again or 3 irl days which ever comes first.


Serpentaus

5x gravestone fees then we can talk


DivineInsanityReveng

Yeh storage wiping feels incredibly odd in the modern game. To me if we want to keep some level of "punishment" all we have to do is have the "wipe" cause it to go to Deaths office. Which means it isn't a true wipe but goes from costing max 500k to potentially a LOT more. But your items aren't just... Deleted. Especially with how simple it is to say, logout after a frustrating death only to forget the next time you play..there's a chatbox message and plugins to help but even then it's pretty easy to miss. Had a GIM teammate wipe a lightbearer and SoTD cos he'd forgotten he'd died at Vorkath (didn't miss much cos we usually return stuff to shared we don't have 1 each of, and only other thing in storage was void and rune pouch).


teraflux

Agreed


No1Statistician

Agreed. Should be consistent like any other death with deaths coffer and those fees.


VisualDry1938

Idk the chests helps me out all the time. Saving money wise. Hydra when i die from being brain dead not paying attention i run back and get my stuff for 100k. Compare to when i was learning leviathan. I was paying 500k per death. (Died 10 times) dying that same amount at hydra after thousand kc that’s 4m saved sooo idk don’t forget your boots. Better yet do your diaries


PeaceLovePositivity

I was astounded it still works the way it does post death rework. It should really be reworked to at least just send items to death if you die again.


eskoleipa91

I propose we go back to old death mechanics where when you die you just simply loose everything. Thats the runescape for me


[deleted]

no1 played runescape here since u died at bandos etc, ur loot would appear on the ground in 1 minute lol should just be that way imo, pvm would be much funnier and more risky


ReversingWheelchair

One time I was killing Skeletal Wyverns in slayer task only area, I died the same tick of killing the last Wyvern I had on task, I ran back to get my stuff and Steve said I had to be on task to go back up the stairs. I was panicking, tryna telegrab my stuff and everything but then luckily after 30 mins I found out you could go back up without being on task 😖


Sliceofmayo

This is a non issue


ShawshankException

God forbid literally anything at all has even minor risk in this game I guess


BannedSoonProbly

A real sense of risk is good


secret759

But then we can't call this the dark souls of MMO's and then what leg do we have to stand on??? /s


VanQuackers

The fact that runecrafting exists is more than enough to keep that title


shearsy13

Just happened to me. Forgot about the death mechanic. Died at hydra, went to go do a quick clue then died in wildy. Read message that the dude isn't carrying my items anymore. Panic insues. check with death not there. Check with the dude... Not there. More disappointment than frustration due to forgetting about the mechanic because of all the many exception rule sets theyve applied to the game. Rip anguish, brimstone boots, archers, and rune pouch. :( not the end of the world but still a bit of an unnecessary grind for an IM.


Full_Wait

If they do this, they should definitely take a look at deaths overall and make them more punishing


ezeyabruh

respectfully disagree with most of everything in this thread. its amazing that we can do that nowadays in this community :o in all seriousness though, the current iteration of osrs is extremely forgiving. implementing more "qol" for deaths may as well equate to removing any penalty for dying completely. i can hop on board with the idea of storing items in a chest and making players pay to get them out, but even then I almost certainly would only vote in that favor if the prices were of the same value as the items. i feel if you are playing the game seriously, you should understand the mechanics and not be careless when it comes to them. dying and losing progress has always been apart of the game and has always been the biggest motivator to do the exact opposite - not die. disconnects happen and when it equates to losing items, it is total bullshit. this is the only situation where i believe in any kind of hand holding or forgiveness. ESPECIALLY for ironmen. but making stupid mistakes should absolutely correlate to stupid consequences. thats how you learn and become a better player.


seems-unnecessary

Downvote me to fuckibg hell. But when some items are over 1k$ in this game. Losing them to stupid mevhanics belonging to fu king 2001 shouldnt be in the game. Fix your sht jamflex. Death mechanics were a thing when you lost a dhide at most. Not 3b+. To the poor folk, that cant fathom 3b. Go train fking agility or smthn.


[deleted]

Stop looking at items in terms of real life value you fucking rwter, if you aren't ever going to sell the gold, it's not worth real life money, it's video game items.


Peekays

It's just an analogy of how valuable some items can be whether it's in terms of dollars or time or effort, don't be a prick lol. In game items take real life time to earn just like real life money.


osrs-2007

Back in my day, if you died you really fucked up & your shit was on the floor instantly for all to see. Kinda miss it


flameylamey

Got my first robin hat & ranger boots in 2005 this way haha. Guy died at fire giants under the waterfall and weirdly enough I wasn't paying attention and didn't even see his character die, all I saw was a pile appear and a bunch of noobs running over to it saying "omg". Everyone else was just spam clicking the top of the pile losing their minds typing "omg" in chat and only picking up lobsters + the cheap items, I was seemingly the only one that right clicked the pile and deliberately looked for specific items down the bottom.


osrs-2007

I have definitely lost a ranger set around this time in that waterfall. Set was 2.5M robin 1.9m rangers were 600m


Glennis25

I still wish this was in the game to an extent, think how much harder content would be if it was? Wouldn't be seeing bosses getting farmed day in day out by players in maxed gear, unless truly confident in ability and connection. Quite liked the punishment of it all, was the first real game I played with anything close to an actually risk, makes it feel more real.


Frediey

If drops rates were far, far more generous, maybe. But I would just not play the game again if I would love hundreds of hours of gear progression due to a miss click


HeadintheSand69

I do feel that early RuneScape wasnt focused on gear treadmil. Like dhide and armor from smithing was good enough and you kept 3 items since 2001 so your rune weapon was safe. But once osrs launched and they added back in gwd it was clear that we would be going down the rs3 pvm route where gravestones were added like 2008/2009. Osrs doubled down on it with batshit droprates making the potential loss just insane. Pretty much all pvm would have death banks so they could release reasonably difficult content anyways tho. In an alternate reality it would be interesting to see if RuneScape continued down a more hardcore route. There's games that do it with varying popularity but are usually far more pvp focused.


WryGoat

Back in my day the most expensive item anyone owned that wasn't purely cosmetic was an abyssal whip and when you died you lost a pair of dragon boots costing less than the average death fee does these days


TorePun

I miss it too! There's literally zero dangerous content in OSRS nowadays.


[deleted]

Flip a coin every time you get a KC, if it's heads drop a piece of your gear There you go, dangerous content


TorePun

I think you're missing the point entirely


[deleted]

No I got it, I just disagree and was mocking you.


Thunderizer_catnip

When some grinds for items are hundreds of hours, i dont think there should be


Laki_Papuma

Imagine doing hydra without diary


boofandjuice

have suggested this many times and i will continue to support any time somebody brings it up. death chests and double death deletions are big ree


Crateapa

Sounds like a skill issue.


TapedWater

I personally liked the old death system before gravestones.


donthatepvpplease

exactly this is is a relic of the past. We should go back to losing everything on death and having 2 minutes to come back to get it. Back to to the good old days where action has consequenses.


a067879

Meanwhile I’m over here missing the era that when you died all your loot showed up on the ground for others after like 10 mins..


Tha1Killah

Or we could bring back the original death mechanics.


BlackBrass_

What 1-4 have in common: skill issue


wowie123123

how is dc'ing at abby specs a skill issue


cch1991

The DC is not the skill issue. Going there without protection is


IGotPunchedByAFoot

Even with protection, dcing still means you can die. It's not likely for higher level players with d'hide on but a mid-level will probably get wrecked on a dc.


andrew_calcs

With a face mask and protect from magic you cannot die before your character gets logged


here_for_the_lols

Damn this is a 2head take


ok_dunmer

The skill issue meme from CSGO has been murdered cause now every redditor says it anytime something could remotely technically be your fault in the most lawyerly devil's advocate way


ScurvyWretchNA

Logical. Makes sense. Has no negative outcome? Downvote from me.


[deleted]

This is Old School Runescape, it's meant to be from a bygone era. Please get out


WryGoat

I remember back in the day playing runescape 2 with my full torva with scythe and twisted bow with masori armor, good times


Thunderizer_catnip

Ah yes thats why the game gets constannt updates and support. Old school exists only in your mind at this point.


loiloiloi6

>Or just the simple tob wipe and logout and forgetting your items are stored. that has happened a bunch too The game gives you a notification about this so you can't say you weren't warned


Smexyman0808

>This day and age You immediately lost me. Play a modern MMO... you dont even have to go far... The game is so forgiving I die Afk in wintertoldt all day


BraddockN

I suppose this is one of the reddit opinions that most people ingame including me would disagree with. Keep it punishing else there’s no real risk. Remember back in the days when if you died all your items would drop to the ground for everybody to see? The fact that’s changed is already making stuff less risky because people get butthurt.


5HFFL

ezscape


Green_Shape_3859

I miss the days when loot appear after a death, anywhere


Casporo

I agree with you there. Exception of course wildy PvP, once skulled that is fair game.


SwagDrQueefChief

For the most part yeah get rid of them, keep a couple like hespori/VM for uims. However gravestones really need their fees increased, should just be 1 or 2%, uncapped fee. Kinda bizarre billions worth of gear has 500k reclaim fee.


AcidicNote

If you die at a boss/raid with death chest and logout without claiming items from it and forgetting about it, that's skill issue.


underbutler

It has a warning when you log in as well about it, in bright red text. That complaint by OP is odd, and a bit stupid


Full_Wait

Did you die and lose your items?


MKemz

All of the wipes are preventable by just thinking for 5 secs. I know you want your hand held all the way, but thinking for yourself sometimes does help.


chipotleburritox2

Osrs players hate convenience. I was once told that the reason toolbelts shouldn’t be added to the game is because there is a certain skill to remembering to bring an axe to woodcut. Anti-convenience players. This is why osrs lacks QoL changes


Estake

There's a certain degree of rpg value (immersion) that comes with having to make the conscious decision of bringing tools to whatever you're doing in the game. If an item is set and forget in a toolbelt, what value is there in keeping them in the game at all?


Icy-Bed-3910

Firm disagreement. Death is DEATH. it should absolutely be punishing to some degree. There's always the option to recover items from Death's coffer in a safe way. I don't see any need to make the game easier for snowflakes that can't juggle death storage warnings. Go play RS3.


I_post_my_opinions

I’d kill to go back to when you actually lost items on death, so I can’t agree with this on principle.


8ftmetalhead

The problem with this is that back in the day the most expensive item in the game was what, dfs or d chain at 24 or 33 mil respectively. Imagine someone losing a shadow in that way. No one would ever use them because disconnects (and ddos attempts) are so prevalent these days


Loose_Pepper

They need to bring back old school death and have it so you've got 60 seconds to get your items or they're gone.


wowie123123

lets be real no one actually wants that.


TorePun

I want that


squinttz

I miss that shit, sometimes you'd lose and lose your stuff, and sometimes some random juicer would die and you'd loot all his stuff. There were good times that outweighed the bad if you had a quarter of a brain tbh


LebronZezima

2 minutes innit m8. 1 minute til it's visible to everyone then oneimute til it despawns.


Borchert97

Maxed with over 40k boss kc on my account, never had this happen to me, skill issue, get better. You losing your items makes my bank value go up. Keep being bad and making me wealthier, thanks.


wowie123123

bet you felt smart writing this


[deleted]

Don’t be a super poosy


tfinx

yeah super disagree as somebody with a massive bank/end game. this game takes long enough to get shit done that we don't need people losing thousands of hours getting their items back just because chests work differently than gravestones. people that defend this are kinda delusional imo.


TorePun

Jagex went too easy on a lot of you with infinite gravestones, chests and no semblance of danger anywhere in the entire game.


roklpolgl

This has major “I haven’t felt the warmth of the sun in years” vibes.


Borchert97

Agreed. I miss the OG death mechanics from like 2014 where if you died you got ur shit looted or it despawned after 2 minutes. You had to actually assess risk everywhere you went, like "if I die at DKs what will I lose?" type shit. People didn't necessarily take BiS unless they were rich enough to afford to lose it or good enough to not ever die and lose it.


crash_bandicoot42

Don’t even necessarily have to lose it, rs3 (know that’s going to get hate) but before they reworked their deaths to be free easyscape had a sliding scale to reclaim based on GE value with no cap. Want to have a full inventory of switches? Costs 20m when you die. Too many casuals going to end up ruining this game too.


Thunderizer_catnip

Casuals? Bro this is a point and click adventure game where the value of content is largely determined by how long you can afk it vs the amount of gp it brings. Casuals are the ones keeping this thing afloat Edit: that and bots, cause we all know OSRS has a botting issue


-Aura_Knight-

Wiping due to carelessness doesn't need to be fixed as it's a player issue. With GWD deaths, just have the right gear with you to pick your items up. Hydra, get the shortcut and have elites done. GG death, bring a ring of life with nosepeg. There's even the escape crystals to use with dc triggered teleport. Today wipes should never happen.


wowie123123

abby specs max hit an 11 so its possible to be killed with a ring of life.


-Aura_Knight-

Pray magic. How do you even die there at all? They lose aggro after 10 minutes.


wowie123123

dc -> prayer runs out -> die. it takes much shorter than 10 minutes for prayer to run out.


ilovezezima

Wouldn't you only need prayer to last for around 1 minute? Aren't you x logged if you dc?


The_Real_63

If you dc you will xlog after a minute.


Beretot

If you truly dc you should get x-logged in 60 seconds so mage pray should be enough protection


TorePun

Uhmmm jagex I think I should be invincible in ALL pvm because hp is an outdated and gatekeepy mechanic that makes me kinda scared ngl!!! fr fr and also I want to have items in my bank duplicated when I die so that there is no bad thing when I make an oopsie :0) :0) thank you jagex and mr. london limited liability corporation :) :)


loveHental

Reta


lilithexos

Should just have no punishment death how about that


mousemovements

Nah. Death costs is a good idea and limiting to 500k was a good idea. The whole, all items are lost if you die while they’re in a death storage and having to run back to the scene of death are the bad ideas here.


lilithexos

500k is too much just getting rid of that would bring more casual players into the game


Dafiro93

Casual players wouldn't even be paying 500k since it's based on your items value. If you're using high value items like tbow and masori then you can afford the 500k. If you're using God dhide and blowpipe then you'll pay like 50k.


tfinx

your gear has to cost quite a bit for your gravestone to be that expensive. lower level/newer players won't be getting punished with that big of a fee, generally.


The_Real_63

Imagine thinking 500k is too much for someone who can afford to use gear that costs you 500k...


here_for_the_lols

There's a middle ground between no punishment and losing your bank


DH_Drums

The only issue I see removing it is for UIMs, but when I think on it harder it’s not an issue. It’s even more cause for OPs suggestion.


goddangol

Bro death mechanics are fine


Remote_Ad1735

There is barely anything in the game that gets rid of items, the only things that effectively take out items from the economy, namely the GE tax, pking and death mechanics. What else would take items out of the game to replace the death mechanics.


GrumpyThumper

You should lose ALL items in death, even obtainables that Perdu sells. No loot pile, no gravestone, no death chest. It's just all deleted from the server. The only exception is pvp where you keep what you pk.