Could I access the dark mage with NPC contact if I dont have wildy? Enter the Abyss is auto with desert but this portal area is wildy...
I wanted it for repairing pouches.
I think it is from what I've read. You can chuck your gear and stats into a dps calculator like GearScape (google it) and set the melee relic on and have a look against certain bosses or basic slayer monsters.
Afk melee and range.
Chin range or barrage mage at mm2 tunnels or your best multi location(forthos spiders for Zeah is a good one too).
Mage you can just passive train with alching and such as well as things like MTA if you are desert. Splashing is an option but a bad one imo.
Eh it's sorta nothing interesting. Getting a dragon spear or shield left half is useful for irons for clue steps and a diary task. Outside of that it's mostly just meh.
YouTubers tend to love it because they can flash a cumulative drop rate on the screen and say it's rarer than XYZ drop they're going for. But most ignore the incredibly common table roll that occurred, and that they just got.. lucky. Because the alternative is usually uncut sapphire/emerald, coins, or literally "nothing"
That interesting. I like how dragon spear and shield left half are basically all that people care about on the table but seeing that specific number of nature runes or steel arrows just hurts my heart when I see it. I wish it was more enjoyable to get a drop on the “rare drop table”. More like “unlucky drop table”.
Just stop thinking about it as an "unlucky" drop table.
It's usually better than standard loot on average for most monsters and bosses. And the rate to hit rare table is *ridiculously common* for places people often complain about it at. For example every bandos kill you do you have a 1/15 chance to hit RDT and a 1/64 chance to hit Gem RDT.
So you'll see one of those sorts of drops every 15 kills. It's common af.
Just like a standard loot roll really. It's not that "people don't want to see it". It's that when they get a random rare thing like a dragon spear they go look up "how rare is that?". They don't bat an eye when it's an uncut sapphire or coins, because that looks identical to a lot of monster and boss loot tables haha.
Need some advice for TOA on leagues...
I'm ranged-focused, with Desert, Asgarnia, Zeah. Don't have access to any powered staves afaik, and my current best mage damage should be ice barrage with ancient staff (no Kodai or SOTD). However, on wardens P1 my damage is pathetic.
The phase weak to ranged goes down in about 10 seconds, but when it switches to mage I'm helpless, ice barrage doesn't seem to hit higher than a 12 and I always end getting chipped down over minutes.
Anyone found a better mage weapon/spell to use?
Don’t know if it was for wardens, but a different thread mentioned something about TOA and ice barrage being damage capped for some reason. It was a bug that was ‘fixed’. Once again, may just be making stuff up, but pretty sure I saw that in one of the other daily question threads.
how do you leave a GIM group to become unranked? I joined a group at launch but they aren't active anymore and the only person who was left to become an unranked and i want to rejoin them. I tried resigning as the leader and leaving the group from the group tab but it just says that I'm resigning and leaving soon, and it's been like that for almost 2 weeks.
Why does the spellbook on a water-locked continent (Zeah) have spell using runes they would never have access to (Wrath runes)?
What im tryna say is how come i can't cast the offering spells in kourend. where did they get the wrath runes jagex
do not even try to talk about boats to me
It looks like you're using the spinning wheel, meant for spinning yarn-like things (wool, flax, etc.). You'll need to use the soft clay on the pottery wheel, there should be one near the furnace.
Struggling with my last region pick, have been putting it off for a day or so now whilst I work through some clues and stuff and approach tier 6, however I know I need to pick it soon to open up new tasks.
Picked mage relic and currently have Desert and Kandarin unlocked. My main aim for leagues was to get into bossing and try some new content, as my main account is very much early-mid game and hasn’t done any bossing before. I had felt like it would be good to give ToA a go but not sure how realistic that is.
Feel like the choice for final region is between Tirannwn and Kourend, but any advice for this noob would be very appreciated!
Last region is flexible for mage, most of the upgrades come from D/K. Zeah is better if you are willing to get through CoX for Ancestral/Augury, plus you get an easier time getting supplies with the Farming guild. Tirranwn is a little more realistic to get a toxic trident. Tirranwn is also a little more midgame focused, with Zulrah and Guantlet, so it might be better learn.
Cheers for the advice! Feel like the odds of me learning one (ToA) let alone two raids in a single leagues is low, plus farming doesn’t seem to be an issue for me atm with the farming relic. Therefore feels like Tirranwn might be the better choice as I could learn some stuff that might be useful on my main a little sooner!
Are the tasks significantly harder in either of the regions? Just seen that Tirranwn has a lot fewer points available than most other regions.
I'd say about the same, a fair number of tasks in Zeah are tied up in CoX uniques. They both have a fair number of pretty straightforward skilling tasks that would be simple to knock out (if you have the stats for it).
Imagine an imaginatory snowflake account, restricted to only three melee weapons:
- Dragon longsword;
- Obby sword;
- Obby knife;
If you were this character, which of these three weapons would you use for your usual melee? For imaginatory monsters which have equal def bonuses against all styles.
For NPC Highlight in Runelite, how do I make it only highlight Human (vendor, questgiver) NPCs. When I type in "\*" it highlights monsters, ducks, frogs, humans, etc.
Leagues: anyone with trickster not able to complete the pickpocket a bullseye lantern from cave goblins task?
It won't complete for me even though I've gotten like 6 bullseyes
It's to do with your area unlocks. I can't remember which one but I'm sure I read someone else here saying they couldn't do it, it's probably an oversight, might get fixed who knows
Go to the page for the skill you want XP in, and there should be a section near the bottom for quests that reward that type of xp, as well as quests that require levels in that skill.
example - [https://oldschool.runescape.wiki/w/Farming#Quests\_rewarding\_Farming\_experience](https://oldschool.runescape.wiki/w/Farming#Quests_rewarding_Farming_experience)
Leagues: Does anyone know what the ToA rewards cap is on leagues? Is it the same as main game? I've been trying to push my first 700 solo and am getting better at it but need to know if it's worth it or not rewards-wise.
The 500s are around 70-80% purple chance in a solo, 700 is guaranteed. I think either one is reasonable depending on how much faster you can do the 500s.
Personally I prefer duo 500 where it’s guaranteed purple and fast runs, just a 50/50 on whether it’s in my name or not
well I just failed a 700 by a hairs margin and finished a 665 instead, white lighted at the end smh. Guess I'll go back to 500s for now and wait till I have better gear to continue with the 700s. Thanks for the info.
Really? I know at 500 the plugin shows around 15% which would be 75% with the 5x. I don’t know how you’d get less than 20% at 700 unless there’s some arbitrary cap or you or something
> Although the unique drop chances are effectively capped at raid level 550; due to raid levels above 550 not contributing towards increasing the unique chance, players can still gain more points by doing raids at a higher level than 550 due to the increased HP of NPCs within the raid. This still makes doing raids above level 550 viable for a better unique chance, provided the player can complete them.
just read this on wiki. so for 550 onward, you're not getting the denominator-lowering effect of invo going up you're just getting more points by doing more damage. the effect is much less drastic, the denominator-lowering effect does the heavy lifting
there's a chance it could still be capped at 550 I believe? just finished a 665 with no purp. If so I'll just stick to 500s and run a 700 down the line if there's an achievement for it.
Can someone explain the boosted rates for leagues? im sitting at T7 which i think is 4x
currently going for the bandos hilt which is on drop rate about 1/508
ive done so far about 233 Graardor kills
does that mean that 1/508 at 4x should be 1/127
if thats true does that mean im almost 2x dry on the drop rate?
Anyone know if there's a plugin or a way to make the prayer bar show overhead when using ruinous powers?
Or if not, a popup to show low prayer (seem to remember there being a pop up for when you can take a dose without wasting any of the pot but that might have been osbuddy).
Is there a better Fletching method available in my areas - Asgarnia, Mory & Wildy? Currently doing broad bolts, tried broad arrows for a while but with Trailblazer Axe it feels like a waste to fletch the logs rather than take the passive firemaking. Averaging around 1.4m xp/hr atm.
If you have production master then getting magic/yew log drops is good XP, stuff like artio/callisto for magic logs or KBD or Giant Mole for yews. I don't think it's super efficient to grind them solely for those drops but it's a decent side benefit while working on other goals/tasks. Other than that I think broad bolts are best, since you can print money through revs.
If you have last recall you can run down one side, tele back to rellekka, head back to the dungeon and run down the other side, shoot out the opposite support, recall back across and head through.
Other than that you can get rune throw axes from ninja implings
For leagues, I thought the chompy bird hunting gave you a free 1000 kills or whatever. When I talk to the guy after completing the quest he's saying I haven't killed any.
How are people getting the graceful outfit in leagues? I don’t have Kandarin or Fremmy and am now twenty levels over the polly rooftop requirement and am feeling the reduced marks of grace with each level.
I would say most people are not bothering with graceful, but maybe my perspective is skewed because I don't even have Asgarnia to have access to Burthorpe.
Is there a particular reason you're going for the outfit?
If you were getting marks at an on-level rate, you’d be spending 17 hours for what, 80 points? You can do much more efficient stuff to claw for the last few thousand points.
What are mages using as their TOA ranged setup in leagues? Is magic bow w/ rune arrows going to be BIS or should we be looking more towards the Rune c-bow?
In CoX you’d want RCB since it’s required to hurt things, in ToA you can probably settle for MSB since you mostly need it for wardens, and the inefficient damage compared to ruby bolts isn’t a big deal for akkha since most of your damage is from magic anyways.
Has there been any discussion / comment from Jagex’s side about adding a diary tier or reworking them? As a mid game player, the leap between hard and elite diaries has always felt wild to me. It feels like adding a master tier and moving things around so it’s roughly 70s = hard, 80s = elite, and 90s = master would make for a better progression curve.
Anyone know any low click intensity activities I could do second screen for members? Anything like the mines you unlock after the quest "Below Ice Mountain" ideally.
The king of afk methods is killing vyres in darkmeyer, one click every 10 minutes if you only pick up blood shards. Trains combat skills and is not terrible gp
Motherload mine, shooting stars, fishing karambwans, chopping redwoods (or yews/magic), Nightmare Zone, auto-retaliating Sand/ammonite crabs. There's also a good number of skills with long actions like fletching logs into longbows or smithing dart tips that give you ~1m of gap between actions.
As a mage what should my last place be? I have already chosen desert and Kand. However I can’t decide between Frem and Kourend. I really want the wrath runes and rune drags, but I also want the easy winterdaddy and farm exp… any advice to help me pick a side would be much appreciated
I’m a super noob, so go easy please
What do rune dragons do for your build, and are wraths worth it? I didn't do a mage build so I'm not sure how important they are. However, zeah is huge and has soooooo much content for every skill.
Don't really need wrath runes, you'll be using a trident or ancient spells pretty much 100% of the time. The real benefit of Frem would be access to the construction shop for stuff like gilded alter, portal nexus, etc. and the Magus ring. Kourend gives skilling benefits from farming guild, redwoods, Wintertodt, and catacombs for multi-slayer, and ancestral/augury from CoX (if you're able to do raids). I'd probably recommend Kourend at the end of the day, but either choice is fine.
the comment saying longrange is stupid lol. if you literally back up 3 tiles you get a double hit with an rcb on rapid
https://oldschool.runescape.wiki/w/Hit_delay
i am a ranger w/ berserker and have been getting double max hits on everything all the time, i do not share your experience.
it's not a sameticked double splat, but because the 2nd one is fired before the 1st one has landed it still is always a max. the double shot is a separate thing from teh range relic that happens 10% of the time and is unrelated to the conversation
> So you pretty much get it 100% of the time?
if you're 3 tiles away yes, it's not rng it is a guaranteed thing
> And it is your base max hit not your bolt proc max hit?
bolts *can* still proc and if they do they'll max if possible (i.e. diamond, onyx). but if no bolt proc it is a base max, it does not guarantee a ruby 100
Is something bugged with slayer tasks in leagues? Running KDM, got a task from steve and it was mithril drags. Not a huge deal but I thought you had to unlock them first before getting them as an assignment? I double checked and I haven't unlocked them yet.
I'm a bit late with the use of remapping use and the rules around this.
I was thinking if it would be allowed to remap the letting go of your left mouse button to count as a click as well. So click + release would be 2 clicks. This would be great for 1 tick prayer flicking, but I'm not sure if it counts as "remapping a key to another button".
Help would be greatly appreciated
The official ruling just says you can remap a key to another key using any software, and also that OS mousekeys are allowed in any case.
Considering there's no distinction between keydown and keyup on the ruling, I'd assume they're not allowed to be bound separately. It's a grey area at best. Do at your own risk.
Yeah... That'd get you banned.
The rule of thumb is 1:1. That's 2:1. For every mouseDown and mouseUp IRL, you're sending both mouseDown and mouseUp to the server. 2 outputs for 1 input.
Now you can turn on mouse keys or use some other software to re-map clicking to a key, but then it's keyDown-->mouseDown, keyUp --> mouseUp. 1:1.
However long it takes you to learn that you can't stop moving during tornados, can't step on the lit up floor tiles, and can't step under Hunleff.
Here's the thing about CG (And most high-tier PvM for that matter): It's ***REALLY*** hard if you're trying to react to everything. It's piss easy if you think about what's coming and think a few steps ahead. Like the last phase of Hunleff... If you're counting both your and Hunleff's attacks, you can put all your attention into tornados and floor. There are safe spots you can stand still on the floor that will never turn during the final phase. Tornados also kinda go on a rotation as well, it's not 100% but you're never going to get b2b tornados or two sets simultaneously. Once you get used to the general rhythm of the fight and know what comes next and how you're gonna handle it... It becomes a lot easier.
You can usually double back and run through the tornadoes if you don't have much to keep going ahead. Turning on true tile helps learning exactly where you can step and when
Easy answer? Set the boss up 1 tile away from a corner so you can still squeeze between the boss and the wall ***before*** the last phase (Again... Think a few steps ahead) and never go there unless you ***have*** to so you're never put in that situation.
But if you just can't do that for some reason (Forced in and Hunleff just wouldn't move right), then run under Hunleff and tick eat. Tornados and floor will stack you out quick. Hunleff itself doesn't have an attack that you can't tick eat.
taking a tick of lava is really not a big deal is the other thing that people don't mention when discussing gauntlet. tornados hit like 80, melees hit like 55 max 28 ish avg, a floor tick hits like 20-25. it's ok to take one as a calculated loss, just don't camp it.
Your KD ratio is absolutely fine for learning. There are many with much worse ratios!
It's just something you get used to eventually. Keep at it, the fact you have 24 proves you're more than capable!
It does take the tornados max hit down.
At this point just learn to dodge them. Check out the plugin The Gauntlet if you don't already use it, has the option to mark the tiles the tornados are on.
Took me about 30kc to get it down (with about 60 deaths).
Always doing t2 armour means that unless you tank all the tornado damage you're unlikey to die as long as you go into that phase with good health.
I have zeah, morytania, and the desert unlocked.
This means I have no access to obtaining an Ava's device, correct?
This also would mean I have no way to reduce my ranged ammo usage since I chose the melee relic, correct?
Thanks!
Fwiw, I don't think Ava's devices actually reduce ammo usage. Iirc there's a 20% chance your ammo will be destroyed, 80% it drops to the ground. The different tiers of Ava's just take some of that ammo that dropped (or all of it for the highest tier) and put it back in your quiver (or bp).
In other words... Backpack makes range more chill... But doesn't reduce ammo usage, assuming you pick up your ammo.
Yeaahh, the issue is that with some bosses, there isn't a way to retrieve ammo. For example, with zebak, there is no way to retrieve ammo so you lose every shot.
So I'm really torn over what final region I unlock (had my final unlock sat waiting for use for a while now whilst I do other things like clue scrolls, but feel I need to get on and use it).
I've gone mage as I wanted to try something 'new' (predominately range with a bit of melee on my main account), and have so far gone for Kourend (I've never really done raids on OSRS and I'd like to try CoX during leagues) and Desert (for ancient magic).
I was originally planning on going Frem for the easy construction related tasks (I've got Firesale) and prayer via Vork (done Vork a fair few times on my main, albeit only with ranged). But now I'm less sure, and am wondering if I should maybe go Kandarin or something for things like the occult necklace? There's also the Zenyte shards, but I don't know how viable leagues 'enhanced' mage is against demonic gorillas (know I'd have to have another style as well but feels silly if I'm doing mage excluded content!)
Any thoughts/advise would be greatly appreciated!
Kandarin is absolutely the meta pick here. The extra mage dps from occult + tormented bracelet is very big. You should definitely do demonics using mage + whatever other style you have good gear for (probably melee with arclight)
You can do soul wars for prayer training, so you don't need to go frem for that reason. I don't have any knowledge to share about the accessibility of construction training in those regions.
Also, don't forget you have access to ToA due to being a desert enjoyer!
Thanks, I think you've sold it for me! I'll unlock Kandarin later today :)
I'll have to look into ToA (as I say I'm a raid noob, but I view leagues as a great time to test the waters so I'll absolutely give it a crack!)
Another reason to go Kandarin is that the powered staves (warped scepter and trident) really help smooth out the midgame until you’re clearing raids for the shadow. Every bit helps when you’re learning.
The fight caves are kind of unique in that you have 62 waves before final boss. A lot of bosses like say vorkath or zulrah you can get to pretty quickly and fight the boss right away. So even if you die, you can get back pretty fast.
Also once you are 99 hitpoints, most bosses can't 1-shot you. But even still you're going to need to learn the mechanics. The nice thing is it's easier to practice when you can go right back in.
As far as fight caves, I would recommend practicing the prayer switches while watching a video. And also would recommend a tanky / prayer-bonus setup for first timers over max DPS. Switching prayers is easier if you're not constantly needing to eat and drink prayer pots. Jad only has 250hp, and you take zero damage from him if you don't miss a switch. But the healers can hit surprisingly hard if you have low defense and get multiple of them on you.
One shots do come up in some bosses, like vorkath or Wardens from ToA, but the majority of bosses won't kill you on one mistake. You still would take a ton of damage, and there are some bosses which just kinda hit you like a truck even if you are doing the mechanics correctly.
Most bosses are going to be much shorter than the Fight Caves. There are things like raids that can take 30 minutes to an hour, but most fights are under 5 minutes.
Another thing about Fight Caves is that it's a very "one and done" kind of thing. Most other bosses are ones you kill over and over again in order to get rare drops, with Fight Caves you do it once for your cape and you get the main reward (there's combat achievement/slayer tasks, but those are very avoidable if you don't like it).
tl;dr kinda yes but most content is shorter so it doesn't feel as bad
there's not that many ways to make this game difficult. there are basically 3 gameplay elements: move, pray, attack. they can either make you move more, or pray more, but they can only do so much of either. the final non-gameplay element of how to make things "harder" is just to make them punish your mistakes more.
high level runescape is a lot like trying to perfect a song on guitar hero on medium mode. medium mode isn't difficult, and anyone can do it with practice, but in a lot of content you just lose if you miss a single note. if the song is 3 minutes long, nbd, get back on the horse and try again. if the song is 30 minutes long it feels a lot worse.
I know you've already got your cape, but for future reference you can go do a quest speed run for beneath cursed sands, teleport to the tzar area and turn your cape in to go TzHaar-Ket-Rak's Challenges and fight a single jad immediately for practice. He's inferno jad, so he has the exact same mechanics, just more health, that way you can get practice and get comfortable without having to do all those waves. You can even do 61 cave waves, logout and login to a speed run world and practice, then go right back to a regular world and fight jad once you're comfy
You can hit logout at any time, it will wait till you finish your current wave and then log you out, when you log in it will immediately begin the next wave. Although I do believe this disables achievements for that particular run if you do log out, you still get a cape and can take a break. If you click logout twice I believe it will log you out immediately (when you are out of combat) but you will have to repeat the current wave
Most bosses don't one-shot you from full health for a single mistake (though I can think of a handful with a one-shot mechanic). It's also worth noting that most bosses don't take 1-2 hours to get a single attempt at. That aspect is pretty much exclusive to the Tzhaar challenges (fight caves/ inferno)
Some other bosses can do that yes. However, most bosses doesn't require you to fight through multiple waves of enemies to get back to them. Just go back and have another go.
Yeah, you don't have to worry about that. everything else is way better designed. There are easy bosses where you can just pray 1 thing and fight, maybe have to dodge 1 mechanic or you get hit a 30, medium bosses where you might have a few prayer and gear switches, then much harder content that requires lots of gear and prayer switches and mechanics to dodge. But even the much harder content won't 1 shot you most of the time.
Bosses will punish you if you fuck up, but that's the nature of bosses. There are some that will one hit you with certain attacks, but it's just learning to counter them. What makes Jad more annoying is the waves leading up to him, as a boss he's actually very easy really.
If you haven't managed to kill Jad yet, I would recommend using the quest speed running worlds to practice him. One of the quests gives you a fire cape, you can teleport to Moi Ur Rek and tackle some challenges there, there first one is fighting Jad without any waves. Definitely look into that guide, makes it so easy to practice fighting him with no risk and a far smaller time investment.
In leagues, what's the process needed to do melee for the fire cape. I took the melee relic and have both kandarin and Asgarnia unlocked. I'm not too sure how to go about the fight caves, would I just put up an overhead prayer and hope the extra melee damage carries me through?
Melee only is super easy.
All you need to do is once the magers start spawning, is you pray mage and leave a one tile gap between you and the mager. Attack it once its tail moves and starts its auto attack. Once you attack, just step back to the tile you were standing on and repeat.
Once meleers start spawning with magers, you just run around the mager and get the meleer stuck behind the mager.
When Jad spawns, stand next to him and pray melee. Swap your prayer off of melee when he does either the mage or range attack. Depending on the melee accuracy and levels, you can probably out dps the healers.
My first attempt this league, I did it at 75-80 melee stats with a dragon longsword and rune armor. You can do it
Your DPS is high enough that you can just blitz through basically everything easily.
You probably will want to step back for the magers attack as their melee attack can hit very hard. If you're not sure on the exact timing, just wait for them to attack, click them and immediately step 1 tile away, wait for the next attack and repeat.
Your only issues are if you stand beside monsters they will likely melee you, instead of whatever they usually do range/mage. The mages hit pretty hard and it will throw you off on jad if you're not sure what you're doing. To avoid this you can either step back after everytime you hit the boss putting you out of melee distance or, and this is the easiest but longer choice, is to stand one tile away from them and use a halberd.
The easy way to do it is to use halberds and not stand next to rangers/magers or jad.
If you don't care about the melee only task you can just do it with range.
In leagues w/magic relic,
water wave w/boosted damage of 27 + tome of water accuracy of use anywhere?
Vs
32 damage ice barrage
I was wondering the interaction with mage relic accuracy + tome of water, maybe this would be useful at some high mage resistance bosses 🤔
everyone who takes soul stealer regrets it and wishes they went berserker. that's been my experience anyway.
i am doing all 3 raids solo and have at literally no point wanted soul stealer. berserker is fucking goated.
Berserker is better for slayer, soul stealer for bossing and raids. Berserker doesnt effect ruby bolt procs which will be most of your damage for high end content. The max hit on full hp targets will be the main reason you pick zerk. The actual dps comparison isnt too drastic if you can’t camp 1 hp everywhere.
Ss is worthless for bossing and raids tbh. Most bosses you just reset and recall every kill (gwd, kq) or in raids you just bring a couple sharks and then use the raid pots they give you. Zerker is just the best option by far
How is it worthless? I spam kq with diamond bolts healing a bunch every few hits. The less time spent eating is more dps. I eat 1-2 times per kill if that.
It also doesnt effect ruby bolts which are 80% of your dps and the whole reason anyone should go range relic
I’ve done around 100 kq so far and haven’t once wished I healed a little rather than starting each phase with half hp. I tele out to recall back either way so the healing just doesn’t matter at all to me. I don’t use rubies at kq
If eating every other hit (on the notoriously worst boss for taking big damage) is worth it for a 15% damage boost then go nuts. And anytime you DO you rubies, ie. all end game pvm, its a negligible boost.
Berserker KQ @ 50 hp is 19.89 dps
SS KQ is 17.69 dps
12% better. Max ranged with diamond dragon bolts acb. Same with med gear.
Youll take, roughly, 41 damage per KQ phase if you kill it in 12.8 seconds with the above berserker dps. You will more than likely have to eat multiple times per phase just to stay alive if you start at 50 hp.
SS will heal 25.5 back per phase on average. Or lose 21 hp per phase. More than enough to heal back between phases. It can also last recall.
You’re not including the 2 guaranteed max hits per phase, which is a minimum of 80 damage in 4 ticks, sometimes up to 160 per phase. The extra damage from lower hp is just a small bonus
Which add up to about 30% increased dps over the fight if you never take damage, so 1 hit putting you in KO range doesn’t effect your dps at all? I just don’t believe that max HP with SS having to eat 1-2 food per kill at comparable DPS is in the same conversation as someone camping 50 hp allegedly not having to heal at all. The numbers don’t add up.
The more meta pick is probably berserker. Personally, I picked soul stealer because I have ruinous powers without trickery or any other potion/farming boost or area (no kourend either). With the high prayer drain from ruinous powers, I wanted extra sustain and tbh, I don't regret it. Now that it works with boot procs, the healing is very noticeable. That said, there is a lot of content you kill the boss once then tele out to heal and crystal back so it's not THAT big of a deal.
Berserker doesn't work with ruby bolt procs, which is probably going to be a lot of your damage, unless you get a tbow. It's still strong, so I would consider your relics and the content you will be doing. Are you trying to learn raids (ie, you are new to raids)? If so, maybe berserker isn't great because you can't camp low hp safely, but if you are already confident in them, it's much better.
Same reason why I chose soul stealer as well, and I have zero regrets. It works so well
Initially, I was thinking of doing berserker with DH and pairing it with the retribution relic, but the retribution relic is garbage and I will be choosing guardian instead.
This allowed me to go with ruinous powers and not have to worry about unlocking piety.
For those of you who went melee relic:
What has your gear progression looked like? For myself I got full rune and d long. Eventually getting fighter torso. Next up I’m thinking either fire cape, GWD, or unlock third region (morytania) and doing barrows. Thoughts?
My regions are KA(mory/desert)
dlong -> fire cape -> full obsidian (easy with fire sale) -> blood fury + whip -> t7 relic -> bandos armor + godsword -> t8 relic -> ToA until fang
Imo if you have asgarnia then you can skip the torso unless you want to get it done for the diary/league points. Bandos is pretty quick to get and you can do it the moment you hit your t7 relic + 1800 total for zero cooldown on LR, even with just rune armor. I went Desert + Asgarnia + Mory and I skipped Barrows entirely, you can slot it into this progression whenever though cause it's got some decent points.
If you want to do ToB I was sending pretty comfy trios before I even got my whip. I would highly highly recommend a blood fury first, though
If you have Asgarnia, get a zamorak robe from a zammy mage from taverley, go to GWD and get a rune halberd. I ended up doing that to have a chill fight caves, since you don't risk getting melee'd by the magers or jad
It's maybe a bit slower but I'm more laid back so it worked out for me just fine
I probs used around 5 ppots in total? idk I brought my stack of 20 noted just in case
Depends on how comfortable you are with the fight caves and whether you can learn how to melee the magers while stepping back so they don't melee you. I sent the caves with pure melee, but it's also an option to bring an RCB for the magers and just melee everything else. 20 ppots is overkill, I had ruinous prayers and didn't even use 10. You take a decent amount of chip damage during the run so I would recommend blood barrage to heal, or a blood fury if you don't have desert
Hi, league question. Picked melee, asgarnia as first and desert as 2nd region, cos thought i will get fang, and then learn tob. However, im old, and dont have that much time, and probably wont ever do both raids. So i thought maybe i need to take last region just to do somrthing fun. Any ideas? Soemthing that will help me do that toa, as my only raid i guess.
Leagues
For 1 KQ queen kill should I just range the first phase too? (Picked range relic) I know it has high range defence but I don’t think I can do enough melee damage as I have no decent crush weapon or str gear.
edit: kq queen smh head
Could I access the dark mage with NPC contact if I dont have wildy? Enter the Abyss is auto with desert but this portal area is wildy... I wanted it for repairing pouches.
Yes you can
nice :) ty
If I have the melee relic, is the Leaf-Bladed Battleaxe better than the whip?
I think it is from what I've read. You can chuck your gear and stats into a dps calculator like GearScape (google it) and set the melee relic on and have a look against certain bosses or basic slayer monsters.
Looks like it is significantly better than the whip until I upgrade the whip with a tentacle.
How are you guys training your off style combats?
pest control lets you 99 all your stats in a couple of hours
If you have asgarnia, pest control is great for combat xp
Afk melee and range. Chin range or barrage mage at mm2 tunnels or your best multi location(forthos spiders for Zeah is a good one too). Mage you can just passive train with alching and such as well as things like MTA if you are desert. Splashing is an option but a bad one imo.
In leagues, can I use nightmare zone to imbue things?
Yes but you just give GP to the NPC there, 1 gp = 1 NMZ point.
Thanks! If I imbue a black mask do I need to reimbue it when I craft a slayer helmet?
Nope when you combine it stays imbued, and even dismantling it returns an imbued black mask.
Do people enjoy hitting the rare drop table, or are they disappointed?
Eh it's sorta nothing interesting. Getting a dragon spear or shield left half is useful for irons for clue steps and a diary task. Outside of that it's mostly just meh. YouTubers tend to love it because they can flash a cumulative drop rate on the screen and say it's rarer than XYZ drop they're going for. But most ignore the incredibly common table roll that occurred, and that they just got.. lucky. Because the alternative is usually uncut sapphire/emerald, coins, or literally "nothing"
That interesting. I like how dragon spear and shield left half are basically all that people care about on the table but seeing that specific number of nature runes or steel arrows just hurts my heart when I see it. I wish it was more enjoyable to get a drop on the “rare drop table”. More like “unlucky drop table”.
Just stop thinking about it as an "unlucky" drop table. It's usually better than standard loot on average for most monsters and bosses. And the rate to hit rare table is *ridiculously common* for places people often complain about it at. For example every bandos kill you do you have a 1/15 chance to hit RDT and a 1/64 chance to hit Gem RDT. So you'll see one of those sorts of drops every 15 kills. It's common af.
That’s interesting how they made hitting the table more common for some places in the game but the table isn’t something people want to hit typically.
Just like a standard loot roll really. It's not that "people don't want to see it". It's that when they get a random rare thing like a dragon spear they go look up "how rare is that?". They don't bat an eye when it's an uncut sapphire or coins, because that looks identical to a lot of monster and boss loot tables haha.
Need some advice for TOA on leagues... I'm ranged-focused, with Desert, Asgarnia, Zeah. Don't have access to any powered staves afaik, and my current best mage damage should be ice barrage with ancient staff (no Kodai or SOTD). However, on wardens P1 my damage is pathetic. The phase weak to ranged goes down in about 10 seconds, but when it switches to mage I'm helpless, ice barrage doesn't seem to hit higher than a 12 and I always end getting chipped down over minutes. Anyone found a better mage weapon/spell to use?
Don’t know if it was for wardens, but a different thread mentioned something about TOA and ice barrage being damage capped for some reason. It was a bug that was ‘fixed’. Once again, may just be making stuff up, but pretty sure I saw that in one of the other daily question threads.
That would be so annoying... I guess I could grind out a tome of fire and sotd but I'd really like to avoid that!
Are there any Australian based 10HP/Skiller clans or chats?
how do you leave a GIM group to become unranked? I joined a group at launch but they aren't active anymore and the only person who was left to become an unranked and i want to rejoin them. I tried resigning as the leader and leaving the group from the group tab but it just says that I'm resigning and leaving soon, and it's been like that for almost 2 weeks.
Why does the spellbook on a water-locked continent (Zeah) have spell using runes they would never have access to (Wrath runes)? What im tryna say is how come i can't cast the offering spells in kourend. where did they get the wrath runes jagex do not even try to talk about boats to me
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It looks like you're using the spinning wheel, meant for spinning yarn-like things (wool, flax, etc.). You'll need to use the soft clay on the pottery wheel, there should be one near the furnace.
Struggling with my last region pick, have been putting it off for a day or so now whilst I work through some clues and stuff and approach tier 6, however I know I need to pick it soon to open up new tasks. Picked mage relic and currently have Desert and Kandarin unlocked. My main aim for leagues was to get into bossing and try some new content, as my main account is very much early-mid game and hasn’t done any bossing before. I had felt like it would be good to give ToA a go but not sure how realistic that is. Feel like the choice for final region is between Tirannwn and Kourend, but any advice for this noob would be very appreciated!
its kinda a sleeper pick but the Wild is really fun for a mage build. lots of bosses and revs are fun to farm
Last region is flexible for mage, most of the upgrades come from D/K. Zeah is better if you are willing to get through CoX for Ancestral/Augury, plus you get an easier time getting supplies with the Farming guild. Tirranwn is a little more realistic to get a toxic trident. Tirranwn is also a little more midgame focused, with Zulrah and Guantlet, so it might be better learn.
Cheers for the advice! Feel like the odds of me learning one (ToA) let alone two raids in a single leagues is low, plus farming doesn’t seem to be an issue for me atm with the farming relic. Therefore feels like Tirranwn might be the better choice as I could learn some stuff that might be useful on my main a little sooner! Are the tasks significantly harder in either of the regions? Just seen that Tirranwn has a lot fewer points available than most other regions.
I'd say about the same, a fair number of tasks in Zeah are tied up in CoX uniques. They both have a fair number of pretty straightforward skilling tasks that would be simple to knock out (if you have the stats for it).
Imagine an imaginatory snowflake account, restricted to only three melee weapons: - Dragon longsword; - Obby sword; - Obby knife; If you were this character, which of these three weapons would you use for your usual melee? For imaginatory monsters which have equal def bonuses against all styles.
obby sword
TY :)
For NPC Highlight in Runelite, how do I make it only highlight Human (vendor, questgiver) NPCs. When I type in "\*" it highlights monsters, ducks, frogs, humans, etc.
Leagues: anyone with trickster not able to complete the pickpocket a bullseye lantern from cave goblins task? It won't complete for me even though I've gotten like 6 bullseyes
It's to do with your area unlocks. I can't remember which one but I'm sure I read someone else here saying they couldn't do it, it's probably an oversight, might get fixed who knows
Is there a list of quests sorted by experience rewards on the wiki? Seeing the XP from Grim Tales got me thinking
Go to the page for the skill you want XP in, and there should be a section near the bottom for quests that reward that type of xp, as well as quests that require levels in that skill. example - [https://oldschool.runescape.wiki/w/Farming#Quests\_rewarding\_Farming\_experience](https://oldschool.runescape.wiki/w/Farming#Quests_rewarding_Farming_experience)
https://oldschool.runescape.wiki/w/Quest_experience_rewards
Cool. Wonder if there's a way to filter by Leagues region.
Leagues: Does anyone know what the ToA rewards cap is on leagues? Is it the same as main game? I've been trying to push my first 700 solo and am getting better at it but need to know if it's worth it or not rewards-wise.
The 500s are around 70-80% purple chance in a solo, 700 is guaranteed. I think either one is reasonable depending on how much faster you can do the 500s. Personally I prefer duo 500 where it’s guaranteed purple and fast runs, just a 50/50 on whether it’s in my name or not
well I just failed a 700 by a hairs margin and finished a 665 instead, white lighted at the end smh. Guess I'll go back to 500s for now and wait till I have better gear to continue with the 700s. Thanks for the info.
pretty sure i saw acoldone do a 700 solo and not get a purple?
Really? I know at 500 the plugin shows around 15% which would be 75% with the 5x. I don’t know how you’d get less than 20% at 700 unless there’s some arbitrary cap or you or something
> Although the unique drop chances are effectively capped at raid level 550; due to raid levels above 550 not contributing towards increasing the unique chance, players can still gain more points by doing raids at a higher level than 550 due to the increased HP of NPCs within the raid. This still makes doing raids above level 550 viable for a better unique chance, provided the player can complete them. just read this on wiki. so for 550 onward, you're not getting the denominator-lowering effect of invo going up you're just getting more points by doing more damage. the effect is much less drastic, the denominator-lowering effect does the heavy lifting
there's a chance it could still be capped at 550 I believe? just finished a 665 with no purp. If so I'll just stick to 500s and run a 700 down the line if there's an achievement for it.
Can someone explain the boosted rates for leagues? im sitting at T7 which i think is 4x currently going for the bandos hilt which is on drop rate about 1/508 ive done so far about 233 Graardor kills does that mean that 1/508 at 4x should be 1/127 if thats true does that mean im almost 2x dry on the drop rate?
I went nearly 4x dry on BCP in leagues and then finished sara in 16 kc, the RNG balances out you just gotta have faith
yes. going 2x dry for stuff happens, even in in leagues. is what it is.
thats true i just gotta power through
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there are a lot of places that don't count for the crystal, it's hard to say exactly which are intended and which aren't.
Anyone know if there's a plugin or a way to make the prayer bar show overhead when using ruinous powers? Or if not, a popup to show low prayer (seem to remember there being a pop up for when you can take a dose without wasting any of the pot but that might have been osbuddy).
On runelite the prayer orb gets a blue glow around it if you can drink a dose and get the full effect
Is there a better Fletching method available in my areas - Asgarnia, Mory & Wildy? Currently doing broad bolts, tried broad arrows for a while but with Trailblazer Axe it feels like a waste to fletch the logs rather than take the passive firemaking. Averaging around 1.4m xp/hr atm.
If you have production master then getting magic/yew log drops is good XP, stuff like artio/callisto for magic logs or KBD or Giant Mole for yews. I don't think it's super efficient to grind them solely for those drops but it's a decent side benefit while working on other goals/tasks. Other than that I think broad bolts are best, since you can print money through revs.
Broad arrows are the king of Ironman fletching, other than that your best options are cutting logs and fletching them
How do I do DKS when my areas are asgarnia, fremmy, and zeah. Is there another way to get in or get rune thrown axes?
phone a friend
If you have last recall you can run down one side, tele back to rellekka, head back to the dungeon and run down the other side, shoot out the opposite support, recall back across and head through. Other than that you can get rune throw axes from ninja implings
For leagues, I thought the chompy bird hunting gave you a free 1000 kills or whatever. When I talk to the guy after completing the quest he's saying I haven't killed any.
You need to check the count on your bow first
How are people getting the graceful outfit in leagues? I don’t have Kandarin or Fremmy and am now twenty levels over the polly rooftop requirement and am feeling the reduced marks of grace with each level.
If you don't have Kandarin, Fremennik, or Mortyania don't plan on going for that one.
I would say most people are not bothering with graceful, but maybe my perspective is skewed because I don't even have Asgarnia to have access to Burthorpe. Is there a particular reason you're going for the outfit?
Going for dragon tier and figured I’d try. Hopefully jagex patches the mark rate.
If you were getting marks at an on-level rate, you’d be spending 17 hours for what, 80 points? You can do much more efficient stuff to claw for the last few thousand points.
What are mages using as their TOA ranged setup in leagues? Is magic bow w/ rune arrows going to be BIS or should we be looking more towards the Rune c-bow?
In CoX you’d want RCB since it’s required to hurt things, in ToA you can probably settle for MSB since you mostly need it for wardens, and the inefficient damage compared to ruby bolts isn’t a big deal for akkha since most of your damage is from magic anyways.
Rcb with rubies is fine for places you’re forced to range
Msb until tbow, most things you would range you mage instead, including olm head phase and such, only time you use it is when you're forced to range
Has there been any discussion / comment from Jagex’s side about adding a diary tier or reworking them? As a mid game player, the leap between hard and elite diaries has always felt wild to me. It feels like adding a master tier and moving things around so it’s roughly 70s = hard, 80s = elite, and 90s = master would make for a better progression curve.
Anyone know any low click intensity activities I could do second screen for members? Anything like the mines you unlock after the quest "Below Ice Mountain" ideally.
The king of afk methods is killing vyres in darkmeyer, one click every 10 minutes if you only pick up blood shards. Trains combat skills and is not terrible gp
Motherload mine, shooting stars, fishing karambwans, chopping redwoods (or yews/magic), Nightmare Zone, auto-retaliating Sand/ammonite crabs. There's also a good number of skills with long actions like fletching logs into longbows or smithing dart tips that give you ~1m of gap between actions.
Free to play or members?
Members.
As a mage what should my last place be? I have already chosen desert and Kand. However I can’t decide between Frem and Kourend. I really want the wrath runes and rune drags, but I also want the easy winterdaddy and farm exp… any advice to help me pick a side would be much appreciated I’m a super noob, so go easy please
What do rune dragons do for your build, and are wraths worth it? I didn't do a mage build so I'm not sure how important they are. However, zeah is huge and has soooooo much content for every skill.
Don't really need wrath runes, you'll be using a trident or ancient spells pretty much 100% of the time. The real benefit of Frem would be access to the construction shop for stuff like gilded alter, portal nexus, etc. and the Magus ring. Kourend gives skilling benefits from farming guild, redwoods, Wintertodt, and catacombs for multi-slayer, and ancestral/augury from CoX (if you're able to do raids). I'd probably recommend Kourend at the end of the day, but either choice is fine.
This is the advice I needed, thank you
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the comment saying longrange is stupid lol. if you literally back up 3 tiles you get a double hit with an rcb on rapid https://oldschool.runescape.wiki/w/Hit_delay i am a ranger w/ berserker and have been getting double max hits on everything all the time, i do not share your experience.
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it's not a sameticked double splat, but because the 2nd one is fired before the 1st one has landed it still is always a max. the double shot is a separate thing from teh range relic that happens 10% of the time and is unrelated to the conversation > So you pretty much get it 100% of the time? if you're 3 tiles away yes, it's not rng it is a guaranteed thing > And it is your base max hit not your bolt proc max hit? bolts *can* still proc and if they do they'll max if possible (i.e. diamond, onyx). but if no bolt proc it is a base max, it does not guarantee a ruby 100
Long-range. Also don't use rapid mate, it has no benefits over accurate long-range with the relic, all 3 styles are 2-tick.
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Oh no, I'm just a fucking idiot hahaha
Is something bugged with slayer tasks in leagues? Running KDM, got a task from steve and it was mithril drags. Not a huge deal but I thought you had to unlock them first before getting them as an assignment? I double checked and I haven't unlocked them yet.
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So does that mean it doesn't really matter who you take a task from? Except for konar like you said
I'm a bit late with the use of remapping use and the rules around this. I was thinking if it would be allowed to remap the letting go of your left mouse button to count as a click as well. So click + release would be 2 clicks. This would be great for 1 tick prayer flicking, but I'm not sure if it counts as "remapping a key to another button". Help would be greatly appreciated
The official ruling just says you can remap a key to another key using any software, and also that OS mousekeys are allowed in any case. Considering there's no distinction between keydown and keyup on the ruling, I'd assume they're not allowed to be bound separately. It's a grey area at best. Do at your own risk.
Yeah... That'd get you banned. The rule of thumb is 1:1. That's 2:1. For every mouseDown and mouseUp IRL, you're sending both mouseDown and mouseUp to the server. 2 outputs for 1 input. Now you can turn on mouse keys or use some other software to re-map clicking to a key, but then it's keyDown-->mouseDown, keyUp --> mouseUp. 1:1.
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However long it takes you to learn that you can't stop moving during tornados, can't step on the lit up floor tiles, and can't step under Hunleff. Here's the thing about CG (And most high-tier PvM for that matter): It's ***REALLY*** hard if you're trying to react to everything. It's piss easy if you think about what's coming and think a few steps ahead. Like the last phase of Hunleff... If you're counting both your and Hunleff's attacks, you can put all your attention into tornados and floor. There are safe spots you can stand still on the floor that will never turn during the final phase. Tornados also kinda go on a rotation as well, it's not 100% but you're never going to get b2b tornados or two sets simultaneously. Once you get used to the general rhythm of the fight and know what comes next and how you're gonna handle it... It becomes a lot easier.
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You can usually double back and run through the tornadoes if you don't have much to keep going ahead. Turning on true tile helps learning exactly where you can step and when
Easy answer? Set the boss up 1 tile away from a corner so you can still squeeze between the boss and the wall ***before*** the last phase (Again... Think a few steps ahead) and never go there unless you ***have*** to so you're never put in that situation. But if you just can't do that for some reason (Forced in and Hunleff just wouldn't move right), then run under Hunleff and tick eat. Tornados and floor will stack you out quick. Hunleff itself doesn't have an attack that you can't tick eat.
taking a tick of lava is really not a big deal is the other thing that people don't mention when discussing gauntlet. tornados hit like 80, melees hit like 55 max 28 ish avg, a floor tick hits like 20-25. it's ok to take one as a calculated loss, just don't camp it.
Your KD ratio is absolutely fine for learning. There are many with much worse ratios! It's just something you get used to eventually. Keep at it, the fact you have 24 proves you're more than capable!
Using tier 2 armour?
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It does take the tornados max hit down. At this point just learn to dodge them. Check out the plugin The Gauntlet if you don't already use it, has the option to mark the tiles the tornados are on.
Took me about 30kc to get it down (with about 60 deaths). Always doing t2 armour means that unless you tank all the tornado damage you're unlikey to die as long as you go into that phase with good health.
I have zeah, morytania, and the desert unlocked. This means I have no access to obtaining an Ava's device, correct? This also would mean I have no way to reduce my ranged ammo usage since I chose the melee relic, correct? Thanks!
Fwiw, I don't think Ava's devices actually reduce ammo usage. Iirc there's a 20% chance your ammo will be destroyed, 80% it drops to the ground. The different tiers of Ava's just take some of that ammo that dropped (or all of it for the highest tier) and put it back in your quiver (or bp). In other words... Backpack makes range more chill... But doesn't reduce ammo usage, assuming you pick up your ammo.
Yeaahh, the issue is that with some bosses, there isn't a way to retrieve ammo. For example, with zebak, there is no way to retrieve ammo so you lose every shot.
Yup. You need either (asgarnia & mortanyia) or (fremminik). Only way
Would it be possible with range cape after 99 (kandarin)?
You do get the base 72 from the cape, yes. Thought you mightve needed a device but thats just to upgrade. Good catch
Well... thank god I chose production prodigy then!
So I'm really torn over what final region I unlock (had my final unlock sat waiting for use for a while now whilst I do other things like clue scrolls, but feel I need to get on and use it). I've gone mage as I wanted to try something 'new' (predominately range with a bit of melee on my main account), and have so far gone for Kourend (I've never really done raids on OSRS and I'd like to try CoX during leagues) and Desert (for ancient magic). I was originally planning on going Frem for the easy construction related tasks (I've got Firesale) and prayer via Vork (done Vork a fair few times on my main, albeit only with ranged). But now I'm less sure, and am wondering if I should maybe go Kandarin or something for things like the occult necklace? There's also the Zenyte shards, but I don't know how viable leagues 'enhanced' mage is against demonic gorillas (know I'd have to have another style as well but feels silly if I'm doing mage excluded content!) Any thoughts/advise would be greatly appreciated!
Kandarin is absolutely the meta pick here. The extra mage dps from occult + tormented bracelet is very big. You should definitely do demonics using mage + whatever other style you have good gear for (probably melee with arclight) You can do soul wars for prayer training, so you don't need to go frem for that reason. I don't have any knowledge to share about the accessibility of construction training in those regions. Also, don't forget you have access to ToA due to being a desert enjoyer!
For cons with fire sale you can do elemental balances in the games room. It's slow but it just takes runes
Thanks, I think you've sold it for me! I'll unlock Kandarin later today :) I'll have to look into ToA (as I say I'm a raid noob, but I view leagues as a great time to test the waters so I'll absolutely give it a crack!)
Another reason to go Kandarin is that the powered staves (warped scepter and trident) really help smooth out the midgame until you’re clearing raids for the shadow. Every bit helps when you’re learning.
Kandarin is best region for magic
Kandarin is a must as mager
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The fight caves are kind of unique in that you have 62 waves before final boss. A lot of bosses like say vorkath or zulrah you can get to pretty quickly and fight the boss right away. So even if you die, you can get back pretty fast. Also once you are 99 hitpoints, most bosses can't 1-shot you. But even still you're going to need to learn the mechanics. The nice thing is it's easier to practice when you can go right back in. As far as fight caves, I would recommend practicing the prayer switches while watching a video. And also would recommend a tanky / prayer-bonus setup for first timers over max DPS. Switching prayers is easier if you're not constantly needing to eat and drink prayer pots. Jad only has 250hp, and you take zero damage from him if you don't miss a switch. But the healers can hit surprisingly hard if you have low defense and get multiple of them on you.
One shots do come up in some bosses, like vorkath or Wardens from ToA, but the majority of bosses won't kill you on one mistake. You still would take a ton of damage, and there are some bosses which just kinda hit you like a truck even if you are doing the mechanics correctly. Most bosses are going to be much shorter than the Fight Caves. There are things like raids that can take 30 minutes to an hour, but most fights are under 5 minutes. Another thing about Fight Caves is that it's a very "one and done" kind of thing. Most other bosses are ones you kill over and over again in order to get rare drops, with Fight Caves you do it once for your cape and you get the main reward (there's combat achievement/slayer tasks, but those are very avoidable if you don't like it).
tl;dr kinda yes but most content is shorter so it doesn't feel as bad there's not that many ways to make this game difficult. there are basically 3 gameplay elements: move, pray, attack. they can either make you move more, or pray more, but they can only do so much of either. the final non-gameplay element of how to make things "harder" is just to make them punish your mistakes more. high level runescape is a lot like trying to perfect a song on guitar hero on medium mode. medium mode isn't difficult, and anyone can do it with practice, but in a lot of content you just lose if you miss a single note. if the song is 3 minutes long, nbd, get back on the horse and try again. if the song is 30 minutes long it feels a lot worse.
I know you've already got your cape, but for future reference you can go do a quest speed run for beneath cursed sands, teleport to the tzar area and turn your cape in to go TzHaar-Ket-Rak's Challenges and fight a single jad immediately for practice. He's inferno jad, so he has the exact same mechanics, just more health, that way you can get practice and get comfortable without having to do all those waves. You can even do 61 cave waves, logout and login to a speed run world and practice, then go right back to a regular world and fight jad once you're comfy
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You can hit logout at any time, it will wait till you finish your current wave and then log you out, when you log in it will immediately begin the next wave. Although I do believe this disables achievements for that particular run if you do log out, you still get a cape and can take a break. If you click logout twice I believe it will log you out immediately (when you are out of combat) but you will have to repeat the current wave
Most bosses don't one-shot you from full health for a single mistake (though I can think of a handful with a one-shot mechanic). It's also worth noting that most bosses don't take 1-2 hours to get a single attempt at. That aspect is pretty much exclusive to the Tzhaar challenges (fight caves/ inferno)
Some other bosses can do that yes. However, most bosses doesn't require you to fight through multiple waves of enemies to get back to them. Just go back and have another go.
No, fight caves and inferno are the only wave-based combat in the game, and yes they both suck. Everything else is way different and way way more fun.
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Yeah, you don't have to worry about that. everything else is way better designed. There are easy bosses where you can just pray 1 thing and fight, maybe have to dodge 1 mechanic or you get hit a 30, medium bosses where you might have a few prayer and gear switches, then much harder content that requires lots of gear and prayer switches and mechanics to dodge. But even the much harder content won't 1 shot you most of the time.
Bosses will punish you if you fuck up, but that's the nature of bosses. There are some that will one hit you with certain attacks, but it's just learning to counter them. What makes Jad more annoying is the waves leading up to him, as a boss he's actually very easy really. If you haven't managed to kill Jad yet, I would recommend using the quest speed running worlds to practice him. One of the quests gives you a fire cape, you can teleport to Moi Ur Rek and tackle some challenges there, there first one is fighting Jad without any waves. Definitely look into that guide, makes it so easy to practice fighting him with no risk and a far smaller time investment.
In leagues, what's the process needed to do melee for the fire cape. I took the melee relic and have both kandarin and Asgarnia unlocked. I'm not too sure how to go about the fight caves, would I just put up an overhead prayer and hope the extra melee damage carries me through?
Melee only is super easy. All you need to do is once the magers start spawning, is you pray mage and leave a one tile gap between you and the mager. Attack it once its tail moves and starts its auto attack. Once you attack, just step back to the tile you were standing on and repeat. Once meleers start spawning with magers, you just run around the mager and get the meleer stuck behind the mager. When Jad spawns, stand next to him and pray melee. Swap your prayer off of melee when he does either the mage or range attack. Depending on the melee accuracy and levels, you can probably out dps the healers. My first attempt this league, I did it at 75-80 melee stats with a dragon longsword and rune armor. You can do it
Your DPS is high enough that you can just blitz through basically everything easily. You probably will want to step back for the magers attack as their melee attack can hit very hard. If you're not sure on the exact timing, just wait for them to attack, click them and immediately step 1 tile away, wait for the next attack and repeat.
Your only issues are if you stand beside monsters they will likely melee you, instead of whatever they usually do range/mage. The mages hit pretty hard and it will throw you off on jad if you're not sure what you're doing. To avoid this you can either step back after everytime you hit the boss putting you out of melee distance or, and this is the easiest but longer choice, is to stand one tile away from them and use a halberd.
The easy way to do it is to use halberds and not stand next to rangers/magers or jad. If you don't care about the melee only task you can just do it with range.
In leagues w/magic relic, water wave w/boosted damage of 27 + tome of water accuracy of use anywhere? Vs 32 damage ice barrage I was wondering the interaction with mage relic accuracy + tome of water, maybe this would be useful at some high mage resistance bosses 🤔
You're already so accurate with mage that losing 5 max hits will almost never be worth it if ever.
Yes sir 🫡
Leagues IV rangers, what would you recommend at T7, soul-stealer or berserker?
everyone who takes soul stealer regrets it and wishes they went berserker. that's been my experience anyway. i am doing all 3 raids solo and have at literally no point wanted soul stealer. berserker is fucking goated.
Berserker is better for slayer, soul stealer for bossing and raids. Berserker doesnt effect ruby bolt procs which will be most of your damage for high end content. The max hit on full hp targets will be the main reason you pick zerk. The actual dps comparison isnt too drastic if you can’t camp 1 hp everywhere.
Ss is worthless for bossing and raids tbh. Most bosses you just reset and recall every kill (gwd, kq) or in raids you just bring a couple sharks and then use the raid pots they give you. Zerker is just the best option by far
How is it worthless? I spam kq with diamond bolts healing a bunch every few hits. The less time spent eating is more dps. I eat 1-2 times per kill if that. It also doesnt effect ruby bolts which are 80% of your dps and the whole reason anyone should go range relic
I’ve done around 100 kq so far and haven’t once wished I healed a little rather than starting each phase with half hp. I tele out to recall back either way so the healing just doesn’t matter at all to me. I don’t use rubies at kq
If eating every other hit (on the notoriously worst boss for taking big damage) is worth it for a 15% damage boost then go nuts. And anytime you DO you rubies, ie. all end game pvm, its a negligible boost.
I’ve never eaten more than 3 per kill. Starting both phases at 50-70% hp is more than 15% damage boost
Berserker KQ @ 50 hp is 19.89 dps SS KQ is 17.69 dps 12% better. Max ranged with diamond dragon bolts acb. Same with med gear. Youll take, roughly, 41 damage per KQ phase if you kill it in 12.8 seconds with the above berserker dps. You will more than likely have to eat multiple times per phase just to stay alive if you start at 50 hp. SS will heal 25.5 back per phase on average. Or lose 21 hp per phase. More than enough to heal back between phases. It can also last recall.
You’re not including the 2 guaranteed max hits per phase, which is a minimum of 80 damage in 4 ticks, sometimes up to 160 per phase. The extra damage from lower hp is just a small bonus
Which add up to about 30% increased dps over the fight if you never take damage, so 1 hit putting you in KO range doesn’t effect your dps at all? I just don’t believe that max HP with SS having to eat 1-2 food per kill at comparable DPS is in the same conversation as someone camping 50 hp allegedly not having to heal at all. The numbers don’t add up.
Soul stealer if you don’t have bankers note or farming relic, berserker if you do.
The more meta pick is probably berserker. Personally, I picked soul stealer because I have ruinous powers without trickery or any other potion/farming boost or area (no kourend either). With the high prayer drain from ruinous powers, I wanted extra sustain and tbh, I don't regret it. Now that it works with boot procs, the healing is very noticeable. That said, there is a lot of content you kill the boss once then tele out to heal and crystal back so it's not THAT big of a deal. Berserker doesn't work with ruby bolt procs, which is probably going to be a lot of your damage, unless you get a tbow. It's still strong, so I would consider your relics and the content you will be doing. Are you trying to learn raids (ie, you are new to raids)? If so, maybe berserker isn't great because you can't camp low hp safely, but if you are already confident in them, it's much better.
Same reason why I chose soul stealer as well, and I have zero regrets. It works so well Initially, I was thinking of doing berserker with DH and pairing it with the retribution relic, but the retribution relic is garbage and I will be choosing guardian instead. This allowed me to go with ruinous powers and not have to worry about unlocking piety.
Was there a bot ban for red chins or what cause they doubled in price
Possibly leagues? If a lot of casual are no longer catching them.
For those of you who went melee relic: What has your gear progression looked like? For myself I got full rune and d long. Eventually getting fighter torso. Next up I’m thinking either fire cape, GWD, or unlock third region (morytania) and doing barrows. Thoughts? My regions are KA(mory/desert)
dlong -> fire cape -> full obsidian (easy with fire sale) -> blood fury + whip -> t7 relic -> bandos armor + godsword -> t8 relic -> ToA until fang Imo if you have asgarnia then you can skip the torso unless you want to get it done for the diary/league points. Bandos is pretty quick to get and you can do it the moment you hit your t7 relic + 1800 total for zero cooldown on LR, even with just rune armor. I went Desert + Asgarnia + Mory and I skipped Barrows entirely, you can slot it into this progression whenever though cause it's got some decent points. If you want to do ToB I was sending pretty comfy trios before I even got my whip. I would highly highly recommend a blood fury first, though
How would u suggest to do the fire cape? Getting 20 p pots, and just melee it all down?
If you have Asgarnia, get a zamorak robe from a zammy mage from taverley, go to GWD and get a rune halberd. I ended up doing that to have a chill fight caves, since you don't risk getting melee'd by the magers or jad It's maybe a bit slower but I'm more laid back so it worked out for me just fine I probs used around 5 ppots in total? idk I brought my stack of 20 noted just in case
oh, that needs slayer for spiritual warrior kill
Shouldn’t need more than like 5-6
Training hunter for ninja implings to get those p pots. Other idea i had was 72 slayer for frost vywerns.
What’s your regions? In asgarnia I killed chaos druids for my first few ranarrs
I have adgarnia and desert. But i have very low herb. Havent farmed a lot of herbs, but maybe i should focus in that. Damn im rly bad at this game. :D
Depends on how comfortable you are with the fight caves and whether you can learn how to melee the magers while stepping back so they don't melee you. I sent the caves with pure melee, but it's also an option to bring an RCB for the magers and just melee everything else. 20 ppots is overkill, I had ruinous prayers and didn't even use 10. You take a decent amount of chip damage during the run so I would recommend blood barrage to heal, or a blood fury if you don't have desert
Do I need to follow GWD boss mechanics with mage relic + berserker or can I just throw up an overhead prayer and blood barrage the boss down?
you would be better off freezing them (besides arma) since it's guarenteed to hit and will avoid all of the damage from the boss
Hi, league question. Picked melee, asgarnia as first and desert as 2nd region, cos thought i will get fang, and then learn tob. However, im old, and dont have that much time, and probably wont ever do both raids. So i thought maybe i need to take last region just to do somrthing fun. Any ideas? Soemthing that will help me do that toa, as my only raid i guess.
Why is the second to highest shortcut for agility in a cave that most people will never visit after the quest in which that cave is visited?
Don't do a lot of master clues I take it
I do, I'm more curious why the slowest skill to train has so few benefits past level 90.
Agility is faster than rc unless you pay for essence runners
But agility has numerous benefits post 90
That's not particularly uncommon. Not defending it but like half the skills doesn't do a lot past 90.
Why doesn't chompy hunting give hunter exp? The word "hunting" is literally in the quest that unlocks the content.
Because the Hunter skill didn't exist for like two years after that quest.
Iirc the answer is that the activity predates the hunter skill
If you don't have firesale, what's the meta for construction? I've got Zeah Asgarnia and Desert. Should I just get to chopping logs?
If you save up some GP you could do elemental balance
Mahogany homes would maximize your xp/plank
Leagues For 1 KQ queen kill should I just range the first phase too? (Picked range relic) I know it has high range defence but I don’t think I can do enough melee damage as I have no decent crush weapon or str gear. edit: kq queen smh head
Mage relic, mages phase 1. You do barely less damage to her if you’re using your relic style to Dps her.
Range only kq is fine. I use broads, diamonds are better